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====== Analects Book 1 Chapter 1: Weapons ====== [[analects|Back to Analects Table of Contents]] The following tables provide a collection of [[weapon|weapons]] you may purchase or equip. For more information on their use in the game, see [[Player's Guide Chapter 7|Player's Guide Chapter 7: Gear and Wealth]]. ===== Light Melee Weapons Table ====== ^ Weapon ^ Type ^ Hands ^ Wealth ^ ^ [[analects_book_1_chapter_1#baselard|Baselard]] | Dagger | 1 | 1 | ^ [[analects_book_1_chapter_1#cudgel|Cudgel]] | Club | 1 | 1 | ^ [[analects_book_1_chapter_1#hasta|Hasta]] | Spear | 1 | 1 | ^ [[analects_book_1_chapter_1#javelin|Javelin]] | Spear | 1 | 1 | ^ [[analects_book_1_chapter_1#parrying_dagger|Parrying Dagger]] | Dagger | 1 | 2 | ^ [[analects_book_1_chapter_1#falchion|Falchion]] | Sword | 1 | 2 | ^ [[analects_book_1_chapter_1#rapier|Rapier]] | Sword | 1 | 2 | ^ [[analects_book_1_chapter_1#rondel_dagger|Rondel Dagger]] | Dagger | 1 | 1 | ^ [[analects_book_1_chapter_1#short_flail|Short Flail]] | Hammer | 1 | 2 | ^ [[analects_book_1_chapter_1#throwing_knife|Throwing Knife]] | Dagger | 1 | 1 | ^ [[analects_book_1_chapter_1#tabar|Tabar]] | Axe | 1 | 1 | ^ [[analects_book_1_chapter_1#quarterstaff|Quarterstaff]] | Staff | 2 | 1 | ^ [[analects_book_1_chapter_1#war_scythe|War Scythe]] | Polearm | 2 | 3 | ===== Light Ranged Weapons Table ===== ^ Weapon ^ Type ^ Hands ^ Wealth ^ ^ [[analects_book_1_chapter_1#hand_coil|Hand Coil]] | Blowgun | 1 | 1 | ^ [[analects_book_1_chapter_1#pistol_crossbow|Pistol Crossbow]] | Crossbow | 1 | 2 | ^ [[analects_book_1_chapter_1#shepherd_s_sling|Shepherd's Sling]] | Sling | 1 | 1 | ^ [[analects_book_1_chapter_1#blowpipe|Blowpipe]] | Blowgun | 2 | 1 | ^ [[analects_book_1_chapter_1#bullet_crossbow|Bullet Crossbow]] | Sling | 2 | 2 | ^ [[analects_book_1_chapter_1#staff_sling|Staff Sling]] | Sling | 2 | 1 | ===== Heavy Melee Weapons Table ===== ^ Weapon ^ Type ^ Hands ^ Wealth ^ ^ [[analects_book_1_chapter_1#arming_sword|Arming Sword]] | Sword | 1 | 3 | ^ [[analects_book_1_chapter_1#bearded_axe|Bearded Axe]] | Axe | 1 | 3 | ^ [[analects_book_1_chapter_1#broadsword|Broadsword]] | Sword | 1 | 3 | ^ [[analects_book_1_chapter_1#cinquedea|Cinquedea]] | Dagger | 1 | 2 | ^ [[analects_book_1_chapter_1#falarica|Falarica]] | Spear | 1 | 2 | ^ [[analects_book_1_chapter_1#francisca|Francisca]] | Axe | 1 | 1 | ^ [[analects_book_1_chapter_1#mace|Mace]] | Club | 1 | 2 | ^ [[analects_book_1_chapter_1#war_hammer|War Hammer]] | Hammer | 1 | 3 | ^ [[analects_book_1_chapter_1#winged_spear|Winged Spear]] | Spear | 1 | 3 | ^ [[analects_book_1_chapter_1#bec_de_corbin|Bec de Corbin]] | Polearm | 2 | 4 | ^ [[analects_book_1_chapter_1#bill|Bill]] | Polearm | 2 | 4 | ^ [[analects_book_1_chapter_1#broad_axe|Broad Axe]] | Axe | 2 | 4 | ^ [[analects_book_1_chapter_1#claymore|Claymore]] | Sword | 2 | 4 | ^ [[analects_book_1_chapter_1#glaive|Glaive]] | Polearm | 2 | 4 | ^ [[analects_book_1_chapter_1#halberd|Halberd]] | Polearm | 2 | 4 | ^ [[analects_book_1_chapter_1#lance|Lance]] | Spear | 2 | 5 | ^ [[analects_book_1_chapter_1#long_staff|Long Staff]] | Staff | 2 | 2 | ^ [[analects_book_1_chapter_1#maul|Maul]] | Hammer | 2 | 4 | ^ [[analects_book_1_chapter_1#oslop|Oslop]] | Club | 2 | 3 | ^ [[analects_book_1_chapter_1#pollaxe|Pollaxe]] | Polearm | 2 | 4 | ^ [[analects_book_1_chapter_1#tuck_estoc|Tuck (Estoc)]] | Sword | 2 | 4 | ===== Heavy Ranged Weapons Table ===== ^ Weapon ^ Type ^ Hands ^ Wealth ^ ^ [[analects_book_1_chapter_1#war_sling|War Sling]] | Sling | 1 | 2 | ^ [[analects_book_1_chapter_1#arbalest|Arbalest]] | Crossbow | 2 | 4 | ^ [[analects_book_1_chapter_1#lever_crossbow|Lever Crossbow]] | Crossbow | 2 | 4 | ^ [[analects_book_1_chapter_1#longbow|Longbow]] | Bow | 2 | 4 | ^ [[analects_book_1_chapter_1#long_coil|Long Coil]] | Blowgun | 2 | 4 | ^ [[analects_book_1_chapter_1#recurve_bow|Recurve Bow]] | Bow | 2 | 3 | ^ [[analects_book_1_chapter_1#reflex_bow|Reflex Bow]] | Bow | 2 | 4 | ^ [[analects_book_1_chapter_1#repeating_crossbow|Repeating Crossbow]] | Crossbow | 2 | 5 | \\ ===== Light Melee Weapon Entries ===== ==== Baselard ==== ^ Baselard ^ Light Melee Weapon ^ Dagger ^ One-handed ^ Wealth: 1 ^ | //This long dagger is distinguished by its I-shaped handle. It's a favored weapon of the criminal class but also sees use as a military sidearm.// ||||| ^ (Action) Backswipe ||||| | You may reroll the Hit dice. If you do, decrease the Hit dice level by 1. Use the second result even if it is worse. ||||| ^ **Hit** | 1d8 |||| ^ **Damage** | 1d6 |||| ^ (Action) Stab ||||| ^ **Hit** | 1d8 |||| ^ **Damage** | 1d6 (Piercing 1) |||| \\ ==== Cudgel ==== ^ Cudgel ^ Light Melee Weapon ^ Club ^ One-handed ^ Wealth: 1 ^ | //This humble club is perhaps the oldest and simplest of weapons. This version commonly doubles as a walking stick or training implement.// ||||| ^ (Action) Smash ||||| | The target is treated as if their Resilience is 1 level lower for this attack (minimum -4). ||||| ^ Hit | 1d6 |||| ^ Damage | 1d8 |||| ^ (Action) Aimed Swing ||||| ^ Hit | 1d8 |||| ^ Damage | 1d6 |||| \\ ==== Falchion ==== ^ Falchion ^ Light Melee Weapon ^ Sword ^ One-handed ^ Wealth: 2 ^ | //This single-edged blade is extremely thin, making it very light and easy to wield compared to thicker double-edged alternatives.// ||||| ^ (Action) Slash ||||| ^ **Hit** | 1d8 |||| ^ **Damage** | 1d8 |||| ^ (Action) Stab ||||| ^ **Hit** | 1d6 |||| ^ **Damage** | 1d8 (Piercing 1) |||| \\ ==== Hasta ==== ^ Hasta ^ Light Melee Weapon ^ Spear ^ One-handed ^ Wealth: 1 ^ | //This simple, classic weapon continues to see military use thanks to its reliability and low cost. Modern spears sport elaborate metal heads.// ||||| ^ (Action) Skewer ||||| ^ **Hit** | 1d6 |||| ^ **Damage** | 1d10 |||| ^ (Action) Heavy Thrust ||||| ^ **Hit** | 1d4 |||| ^ **Damage** | 1d10 (Piercing 1) |||| \\ ==== Javelin ==== ^ Javelin ^ Light Melee Weapon ^ Spear ^ One-handed ^ Wealth: 1 ^ | //Unlike older models designed purely for throwing, this modern javelin is also balanced for thrusting in melee combat, increasing its versatility.// ||||| ^ (Action) Hurl ||||| ^ **Thrown** | 2 |||| ^ **Hit** | 1d8 |||| ^ **Damage** | 1d6 |||| ^ (Action) Thrust ||||| ^ **Hit** | 1d6 |||| ^ **Damage** | 1d8 |||| \\ ==== Parrying Dagger ==== ^ Parrying Dagger ^ Light Melee Weapon ^ Dagger ^ One-handed ^ Wealth: 2 ^ | //Designed for off-hand fencing use, this dagger features guards useful for blocking enemy attacks. Of course it still functions as a stabbing weapon, too.