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analects_book_1_chapter_1 [2019/05/10 08:53]
triptycho [Oslop]
analects_book_1_chapter_1 [2021/04/08 09:12] (current)
triptycho
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 [[analects|Back to Analects Table of Contents]] [[analects|Back to Analects Table of Contents]]
  
-The following tables provide a collection of [[weapon|weapons]] you may purchase or equip. For more information on their use in the game, see [[Player'​s Guide Chapter 7|Player'​s Guide Chapter 7: Gear and Wealth]].+The following tables provide a collection of [[weapon|Weapons]] you may purchase or equip. For more information on their use in the game, see [[Player'​s Guide Chapter 7|Player'​s Guide Chapter 7: Gear and Wealth]].
  
 ===== Light Melee Weapons Table ====== ===== Light Melee Weapons Table ======
  
 ^ Weapon ​                                                        ^ Type     ​^ ​ Hands  ^  Wealth ​ ^ ^ Weapon ​                                                        ^ Type     ​^ ​ Hands  ^  Wealth ​ ^
-^ [[analects_book_1_chapter_1#​baselard|Baselard]] ​               | Dagger ​  ​| ​   1    |     ​1 ​   | +^ [[analects_book_1_chapter_1#​baselard|Baselard]] ​               | Dagger ​  ​| ​   1    |     2    | 
-^ [[analects_book_1_chapter_1#​cudgel|Cudgel]] ​                   | Club     ​| ​   1    |        | +^ [[analects_book_1_chapter_1#​coral_whip|Coral Whip]] ​           | Hammer ​  ​| ​   ​   ​| ​    ​2 ​   | 
-^ [[analects_book_1_chapter_1#​hasta|Hasta]] ​                     | Spear    |    1    |        |+^ [[analects_book_1_chapter_1#​cudgel|Cudgel]] ​                   | Club     ​| ​   1    |        | 
 +^ [[analects_book_1_chapter_1#​hasta|Hasta]] ​                     | Spear    |    1    |        |
 ^ [[analects_book_1_chapter_1#​javelin|Javelin]] ​                 | Spear    |    1    |     ​1 ​   | ^ [[analects_book_1_chapter_1#​javelin|Javelin]] ​                 | Spear    |    1    |     ​1 ​   |
-^ [[analects_book_1_chapter_1#​parrying_dagger|Parrying Dagger]] ​ | Dagger ​  ​| ​   1    |        |+^ [[analects_book_1_chapter_1#​kisten|Kisten]] ​                   | Hammer ​  ​| ​   1    |     ​2 ​   | 
 +^ [[analects_book_1_chapter_1#​parrying_dagger|Parrying Dagger]] ​ | Dagger ​  ​| ​   1    |        |
 ^ [[analects_book_1_chapter_1#​falchion|Falchion]] ​               | Sword    |    1    |     ​2 ​   | ^ [[analects_book_1_chapter_1#​falchion|Falchion]] ​               | Sword    |    1    |     ​2 ​   |
 ^ [[analects_book_1_chapter_1#​rapier|Rapier]] ​                   | Sword    |    1    |     ​2 ​   | ^ [[analects_book_1_chapter_1#​rapier|Rapier]] ​                   | Sword    |    1    |     ​2 ​   |
 ^ [[analects_book_1_chapter_1#​rondel_dagger|Rondel Dagger]] ​     | Dagger ​  ​| ​   1    |     ​1 ​   | ^ [[analects_book_1_chapter_1#​rondel_dagger|Rondel Dagger]] ​     | Dagger ​  ​| ​   1    |     ​1 ​   |
-^ [[analects_book_1_chapter_1#​short_flail|Short Flail]] ​         | Hammer ​  ​| ​   1    |     ​2 ​   | 
 ^ [[analects_book_1_chapter_1#​throwing_knife|Throwing Knife]] ​   | Dagger ​  ​| ​   1    |     ​1 ​   | ^ [[analects_book_1_chapter_1#​throwing_knife|Throwing Knife]] ​   | Dagger ​  ​| ​   1    |     ​1 ​   |
-^ [[analects_book_1_chapter_1#​tabar|Tabar]] ​                     | Axe      |    1    |        | +^ [[analects_book_1_chapter_1#​tabar|Tabar]] ​                     | Axe      |    1    |        | 
-^ [[analects_book_1_chapter_1#​quarterstaff|Quarterstaff]] ​       | Staff    |    2    |        |+^ [[analects_book_1_chapter_1#​quarterstaff|Quarterstaff]] ​       | Staff    |    2    |        |
 ^ [[analects_book_1_chapter_1#​war_scythe|War Scythe]] ​           | Polearm ​ |    2    |     ​3 ​   | ^ [[analects_book_1_chapter_1#​war_scythe|War Scythe]] ​           | Polearm ​ |    2    |     ​3 ​   |
  
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 ^ Weapon ​                                              ^ Type     ​^ ​ Hands  ^  Wealth ​ ^ ^ Weapon ​                                              ^ Type     ​^ ​ Hands  ^  Wealth ​ ^
 ^ [[analects_book_1_chapter_1#​hand_coil|Hand Coil]] ​               | Blowgun ​ |    1    |     ​1 ​   | ^ [[analects_book_1_chapter_1#​hand_coil|Hand Coil]] ​               | Blowgun ​ |    1    |     ​1 ​   |
-^ [[analects_book_1_chapter_1#​pistol_crossbow|Pistol Crossbow]] ​   | Crossbow |    1    |        |+^ [[analects_book_1_chapter_1#​pistol_crossbow|Pistol Crossbow]] ​   | Crossbow |    1    |        |
 ^ [[analects_book_1_chapter_1#​shepherd_s_sling|Shepherd'​s Sling]] ​ | Sling    |    1    |     ​1 ​   | ^ [[analects_book_1_chapter_1#​shepherd_s_sling|Shepherd'​s Sling]] ​ | Sling    |    1    |     ​1 ​   |
 ^ [[analects_book_1_chapter_1#​blowpipe|Blowpipe]] ​                 | Blowgun ​ |    2    |     ​1 ​   | ^ [[analects_book_1_chapter_1#​blowpipe|Blowpipe]] ​                 | Blowgun ​ |    2    |     ​1 ​   |
 ^ [[analects_book_1_chapter_1#​bullet_crossbow|Bullet Crossbow]] ​   | Sling    |    2    |     ​2 ​   | ^ [[analects_book_1_chapter_1#​bullet_crossbow|Bullet Crossbow]] ​   | Sling    |    2    |     ​2 ​   |
-^ [[analects_book_1_chapter_1#​staff_sling|Staff Sling]] ​           | Sling    |    2    |        |+^ [[analects_book_1_chapter_1#​staff_sling|Staff Sling]] ​           | Sling    |    2    |        |
  
