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analects_book_1_chapter_1 [2019/05/10 08:53] triptycho [Oslop] |
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[[analects|Back to Analects Table of Contents]] | [[analects|Back to Analects Table of Contents]] | ||
- | The following tables provide a collection of [[weapon|weapons]] you may purchase or equip. For more information on their use in the game, see [[Player's Guide Chapter 7|Player's Guide Chapter 7: Gear and Wealth]]. | + | The following tables provide a collection of [[weapon|Weapons]] you may purchase or equip. For more information on their use in the game, see [[Player's Guide Chapter 7|Player's Guide Chapter 7: Gear and Wealth]]. |
===== Light Melee Weapons Table ====== | ===== Light Melee Weapons Table ====== | ||
^ Weapon ^ Type ^ Hands ^ Wealth ^ | ^ Weapon ^ Type ^ Hands ^ Wealth ^ | ||
- | ^ [[analects_book_1_chapter_1#baselard|Baselard]] | Dagger | 1 | 1 | | + | ^ [[analects_book_1_chapter_1#baselard|Baselard]] | Dagger | 1 | 2 | |
- | ^ [[analects_book_1_chapter_1#cudgel|Cudgel]] | Club | 1 | 1 | | + | ^ [[analects_book_1_chapter_1#coral_whip|Coral Whip]] | Hammer | 1 | 2 | |
- | ^ [[analects_book_1_chapter_1#hasta|Hasta]] | Spear | 1 | 1 | | + | ^ [[analects_book_1_chapter_1#cudgel|Cudgel]] | Club | 1 | 2 | |
+ | ^ [[analects_book_1_chapter_1#hasta|Hasta]] | Spear | 1 | 2 | | ||
^ [[analects_book_1_chapter_1#javelin|Javelin]] | Spear | 1 | 1 | | ^ [[analects_book_1_chapter_1#javelin|Javelin]] | Spear | 1 | 1 | | ||
- | ^ [[analects_book_1_chapter_1#parrying_dagger|Parrying Dagger]] | Dagger | 1 | 2 | | + | ^ [[analects_book_1_chapter_1#kisten|Kisten]] | Hammer | 1 | 2 | |
+ | ^ [[analects_book_1_chapter_1#parrying_dagger|Parrying Dagger]] | Dagger | 1 | 1 | | ||
^ [[analects_book_1_chapter_1#falchion|Falchion]] | Sword | 1 | 2 | | ^ [[analects_book_1_chapter_1#falchion|Falchion]] | Sword | 1 | 2 | | ||
^ [[analects_book_1_chapter_1#rapier|Rapier]] | Sword | 1 | 2 | | ^ [[analects_book_1_chapter_1#rapier|Rapier]] | Sword | 1 | 2 | | ||
^ [[analects_book_1_chapter_1#rondel_dagger|Rondel Dagger]] | Dagger | 1 | 1 | | ^ [[analects_book_1_chapter_1#rondel_dagger|Rondel Dagger]] | Dagger | 1 | 1 | | ||
- | ^ [[analects_book_1_chapter_1#short_flail|Short Flail]] | Hammer | 1 | 2 | | ||
^ [[analects_book_1_chapter_1#throwing_knife|Throwing Knife]] | Dagger | 1 | 1 | | ^ [[analects_book_1_chapter_1#throwing_knife|Throwing Knife]] | Dagger | 1 | 1 | | ||
- | ^ [[analects_book_1_chapter_1#tabar|Tabar]] | Axe | 1 | 1 | | + | ^ [[analects_book_1_chapter_1#tabar|Tabar]] | Axe | 1 | 2 | |
- | ^ [[analects_book_1_chapter_1#quarterstaff|Quarterstaff]] | Staff | 2 | 1 | | + | ^ [[analects_book_1_chapter_1#quarterstaff|Quarterstaff]] | Staff | 2 | 2 | |
^ [[analects_book_1_chapter_1#war_scythe|War Scythe]] | Polearm | 2 | 3 | | ^ [[analects_book_1_chapter_1#war_scythe|War Scythe]] | Polearm | 2 | 3 | | ||
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^ Weapon ^ Type ^ Hands ^ Wealth ^ | ^ Weapon ^ Type ^ Hands ^ Wealth ^ | ||
^ [[analects_book_1_chapter_1#hand_coil|Hand Coil]] | Blowgun | 1 | 1 | | ^ [[analects_book_1_chapter_1#hand_coil|Hand Coil]] | Blowgun | 1 | 1 | | ||
- | ^ [[analects_book_1_chapter_1#pistol_crossbow|Pistol Crossbow]] | Crossbow | 1 | 2 | | + | ^ [[analects_book_1_chapter_1#pistol_crossbow|Pistol Crossbow]] | Crossbow | 1 | 1 | |
^ [[analects_book_1_chapter_1#shepherd_s_sling|Shepherd's Sling]] | Sling | 1 | 1 | | ^ [[analects_book_1_chapter_1#shepherd_s_sling|Shepherd's Sling]] | Sling | 1 | 1 | | ||
^ [[analects_book_1_chapter_1#blowpipe|Blowpipe]] | Blowgun | 2 | 1 | | ^ [[analects_book_1_chapter_1#blowpipe|Blowpipe]] | Blowgun | 2 | 1 | | ||
^ [[analects_book_1_chapter_1#bullet_crossbow|Bullet Crossbow]] | Sling | 2 | 2 | | ^ [[analects_book_1_chapter_1#bullet_crossbow|Bullet Crossbow]] | Sling | 2 | 2 | | ||
- | ^ [[analects_book_1_chapter_1#staff_sling|Staff Sling]] | Sling | 2 | 1 | | + | ^ [[analects_book_1_chapter_1#staff_sling|Staff Sling]] | Sling | 2 | 2 | |
===== Heavy Melee Weapons Table ===== | ===== Heavy Melee Weapons Table ===== | ||
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^ [[analects_book_1_chapter_1#bearded_axe|Bearded Axe]] | Axe | 1 | 3 | | ^ [[analects_book_1_chapter_1#bearded_axe|Bearded Axe]] | Axe | 1 | 3 | | ||
^ [[analects_book_1_chapter_1#broadsword|Broadsword]] | Sword | 1 | 3 | | ^ [[analects_book_1_chapter_1#broadsword|Broadsword]] | Sword | 1 | 3 | | ||
- | ^ [[analects_book_1_chapter_1#cinquedea|Cinquedea]] | Dagger | 1 | 2 | | + | ^ [[analects_book_1_chapter_1#cinquedea|Cinquedea]] | Dagger | 1 | 3 | |
+ | ^ [[analects_book_1_chapter_1#chain_whip|Chain Whip]] | Hammer | 1 | 3 | | ||
^ [[analects_book_1_chapter_1#falarica|Falarica]] | Spear | 1 | 2 | | ^ [[analects_book_1_chapter_1#falarica|Falarica]] | Spear | 1 | 2 | | ||
- | ^ [[analects_book_1_chapter_1#francisca|Francisca]] | Axe | 1 | 1 | | + | ^ [[analects_book_1_chapter_1#francisca|Francisca]] | Axe | 1 | 2 | |
- | ^ [[analects_book_1_chapter_1#knobbed_mace|Knobbed Mace]] | Club | 1 | 2 | | + | ^ [[analects_book_1_chapter_1#knobbed_mace|Knobbed Mace]] | Club | 1 | 3 | |
- | ^ [[analects_book_1_chapter_1#pernach|Pernach]] | Club | 1 | 2 | | + | ^ [[analects_book_1_chapter_1#lance|Lance]] | Spear | 1 | 4 | |
+ | ^ [[analects_book_1_chapter_1#meteor_hammer|Meteor Hammer]] | Hammer | 1 | 3 | | ||
+ | ^ [[analects_book_1_chapter_1#pernach|Pernach]] | Club | 1 | 3 | | ||
^ [[analects_book_1_chapter_1#war_hammer|War Hammer]] | Hammer | 1 | 3 | | ^ [[analects_book_1_chapter_1#war_hammer|War Hammer]] | Hammer | 1 | 3 | | ||
^ [[analects_book_1_chapter_1#winged_spear|Winged Spear]] | Spear | 1 | 3 | | ^ [[analects_book_1_chapter_1#winged_spear|Winged Spear]] | Spear | 1 | 3 | | ||
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^ [[analects_book_1_chapter_1#glaive|Glaive]] | Polearm | 2 | 4 | | ^ [[analects_book_1_chapter_1#glaive|Glaive]] | Polearm | 2 | 4 | | ||
^ [[analects_book_1_chapter_1#halberd|Halberd]] | Polearm | 2 | 4 | | ^ [[analects_book_1_chapter_1#halberd|Halberd]] | Polearm | 2 | 4 | | ||
- | ^ [[analects_book_1_chapter_1#lance|Lance]] | Spear | 2 | 5 | | + | ^ [[analects_book_1_chapter_1#long_staff|Long Staff]] | Staff | 2 | 3 | |
- | ^ [[analects_book_1_chapter_1#long_staff|Long Staff]] | Staff | 2 | 2 | | + | |
^ [[analects_book_1_chapter_1#maul|Maul]] | Hammer | 2 | 4 | | ^ [[analects_book_1_chapter_1#maul|Maul]] | Hammer | 2 | 4 | | ||
- | ^ [[analects_book_1_chapter_1#oslop|Oslop]] | Club | 2 | 3 | | + | ^ [[analects_book_1_chapter_1#oslop|Oslop]] | Club | 2 | 4 | |
^ [[analects_book_1_chapter_1#pollaxe|Pollaxe]] | Polearm | 2 | 4 | | ^ [[analects_book_1_chapter_1#pollaxe|Pollaxe]] | Polearm | 2 | 4 | | ||
^ [[analects_book_1_chapter_1#tuck_estoc|Tuck (Estoc)]] | Sword | 2 | 4 | | ^ [[analects_book_1_chapter_1#tuck_estoc|Tuck (Estoc)]] | Sword | 2 | 4 | | ||
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^ [[analects_book_1_chapter_1#longbow|Longbow]] | Bow | 2 | 4 | | ^ [[analects_book_1_chapter_1#longbow|Longbow]] | Bow | 2 | 4 | | ||
