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The following tables provide a collection of Weapons you may purchase or equip. For more information on their use in the game, see Player's Guide Chapter 7: Gear and Wealth.
Weapon | Type | Hands | Wealth |
---|---|---|---|
Baselard | Dagger | 1 | 2 |
Coral Whip | Hammer | 1 | 2 |
Cudgel | Club | 1 | 2 |
Hasta | Spear | 1 | 2 |
Javelin | Spear | 1 | 1 |
Kisten | Hammer | 1 | 2 |
Parrying Dagger | Dagger | 1 | 1 |
Falchion | Sword | 1 | 2 |
Rapier | Sword | 1 | 2 |
Rondel Dagger | Dagger | 1 | 1 |
Throwing Knife | Dagger | 1 | 1 |
Tabar | Axe | 1 | 2 |
Quarterstaff | Staff | 2 | 2 |
War Scythe | Polearm | 2 | 3 |
Weapon | Type | Hands | Wealth |
---|---|---|---|
Hand Coil | Blowgun | 1 | 1 |
Pistol Crossbow | Crossbow | 1 | 1 |
Shepherd's Sling | Sling | 1 | 1 |
Blowpipe | Blowgun | 2 | 1 |
Bullet Crossbow | Sling | 2 | 2 |
Staff Sling | Sling | 2 | 2 |
Weapon | Type | Hands | Wealth |
---|---|---|---|
Arming Sword | Sword | 1 | 3 |
Bearded Axe | Axe | 1 | 3 |
Broadsword | Sword | 1 | 3 |
Cinquedea | Dagger | 1 | 3 |
Chain Whip | Hammer | 1 | 3 |
Falarica | Spear | 1 | 2 |
Francisca | Axe | 1 | 2 |
Knobbed Mace | Club | 1 | 3 |
Lance | Spear | 1 | 4 |
Meteor Hammer | Hammer | 1 | 3 |
Pernach | Club | 1 | 3 |
War Hammer | Hammer | 1 | 3 |
Winged Spear | Spear | 1 | 3 |
Bec de Corbin | Polearm | 2 | 4 |
Bill | Polearm | 2 | 4 |
Broad Axe | Axe | 2 | 4 |
Claymore | Sword | 2 | 4 |
Glaive | Polearm | 2 | 4 |
Halberd | Polearm | 2 | 4 |
Long Staff | Staff | 2 | 3 |
Maul | Hammer | 2 | 4 |
Oslop | Club | 2 | 4 |
Pollaxe | Polearm | 2 | 4 |
Tuck (Estoc) | Sword | 2 | 4 |
Weapon | Type | Hands | Wealth |
---|---|---|---|
War Sling | Sling | 1 | 2 |
Arbalest | Crossbow | 2 | 4 |
Lever Crossbow | Crossbow | 2 | 4 |
Longbow | Bow | 2 | 4 |
Long Coil | Blowgun | 2 | 4 |
Recurve Bow | Bow | 2 | 4 |
Reflex Bow | Bow | 2 | 4 |
Repeating Crossbow | Crossbow | 2 | 4 |
Baselard | Light Melee Weapon | Dagger | One-handed | Wealth: 2 |
---|---|---|---|---|
This long dagger is distinguished by its I-shaped handle. It's a favored weapon of the criminal class but also sees use as a military sidearm. | ||||
(Action) Cut | ||||
Hit | 1d8 | |||
Damage | 1d6 | |||
Special | Gain +1 Mind. | |||
(Action) Cross Slash | ||||
You must discard a card to play this Action. You may reroll the Hit or Damage dice once, keeping the second result. | ||||
Hit | 1d8 | |||
Damage | 1d6 |
Coral Whip | Light Melee Weapon | Hammer | One-handed | Wealth: 2 |
---|---|---|---|---|
Fashioned from certain rare aquatic monsters, this military whip is imbued with lightning and thunder without the need for enchantment. | ||||
(Action) Spark Lash | ||||
Reach | 1 | |||
Hit | 1d6 | |||
Damage | 1d6 (Piercing 2) Lightning | |||
(Action) Thunder Crack | ||||
You must discard a card to play this Action. | ||||
Area | 1 | |||
Range | 1 | |||
Damage | 1d2 (Piercing 4) | |||
Special | The target suffers -1 Power. |
Cudgel | Light Melee Weapon | Club | One-handed | Wealth: 2 |
---|---|---|---|---|
This humble club is perhaps the oldest and simplest of weapons. This version commonly doubles as a walking stick or training implement. | ||||
(Action) Swing | ||||
Hit | 2d4 | |||
Damage | 1d6 (Piercing 1) | |||
(Action) Smash | ||||
Discard a card: The Damage entry gains Piercing 2. | ||||
Hit | 1d6 | |||
Damage | 2d4 |
Falchion | Light Melee Weapon | Sword | One-handed | Wealth: 2 |
---|---|---|---|---|
This single-edged blade is extremely thin, making it very light and easy to wield compared to thicker double-edged alternatives. | ||||
(Action) Side Slash | ||||
Hit | 1d8 | |||
Damage | 1d8 | |||
(Action) Down Slash | ||||
Suffer -1 Resilience. | ||||
Hit | 1d8 | |||
Damage | 1d10 |