 ===== Heavy Melee Weapons Table ===== ===== Heavy Melee Weapons Table =====
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 ^ [[analects_book_1_chapter_1#​bearded_axe|Bearded Axe]]          | Axe      |    1    |     ​3 ​   | ^ [[analects_book_1_chapter_1#​bearded_axe|Bearded Axe]]          | Axe      |    1    |     ​3 ​   |
 ^ [[analects_book_1_chapter_1#​broadsword|Broadsword]] ​           | Sword    |    1    |     ​3 ​   | ^ [[analects_book_1_chapter_1#​broadsword|Broadsword]] ​           | Sword    |    1    |     ​3 ​   |
-^ [[analects_book_1_chapter_1#​cinquedea|Cinquedea]] ​             | Dagger ​  ​| ​   1    |        |+^ [[analects_book_1_chapter_1#​cinquedea|Cinquedea]] ​             | Dagger ​  ​| ​   1    |     3    | 
 +^ [[analects_book_1_chapter_1#​chain_whip|Chain Whip]] ​           | Hammer ​  ​| ​   1    |     ​3 ​   |
 ^ [[analects_book_1_chapter_1#​falarica|Falarica]] ​               | Spear    |    1    |     ​2 ​   | ^ [[analects_book_1_chapter_1#​falarica|Falarica]] ​               | Spear    |    1    |     ​2 ​   |
-^ [[analects_book_1_chapter_1#​francisca|Francisca]] ​             | Axe      |    1    |        | +^ [[analects_book_1_chapter_1#​francisca|Francisca]] ​             | Axe      |    1    |        | 
-^ [[analects_book_1_chapter_1#​knobbed_mace|Knobbed Mace]] ​       | Club     ​| ​   1    |        | +^ [[analects_book_1_chapter_1#​knobbed_mace|Knobbed Mace]] ​       | Club     ​| ​   1    |     3    | 
-^ [[analects_book_1_chapter_1#​pernach|Pernach]] ​                 | Club     ​| ​   1    |        |+^ [[analects_book_1_chapter_1#​lance|Lance]] ​                     | Spear    |    1    |     ​4 ​   | 
 +^ [[analects_book_1_chapter_1#​meteor_hammer|Meteor Hammer]] ​     | Hammer ​  ​| ​   1    |     ​3 ​   | 
 +^ [[analects_book_1_chapter_1#​pernach|Pernach]] ​                 | Club     ​| ​   1    |        |
 ^ [[analects_book_1_chapter_1#​war_hammer|War Hammer]] ​           | Hammer ​  ​| ​   1    |     ​3 ​   | ^ [[analects_book_1_chapter_1#​war_hammer|War Hammer]] ​           | Hammer ​  ​| ​   1    |     ​3 ​   |
 ^ [[analects_book_1_chapter_1#​winged_spear|Winged Spear]] ​       | Spear    |    1    |     ​3 ​   | ^ [[analects_book_1_chapter_1#​winged_spear|Winged Spear]] ​       | Spear    |    1    |     ​3 ​   |
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 ^ [[analects_book_1_chapter_1#​glaive|Glaive]] ​                   | Polearm ​ |    2    |     ​4 ​   | ^ [[analects_book_1_chapter_1#​glaive|Glaive]] ​                   | Polearm ​ |    2    |     ​4 ​   |
 ^ [[analects_book_1_chapter_1#​halberd|Halberd]] ​                 | Polearm ​ |    2    |     ​4 ​   | ^ [[analects_book_1_chapter_1#​halberd|Halberd]] ​                 | Polearm ​ |    2    |     ​4 ​   |
-^ [[analects_book_1_chapter_1#​lance|Lance]] ​                     | Spear    |    2    |     ​5 ​   | +^ [[analects_book_1_chapter_1#​long_staff|Long Staff]] ​           | Staff    |    2    |        |
-^ [[analects_book_1_chapter_1#​long_staff|Long Staff]] ​           | Staff    |    2    |        |+
 ^ [[analects_book_1_chapter_1#​maul|Maul]] ​                       | Hammer ​  ​| ​   2    |     ​4 ​   | ^ [[analects_book_1_chapter_1#​maul|Maul]] ​                       | Hammer ​  ​| ​   2    |     ​4 ​   |
-^ [[analects_book_1_chapter_1#​oslop|Oslop]] ​                     | Club     ​| ​   2    |        |+^ [[analects_book_1_chapter_1#​oslop|Oslop]] ​                     | Club     ​| ​   2    |        |
 ^ [[analects_book_1_chapter_1#​pollaxe|Pollaxe]] ​                 | Polearm ​ |    2    |     ​4 ​   | ^ [[analects_book_1_chapter_1#​pollaxe|Pollaxe]] ​                 | Polearm ​ |    2    |     ​4 ​   |
 ^ [[analects_book_1_chapter_1#​tuck_estoc|Tuck (Estoc)]] ​         | Sword    |    2    |     ​4 ​   | ^ [[analects_book_1_chapter_1#​tuck_estoc|Tuck (Estoc)]] ​         | Sword    |    2    |     ​4 ​   |
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 ^ [[analects_book_1_chapter_1#​longbow|Longbow]] ​                       | Bow      |    2    |     ​4 ​   | ^ [[analects_book_1_chapter_1#​longbow|Longbow]] ​                       | Bow      |    2    |     ​4 ​   |
 ^ [[analects_book_1_chapter_1#​long_coil|Long Coil]] ​                   | Blowgun ​ |    2    |     ​4 ​   | ^ [[analects_book_1_chapter_1#​long_coil|Long Coil]] ​                   | Blowgun ​ |    2    |     ​4 ​   |
-^ [[analects_book_1_chapter_1#​recurve_bow|Recurve Bow]]                | Bow      |    2    |        |+^ [[analects_book_1_chapter_1#​recurve_bow|Recurve Bow]]                | Bow      |    2    |        |
 ^ [[analects_book_1_chapter_1#​reflex_bow|Reflex Bow]]                  | Bow      |    2    |     ​4 ​   | ^ [[analects_book_1_chapter_1#​reflex_bow|Reflex Bow]]                  | Bow      |    2    |     ​4 ​   |
-^ [[analects_book_1_chapter_1#​repeating_crossbow|Repeating Crossbow]] ​ | Crossbow |    2    |        |+^ [[analects_book_1_chapter_1#​repeating_crossbow|Repeating Crossbow]] ​ | Crossbow |    2    |        |
  
 \\ \\
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 ==== Baselard ==== ==== Baselard ====
  
-^ Baselard ​ ^ Light Melee Weapon ​ ^ Dagger ​ ^ One-handed ​ ^ Wealth: ​ ^+^ Baselard ​ ^ Light Melee Weapon ​ ^ Dagger ​ ^ One-handed ​ ^ Wealth: ​ ^
 | //This long dagger is distinguished by its I-shaped handle. It's a favored weapon of the criminal class but also sees use as a military sidearm.// ​ ||||| | //This long dagger is distinguished by its I-shaped handle. It's a favored weapon of the criminal class but also sees use as a military sidearm.// ​ |||||
-^ (Action) ​Backswipe ​ ​||||| +^ (Action) ​Cut  ||||| 
-| You may reroll the Hit dice. If you dodecrease the Hit dice level by 1. Use the second result ​even if it is worse.  ||||| +^  Hit | 1d8  |||| 
-^  ​**Hit** | 1d8  |||| +^  Damage | 1d6  |||| 
-^  ​**Damage** | 1d6  |||| +^  Special | Gain +1 Mind.  |||| 
-^ (Action) ​Stab  ​||||| +^ (Action) Cross Slash  ​||||| 
-^  ​**Hit** 1d8  ​|||| +You must discard a card to play this Action. ​You may reroll the Hit or Damage ​dice oncekeeping ​the second result. ​ ||||| 
-^  ​**Damage** | 1d6 (Piercing 1)  ||||+^  Hit | 1d8  |||| 
 +^  Damage | 1d6  ​|||| 
 + 
 +\\ 
 +==== Coral Whip ==== 
 + 
 +^ Coral Whip  ^ Light Melee Weapon ​ ^ Hammer ​ ^ One-handed ​ ^ Wealth: 2  ^ 
 +| //Fashioned from certain rare aquatic monsters, this military whip is imbued with lightning and thunder without the need for enchantment.// ​ ||||| 
 +^ (Action) ​Spark Lash  ​||||| 
 +^  ​Reach | 1  |||| 
 +^  ​Hit | 1d6  ​|||| 
 +^  Damage | 1d6 (Piercing ​2) Lightning ​ |||| 
 +^ (Action) Thunder Crack  ||||| 
 +| You must discard a card to play this Action. ​ ||||| 
 +^  Area |  ​|||| 
 +^  Range | 1  |||| 
 +^  Damage | 1d2 (Piercing 4 ​|||| 
 +^  Special | The target suffers -1 Power. ​ ||||
  
 \\ \\
 ==== Cudgel ==== ==== Cudgel ====
  
-^ Cudgel ​ ^ Light Melee Weapon ​ ^ Club  ^ One-handed ​ ^ Wealth: ​ ^+^ Cudgel ​ ^ Light Melee Weapon ​ ^ Club  ^ One-handed ​ ^ Wealth: ​ ^
 | //This humble club is perhaps the oldest and simplest of weapons. This version commonly doubles as a walking stick or training implement.// ​ ||||| | //This humble club is perhaps the oldest and simplest of weapons. This version commonly doubles as a walking stick or training implement.// ​ |||||
 +^ (Action) Swing  |||||
 +^  Hit | 2d4  ||||
 +^  Damage | 1d6 (Piercing 1)  ||||
 ^ (Action) Smash  ||||| ^ (Action) Smash  |||||
-| The target is treated as if their Resilience is 1 level lower for this attack (minimum -4).  |||||+Discard a card: The Damage entry gains Piercing 2.  |||||
 ^  Hit | 1d6  |||| ^  Hit | 1d6  ||||
-^  Damage | 1d8  |||| +^  Damage | 2d4  ||||
-^ (Action) Aimed Swing  ||||| +
-^  Hit | 1d8  |||| +
-^  Damage | 1d6  ||||+
  
 \\ \\
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 ^ Falchion ​ ^ Light Melee Weapon ​ ^ Sword  ^ One-handed ​ ^ Wealth: 2  ^ ^ Falchion ​ ^ Light Melee Weapon ​ ^ Sword  ^ One-handed ​ ^ Wealth: 2  ^
 | //This single-edged blade is extremely thin, making it very light and easy to wield compared to thicker double-edged alternatives.// ​ ||||| | //This single-edged blade is extremely thin, making it very light and easy to wield compared to thicker double-edged alternatives.// ​ |||||
-^ (Action) Slash  ||||| +^ (Action) ​Side Slash  ||||| 
-^  ​**Hit** | 1d8  |||| +^  Hit | 1d8  |||| 
-^  ​**Damage** | 1d8  |||| +^  Damage | 1d8  |||| 
-^ (Action) ​Stab  ​||||| +^ (Action) ​Down Slash  ||||| 
-^  ​**Hit** 1d6  ​|||| +| Suffer -1 Resilience. ​ ​||||| 
-^  ​**Damage** 1d8 (Piercing 1)  ||||+^  Hit | 1d8  ​|||| 
 +^  Damage | 1d10  ||||
  
 \\ \\
 ==== Hasta ==== ==== Hasta ====
  
-^ Hasta  ^ Light Melee Weapon ​ ^ Spear  ^ One-handed ​ ^ Wealth: ​ ^+^ Hasta  ^ Light Melee Weapon ​ ^ Spear  ^ One-handed ​ ^ Wealth: ​ ^
 | //This simple, classic weapon continues to see military use thanks to its reliability and low cost. Modern spears sport elaborate metal heads.// ​ ||||| | //This simple, classic weapon continues to see military use thanks to its reliability and low cost. Modern spears sport elaborate metal heads.// ​ |||||
-^ (Action) ​Skewer ​ ​||||| +^ (Action) ​Spear Fencing ​ ​||||| 
-^  ​**Hit** | 1d6  |||| +^  Hit | 1d6  |||| 
-^  ​**Damage** 1d10  ​|||| +^  Damage | 1d8  |||| 
-^ (Action) ​Heavy Thrust ​ ||||| +| Gain +1 Resilience. ​ ||||| 
-^  ​**Hit** 1d4  ​|||| +^ (Action) ​Step Thrust ​ ||||| 
-^  ​**Damage** 1d10 (Piercing 1)  ||||+^  Hit | 1d8  ​|||| 
 +^  Damage | 1d8 (Piercing 1)  ​|||| 
 +^  Special | You and the target must each discard a card.  ||||
  