// ||||| ^ (Action) Stab ||||| ^ Hit | 1d8 |||| ^ Damage | 1d6 (Piercing 1) |||| ^ (Strategy) Melee Guard ||||| | Until the start of your next turn, increase your base Miss dice level by 1 against melee attacks, or by 3 against melee attacks from Gear. ||||| \\ ==== Quarterstaff ==== ^ Quarterstaff ^ Light Melee Weapon ^ Staff ^ Two-handed ^ Wealth: 1 ^ | //The common war staff features metal tips or spikes on the ends. Useful for both offense and defense, the quarterstaff is a very versatile weapon.// ||||| ^ (Action) Strike ||||| ^ Hit | 1d10 |||| ^ Damage | 1d6 |||| ^ (Strategy) Melee Guard ||||| | Until the start of your next turn, increase your base Miss dice level by 2 against melee attacks. ||||| \\ ==== Rapier ==== ^ Rapier ^ Light Melee Weapon ^ Sword ^ One-handed ^ Wealth: 2 ^ | //This slender, edged, thrusting sword is favored by duelists. Its metal guards and quick strikes make it handy for defense.// ||||| ^ (Action) Thrust ||||| ^ Hit | 1d6 |||| ^ Damage | 1d8 (Piercing 1) |||| ^ Defense | 1d4 |||| ^ (Action) Slash ||||| ^ Hit | 1d8 |||| ^ Damage | 1d6 |||| ^ Defense | 1d4 |||| \\ ==== Rondel Dagger ==== ^ Rondel Dagger ^ Light Melee Weapon ^ Dagger ^ One-handed ^ Wealth: 1 ^ | //This common soldier's sidearm lacks an edge, used solely for stabbing through weak points in a foe's armor.// ||||| ^ (Action) Thrust ||||| ^ **Hit** | 1d8 |||| ^ **Damage** | 1d6 (Piercing 2) |||| ^ (Action) Reverse Grip ||||| ^ **Hit** | 1d6 |||| ^ **Damage** | 1d6 (Piercing 3) |||| \\ ==== Short Flail ==== ^ Short Flail ^ Light Melee Weapon ^ Hammer ^ One-handed ^ Wealth: 2 ^ | //This rare weapon is handy for bypassing defenses thanks to the addition of a metal or leather chain. However, a bad swing can injure the wielder.// ||||| ^ (Action) Swing ||||| ^ Hit | 1d10 |||| ^ Damage | 1d6 |||| ^ (Action) Wild Swing ||||| | If you miss, suffer 1 damage, or 3 damage if this weapon is enchanted. ||||| ^ Hit | 1d12 |||| ^ Damage | 1d6 |||| \\ ==== Tabar ==== ^ Tabar ^ Light Melee Weapon ^ Axe ^ One-handed ^ Wealth: 1 ^ | //This short axe features a distinctive crescent-shaped blade and a very thin and light metal handle, making it easy to wield.// ||||| ^ (Action) Downward Slice ||||| ^ **Hit** | 1d6 |||| ^ **Damage** | 1d8 (Piercing 2) |||| ^ (Action) Wide Slash ||||| ^ **Hit** | 1d4 |||| ^ **Damage** | 1d10 |||| \\ ==== Throwing Knife ==== ^ Throwing Knife ^ Light Melee Weapon ^ Dagger ^ One-handed ^ Wealth: 1 ^ | //This weapon is commonly constructed from a single piece of metal in order to achieve the careful balance needed for accurate throwing.// ||||| ^ (Action) Flashing Blade ||||| | If you throw this Weapon and have another Throwing Knife unequipped, you may immediately equip the second Throwing Knife. ||||| ^ Thrown | 1 |||| ^ Hit | 1d8 |||| ^ Damage | 1d4 |||| ^ (Strategy) Quick Toss ||||| | If you throw the Weapon this turn with the Flashing Blade Action, you may immediately play a second Action from Gear equipped in the other hand. ||||| \\ ==== War Scythe ==== ^ War Scythe ^ Light Melee Weapon ^ Polearm ^ Two-handed ^ Wealth: 3 ^ | //The war scythe evolved from improvised use of the related farming implement, where peasants would rotate the blade 90 degrees for use in uprisings.