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analects_book_1_chapter_1 [2021/04/06 14:04] triptycho [Bec de Corbin] |
analects_book_1_chapter_1 [2021/04/08 09:12] (current) triptycho |
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^ Weapon ^ Type ^ Hands ^ Wealth ^ | ^ Weapon ^ Type ^ Hands ^ Wealth ^ | ||
- | ^ [[analects_book_1_chapter_1#baselard|Baselard]] | Dagger | 1 | 1 | | + | ^ [[analects_book_1_chapter_1#baselard|Baselard]] | Dagger | 1 | 2 | |
- | ^ [[analects_book_1_chapter_1#cudgel|Cudgel]] | Club | 1 | 1 | | + | ^ [[analects_book_1_chapter_1#coral_whip|Coral Whip]] | Hammer | 1 | 2 | |
- | ^ [[analects_book_1_chapter_1#hasta|Hasta]] | Spear | 1 | 1 | | + | ^ [[analects_book_1_chapter_1#cudgel|Cudgel]] | Club | 1 | 2 | |
+ | ^ [[analects_book_1_chapter_1#hasta|Hasta]] | Spear | 1 | 2 | | ||
^ [[analects_book_1_chapter_1#javelin|Javelin]] | Spear | 1 | 1 | | ^ [[analects_book_1_chapter_1#javelin|Javelin]] | Spear | 1 | 1 | | ||
- | ^ [[analects_book_1_chapter_1#parrying_dagger|Parrying Dagger]] | Dagger | 1 | 2 | | + | ^ [[analects_book_1_chapter_1#kisten|Kisten]] | Hammer | 1 | 2 | |
+ | ^ [[analects_book_1_chapter_1#parrying_dagger|Parrying Dagger]] | Dagger | 1 | 1 | | ||
^ [[analects_book_1_chapter_1#falchion|Falchion]] | Sword | 1 | 2 | | ^ [[analects_book_1_chapter_1#falchion|Falchion]] | Sword | 1 | 2 | | ||
^ [[analects_book_1_chapter_1#rapier|Rapier]] | Sword | 1 | 2 | | ^ [[analects_book_1_chapter_1#rapier|Rapier]] | Sword | 1 | 2 | | ||
^ [[analects_book_1_chapter_1#rondel_dagger|Rondel Dagger]] | Dagger | 1 | 1 | | ^ [[analects_book_1_chapter_1#rondel_dagger|Rondel Dagger]] | Dagger | 1 | 1 | | ||
- | ^ [[analects_book_1_chapter_1#short_flail|Short Flail]] | Hammer | 1 | 2 | | ||
^ [[analects_book_1_chapter_1#throwing_knife|Throwing Knife]] | Dagger | 1 | 1 | | ^ [[analects_book_1_chapter_1#throwing_knife|Throwing Knife]] | Dagger | 1 | 1 | | ||
- | ^ [[analects_book_1_chapter_1#tabar|Tabar]] | Axe | 1 | 1 | | + | ^ [[analects_book_1_chapter_1#tabar|Tabar]] | Axe | 1 | 2 | |
- | ^ [[analects_book_1_chapter_1#quarterstaff|Quarterstaff]] | Staff | 2 | 1 | | + | ^ [[analects_book_1_chapter_1#quarterstaff|Quarterstaff]] | Staff | 2 | 2 | |
^ [[analects_book_1_chapter_1#war_scythe|War Scythe]] | Polearm | 2 | 3 | | ^ [[analects_book_1_chapter_1#war_scythe|War Scythe]] | Polearm | 2 | 3 | | ||
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^ Weapon ^ Type ^ Hands ^ Wealth ^ | ^ Weapon ^ Type ^ Hands ^ Wealth ^ | ||
^ [[analects_book_1_chapter_1#hand_coil|Hand Coil]] | Blowgun | 1 | 1 | | ^ [[analects_book_1_chapter_1#hand_coil|Hand Coil]] | Blowgun | 1 | 1 | | ||
- | ^ [[analects_book_1_chapter_1#pistol_crossbow|Pistol Crossbow]] | Crossbow | 1 | 2 | | + | ^ [[analects_book_1_chapter_1#pistol_crossbow|Pistol Crossbow]] | Crossbow | 1 | 1 | |
^ [[analects_book_1_chapter_1#shepherd_s_sling|Shepherd's Sling]] | Sling | 1 | 1 | | ^ [[analects_book_1_chapter_1#shepherd_s_sling|Shepherd's Sling]] | Sling | 1 | 1 | | ||
^ [[analects_book_1_chapter_1#blowpipe|Blowpipe]] | Blowgun | 2 | 1 | | ^ [[analects_book_1_chapter_1#blowpipe|Blowpipe]] | Blowgun | 2 | 1 | | ||
^ [[analects_book_1_chapter_1#bullet_crossbow|Bullet Crossbow]] | Sling | 2 | 2 | | ^ [[analects_book_1_chapter_1#bullet_crossbow|Bullet Crossbow]] | Sling | 2 | 2 | | ||