 \\ \\
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 ^ Javelin ​ ^ Light Melee Weapon ​ ^ Spear  ^ One-handed ​ ^ Wealth: 1  ^ ^ Javelin ​ ^ Light Melee Weapon ​ ^ Spear  ^ One-handed ​ ^ Wealth: 1  ^
 | //Unlike older models designed purely for throwing, this modern javelin is also balanced for thrusting in melee combat, increasing its versatility.// ​ ||||| | //Unlike older models designed purely for throwing, this modern javelin is also balanced for thrusting in melee combat, increasing its versatility.// ​ |||||
-^ (Action) Hurl  ||||| 
-^  **Thrown** | 2  |||| 
-^  **Hit** | 1d8  |||| 
-^  **Damage** | 1d6  |||| 
 ^ (Action) Thrust ​ ||||| ^ (Action) Thrust ​ |||||
-^  ​**Hit** | 1d6  |||| +^  Hit | 1d8  |||| 
-^  ​**Damage** | 1d8  ||||+^  Damage ​| 1d6  ​|||| 
 +^ (Action) Hurl  ||||| 
 +| You must throw the Javelin. ​ ||||| 
 +^  Thrown | 2  |||| 
 +^  Hit | 1d8  ​|||| 
 +^  Damage | 1d8  ​|||| 
 + 
 +\\ 
 +==== Kisten ==== 
 + 
 +^ Kisten ​ ^ Light Melee Weapon ​ ^ Hammer ​ ^ One-handed ​ ^ Wealth: 2  ^ 
 +| //This simple flail consists of a smooth metal head attached with leather to a haft. It's useful for avoiding defenses but must be swung with care.// ​ ||||| 
 +^ (Action) Swing  ||||| 
 +^  Hit | 1d10  |||| 
 +^  Damage | 1d6  |||| 
 +^ (Action) Wild Swing  ||||| 
 +| If you miss, suffer 1 damage, or 3 damage if this weapon is enchanted. ​ ||||| 
 +^  Hit | 1d12  |||| 
 +^  Damage | 1d6  ||||
  
 \\ \\
 ==== Parrying Dagger ==== ==== Parrying Dagger ====
  
-^ Parrying Dagger ​ ^ Light Melee Weapon ​ ^ Dagger ​ ^ One-handed ​ ^ Wealth: ​ ^+^ Parrying Dagger ​ ^ Light Melee Weapon ​ ^ Dagger ​ ^ One-handed ​ ^ Wealth: ​ ^
 | //Designed for off-hand fencing use, this dagger features guards useful for blocking enemy attacks. Of course it still functions as a stabbing weapon, too.// ​ ||||| | //Designed for off-hand fencing use, this dagger features guards useful for blocking enemy attacks. Of course it still functions as a stabbing weapon, too.// ​ |||||
 ^ (Action) Stab  ||||| ^ (Action) Stab  |||||
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 ==== Quarterstaff ==== ==== Quarterstaff ====
  
-^ Quarterstaff ​ ^ Light Melee Weapon ​ ^ Staff  ^ Two-handed ​ ^ Wealth: ​ ^+^ Quarterstaff ​ ^ Light Melee Weapon ​ ^ Staff  ^ Two-handed ​ ^ Wealth: ​ ^
 | //The common war staff features metal tips or spikes on the ends. Useful for both offense and defense, the quarterstaff is a very versatile weapon.// ​ ||||| | //The common war staff features metal tips or spikes on the ends. Useful for both offense and defense, the quarterstaff is a very versatile weapon.// ​ |||||
 ^ (Action) Strike ​ ||||| ^ (Action) Strike ​ |||||
Line 161: Line 198:
 ^ Rapier ​ ^ Light Melee Weapon ​ ^ Sword  ^ One-handed ​ ^ Wealth: 2  ^ ^ Rapier ​ ^ Light Melee Weapon ​ ^ Sword  ^ One-handed ​ ^ Wealth: 2  ^
 | //This slender, edged, thrusting sword is favored by duelists. Its metal guards and quick strikes make it handy for defense.// ​ ||||| | //This slender, edged, thrusting sword is favored by duelists. Its metal guards and quick strikes make it handy for defense.// ​ |||||
 +^ (Action) Slash  |||||
 +^  Hit | 1d10  ||||
 +^  Damage | 1d6  ||||
 ^ (Action) Thrust ​ ||||| ^ (Action) Thrust ​ |||||
 +| Discard a card: This Action gains **Defense:​** 1d4, or +1d4 if another effect grants it a Defense entry. ​ |||||
 ^  Hit | 1d6  |||| ^  Hit | 1d6  ||||
-^  Damage | 1d8 (Piercing 1)  |||| +^  Damage | 2d4  ||||
-^  Defense | 1d4  |||| +
-^ (Action) Slash  ||||| +
-^  Hit | 1d8  |||| +
-^  Damage | 1d6  |||| +
-^  Defense | 1d4  ||||+
  
 \\ \\
Line 176: Line 212:
 | //This common soldier'​s sidearm lacks an edge, used solely for stabbing through weak points in a foe's armor.// ​ ||||| | //This common soldier'​s sidearm lacks an edge, used solely for stabbing through weak points in a foe's armor.// ​ |||||
 ^ (Action) Thrust ​ ||||| ^ (Action) Thrust ​ |||||
-^  ​**Hit** | 1d8  |||| +^  Hit | 1d8  |||| 
-^  ​**Damage** | 1d6 (Piercing 2)  ||||+^  Damage | 1d6 (Piercing 2)  ||||
 ^ (Action) Reverse Grip  ||||| ^ (Action) Reverse Grip  |||||
-^  **Hit** ​1d6  |||| +Suffer ​-1 Resilience.  ||||| 
-^  **Damage** | 1d6 (Piercing 3)  |||| +^  Hit | 1d8  ​|||| 
- +^  Damage | 1d8 (Piercing 3)  ||||
-\\ +
-==== Short Flail ==== +
- +
-^ Short Flail  ^ Light Melee Weapon ​ ^ Hammer ​ ^ One-handed ​ ^ Wealth: 2  ^ +
-| //This rare weapon is handy for bypassing defenses thanks to the addition of a metal or leather chainHowever, a bad swing can injure the wielder.// ​ ||||| +
-^ (Action) Swing  ​||||| +
-^  Hit | 1d10  ​|||| +
-^  Damage | 1d6  |||| +
-(ActionWild Swing  ||||| +
-| If you miss, suffer 1 damage, or 3 damage if this weapon is enchanted. ​ ||||| +
-^  Hit | 1d12  |||| +
-^  Damage | 1d6  ||||+
  
 \\ \\
 ==== Tabar ==== ==== Tabar ====
  
-^ Tabar  ^ Light Melee Weapon ​ ^ Axe  ^ One-handed ​ ^ Wealth: ​ ^+^ Tabar  ^ Light Melee Weapon ​ ^ Axe  ^ One-handed ​ ^ Wealth: ​ ^
 | //This short axe features a distinctive crescent-shaped blade and a very thin and light metal handle, making it easy to wield.// ​ ||||| | //This short axe features a distinctive crescent-shaped blade and a very thin and light metal handle, making it easy to wield.// ​ |||||
 ^ (Action) Downward Slice  ||||| ^ (Action) Downward Slice  |||||
-^  ​**Hit** | 1d6  |||| +^  Hit | 1d6  |||| 
-^  ​**Damage** | 1d8 (Piercing 2)  |||| +^  Damage | 1d8 (Piercing 2)  |||| 
-^ (Action) ​Wide Slash  ||||| +^ (Action) ​Hack and Slash  ​||||| 
-^  ​**Hit** 1d4  ​|||| +| You must discard a card to play this Action. Perform the attack against the target twice. ​ ​||||| 
-^  ​**Damage** 1d10  ||||+^  Hit | 1d6  ​|||| 
 +^  Damage | 1d6  ||||
  
 \\ \\
Line 224: Line 249:
 ^ War Scythe ​ ^ Light Melee Weapon ​ ^ Polearm ​ ^ Two-handed ​ ^ Wealth: 3  ^ ^ War Scythe ​ ^ Light Melee Weapon ​ ^ Polearm ​ ^ Two-handed ​ ^ Wealth: 3  ^
 | //The war scythe evolved from improvised use of the related farming implement, where peasants would rotate the blade 90 degrees for use in uprisings.// ​ ||||| | //The war scythe evolved from improvised use of the related farming implement, where peasants would rotate the blade 90 degrees for use in uprisings.// ​ |||||
 +^ (Action) Slash  |||||
 +^  Reach | 1  ||||
 +^  Hit | 1d6  ||||
 +^  Damage | 1d10  ||||
 ^ (Action) Reap  ||||| ^ (Action) Reap  |||||
-^  ​**Hit** | 1d6  |||| +| Suffer -1 Skill. ​ ||||| 
-^  ​**Damage** 1d12  ​|||| +^  Hit | 1d6  |||| 
-^  ​**Special** | If you roll a 1 or 2 on the Damage dice, reroll the Damage and add the results. ​You cannot ​reroll ​in this manner more than once ​|||| +^  Damage | 1d10  ​|||| 
-^ (Action) Long Swing  ||||| +^  Special | If you roll a 1 or 2 on the Damage dice, you may discard a card to reroll the Damage and add the results. ​Repeat this choice whenever the reroll ​is also a 1 or 2.  ||||
-^  **Reach** | 1  |||| +
-^  **Hit** | 1d6  |||| +
-^  **Damage** | 1d8  ||||+
  
