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====== Analects Book 1 Chapter 1: Weapons ====== [[analects|Back to Analects Table of Contents]] The following tables provide a collection of [[weapon|Weapons]] you may purchase or equip. For more information on their use in the game, see [[Player's Guide Chapter 7|Player's Guide Chapter 7: Gear and Wealth]]. ===== Light Melee Weapons Table ====== ^ Weapon ^ Type ^ Hands ^ Wealth ^ ^ [[analects_book_1_chapter_1#baselard|Baselard]] | Dagger | 1 | 1 | ^ [[analects_book_1_chapter_1#cudgel|Cudgel]] | Club | 1 | 1 | ^ [[analects_book_1_chapter_1#hasta|Hasta]] | Spear | 1 | 1 | ^ [[analects_book_1_chapter_1#javelin|Javelin]] | Spear | 1 | 1 | ^ [[analects_book_1_chapter_1#parrying_dagger|Parrying Dagger]] | Dagger | 1 | 2 | ^ [[analects_book_1_chapter_1#falchion|Falchion]] | Sword | 1 | 2 | ^ [[analects_book_1_chapter_1#rapier|Rapier]] | Sword | 1 | 2 | ^ [[analects_book_1_chapter_1#rondel_dagger|Rondel Dagger]] | Dagger | 1 | 1 | ^ [[analects_book_1_chapter_1#short_flail|Short Flail]] | Hammer | 1 | 2 | ^ [[analects_book_1_chapter_1#throwing_knife|Throwing Knife]] | Dagger | 1 | 1 | ^ [[analects_book_1_chapter_1#tabar|Tabar]] | Axe | 1 | 1 | ^ [[analects_book_1_chapter_1#quarterstaff|Quarterstaff]] | Staff | 2 | 1 | ^ [[analects_book_1_chapter_1#war_scythe|War Scythe]] | Polearm | 2 | 3 | ===== Light Ranged Weapons Table ===== ^ Weapon ^ Type ^ Hands ^ Wealth ^ ^ [[analects_book_1_chapter_1#hand_coil|Hand Coil]] | Blowgun | 1 | 1 | ^ [[analects_book_1_chapter_1#pistol_crossbow|Pistol Crossbow]] | Crossbow | 1 | 2 | ^ [[analects_book_1_chapter_1#shepherd_s_sling|Shepherd's Sling]] | Sling | 1 | 1 | ^ [[analects_book_1_chapter_1#blowpipe|Blowpipe]] | Blowgun | 2 | 1 | ^ [[analects_book_1_chapter_1#bullet_crossbow|Bullet Crossbow]] | Sling | 2 | 2 | ^ [[analects_book_1_chapter_1#staff_sling|Staff Sling]] | Sling | 2 | 1 | ===== Heavy Melee Weapons Table ===== ^ Weapon ^ Type ^ Hands ^ Wealth ^ ^ [[analects_book_1_chapter_1#arming_sword|Arming Sword]] | Sword | 1 | 3 | ^ [[analects_book_1_chapter_1#bearded_axe|Bearded Axe]] | Axe | 1 | 3 | ^ [[analects_book_1_chapter_1#broadsword|Broadsword]] | Sword | 1 | 3 | ^ [[analects_book_1_chapter_1#cinquedea|Cinquedea]] | Dagger | 1 | 2 | ^ [[analects_book_1_chapter_1#falarica|Falarica]] | Spear | 1 | 2 | ^ [[analects_book_1_chapter_1#francisca|Francisca]] | Axe | 1 | 1 | ^ [[analects_book_1_chapter_1#knobbed_mace|Knobbed Mace]] | Club | 1 | 2 | ^ [[analects_book_1_chapter_1#pernach|Pernach]] | Club | 1 | 2 | ^ [[analects_book_1_chapter_1#war_hammer|War Hammer]] | Hammer | 1 | 3 | ^ [[analects_book_1_chapter_1#winged_spear|Winged Spear]] | Spear | 1 | 3 | ^ [[analects_book_1_chapter_1#bec_de_corbin|Bec de Corbin]] | Polearm | 2 | 4 | ^ [[analects_book_1_chapter_1#bill|Bill]] | Polearm | 2 | 4 | ^ [[analects_book_1_chapter_1#broad_axe|Broad Axe]] | Axe | 2 | 4 | ^ [[analects_book_1_chapter_1#claymore|Claymore]] | Sword | 2 | 4 | ^ [[analects_book_1_chapter_1#glaive|Glaive]] | Polearm | 2 | 4 | ^ [[analects_book_1_chapter_1#halberd|Halberd]] | Polearm | 2 | 4 | ^ [[analects_book_1_chapter_1#lance|Lance]] | Spear | 2 | 5 | ^ [[analects_book_1_chapter_1#long_staff|Long Staff]] | Staff | 2 | 2 | ^ [[analects_book_1_chapter_1#maul|Maul]] | Hammer | 2 | 4 | ^ [[analects_book_1_chapter_1#oslop|Oslop]] | Club | 2 | 3 | ^ [[analects_book_1_chapter_1#pollaxe|Pollaxe]] | Polearm | 2 | 4 | ^ [[analects_book_1_chapter_1#tuck_estoc|Tuck (Estoc)]] | Sword | 2 | 4 | ===== Heavy Ranged Weapons Table ===== ^ Weapon ^ Type ^ Hands ^ Wealth ^ ^ [[analects_book_1_chapter_1#war_sling|War Sling]] | Sling | 1 | 2 | ^ [[analects_book_1_chapter_1#arbalest|Arbalest]] | Crossbow | 2 | 4 | ^ [[analects_book_1_chapter_1#lever_crossbow|Lever Crossbow]] | Crossbow | 2 | 4 | ^ [[analects_book_1_chapter_1#longbow|Longbow]] | Bow | 2 | 4 | ^ [[analects_book_1_chapter_1#long_coil|Long Coil]] | Blowgun | 2 | 4 | ^ [[analects_book_1_chapter_1#recurve_bow|Recurve Bow]] | Bow | 2 | 3 | ^ [[analects_book_1_chapter_1#reflex_bow|Reflex Bow]] | Bow | 2 | 4 | ^ [[analects_book_1_chapter_1#repeating_crossbow|Repeating Crossbow]] | Crossbow | 2 | 5 | \\ ===== Light Melee Weapon Entries ===== ==== Baselard ==== ^ Baselard ^ Light Melee Weapon ^ Dagger ^ One-handed ^ Wealth: 1 ^ | //This long dagger is distinguished by its I-shaped handle. It's a favored weapon of the criminal class but also sees use as a military sidearm.// ||||| ^ (Action) Cut ||||| ^ Hit | 1d8 |||| ^ Damage | 1d6 |||| ^ Special | Gain +1 Mind. |||| ^ (Action) Cross Slash ||||| | You must discard a card to play this Action. You may reroll the Hit or Damage dice once, keeping the second result. ||||| ^ Hit | 1d8 |||| ^ Damage | 1d6 |||| \\ ==== Cudgel ==== ^ Cudgel ^ Light Melee Weapon ^ Club ^ One-handed ^ Wealth: 1 ^ | //This humble club is perhaps the oldest and simplest of weapons. This version commonly doubles as a walking stick or training implement.// ||||| ^ (Action) Swing ||||| ^ Hit | 2d4 |||| ^ Damage | 1d6 (Piercing 1) |||| ^ (Action) Smash ||||| | Discard a card: The Damage entry gains Piercing 2. ||||| ^ Hit | 1d6 |||| ^ Damage | 2d4 |||| \\ ==== Falchion ==== ^ Falchion ^ Light Melee Weapon ^ Sword ^ One-handed ^ Wealth: 2 ^ | //This single-edged blade is extremely thin, making it very light and easy to wield compared to thicker double-edged alternatives.// ||||| ^ (Action) Side Slash ||||| ^ Hit | 1d8 |||| ^ Damage | 1d8 |||| ^ (Action) Down Slash ||||| | Suffer -1 Resilience. ||||| ^ Hit | 1d8 |||| ^ Damage | 1d10 |||| \\ ==== Hasta ==== ^ Hasta ^ Light Melee Weapon ^ Spear ^ One-handed ^ Wealth: 1 ^ | //This simple, classic weapon continues to see military use thanks to its reliability and low cost. Modern spears sport elaborate metal heads.// ||||| ^ (Action) Spear Fencing ||||| ^ Hit | 1d6 |||| ^ Damage | 1d8 |||| | Gain +1 Resilience. ||||| ^ (Action) Step Thrust ||||| ^ Hit | 1d8 |||| ^ Damage | 1d8 (Piercing 1) |||| ^ Special | You and the target must each discard a card. |||| \\ ==== Javelin ==== ^ Javelin ^ Light Melee Weapon ^ Spear ^ One-handed ^ Wealth: 1 ^ | //Unlike older models designed purely for throwing, this modern javelin is also balanced for thrusting in melee combat, increasing its versatility.// ||||| ^ (Action) Thrust ||||| ^ Hit | 1d8 |||| ^ Damage | 1d6 |||| ^ (Action) Hurl ||||| | You must throw the Javelin. ||||| ^ Thrown | 2 |||| ^ Hit | 1d8 |||| ^ Damage | 1d8 |||| \\ ==== Parrying Dagger ==== ^ Parrying Dagger ^ Light Melee Weapon ^ Dagger ^ One-handed ^ Wealth: 2 ^ | //Designed for off-hand fencing use, this dagger features guards useful for blocking enemy attacks. Of course it still functions as a stabbing weapon, too.