- | ^ [[analects_book_1_chapter_1#staff_sling|Staff Sling]] | Sling | 2 | 1 | | + | ^ [[analects_book_1_chapter_1#staff_sling|Staff Sling]] | Sling | 2 | 2 | |
===== Heavy Melee Weapons Table ===== | ===== Heavy Melee Weapons Table ===== | ||
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^ [[analects_book_1_chapter_1#bearded_axe|Bearded Axe]] | Axe | 1 | 3 | | ^ [[analects_book_1_chapter_1#bearded_axe|Bearded Axe]] | Axe | 1 | 3 | | ||
^ [[analects_book_1_chapter_1#broadsword|Broadsword]] | Sword | 1 | 3 | | ^ [[analects_book_1_chapter_1#broadsword|Broadsword]] | Sword | 1 | 3 | | ||
- | ^ [[analects_book_1_chapter_1#cinquedea|Cinquedea]] | Dagger | 1 | 2 | | + | ^ [[analects_book_1_chapter_1#cinquedea|Cinquedea]] | Dagger | 1 | 3 | |
+ | ^ [[analects_book_1_chapter_1#chain_whip|Chain Whip]] | Hammer | 1 | 3 | | ||
^ [[analects_book_1_chapter_1#falarica|Falarica]] | Spear | 1 | 2 | | ^ [[analects_book_1_chapter_1#falarica|Falarica]] | Spear | 1 | 2 | | ||
- | ^ [[analects_book_1_chapter_1#francisca|Francisca]] | Axe | 1 | 1 | | + | ^ [[analects_book_1_chapter_1#francisca|Francisca]] | Axe | 1 | 2 | |
- | ^ [[analects_book_1_chapter_1#knobbed_mace|Knobbed Mace]] | Club | 1 | 2 | | + | ^ [[analects_book_1_chapter_1#knobbed_mace|Knobbed Mace]] | Club | 1 | 3 | |
- | ^ [[analects_book_1_chapter_1#pernach|Pernach]] | Club | 1 | 2 | | + | ^ [[analects_book_1_chapter_1#lance|Lance]] | Spear | 1 | 4 | |
+ | ^ [[analects_book_1_chapter_1#meteor_hammer|Meteor Hammer]] | Hammer | 1 | 3 | | ||
+ | ^ [[analects_book_1_chapter_1#pernach|Pernach]] | Club | 1 | 3 | | ||
^ [[analects_book_1_chapter_1#war_hammer|War Hammer]] | Hammer | 1 | 3 | | ^ [[analects_book_1_chapter_1#war_hammer|War Hammer]] | Hammer | 1 | 3 | | ||
^ [[analects_book_1_chapter_1#winged_spear|Winged Spear]] | Spear | 1 | 3 | | ^ [[analects_book_1_chapter_1#winged_spear|Winged Spear]] | Spear | 1 | 3 | | ||
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^ [[analects_book_1_chapter_1#glaive|Glaive]] | Polearm | 2 | 4 | | ^ [[analects_book_1_chapter_1#glaive|Glaive]] | Polearm | 2 | 4 | | ||
^ [[analects_book_1_chapter_1#halberd|Halberd]] | Polearm | 2 | 4 | | ^ [[analects_book_1_chapter_1#halberd|Halberd]] | Polearm | 2 | 4 | | ||
- | ^ [[analects_book_1_chapter_1#lance|Lance]] | Spear | 2 | 5 | | + | ^ [[analects_book_1_chapter_1#long_staff|Long Staff]] | Staff | 2 | 3 | |
- | ^ [[analects_book_1_chapter_1#long_staff|Long Staff]] | Staff | 2 | 2 | | + | |
^ [[analects_book_1_chapter_1#maul|Maul]] | Hammer | 2 | 4 | | ^ [[analects_book_1_chapter_1#maul|Maul]] | Hammer | 2 | 4 | | ||
- | ^ [[analects_book_1_chapter_1#oslop|Oslop]] | Club | 2 | 3 | | + | ^ [[analects_book_1_chapter_1#oslop|Oslop]] | Club | 2 | 4 | |
^ [[analects_book_1_chapter_1#pollaxe|Pollaxe]] | Polearm | 2 | 4 | | ^ [[analects_book_1_chapter_1#pollaxe|Pollaxe]] | Polearm | 2 | 4 | | ||
^ [[analects_book_1_chapter_1#tuck_estoc|Tuck (Estoc)]] | Sword | 2 | 4 | | ^ [[analects_book_1_chapter_1#tuck_estoc|Tuck (Estoc)]] | Sword | 2 | 4 | | ||
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^ [[analects_book_1_chapter_1#longbow|Longbow]] | Bow | 2 | 4 | | ^ [[analects_book_1_chapter_1#longbow|Longbow]] | Bow | 2 | 4 | | ||
^ [[analects_book_1_chapter_1#long_coil|Long Coil]] | Blowgun | 2 | 4 | | ^ [[analects_book_1_chapter_1#long_coil|Long Coil]] | Blowgun | 2 | 4 | | ||