 \\ \\
Line 240: Line 266:
 ^ Blowpipe ​ ^ Light Ranged Weapon ​ ^ Blowgun ​ ^ Two-handed ​ ^ Wealth: 1  ^ ^ Blowpipe ​ ^ Light Ranged Weapon ​ ^ Blowgun ​ ^ Two-handed ​ ^ Wealth: 1  ^
 | //This simple hunting weapon lacks range or punch, but assassins are known to use it as a distraction or a delivery device for lethal poisons.// ​ ||||| | //This simple hunting weapon lacks range or punch, but assassins are known to use it as a distraction or a delivery device for lethal poisons.// ​ |||||
-^ (Action) ​Aimed Shot  ​||||| +^ (Action) ​Dart  ​||||| 
-^  ​**Range** | 2  |||| +^  Range | 2  |||| 
-^  ​**Hit** | 1d10  |||| +^  Hit | 1d10  |||| 
-^  ​**Damage** | 1d4  |||| +^  Damage | 1d4  |||| 
-^ (Action) ​Distraction ​ ​||||| +^ (Action) ​Pellet ​ ​||||| 
-^  ​**Range**  ​|||| +^  Range |  ​|||| 
-^  ​**Hit** | 1d12  |||| +^  Hit | 1d12  |||| 
-^  ​**Damage** | 1d2  ||||+^  Damage | 1d2  ​|||| 
 +^  Special | You and the target must each discard a card.  ||||
  
 \\ \\
Line 254: Line 281:
 ^ Bullet Crossbow ​ ^ Light Ranged Weapon ​ ^ Sling  ^ Two-handed ​ ^ Wealth: 2  ^ ^ Bullet Crossbow ​ ^ Light Ranged Weapon ​ ^ Sling  ^ Two-handed ​ ^ Wealth: 2  ^
 | //Stones and clay pellets are common ammunition for this hunting weapon, though it can be adapted for war with a stronger spring and lead bullets.// ​ ||||| | //Stones and clay pellets are common ammunition for this hunting weapon, though it can be adapted for war with a stronger spring and lead bullets.// ​ |||||
-^ (Action) ​Stone Bow  ​||||| +^ (Action) ​Fire  ​||||| 
-^  ​**Range** | 3  |||| +^  Range | 3  |||| 
-^  ​**Hit** | 1d10  |||| +^  Hit | 1d10  |||| 
-^  ​**Damage** | 1d4  |||| +^  Damage | 1d4  |||| 
-^ (Action) ​Near Shot  ||||| +^ (Action) ​Crouching ​Shot  ​||||| 
-^  ​**Range**  ​|||| +| You must spend your Move when playing this Action (and do not actually Move). ​ ​||||| 
-^  ​**Hit** | 1d10  |||| +^  Range |  ​|||| 
-^  ​**Damage** | 1d6  ||||+^  Hit | 1d10  |||| 
 +^  Damage | 1d6  ||||
  
 \\ \\
Line 269: Line 297:
 | //This mechanist invention uses clockwork mechanisms to fire dart-like ammunition from a round barrel.// ​ ||||| | //This mechanist invention uses clockwork mechanisms to fire dart-like ammunition from a round barrel.// ​ |||||
 ^ (Action) Quill Shot  ||||| ^ (Action) Quill Shot  |||||
-^  ​**Range**  ​|||| +^  Range |  ​|||| 
-^  ​**Hit** 1d10  ​|||| +^  Hit | 1d6  ​|||| 
-^  ​**Damage** 1d4  ||||+^  Damage | 1d6  ||||
 ^ (Action) Thorn Shot  ||||| ^ (Action) Thorn Shot  |||||
-^  ​**Range**  ​|||| +| You may only play this Action once per scenario. ​ ||||| 
-^  ​**Hit** 1d12  ​|||| +^  Range |  ​|||| 
-^  ​**Damage** 1d2  ||||+^  Hit | 1d6  ​|||| 
 +^  Damage | 2d4  ||||
  
 \\ \\
 ==== Pistol Crossbow ==== ==== Pistol Crossbow ====
  
-^ Pistol Crossbow ​ ^ Light Ranged Weapon ​ ^ Crossbow ​ ^ One-handed ​ ^ Wealth: ​ ^+^ Pistol Crossbow ​ ^ Light Ranged Weapon ​ ^ Crossbow ​ ^ One-handed ​ ^ Wealth: ​ ^
 | //The smallest crossbow, this weapon can be aimed and fired effectively with just one hand. The range is short, but it can be used in close quarters as well.// ​ ||||| | //The smallest crossbow, this weapon can be aimed and fired effectively with just one hand. The range is short, but it can be used in close quarters as well.// ​ |||||
 ^ (Action) Long Shot  ||||| ^ (Action) Long Shot  |||||
-^  ​**Range** | 2  |||| +^  Range | 2  |||| 
-^  ​**Hit** 1d4  ​|||| +^  Hit | 1d6  ​|||| 
-^  ​**Damage** | 1d8  ||||+^  Damage | 1d8  ||||
 ^ (Action) Near Shot  ||||| ^ (Action) Near Shot  |||||
-^  ​**Hit** 1d6  ​|||| +| You must discard a card to play this Action. ​ ||||| 
-^  ​**Damage** | 1d8  ||||+^  Hit | 1d8  ​|||| 
 +^  Damage | 1d8  ||||
  
 \\ \\
Line 295: Line 325:
 ^ Shepherd'​s Sling  ^ Light Ranged Weapon ​ ^ Sling  ^ One-handed ​ ^ Wealth: 1  ^ ^ Shepherd'​s Sling  ^ Light Ranged Weapon ​ ^ Sling  ^ One-handed ​ ^ Wealth: 1  ^
 | //This ancient ranged weapon still holds a maximum range advantage over most bows, though the accuracy of such hurled bullets is low.// ​ ||||| | //This ancient ranged weapon still holds a maximum range advantage over most bows, though the accuracy of such hurled bullets is low.// ​ |||||
-^ (Action) ​Aimed Hurl  ||||| +^ (Action) Hurl  ​||||| 
-^  ​**Range**  ​|||| +| You may immediately suffer -1 Power to double the Range value. ​ ​||||| 
-^  ​**Hit** | 1d6  |||| +^  Range |  ​|||| 
-^  ​**Damage** | 1d6  |||| +^  Hit | 1d6  |||| 
-^ (Action) ​Arching Hurl  ​||||| +^  Damage | 1d6  |||| 
-^  ​**Range** ​ ​|||| +^ (Action) ​Assisted Throw  ||||| 
-^  ​**Hit** 1d4  ​|||| +| You must discard a card to play this Action. Do not unequip and drop this Weapon. ​ ​||||| 
-^  ​**Damage** 1d4  ||||+^  ​Thrown ​ ​|||| 
 +^  Hit | 1d8  ​|||| 
 +^  Damage | 1d8  ||||
  
 \\ \\
 ==== Staff Sling ==== ==== Staff Sling ====
  
-^ Staff Sling  ^ Light Ranged Weapon ​ ^ Sling  ^ Two-handed ​ ^ Wealth: ​ ^+^ Staff Sling  ^ Light Ranged Weapon ​ ^ Sling  ^ Two-handed ​ ^ Wealth: ​ ^
 | //The staff functions as a lever for the sling, granting increased accuracy at longer distances or with heavier ammunition.// ​ ||||| | //The staff functions as a lever for the sling, granting increased accuracy at longer distances or with heavier ammunition.// ​ |||||
-^ (Action) ​Aimed Hurl  ||||| +^ (Action) Hurl  ​||||| 
-^  ​**Range**  ​|||| +| You may immediately suffer -1 Power to double the Range value. ​ ​||||| 
-^  ​**Hit** | 1d8  |||| +^  Range |  ​|||| 
-^  ​**Damage** | 1d6  |||| +^  Hit | 1d8  |||| 
-^ (ActionArching Hurl  ​||||| +^  Damage | 1d6  |||| 
-^  **Range** ​ |||| +^ (StrategyMelee Guard  ​||||| 
-^  **Hit** | 1d6  |||| +Until the start of your next turn, increase your base Miss dice level by 2 against melee attacks. ​ |||||
-^  **Damage** | 1d4  ​||||+
  
 \\ \\
Line 325: Line 356:
 ^ Arming Sword  ^ Heavy Melee Weapon ​ ^ Sword  ^ One-handed ​ ^ Wealth: 3  ^ ^ Arming Sword  ^ Heavy Melee Weapon ​ ^ Sword  ^ One-handed ​ ^ Wealth: 3  ^
 | //This straight-edged,​ double-bladed weapon is the most popular of the one-handed sword variants. It's most commonly used together with a shield.// ​ ||||| | //This straight-edged,​ double-bladed weapon is the most popular of the one-handed sword variants. It's most commonly used together with a shield.// ​ |||||
-^ (Action) Slash  ||||| +^ (Action) ​Side Slash  ||||| 
-^  ​**Hit** 1d10  ​|||| +^  Hit | 1d8  ​|||| 
-^  ​**Damage** | 1d8  |||| +^  Damage | 1d8  ​|||| 
-^ (Action) ​Stab  ​||||| +^  Special | Gain +1 Power. ​ ​|||| 
-^  ​**Hit** 1d8  ​|||| +^ (Action) ​Down Slash  ||||| 
-^  ​**Damage** 1d8 (Piercing 1)  ||||+| Suffer -1 Resilience. ​ ​||||| 
 +^  Hit | 1d10  ​|||| 
 +^  Damage | 1d10  ||||
  
