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Analects Book 1 Chapter 1: Weapons

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The following tables provide a collection of Weapons you may purchase or equip. For more information on their use in the game, see Player's Guide Chapter 7: Gear and Wealth.

Light Melee Weapons Table

Weapon Type Hands Wealth
Baselard Dagger 1 2
Coral Whip Hammer 1 2
Cudgel Club 1 2
Hasta Spear 1 2
Javelin Spear 1 1
Kisten Hammer 1 2
Parrying Dagger Dagger 1 1
Falchion Sword 1 2
Rapier Sword 1 2
Rondel Dagger Dagger 1 1
Throwing Knife Dagger 1 1
Tabar Axe 1 2
Quarterstaff Staff 2 2
War Scythe Polearm 2 3

Light Ranged Weapons Table

Weapon Type Hands Wealth
Hand Coil Blowgun 1 1
Pistol Crossbow Crossbow 1 1
Shepherd's Sling Sling 1 1
Blowpipe Blowgun 2 1
Bullet Crossbow Sling 2 2
Staff Sling Sling 2 2

Heavy Melee Weapons Table

Weapon Type Hands Wealth
Arming Sword Sword 1 3
Bearded Axe Axe 1 3
Broadsword Sword 1 3
Cinquedea Dagger 1 3
Chain Whip Hammer 1 3
Falarica Spear 1 2
Francisca Axe 1 2
Knobbed Mace Club 1 3
Lance Spear 1 4
Meteor Hammer Hammer 1 3
Pernach Club 1 3
War Hammer Hammer 1 3
Winged Spear Spear 1 3
Bec de Corbin Polearm 2 4
Bill Polearm 2 4
Broad Axe Axe 2 4
Claymore Sword 2 4
Glaive Polearm 2 4
Halberd Polearm 2 4
Long Staff Staff 2 3
Maul Hammer 2 4
Oslop Club 2 4
Pollaxe Polearm 2 4
Tuck (Estoc) Sword 2 4

Heavy Ranged Weapons Table

Weapon Type Hands Wealth
War Sling Sling 1 2
Arbalest Crossbow 2 4
Lever Crossbow Crossbow 2 4
Longbow Bow 2 4
Long Coil Blowgun 2 4
Recurve Bow Bow 2 4
Reflex Bow Bow 2 4
Repeating Crossbow Crossbow 2 4


Light Melee Weapon Entries

Baselard

Baselard Light Melee Weapon Dagger One-handed Wealth: 2
This long dagger is distinguished by its I-shaped handle. It's a favored weapon of the criminal class but also sees use as a military sidearm.
(Action) Cut
Hit 1d8
Damage 1d6
Special Gain +1 Mind.
(Action) Cross Slash
You must discard a card to play this Action. You may reroll the Hit or Damage dice once, keeping the second result.
Hit 1d8
Damage 1d6


Coral Whip

Coral Whip Light Melee Weapon Hammer One-handed Wealth: 2
Fashioned from certain rare aquatic monsters, this military whip is imbued with lightning and thunder without the need for enchantment.
(Action) Spark Lash
Reach 1
Hit 1d6
Damage 1d6 (Piercing 2) Lightning
(Action) Thunder Crack
You must discard a card to play this Action.
Area 1
Range 1
Damage 1d2 (Piercing 4)
Special The target suffers -1 Power.


Cudgel

Cudgel Light Melee Weapon Club One-handed Wealth: 2
This humble club is perhaps the oldest and simplest of weapons. This version commonly doubles as a walking stick or training implement.
(Action) Swing
Hit 2d4
Damage 1d6 (Piercing 1)
(Action) Smash
Discard a card: The Damage entry gains Piercing 2.
Hit 1d6
Damage 2d4


Falchion

Falchion Light Melee Weapon Sword One-handed Wealth: 2
This single-edged blade is extremely thin, making it very light and easy to wield compared to thicker double-edged alternatives.
(Action) Side Slash
Hit 1d8
Damage 1d8
(Action) Down Slash
Suffer -1 Resilience.
Hit 1d8
Damage 1d10


Hasta

Hasta Light Melee Weapon Spear One-handed Wealth: 2
This simple, classic weapon continues to see military use thanks to its reliability and low cost. Modern spears sport elaborate metal heads.
(Action) Spear Fencing
Hit 1d6
Damage 1d8
Gain +1 Resilience.
(Action) Step Thrust
Hit 1d8
Damage 1d8 (Piercing 1)
Special You and the target must each discard a card.


