====== Analects Book 1 Chapter 2: Armor and Shields ====== [[analects|Back to Analects Table of Contents]] The following tables provide a collection of [[armor|Armor]] and [[shield|Shields]] you may purchase or equip. For more information on their use in the game, see [[Player's Guide Chapter 7|Player's Guide Chapter 7: Gear and Wealth]]. ===== Armor Table ====== ^ Armor ^ Rank ^ Wealth ^ ^ [[analects_book_1_chapter_2#buff_coat|Buff Coat]] | Light | 1 | ^ [[analects_book_1_chapter_2#hide_armor|Hide Armor]] | Light | 1 | ^ [[analects_book_1_chapter_2#lamellar_armor|Lamellar Armor]] | Light | 1 | ^ [[analects_book_1_chapter_2#leather_armor|Leather Armor]] | Light | 1 | ^ [[analects_book_1_chapter_2#padded_jack|Padded Jack]] | Light | 1 | ^ [[analects_book_1_chapter_2#brigandine|Brigandine]] | Medium | 2 | ^ [[analects_book_1_chapter_2#hauberk|Hauberk]] | Medium | 2 | ^ [[analects_book_1_chapter_2#jack_of_plate|Jack of Plate]] | Medium | 2 | ^ [[analects_book_1_chapter_2#reinforced_leather|Reinforced Leather]] | Medium | 2 | ^ [[analects_book_1_chapter_2#splint_armor|Splint Armor]] | Medium | 2 | ^ [[analects_book_1_chapter_2#fluted_plate|Fluted Plate]] | Heavy | 3 | ^ [[analects_book_1_chapter_2#laminar_armor|Laminar Armor]] | Heavy | 3 | ^ [[analects_book_1_chapter_2#plate_armor|Plate Armor]] | Heavy | 3 | ^ [[analects_book_1_chapter_2#scale_armor|Scale Armor]] | Heavy | 3 | ^ [[analects_book_1_chapter_2#spiked_armor|Spiked Armor]] | Heavy | 3 | ===== Shields Table ===== ^ Shield ^ Rank ^ Wealth ^ ^ [[analects_book_1_chapter_2#adarga|Adarga]] | Light | 1 | ^ [[analects_book_1_chapter_2#buckler|Buckler]] | Light | 1 | ^ [[analects_book_1_chapter_2#heater_shield|Heater Shield]] | Light | 1 | ^ [[analects_book_1_chapter_2#pavis|Pavis]] | Light | 1 | ^ [[analects_book_1_chapter_2#aspis|Aspis]] | Heavy | 2 | ^ [[analects_book_1_chapter_2#clipeus|Clipeus]] | Heavy | 2 | ^ [[analects_book_1_chapter_2#kite_shield|Kite Shield]] | Heavy | 2 | ^ [[analects_book_1_chapter_2#rondache|Rondache]] | Heavy | 2 | ^ [[analects_book_1_chapter_2#scutum|Scutum]] | Heavy | 2 | ^ [[analects_book_1_chapter_2#spiked_shield|Spiked Shield]] | Heavy | 2 | ^ [[analects_book_1_chapter_2#targe|Targe]] | Heavy | 2 | \\ ===== Armor Entries ===== ==== Brigandine ==== Your base Reaction gains **Defense:** 1d4. ^ Brigandine ^ Medium Armor ^ Wealth: 2 ^ | //This armor, consisting of steel plates riveted to a leather doublet, is the most common protection used by rank-and-file soldiers thanks to its ease of make.// ||| \\ ==== Buff Coat ==== Your base Reaction gains **Defense:** 1d4 against melee attacks. ^ Buff Coat ^ Light Armor ^ Wealth: 1 ^ | //This long leather coat provides some protection against blades, though it's vulnerable to piercing attacks. Cavalry often wear it under a metal cuirass.// ||| \\ ==== Fluted Plate ==== Base Skill -1. Your base Reaction gains **Defense:** 1d8, but decrease your base Miss dice level by 1. ^ Fluted Plate ^ Heavy Armor ^ Wealth: 3 ^ | //This heavy, elaborate suit of plate armor has fluted designs that help to deflect incoming attacks. Such specialized armor is limited to important personnel.// ||| \\ ==== Hauberk ==== Your base Reaction and all Actions from equipped Gear gain **Defense:** 1d2. ^ Hauberk ^ Medium Armor ^ Wealth: 2 ^ | //This mail shirt made of interlocking metal chains is often worn under heavier armors. On its own it offers good mobility but is easily pierced.// ||| \\ ==== Hide Armor ==== Your base Reaction gains **Defense:** 1d4, but decrease your base Miss dice level by 1. ^ Hide Armor ^ Light Armor ^ Wealth: 1 ^ | //Simple in construction, this defensive gear consists of tough hides draped about the body. Hides of monstrous beasts are preferred for their resilience.// ||| \\ ==== Jack of Plate ==== Your base Reaction gains **Defense:** 1d2 against melee attacks and **Defense:** 1d6 against ranged attacks. ^ Jack of Plate ^ Medium Armor ^ Wealth: 2 ^ | //Consisting of metal plates sewn within layers of canvas, this armor is relatively lightweight and readily embellished for fashion purposes.