- | ^ [[analects_book_1_chapter_1#recurve_bow|Recurve Bow]] | Bow | 2 | 3 | | + | ^ [[analects_book_1_chapter_1#recurve_bow|Recurve Bow]] | Bow | 2 | 4 | |
^ [[analects_book_1_chapter_1#reflex_bow|Reflex Bow]] | Bow | 2 | 4 | | ^ [[analects_book_1_chapter_1#reflex_bow|Reflex Bow]] | Bow | 2 | 4 | | ||
- | ^ [[analects_book_1_chapter_1#repeating_crossbow|Repeating Crossbow]] | Crossbow | 2 | 5 | | + | ^ [[analects_book_1_chapter_1#repeating_crossbow|Repeating Crossbow]] | Crossbow | 2 | 4 | |
\\ | \\ | ||
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==== Baselard ==== | ==== Baselard ==== | ||
- | ^ Baselard ^ Light Melee Weapon ^ Dagger ^ One-handed ^ Wealth: 1 ^ | + | ^ Baselard ^ Light Melee Weapon ^ Dagger ^ One-handed ^ Wealth: 2 ^ |
| //This long dagger is distinguished by its I-shaped handle. It's a favored weapon of the criminal class but also sees use as a military sidearm.// ||||| | | //This long dagger is distinguished by its I-shaped handle. It's a favored weapon of the criminal class but also sees use as a military sidearm.// ||||| | ||
^ (Action) Cut ||||| | ^ (Action) Cut ||||| | ||
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^ Hit | 1d8 |||| | ^ Hit | 1d8 |||| | ||
^ Damage | 1d6 |||| | ^ Damage | 1d6 |||| | ||
+ | |||
+ | \\ | ||
+ | ==== Coral Whip ==== | ||
+ | |||
+ | ^ Coral Whip ^ Light Melee Weapon ^ Hammer ^ One-handed ^ Wealth: 2 ^ | ||
+ | | //Fashioned from certain rare aquatic monsters, this military whip is imbued with lightning and thunder without the need for enchantment.// ||||| | ||
+ | ^ (Action) Spark Lash ||||| | ||
+ | ^ Reach | 1 |||| | ||
+ | ^ Hit | 1d6 |||| | ||
+ | ^ Damage | 1d6 (Piercing 2) Lightning |||| | ||
+ | ^ (Action) Thunder Crack ||||| | ||
+ | | You must discard a card to play this Action. ||||| | ||
+ | ^ Area | 1 |||| | ||
+ | ^ Range | 1 |||| | ||
+ | ^ Damage | 1d2 (Piercing 4) |||| | ||
+ | ^ Special | The target suffers -1 Power. |||| | ||
\\ | \\ | ||
==== Cudgel ==== | ==== Cudgel ==== | ||
- | ^ Cudgel ^ Light Melee Weapon ^ Club ^ One-handed ^ Wealth: 1 ^ | + | ^ Cudgel ^ Light Melee Weapon ^ Club ^ One-handed ^ Wealth: 2 ^ |
| //This humble club is perhaps the oldest and simplest of weapons. This version commonly doubles as a walking stick or training implement.// ||||| | | //This humble club is perhaps the oldest and simplest of weapons. This version commonly doubles as a walking stick or training implement.// ||||| | ||
^ (Action) Swing ||||| | ^ (Action) Swing ||||| | ||
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==== Hasta ==== | ==== Hasta ==== | ||
- | ^ Hasta ^ Light Melee Weapon ^ Spear ^ One-handed ^ Wealth: 1 ^ | + | ^ Hasta ^ Light Melee Weapon ^ Spear ^ One-handed ^ Wealth: 2 ^ |
| //This simple, classic weapon continues to see military use thanks to its reliability and low cost. Modern spears sport elaborate metal heads.// ||||| | | //This simple, classic weapon continues to see military use thanks to its reliability and low cost. Modern spears sport elaborate metal heads.// ||||| | ||
^ (Action) Spear Fencing ||||| | ^ (Action) Spear Fencing ||||| | ||
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^ Hit | 1d8 |||| | ^ Hit | 1d8 |||| | ||
^ Damage | 1d8 |||| | ^ Damage | 1d8 |||| | ||
+ | |||
+ | \\ | ||
+ | ==== Kisten ==== | ||
+ | |||