^ [[analects_book_1_chapter_1#long_coil|Long Coil]] | Blowgun | 2 | 4 | | ^ [[analects_book_1_chapter_1#long_coil|Long Coil]] | Blowgun | 2 | 4 | | ||
- | ^ [[analects_book_1_chapter_1#recurve_bow|Recurve Bow]] | Bow | 2 | 3 | | + | ^ [[analects_book_1_chapter_1#recurve_bow|Recurve Bow]] | Bow | 2 | 4 | |
^ [[analects_book_1_chapter_1#reflex_bow|Reflex Bow]] | Bow | 2 | 4 | | ^ [[analects_book_1_chapter_1#reflex_bow|Reflex Bow]] | Bow | 2 | 4 | | ||
- | ^ [[analects_book_1_chapter_1#repeating_crossbow|Repeating Crossbow]] | Crossbow | 2 | 5 | | + | ^ [[analects_book_1_chapter_1#repeating_crossbow|Repeating Crossbow]] | Crossbow | 2 | 4 | |
\\ | \\ | ||
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==== Baselard ==== | ==== Baselard ==== | ||
- | ^ Baselard ^ Light Melee Weapon ^ Dagger ^ One-handed ^ Wealth: 1 ^ | + | ^ Baselard ^ Light Melee Weapon ^ Dagger ^ One-handed ^ Wealth: 2 ^ |
| //This long dagger is distinguished by its I-shaped handle. It's a favored weapon of the criminal class but also sees use as a military sidearm.// ||||| | | //This long dagger is distinguished by its I-shaped handle. It's a favored weapon of the criminal class but also sees use as a military sidearm.// ||||| | ||
- | ^ (Action) Backswipe ||||| | + | ^ (Action) Cut ||||| |
- | | You may reroll the Hit dice. If you do, decrease the Hit dice level by 1. Use the second result even if it is worse. ||||| | + | ^ Hit | 1d8 |||| |
- | ^ **Hit** | 1d8 |||| | + | ^ Damage | 1d6 |||| |
- | ^ **Damage** | 1d6 |||| | + | ^ Special | Gain +1 Mind. |||| |
- | ^ (Action) Stab ||||| | + | ^ (Action) Cross Slash ||||| |
- | ^ **Hit** | 1d8 |||| | + | | You must discard a card to play this Action. You may reroll the Hit or Damage dice once, keeping the second result. ||||| |
- | ^ **Damage** | 1d6 (Piercing 1) |||| | + | ^ Hit | 1d8 |||| |
+ | ^ Damage | 1d6 |||| | ||
+ | |||
+ | \\ | ||
+ | ==== Coral Whip ==== | ||
+ | |||
+ | ^ Coral Whip ^ Light Melee Weapon ^ Hammer ^ One-handed ^ Wealth: 2 ^ | ||
+ | | //Fashioned from certain rare aquatic monsters, this military whip is imbued with lightning and thunder without the need for enchantment.// ||||| | ||
+ | ^ (Action) Spark Lash ||||| | ||
+ | ^ Reach | 1 |||| | ||
+ | ^ Hit | 1d6 |||| | ||
+ | ^ Damage | 1d6 (Piercing 2) Lightning |||| | ||
+ | ^ (Action) Thunder Crack ||||| | ||
+ | | You must discard a card to play this Action. ||||| | ||
+ | ^ Area | 1 |||| | ||
+ | ^ Range | 1 |||| | ||
+ | ^ Damage | 1d2 (Piercing 4) |||| | ||
+ | ^ Special | The target suffers -1 Power. |||| | ||
\\ | \\ | ||
==== Cudgel ==== | ==== Cudgel ==== | ||
- | ^ Cudgel ^ Light Melee Weapon ^ Club ^ One-handed ^ Wealth: 1 ^ | + | ^ Cudgel ^ Light Melee Weapon ^ Club ^ One-handed ^ Wealth: 2 ^ |
| //This humble club is perhaps the oldest and simplest of weapons. This version commonly doubles as a walking stick or training implement.// ||||| | | //This humble club is perhaps the oldest and simplest of weapons. This version commonly doubles as a walking stick or training implement.// ||||| | ||
+ | ^ (Action) Swing ||||| | ||
+ | ^ Hit | 2d4 |||| | ||
+ | ^ Damage | 1d6 (Piercing 1) |||| | ||
^ (Action) Smash ||||| | ^ (Action) Smash ||||| | ||
- | | The target is treated as if their Resilience is 1 level lower for this attack (minimum -4). ||||| | + | | Discard a card: The Damage entry gains Piercing 2. ||||| |
^ Hit | 1d6 |||| | ^ Hit | 1d6 |||| | ||
- | ^ Damage | 1d8 |||| | + | ^ Damage | 2d4 |||| |
- | ^ (Action) Aimed Swing ||||| | + | |
- | ^ Hit | 1d8 |||| | + | |
- | ^ Damage | 1d6 |||| | + | |
\\ | \\ | ||
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^ Falchion ^ Light Melee Weapon ^ Sword ^ One-handed ^ Wealth: 2 ^ | ^ Falchion ^ Light Melee Weapon ^ Sword ^ One-handed ^ Wealth: 2 ^ | ||
| //This single-edged blade is extremely thin, making it very light and easy to wield compared to thicker double-edged alternatives.// ||||| | | //This single-edged blade is extremely thin, making it very light and easy to wield compared to thicker double-edged alternatives.// ||||| | ||
- | ^ (Action) Slash ||||| | + | ^ (Action) Side Slash ||||| |
- | ^ **Hit** | 1d8 |||| | + | ^ Hit | 1d8 |||| |
- | ^ **Damage** | 1d8 |||| | + | ^ Damage | 1d8 |||| |
- | ^ (Action) Stab ||||| | + | ^ (Action) Down Slash ||||| |
- | ^ **Hit** | 1d6 |||| | + | | Suffer -1 Resilience. ||||| |
- | ^ **Damage** | 1d8 (Piercing 1) |||| | + | ^ Hit | 1d8 |||| |
+ | ^ Damage | 1d10 |||| | ||
\\ | \\ | ||
==== Hasta ==== | ==== Hasta ==== | ||
- | ^ Hasta ^ Light Melee Weapon ^ Spear ^ One-handed ^ Wealth: 1 ^ | + | ^ Hasta ^ Light Melee Weapon ^ Spear ^ One-handed ^ Wealth: 2 ^ |
| //This simple, classic weapon continues to see military use thanks to its reliability and low cost. Modern spears sport elaborate metal heads.// ||||| | | //This simple, classic weapon continues to see military use thanks to its reliability and low cost. Modern spears sport elaborate metal heads.// ||||| | ||
- | ^ (Action) Skewer ||||| | + | ^ (Action) Spear Fencing ||||| |
- | ^ **Hit** | 1d6 |||| | + | ^ Hit | 1d6 |||| |
- | ^ **Damage** | 1d10 |||| | + | ^ Damage | 1d8 |||| |
- | ^ (Action) Heavy Thrust ||||| | + | | Gain +1 Resilience. ||||| |
- | ^ **Hit** | 1d4 |||| | + | ^ (Action) Step Thrust ||||| |
- | ^ **Damage** | 1d10 (Piercing 1) |||| | + | ^ Hit | 1d8 |||| |
+ | ^ Damage | 1d8 (Piercing 1) |||| | ||
+ | ^ Special | You and the target must each discard a card. |||| | ||
\\ | \\ | ||
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^ Javelin ^ Light Melee Weapon ^ Spear ^ One-handed ^ Wealth: 1 ^ | ^ Javelin ^ Light Melee Weapon ^ Spear ^ One-handed ^ Wealth: 1 ^ | ||
| //Unlike older models designed purely for throwing, this modern javelin is also balanced for thrusting in melee combat, increasing its versatility.// ||||| | | //Unlike older models designed purely for throwing, this modern javelin is also balanced for thrusting in melee combat, increasing its versatility.// ||||| | ||
- | ^ (Action) Hurl ||||| | ||
- | ^ **Thrown** | 2 |||| | ||
- | ^ **Hit** | 1d8 |||| | ||
- | ^ **Damage** | 1d6 |||| | ||
^ (Action) Thrust ||||| | ^ (Action) Thrust ||||| | ||
- | ^ **Hit** | 1d6 |||| | + | ^ Hit | 1d8 |||| |
- | ^ **Damage** | 1d8 |||| | + | ^ Damage | 1d6 |||| |
+ | ^ (Action) Hurl ||||| | ||
+ | | You must throw the Javelin. ||||| | ||
+ | ^ Thrown | 2 |||| | ||
+ | ^ Hit | 1d8 |||| | ||
+ | ^ Damage | 1d8 |||| | ||
+ | |||
+ | \\ | ||
+ | ==== Kisten ==== | ||
+ | |||
+ | ^ Kisten ^ Light Melee Weapon ^ Hammer ^ One-handed ^ Wealth: 2 ^ | ||
+ | | //This simple flail consists of a smooth metal head attached with leather to a haft. It's useful for avoiding defenses but must be swung with care.// ||||| | ||
+ | ^ (Action) Swing ||||| | ||
+ | ^ Hit | 1d10 |||| | ||
+ | ^ Damage | 1d6 |||| | ||
+ | ^ (Action) Wild Swing ||||| | ||
+ | | If you miss, suffer 1 damage, or 3 damage if this weapon is enchanted. ||||| | ||
+ | ^ Hit | 1d12 |||| | ||
+ | ^ Damage | 1d6 |||| | ||
\\ | \\ | ||
==== Parrying Dagger ==== | ==== Parrying Dagger ==== | ||