Hasta | Light Melee Weapon | Spear | One-handed | Wealth: 2 |
---|---|---|---|---|
This simple, classic weapon continues to see military use thanks to its reliability and low cost. Modern spears sport elaborate metal heads. | ||||
(Action) Spear Fencing | ||||
Hit | 1d6 | |||
Damage | 1d8 | |||
Gain +1 Resilience. | ||||
(Action) Step Thrust | ||||
Hit | 1d8 | |||
Damage | 1d8 (Piercing 1) | |||
Special | You and the target must each discard a card. |
Javelin | Light Melee Weapon | Spear | One-handed | Wealth: 1 |
---|---|---|---|---|
Unlike older models designed purely for throwing, this modern javelin is also balanced for thrusting in melee combat, increasing its versatility. | ||||
(Action) Thrust | ||||
Hit | 1d8 | |||
Damage | 1d6 | |||
(Action) Hurl | ||||
You must throw the Javelin. | ||||
Thrown | 2 | |||
Hit | 1d8 | |||
Damage | 1d8 |
Kisten | Light Melee Weapon | Hammer | One-handed | Wealth: 2 |
---|---|---|---|---|
This simple flail consists of a smooth metal head attached with leather to a haft. It's useful for avoiding defenses but must be swung with care. | ||||
(Action) Swing | ||||
Hit | 1d10 | |||
Damage | 1d6 | |||
(Action) Wild Swing | ||||
If you miss, suffer 1 damage, or 3 damage if this weapon is enchanted. | ||||
Hit | 1d12 | |||
Damage | 1d6 |
Parrying Dagger | Light Melee Weapon | Dagger | One-handed | Wealth: 1 |
---|---|---|---|---|
Designed for off-hand fencing use, this dagger features guards useful for blocking enemy attacks. Of course it still functions as a stabbing weapon, too. | ||||
(Action) Stab | ||||
Hit | 1d8 | |||
Damage | 1d6 (Piercing 1) | |||
(Strategy) Melee Guard | ||||
Until the start of your next turn, increase your base Miss dice level by 1 against melee attacks, or by 3 against melee attacks from Gear. |
Quarterstaff | Light Melee Weapon | Staff | Two-handed | Wealth: 2 |
---|---|---|---|---|
The common war staff features metal tips or spikes on the ends. Useful for both offense and defense, the quarterstaff is a very versatile weapon. | ||||
(Action) Strike | ||||
Hit | 1d10 | |||
Damage | 1d6 | |||
(Strategy) Melee Guard | ||||
Until the start of your next turn, increase your base Miss dice level by 2 against melee attacks. |
Rapier | Light Melee Weapon | Sword | One-handed | Wealth: 2 |
---|---|---|---|---|
This slender, edged, thrusting sword is favored by duelists. Its metal guards and quick strikes make it handy for defense. | ||||
(Action) Slash | ||||
Hit | 1d10 | |||
Damage | 1d6 | |||
(Action) Thrust | ||||
Discard a card: This Action gains Defense: 1d4, or +1d4 if another effect grants it a Defense entry. | ||||
Hit | 1d6 | |||
Damage | 2d4 |
Rondel Dagger | Light Melee Weapon | Dagger | One-handed | Wealth: 1 |
---|---|---|---|---|
This common soldier's sidearm lacks an edge, used solely for stabbing through weak points in a foe's armor. | ||||
(Action) Thrust | ||||
Hit | 1d8 | |||
Damage | 1d6 (Piercing 2) | |||
(Action) Reverse Grip | ||||
Suffer -1 Resilience. | ||||
Hit | 1d8 | |||
Damage | 1d8 (Piercing 3) |
Tabar | Light Melee Weapon | Axe | One-handed | Wealth: 2 |
---|---|---|---|---|
This short axe features a distinctive crescent-shaped blade and a very thin and light metal handle, making it easy to wield. | ||||
(Action) Downward Slice | ||||
Hit | 1d6 | |||
Damage | 1d8 (Piercing 2) | |||
(Action) Hack and Slash | ||||
You must discard a card to play this Action. Perform the attack against the target twice. | ||||
Hit | 1d6 | |||
Damage | 1d6 |
Throwing Knife | Light Melee Weapon | Dagger | One-handed | Wealth: 1 |
---|---|---|---|---|
This weapon is commonly constructed from a single piece of metal in order to achieve the careful balance needed for accurate throwing. | ||||
(Action) Flashing Blade | ||||
