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Analects Book 3 Chapter 1: Holdings

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The following tables provide a collection of Holdings you may purchase. For more information on their use in the game, see Player's Guide Chapter 8: Assets and Property.

For Hybrid-type holdings, the Training or Bonus column applies only to characters who possess the role listed in the Hybrid column, serving as an alternative since no benefit can be gained from the Hybrid.

The presence of a (1) in the Training column indicates that a character gains training in only 1 Gear of the specified type. The Gear must be chosen when the Holding is purchased. Selected Training can be changed whenever the character would be able to sell and purchase Holdings again.

Class-based Holdings Table

Holding Hybrid Training Assets
Apiary Channeler 1 Light Shields 2
Apothecary Healer 1 Heavy Shields 2
Atelier Sorcerer 1 Heavy One-handed Weapons 2
Carpentry Archer 1 Light Two-handed Weapons 2
Gymnasium Warrior 1 Heavy Ranged Weapons 2
Hamlet Brute 1 Light Ranged Weapons 2
Military Rank Tactician 1 Light Shields 2
Sacellum Shaman 1 Light Shields 2
Watermill Swashbuckler 1 Light Two-handed Weapons 2
Abbey Shaman 3 Medium Armor 4
Clinic Healer 3 Talismans (as level - 2) 4
Keep Tactician 3 All Implements (as level - 3) 4
Laboratory Sorcerer 3 Medium Armor 4
Order of Knights-Errant Warrior 3 Focuses (as level - 2) 4
Order of Mercenaries Archer 3 Heavy One-handed Weapons 4
Ranch Channeler 3 Medium Armor 4
Smithy Brute 3 Heavy Armor 4
Title of Nobility Swashbuckler 3 Medium Armor 4

Craft-based Holdings Table

Holding Hybrid Training / Bonus Assets
Curiosity Shop Delver 1 Mechanical (1) 2
Fishing Docks Mariner 1 Mysticism (1) 2
Greenhouse Geomancer 1 Mysticism (1) 2
Hermitage Witch 1 Survival (1) 2
Residency Magnate 1 Mechanical (1) 2
Roadside Shrine Pilgrim 1 Navigation (1) 2
Secluded Hideout Thief 1 Survival (1) 2
Tannery Hunter 1 Navigation (1) 2
Workshop Mechanist 1 Mysticism (1) 2
Coven Witch 3 You may discard your initial hand and draw a new one in any setting. 4
Frontier Lodge Hunter 3 Hunting Weapons causes Creatures to lose Defense entries in any setting. 4
Holy Site Pilgrim 3 Sacred Chant allows you to choose the Stat Track in any setting. 4
Manor Magnate 3 You may play Extra Effects through your Servant and communicate with them telepathically when visible. 4
Manufactory Mechanist 3 You may equip any Expertise you have Training in with your Tool Belt ability. 4
Museum Delver 3 Nose For Treasure reveals the Hidden roll in any setting. 4
Network of Contacts Thief 3 Two Creature/Seeker Actions must succeed against you to lose your Silence and Shadows bonus, regardless of setting. 4
Observatory Geomancer 3 Gain an Expertise slot. 4
Warehouse Mariner 3 Ignore penalties from darkness while swimming. 4

Profession-based Holdings Table

Holding Hybrid Training Assets
Bookstore Occultist 1 Thaumaturgy (1) 2
Chantry Priest 1 Diplomacy (1) 2
General Store Merchant 1 Illusion (1) 2
Outdoor Stage Thespian 1 Streetwise (1) 2
Perfumery Magician 1 Thaumaturgy (1) 2
Sacred Grove Druid 1 Illusion (1) 2
Smuggling Operation Scoundrel 1 Diplomacy (1) 2
Tavern Bard 1 Streetwise (1) 2
Town Councilship Dignitary 1 Streetwise (1) 2
Bishopric Dignitary 3 Thaumaturgy 4
Concert Hall Bard 3 Illusion 4
Fairy Embassy Druid 3 Streetwise 4
Library Occultist 3 Streetwise 4
Temple Priest 3 Illusion 4
Theater Thespian 3 Illusion 4
Trading Company Merchant 3 Diplomacy 4
Traveler's Inn Scoundrel 3 Thaumaturgy 4
Winery Magician 3 Diplomacy 4

Other Holdings Table

Holding Benefit Assets
Apprentices and Aides Gain an Accessory slot. 3
Forest Hut Gain Training in Agathions. 1
Kennel Gain Training in Beasts. 1
Large Garden Gain Training in Sprites. 1
Private Corps Gain Training in Hirelings. 1
Quaint Abode Increase your Initiative dice level in interaction scenarios by 1. 1
Servant Quarters Gain Training in Servants. 1
Small Farm Increase your Initiative dice level in combat scenarios by 1. 1
Stables Gain a free Riding Horse. You cannot sell or trade this Riding Horse, though you may allow an ally to equip it. If you lose it, you can return to your Stables to get another, but you can never have more than one free Riding Horse at a time. 1