- | ^ Parrying Dagger ^ Light Melee Weapon ^ Dagger ^ One-handed ^ Wealth: 2 ^ | + | ^ Parrying Dagger ^ Light Melee Weapon ^ Dagger ^ One-handed ^ Wealth: 1 ^ |
| //Designed for off-hand fencing use, this dagger features guards useful for blocking enemy attacks. Of course it still functions as a stabbing weapon, too.// ||||| | | //Designed for off-hand fencing use, this dagger features guards useful for blocking enemy attacks. Of course it still functions as a stabbing weapon, too.// ||||| | ||
^ (Action) Stab ||||| | ^ (Action) Stab ||||| | ||
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==== Quarterstaff ==== | ==== Quarterstaff ==== | ||
- | ^ Quarterstaff ^ Light Melee Weapon ^ Staff ^ Two-handed ^ Wealth: 1 ^ | + | ^ Quarterstaff ^ Light Melee Weapon ^ Staff ^ Two-handed ^ Wealth: 2 ^ |
| //The common war staff features metal tips or spikes on the ends. Useful for both offense and defense, the quarterstaff is a very versatile weapon.// ||||| | | //The common war staff features metal tips or spikes on the ends. Useful for both offense and defense, the quarterstaff is a very versatile weapon.// ||||| | ||
^ (Action) Strike ||||| | ^ (Action) Strike ||||| | ||
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^ Rapier ^ Light Melee Weapon ^ Sword ^ One-handed ^ Wealth: 2 ^ | ^ Rapier ^ Light Melee Weapon ^ Sword ^ One-handed ^ Wealth: 2 ^ | ||
| //This slender, edged, thrusting sword is favored by duelists. Its metal guards and quick strikes make it handy for defense.// ||||| | | //This slender, edged, thrusting sword is favored by duelists. Its metal guards and quick strikes make it handy for defense.// ||||| | ||
+ | ^ (Action) Slash ||||| | ||
+ | ^ Hit | 1d10 |||| | ||
+ | ^ Damage | 1d6 |||| | ||
^ (Action) Thrust ||||| | ^ (Action) Thrust ||||| | ||
+ | | Discard a card: This Action gains **Defense:** 1d4, or +1d4 if another effect grants it a Defense entry. ||||| | ||
^ Hit | 1d6 |||| | ^ Hit | 1d6 |||| | ||
- | ^ Damage | 1d8 (Piercing 1) |||| | + | ^ Damage | 2d4 |||| |
- | ^ Defense | 1d4 |||| | + | |
- | ^ (Action) Slash ||||| | + | |
- | ^ Hit | 1d8 |||| | + | |
- | ^ Damage | 1d6 |||| | + | |
- | ^ Defense | 1d4 |||| | + | |
\\ | \\ | ||
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| //This common soldier's sidearm lacks an edge, used solely for stabbing through weak points in a foe's armor.// ||||| | | //This common soldier's sidearm lacks an edge, used solely for stabbing through weak points in a foe's armor.// ||||| | ||
^ (Action) Thrust ||||| | ^ (Action) Thrust ||||| | ||
- | ^ **Hit** | 1d8 |||| | + | ^ Hit | 1d8 |||| |
- | ^ **Damage** | 1d6 (Piercing 2) |||| | + | ^ Damage | 1d6 (Piercing 2) |||| |
^ (Action) Reverse Grip ||||| | ^ (Action) Reverse Grip ||||| | ||
- | ^ **Hit** | 1d6 |||| | + | | Suffer -1 Resilience. ||||| |
- | ^ **Damage** | 1d6 (Piercing 3) |||| | + | ^ Hit | 1d8 |||| |
- | + | ^ Damage | 1d8 (Piercing 3) |||| | |
- | \\ | + | |
- | ==== Short Flail ==== | + | |
- | + | ||
- | ^ Short Flail ^ Light Melee Weapon ^ Hammer ^ One-handed ^ Wealth: 2 ^ | + | |
- | | //This rare weapon is handy for bypassing defenses thanks to the addition of a metal or leather chain. However, a bad swing can injure the wielder.// ||||| | + | |
- | ^ (Action) Swing ||||| | + | |
- | ^ Hit | 1d10 |||| | + | |
- | ^ Damage | 1d6 |||| | + | |
- | ^ (Action) Wild Swing ||||| | + | |
- | | If you miss, suffer 1 damage, or 3 damage if this weapon is enchanted. ||||| | + | |
- | ^ Hit | 1d12 |||| | + | |
- | ^ Damage | 1d6 |||| | + | |
\\ | \\ | ||
==== Tabar ==== | ==== Tabar ==== | ||
- | ^ Tabar ^ Light Melee Weapon ^ Axe ^ One-handed ^ Wealth: 1 ^ | + | ^ Tabar ^ Light Melee Weapon ^ Axe ^ One-handed ^ Wealth: 2 ^ |
| //This short axe features a distinctive crescent-shaped blade and a very thin and light metal handle, making it easy to wield.// ||||| | | //This short axe features a distinctive crescent-shaped blade and a very thin and light metal handle, making it easy to wield.// ||||| | ||
^ (Action) Downward Slice ||||| | ^ (Action) Downward Slice ||||| | ||
- | ^ **Hit** | 1d6 |||| | + | ^ Hit | 1d6 |||| |
- | ^ **Damage** | 1d8 (Piercing 2) |||| | + | ^ Damage | 1d8 (Piercing 2) |||| |
- | ^ (Action) Wide Slash ||||| | + | ^ (Action) Hack and Slash ||||| |
- | ^ **Hit** | 1d4 |||| | + | | You must discard a card to play this Action. Perform the attack against the target twice. ||||| |
- | ^ **Damage** | 1d10 |||| | + | ^ Hit | 1d6 |||| |
+ | ^ Damage | 1d6 |||| | ||
\\ | \\ | ||
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^ War Scythe ^ Light Melee Weapon ^ Polearm ^ Two-handed ^ Wealth: 3 ^ | ^ War Scythe ^ Light Melee Weapon ^ Polearm ^ Two-handed ^ Wealth: 3 ^ | ||
| //The war scythe evolved from improvised use of the related farming implement, where peasants would rotate the blade 90 degrees for use in uprisings.// ||||| | | //The war scythe evolved from improvised use of the related farming implement, where peasants would rotate the blade 90 degrees for use in uprisings.// ||||| | ||
+ | ^ (Action) Slash ||||| | ||
+ | ^ Reach | 1 |||| | ||
+ | ^ Hit | 1d6 |||| | ||
+ | ^ Damage | 1d10 |||| | ||
^ (Action) Reap ||||| | ^ (Action) Reap ||||| | ||
- | ^ **Hit** | 1d6 |||| | + | | Suffer -1 Skill. ||||| |
- | ^ **Damage** | 1d12 |||| | + | ^ Hit | 1d6 |||| |
- | ^ **Special** | If you roll a 1 or 2 on the Damage dice, reroll the Damage and add the results. You cannot reroll in this manner more than once. |||| | + | ^ Damage | 1d10 |||| |
- | ^ (Action) Long Swing ||||| | + | ^ Special | If you roll a 1 or 2 on the Damage dice, you may discard a card to reroll the Damage and add the results. Repeat this choice whenever the reroll is also a 1 or 2. |||| |
- | ^ **Reach** | 1 |||| | + | |
- | ^ **Hit** | 1d6 |||| | + | |
- | ^ **Damage** | 1d8 |||| | + | |
\\ | \\ | ||
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^ Blowpipe ^ Light Ranged Weapon ^ Blowgun ^ Two-handed ^ Wealth: 1 ^ | ^ Blowpipe ^ Light Ranged Weapon ^ Blowgun ^ Two-handed ^ Wealth: 1 ^ | ||
| //This simple hunting weapon lacks range or punch, but assassins are known to use it as a distraction or a delivery device for lethal poisons.// ||||| | | //This simple hunting weapon lacks range or punch, but assassins are known to use it as a distraction or a delivery device for lethal poisons.// ||||| | ||
- | ^ (Action) Aimed Shot ||||| | + | ^ (Action) Dart ||||| |
- | ^ **Range** | 2 |||| | + | ^ Range | 2 |||| |
- | ^ **Hit** | 1d10 |||| | + | ^ Hit | 1d10 |||| |
- | ^ **Damage** | 1d4 |||| | + | ^ Damage | 1d4 |||| |
- | ^ (Action) Distraction ||||| | + | ^ (Action) Pellet ||||| |
- | ^ **Range** | 3 |||| | + | ^ Range | 2 |||| |
- | ^ **Hit** | 1d12 |||| | + | ^ Hit | 1d12 |||| |
- | ^ **Damage** | 1d2 |||| | + | ^ Damage | 1d2 |||| |
+ | ^ Special | You and the target must each discard a card. |||| | ||
\\ | \\ | ||
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^ Bullet Crossbow ^ Light Ranged Weapon ^ Sling ^ Two-handed ^ Wealth: 2 ^ | ^ Bullet Crossbow ^ Light Ranged Weapon ^ Sling ^ Two-handed ^ Wealth: 2 ^ | ||