// ||||| ^ (Action) Reap ||||| ^ **Hit** | 1d6 |||| ^ **Damage** | 1d12 |||| ^ **Special** | If you roll a 1 or 2 on the Damage dice, reroll the Damage and add the results. You cannot reroll in this manner more than once. |||| ^ (Action) Long Swing ||||| ^ **Reach** | 1 |||| ^ **Hit** | 1d6 |||| ^ **Damage** | 1d8 |||| \\ ===== Light Ranged Weapon Entries ===== ==== Blowpipe ==== ^ Blowpipe ^ Light Ranged Weapon ^ Blowgun ^ Two-handed ^ Wealth: 1 ^ | //This simple hunting weapon lacks range or punch, but assassins are known to use it as a distraction or a delivery device for lethal poisons.// ||||| ^ (Action) Aimed Shot ||||| ^ **Range** | 2 |||| ^ **Hit** | 1d10 |||| ^ **Damage** | 1d4 |||| ^ (Action) Distraction ||||| ^ **Range** | 3 |||| ^ **Hit** | 1d12 |||| ^ **Damage** | 1d2 |||| \\ ==== Bullet Crossbow ==== ^ Bullet Crossbow ^ Light Ranged Weapon ^ Sling ^ Two-handed ^ Wealth: 2 ^ | //Stones and clay pellets are common ammunition for this hunting weapon, though it can be adapted for war with a stronger spring and lead bullets.// ||||| ^ (Action) Stone Bow ||||| ^ **Range** | 3 |||| ^ **Hit** | 1d10 |||| ^ **Damage** | 1d4 |||| ^ (Action) Near Shot ||||| ^ **Range** | 1 |||| ^ **Hit** | 1d10 |||| ^ **Damage** | 1d6 |||| \\ ==== Hand Coil ==== ^ Hand Coil ^ Light Ranged Weapon ^ Blowgun ^ One-handed ^ Wealth: 1 ^ | //This mechanist invention uses clockwork mechanisms to fire dart-like ammunition from a round barrel.// ||||| ^ (Action) Quill Shot ||||| ^ **Range** | 1 |||| ^ **Hit** | 1d10 |||| ^ **Damage** | 1d4 |||| ^ (Action) Thorn Shot ||||| ^ **Range** | 2 |||| ^ **Hit** | 1d12 |||| ^ **Damage** | 1d2 |||| \\ ==== Pistol Crossbow ==== ^ Pistol Crossbow ^ Light Ranged Weapon ^ Crossbow ^ One-handed ^ Wealth: 2 ^ | //The smallest crossbow, this weapon can be aimed and fired effectively with just one hand. The range is short, but it can be used in close quarters as well.// ||||| ^ (Action) Long Shot ||||| ^ **Range** | 2 |||| ^ **Hit** | 1d4 |||| ^ **Damage** | 1d8 |||| ^ (Action) Near Shot ||||| ^ **Hit** | 1d6 |||| ^ **Damage** | 1d8 |||| \\ ==== Shepherd's Sling ==== ^ Shepherd's Sling ^ Light Ranged Weapon ^ Sling ^ One-handed ^ Wealth: 1 ^ | //This ancient ranged weapon still holds a maximum range advantage over most bows, though the accuracy of such hurled bullets is low.// ||||| ^ (Action) Aimed Hurl ||||| ^ **Range** | 2 |||| ^ **Hit** | 1d6 |||| ^ **Damage** | 1d6 |||| ^ (Action) Arching Hurl ||||| ^ **Range** | 6 |||| ^ **Hit** | 1d4 |||| ^ **Damage** | 1d4 |||| \\ ==== Staff Sling ==== ^ Staff Sling ^ Light Ranged Weapon ^ Sling ^ Two-handed ^ Wealth: 1 ^ | //The staff functions as a lever for the sling, granting increased accuracy at longer distances or with heavier ammunition.// ||||| ^ (Action) Aimed Hurl ||||| ^ **Range** | 3 |||| ^ **Hit** | 1d8 |||| ^ **Damage** | 1d6 |||| ^ (Action) Arching Hurl ||||| ^ **Range** | 7 |||| ^ **Hit** | 1d6 |||| ^ **Damage** | 1d4 |||| \\ ===== Heavy Melee Weapon Entries ===== ==== Arming Sword ==== ^ Arming Sword ^ Heavy Melee Weapon ^ Sword ^ One-handed ^ Wealth: 3 ^ | //This straight-edged, double-bladed weapon is the most popular of the one-handed sword variants. It's most commonly used together with a shield.// ||||| ^ (Action) Slash ||||| ^ **Hit** | 1d10 |||| ^ **Damage** | 1d8 |||| ^ (Action) Stab ||||| ^ **Hit** | 1d8 |||| ^ **Damage** | 1d8 (Piercing 1) |||| \\ ==== Bearded Axe ==== ^ Bearded Axe ^ Heavy Melee Weapon ^ Axe ^ One-handed ^ Wealth: 3 ^ | //This battle axe features an elongated lower blade edge. It can be used to pull shields out of the way, or simply to cut into more flesh.