// ||| \\ ==== Lamellar Armor ==== Your base Reaction gains **Defense:** 1d2. ^ Lamellar Armor ^ Light Armor ^ Wealth: 1 ^ | //This armor consists of horizontal rows of hard leather platelets laced together. Vital areas are typically reinforced with metal platelets.// ||| \\ ==== Laminar Armor ==== Base Skill -1. Your base Reaction and all Actions from equipped Gear gain **Defense:** 1d4. ^ Laminar Armor ^ Heavy Armor ^ Wealth: 3 ^ | //This armor is composed of solid metal plates forged into horizontal bands. It's expensive to make and maintain but offers superior protection.// ||| \\ ==== Leather Armor ==== Your base Reaction gains **Defense:** 1d4 against ranged attacks. ^ Leather Armor ^ Light Armor ^ Wealth: 1 ^ | //Strips and plates of boiled leather provide good protection from arrows and stones, but slicing weapons are able to cut straight through them.// ||| \\ ==== Padded Jack ==== Increase HP by 3. ^ Padded Jack ^ Light Armor ^ Wealth: 1 ^ | //This leather jacket is stitched with a couple dozen or so layers of various textiles. It is a type of gambeson worn as stand-alone armor.// ||| \\ ==== Plate Armor ==== Base Skill -1. Your base Reaction gains **Defense:** 1d6. ^ Plate Armor ^ Heavy Armor ^ Wealth: 3 ^ | //This set of metal armor covers the entire body, providing superior protection at the cost of mobility. Few weak points exist for enemy attacks to pierce.// ||| \\ ==== Reinforced Leather ==== Your base Reaction gains **Defense:** 1d6, but decrease your base Miss dice level by 1. ^ Reinforced Leather ^ Medium Armor ^ Wealth: 2 ^ | //Cumbersome boiled leather is reinforced with metal strips and plates to protect against cutting attacks. However, this further adds to the weight of the suit.// ||| \\ ==== Scale Armor ==== Base Skill -1. Your base Reaction gains **Defense:** 1d4. Increase HP by 3. ^ Scale Armor ^ Heavy Armor ^ Wealth: 3 ^ | //This armor, consisting of a leather coat laced with metal scales, provides better protection from piercing attacks than traditional mail.// ||| \\ ==== Spiked Armor ==== Your base Reaction gains **Defense:** 1d4. Whenever you Grab a target or successfully maintain a Grab, the target suffers 1d4 damage. ^ Spiked Armor ^ Heavy Armor ^ Wealth: 3 ^ | //Deadly spikes protrude from this set of metal plate armor in carefully-chosen locations so as not to harm the wearer. Defense still suffers, however.// ||| \\ ==== Splint Armor ==== Your base Reaction gains **Defense:** 1d2. Increase HP by 3. ^ Splint Armor ^ Medium Armor ^ Wealth: 2 ^ | //This armor consists of vertical strips of metal riveted to leather. It's mostly worn on the limbs, accompanied by a breastplate.// ||| \\ ===== Shield Entries ===== ==== Adarga ==== Increase your base Miss dice level by 1. ^ Adarga ^ Light Shield ^ Wealth: 1 ^ | //This hard leather shield is commonly used by light cavalry, though there is little about its design that prevents effective use afoot.// ||| \\ ==== Aspis ==== You cannot use this Shield while mounted. Increase your base Miss dice level by 1. ^ Aspis ^ Heavy Shield ^ Wealth: 2 ^ | //This heavy shield is round in shape and made almost entirely of wood, rimmed and accented in metal for reinforcement.// ||| ^ (Strategy) Guard ||| | Until the start of your next turn, increase your base Miss dice level by 2 against ranged attacks. ||| ^ (Interrupt) Rush ||| ^ Trigger | At least one enemy is present in a section you voluntarily enter (you can play this Interrupt on your turn). || ^ Effect | One enemy in your occupied section suffers -1 Power. || \\ ==== Buckler ==== Increase your base Miss dice level by 1 against melee attacks. ^ Buckler ^ Light Shield ^ Wealth: 1 ^ | //This dueling small shield is intended for melee combat, offering little protection against projectiles. It demands dexterity from its bearer.