// ||||| ^ (Action) Stab ||||| ^ Hit | 1d8 |||| ^ Damage | 1d6 (Piercing 1) |||| ^ (Strategy) Melee Guard ||||| | Until the start of your next turn, increase your base Miss dice level by 1 against melee attacks, or by 3 against melee attacks from Gear. ||||| \\ ==== Quarterstaff ==== ^ Quarterstaff ^ Light Melee Weapon ^ Staff ^ Two-handed ^ Wealth: 1 ^ | //The common war staff features metal tips or spikes on the ends. Useful for both offense and defense, the quarterstaff is a very versatile weapon.// ||||| ^ (Action) Strike ||||| ^ Hit | 1d10 |||| ^ Damage | 1d6 |||| ^ (Strategy) Melee Guard ||||| | Until the start of your next turn, increase your base Miss dice level by 2 against melee attacks. ||||| \\ ==== Rapier ==== ^ Rapier ^ Light Melee Weapon ^ Sword ^ One-handed ^ Wealth: 2 ^ | //This slender, edged, thrusting sword is favored by duelists. Its metal guards and quick strikes make it handy for defense.// ||||| ^ (Action) Slash ||||| ^ Hit | 1d10 |||| ^ Damage | 1d6 |||| ^ (Action) Thrust ||||| | Discard a card: This Action gains **Defense:** 1d4, or +1d4 if another effect grants it a Defense entry. ||||| ^ Hit | 1d6 |||| ^ Damage | 2d4 |||| \\ ==== Rondel Dagger ==== ^ Rondel Dagger ^ Light Melee Weapon ^ Dagger ^ One-handed ^ Wealth: 1 ^ | //This common soldier's sidearm lacks an edge, used solely for stabbing through weak points in a foe's armor.// ||||| ^ (Action) Thrust ||||| ^ Hit | 1d8 |||| ^ Damage | 1d6 (Piercing 2) |||| ^ (Action) Reverse Grip ||||| | Suffer -1 Resilience. ||||| ^ Hit | 1d8 |||| ^ Damage | 1d8 (Piercing 3) |||| \\ ==== Short Flail ==== ^ Short Flail ^ Light Melee Weapon ^ Hammer ^ One-handed ^ Wealth: 2 ^ | //This rare weapon is handy for bypassing defenses thanks to the addition of a metal or leather chain. However, a bad swing can injure the wielder.// ||||| ^ (Action) Swing ||||| ^ Hit | 1d10 |||| ^ Damage | 1d6 |||| ^ (Action) Wild Swing ||||| | If you miss, suffer 1 damage, or 3 damage if this weapon is enchanted. ||||| ^ Hit | 1d12 |||| ^ Damage | 1d6 |||| \\ ==== Tabar ==== ^ Tabar ^ Light Melee Weapon ^ Axe ^ One-handed ^ Wealth: 1 ^ | //This short axe features a distinctive crescent-shaped blade and a very thin and light metal handle, making it easy to wield.// ||||| ^ (Action) Downward Slice ||||| ^ Hit | 1d6 |||| ^ Damage | 1d8 (Piercing 2) |||| ^ (Action) Hack and Slash ||||| | You must discard a card to play this Action. Perform the attack against the target twice. ||||| ^ Hit | 1d6 |||| ^ Damage | 1d6 |||| \\ ==== Throwing Knife ==== ^ Throwing Knife ^ Light Melee Weapon ^ Dagger ^ One-handed ^ Wealth: 1 ^ | //This weapon is commonly constructed from a single piece of metal in order to achieve the careful balance needed for accurate throwing.// ||||| ^ (Action) Flashing Blade ||||| | If you throw this Weapon and have another Throwing Knife unequipped, you may immediately equip the second Throwing Knife. ||||| ^ Thrown | 1 |||| ^ Hit | 1d8 |||| ^ Damage | 1d4 |||| ^ (Strategy) Quick Toss ||||| | If you throw the Weapon this turn with the Flashing Blade Action, you may immediately play a second Action from Gear equipped in the other hand. ||||| \\ ==== War Scythe ==== ^ War Scythe ^ Light Melee Weapon ^ Polearm ^ Two-handed ^ Wealth: 3 ^ | //The war scythe evolved from improvised use of the related farming implement, where peasants would rotate the blade 90 degrees for use in uprisings.// ||||| ^ (Action) Slash ||||| ^ Reach | 1 |||| ^ Hit | 1d6 |||| ^ Damage | 1d10 |||| ^ (Action) Reap ||||| | Suffer -1 Skill. ||||| ^ Hit | 1d6 |||| ^ Damage | 1d10 |||| ^ Special | If you roll a 1 or 2 on the Damage dice, you may discard a card to reroll the Damage and add the results. Repeat this choice whenever the reroll is also a 1 or 2. |||| \\ ===== Light Ranged Weapon Entries ===== ==== Blowpipe ==== ^ Blowpipe ^ Light Ranged Weapon ^ Blowgun ^ Two-handed ^ Wealth: 1 ^ | //This simple hunting weapon lacks range or punch, but assassins are known to use it as a distraction or a delivery device for lethal poisons.