| //Stones and clay pellets are common ammunition for this hunting weapon, though it can be adapted for war with a stronger spring and lead bullets.// ||||| | | //Stones and clay pellets are common ammunition for this hunting weapon, though it can be adapted for war with a stronger spring and lead bullets.// ||||| | ||
- | ^ (Action) Stone Bow ||||| | + | ^ (Action) Fire ||||| |
- | ^ **Range** | 3 |||| | + | ^ Range | 3 |||| |
- | ^ **Hit** | 1d10 |||| | + | ^ Hit | 1d10 |||| |
- | ^ **Damage** | 1d4 |||| | + | ^ Damage | 1d4 |||| |
- | ^ (Action) Near Shot ||||| | + | ^ (Action) Crouching Shot ||||| |
- | ^ **Range** | 1 |||| | + | | You must spend your Move when playing this Action (and do not actually Move). ||||| |
- | ^ **Hit** | 1d10 |||| | + | ^ Range | 2 |||| |
- | ^ **Damage** | 1d6 |||| | + | ^ Hit | 1d10 |||| |
+ | ^ Damage | 1d6 |||| | ||
\\ | \\ | ||
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| //This mechanist invention uses clockwork mechanisms to fire dart-like ammunition from a round barrel.// ||||| | | //This mechanist invention uses clockwork mechanisms to fire dart-like ammunition from a round barrel.// ||||| | ||
^ (Action) Quill Shot ||||| | ^ (Action) Quill Shot ||||| | ||
- | ^ **Range** | 1 |||| | + | ^ Range | 3 |||| |
- | ^ **Hit** | 1d10 |||| | + | ^ Hit | 1d6 |||| |
- | ^ **Damage** | 1d4 |||| | + | ^ Damage | 1d6 |||| |
^ (Action) Thorn Shot ||||| | ^ (Action) Thorn Shot ||||| | ||
- | ^ **Range** | 2 |||| | + | | You may only play this Action once per scenario. ||||| |
- | ^ **Hit** | 1d12 |||| | + | ^ Range | 1 |||| |
- | ^ **Damage** | 1d2 |||| | + | ^ Hit | 1d6 |||| |
+ | ^ Damage | 2d4 |||| | ||
\\ | \\ | ||
==== Pistol Crossbow ==== | ==== Pistol Crossbow ==== | ||
- | ^ Pistol Crossbow ^ Light Ranged Weapon ^ Crossbow ^ One-handed ^ Wealth: 2 ^ | + | ^ Pistol Crossbow ^ Light Ranged Weapon ^ Crossbow ^ One-handed ^ Wealth: 1 ^ |
| //The smallest crossbow, this weapon can be aimed and fired effectively with just one hand. The range is short, but it can be used in close quarters as well.// ||||| | | //The smallest crossbow, this weapon can be aimed and fired effectively with just one hand. The range is short, but it can be used in close quarters as well.// ||||| | ||
^ (Action) Long Shot ||||| | ^ (Action) Long Shot ||||| | ||
- | ^ **Range** | 2 |||| | + | ^ Range | 2 |||| |
- | ^ **Hit** | 1d4 |||| | + | ^ Hit | 1d6 |||| |
- | ^ **Damage** | 1d8 |||| | + | ^ Damage | 1d8 |||| |
^ (Action) Near Shot ||||| | ^ (Action) Near Shot ||||| | ||
- | ^ **Hit** | 1d6 |||| | + | | You must discard a card to play this Action. ||||| |
- | ^ **Damage** | 1d8 |||| | + | ^ Hit | 1d8 |||| |
+ | ^ Damage | 1d8 |||| | ||
\\ | \\ | ||
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^ Shepherd's Sling ^ Light Ranged Weapon ^ Sling ^ One-handed ^ Wealth: 1 ^ | ^ Shepherd's Sling ^ Light Ranged Weapon ^ Sling ^ One-handed ^ Wealth: 1 ^ | ||
| //This ancient ranged weapon still holds a maximum range advantage over most bows, though the accuracy of such hurled bullets is low.// ||||| | | //This ancient ranged weapon still holds a maximum range advantage over most bows, though the accuracy of such hurled bullets is low.// ||||| | ||
- | ^ (Action) Aimed Hurl ||||| | + | ^ (Action) Hurl ||||| |
- | ^ **Range** | 2 |||| | + | | You may immediately suffer -1 Power to double the Range value. ||||| |
- | ^ **Hit** | 1d6 |||| | + | ^ Range | 3 |||| |
- | ^ **Damage** | 1d6 |||| | + | ^ Hit | 1d6 |||| |
- | ^ (Action) Arching Hurl ||||| | + | ^ Damage | 1d6 |||| |
- | ^ **Range** | 6 |||| | + | ^ (Action) Assisted Throw ||||| |
- | ^ **Hit** | 1d4 |||| | + | | You must discard a card to play this Action. Do not unequip and drop this Weapon. ||||| |
- | ^ **Damage** | 1d4 |||| | + | ^ Thrown | 1 |||| |
+ | ^ Hit | 1d8 |||| | ||
+ | ^ Damage | 1d8 |||| | ||
\\ | \\ | ||
==== Staff Sling ==== | ==== Staff Sling ==== | ||
- | ^ Staff Sling ^ Light Ranged Weapon ^ Sling ^ Two-handed ^ Wealth: 1 ^ | + | ^ Staff Sling ^ Light Ranged Weapon ^ Sling ^ Two-handed ^ Wealth: 2 ^ |
| //The staff functions as a lever for the sling, granting increased accuracy at longer distances or with heavier ammunition.// ||||| | | //The staff functions as a lever for the sling, granting increased accuracy at longer distances or with heavier ammunition.// ||||| | ||
- | ^ (Action) Aimed Hurl ||||| | + | ^ (Action) Hurl ||||| |
- | ^ **Range** | 3 |||| | + | | You may immediately suffer -1 Power to double the Range value. ||||| |
- | ^ **Hit** | 1d8 |||| | + | ^ Range | 4 |||| |
- | ^ **Damage** | 1d6 |||| | + | ^ Hit | 1d8 |||| |
- | ^ (Action) Arching Hurl ||||| | + | ^ Damage | 1d6 |||| |
- | ^ **Range** | 7 |||| | + | ^ (Strategy) Melee Guard ||||| |
- | ^ **Hit** | 1d6 |||| | + | | Until the start of your next turn, increase your base Miss dice level by 2 against melee attacks. ||||| |
- | ^ **Damage** | 1d4 |||| | + | |
\\ | \\ | ||
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^ Arming Sword ^ Heavy Melee Weapon ^ Sword ^ One-handed ^ Wealth: 3 ^ | ^ Arming Sword ^ Heavy Melee Weapon ^ Sword ^ One-handed ^ Wealth: 3 ^ | ||
| //This straight-edged, double-bladed weapon is the most popular of the one-handed sword variants. It's most commonly used together with a shield.// ||||| | | //This straight-edged, double-bladed weapon is the most popular of the one-handed sword variants. It's most commonly used together with a shield.// ||||| | ||
- | ^ (Action) Slash ||||| | + | ^ (Action) Side Slash ||||| |
- | ^ **Hit** | 1d10 |||| | + | ^ Hit | 1d8 |||| |
- | ^ **Damage** | 1d8 |||| | + | ^ Damage | 1d8 |||| |
- | ^ (Action) Stab ||||| | + | ^ Special | Gain +1 Power. |||| |
- | ^ **Hit** | 1d8 |||| | + | ^ (Action) Down Slash ||||| |
- | ^ **Damage** | 1d8 (Piercing 1) |||| | + | | Suffer -1 Resilience. ||||| |
+ | ^ Hit | 1d10 |||| | ||
+ | ^ Damage | 1d10 |||| | ||
\\ | \\ | ||
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^ Bearded Axe ^ Heavy Melee Weapon ^ Axe ^ One-handed ^ Wealth: 3 ^ | ^ Bearded Axe ^ Heavy Melee Weapon ^ Axe ^ One-handed ^ Wealth: 3 ^ | ||
| //This battle axe features an elongated lower blade edge. It can be used to pull shields out of the way, or simply to cut into more flesh.// ||||| | | //This battle axe features an elongated lower blade edge. It can be used to pull shields out of the way, or simply to cut into more flesh.// ||||| | ||
- | ^ (Action) Downward Slice ||||| | + | ^ (Action) Hook and Slice ||||| |
+ | | Discard a card: The target's Miss dice level is reduced by 1. ||||| | ||
^ Hit | 1d8 |||| | ^ Hit | 1d8 |||| | ||
^ Damage | 1d8 (Piercing 2) |||| | ^ Damage | 1d8 (Piercing 2) |||| | ||
- | ^ (Action) Hooked Slice ||||| | + | ^ (Action) Hack and Slash ||||| |
- | ^ Hit | 1d10 |||| | + | | You must discard a card to play this Action. Perform the attack against the target twice. ||||| |
- | ^ Damage | 1d6 (Piercing 1) |||| | + | ^ Hit | 1d8 |||| |
+ | ^ Damage | 1d6 |||| | ||
\\ | \\ | ||