 \\ \\
Line 337: Line 370:
 ^ Bearded Axe  ^ Heavy Melee Weapon ​ ^ Axe  ^ One-handed ​ ^ Wealth: 3  ^ ^ Bearded Axe  ^ Heavy Melee Weapon ​ ^ Axe  ^ One-handed ​ ^ Wealth: 3  ^
 | //This battle axe features an elongated lower blade edge. It can be used to pull shields out of the way, or simply to cut into more flesh.// ​ ||||| | //This battle axe features an elongated lower blade edge. It can be used to pull shields out of the way, or simply to cut into more flesh.// ​ |||||
-^ (Action) ​Downward ​Slice  |||||+^ (Action) ​Hook and Slice  ​||||| 
 +| Discard a card: The target'​s Miss dice level is reduced by 1.  |||||
 ^  Hit | 1d8  |||| ^  Hit | 1d8  ||||
 ^  Damage | 1d8 (Piercing 2)  |||| ^  Damage | 1d8 (Piercing 2)  ||||
-^ (Action) ​Hooked Slice  ​||||| +^ (Action) ​Hack and Slash  ||||| 
-^  Hit | 1d10  ​|||| +| You must discard a card to play this Action. Perform the attack against the target twice. ​ ​||||| 
-^  Damage | 1d6 (Piercing 1)  ||||+^  Hit | 1d8  ​|||| 
 +^  Damage | 1d6  ||||
  
 \\ \\
Line 349: Line 384:
 ^ Bec de Corbin ​ ^ Heavy Melee Weapon ​ ^ Polearm ​ ^ Two-handed ​ ^ Wealth: 4  ^ ^ Bec de Corbin ​ ^ Heavy Melee Weapon ​ ^ Polearm ​ ^ Two-handed ​ ^ Wealth: 4  ^
 | //Named for the beak of a bird, this polearm sports a wicked armor-tearing fluke balanced by a hammer head and topped with a short, thick spike.// ​ ||||| | //Named for the beak of a bird, this polearm sports a wicked armor-tearing fluke balanced by a hammer head and topped with a short, thick spike.// ​ |||||
-^ (Action) Raven'​s Beak  ||||| 
-^  **Reach** | 1  |||| 
-^  **Hit** | 1d6  |||| 
-^  **Damage** | 1d10 (Piercing 2)  |||| 
 ^ (Action) Spike Thrust ​ ||||| ^ (Action) Spike Thrust ​ |||||
-^  ​**Reach** | 1  |||| +^  Reach | 1  |||| 
-^  ​**Hit** | 1d8  |||| +^  Hit | 1d8  |||| 
-^  ​**Damage** | 1d8  ||||+^  Damage | 1d8  ​|||| 
 +^  Special | Gain +1 Resilience. ​ |||| 
 +^ (Action) Raven'​s Beak  ||||| 
 +| Discard a card: The Damage entry gains Piercing 3.  ||||| 
 +^  Reach | 1  |||| 
 +^  Hit | 1d6  |||| 
 +^  Damage | 1d10  ||||
  
 \\ \\
Line 371: Line 408:
 ^  Reach | 1  |||| ^  Reach | 1  ||||
 ^  Hit | 1d8  |||| ^  Hit | 1d8  ||||
-^  Damage | 1d6  ||||+^  Damage | 1d8  ||||
 ^  Special | Force the target to Move into your occupied section. The target unequips any equipped Mount and cannot equip a new Mount on its next turn.  |||| ^  Special | Force the target to Move into your occupied section. The target unequips any equipped Mount and cannot equip a new Mount on its next turn.  ||||
  
Line 380: Line 417:
 | //This variant of the battle axe is a bit larger and longer, requiring two hands to wield. This grants greater destructive power without any cost to speed.// ​ ||||| | //This variant of the battle axe is a bit larger and longer, requiring two hands to wield. This grants greater destructive power without any cost to speed.// ​ |||||
 ^ (Action) Downward Slice  ||||| ^ (Action) Downward Slice  |||||
-^  ​**Hit** | 1d8  |||| +^  Hit | 1d8  |||| 
-^  ​**Damage** | 1d10 (Piercing 2)  |||| +^  Damage | 1d10 (Piercing 2)  |||| 
-^ (Action) ​Wide Slash  ||||| +^ (Action) ​Hack and Slash  ​||||| 
-^  ​**Hit** 1d6  ​|||| +| You must discard a card to play this Action. Perform the attack against the target twice. ​ ​||||| 
-^  ​**Damage** 1d12  ||||+^  Hit | 1d8  ​|||| 
 +^  Damage | 1d8  ||||
  
 \\ \\
Line 391: Line 429:
 ^ Broadsword ​ ^ Heavy Melee Weapon ​ ^ Sword  ^ One-handed ​ ^ Wealth: 3  ^ ^ Broadsword ​ ^ Heavy Melee Weapon ​ ^ Sword  ^ One-handed ​ ^ Wealth: 3  ^
 | //This class of basket-hilted swords is characterized by a double-edged blade. It's more of a military weapon than its slimmer duelist counterparts.// ​ ||||| | //This class of basket-hilted swords is characterized by a double-edged blade. It's more of a military weapon than its slimmer duelist counterparts.// ​ |||||
 +^ (Action) Slash  |||||
 +^  Hit | 1d10  ||||
 +^  Damage | 1d8  ||||
 ^ (Action) Thrust ​ ||||| ^ (Action) Thrust ​ |||||
 +| Discard a card: This Action gains **Defense:​** 1d4, or +1d4 if another effect grants it a Defense entry. ​ |||||
 ^  Hit | 1d8  |||| ^  Hit | 1d8  ||||
-^  Damage | 1d8 (Piercing 1)  |||| +^  Damage | 2d4  |||| 
-^  ​Defense ​1d4  ​|||| + 
-^ (Action) ​Slash  |||||+\\ 
 +==== Chain Whip ==== 
 + 
 +^ Chain Whip  ^ Heavy Melee Weapon ​ ^ Hammer ​ ^ One-handed ​ ^ Wealth: 3  ^ 
 +| //This whip of war is constructed of metal links. The sharp bladed spike at the end can slash straight through flesh.// ​ ||||| 
 +(ActionLash  ||||| 
 +^  ​Reach 1  |||| 
 +^  Hit | 1d8  |||| 
 +^  Damage | 1d8  ​|||| 
 +^ (Action) ​Wild Swing  ||||| 
 +| If you miss, suffer 1 damage, or 3 damage if this Weapon is enchanted. ​ ||||| 
 +^  Reach | 1  ​||||
 ^  Hit | 1d10  |||| ^  Hit | 1d10  ||||
-^  Damage | 1d6  |||| +^  Damage | 1d8  ||||
-^  Defense | 1d4  ||||+
  
 \\ \\
 ==== Cinquedea ==== ==== Cinquedea ====
  
-^ Cinquedea ​ ^ Heavy Melee Weapon ​ ^ Dagger ​ ^ One-handed ​ ^ Wealth: ​ ^+^ Cinquedea ​ ^ Heavy Melee Weapon ​ ^ Dagger ​ ^ One-handed ​ ^ Wealth: ​ ^
 | //This heavy dagger features a wide blade that gives it strong cutting power, but the tip is rounded, making it useless for stabbing.// ​ ||||| | //This heavy dagger features a wide blade that gives it strong cutting power, but the tip is rounded, making it useless for stabbing.// ​ |||||
-^ (Action) ​Slash  ||||| +^ (Action) ​Cut  |||||
-| You may reroll the Hit dice. If you do, decrease the Hit dice level by 1. Use the second result even if it is worse. ​ |||||+
 ^  Hit | 1d10  |||| ^  Hit | 1d10  ||||
 ^  Damage | 1d6  |||| ^  Damage | 1d6  ||||
-^ (Action) ​Heavy Swing  |||||+^  Special | Gain +1 Mind.  |||| 
 +^ (Action) ​Cross Slash  ||||| 
 +| You must discard a card to play this Action. You may reroll the Hit or Damage dice once, keeping the second result. ​ |||||
 ^  Hit | 1d8  |||| ^  Hit | 1d8  ||||
 ^  Damage | 1d8  |||| ^  Damage | 1d8  ||||
Line 419: Line 472:
 | //This borderline-unwieldy large sword is itself a token of strength and power thanks to its long, broad blade and straightforward guards.// ​ ||||| | //This borderline-unwieldy large sword is itself a token of strength and power thanks to its long, broad blade and straightforward guards.// ​ |||||
 ^ (Action) Slash  ||||| ^ (Action) Slash  |||||
-^  ​**Hit** 1d10  ​|||| +^  Hit | 1d8  ​|||| 
-^  ​**Damage** | 1d10  |||| +^  Damage | 1d10  ​|||| 
-^ (Action) ​Thrust ​ ​||||| +^  Special | Gain +1 Power. ​ ​|||| 
-^  ​**Hit** | 1d8  |||| +^ (Action) ​Cross Slash  ||||| 
-^  ​**Damage** | 1d10 (Piercing ​1)  ||||+| You must discard a card to play this Action. You may reroll the Hit or Damage dice once, keeping the second result. ​ ​||||| 
 +^  Hit | 1d8  |||| 
 +^  Damage | 1d10  ​|||| 
 + 
 +\\ 
 +==== Double Meteor Hammer ==== 
 + 
 +^ Double Meteor Hammer ​ ^ Heavy Melee Weapon ​ ^ Hammer ​ ^ Two-handed ​ ^ Wealth: 4  ^ 
 +| //This flashier ball and chain weapon can function like a whip or a bola. It is a fairly difficult weapon to master.// ​ ||||| 
 +(Action) Slam  ||||| 
 +^  Hit | 1d10  |||| 
 +^  Damage | 1d8  |||| 
 +^  Special | Gain +Skill. ​ |||| 
 +^ (ActionToss  ||||| 
 +| You must throw the Weapon. Discard a card: You do not unequip and drop the Weapon upon throwing it.  ||||| 
 +^  Thrown | 1  |||| 
 +^  Hit | 1d10  |||| 
 +^  Damage | 1d10  ||||
  
