User Tools

Site Tools


adventure_chains_of_seclusion

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
adventure_chains_of_seclusion [2019/05/29 10:23]
triptycho [Castle Dungeons]
adventure_chains_of_seclusion [2019/05/29 10:25]
triptycho [Throne Room]
Line 156: Line 156:
  
 ==== Throne Room ==== ==== Throne Room ====
-Feel free to adjust the monologue ​below if you want your villain to have a different style or personality.+Feel free to adjust the spoken words below if you want your villain to have a different style or personality.
  
 >//You make your way through Ulin Castle, sneaking past patrols and dispatching the occasional straggler. You reach the throne room; near here are the private chambers of the lord and lady. You should find The Baroness there. >//You make your way through Ulin Castle, sneaking past patrols and dispatching the occasional straggler. You reach the throne room; near here are the private chambers of the lord and lady. You should find The Baroness there.
 \\ \\
 \\ \\
-Instead, she's waiting for you in the throne room, seated with a crossed leg, smirking as you enter. ​"Ahh, ye art well come to mine realmtravelers. So few art permitted ingress; ye shouldst feel blessed indeed ​to stand here afore me. Kneel and vow servitude, and I shall permit thee life."//+Instead, she's waiting for you in the throne room, seated with a crossed leg, smirking as you enter. ​“You ​come, knowing who I am? Perhaps you intend ​to pledge your service?”//
  
 When the PCs do anything but, she cackles, drops her human visage, and attacks; run [[scenario_c_seat_of_the_fallen|Seat of the Fallen]]. If the PCs actually accept her offer and pledge allegiance, it might be best to convert the PCs into villainous NPCs and put new heroes into the hands of the players. You could also go along with it and run evil adventures if you're comfortable. When the PCs do anything but, she cackles, drops her human visage, and attacks; run [[scenario_c_seat_of_the_fallen|Seat of the Fallen]]. If the PCs actually accept her offer and pledge allegiance, it might be best to convert the PCs into villainous NPCs and put new heroes into the hands of the players. You could also go along with it and run evil adventures if you're comfortable.
Line 169: Line 169:
 \\ \\
 \\ \\
-You manage to dispatch a few more of the Nibelung on your way out of the castle, but many of them escaped, fleeing into the surrounding wilderness. ​ The loss of an entire ​generation hits Ulin Grove hard, but with trade and communications restored, the village will eventually recover.+You manage to dispatch a few more of the Nibelung on your way out of the castle, but many of them escaped, fleeing into the surrounding wilderness. ​ The loss of half a generation hits Ulin Grove hard, but with trade and communications restored, the village will eventually recover. You have saved lives and put an end to whatever eventual scheme the Unseelie was planning.
 \\ \\
 \\ \\
-Though many of the area's residents will never truly be aware of what you've done for them, you can take comfort in the knowledge that you saved lives and put an end to whatever eventual scheme the Unseelie was planning.  ​Still, it's hard to shake the sense that something larger and even more fiendish was at work here...//+Still, it's hard to shake the sense that something larger and even more fiendish was at work here...//
  
 === Defeat === === Defeat ===
-You could have the PCs fall, ending the campaign. Or, perhaps they barely escape the castle with their lives, each suffering ​2 Injuries. Encourage them to head back to Jula to recover and get their rewards. Following this, the PCs will have a strong nemesis for future adventures that may carry them into level 2 and a more equitable rematch...+You could have the PCs fall, ending the campaign. Or, perhaps they barely escape the castle with their lives, each suffering ​an Injury (or perhaps even two). Encourage them to head back to Jula to recover and get their rewards. Following this, the PCs will have a strong nemesis for future adventures that may carry them into level 2 and a more equitable rematch...
  
 [[dm_s_toolbox_book_4_chapter_1|More level 1 quick adventures]] [[dm_s_toolbox_book_4_chapter_1|More level 1 quick adventures]]
adventure_chains_of_seclusion.txt · Last modified: 2019/05/29 10:25 by triptycho