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^ Bec de Corbin ^ Heavy Melee Weapon ^ Polearm ^ Two-handed ^ Wealth: 4 ^ | ^ Bec de Corbin ^ Heavy Melee Weapon ^ Polearm ^ Two-handed ^ Wealth: 4 ^ | ||
| //Named for the beak of a bird, this polearm sports a wicked armor-tearing fluke balanced by a hammer head and topped with a short, thick spike.// ||||| | | //Named for the beak of a bird, this polearm sports a wicked armor-tearing fluke balanced by a hammer head and topped with a short, thick spike.// ||||| | ||
- | ^ (Action) Raven's Beak ||||| | ||
- | ^ **Reach** | 1 |||| | ||
- | ^ **Hit** | 1d6 |||| | ||
- | ^ **Damage** | 1d10 (Piercing 2) |||| | ||
^ (Action) Spike Thrust ||||| | ^ (Action) Spike Thrust ||||| | ||
- | ^ **Reach** | 1 |||| | + | ^ Reach | 1 |||| |
- | ^ **Hit** | 1d8 |||| | + | ^ Hit | 1d8 |||| |
- | ^ **Damage** | 1d8 |||| | + | ^ Damage | 1d8 |||| |
+ | ^ Special | Gain +1 Resilience. |||| | ||
+ | ^ (Action) Raven's Beak ||||| | ||
+ | | Discard a card: The Damage entry gains Piercing 3. ||||| | ||
+ | ^ Reach | 1 |||| | ||
+ | ^ Hit | 1d6 |||| | ||
+ | ^ Damage | 1d10 |||| | ||
\\ | \\ | ||
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^ Reach | 1 |||| | ^ Reach | 1 |||| | ||
^ Hit | 1d8 |||| | ^ Hit | 1d8 |||| | ||
- | ^ Damage | 1d6 |||| | + | ^ Damage | 1d8 |||| |
^ Special | Force the target to Move into your occupied section. The target unequips any equipped Mount and cannot equip a new Mount on its next turn. |||| | ^ Special | Force the target to Move into your occupied section. The target unequips any equipped Mount and cannot equip a new Mount on its next turn. |||| | ||
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| //This variant of the battle axe is a bit larger and longer, requiring two hands to wield. This grants greater destructive power without any cost to speed.// ||||| | | //This variant of the battle axe is a bit larger and longer, requiring two hands to wield. This grants greater destructive power without any cost to speed.// ||||| | ||
^ (Action) Downward Slice ||||| | ^ (Action) Downward Slice ||||| | ||
- | ^ **Hit** | 1d8 |||| | + | ^ Hit | 1d8 |||| |
- | ^ **Damage** | 1d10 (Piercing 2) |||| | + | ^ Damage | 1d10 (Piercing 2) |||| |
- | ^ (Action) Wide Slash ||||| | + | ^ (Action) Hack and Slash ||||| |
- | ^ **Hit** | 1d6 |||| | + | | You must discard a card to play this Action. Perform the attack against the target twice. ||||| |
- | ^ **Damage** | 1d12 |||| | + | ^ Hit | 1d8 |||| |
+ | ^ Damage | 1d8 |||| | ||
\\ | \\ | ||
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^ Broadsword ^ Heavy Melee Weapon ^ Sword ^ One-handed ^ Wealth: 3 ^ | ^ Broadsword ^ Heavy Melee Weapon ^ Sword ^ One-handed ^ Wealth: 3 ^ | ||
| //This class of basket-hilted swords is characterized by a double-edged blade. It's more of a military weapon than its slimmer duelist counterparts.// ||||| | | //This class of basket-hilted swords is characterized by a double-edged blade. It's more of a military weapon than its slimmer duelist counterparts.// ||||| | ||
+ | ^ (Action) Slash ||||| | ||
+ | ^ Hit | 1d10 |||| | ||
+ | ^ Damage | 1d8 |||| | ||
^ (Action) Thrust ||||| | ^ (Action) Thrust ||||| | ||
+ | | Discard a card: This Action gains **Defense:** 1d4, or +1d4 if another effect grants it a Defense entry. ||||| | ||
^ Hit | 1d8 |||| | ^ Hit | 1d8 |||| | ||
- | ^ Damage | 1d8 (Piercing 1) |||| | + | ^ Damage | 2d4 |||| |
- | ^ Defense | 1d4 |||| | + | |
- | ^ (Action) Slash ||||| | + | \\ |
+ | ==== Chain Whip ==== | ||
+ | |||
+ | ^ Chain Whip ^ Heavy Melee Weapon ^ Hammer ^ One-handed ^ Wealth: 3 ^ | ||
+ | | //This whip of war is constructed of metal links. The sharp bladed spike at the end can slash straight through flesh.// ||||| | ||
+ | ^ (Action) Lash ||||| | ||
+ | ^ Reach | 1 |||| | ||
+ | ^ Hit | 1d8 |||| | ||
+ | ^ Damage | 1d8 |||| | ||
+ | ^ (Action) Wild Swing ||||| | ||
+ | | If you miss, suffer 1 damage, or 3 damage if this Weapon is enchanted. ||||| | ||
+ | ^ Reach | 1 |||| | ||
^ Hit | 1d10 |||| | ^ Hit | 1d10 |||| | ||
- | ^ Damage | 1d6 |||| | + | ^ Damage | 1d8 |||| |
- | ^ Defense | 1d4 |||| | + | |
\\ | \\ | ||
==== Cinquedea ==== | ==== Cinquedea ==== | ||
- | ^ Cinquedea ^ Heavy Melee Weapon ^ Dagger ^ One-handed ^ Wealth: 2 ^ | + | ^ Cinquedea ^ Heavy Melee Weapon ^ Dagger ^ One-handed ^ Wealth: 3 ^ |
| //This heavy dagger features a wide blade that gives it strong cutting power, but the tip is rounded, making it useless for stabbing.// ||||| | | //This heavy dagger features a wide blade that gives it strong cutting power, but the tip is rounded, making it useless for stabbing.// ||||| | ||
- | ^ (Action) Slash ||||| | + | ^ (Action) Cut ||||| |
- | | You may reroll the Hit dice. If you do, decrease the Hit dice level by 1. Use the second result even if it is worse. ||||| | + | |
^ Hit | 1d10 |||| | ^ Hit | 1d10 |||| | ||
^ Damage | 1d6 |||| | ^ Damage | 1d6 |||| | ||
- | ^ (Action) Heavy Swing ||||| | + | ^ Special | Gain +1 Mind. |||| |
+ | ^ (Action) Cross Slash ||||| | ||
+ | | You must discard a card to play this Action. You may reroll the Hit or Damage dice once, keeping the second result. ||||| | ||
^ Hit | 1d8 |||| | ^ Hit | 1d8 |||| | ||
^ Damage | 1d8 |||| | ^ Damage | 1d8 |||| | ||
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| //This borderline-unwieldy large sword is itself a token of strength and power thanks to its long, broad blade and straightforward guards.// ||||| | | //This borderline-unwieldy large sword is itself a token of strength and power thanks to its long, broad blade and straightforward guards.// ||||| | ||
^ (Action) Slash ||||| | ^ (Action) Slash ||||| | ||
- | ^ **Hit** | 1d10 |||| | + | ^ Hit | 1d8 |||| |
- | ^ **Damage** | 1d10 |||| | + | ^ Damage | 1d10 |||| |
- | ^ (Action) Thrust ||||| | + | ^ Special | Gain +1 Power. |||| |
- | ^ **Hit** | 1d8 |||| | + | ^ (Action) Cross Slash ||||| |
- | ^ **Damage** | 1d10 (Piercing 1) |||| | + | | You must discard a card to play this Action. You may reroll the Hit or Damage dice once, keeping the second result. ||||| |
+ | ^ Hit | 1d8 |||| | ||
+ | ^ Damage | 1d10 |||| | ||
+ | |||
+ | \\ | ||
+ | ==== Double Meteor Hammer ==== | ||
+ | |||
+ | ^ Double Meteor Hammer ^ Heavy Melee Weapon ^ Hammer ^ Two-handed ^ Wealth: 4 ^ | ||
+ | | //This flashier ball and chain weapon can function like a whip or a bola. It is a fairly difficult weapon to master.// ||||| | ||
+ | ^ (Action) Slam ||||| | ||
+ | ^ Hit | 1d10 |||| | ||
+ | ^ Damage | 1d8 |||| | ||
+ | ^ Special | Gain +1 Skill. |||| | ||
+ | ^ (Action) Toss ||||| | ||
+ | | You must throw the Weapon. Discard a card: You do not unequip and drop the Weapon upon throwing it. ||||| | ||
+ | ^ Thrown | 1 |||| | ||
+ | ^ Hit | 1d10 |||| | ||
+ | ^ Damage | 1d10 |||| | ||
\\ | \\ | ||
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^ Falarica ^ Heavy Melee Weapon ^ Spear ^ One-handed ^ Wealth: 2 ^ | ^ Falarica ^ Heavy Melee Weapon ^ Spear ^ One-handed ^ Wealth: 2 ^ | ||
| //This heavy javelin has a long, narrow point excellent for piercing armor. Combustables attached to the metal shaft add a new dimension to its use.// ||||| | | //This heavy javelin has a long, narrow point excellent for piercing armor. Combustables attached to the metal shaft add a new dimension to its use.// ||||| | ||