// ||||| ^ (Action) Downward Slice ||||| ^ Hit | 1d8 |||| ^ Damage | 1d8 (Piercing 2) |||| ^ (Action) Hooked Slice ||||| ^ Hit | 1d10 |||| ^ Damage | 1d6 (Piercing 1) |||| \\ ==== Bec de Corbin ==== ^ Bec de Corbin ^ Heavy Melee Weapon ^ Polearm ^ Two-handed ^ Wealth: 4 ^ | //Named for the beak of a bird, this polearm sports a wicked armor-tearing fluke balanced by a hammer head and topped with a short, thick spike.// ||||| ^ (Action) Raven's Beak ||||| ^ **Reach** | 1 |||| ^ **Hit** | 1d6 |||| ^ **Damage** | 1d10 (Piercing 2) |||| ^ (Action) Spike Thrust ||||| ^ **Reach** | 1 |||| ^ **Hit** | 1d8 |||| ^ **Damage** | 1d8 |||| \\ ==== Bill ==== ^ Bill ^ Heavy Melee Weapon ^ Polearm ^ Two-handed ^ Wealth: 4 ^ | //This single-bladed polearm is distinguished by the hook at the back of the blade, used to puncture armor or pull riders off horses.// ||||| ^ (Action) Hook and Blade ||||| ^ Reach | 1 |||| ^ Hit | 1d10 |||| ^ Damage | 1d6 (Piercing 2) |||| ^ (Action) Hook and Pull ||||| | This Action cannot be played against targets in your occupied section. ||||| ^ Reach | 1 |||| ^ Hit | 1d8 |||| ^ Damage | 1d6 |||| ^ Special | Force the target to Move into your occupied section. The target unequips any equipped Mount and cannot equip a new Mount on its next turn. |||| \\ ==== Broad Axe ==== ^ Broad Axe ^ Heavy Melee Weapon ^ Axe ^ Two-handed ^ Wealth: 4 ^ | //This variant of the battle axe is a bit larger and longer, requiring two hands to wield. This grants greater destructive power without any cost to speed.// ||||| ^ (Action) Downward Slice ||||| ^ **Hit** | 1d8 |||| ^ **Damage** | 1d10 (Piercing 2) |||| ^ (Action) Wide Slash ||||| ^ **Hit** | 1d6 |||| ^ **Damage** | 1d12 |||| \\ ==== Broadsword ==== ^ Broadsword ^ Heavy Melee Weapon ^ Sword ^ One-handed ^ Wealth: 3 ^ | //This class of basket-hilted swords is characterized by a double-edged blade. It's more of a military weapon than its slimmer duelist counterparts.// ||||| ^ (Action) Thrust ||||| ^ Hit | 1d8 |||| ^ Damage | 1d8 (Piercing 1) |||| ^ Defense | 1d4 |||| ^ (Action) Slash ||||| ^ Hit | 1d10 |||| ^ Damage | 1d6 |||| ^ Defense | 1d4 |||| \\ ==== Cinquedea ==== ^ Cinquedea ^ Heavy Melee Weapon ^ Dagger ^ One-handed ^ Wealth: 2 ^ | //This heavy dagger features a wide blade that gives it strong cutting power, but the tip is rounded, making it useless for stabbing.// ||||| ^ (Action) Slash ||||| | You may reroll the Hit dice. If you do, decrease the Hit dice level by 1. Use the second result even if it is worse. ||||| ^ Hit | 1d10 |||| ^ Damage | 1d6 |||| ^ (Action) Heavy Swing ||||| ^ Hit | 1d8 |||| ^ Damage | 1d8 |||| \\ ==== Claymore ==== ^ Claymore ^ Heavy Melee Weapon ^ Sword ^ Two-handed ^ Wealth: 4 ^ | //This borderline-unwieldy large sword is itself a token of strength and power thanks to its long, broad blade and straightforward guards.// ||||| ^ (Action) Slash ||||| ^ **Hit** | 1d10 |||| ^ **Damage** | 1d10 |||| ^ (Action) Thrust ||||| ^ **Hit** | 1d8 |||| ^ **Damage** | 1d10 (Piercing 1) |||| \\ ==== Falarica ==== ^ Falarica ^ Heavy Melee Weapon ^ Spear ^ One-handed ^ Wealth: 2 ^ | //This heavy javelin has a long, narrow point excellent for piercing armor. Combustables attached to the metal shaft add a new dimension to its use.