Javelin

Javelin Light Melee Weapon Spear One-handed Wealth: 1
Unlike older models designed purely for throwing, this modern javelin is also balanced for thrusting in melee combat, increasing its versatility.
(Action) Thrust
Hit 1d8
Damage 1d6
(Action) Hurl
You must throw the Javelin.
Thrown 2
Hit 1d8
Damage 1d8


Kisten

Kisten Light Melee Weapon Hammer One-handed Wealth: 2
This simple flail consists of a smooth metal head attached with leather to a haft. It's useful for avoiding defenses but must be swung with care.
(Action) Swing
Hit 1d10
Damage 1d6
(Action) Wild Swing
If you miss, suffer 1 damage, or 3 damage if this weapon is enchanted.
Hit 1d12
Damage 1d6


Parrying Dagger

Parrying Dagger Light Melee Weapon Dagger One-handed Wealth: 1
Designed for off-hand fencing use, this dagger features guards useful for blocking enemy attacks. Of course it still functions as a stabbing weapon, too.
(Action) Stab
Hit 1d8
Damage 1d6 (Piercing 1)
(Strategy) Melee Guard
Until the start of your next turn, increase your base Miss dice level by 1 against melee attacks, or by 3 against melee attacks from Gear.


Quarterstaff

Quarterstaff Light Melee Weapon Staff Two-handed Wealth: 2
The common war staff features metal tips or spikes on the ends. Useful for both offense and defense, the quarterstaff is a very versatile weapon.
(Action) Strike
Hit 1d10
Damage 1d6
(Strategy) Melee Guard
Until the start of your next turn, increase your base Miss dice level by 2 against melee attacks.


Rapier

Rapier Light Melee Weapon Sword One-handed Wealth: 2
This slender, edged, thrusting sword is favored by duelists. Its metal guards and quick strikes make it handy for defense.
(Action) Slash
Hit 1d10
Damage 1d6
(Action) Thrust
Discard a card: This Action gains Defense: 1d4, or +1d4 if another effect grants it a Defense entry.
Hit 1d6
Damage 2d4


Rondel Dagger

Rondel Dagger Light Melee Weapon Dagger One-handed Wealth: 1
This common soldier's sidearm lacks an edge, used solely for stabbing through weak points in a foe's armor.
(Action) Thrust
Hit 1d8
Damage 1d6 (Piercing 2)
(Action) Reverse Grip
Suffer -1 Resilience.
Hit 1d8
Damage 1d8 (Piercing 3)


Tabar

Tabar Light Melee Weapon Axe One-handed Wealth: 2
This short axe features a distinctive crescent-shaped blade and a very thin and light metal handle, making it easy to wield.
(Action) Downward Slice
Hit 1d6
Damage 1d8 (Piercing 2)
(Action) Hack and Slash
You must discard a card to play this Action. Perform the attack against the target twice.
Hit 1d6
Damage 1d6


Throwing Knife

Throwing Knife Light Melee Weapon Dagger One-handed Wealth: 1
This weapon is commonly constructed from a single piece of metal in order to achieve the careful balance needed for accurate throwing.
(Action) Flashing Blade
If you throw this Weapon and have another Throwing Knife unequipped, you may immediately equip the second Throwing Knife.
Thrown 1
Hit 1d8
Damage 1d4
(Strategy) Quick Toss
If you throw the Weapon this turn with the Flashing Blade Action, you may immediately play a second Action from Gear equipped in the other hand.


War Scythe

War Scythe Light Melee Weapon Polearm Two-handed Wealth: 3
The war scythe evolved from improvised use of the related farming implement, where peasants would rotate the blade 90 degrees for use in uprisings.
(Action) Slash
Reach 1
Hit 1d6
Damage 1d10
(Action) Reap
Suffer -1 Skill.
Hit 1d6
Damage 1d10
Special If you roll a 1 or 2 on the Damage dice, you may discard a card to reroll the Damage and add the results. Repeat this choice whenever the reroll is also a 1 or 2.


Light Ranged Weapon Entries

Blowpipe

Blowpipe Light Ranged Weapon Blowgun Two-handed Wealth: 1
This simple hunting weapon lacks range or punch, but assassins are known to use it as a distraction or a delivery device for lethal poisons.
(Action) Dart
Range 2
Hit 1d10
Damage 1d4
(Action) Pellet
Range 2
Hit 1d12
Damage 1d2
Special You and the target must each discard a card.