+ | ^ (Action) Thrust ||||| | ||
+ | ^ Hit | 1d12 |||| | ||
+ | ^ Damage | 1d4 (Piercing 2) |||| | ||
^ (Action) Hurl ||||| | ^ (Action) Hurl ||||| | ||
- | ^ **Thrown** | 2 |||| | + | | You must throw the Falarica. Discard a card: The Damage entry gains +1d2 Fire. ||||| |
- | ^ **Hit** | 1d8 |||| | + | ^ Thrown | 2 |||| |
- | ^ **Damage** | 1d6 (Piercing 2) |||| | + | ^ Hit | 1d8 |||| |
- | ^ (Action) Incendiary ||||| | + | ^ Damage | 1d6 (Piercing 2) |||| |
- | ^ **Thrown** | 2 |||| | + | |
- | ^ **Hit** | 1d6 |||| | + | |
- | ^ **Damage** | 1d4 (Piercing 1) + 1d4 Fire |||| | + | |
\\ | \\ | ||
==== Francisca ==== | ==== Francisca ==== | ||
- | ^ Francisca ^ Heavy Melee Weapon ^ Axe ^ One-handed ^ Wealth: 1 ^ | + | ^ Francisca ^ Heavy Melee Weapon ^ Axe ^ One-handed ^ Wealth: 2 ^ |
| //This throwing axe features a short, heavy shaft and an arching blade. Soldiers often throw these during an infantry charge to disrupt enemy defenses.// ||||| | | //This throwing axe features a short, heavy shaft and an arching blade. Soldiers often throw these during an infantry charge to disrupt enemy defenses.// ||||| | ||
^ (Action) Quick Throw ||||| | ^ (Action) Quick Throw ||||| | ||
Line 450: | Line 520: | ||
^ Damage | 1d6 (Piercing 2) |||| | ^ Damage | 1d6 (Piercing 2) |||| | ||
^ (Action) Heavy Throw ||||| | ^ (Action) Heavy Throw ||||| | ||
- | ^ Thrown | 1 |||| | + | | You must discard a card to play this Action. ||||| |
+ | ^ Thrown | 2 |||| | ||
^ Hit | 1d8 |||| | ^ Hit | 1d8 |||| | ||
- | ^ Damage | 1d6 (Piercing 2) |||| | + | ^ Damage | 1d8 (Piercing 1) |||| |
- | ^ Special | If you threw this Weapon, increase the Damage dice level by 1. |||| | + | |
\\ | \\ | ||
Line 467: | Line 537: | ||
| This Action can only be played against mounted targets. ||||| | | This Action can only be played against mounted targets. ||||| | ||
^ Hit | 1d10 |||| | ^ Hit | 1d10 |||| | ||
- | ^ Damage | 1d8 |||| | + | ^ Damage | 1d10 |||| |
^ Special | The target unequips any equipped Mount and cannot equip a new Mount on its next turn. |||| | ^ Special | The target unequips any equipped Mount and cannot equip a new Mount on its next turn. |||| | ||
Line 482: | Line 552: | ||
| This Action cannot be played against targets in your occupied section. ||||| | | This Action cannot be played against targets in your occupied section. ||||| | ||
^ Reach | 1 |||| | ^ Reach | 1 |||| | ||
- | ^ Hit | 1d10 |||| | + | ^ Hit | 1d6 |||| |
- | ^ Damage | 1d8 |||| | + | ^ Damage | 1d10 |||| |
+ | ^ Special | Gain +1 Resilience. |||| | ||
^ (Action) Hook ||||| | ^ (Action) Hook ||||| | ||
| This Action can only be played against mounted targets. ||||| | | This Action can only be played against mounted targets. ||||| | ||
- | ^ Hit | 1d8 |||| | + | ^ Hit | 1d10 |||| |
^ Damage | 1d8 |||| | ^ Damage | 1d8 |||| | ||
^ Special | The target unequips any equipped Mount and cannot equip a new Mount on its next turn. |||| | ^ Special | The target unequips any equipped Mount and cannot equip a new Mount on its next turn. |||| | ||
Line 493: | Line 564: | ||
==== Knobbed Mace ==== | ==== Knobbed Mace ==== | ||
- | ^ Knobbed Mace ^ Heavy Melee Weapon ^ Club ^ One-handed ^ Wealth: 2 ^ | + | ^ Knobbed Mace ^ Heavy Melee Weapon ^ Club ^ One-handed ^ Wealth: 3 ^ |
| //This leather-wrapped wooden stick has a heavy metal head, knobbed to grant additional crushing power.// ||||| | | //This leather-wrapped wooden stick has a heavy metal head, knobbed to grant additional crushing power.// ||||| | ||
+ | ^ (Action) Swing ||||| | ||
+ | ^ Hit | 2d4 |||| | ||
+ | ^ Damage | 1d8 (Piercing 1) |||| | ||
^ (Action) Smash ||||| | ^ (Action) Smash ||||| | ||
- | | The target is treated as if their Resilience is 1 level lower for this attack (minimum -4). |||| | + | | Discard a card: The Damage entry gains Piercing 2. ||||| |
- | ^ Hit | 1d6 |||| | + | |
- | ^ Damage | 1d10 |||| | + | |
- | ^ (Action) Aimed Swing ||||| | + | |
^ Hit | 1d8 |||| | ^ Hit | 1d8 |||| | ||
- | ^ Damage | 1d8 |||| | + | ^ Damage | 2d4 |||| |
\\ | \\ | ||
==== Lance ==== | ==== Lance ==== | ||
- | This Weapon may be used while mounted. When not mounted, decrease all dice levels by 1. | + | This Weapon is two-handed when not mounted. |
- | ^ Lance ^ Heavy Melee Weapon ^ Spear ^ Two-handed ^ Wealth: 5 ^ | + | ^ Lance ^ Heavy Melee Weapon ^ Spear ^ One-handed ^ Wealth: 4 ^ |
- | | //This weapon is popular both on the battlefield and in the sport arena. Knights must carry an additional sidearm to use while dismounted.// ||||| | + | | //This weapon is popular both on the battlefield and in the sport arena. Knights often carry an additional sidearm to use while dismounted.// ||||| |
^ (Action) Thrust ||||| | ^ (Action) Thrust ||||| | ||
+ | ^ Hit | 1d10 |||| | ||
+ | ^ Damage | 1d8 |||| | ||
+ | ^ (Action) Skewer ||||| | ||
+ | | This Action may only be played while mounted. ||||| | ||
^ Hit | 1d12 |||| | ^ Hit | 1d12 |||| | ||
- | ^ Damage | 1d10 |||| | ||
- | ^ (Action) Skewer ||||| | ||
- | ^ Hit | 1d10 |||| | ||
^ Damage | 1d10 (Piercing 1) |||| | ^ Damage | 1d10 (Piercing 1) |||| | ||
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==== Long Staff ==== | ==== Long Staff ==== | ||
- | ^ Long Staff ^ Heavy Melee Weapon ^ Staff ^ Two-handed ^ Wealth: 2 ^ | + | ^ Long Staff ^ Heavy Melee Weapon ^ Staff ^ Two-handed ^ Wealth: 3 ^ |
| //This massive, heavy staff packs substantial punch in its metal-tipped end. The length makes it suitable for defensive fencing.// ||||| | | //This massive, heavy staff packs substantial punch in its metal-tipped end. The length makes it suitable for defensive fencing.// ||||| | ||
^ (Action) Thrust ||||| | ^ (Action) Thrust ||||| | ||
Line 536: | Line 608: | ||
| //This is a heavy, elongated, two-handed version of the war hammer. It's shorter than a pole weapon to allow for heavy impact in close quarters.// ||||| | | //This is a heavy, elongated, two-handed version of the war hammer. It's shorter than a pole weapon to allow for heavy impact in close quarters.// ||||| | ||
^ (Action) Spike ||||| | ^ (Action) Spike ||||| | ||
- | ^ **Hit** | 1d6 |||| | + | ^ Hit | 1d6 |||| |
- | ^ **Damage** | 1d12 (Piercing 2) |||| | + | ^ Damage | 1d12 (Piercing 2) |||| |
^ (Action) Crush ||||| | ^ (Action) Crush ||||| | ||
- | ^ **Hit** | 1d6 |||| | + | | You must discard a card to play this Action. Reduce the target's Defense dice number by 2. This can reduce the Defense dice number to 0. ||||| |
- | ^ **Damage** | 1d10 (Piercing 3) |||| | + | ^ Hit | 1d8 |||| |
+ | ^ Damage | 1d10 |||| | ||
+ | |||
+ | \\ | ||
+ | ==== Meteor Hammer ==== | ||
+ | |||
+ | ^ Meteor Hammer ^ Heavy Melee Weapon ^ Hammer ^ One-handed ^ Wealth: 3 ^ | ||
+ | | //This single-headed chain flail can be arced in repeating circular strikes or lashed and swung with riskier maneuvers.// ||||| | ||
+ | ^ (Action) Slam ||||| | ||
+ | ^ Hit | 1d8 |||| | ||
+ | ^ Damage | 1d8 |||| | ||