// ||||| ^ (Action) Hurl ||||| ^ **Thrown** | 2 |||| ^ **Hit** | 1d8 |||| ^ **Damage** | 1d6 (Piercing 2) |||| ^ (Action) Incendiary ||||| ^ **Thrown** | 2 |||| ^ **Hit** | 1d6 |||| ^ **Damage** | 1d4 (Piercing 1) + 1d4 Fire |||| \\ ==== Francisca ==== ^ Francisca ^ Heavy Melee Weapon ^ Axe ^ One-handed ^ Wealth: 1 ^ | //This throwing axe features a short, heavy shaft and an arching blade. Soldiers often throw these during an infantry charge to disrupt enemy defenses.// ||||| ^ (Action) Quick Throw ||||| | If you throw this Weapon, you may immediately equip another one-handed Gear. If your other hand is empty, you may equip two-handed Gear instead. ||||| ^ Thrown | 1 |||| ^ Hit | 1d8 |||| ^ Damage | 1d6 (Piercing 2) |||| ^ (Action) Heavy Throw ||||| ^ Thrown | 1 |||| ^ Hit | 1d8 |||| ^ Damage | 1d6 (Piercing 2) |||| ^ Special | If you threw this Weapon, increase the Damage dice level by 1. |||| \\ ==== Glaive ==== ^ Glaive ^ Heavy Melee Weapon ^ Polearm ^ Two-handed ^ Wealth: 4 ^ | //This bladed polearm sees frequent use against mounted foes and large beasts alike. The glaive-guisarme variant sports a hook for dismounting.// ||||| ^ (Action) Strike ||||| ^ Reach | 1 |||| ^ Hit | 1d10 |||| ^ Damage | 1d8 |||| ^ (Action) Guisarme ||||| | This Action can only be played against mounted targets. ||||| ^ Hit | 1d10 |||| ^ Damage | 1d8 |||| ^ Special | The target unequips any equipped Mount and cannot equip a new Mount on its next turn. |||| \\ ==== Halberd ==== ^ Halberd ^ Heavy Melee Weapon ^ Polearm ^ Two-handed ^ Wealth: 4 ^ | //This versatile pole weapon features a hooked axe blade topped with a spike, giving it three methods of attack.// ||||| ^ (Action) Axe Head ||||| ^ Reach | 1 |||| ^ Hit | 1d8 |||| ^ Damage | 1d10 |||| ^ (Action) Long Spike ||||| | This Action cannot be played against targets in your occupied section. ||||| ^ Reach | 1 |||| ^ Hit | 1d10 |||| ^ Damage | 1d8 |||| ^ (Action) Hook ||||| | This Action can only be played against mounted targets. ||||| ^ Hit | 1d8 |||| ^ Damage | 1d8 |||| ^ Special | The target unequips any equipped Mount and cannot equip a new Mount on its next turn. |||| \\ ==== Knobbed Mace ==== ^ Knobbed Mace ^ Heavy Melee Weapon ^ Club ^ One-handed ^ Wealth: 2 ^ | //This leather-wrapped wooden stick has a heavy metal head, knobbed to grant additional crushing power.// ||||| ^ (Action) Smash ||||| | The target is treated as if their Resilience is 1 level lower for this attack (minimum -4). |||| ^ Hit | 1d6 |||| ^ Damage | 1d10 |||| ^ (Action) Aimed Swing ||||| ^ Hit | 1d8 |||| ^ Damage | 1d8 |||| \\ ==== Lance ==== This Weapon may be used while mounted. When not mounted, decrease all dice levels by 1. ^ Lance ^ Heavy Melee Weapon ^ Spear ^ Two-handed ^ Wealth: 5 ^ | //This weapon is popular both on the battlefield and in the sport arena. Knights must carry an additional sidearm to use while dismounted.// ||||| ^ (Action) Thrust ||||| ^ Hit | 1d12 |||| ^ Damage | 1d10 |||| ^ (Action) Skewer ||||| ^ Hit | 1d10 |||| ^ Damage | 1d10 (Piercing 1) |||| \\ ==== Long Staff ==== ^ Long Staff ^ Heavy Melee Weapon ^ Staff ^ Two-handed ^ Wealth: 2 ^ | //This massive, heavy staff packs substantial punch in its metal-tipped end. The length makes it suitable for defensive fencing.