Bullet Crossbow

Bullet Crossbow Light Ranged Weapon Sling Two-handed Wealth: 2
Stones and clay pellets are common ammunition for this hunting weapon, though it can be adapted for war with a stronger spring and lead bullets.
(Action) Fire
Range 3
Hit 1d10
Damage 1d4
(Action) Crouching Shot
You must spend your Move when playing this Action (and do not actually Move).
Range 2
Hit 1d10
Damage 1d6


Hand Coil

Hand Coil Light Ranged Weapon Blowgun One-handed Wealth: 1
This mechanist invention uses clockwork mechanisms to fire dart-like ammunition from a round barrel.
(Action) Quill Shot
Range 3
Hit 1d6
Damage 1d6
(Action) Thorn Shot
You may only play this Action once per scenario.
Range 1
Hit 1d6
Damage 2d4


Pistol Crossbow

Pistol Crossbow Light Ranged Weapon Crossbow One-handed Wealth: 1
The smallest crossbow, this weapon can be aimed and fired effectively with just one hand. The range is short, but it can be used in close quarters as well.
(Action) Long Shot
Range 2
Hit 1d6
Damage 1d8
(Action) Near Shot
You must discard a card to play this Action.
Hit 1d8
Damage 1d8


Shepherd's Sling

Shepherd's Sling Light Ranged Weapon Sling One-handed Wealth: 1
This ancient ranged weapon still holds a maximum range advantage over most bows, though the accuracy of such hurled bullets is low.
(Action) Hurl
You may immediately suffer -1 Power to double the Range value.
Range 3
Hit 1d6
Damage 1d6
(Action) Assisted Throw
You must discard a card to play this Action. Do not unequip and drop this Weapon.
Thrown 1
Hit 1d8
Damage 1d8


Staff Sling

Staff Sling Light Ranged Weapon Sling Two-handed Wealth: 2
The staff functions as a lever for the sling, granting increased accuracy at longer distances or with heavier ammunition.
(Action) Hurl
You may immediately suffer -1 Power to double the Range value.
Range 4
Hit 1d8
Damage 1d6
(Strategy) Melee Guard
Until the start of your next turn, increase your base Miss dice level by 2 against melee attacks.


Heavy Melee Weapon Entries

Arming Sword

Arming Sword Heavy Melee Weapon Sword One-handed Wealth: 3
This straight-edged, double-bladed weapon is the most popular of the one-handed sword variants. It's most commonly used together with a shield.
(Action) Side Slash
Hit 1d8
Damage 1d8
Special Gain +1 Power.
(Action) Down Slash
Suffer -1 Resilience.
Hit 1d10
Damage 1d10


Bearded Axe

Bearded Axe Heavy Melee Weapon Axe One-handed Wealth: 3
This battle axe features an elongated lower blade edge. It can be used to pull shields out of the way, or simply to cut into more flesh.
(Action) Hook and Slice
Discard a card: The target's Miss dice level is reduced by 1.
Hit 1d8
Damage 1d8 (Piercing 2)
(Action) Hack and Slash
You must discard a card to play this Action. Perform the attack against the target twice.
Hit 1d8
Damage 1d6


Bec de Corbin

Bec de Corbin Heavy Melee Weapon Polearm Two-handed Wealth: 4
Named for the beak of a bird, this polearm sports a wicked armor-tearing fluke balanced by a hammer head and topped with a short, thick spike.
(Action) Spike Thrust
Reach 1
Hit 1d8
Damage 1d8
Special Gain +1 Resilience.
(Action) Raven's Beak
Discard a card: The Damage entry gains Piercing 3.
Reach 1
Hit 1d6
Damage 1d10


Bill

Bill Heavy Melee Weapon Polearm Two-handed Wealth: 4
This single-bladed polearm is distinguished by the hook at the back of the blade, used to puncture armor or pull riders off horses.
(Action) Hook and Blade
Reach 1
Hit 1d10
Damage 1d6 (Piercing 2)
(Action) Hook and Pull
This Action cannot be played against targets in your occupied section.
Reach 1
Hit 1d8
Damage 1d8
Special Force the target to Move into your occupied section. The target unequips any equipped Mount and cannot equip a new Mount on its next turn.