 \\ \\
Line 430: Line 500:
 ^ Falarica ​ ^ Heavy Melee Weapon ​ ^ Spear  ^ One-handed ​ ^ Wealth: 2  ^ ^ Falarica ​ ^ Heavy Melee Weapon ​ ^ Spear  ^ One-handed ​ ^ Wealth: 2  ^
 | //This heavy javelin has a long, narrow point excellent for piercing armor. Combustables attached to the metal shaft add a new dimension to its use.// ​ ||||| | //This heavy javelin has a long, narrow point excellent for piercing armor. Combustables attached to the metal shaft add a new dimension to its use.// ​ |||||
 +^ (Action) Thrust ​ |||||
 +^  Hit | 1d12  ||||
 +^  Damage | 1d4 (Piercing 2)  ||||
 ^ (Action) Hurl  ||||| ^ (Action) Hurl  |||||
-^  **Thrown** ​2  |||| +You must throw the Falarica. Discard a card: The Damage ​entry gains +1d2 Fire.  ​||||| 
-^  **Hit** | 1d8  |||| +^  Thrown | 2  |||| 
-^  **Damage** | 1d6 (Piercing 2)  |||| +^  Hit | 1d8  ​|||| 
-^ (Action) Incendiary ​ ​||||| +^  Damage | 1d6 (Piercing ​2)  ||||
-^  ​**Thrown** | 2  |||| +
-^  ​**Hit** 1d6  ​|||| +
-^  ​**Damage** 1d4 (Piercing ​1+ 1d4 Fire  ||||+
  
 \\ \\
 ==== Francisca ==== ==== Francisca ====
  
-^ Francisca ​ ^ Heavy Melee Weapon ​ ^ Axe  ^ One-handed ​ ^ Wealth: ​ ^+^ Francisca ​ ^ Heavy Melee Weapon ​ ^ Axe  ^ One-handed ​ ^ Wealth: ​ ^
 | //This throwing axe features a short, heavy shaft and an arching blade. Soldiers often throw these during an infantry charge to disrupt enemy defenses.// ​ ||||| | //This throwing axe features a short, heavy shaft and an arching blade. Soldiers often throw these during an infantry charge to disrupt enemy defenses.// ​ |||||
 ^ (Action) Quick Throw  ||||| ^ (Action) Quick Throw  |||||
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 ^  Damage | 1d6 (Piercing 2)  |||| ^  Damage | 1d6 (Piercing 2)  ||||
 ^ (Action) Heavy Throw  ||||| ^ (Action) Heavy Throw  |||||
-^  Thrown |  ||||+| You must discard a card to play this Action. ​ ||||| 
 +^  Thrown |  ||||
 ^  Hit | 1d8  |||| ^  Hit | 1d8  ||||
-^  Damage | 1d6 (Piercing ​2)  |||| +^  Damage | 1d8 (Piercing 1 ||||
-^  Special | If you threw this Weapon, increase the Damage dice level by 1 ||||+
  
 \\ \\
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 | This Action can only be played against mounted targets. ​ ||||| | This Action can only be played against mounted targets. ​ |||||
 ^  Hit | 1d10  |||| ^  Hit | 1d10  ||||
-^  Damage | 1d8  ||||+^  Damage | 1d10  ||||
 ^  Special | The target unequips any equipped Mount and cannot equip a new Mount on its next turn.  |||| ^  Special | The target unequips any equipped Mount and cannot equip a new Mount on its next turn.  ||||
  
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 | This Action cannot be played against targets in your occupied section. ​ ||||| | This Action cannot be played against targets in your occupied section. ​ |||||
 ^  Reach | 1  |||| ^  Reach | 1  ||||
-^  Hit | 1d10  ​|||| +^  Hit | 1d6  ​|||| 
-^  Damage | 1d8  ||||+^  Damage | 1d10  |||| 
 +^  Special | Gain +1 Resilience. ​ ||||
 ^ (Action) Hook  ||||| ^ (Action) Hook  |||||
 | This Action can only be played against mounted targets. ​ ||||| | This Action can only be played against mounted targets. ​ |||||
-^  Hit | 1d8  ||||+^  Hit | 1d10  ||||
 ^  Damage | 1d8  |||| ^  Damage | 1d8  ||||
 ^  Special | The target unequips any equipped Mount and cannot equip a new Mount on its next turn.  |||| ^  Special | The target unequips any equipped Mount and cannot equip a new Mount on its next turn.  ||||
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 ==== Knobbed Mace ==== ==== Knobbed Mace ====
  
-^ Knobbed Mace  ^ Heavy Melee Weapon ​ ^ Club  ^ One-handed ​ ^ Wealth: ​ ^+^ Knobbed Mace  ^ Heavy Melee Weapon ​ ^ Club  ^ One-handed ​ ^ Wealth: ​ ^
 | //This leather-wrapped wooden stick has a heavy metal head, knobbed to grant additional crushing power.// ​ ||||| | //This leather-wrapped wooden stick has a heavy metal head, knobbed to grant additional crushing power.// ​ |||||
 +^ (Action) Swing  |||||
 +^  Hit | 2d4  ||||
 +^  Damage | 1d8 (Piercing 1)  ||||
 ^ (Action) Smash  ||||| ^ (Action) Smash  |||||
-| The target is treated as if their Resilience is 1 level lower for this attack (minimum -4).  |||| +Discard a card: The Damage ​entry gains Piercing 2.  |||||
-^  Hit | 1d6  |||| +
-^  ​Damage ​| 1d10  |||| +
-^ (Action) Aimed Swing  |||||+
 ^  Hit | 1d8  |||| ^  Hit | 1d8  ||||
-^  Damage | 1d8  ||||+^  Damage | 2d4  ||||
  
 \\ \\
 ==== Lance ==== ==== Lance ====
  
-This Weapon ​may be used while mounted. When not mounted, decrease all dice levels by 1.+This Weapon ​is two-handed when not mounted.
  
-^ Lance  ^ Heavy Melee Weapon ​ ^ Spear  ^ Two-handed ​ ^ Wealth: ​ ^ +^ Lance  ^ Heavy Melee Weapon ​ ^ Spear  ^ One-handed ​ ^ Wealth: ​ ^ 
-| //This weapon is popular both on the battlefield and in the sport arena. Knights ​must carry an additional sidearm to use while dismounted.// ​ |||||+| //This weapon is popular both on the battlefield and in the sport arena. Knights ​often carry an additional sidearm to use while dismounted.// ​ |||||
 ^ (Action) Thrust ​ ||||| ^ (Action) Thrust ​ |||||
 +^  Hit | 1d10  ||||
 +^  Damage | 1d8  ||||
 +^ (Action) Skewer ​ |||||
 +| This Action may only be played while mounted. ​ |||||
 ^  Hit | 1d12  |||| ^  Hit | 1d12  ||||
-^  Damage | 1d10  |||| 
-^ (Action) Skewer ​ ||||| 
-^  Hit | 1d10  |||| 
 ^  Damage | 1d10 (Piercing 1)  |||| ^  Damage | 1d10 (Piercing 1)  ||||
  
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 ==== Long Staff ==== ==== Long Staff ====
  
-^ Long Staff  ^ Heavy Melee Weapon ​ ^ Staff  ^ Two-handed ​ ^ Wealth: ​ ^+^ Long Staff  ^ Heavy Melee Weapon ​ ^ Staff  ^ Two-handed ​ ^ Wealth: ​ ^
 | //This massive, heavy staff packs substantial punch in its metal-tipped end. The length makes it suitable for defensive fencing.// ​ ||||| | //This massive, heavy staff packs substantial punch in its metal-tipped end. The length makes it suitable for defensive fencing.// ​ |||||
 ^ (Action) Thrust ​ ||||| ^ (Action) Thrust ​ |||||
Line 536: Line 608:
 | //This is a heavy, elongated, two-handed version of the war hammer. It's shorter than a pole weapon to allow for heavy impact in close quarters.// ​ ||||| | //This is a heavy, elongated, two-handed version of the war hammer. It's shorter than a pole weapon to allow for heavy impact in close quarters.// ​ |||||
 ^ (Action) Spike  ||||| ^ (Action) Spike  |||||
-^  ​**Hit** | 1d6  |||| +^  Hit | 1d6  |||| 
-^  ​**Damage** | 1d12 (Piercing 2)  ||||+^  Damage | 1d12 (Piercing 2)  ||||
 ^ (Action) Crush  ||||| ^ (Action) Crush  |||||
-^  ​**Hit** 1d6  ​|||| +| You must discard a card to play this Action. Reduce the target'​s Defense dice number by 2. This can reduce the Defense dice number to 0.  ||||| 
-^  ​**Damage** | 1d10 (Piercing ​3)  ||||+^  Hit | 1d8  ​|||| 
 +^  Damage | 1d10  ​|||| 
 + 
 +\\ 
 +==== Meteor Hammer ==== 
 + 
 +^ Meteor Hammer ​ ^ Heavy Melee Weapon ​ ^ Hammer ​ ^ One-handed ​ ^ Wealth: ​ ^ 
 +| //This single-headed chain flail can be arced in repeating circular strikes or lashed and swung with riskier maneuvers.// ​ ||||| 
 +^ (ActionSlam  ||||| 
 +^  Hit | 1d8  |||| 
 +^  Damage | 1d8  |||| 
 +^  Special | Gain +1 Skill. ​ |||| 
 +^ (Action) Whip  ||||| 
 +| If you miss, suffer 1 damage, or 3 damage if this Weapon is enchanted. ​ ||||| 
 +^  Hit | 1d10  |||| 
 +^  Damage | 1d10  ||||
  