// ||||| ^ (Action) Thrust ||||| ^ Range | 1 |||| ^ Hit | 1d8 |||| ^ Damage | 1d8 (Piercing 1) |||| ^ (Strategy) Guard ||||| | Until the start of your next turn, increase your base Miss dice level by 1 against ranged attacks and by 2 against melee attacks. ||||| \\ ==== Maul ==== ^ Maul ^ Heavy Melee Weapon ^ Hammer ^ Two-handed ^ Wealth: 4 ^ | //This is a heavy, elongated, two-handed version of the war hammer. It's shorter than a pole weapon to allow for heavy impact in close quarters.// ||||| ^ (Action) Spike ||||| ^ **Hit** | 1d6 |||| ^ **Damage** | 1d12 (Piercing 2) |||| ^ (Action) Crush ||||| ^ **Hit** | 1d6 |||| ^ **Damage** | 1d10 (Piercing 3) |||| \\ ==== Oslop ==== ^ Oslop ^ Heavy Melee Weapon ^ Club ^ Two-handed ^ Wealth: 3 ^ | //This heavy two-handed club is often reinforced with iron or other metals. It makes for a relatively cheap infantry weapon or tool for monster hunting.// ||||| ^ (Action) Smash ||||| ^ **Hit** | 1d12 |||| ^ **Damage** | 1d6 |||| ^ **Special** | If you roll the maximum value on the Damage dice, the target is Disoriented until the start of your next turn. This effect does not apply if your Damage dice level is reduced or if the target takes no damage from the attack. |||| \\ ==== Pollaxe ==== ^ Pollaxe ^ Heavy Melee Weapon ^ Polearm ^ Two-handed ^ Wealth: 4 ^ | //The pollaxe is similar to the halberd, but the axe head is smaller, giving it greater ability to puncture armor and scales with a powerful swing.// ||||| ^ (Action) Axe Head ||||| ^ **Reach** | 1 |||| ^ **Hit** | 1d8 |||| ^ **Damage** | 1d8 (Piercing 2) |||| ^ (Action) Spike Thrust ||||| ^ **Reach** | 1 |||| ^ **Hit** | 1d10 |||| ^ **Damage** | 1d6 |||| \\ ==== Tuck (Estoc) ==== ^ Tuck (Estoc) ^ Heavy Melee Weapon ^ Sword ^ Two-handed ^ Wealth: 4 ^ | //This large thrusting sword lacks any edges on the blade, relying instead on its sharp point to pierce armor. It's commonly known by two different names.// ||||| ^ (Action) Heavy Thrust ||||| ^ **Hit** | 1d10 |||| ^ **Damage** | 1d8 (Piercing 2) |||| ^ (Action) Quick Thrust ||||| ^ **Hit** | 1d12 |||| ^ **Damage** | 1d6 (Piercing 1) |||| \\ ==== War Hammer ==== ^ War Hammer ^ Heavy Melee Weapon ^ Hammer ^ One-handed ^ Wealth: 3 ^ | //The small, powerful head of this weapon delivers crushing blows even to curved plate armor. The spike end is more useful against thinner defenses.// ||||| ^ (Action) Spike ||||| ^ **Hit** | 1d6 |||| ^ **Damage** | 1d10 (Piercing 2) |||| ^ (Action) Crush ||||| ^ **Hit** | 1d4 |||| ^ **Damage** | 1d10 (Piercing 3) |||| \\ ==== Winged Spear ==== ^ Winged Spear ^ Heavy Melee Weapon ^ Spear ^ One-handed ^ Wealth: 3 ^ | //This heavy war spear features a lugged head, reinforcing the tip and making it easier to pull the weapon back out from enemy flesh.// ||||| ^ (Action) Skewer ||||| ^ **Hit** | 1d8 |||| ^ **Damage** | 1d10 |||| ^ **Special** | If your other hand is empty, this Action gains Piercing 2. |||| ^ (Action) Spear Fencing ||||| ^ **Hit** | 1d10 |||| ^ **Damage** | 1d6 |||| \\ ===== Heavy Ranged Weapon Entries ===== ==== Arbalest ==== ^ Arbalest ^ Heavy Ranged Weapon ^ Crossbow ^ Two-handed ^ Wealth: 4 ^ | //This version of the crank-loaded crossbow is faster to arm than common military models but sacrifices some reliability. It still packs quite a heavy punch.