Broad Axe

Broad Axe Heavy Melee Weapon Axe Two-handed Wealth: 4
This variant of the battle axe is a bit larger and longer, requiring two hands to wield. This grants greater destructive power without any cost to speed.
(Action) Downward Slice
Hit 1d8
Damage 1d10 (Piercing 2)
(Action) Hack and Slash
You must discard a card to play this Action. Perform the attack against the target twice.
Hit 1d8
Damage 1d8


Broadsword

Broadsword Heavy Melee Weapon Sword One-handed Wealth: 3
This class of basket-hilted swords is characterized by a double-edged blade. It's more of a military weapon than its slimmer duelist counterparts.
(Action) Slash
Hit 1d10
Damage 1d8
(Action) Thrust
Discard a card: This Action gains Defense: 1d4, or +1d4 if another effect grants it a Defense entry.
Hit 1d8
Damage 2d4


Chain Whip

Chain Whip Heavy Melee Weapon Hammer One-handed Wealth: 3
This whip of war is constructed of metal links. The sharp bladed spike at the end can slash straight through flesh.
(Action) Lash
Reach 1
Hit 1d8
Damage 1d8
(Action) Wild Swing
If you miss, suffer 1 damage, or 3 damage if this Weapon is enchanted.
Reach 1
Hit 1d10
Damage 1d8


Cinquedea

Cinquedea Heavy Melee Weapon Dagger One-handed Wealth: 3
This heavy dagger features a wide blade that gives it strong cutting power, but the tip is rounded, making it useless for stabbing.
(Action) Cut
Hit 1d10
Damage 1d6
Special Gain +1 Mind.
(Action) Cross Slash
You must discard a card to play this Action. You may reroll the Hit or Damage dice once, keeping the second result.
Hit 1d8
Damage 1d8


Claymore

Claymore Heavy Melee Weapon Sword Two-handed Wealth: 4
This borderline-unwieldy large sword is itself a token of strength and power thanks to its long, broad blade and straightforward guards.
(Action) Slash
Hit 1d8
Damage 1d10
Special Gain +1 Power.
(Action) Cross Slash
You must discard a card to play this Action. You may reroll the Hit or Damage dice once, keeping the second result.
Hit 1d8
Damage 1d10


Double Meteor Hammer

Double Meteor Hammer Heavy Melee Weapon Hammer Two-handed Wealth: 4
This flashier ball and chain weapon can function like a whip or a bola. It is a fairly difficult weapon to master.
(Action) Slam
Hit 1d10
Damage 1d8
Special Gain +1 Skill.
(Action) Toss
You must throw the Weapon. Discard a card: You do not unequip and drop the Weapon upon throwing it.
Thrown 1
Hit 1d10
Damage 1d10


Falarica

Falarica Heavy Melee Weapon Spear One-handed Wealth: 2
This heavy javelin has a long, narrow point excellent for piercing armor. Combustables attached to the metal shaft add a new dimension to its use.
(Action) Thrust
Hit 1d12
Damage 1d4 (Piercing 2)
(Action) Hurl
You must throw the Falarica. Discard a card: The Damage entry gains +1d2 Fire.
Thrown 2
Hit 1d8
Damage 1d6 (Piercing 2)


Francisca

Francisca Heavy Melee Weapon Axe One-handed Wealth: 2
This throwing axe features a short, heavy shaft and an arching blade. Soldiers often throw these during an infantry charge to disrupt enemy defenses.
(Action) Quick Throw
If you throw this Weapon, you may immediately equip another one-handed Gear. If your other hand is empty, you may equip two-handed Gear instead.
Thrown 1
Hit 1d8
Damage 1d6 (Piercing 2)
(Action) Heavy Throw
You must discard a card to play this Action.
Thrown 2
Hit 1d8
Damage 1d8 (Piercing 1)


Glaive

Glaive Heavy Melee Weapon Polearm Two-handed Wealth: 4
This bladed polearm sees frequent use against mounted foes and large beasts alike. The glaive-guisarme variant sports a hook for dismounting.
(Action) Strike
Reach 1
Hit 1d10
Damage 1d8
(Action) Guisarme
This Action can only be played against mounted targets.
Hit 1d10
Damage 1d10
Special The target unequips any equipped Mount and cannot equip a new Mount on its next turn.


Halberd

Halberd Heavy Melee Weapon Polearm Two-handed Wealth: 4
This versatile pole weapon features a hooked axe blade topped with a spike, giving it three methods of attack.
(Action) Axe Head
Reach 1
Hit 1d8
Damage 1d10
(Action) Long Spike
This Action cannot be played against targets in your occupied section.
Reach 1
Hit 1d6
Damage 1d10
Special Gain +1 Resilience.
(Action) Hook
This Action can only be played against mounted targets.
Hit 1d10
Damage 1d8
Special The target unequips any equipped Mount and cannot equip a new Mount on its next turn.