// ||| ^ (Strategy) Melee Guard ||| | Until the start of your next turn, increase your base Miss dice level by 1 against melee attacks. ||| ^ (Action) Bash ||| ^ Hit | 1d8 || ^ Damage | 1d4 || \\ ==== Clipeus ==== You cannot use this Shield while mounted. Increase your base Miss dice level by 2 against ranged attacks. ^ Clipeus ^ Heavy Shield ^ Wealth: 2 ^ | //This large leather-covered wooden shield provides protection for a broad area. The weight makes it a bit tougher to use in melee.// ||| ^ (Strategy) Guard ||| | Until the start of your next turn, increase your base Miss dice level by 1. ||| ^ (Action) Bash ||| ^ Hit | 1d8 || ^ Damage | 1d6 || \\ ==== Heater Shield ==== ^ Heater Shield ^ Light Shield ^ Wealth: 1 ^ | //This leather and wood shield is lightweight and easy to maneuver. Specialized versions are commonly used in jousing competitions.// ||| ^ (Strategy) Guard ||| | Until the start of your next turn, increase your base Miss dice level by 2. ||| ^ (Action) Bash ||| ^ Hit | 1d8 || ^ Damage | 1d4 || \\ ==== Kite Shield ==== Increase your base Miss dice level by 1. ^ Kite Shield ^ Heavy Shield ^ Wealth: 2 ^ | //This almond-shaped large shield offers the ability to protect the legs, though it's a bit unwieldy when used on foot.// ||| ^ (Strategy) Cavalry Guard ||| | Until the start of your next turn, increase your base Miss dice level by 2 if you are mounted. ||| ^ (Assist) Defensive Stance ||| ^ Trigger | An enemy voluntarily enters your occupied section, and there are no other enemies in your occupied section. || ^ Effect | Gain +1 Resilience. Suffer -1 Power. || \\ ==== Pavis ==== You cannot use this Shield while mounted. Increase your base Miss dice level by 1 against ranged attacks. ^ Pavis ^ Light Shield ^ Wealth: 1 ^ | //This archer's shield is typically affixed to the ground with a spike, providing cover for reloading or firing behind. It sports a prominent central ridge.// ||| ^ (Strategy) Ranged Guard ||| | Until the start of your next turn, increase your base Miss dice level by 1 against ranged attacks. ||| ^ (Strategy) Spike Into Ground ||| | Unequip and drop this shield. As long as you and the Shield remain in this section, treat it as though it were equipped. You may immediately swap Gear for your hand slots. ||| \\ ==== Rondache ==== Increase your base Miss dice level by 2 against melee attacks. ^ Rondache ^ Heavy Shield ^ Wealth: 2 ^ | //This round shield has a wooden base and leather covering with additional metal plates. Its smaller size makes it effective in melee but poor at range.// ||| ^ (Reaction) Guard ||| | Until the start of your next turn, increase your base Miss dice level by 1. ||| ^ (Action) Bash ||| ^ Hit | 1d8 || ^ Damage | 1d4 || ^ Special | The target suffers -1 Resilience. || \\ ==== Scutum ==== You cannot use this Shield while mounted. Increase your base Miss dice level by 1. ^ Scutum ^ Heavy Shield ^ Wealth: 2 ^ | //This massive shield's composite design gives it exceptional coverage of the body. Additional planks reinforce the frame.// ||| ^ (Reaction) Guard ||| | Until the start of your next turn, increase your base Miss dice level by 1. ||| ^ (Action) Bash ||| ^ Hit | 1d8 || ^ Damage | 1d6 || \\ ==== Spiked Shield ==== Increase your base Miss dice level by 1. ^ Spiked Shield ^ Heavy Shield ^ Wealth: 2 ^ | //round shield sports a larger than usual spike in the center, increasing the potency of offensive use.// ||| ^ (Action) Bash ||| ^ Hit | 1d8 || ^ Damage | 1d8 (Piercing 1) || \\ ==== Targe ==== Increase your base Miss dice level by 1. ^ Targe ^ Heavy Shield ^ Wealth: 2 ^ | //This classic round infantry shield is the source of the term "target." Indeed, this type of iron-plated wooden shield is often called a "target shield."// ||| ^ (Strategy) Infantry Guard ||| | Until the start of your next turn, increase your base Miss dice level by 2 against melee attacks if you are not mounted. ||| ^ (Action) Bash ||| ^ Hit | 1d8 || ^ Damage | 1d6 ||