===== Range ===== Range may refer to the distance between [[section|sections]], [[region|regions]], or [[position|positions]]; the Range entry on an [[Action|Action]]; or a ranged [[attack|attack]]. ==== Range Entry ==== The Range entry on an Action provides the number of borders, exits, or connections the Action may cross in order to reach a target or targets. See [[Height|Height]] for information on how Range interacts with Height values and [[Move|Move]] for more information about crossings. Some effects may increase or decrease Range. An Action with a Range entry that is decreased to Range 0 or less can only be played against targets in the occupied location. See the section on Ranged Attack below for additional restrictions that may result. Many effects may also list a Range within a block of text. For instance, the Trigger entry of an [[Assist|Assist]] may specify "an ally within Range 2." Such text causes the entry to be treated the same as an Action with a Range entry for determining if it can take effect and/or what [[entity|entities]] it may target. ==== Ranged Attack ==== A ranged attack is a hostile Action performed in [[combat|combat]] [[scenario|scenarios]] that has a Range or [[Thrown|Thrown]] entry (except for Thrown Actions played as [[melee|melee]] attacks). An entity cannot play a ranged attack if there is an enemy in their occupied position. If an effect allows an entity to ignore this restriction, the entity still cannot play a ranged attack against an enemy in their occupied position unless otherwise specified. A ranged attack with its range reduced to 0 thus can only be played if the entity enjoys such special exceptions. Thrown Actions and those played as a result of [[Incantation|Incantations]] ignore the above restrictions.