// ||||| ^ (Action) Dart ||||| ^ Range | 2 |||| ^ Hit | 1d10 |||| ^ Damage | 1d4 |||| ^ (Action) Pellet ||||| ^ Range | 2 |||| ^ Hit | 1d12 |||| ^ Damage | 1d2 |||| ^ Special | You and the target must each discard a card. |||| \\ ==== Bullet Crossbow ==== ^ Bullet Crossbow ^ Light Ranged Weapon ^ Sling ^ Two-handed ^ Wealth: 2 ^ | //Stones and clay pellets are common ammunition for this hunting weapon, though it can be adapted for war with a stronger spring and lead bullets.// ||||| ^ (Action) Fire ||||| ^ Range | 3 |||| ^ Hit | 1d10 |||| ^ Damage | 1d4 |||| ^ (Action) Crouching Shot ||||| | You must spend your Move when playing this Action (and do not actually Move). ||||| ^ Range | 2 |||| ^ Hit | 1d10 |||| ^ Damage | 1d6 |||| \\ ==== Hand Coil ==== ^ Hand Coil ^ Light Ranged Weapon ^ Blowgun ^ One-handed ^ Wealth: 1 ^ | //This mechanist invention uses clockwork mechanisms to fire dart-like ammunition from a round barrel.// ||||| ^ (Action) Quill Shot ||||| ^ Range | 3 |||| ^ Hit | 1d6 |||| ^ Damage | 1d6 |||| ^ (Action) Thorn Shot ||||| | You may only play this Action once per scenario. ||||| ^ Range | 1 |||| ^ Hit | 1d6 |||| ^ Damage | 2d4 |||| \\ ==== Pistol Crossbow ==== ^ Pistol Crossbow ^ Light Ranged Weapon ^ Crossbow ^ One-handed ^ Wealth: 2 ^ | //The smallest crossbow, this weapon can be aimed and fired effectively with just one hand. The range is short, but it can be used in close quarters as well.// ||||| ^ (Action) Long Shot ||||| ^ Range | 2 |||| ^ Hit | 1d6 |||| ^ Damage | 1d8 |||| ^ (Action) Near Shot ||||| | You must discard a card to play this Action. ||||| ^ Hit | 1d8 |||| ^ Damage | 1d8 |||| \\ ==== Shepherd's Sling ==== ^ Shepherd's Sling ^ Light Ranged Weapon ^ Sling ^ One-handed ^ Wealth: 1 ^ | //This ancient ranged weapon still holds a maximum range advantage over most bows, though the accuracy of such hurled bullets is low.// ||||| ^ (Action) Hurl ||||| | You may immediately suffer -1 Power to double the Range value. ||||| ^ Range | 3 |||| ^ Hit | 1d6 |||| ^ Damage | 1d6 |||| ^ (Action) Assisted Throw ||||| | You must discard a card to play this Action. Do not unequip and drop this Weapon. ||||| ^ Thrown | 1 |||| ^ Hit | 1d8 |||| ^ Damage | 1d8 |||| \\ ==== Staff Sling ==== ^ Staff Sling ^ Light Ranged Weapon ^ Sling ^ Two-handed ^ Wealth: 1 ^ | //The staff functions as a lever for the sling, granting increased accuracy at longer distances or with heavier ammunition.// ||||| ^ (Action) Hurl ||||| | You may immediately suffer -1 Power to double the Range value. ||||| ^ Range | 4 |||| ^ Hit | 1d8 |||| ^ Damage | 1d6 |||| ^ (Strategy) Melee Guard ||||| | Until the start of your next turn, increase your base Miss dice level by 2 against melee attacks. ||||| \\ ===== Heavy Melee Weapon Entries ===== ==== Arming Sword ==== ^ Arming Sword ^ Heavy Melee Weapon ^ Sword ^ One-handed ^ Wealth: 3 ^ | //This straight-edged, double-bladed weapon is the most popular of the one-handed sword variants. It's most commonly used together with a shield.