+ | ^ Kisten ^ Light Melee Weapon ^ Hammer ^ One-handed ^ Wealth: 2 ^ | ||
+ | | //This simple flail consists of a smooth metal head attached with leather to a haft. It's useful for avoiding defenses but must be swung with care.// ||||| | ||
+ | ^ (Action) Swing ||||| | ||
+ | ^ Hit | 1d10 |||| | ||
+ | ^ Damage | 1d6 |||| | ||
+ | ^ (Action) Wild Swing ||||| | ||
+ | | If you miss, suffer 1 damage, or 3 damage if this weapon is enchanted. ||||| | ||
+ | ^ Hit | 1d12 |||| | ||
+ | ^ Damage | 1d6 |||| | ||
\\ | \\ | ||
==== Parrying Dagger ==== | ==== Parrying Dagger ==== | ||
- | ^ Parrying Dagger ^ Light Melee Weapon ^ Dagger ^ One-handed ^ Wealth: 2 ^ | + | ^ Parrying Dagger ^ Light Melee Weapon ^ Dagger ^ One-handed ^ Wealth: 1 ^ |
| //Designed for off-hand fencing use, this dagger features guards useful for blocking enemy attacks. Of course it still functions as a stabbing weapon, too.// ||||| | | //Designed for off-hand fencing use, this dagger features guards useful for blocking enemy attacks. Of course it still functions as a stabbing weapon, too.// ||||| | ||
^ (Action) Stab ||||| | ^ (Action) Stab ||||| | ||
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==== Quarterstaff ==== | ==== Quarterstaff ==== | ||
- | ^ Quarterstaff ^ Light Melee Weapon ^ Staff ^ Two-handed ^ Wealth: 1 ^ | + | ^ Quarterstaff ^ Light Melee Weapon ^ Staff ^ Two-handed ^ Wealth: 2 ^ |
| //The common war staff features metal tips or spikes on the ends. Useful for both offense and defense, the quarterstaff is a very versatile weapon.// ||||| | | //The common war staff features metal tips or spikes on the ends. Useful for both offense and defense, the quarterstaff is a very versatile weapon.// ||||| | ||
^ (Action) Strike ||||| | ^ (Action) Strike ||||| | ||
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^ Hit | 1d8 |||| | ^ Hit | 1d8 |||| | ||
^ Damage | 1d8 (Piercing 3) |||| | ^ Damage | 1d8 (Piercing 3) |||| | ||
- | |||
- | \\ | ||
- | ==== Short Flail ==== | ||
- | |||
- | ^ Short Flail ^ Light Melee Weapon ^ Hammer ^ One-handed ^ Wealth: 2 ^ | ||
- | | //This rare weapon is handy for bypassing defenses thanks to the addition of a metal or leather chain. However, a bad swing can injure the wielder.// ||||| | ||
- | ^ (Action) Swing ||||| | ||
- | ^ Hit | 1d10 |||| | ||
- | ^ Damage | 1d6 |||| | ||
- | ^ (Action) Wild Swing ||||| | ||
- | | If you miss, suffer 1 damage, or 3 damage if this weapon is enchanted. ||||| | ||
- | ^ Hit | 1d12 |||| | ||
- | ^ Damage | 1d6 |||| | ||
\\ | \\ | ||
==== Tabar ==== | ==== Tabar ==== | ||
- | ^ Tabar ^ Light Melee Weapon ^ Axe ^ One-handed ^ Wealth: 1 ^ | + | ^ Tabar ^ Light Melee Weapon ^ Axe ^ One-handed ^ Wealth: 2 ^ |
| //This short axe features a distinctive crescent-shaped blade and a very thin and light metal handle, making it easy to wield.// ||||| | | //This short axe features a distinctive crescent-shaped blade and a very thin and light metal handle, making it easy to wield.// ||||| | ||
^ (Action) Downward Slice ||||| | ^ (Action) Downward Slice ||||| | ||
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==== Pistol Crossbow ==== | ==== Pistol Crossbow ==== | ||
- | ^ Pistol Crossbow ^ Light Ranged Weapon ^ Crossbow ^ One-handed ^ Wealth: 2 ^ | + | ^ Pistol Crossbow ^ Light Ranged Weapon ^ Crossbow ^ One-handed ^ Wealth: 1 ^ |