+ | ^ Special | Gain +1 Skill. |||| | ||
+ | ^ (Action) Whip ||||| | ||
+ | | If you miss, suffer 1 damage, or 3 damage if this Weapon is enchanted. ||||| | ||
+ | ^ Hit | 1d10 |||| | ||
+ | ^ Damage | 1d10 |||| | ||
\\ | \\ | ||
==== Oslop ==== | ==== Oslop ==== | ||
- | ^ Oslop ^ Heavy Melee Weapon ^ Club ^ Two-handed ^ Wealth: 3 ^ | + | ^ Oslop ^ Heavy Melee Weapon ^ Club ^ Two-handed ^ Wealth: 4 ^ |
| //This heavy two-handed club is often reinforced with iron or other metals. It makes for a relatively cheap infantry weapon or tool for monster hunting.// ||||| | | //This heavy two-handed club is often reinforced with iron or other metals. It makes for a relatively cheap infantry weapon or tool for monster hunting.// ||||| | ||
+ | ^ (Action) Swing ||||| | ||
+ | ^ Hit | 2d4 |||| | ||
+ | ^ Damage | 1d10 (Piercing 1) |||| | ||
+ | ^ (Action) Smash ||||| | ||
+ | | Discard a card: The Damage entry gains Piercing 2. ||||| | ||
+ | ^ Hit | 1d10 |||| | ||
+ | ^ Damage | 2d4 |||| | ||
+ | |||
+ | \\ | ||
+ | ==== Pernach ==== | ||
+ | |||
+ | ^ Pernach ^ Heavy Melee Weapon ^ Club ^ One-handed ^ Wealth: 3 ^ | ||
+ | | //Designed for maximum effectiveness against armor, this flanged mace can do some damage even to sturdy plate and powerful scales.// ||||| | ||
+ | ^ (Action) Swing ||||| | ||
+ | ^ Hit | 1d10 |||| | ||
+ | ^ Damage | 1d6 (Piercing 2) |||| | ||
^ (Action) Smash ||||| | ^ (Action) Smash ||||| | ||
- | | The target is treated as if their Resilience is 1 level lower for this attack (minimum -4). ||||| | ||
^ Hit | 1d6 |||| | ^ Hit | 1d6 |||| | ||
- | ^ Damage | 1d12 |||| | + | ^ Damage | 1d8 (Piercing 3) |||| |
- | ^ (Action) Aimed Swing ||||| | + | ^ Special | Discard a card: The target must repeat its Defense roll, keeping the lower result. |||| |
- | ^ Hit | 1d8 |||| | + | |
- | ^ Damage | 1d10 |||| | + | |
\\ | \\ | ||
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| //The pollaxe is similar to the halberd, but the axe head is smaller, giving it greater ability to puncture armor and scales with a powerful swing.// ||||| | | //The pollaxe is similar to the halberd, but the axe head is smaller, giving it greater ability to puncture armor and scales with a powerful swing.// ||||| | ||
^ (Action) Axe Head ||||| | ^ (Action) Axe Head ||||| | ||
- | ^ **Reach** | 1 |||| | + | ^ Reach | 1 |||| |
- | ^ **Hit** | 1d8 |||| | + | ^ Hit | 1d8 |||| |
- | ^ **Damage** | 1d8 (Piercing 2) |||| | + | ^ Damage | 1d8 (Piercing 2) |||| |
- | ^ (Action) Spike Thrust ||||| | + | ^ (Action) Spike Charge ||||| |
- | ^ **Reach** | 1 |||| | + | | You must discard a card to play this Action. You may Move 1 before performing the attack. ||||| |
- | ^ **Hit** | 1d10 |||| | + | ^ Hit | 1d10 |||| |
- | ^ **Damage** | 1d6 |||| | + | ^ Damage | 1d8 (Piercing 1) |||| |
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^ Tuck (Estoc) ^ Heavy Melee Weapon ^ Sword ^ Two-handed ^ Wealth: 4 ^ | ^ Tuck (Estoc) ^ Heavy Melee Weapon ^ Sword ^ Two-handed ^ Wealth: 4 ^ | ||
| //This large thrusting sword lacks any edges on the blade, relying instead on its sharp point to pierce armor. It's commonly known by two different names.// ||||| | | //This large thrusting sword lacks any edges on the blade, relying instead on its sharp point to pierce armor. It's commonly known by two different names.// ||||| | ||
- | ^ (Action) Heavy Thrust ||||| | + | ^ (Action) Thrust ||||| |
- | ^ **Hit** | 1d10 |||| | + | ^ Hit | 1d10 |||| |
- | ^ **Damage** | 1d8 (Piercing 2) |||| | + | ^ Damage | 1d8 (Piercing 2) |||| |
- | ^ (Action) Quick Thrust ||||| | + | ^ (Action) Fencer Style ||||| |
- | ^ **Hit** | 1d12 |||| | + | | You must discard a card to play this Action. ||||| |
- | ^ **Damage** | 1d6 (Piercing 1) |||| | + | ^ Hit | 1d12 |||| |
+ | ^ Damage | 1d6 (Piercing 2) |||| | ||
+ | ^ Special | Gain +1 Mind. |||| | ||
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| //The small, powerful head of this weapon delivers crushing blows even to curved plate armor. The spike end is more useful against thinner defenses.// ||||| | | //The small, powerful head of this weapon delivers crushing blows even to curved plate armor. The spike end is more useful against thinner defenses.// ||||| | ||
^ (Action) Spike ||||| | ^ (Action) Spike ||||| | ||
- | ^ **Hit** | 1d6 |||| | + | ^ Hit | 1d6 |||| |
- | ^ **Damage** | 1d10 (Piercing 2) |||| | + | ^ Damage | 1d10 (Piercing 2) |||| |
^ (Action) Crush ||||| | ^ (Action) Crush ||||| | ||
- | ^ **Hit** | 1d4 |||| | + | | You must discard a card to play this Action. Reduce the target's Defense dice number by 2. This can reduce the Defense dice number to 0. ||||| |
- | ^ **Damage** | 1d10 (Piercing 3) |||| | + | ^ Hit | 1d6 |||| |
+ | ^ Damage | 1d10 |||| | ||
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^ Winged Spear ^ Heavy Melee Weapon ^ Spear ^ One-handed ^ Wealth: 3 ^ | ^ Winged Spear ^ Heavy Melee Weapon ^ Spear ^ One-handed ^ Wealth: 3 ^ | ||
| //This heavy war spear features a lugged head, reinforcing the tip and making it easier to pull the weapon back out from enemy flesh.// ||||| | | //This heavy war spear features a lugged head, reinforcing the tip and making it easier to pull the weapon back out from enemy flesh.// ||||| | ||
- | ^ (Action) Skewer ||||| | ||
- | ^ **Hit** | 1d8 |||| | ||
- | ^ **Damage** | 1d10 |||| | ||
- | ^ **Special** | If your other hand is empty, this Action gains Piercing 2. |||| | ||
^ (Action) Spear Fencing ||||| | ^ (Action) Spear Fencing ||||| | ||
- | ^ **Hit** | 1d10 |||| | + | ^ Hit | 1d10 |||| |
- | ^ **Damage** | 1d6 |||| | + | ^ Damage | 1d6 |||| |
+ | ^ Special | Gain +1 Resilience. |||| | ||
+ | ^ (Action) Skewer ||||| | ||
+ | | Your other hand must be empty to play this Action. ||||| | ||
+ | ^ Hit | 1d8 |||| | ||
+ | ^ Damage | 1d10 Piercing 2) |||| | ||
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| //This version of the crank-loaded crossbow is faster to arm than common military models but sacrifices some reliability. It still packs quite a heavy punch.// ||||| | | //This version of the crank-loaded crossbow is faster to arm than common military models but sacrifices some reliability. It still packs quite a heavy punch.// ||||| | ||
^ (Action) Fire ||||| | ^ (Action) Fire ||||| | ||
- | ^ **Range** | 4 |||| | + | | This Action is not normally available. ||||| |
- | ^ **Hit** | 1d6 |||| | + | ^ Range | 4 |||| |
- | ^ **Damage** | 1d8 (Piercing 2) |||| | + | ^ Hit | 1d10 |||| |
- | ^ (Strategy) Crank Load ||||| | + | ^ Damage | 1d8 (Piercing 3) |||| |
- | | Until the end of your turn, increase the Hit dice of the Arbalest's //Fire// Action by 1 level. ||||| | + | ^ (Action) Crank Load ||||| |
+ | | The //Fire// Action is available until you next play it. ||||| | ||
+ | ^ (Strategy) Quick Load ||||| | ||
+ | | The //Fire// Action is available until you next play it. ||||| | ||
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^ Lever Crossbow ^ Heavy Ranged Weapon ^ Crossbow ^ Two-handed ^ Wealth: 4 ^ | ^ Lever Crossbow ^ Heavy Ranged Weapon ^ Crossbow ^ Two-handed ^ Wealth: 4 ^ | ||