// ||||| ^ (Action) Slash ||||| ^ **Hit** | 1d10 |||| ^ **Damage** | 1d8 |||| ^ (Action) Stab ||||| ^ **Hit** | 1d8 |||| ^ **Damage** | 1d8 (Piercing 1) |||| \\ ==== Bearded Axe ==== ^ Bearded Axe ^ Heavy Melee Weapon ^ Axe ^ One-handed ^ Wealth: 3 ^ | //This battle axe features an elongated lower blade edge. It can be used to pull shields out of the way, or simply to cut into more flesh.// ||||| ^ (Action) Downward Slice ||||| ^ Hit | 1d8 |||| ^ Damage | 1d8 (Piercing 2) |||| ^ (Action) Hooked Slice ||||| ^ Hit | 1d10 |||| ^ Damage | 1d6 (Piercing 1) |||| \\ ==== Bec de Corbin ==== ^ Bec de Corbin ^ Heavy Melee Weapon ^ Polearm ^ Two-handed ^ Wealth: 4 ^ | //Named for the beak of a bird, this polearm sports a wicked armor-tearing fluke balanced by a hammer head and topped with a short, thick spike.// ||||| ^ (Action) Raven's Beak ||||| ^ **Reach** | 1 |||| ^ **Hit** | 1d6 |||| ^ **Damage** | 1d10 (Piercing 2) |||| ^ (Action) Spike Thrust ||||| ^ **Reach** | 1 |||| ^ **Hit** | 1d8 |||| ^ **Damage** | 1d8 |||| \\ ==== Bill ==== ^ Bill ^ Heavy Melee Weapon ^ Polearm ^ Two-handed ^ Wealth: 4 ^ | //This single-bladed polearm is distinguished by the hook at the back of the blade, used to puncture armor or pull riders off horses.// ||||| ^ (Action) Hook and Blade ||||| ^ Reach | 1 |||| ^ Hit | 1d10 |||| ^ Damage | 1d6 (Piercing 2) |||| ^ (Action) Hook and Pull ||||| | This Action cannot be played against targets in your occupied section. ||||| ^ Reach | 1 |||| ^ Hit | 1d8 |||| ^ Damage | 1d6 |||| ^ Special | Force the target to Move into your occupied section. The target unequips any equipped Mount and cannot equip a new Mount on its next turn. |||| \\ ==== Broad Axe ==== ^ Broad Axe ^ Heavy Melee Weapon ^ Axe ^ Two-handed ^ Wealth: 4 ^ | //This variant of the battle axe is a bit larger and longer, requiring two hands to wield. This grants greater destructive power without any cost to speed.// ||||| ^ (Action) Downward Slice ||||| ^ **Hit** | 1d8 |||| ^ **Damage** | 1d10 (Piercing 2) |||| ^ (Action) Wide Slash ||||| ^ **Hit** | 1d6 |||| ^ **Damage** | 1d12 |||| \\ ==== Broadsword ==== ^ Broadsword ^ Heavy Melee Weapon ^ Sword ^ One-handed ^ Wealth: 3 ^ | //This class of basket-hilted swords is characterized by a double-edged blade. It's more of a military weapon than its slimmer duelist counterparts.// ||||| ^ (Action) Thrust ||||| ^ Hit | 1d8 |||| ^ Damage | 1d8 (Piercing 1) |||| ^ Defense | 1d4 |||| ^ (Action) Slash ||||| ^ Hit | 1d10 |||| ^ Damage | 1d6 |||| ^ Defense | 1d4 |||| \\ ==== Cinquedea ==== ^ Cinquedea ^ Heavy Melee Weapon ^ Dagger ^ One-handed ^ Wealth: 2 ^ | //This heavy dagger features a wide blade that gives it strong cutting power, but the tip is rounded, making it useless for stabbing.// ||||| ^ (Action) Slash ||||| | You may reroll the Hit dice. If you do, decrease the Hit dice level by 1. Use the second result even if it is worse. ||||| ^ Hit | 1d10 |||| ^ Damage | 1d6 |||| ^ (Action) Heavy Swing ||||| ^ Hit | 1d8 |||| ^ Damage | 1d8 |||| \\ ==== Claymore ==== ^ Claymore ^ Heavy Melee Weapon ^ Sword ^ Two-handed ^ Wealth: 4 ^ | //This borderline-unwieldy large sword is itself a token of strength and power thanks to its long, broad blade and straightforward guards.// ||||| ^ (Action) Slash ||||| ^ **Hit** | 1d10 |||| ^ **Damage** | 1d10 |||| ^ (Action) Thrust ||||| ^ **Hit** | 1d8 |||| ^ **Damage** | 1d10 (Piercing 1) |||| \\ ==== Falarica ==== ^ Falarica ^ Heavy Melee Weapon ^ Spear ^ One-handed ^ Wealth: 2 ^ | //This heavy javelin has a long, narrow point excellent for piercing armor. Combustables attached to the metal shaft add a new dimension to its use.