Knobbed Mace

Knobbed Mace Heavy Melee Weapon Club One-handed Wealth: 3
This leather-wrapped wooden stick has a heavy metal head, knobbed to grant additional crushing power.
(Action) Swing
Hit 2d4
Damage 1d8 (Piercing 1)
(Action) Smash
Discard a card: The Damage entry gains Piercing 2.
Hit 1d8
Damage 2d4


Lance

This Weapon is two-handed when not mounted.

Lance Heavy Melee Weapon Spear One-handed Wealth: 4
This weapon is popular both on the battlefield and in the sport arena. Knights often carry an additional sidearm to use while dismounted.
(Action) Thrust
Hit 1d10
Damage 1d8
(Action) Skewer
This Action may only be played while mounted.
Hit 1d12
Damage 1d10 (Piercing 1)


Long Staff

Long Staff Heavy Melee Weapon Staff Two-handed Wealth: 3
This massive, heavy staff packs substantial punch in its metal-tipped end. The length makes it suitable for defensive fencing.
(Action) Thrust
Range 1
Hit 1d8
Damage 1d8 (Piercing 1)
(Strategy) Guard
Until the start of your next turn, increase your base Miss dice level by 1 against ranged attacks and by 2 against melee attacks.


Maul

Maul Heavy Melee Weapon Hammer Two-handed Wealth: 4
This is a heavy, elongated, two-handed version of the war hammer. It's shorter than a pole weapon to allow for heavy impact in close quarters.
(Action) Spike
Hit 1d6
Damage 1d12 (Piercing 2)
(Action) Crush
You must discard a card to play this Action. Reduce the target's Defense dice number by 2. This can reduce the Defense dice number to 0.
Hit 1d8
Damage 1d10


Meteor Hammer

Meteor Hammer Heavy Melee Weapon Hammer One-handed Wealth: 3
This single-headed chain flail can be arced in repeating circular strikes or lashed and swung with riskier maneuvers.
(Action) Slam
Hit 1d8
Damage 1d8
Special Gain +1 Skill.
(Action) Whip
If you miss, suffer 1 damage, or 3 damage if this Weapon is enchanted.
Hit 1d10
Damage 1d10


Oslop

Oslop Heavy Melee Weapon Club Two-handed Wealth: 4
This heavy two-handed club is often reinforced with iron or other metals. It makes for a relatively cheap infantry weapon or tool for monster hunting.
(Action) Swing
Hit 2d4
Damage 1d10 (Piercing 1)
(Action) Smash
Discard a card: The Damage entry gains Piercing 2.
Hit 1d10
Damage 2d4


Pernach

Pernach Heavy Melee Weapon Club One-handed Wealth: 3
Designed for maximum effectiveness against armor, this flanged mace can do some damage even to sturdy plate and powerful scales.
(Action) Swing
Hit 1d10
Damage 1d6 (Piercing 2)
(Action) Smash
Hit 1d6
Damage 1d8 (Piercing 3)
Special Discard a card: The target must repeat its Defense roll, keeping the lower result.


Pollaxe

Pollaxe Heavy Melee Weapon Polearm Two-handed Wealth: 4
The pollaxe is similar to the halberd, but the axe head is smaller, giving it greater ability to puncture armor and scales with a powerful swing.
(Action) Axe Head
Reach 1
Hit 1d8
Damage 1d8 (Piercing 2)
(Action) Spike Charge
You must discard a card to play this Action. You may Move 1 before performing the attack.
Hit 1d10
Damage 1d8 (Piercing 1)


Tuck (Estoc)

Tuck (Estoc) Heavy Melee Weapon Sword Two-handed Wealth: 4
This large thrusting sword lacks any edges on the blade, relying instead on its sharp point to pierce armor. It's commonly known by two different names.
(Action) Thrust
Hit 1d10
Damage 1d8 (Piercing 2)
(Action) Fencer Style
You must discard a card to play this Action.
Hit 1d12
Damage 1d6 (Piercing 2)
Special Gain +1 Mind.