| //The smallest crossbow, this weapon can be aimed and fired effectively with just one hand. The range is short, but it can be used in close quarters as well.// ||||| | | //The smallest crossbow, this weapon can be aimed and fired effectively with just one hand. The range is short, but it can be used in close quarters as well.// ||||| | ||
^ (Action) Long Shot ||||| | ^ (Action) Long Shot ||||| | ||
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==== Staff Sling ==== | ==== Staff Sling ==== | ||
- | ^ Staff Sling ^ Light Ranged Weapon ^ Sling ^ Two-handed ^ Wealth: 1 ^ | + | ^ Staff Sling ^ Light Ranged Weapon ^ Sling ^ Two-handed ^ Wealth: 2 ^ |
| //The staff functions as a lever for the sling, granting increased accuracy at longer distances or with heavier ammunition.// ||||| | | //The staff functions as a lever for the sling, granting increased accuracy at longer distances or with heavier ammunition.// ||||| | ||
^ (Action) Hurl ||||| | ^ (Action) Hurl ||||| | ||
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^ Hit | 1d8 |||| | ^ Hit | 1d8 |||| | ||
^ Damage | 2d4 |||| | ^ Damage | 2d4 |||| | ||
+ | |||
+ | \\ | ||
+ | ==== Chain Whip ==== | ||
+ | |||
+ | ^ Chain Whip ^ Heavy Melee Weapon ^ Hammer ^ One-handed ^ Wealth: 3 ^ | ||
+ | | //This whip of war is constructed of metal links. The sharp bladed spike at the end can slash straight through flesh.// ||||| | ||
+ | ^ (Action) Lash ||||| | ||
+ | ^ Reach | 1 |||| | ||
+ | ^ Hit | 1d8 |||| | ||
+ | ^ Damage | 1d8 |||| | ||
+ | ^ (Action) Wild Swing ||||| | ||
+ | | If you miss, suffer 1 damage, or 3 damage if this Weapon is enchanted. ||||| | ||
+ | ^ Reach | 1 |||| | ||
+ | ^ Hit | 1d10 |||| | ||
+ | ^ Damage | 1d8 |||| | ||
\\ | \\ | ||
==== Cinquedea ==== | ==== Cinquedea ==== | ||
- | ^ Cinquedea ^ Heavy Melee Weapon ^ Dagger ^ One-handed ^ Wealth: 2 ^ | + | ^ Cinquedea ^ Heavy Melee Weapon ^ Dagger ^ One-handed ^ Wealth: 3 ^ |
| //This heavy dagger features a wide blade that gives it strong cutting power, but the tip is rounded, making it useless for stabbing.// ||||| | | //This heavy dagger features a wide blade that gives it strong cutting power, but the tip is rounded, making it useless for stabbing.// ||||| | ||
^ (Action) Cut ||||| | ^ (Action) Cut ||||| | ||
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| You must discard a card to play this Action. You may reroll the Hit or Damage dice once, keeping the second result. ||||| | | You must discard a card to play this Action. You may reroll the Hit or Damage dice once, keeping the second result. ||||| | ||
^ Hit | 1d8 |||| | ^ Hit | 1d8 |||| | ||
+ | ^ Damage | 1d10 |||| | ||
+ | |||
+ | \\ | ||
+ | ==== Double Meteor Hammer ==== | ||
+ | |||
+ | ^ Double Meteor Hammer ^ Heavy Melee Weapon ^ Hammer ^ Two-handed ^ Wealth: 4 ^ | ||
+ | | //This flashier ball and chain weapon can function like a whip or a bola. It is a fairly difficult weapon to master.// ||||| | ||
+ | ^ (Action) Slam ||||| | ||
+ | ^ Hit | 1d10 |||| | ||
+ | ^ Damage | 1d8 |||| | ||
+ | ^ Special | Gain +1 Skill. |||| | ||
+ | ^ (Action) Toss ||||| | ||
+ | | You must throw the Weapon. Discard a card: You do not unequip and drop the Weapon upon throwing it. ||||| | ||
+ | ^ Thrown | 1 |||| | ||
+ | ^ Hit | 1d10 |||| | ||
^ Damage | 1d10 |||| | ^ Damage | 1d10 |||| | ||