// ||||| ^ (Action) Hurl ||||| ^ **Thrown** | 2 |||| ^ **Hit** | 1d8 |||| ^ **Damage** | 1d6 (Piercing 2) |||| ^ (Action) Incendiary ||||| ^ **Thrown** | 2 |||| ^ **Hit** | 1d6 |||| ^ **Damage** | 1d4 (Piercing 1) + 1d4 Fire |||| \\ ==== Francisca ==== ^ Francisca ^ Heavy Melee Weapon ^ Axe ^ One-handed ^ Wealth: 1 ^ | //This throwing axe features a short, heavy shaft and an arching blade. Soldiers often throw these during an infantry charge to disrupt enemy defenses.// ||||| ^ (Action) Quick Throw ||||| | If you throw this Weapon, you may immediately equip another one-handed Gear. If your other hand is empty, you may equip two-handed Gear instead. ||||| ^ Thrown | 1 |||| ^ Hit | 1d8 |||| ^ Damage | 1d6 (Piercing 2) |||| ^ (Action) Heavy Throw ||||| ^ Thrown | 1 |||| ^ Hit | 1d8 |||| ^ Damage | 1d6 (Piercing 2) |||| ^ Special | If you threw this Weapon, increase the Damage dice level by 1. |||| \\ ==== Glaive ==== ^ Glaive ^ Heavy Melee Weapon ^ Polearm ^ Two-handed ^ Wealth: 4 ^ | //This bladed polearm sees frequent use against mounted foes and large beasts alike. The glaive-guisarme variant sports a hook for dismounting.// ||||| ^ (Action) Strike ||||| ^ Reach | 1 |||| ^ Hit | 1d10 |||| ^ Damage | 1d8 |||| ^ (Action) Guisarme ||||| | This Action can only be played against mounted targets. ||||| ^ Hit | 1d10 |||| ^ Damage | 1d8 |||| ^ Special | The target unequips any equipped Mount and cannot equip a new Mount on its next turn. |||| \\ ==== Halberd ==== ^ Halberd ^ Heavy Melee Weapon ^ Polearm ^ Two-handed ^ Wealth: 4 ^ | //This versatile pole weapon features a hooked axe blade topped with a spike, giving it three methods of attack.// ||||| ^ (Action) Axe Head ||||| ^ Reach | 1 |||| ^ Hit | 1d8 |||| ^ Damage | 1d10 |||| ^ (Action) Long Spike ||||| | This Action cannot be played against targets in your occupied section. ||||| ^ Reach | 1 |||| ^ Hit | 1d10 |||| ^ Damage | 1d8 |||| ^ (Action) Hook ||||| | This Action can only be played against mounted targets. ||||| ^ Hit | 1d8 |||| ^ Damage | 1d8 |||| ^ Special | The target unequips any equipped Mount and cannot equip a new Mount on its next turn. |||| \\ ==== Knobbed Mace ==== ^ Knobbed Mace ^ Heavy Melee Weapon ^ Club ^ One-handed ^ Wealth: 2 ^ | //This leather-wrapped wooden stick has a heavy metal head, knobbed to grant additional crushing power.// ||||| ^ (Action) Smash ||||| | The target is treated as if their Resilience is 1 level lower for this attack (minimum -4). |||| ^ Hit | 1d6 |||| ^ Damage | 1d10 |||| ^ (Action) Aimed Swing ||||| ^ Hit | 1d8 |||| ^ Damage | 1d8 |||| \\ ==== Lance ==== This Weapon may be used while mounted. When not mounted, decrease all dice levels by 1. ^ Lance ^ Heavy Melee Weapon ^ Spear ^ Two-handed ^ Wealth: 5 ^ | //This weapon is popular both on the battlefield and in the sport arena. Knights must carry an additional sidearm to use while dismounted.// ||||| ^ (Action) Thrust ||||| ^ Hit | 1d12 |||| ^ Damage | 1d10 |||| ^ (Action) Skewer ||||| ^ Hit | 1d10 |||| ^ Damage | 1d10 (Piercing 1) |||| \\ ==== Long Staff ==== ^ Long Staff ^ Heavy Melee Weapon ^ Staff ^ Two-handed ^ Wealth: 2 ^ | //This massive, heavy staff packs substantial punch in its metal-tipped end. The length makes it suitable for defensive fencing.