// ||||| ^ (Action) Fire ||||| ^ **Range** | 4 |||| ^ **Hit** | 1d6 |||| ^ **Damage** | 1d8 (Piercing 2) |||| ^ (Strategy) Crank Load ||||| | Until the end of your turn, increase the Hit dice of the Arbalest's //Fire// Action by 1 level. ||||| \\ ==== Lever Crossbow ==== ^ Lever Crossbow ^ Heavy Ranged Weapon ^ Crossbow ^ Two-handed ^ Wealth: 4 ^ | //This typical crossbow uses a lever mechanism for loading. This allows for faster use and a lower strength requirement compared to older models.// ||||| ^ (Action) Standard Bolt ||||| ^ **Range** | 3 |||| ^ **Hit** | 1d8 |||| ^ **Damage** | 1d6 (Piercing 2) |||| ^ (Action) Puncture Bolt ||||| ^ **Range** | 2 |||| ^ **Hit** | 1d6 |||| ^ **Damage** | 1d6 (Piercing 3) |||| \\ ==== Longbow ==== ^ Longbow ^ Heavy Ranged Weapon ^ Bow ^ Two-handed ^ Wealth: 4 ^ | //This heavy bow, usually made of yew, is capable of firing great distances if one has the requisite strength to properly draw it.// ||||| ^ (Action) Bodkin Arrow ||||| ^ **Range** | 3 |||| ^ **Hit** | 1d8 |||| ^ **Damage** | 1d8 |||| ^ (Action) Flight Arrow ||||| ^ **Range** | 6 |||| ^ **Hit** | 1d6 |||| ^ **Damage** | 1d6 |||| \\ ==== Long Coil ==== ^ Long Coil ^ Heavy Ranged Weapon ^ Blowgun ^ Two-handed ^ Wealth: 4 ^ | //This heavy clockwork weapon was originally created to be mounted on constructs of war. This carryable alternate fires similar dart-like ammo.// ||||| ^ (Action) Quill Shot ||||| ^ **Range** | 2 |||| ^ **Hit** | 1d10 |||| ^ **Damage** | 1d6 |||| ^ (Action) Thorn Shot ||||| ^ **Range** | 3 |||| ^ **Hit** | 1d12 |||| ^ **Damage** | 1d4 |||| \\ ==== Recurve Bow ==== ^ Recurve Bow ^ Heavy Ranged Weapon ^ Bow ^ Two-handed ^ Wealth: 3 ^ | //The classic archery weapon, this bow achieves greater force with a smaller size thanks to the curved limbs that grant its name.// ||||| ^ (Action) Bodkin Arrow ||||| ^ **Range** | 2 |||| ^ **Hit** | 1d8 |||| ^ **Damage** | 1d8 |||| ^ (Action) Flight Arrow ||||| ^ **Range** | 4 |||| ^ **Hit** | 1d8 |||| ^ **Damage** | 1d6 |||| \\ ==== Reflex Bow ==== This weapon may be used while mounted. ^ Reflex Bow ^ Heavy Ranged Weapon ^ Bow ^ Two-handed ^ Wealth: 4 ^ | //The limbs of this bow curve outward all the way around, closing into a C-shape when unstrung. The result is a small size suitable for horseback archery.// ||||| ^ (Action) Aimed Shot ||||| ^ **Range** | 3 |||| ^ **Hit** | 1d8 |||| ^ **Damage** | 1d8 |||| \\ ==== Repeating Crossbow ==== ^ Repeating Crossbow ^ Heavy Ranged Weapon ^ Crossbow ^ Two-handed ^ Wealth: 5 ^ | //This advanced crossbow features an auto-loading mechanism and bolt magazine, suitable for rapid firing of the weapon's smaller-size quarrels.// ||||| ^ (Action) Multi-shot ||||| | You can make this attack twice. If you attack different targets, they must be within the same section. ||||| ^ **Range** | 3 |||| ^ **Hit** | 1d4 |||| ^ **Damage** | 1d6 (Piercing 1) |||| ^ (Action) Aimed Shot ||||| ^ **Range** | 4 |||| ^ **Hit** | 1d8 |||| ^ **Damage** | 1d6 (Piercing 1) |||| \\ ==== War Sling ==== ^ War Sling ^ Heavy Ranged Weapon ^ Sling ^ One-handed ^ Wealth: 2 ^ | //This massive sling is longer than a person's height and holds heavy ammunition. It requires great strength and skill to wield.// ||||| ^ (Action) Aimed Hurl ||||| ^ Range | 3 |||| ^ Hit | 1d6 |||| ^ Damage | 1d8 |||| ^ (Action) Arching Hurl ||||| ^ Range | 6 |||| ^ Hit | 1d4 |||| ^ Damage | 1d6 ||||

analects_book_1_chapter_1.1557503442.txt.gz · Last modified: 2019/05/10 08:50 by triptycho