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==== Francisca ==== | ==== Francisca ==== | ||
- | ^ Francisca ^ Heavy Melee Weapon ^ Axe ^ One-handed ^ Wealth: 1 ^ | + | ^ Francisca ^ Heavy Melee Weapon ^ Axe ^ One-handed ^ Wealth: 2 ^ |
| //This throwing axe features a short, heavy shaft and an arching blade. Soldiers often throw these during an infantry charge to disrupt enemy defenses.// ||||| | | //This throwing axe features a short, heavy shaft and an arching blade. Soldiers often throw these during an infantry charge to disrupt enemy defenses.// ||||| | ||
^ (Action) Quick Throw ||||| | ^ (Action) Quick Throw ||||| | ||
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==== Knobbed Mace ==== | ==== Knobbed Mace ==== | ||
- | ^ Knobbed Mace ^ Heavy Melee Weapon ^ Club ^ One-handed ^ Wealth: 2 ^ | + | ^ Knobbed Mace ^ Heavy Melee Weapon ^ Club ^ One-handed ^ Wealth: 3 ^ |
| //This leather-wrapped wooden stick has a heavy metal head, knobbed to grant additional crushing power.// ||||| | | //This leather-wrapped wooden stick has a heavy metal head, knobbed to grant additional crushing power.// ||||| | ||
^ (Action) Swing ||||| | ^ (Action) Swing ||||| | ||
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==== Lance ==== | ==== Lance ==== | ||
- | This Weapon may be used while mounted. | + | This Weapon is two-handed when not mounted. |
- | ^ Lance ^ Heavy Melee Weapon ^ Spear ^ Two-handed ^ Wealth: 5 ^ | + | ^ Lance ^ Heavy Melee Weapon ^ Spear ^ One-handed ^ Wealth: 4 ^ |
| //This weapon is popular both on the battlefield and in the sport arena. Knights often carry an additional sidearm to use while dismounted.// ||||| | | //This weapon is popular both on the battlefield and in the sport arena. Knights often carry an additional sidearm to use while dismounted.// ||||| | ||
^ (Action) Thrust ||||| | ^ (Action) Thrust ||||| | ||
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==== Long Staff ==== | ==== Long Staff ==== | ||
- | ^ Long Staff ^ Heavy Melee Weapon ^ Staff ^ Two-handed ^ Wealth: 2 ^ | + | ^ Long Staff ^ Heavy Melee Weapon ^ Staff ^ Two-handed ^ Wealth: 3 ^ |
| //This massive, heavy staff packs substantial punch in its metal-tipped end. The length makes it suitable for defensive fencing.// ||||| | | //This massive, heavy staff packs substantial punch in its metal-tipped end. The length makes it suitable for defensive fencing.// ||||| | ||
^ (Action) Thrust ||||| | ^ (Action) Thrust ||||| | ||
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| You must discard a card to play this Action. Reduce the target's Defense dice number by 2. This can reduce the Defense dice number to 0. ||||| | | You must discard a card to play this Action. Reduce the target's Defense dice number by 2. This can reduce the Defense dice number to 0. ||||| | ||
^ Hit | 1d8 |||| | ^ Hit | 1d8 |||| | ||
+ | ^ Damage | 1d10 |||| | ||
+ | |||
+ | \\ | ||
+ | ==== Meteor Hammer ==== | ||
+ | |||
+ | ^ Meteor Hammer ^ Heavy Melee Weapon ^ Hammer ^ One-handed ^ Wealth: 3 ^ | ||
+ | | //This single-headed chain flail can be arced in repeating circular strikes or lashed and swung with riskier maneuvers.// ||||| | ||
+ | ^ (Action) Slam ||||| | ||
+ | ^ Hit | 1d8 |||| | ||
+ | ^ Damage | 1d8 |||| | ||
+ | ^ Special | Gain +1 Skill. |||| | ||
+ | ^ (Action) Whip ||||| | ||
+ | | If you miss, suffer 1 damage, or 3 damage if this Weapon is enchanted. ||||| | ||