 \\ \\
 ==== Oslop ==== ==== Oslop ====
  
-^ Oslop  ^ Heavy Melee Weapon ​ ^ Club  ^ Two-handed ​ ^ Wealth: ​ ^+^ Oslop  ^ Heavy Melee Weapon ​ ^ Club  ^ Two-handed ​ ^ Wealth: ​ ^
 | //This heavy two-handed club is often reinforced with iron or other metals. It makes for a relatively cheap infantry weapon or tool for monster hunting.// ​ ||||| | //This heavy two-handed club is often reinforced with iron or other metals. It makes for a relatively cheap infantry weapon or tool for monster hunting.// ​ |||||
 +^ (Action) Swing  |||||
 +^  Hit | 2d4  ||||
 +^  Damage | 1d10 (Piercing 1)  ||||
 +^ (Action) Smash  |||||
 +| Discard a card: The Damage entry gains Piercing 2.  |||||
 +^  Hit | 1d10  ||||
 +^  Damage | 2d4  ||||
 +
 +\\
 +==== Pernach ====
 +
 +^ Pernach ​ ^ Heavy Melee Weapon ​ ^ Club  ^ One-handed ​ ^ Wealth: 3  ^
 +| //Designed for maximum effectiveness against armor, this flanged mace can do some damage even to sturdy plate and powerful scales.// ​ |||||
 +^ (Action) Swing  |||||
 +^  Hit | 1d10  ||||
 +^  Damage | 1d6 (Piercing 2)  ||||
 ^ (Action) Smash  ||||| ^ (Action) Smash  |||||
-| The target is treated as if their Resilience is 1 level lower for this attack (minimum -4).  ||||| 
 ^  Hit | 1d6  |||| ^  Hit | 1d6  ||||
-^  Damage | 1d12  |||| +^  Damage | 1d8 (Piercing 3)  |||| 
-(ActionAimed Swing  ||||| +^  ​Special ​Discard a card: The target must repeat its Defense roll, keeping the lower result. ​ ||||
-^  Hit | 1d8  ​|||| +
-^  ​Damage ​1d10  ||||+
  
 \\ \\
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 | //The pollaxe is similar to the halberd, but the axe head is smaller, giving it greater ability to puncture armor and scales with a powerful swing.// ​ ||||| | //The pollaxe is similar to the halberd, but the axe head is smaller, giving it greater ability to puncture armor and scales with a powerful swing.// ​ |||||
 ^ (Action) Axe Head  ||||| ^ (Action) Axe Head  |||||
-^  ​**Reach** | 1  |||| +^  Reach | 1  |||| 
-^  ​**Hit** | 1d8  |||| +^  Hit | 1d8  |||| 
-^  ​**Damage** | 1d8 (Piercing 2)  |||| +^  Damage | 1d8 (Piercing 2)  |||| 
-^ (Action) Spike Thrust ​ ​||||| +^ (Action) Spike Charge ​ ​||||| 
-^  **Reach** ​| 1  |||| +You must discard a card to play this Action. You may Move before performing the attack. ​ ||||| 
-^  ​**Hit** | 1d10  |||| +^  Hit | 1d10  |||| 
-^  ​**Damage** 1d6  ||||+^  Damage | 1d8 (Piercing 1)  ||||
  
 \\ \\
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 ^ Tuck (Estoc) ​ ^ Heavy Melee Weapon ​ ^ Sword  ^ Two-handed ​ ^ Wealth: 4  ^ ^ Tuck (Estoc) ​ ^ Heavy Melee Weapon ​ ^ Sword  ^ Two-handed ​ ^ Wealth: 4  ^
 | //This large thrusting sword lacks any edges on the blade, relying instead on its sharp point to pierce armor. It's commonly known by two different names.// ​ ||||| | //This large thrusting sword lacks any edges on the blade, relying instead on its sharp point to pierce armor. It's commonly known by two different names.// ​ |||||
-^ (Action) ​Heavy Thrust ​ ||||| +^ (Action) Thrust ​ ||||| 
-^  ​**Hit** | 1d10  |||| +^  Hit | 1d10  |||| 
-^  ​**Damage** | 1d8 (Piercing 2)  |||| +^  Damage | 1d8 (Piercing 2)  |||| 
-^ (Action) ​Quick Thrust ​ ​||||| +^ (Action) ​Fencer Style  ||||| 
-^  ​**Hit** | 1d12  |||| +| You must discard a card to play this Action. ​ ​||||| 
-^  ​**Damage** | 1d6 (Piercing ​1)  ||||+^  Hit | 1d12  |||| 
 +^  Damage | 1d6 (Piercing ​2 ​|||| 
 +^  Special | Gain +1 Mind.  ||||
  
 \\ \\
Line 587: Line 689:
 | //The small, powerful head of this weapon delivers crushing blows even to curved plate armor. The spike end is more useful against thinner defenses.// ​ ||||| | //The small, powerful head of this weapon delivers crushing blows even to curved plate armor. The spike end is more useful against thinner defenses.// ​ |||||
 ^ (Action) Spike  ||||| ^ (Action) Spike  |||||
-^  ​**Hit** | 1d6  |||| +^  Hit | 1d6  |||| 
-^  ​**Damage** | 1d10 (Piercing 2)  ||||+^  Damage | 1d10 (Piercing 2)  ||||
 ^ (Action) Crush  ||||| ^ (Action) Crush  |||||
-^  ​**Hit** 1d4  ​|||| +| You must discard a card to play this Action. Reduce the target'​s Defense dice number by 2. This can reduce the Defense dice number to 0.  ||||| 
-^  ​**Damage** | 1d10 (Piercing 3)  ||||+^  Hit | 1d6  ​|||| 
 +^  Damage | 1d10  ||||
  
 \\ \\
Line 598: Line 701:
 ^ Winged Spear  ^ Heavy Melee Weapon ​ ^ Spear  ^ One-handed ​ ^ Wealth: 3  ^ ^ Winged Spear  ^ Heavy Melee Weapon ​ ^ Spear  ^ One-handed ​ ^ Wealth: 3  ^
 | //This heavy war spear features a lugged head, reinforcing the tip and making it easier to pull the weapon back out from enemy flesh.// ​ ||||| | //This heavy war spear features a lugged head, reinforcing the tip and making it easier to pull the weapon back out from enemy flesh.// ​ |||||
-^ (Action) Skewer ​ ||||| 
-^  **Hit** | 1d8  |||| 
-^  **Damage** | 1d10  |||| 
-^  **Special** | If your other hand is empty, this Action gains Piercing 2.  |||| 
 ^ (Action) Spear Fencing ​ ||||| ^ (Action) Spear Fencing ​ |||||
-^  ​**Hit** | 1d10  |||| +^  Hit | 1d10  |||| 
-^  ​**Damage** | 1d6  ||||+^  Damage | 1d6  ​|||| 
 +^  Special | Gain +1 Resilience. ​ |||| 
 +^ (Action) Skewer ​ ||||| 
 +| Your other hand must be empty to play this Action. ​ ||||| 
 +^  Hit | 1d8  |||| 
 +^  Damage | 1d10 Piercing 2)  ||||
  
 \\ \\
Line 614: Line 718:
 | //This version of the crank-loaded crossbow is faster to arm than common military models but sacrifices some reliability. It still packs quite a heavy punch.// ​ ||||| | //This version of the crank-loaded crossbow is faster to arm than common military models but sacrifices some reliability. It still packs quite a heavy punch.// ​ |||||
 ^ (Action) Fire  ||||| ^ (Action) Fire  |||||
-^  ​**Range** | 4  |||| +| This Action is not normally available. ​ ||||| 
-^  ​**Hit** 1d6  ​|||| +^  Range | 4  |||| 
-^  ​**Damage** | 1d8 (Piercing ​2)  |||| +^  Hit | 1d10  ​|||| 
-^ (Strategy) Crank Load  ||||| +^  Damage | 1d8 (Piercing ​3)  |||| 
-Until the end of your turn, increase the Hit dice of the Arbalest'​s ​//Fire// Action ​by 1 level.  |||||+^ (Action) Crank Load  ||||| 
 +The //Fire// Action is available until you next play it.  ||||| 
 +^ (Strategy) Quick Load  ||||| 
 +| The //Fire// Action ​is available until you next play it.  |||||
  