// ||||| ^ (Action) Thrust ||||| ^ Range | 1 |||| ^ Hit | 1d8 |||| ^ Damage | 1d8 (Piercing 1) |||| ^ (Strategy) Guard ||||| | Until the start of your next turn, increase your base Miss dice level by 1 against ranged attacks and by 2 against melee attacks. ||||| \\ ==== Maul ==== ^ Maul ^ Heavy Melee Weapon ^ Hammer ^ Two-handed ^ Wealth: 4 ^ | //This is a heavy, elongated, two-handed version of the war hammer. It's shorter than a pole weapon to allow for heavy impact in close quarters.// ||||| ^ (Action) Spike ||||| ^ **Hit** | 1d6 |||| ^ **Damage** | 1d12 (Piercing 2) |||| ^ (Action) Crush ||||| ^ **Hit** | 1d6 |||| ^ **Damage** | 1d10 (Piercing 3) |||| \\ ==== Oslop ==== ^ Oslop ^ Heavy Melee Weapon ^ Club ^ Two-handed ^ Wealth: 3 ^ | //This heavy two-handed club is often reinforced with iron or other metals. It makes for a relatively cheap infantry weapon or tool for monster hunting.// ||||| ^ (Action) Smash ||||| | The target is treated as if their Resilience is 1 level lower for this attack (minimum -4). ||||| ^ Hit | 1d6 |||| ^ Damage | 1d12 |||| ^ (Action) Aimed Swing ||||| ^ Hit | 1d8 |||| ^ Damage | 1d10 |||| \\ ==== Pernach ==== ^ Pernach ^ Heavy Melee Weapon ^ Club ^ One-handed ^ Wealth: 2 ^ | //Designed for maximum effectiveness against armor, this flanged mace can do some damage even to sturdy plate and powerful scales.// ||||| ^ (Action) Smash ||||| | The target is treated as if their Resilience is 1 level lower for this attack (minimum -4). ||||| ^ Hit | 1d6 |||| ^ Damage | 1d8 (Piercing 2) |||| ^ (Action) Aimed Swing ||||| ^ Hit | 1d8 |||| ^ Damage | 1d6 (Piercing 2) |||| \\ ==== Pollaxe ==== ^ Pollaxe ^ Heavy Melee Weapon ^ Polearm ^ Two-handed ^ Wealth: 4 ^ | //The pollaxe is similar to the halberd, but the axe head is smaller, giving it greater ability to puncture armor and scales with a powerful swing.// ||||| ^ (Action) Axe Head ||||| ^ **Reach** | 1 |||| ^ **Hit** | 1d8 |||| ^ **Damage** | 1d8 (Piercing 2) |||| ^ (Action) Spike Thrust ||||| ^ **Reach** | 1 |||| ^ **Hit** | 1d10 |||| ^ **Damage** | 1d6 |||| \\ ==== Tuck (Estoc) ==== ^ Tuck (Estoc) ^ Heavy Melee Weapon ^ Sword ^ Two-handed ^ Wealth: 4 ^ | //This large thrusting sword lacks any edges on the blade, relying instead on its sharp point to pierce armor. It's commonly known by two different names.// ||||| ^ (Action) Heavy Thrust ||||| ^ **Hit** | 1d10 |||| ^ **Damage** | 1d8 (Piercing 2) |||| ^ (Action) Quick Thrust ||||| ^ **Hit** | 1d12 |||| ^ **Damage** | 1d6 (Piercing 1) |||| \\ ==== War Hammer ==== ^ War Hammer ^ Heavy Melee Weapon ^ Hammer ^ One-handed ^ Wealth: 3 ^ | //The small, powerful head of this weapon delivers crushing blows even to curved plate armor. The spike end is more useful against thinner defenses.// ||||| ^ (Action) Spike ||||| ^ **Hit** | 1d6 |||| ^ **Damage** | 1d10 (Piercing 2) |||| ^ (Action) Crush ||||| ^ **Hit** | 1d4 |||| ^ **Damage** | 1d10 (Piercing 3) |||| \\ ==== Winged Spear ==== ^ Winged Spear ^ Heavy Melee Weapon ^ Spear ^ One-handed ^ Wealth: 3 ^ | //This heavy war spear features a lugged head, reinforcing the tip and making it easier to pull the weapon back out from enemy flesh.// ||||| ^ (Action) Skewer ||||| ^ **Hit** | 1d8 |||| ^ **Damage** | 1d10 |||| ^ **Special** | If your other hand is empty, this Action gains Piercing 2. |||| ^ (Action) Spear Fencing ||||| ^ **Hit** | 1d10 |||| ^ **Damage** | 1d6 |||| \\ ===== Heavy Ranged Weapon Entries ===== ==== Arbalest ==== ^ Arbalest ^ Heavy Ranged Weapon ^ Crossbow ^ Two-handed ^ Wealth: 4 ^ | //This version of the crank-loaded crossbow is faster to arm than common military models but sacrifices some reliability. It still packs quite a heavy punch.