+ | ^ Hit | 1d10 |||| | ||
^ Damage | 1d10 |||| | ^ Damage | 1d10 |||| | ||
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==== Oslop ==== | ==== Oslop ==== | ||
- | ^ Oslop ^ Heavy Melee Weapon ^ Club ^ Two-handed ^ Wealth: 3 ^ | + | ^ Oslop ^ Heavy Melee Weapon ^ Club ^ Two-handed ^ Wealth: 4 ^ |
| //This heavy two-handed club is often reinforced with iron or other metals. It makes for a relatively cheap infantry weapon or tool for monster hunting.// ||||| | | //This heavy two-handed club is often reinforced with iron or other metals. It makes for a relatively cheap infantry weapon or tool for monster hunting.// ||||| | ||
^ (Action) Swing ||||| | ^ (Action) Swing ||||| | ||
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==== Pernach ==== | ==== Pernach ==== | ||
- | ^ Pernach ^ Heavy Melee Weapon ^ Club ^ One-handed ^ Wealth: 2 ^ | + | ^ Pernach ^ Heavy Melee Weapon ^ Club ^ One-handed ^ Wealth: 3 ^ |
| //Designed for maximum effectiveness against armor, this flanged mace can do some damage even to sturdy plate and powerful scales.// ||||| | | //Designed for maximum effectiveness against armor, this flanged mace can do some damage even to sturdy plate and powerful scales.// ||||| | ||
^ (Action) Swing ||||| | ^ (Action) Swing ||||| | ||
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| //This heavy bow, usually made of yew, is capable of firing great distances if one has the requisite strength to properly draw it.// ||||| | | //This heavy bow, usually made of yew, is capable of firing great distances if one has the requisite strength to properly draw it.// ||||| | ||
^ (Action) Straight Shot ||||| | ^ (Action) Straight Shot ||||| | ||
- | ^ Range | 4 |||| | + | ^ Range | 3 |||| |
- | ^ Hit | 1d8 |||| | + | ^ Hit | 1d6 |||| |
- | ^ Damage | 1d8 |||| | + | ^ Damage | 1d10 |||| |
^ (Action) Arching Shot ||||| | ^ (Action) Arching Shot ||||| | ||
| You must discard a card to play this Action. Ignore Blocks. ||||| | | You must discard a card to play this Action. Ignore Blocks. ||||| | ||
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==== Recurve Bow ==== | ==== Recurve Bow ==== | ||
- | ^ Recurve Bow ^ Heavy Ranged Weapon ^ Bow ^ Two-handed ^ Wealth: 3 ^ | + | ^ Recurve Bow ^ Heavy Ranged Weapon ^ Bow ^ Two-handed ^ Wealth: 4 ^ |
| //The classic archery weapon, this bow achieves greater force with a smaller size thanks to the curved limbs that grant its name.// ||||| | | //The classic archery weapon, this bow achieves greater force with a smaller size thanks to the curved limbs that grant its name.// ||||| | ||
^ (Action) Bodkin Arrow ||||| | ^ (Action) Bodkin Arrow ||||| | ||
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==== Repeating Crossbow ==== | ==== Repeating Crossbow ==== | ||
- | ^ Repeating Crossbow ^ Heavy Ranged Weapon ^ Crossbow ^ Two-handed ^ Wealth: 5 ^ | + | ^ Repeating Crossbow ^ Heavy Ranged Weapon ^ Crossbow ^ Two-handed ^ Wealth: 4 ^ |
| //This advanced crossbow features an auto-loading mechanism and bolt magazine, suitable for rapid firing of the weapon's smaller-size quarrels.// ||||| | | //This advanced crossbow features an auto-loading mechanism and bolt magazine, suitable for rapid firing of the weapon's smaller-size quarrels.// ||||| | ||
^ (Action) Aimed Shot ||||| | ^ (Action) Aimed Shot ||||| |