War Hammer

War Hammer Heavy Melee Weapon Hammer One-handed Wealth: 3
The small, powerful head of this weapon delivers crushing blows even to curved plate armor. The spike end is more useful against thinner defenses.
(Action) Spike
Hit 1d6
Damage 1d10 (Piercing 2)
(Action) Crush
You must discard a card to play this Action. Reduce the target's Defense dice number by 2. This can reduce the Defense dice number to 0.
Hit 1d6
Damage 1d10


Winged Spear

Winged Spear Heavy Melee Weapon Spear One-handed Wealth: 3
This heavy war spear features a lugged head, reinforcing the tip and making it easier to pull the weapon back out from enemy flesh.
(Action) Spear Fencing
Hit 1d10
Damage 1d6
Special Gain +1 Resilience.
(Action) Skewer
Your other hand must be empty to play this Action.
Hit 1d8
Damage 1d10 Piercing 2)


Heavy Ranged Weapon Entries

Arbalest

Arbalest Heavy Ranged Weapon Crossbow Two-handed Wealth: 4
This version of the crank-loaded crossbow is faster to arm than common military models but sacrifices some reliability. It still packs quite a heavy punch.
(Action) Fire
This Action is not normally available.
Range 4
Hit 1d10
Damage 1d8 (Piercing 3)
(Action) Crank Load
The Fire Action is available until you next play it.
(Strategy) Quick Load
The Fire Action is available until you next play it.


Lever Crossbow

Lever Crossbow Heavy Ranged Weapon Crossbow Two-handed Wealth: 4
This typical crossbow uses a lever mechanism for loading. This allows for faster use and a lower strength requirement compared to older models.
(Action) Fire
Range 3
Hit 1d8
Damage 1d6 (Piercing 2)
(Action) Crouching Shot
You must spend your Move when playing this Action (and do not actually Move).
Range 2
Hit 1d10
Damage 1d6 (Piercing 2)


Longbow

Longbow Heavy Ranged Weapon Bow Two-handed Wealth: 4
This heavy bow, usually made of yew, is capable of firing great distances if one has the requisite strength to properly draw it.
(Action) Straight Shot
Range 3
Hit 1d6
Damage 1d10
(Action) Arching Shot
You must discard a card to play this Action. Ignore Blocks.
Range 6
Hit 1d8
Damage 1d8


Long Coil

Long Coil Heavy Ranged Weapon Blowgun Two-handed Wealth: 4
This heavy clockwork weapon was originally created to be mounted on constructs of war. This carryable alternate fires similar dart-like ammo.
(Action) Quill Shot
Range 3
Hit 1d10
Damage 1d6
(Action) Thorn Shot
You may only play this Action once per scenario.
Range 1
Hit 1d10
Damage 2d4


Recurve Bow

Recurve Bow Heavy Ranged Weapon Bow Two-handed Wealth: 4
The classic archery weapon, this bow achieves greater force with a smaller size thanks to the curved limbs that grant its name.
(Action) Bodkin Arrow
Range 2
Hit 1d8
Damage 1d8
(Action) Flight Arrow
You must spend your Move when playing this Action (and do not actually Move).
Range 4
Hit 1d8
Damage 1d8


Reflex Bow

This weapon may be used while mounted.

Reflex Bow Heavy Ranged Weapon Bow Two-handed Wealth: 4
The limbs of this bow curve outward all the way around, closing into a C-shape when unstrung. The result is a small size suitable for horseback archery.
(Action) Aimed Shot
This Action cannot be played while mounted.
Range 3
Hit 1d8
Damage 1d8
(Action) Strafing Shot
This Action can only be played while mounted.
Range 2
Hit 1d6
Damage 1d8


Repeating Crossbow

Repeating Crossbow Heavy Ranged Weapon Crossbow Two-handed Wealth: 4
This advanced crossbow features an auto-loading mechanism and bolt magazine, suitable for rapid firing of the weapon's smaller-size quarrels.
(Action) Aimed Shot
Range 3
Hit 1d8
Damage 1d6 (Piercing 1)
(Action) Multi-shot
You must discard a card to play this Action. You may perform this attack twice.
Range 3
Hit 1d6
Damage 1d6 (Piercing 1)


War Sling

War Sling Heavy Ranged Weapon Sling One-handed Wealth: 2
This massive sling is longer than a person's height and holds heavy ammunition. It requires great strength and skill to wield.
(Action) Hurl
You may immediately suffer -1 Power to double the Range value.
Range 3
Hit 1d6
Damage 1d8
(Action) Assisted Throw
You must discard a card to play this Action. Do not unequip and drop this Weapon.
Thrown 1
Hit 1d10
Damage 1d8
analects_book_1_chapter_1.txt · Last modified: 2021/04/08 09:12 by triptycho