// ||||| ^ (Action) Fire ||||| ^ **Range** | 4 |||| ^ **Hit** | 1d6 |||| ^ **Damage** | 1d8 (Piercing 2) |||| ^ (Strategy) Crank Load ||||| | Until the end of your turn, increase the Hit dice of the Arbalest's //Fire// Action by 1 level. ||||| \\ ==== Lever Crossbow ==== ^ Lever Crossbow ^ Heavy Ranged Weapon ^ Crossbow ^ Two-handed ^ Wealth: 4 ^ | //This typical crossbow uses a lever mechanism for loading. This allows for faster use and a lower strength requirement compared to older models.// ||||| ^ (Action) Standard Bolt ||||| ^ **Range** | 3 |||| ^ **Hit** | 1d8 |||| ^ **Damage** | 1d6 (Piercing 2) |||| ^ (Action) Puncture Bolt ||||| ^ **Range** | 2 |||| ^ **Hit** | 1d6 |||| ^ **Damage** | 1d6 (Piercing 3) |||| \\ ==== Longbow ==== ^ Longbow ^ Heavy Ranged Weapon ^ Bow ^ Two-handed ^ Wealth: 4 ^ | //This heavy bow, usually made of yew, is capable of firing great distances if one has the requisite strength to properly draw it.// ||||| ^ (Action) Bodkin Arrow ||||| ^ **Range** | 3 |||| ^ **Hit** | 1d8 |||| ^ **Damage** | 1d8 |||| ^ (Action) Flight Arrow ||||| ^ **Range** | 6 |||| ^ **Hit** | 1d6 |||| ^ **Damage** | 1d6 |||| \\ ==== Long Coil ==== ^ Long Coil ^ Heavy Ranged Weapon ^ Blowgun ^ Two-handed ^ Wealth: 4 ^ | //This heavy clockwork weapon was originally created to be mounted on constructs of war. This carryable alternate fires similar dart-like ammo.// ||||| ^ (Action) Quill Shot ||||| ^ **Range** | 2 |||| ^ **Hit** | 1d10 |||| ^ **Damage** | 1d6 |||| ^ (Action) Thorn Shot ||||| ^ **Range** | 3 |||| ^ **Hit** | 1d12 |||| ^ **Damage** | 1d4 |||| \\ ==== Recurve Bow ==== ^ Recurve Bow ^ Heavy Ranged Weapon ^ Bow ^ Two-handed ^ Wealth: 3 ^ | //The classic archery weapon, this bow achieves greater force with a smaller size thanks to the curved limbs that grant its name.// ||||| ^ (Action) Bodkin Arrow ||||| ^ **Range** | 2 |||| ^ **Hit** | 1d8 |||| ^ **Damage** | 1d8 |||| ^ (Action) Flight Arrow ||||| ^ **Range** | 4 |||| ^ **Hit** | 1d8 |||| ^ **Damage** | 1d6 |||| \\ ==== Reflex Bow ==== This weapon may be used while mounted. ^ Reflex Bow ^ Heavy Ranged Weapon ^ Bow ^ Two-handed ^ Wealth: 4 ^ | //The limbs of this bow curve outward all the way around, closing into a C-shape when unstrung. The result is a small size suitable for horseback archery.// ||||| ^ (Action) Aimed Shot ||||| ^ **Range** | 3 |||| ^ **Hit** | 1d8 |||| ^ **Damage** | 1d8 |||| \\ ==== Repeating Crossbow ==== ^ Repeating Crossbow ^ Heavy Ranged Weapon ^ Crossbow ^ Two-handed ^ Wealth: 5 ^ | //This advanced crossbow features an auto-loading mechanism and bolt magazine, suitable for rapid firing of the weapon's smaller-size quarrels.// ||||| ^ (Action) Multi-shot ||||| | You may perform this attack twice. If you attack different targets, they must be within the same section. ||||| ^ Range | 3 |||| ^ Hit | 1d4 |||| ^ Damage | 1d6 (Piercing 1) |||| ^ (Action) Aimed Shot ||||| ^ Range | 4 |||| ^ Hit | 1d8 |||| ^ Damage | 1d6 (Piercing 1) |||| \\ ==== War Sling ==== ^ War Sling ^ Heavy Ranged Weapon ^ Sling ^ One-handed ^ Wealth: 2 ^ | //This massive sling is longer than a person's height and holds heavy ammunition. It requires great strength and skill to wield.// ||||| ^ (Action) Aimed Hurl ||||| ^ Range | 3 |||| ^ Hit | 1d6 |||| ^ Damage | 1d8 |||| ^ (Action) Arching Hurl ||||| ^ Range | 6 |||| ^ Hit | 1d4 |||| ^ Damage | 1d6 ||||

analects_book_1_chapter_1.1617740329.txt.gz · Last modified: 2021/04/06 13:18 by triptycho