 \\ \\
Line 625: Line 732:
 ^ Lever Crossbow ​ ^ Heavy Ranged Weapon ​ ^ Crossbow ​ ^ Two-handed ​ ^ Wealth: 4  ^ ^ Lever Crossbow ​ ^ Heavy Ranged Weapon ​ ^ Crossbow ​ ^ Two-handed ​ ^ Wealth: 4  ^
 | //This typical crossbow uses a lever mechanism for loading. This allows for faster use and a lower strength requirement compared to older models.// ​ ||||| | //This typical crossbow uses a lever mechanism for loading. This allows for faster use and a lower strength requirement compared to older models.// ​ |||||
-^ (Action) ​Standard Bolt  ​||||| +^ (Action) ​Fire  ​||||| 
-^  ​**Range** | 3  |||| +^  Range | 3  |||| 
-^  ​**Hit** | 1d8  |||| +^  Hit | 1d8  |||| 
-^  ​**Damage** | 1d6 (Piercing 2)  |||| +^  Damage | 1d6 (Piercing 2)  |||| 
-^ (Action) ​Puncture Bolt  ​||||| +^ (Action) ​Crouching Shot  ||||| 
-^  ​**Range** | 2  |||| +| You must spend your Move when playing this Action (and do not actually Move). ​ ​||||| 
-^  ​**Hit** 1d6  ​|||| +^  Range | 2  |||| 
-^  ​**Damage** | 1d6 (Piercing ​3)  ||||+^  Hit | 1d10  ​|||| 
 +^  Damage | 1d6 (Piercing ​2)  ||||
  
 \\ \\
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 ^ Longbow ​ ^ Heavy Ranged Weapon ​ ^ Bow  ^ Two-handed ​ ^ Wealth: 4  ^ ^ Longbow ​ ^ Heavy Ranged Weapon ​ ^ Bow  ^ Two-handed ​ ^ Wealth: 4  ^
 | //This heavy bow, usually made of yew, is capable of firing great distances if one has the requisite strength to properly draw it.//  ||||| | //This heavy bow, usually made of yew, is capable of firing great distances if one has the requisite strength to properly draw it.//  |||||
-^ (Action) ​Bodkin Arrow  ​||||| +^ (Action) ​Straight Shot  ​||||| 
-^  ​**Range** | 3  |||| +^  Range | 3  |||| 
-^  ​**Hit** 1d8  ​|||| +^  Hit | 1d6  ​|||| 
-^  ​**Damage** 1d8  ​|||| +^  Damage | 1d10  ​|||| 
-^ (Action) ​Flight Arrow  ​||||| +^ (Action) ​Arching Shot  ||||| 
-^  ​**Range** | 6  |||| +| You must discard a card to play this Action. Ignore Blocks. ​ ​||||| 
-^  ​**Hit** 1d6  ​|||| +^  Range | 6  |||| 
-^  ​**Damage** 1d6  ||||+^  Hit | 1d8  ​|||| 
 +^  Damage | 1d8  ||||
  
 \\ \\
Line 654: Line 763:
 | //This heavy clockwork weapon was originally created to be mounted on constructs of war. This carryable alternate fires similar dart-like ammo.// ​ ||||| | //This heavy clockwork weapon was originally created to be mounted on constructs of war. This carryable alternate fires similar dart-like ammo.// ​ |||||
 ^ (Action) Quill Shot  ||||| ^ (Action) Quill Shot  |||||
-^  ​**Range**  ​|||| +^  Range |  ​|||| 
-^  ​**Hit** | 1d10  |||| +^  Hit | 1d10  |||| 
-^  ​**Damage** | 1d6  ||||+^  Damage | 1d6  ||||
 ^ (Action) Thorn Shot  ||||| ^ (Action) Thorn Shot  |||||
-^  ​**Range**  ​|||| +| You may only play this Action once per scenario. ​ ||||| 
-^  ​**Hit** 1d12  ​|||| +^  Range |  ​|||| 
-^  ​**Damage** 1d4  ||||+^  Hit | 1d10  ​|||| 
 +^  Damage | 2d4  ||||
  
 \\ \\
 ==== Recurve Bow ==== ==== Recurve Bow ====
  
-^ Recurve Bow  ^ Heavy Ranged Weapon ​ ^ Bow  ^ Two-handed ​ ^ Wealth: ​ ^+^ Recurve Bow  ^ Heavy Ranged Weapon ​ ^ Bow  ^ Two-handed ​ ^ Wealth: ​ ^
 | //The classic archery weapon, this bow achieves greater force with a smaller size thanks to the curved limbs that grant its name.// ​ ||||| | //The classic archery weapon, this bow achieves greater force with a smaller size thanks to the curved limbs that grant its name.// ​ |||||
 ^ (Action) Bodkin Arrow  ||||| ^ (Action) Bodkin Arrow  |||||
-^  ​**Range** | 2  |||| +^  Range | 2  |||| 
-^  ​**Hit** | 1d8  |||| +^  Hit | 1d8  |||| 
-^  ​**Damage** | 1d8  ||||+^  Damage | 1d8  ||||
 ^ (Action) Flight Arrow  ||||| ^ (Action) Flight Arrow  |||||
-^  ​**Range** | 4  |||| +| You must spend your Move when playing this Action (and do not actually Move). ​ ||||| 
-^  ​**Hit** | 1d8  |||| +^  Range | 4  |||| 
-^  ​**Damage** 1d6  ||||+^  Hit | 1d8  |||| 
 +^  Damage | 1d8  ||||
  
 \\ \\
Line 684: Line 795:
 | //The limbs of this bow curve outward all the way around, closing into a C-shape when unstrung. The result is a small size suitable for horseback archery.// ​ ||||| | //The limbs of this bow curve outward all the way around, closing into a C-shape when unstrung. The result is a small size suitable for horseback archery.// ​ |||||
 ^ (Action) Aimed Shot  ||||| ^ (Action) Aimed Shot  |||||
-^  ​**Range** | 3  |||| +| This Action cannot be played while mounted. ​ ||||| 
-^  ​**Hit** | 1d8  |||| +^  Range | 3  |||| 
-^  ​**Damage** | 1d8  ||||+^  Hit | 1d8  |||| 
 +^  Damage ​| 1d8  |||| 
 +^ (Action) Strafing Shot  ||||| 
 +| This Action can only be played while mounted. ​ ||||| 
 +^  Range | 2  |||| 
 +^  Hit | 1d6  |||| 
 +^  Damage ​| 1d8  ||||
  
 \\ \\
 ==== Repeating Crossbow ==== ==== Repeating Crossbow ====
  
-^ Repeating Crossbow ​ ^ Heavy Ranged Weapon ​ ^ Crossbow ​ ^ Two-handed ​ ^ Wealth: ​ ^+^ Repeating Crossbow ​ ^ Heavy Ranged Weapon ​ ^ Crossbow ​ ^ Two-handed ​ ^ Wealth: ​ ^
 | //This advanced crossbow features an auto-loading mechanism and bolt magazine, suitable for rapid firing of the weapon'​s smaller-size quarrels.// ​ ||||| | //This advanced crossbow features an auto-loading mechanism and bolt magazine, suitable for rapid firing of the weapon'​s smaller-size quarrels.// ​ |||||
-^ (Action) Multi-shot ​ ||||| 
-| You can make this attack twice. If you attack different targets, they must be within the same section. ​ ||||| 
-^  **Range** | 3  |||| 
-^  **Hit** | 1d4  |||| 
-^  **Damage** | 1d6 (Piercing 1)  |||| 
 ^ (Action) Aimed Shot  ||||| ^ (Action) Aimed Shot  |||||
-^  ​**Range**  ​|||| +^  Range |  ​|||| 
-^  ​**Hit** | 1d8  |||| +^  Hit | 1d8  |||| 
-^  ​**Damage** | 1d6 (Piercing 1)  ||||+^  Damage ​| 1d6 (Piercing 1)  |||| 
 +^ (Action) Multi-shot ​ ||||| 
 +| You must discard a card to play this Action. You may perform this attack twice. ​ ||||| 
 +^  Range | 3  |||| 
 +^  Hit | 1d6  |||| 
 +^  Damage ​| 1d6 (Piercing 1)  ||||
  
 \\ \\
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 ^ War Sling  ^ Heavy Ranged Weapon ​ ^ Sling  ^ One-handed ​ ^ Wealth: 2  ^ ^ War Sling  ^ Heavy Ranged Weapon ​ ^ Sling  ^ One-handed ​ ^ Wealth: 2  ^
 | //This massive sling is longer than a person'​s height and holds heavy ammunition. It requires great strength and skill to wield.// ​ ||||| | //This massive sling is longer than a person'​s height and holds heavy ammunition. It requires great strength and skill to wield.// ​ |||||
-^ (Action) ​Aimed Hurl  |||||+^ (Action) Hurl  ​||||| 
 +| You may immediately suffer -1 Power to double the Range value. ​ |||||
 ^  Range | 3  |||| ^  Range | 3  ||||
 ^  Hit | 1d6  |||| ^  Hit | 1d6  ||||
 ^  Damage | 1d8  |||| ^  Damage | 1d8  ||||
-^ (Action) ​Arching Hurl  ​||||| +^ (Action) ​Assisted Throw  ||||| 
-^  ​Range  ​|||| +| You must discard a card to play this Action. Do not unequip and drop this Weapon. ​ ​||||| 
-^  Hit | 1d4  ​|||| +^  ​Thrown ​ ​|||| 
-^  Damage | 1d6  ||||+^  Hit | 1d10  ​|||| 
 +^  Damage | 1d8  ||||
  
analects_book_1_chapter_1.1557503608.txt.gz · Last modified: 2019/05/10 08:53 by triptycho