| //This typical crossbow uses a lever mechanism for loading. This allows for faster use and a lower strength requirement compared to older models.// ||||| | | //This typical crossbow uses a lever mechanism for loading. This allows for faster use and a lower strength requirement compared to older models.// ||||| | ||
- | ^ (Action) Standard Bolt ||||| | + | ^ (Action) Fire ||||| |
- | ^ **Range** | 3 |||| | + | ^ Range | 3 |||| |
- | ^ **Hit** | 1d8 |||| | + | ^ Hit | 1d8 |||| |
- | ^ **Damage** | 1d6 (Piercing 2) |||| | + | ^ Damage | 1d6 (Piercing 2) |||| |
- | ^ (Action) Puncture Bolt ||||| | + | ^ (Action) Crouching Shot ||||| |
- | ^ **Range** | 2 |||| | + | | You must spend your Move when playing this Action (and do not actually Move). ||||| |
- | ^ **Hit** | 1d6 |||| | + | ^ Range | 2 |||| |
- | ^ **Damage** | 1d6 (Piercing 3) |||| | + | ^ Hit | 1d10 |||| |
+ | ^ Damage | 1d6 (Piercing 2) |||| | ||
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^ Longbow ^ Heavy Ranged Weapon ^ Bow ^ Two-handed ^ Wealth: 4 ^ | ^ Longbow ^ Heavy Ranged Weapon ^ Bow ^ Two-handed ^ Wealth: 4 ^ | ||
| //This heavy bow, usually made of yew, is capable of firing great distances if one has the requisite strength to properly draw it.// ||||| | | //This heavy bow, usually made of yew, is capable of firing great distances if one has the requisite strength to properly draw it.// ||||| | ||
- | ^ (Action) Bodkin Arrow ||||| | + | ^ (Action) Straight Shot ||||| |
- | ^ **Range** | 3 |||| | + | ^ Range | 3 |||| |
- | ^ **Hit** | 1d8 |||| | + | ^ Hit | 1d6 |||| |
- | ^ **Damage** | 1d8 |||| | + | ^ Damage | 1d10 |||| |
- | ^ (Action) Flight Arrow ||||| | + | ^ (Action) Arching Shot ||||| |
- | ^ **Range** | 6 |||| | + | | You must discard a card to play this Action. Ignore Blocks. ||||| |
- | ^ **Hit** | 1d6 |||| | + | ^ Range | 6 |||| |
- | ^ **Damage** | 1d6 |||| | + | ^ Hit | 1d8 |||| |
+ | ^ Damage | 1d8 |||| | ||
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| //This heavy clockwork weapon was originally created to be mounted on constructs of war. This carryable alternate fires similar dart-like ammo.// ||||| | | //This heavy clockwork weapon was originally created to be mounted on constructs of war. This carryable alternate fires similar dart-like ammo.// ||||| | ||
^ (Action) Quill Shot ||||| | ^ (Action) Quill Shot ||||| | ||
- | ^ **Range** | 2 |||| | + | ^ Range | 3 |||| |
- | ^ **Hit** | 1d10 |||| | + | ^ Hit | 1d10 |||| |
- | ^ **Damage** | 1d6 |||| | + | ^ Damage | 1d6 |||| |
^ (Action) Thorn Shot ||||| | ^ (Action) Thorn Shot ||||| | ||
- | ^ **Range** | 3 |||| | + | | You may only play this Action once per scenario. ||||| |
- | ^ **Hit** | 1d12 |||| | + | ^ Range | 1 |||| |
- | ^ **Damage** | 1d4 |||| | + | ^ Hit | 1d10 |||| |
+ | ^ Damage | 2d4 |||| | ||
\\ | \\ | ||
==== Recurve Bow ==== | ==== Recurve Bow ==== | ||
- | ^ Recurve Bow ^ Heavy Ranged Weapon ^ Bow ^ Two-handed ^ Wealth: 3 ^ | + | ^ Recurve Bow ^ Heavy Ranged Weapon ^ Bow ^ Two-handed ^ Wealth: 4 ^ |
| //The classic archery weapon, this bow achieves greater force with a smaller size thanks to the curved limbs that grant its name.// ||||| | | //The classic archery weapon, this bow achieves greater force with a smaller size thanks to the curved limbs that grant its name.// ||||| | ||
^ (Action) Bodkin Arrow ||||| | ^ (Action) Bodkin Arrow ||||| | ||
- | ^ **Range** | 2 |||| | + | ^ Range | 2 |||| |
- | ^ **Hit** | 1d8 |||| | + | ^ Hit | 1d8 |||| |
- | ^ **Damage** | 1d8 |||| | + | ^ Damage | 1d8 |||| |
^ (Action) Flight Arrow ||||| | ^ (Action) Flight Arrow ||||| | ||
- | ^ **Range** | 4 |||| | + | | You must spend your Move when playing this Action (and do not actually Move). ||||| |
- | ^ **Hit** | 1d8 |||| | + | ^ Range | 4 |||| |
- | ^ **Damage** | 1d6 |||| | + | ^ Hit | 1d8 |||| |
+ | ^ Damage | 1d8 |||| | ||
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| //The limbs of this bow curve outward all the way around, closing into a C-shape when unstrung. The result is a small size suitable for horseback archery.// ||||| | | //The limbs of this bow curve outward all the way around, closing into a C-shape when unstrung. The result is a small size suitable for horseback archery.// ||||| | ||
^ (Action) Aimed Shot ||||| | ^ (Action) Aimed Shot ||||| | ||
- | ^ **Range** | 3 |||| | + | | This Action cannot be played while mounted. ||||| |
- | ^ **Hit** | 1d8 |||| | + | ^ Range | 3 |||| |
- | ^ **Damage** | 1d8 |||| | + | ^ Hit | 1d8 |||| |
+ | ^ Damage | 1d8 |||| | ||
+ | ^ (Action) Strafing Shot ||||| | ||
+ | | This Action can only be played while mounted. ||||| | ||
+ | ^ Range | 2 |||| | ||
+ | ^ Hit | 1d6 |||| | ||
+ | ^ Damage | 1d8 |||| | ||
\\ | \\ | ||
==== Repeating Crossbow ==== | ==== Repeating Crossbow ==== | ||
- | ^ Repeating Crossbow ^ Heavy Ranged Weapon ^ Crossbow ^ Two-handed ^ Wealth: 5 ^ | + | ^ Repeating Crossbow ^ Heavy Ranged Weapon ^ Crossbow ^ Two-handed ^ Wealth: 4 ^ |
| //This advanced crossbow features an auto-loading mechanism and bolt magazine, suitable for rapid firing of the weapon's smaller-size quarrels.// ||||| | | //This advanced crossbow features an auto-loading mechanism and bolt magazine, suitable for rapid firing of the weapon's smaller-size quarrels.// ||||| | ||
- | ^ (Action) Multi-shot ||||| | ||
- | | You can make this attack twice. If you attack different targets, they must be within the same section. ||||| | ||
- | ^ **Range** | 3 |||| | ||
- | ^ **Hit** | 1d4 |||| | ||
- | ^ **Damage** | 1d6 (Piercing 1) |||| | ||
^ (Action) Aimed Shot ||||| | ^ (Action) Aimed Shot ||||| | ||
- | ^ **Range** | 4 |||| | + | ^ Range | 3 |||| |
- | ^ **Hit** | 1d8 |||| | + | ^ Hit | 1d8 |||| |
- | ^ **Damage** | 1d6 (Piercing 1) |||| | + | ^ Damage | 1d6 (Piercing 1) |||| |
+ | ^ (Action) Multi-shot ||||| | ||
+ | | You must discard a card to play this Action. You may perform this attack twice. ||||| | ||
+ | ^ Range | 3 |||| | ||
+ | ^ Hit | 1d6 |||| | ||
+ | ^ Damage | 1d6 (Piercing 1) |||| | ||
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^ War Sling ^ Heavy Ranged Weapon ^ Sling ^ One-handed ^ Wealth: 2 ^ | ^ War Sling ^ Heavy Ranged Weapon ^ Sling ^ One-handed ^ Wealth: 2 ^ | ||
| //This massive sling is longer than a person's height and holds heavy ammunition. It requires great strength and skill to wield.// ||||| | | //This massive sling is longer than a person's height and holds heavy ammunition. It requires great strength and skill to wield.// ||||| | ||
- | ^ (Action) Aimed Hurl ||||| | + | ^ (Action) Hurl ||||| |
+ | | You may immediately suffer -1 Power to double the Range value. ||||| | ||
^ Range | 3 |||| | ^ Range | 3 |||| | ||
^ Hit | 1d6 |||| | ^ Hit | 1d6 |||| | ||
^ Damage | 1d8 |||| | ^ Damage | 1d8 |||| | ||
- | ^ (Action) Arching Hurl ||||| | + | ^ (Action) Assisted Throw ||||| |
- | ^ Range | 6 |||| | + | | You must discard a card to play this Action. Do not unequip and drop this Weapon. ||||| |
- | ^ Hit | 1d4 |||| | + | ^ Thrown | 1 |||| |
- | ^ Damage | 1d6 |||| | + | ^ Hit | 1d10 |||| |
+ | ^ Damage | 1d8 |||| | ||