If you throw this Weapon and have another Throwing Knife unequipped, you may immediately equip the second Throwing Knife. | ||||
Thrown | 1 | |||
Hit | 1d8 | |||
Damage | 1d4 | |||
(Strategy) Quick Toss | ||||
If you throw the Weapon this turn with the Flashing Blade Action, you may immediately play a second Action from Gear equipped in the other hand. |
War Scythe | Light Melee Weapon | Polearm | Two-handed | Wealth: 3 |
---|---|---|---|---|
The war scythe evolved from improvised use of the related farming implement, where peasants would rotate the blade 90 degrees for use in uprisings. | ||||
(Action) Slash | ||||
Reach | 1 | |||
Hit | 1d6 | |||
Damage | 1d10 | |||
(Action) Reap | ||||
Suffer -1 Skill. | ||||
Hit | 1d6 | |||
Damage | 1d10 | |||
Special | If you roll a 1 or 2 on the Damage dice, you may discard a card to reroll the Damage and add the results. Repeat this choice whenever the reroll is also a 1 or 2. |
Blowpipe | Light Ranged Weapon | Blowgun | Two-handed | Wealth: 1 |
---|---|---|---|---|
This simple hunting weapon lacks range or punch, but assassins are known to use it as a distraction or a delivery device for lethal poisons. | ||||
(Action) Dart | ||||
Range | 2 | |||
Hit | 1d10 | |||
Damage | 1d4 | |||
(Action) Pellet | ||||
Range | 2 | |||
Hit | 1d12 | |||
Damage | 1d2 | |||
Special | You and the target must each discard a card. |
Bullet Crossbow | Light Ranged Weapon | Sling | Two-handed | Wealth: 2 |
---|---|---|---|---|
Stones and clay pellets are common ammunition for this hunting weapon, though it can be adapted for war with a stronger spring and lead bullets. | ||||
(Action) Fire | ||||
Range | 3 | |||
Hit | 1d10 | |||
Damage | 1d4 | |||
(Action) Crouching Shot | ||||
You must spend your Move when playing this Action (and do not actually Move). | ||||
Range | 2 | |||
Hit | 1d10 | |||
Damage | 1d6 |
Hand Coil | Light Ranged Weapon | Blowgun | One-handed | Wealth: 1 |
---|---|---|---|---|
This mechanist invention uses clockwork mechanisms to fire dart-like ammunition from a round barrel. | ||||
(Action) Quill Shot | ||||
Range | 3 | |||
Hit | 1d6 | |||
Damage | 1d6 | |||
(Action) Thorn Shot | ||||
You may only play this Action once per scenario. | ||||
Range | 1 | |||
Hit | 1d6 | |||
Damage | 2d4 |
Pistol Crossbow | Light Ranged Weapon | Crossbow | One-handed | Wealth: 1 |
---|---|---|---|---|
The smallest crossbow, this weapon can be aimed and fired effectively with just one hand. The range is short, but it can be used in close quarters as well. | ||||
(Action) Long Shot | ||||
Range | 2 | |||
Hit | 1d6 | |||
Damage | 1d8 | |||
(Action) Near Shot | ||||
You must discard a card to play this Action. | ||||
Hit | 1d8 | |||
Damage | 1d8 |
Shepherd's Sling | Light Ranged Weapon | Sling | One-handed | Wealth: 1 |
---|---|---|---|---|
This ancient ranged weapon still holds a maximum range advantage over most bows, though the accuracy of such hurled bullets is low. | ||||
(Action) Hurl | ||||
You may immediately suffer -1 Power to double the Range value. | ||||
Range | 3 | |||
Hit | 1d6 | |||
Damage | 1d6 | |||
(Action) Assisted Throw | ||||
You must discard a card to play this Action. Do not unequip and drop this Weapon. | ||||
Thrown | 1 | |||
Hit | 1d8 | |||
Damage | 1d8 |
Staff Sling | Light Ranged Weapon | Sling | Two-handed | Wealth: 2 |
---|---|---|---|---|
The staff functions as a lever for the sling, granting increased accuracy at longer distances or with heavier ammunition. | ||||
(Action) Hurl | ||||
You may immediately suffer -1 Power to double the Range value. | ||||
Range | 4 | |||
Hit | 1d8 | |||
Damage | 1d6 | |||
(Strategy) Melee Guard | ||||
Until the start of your next turn, increase your base Miss dice level by 2 against melee attacks. |
Arming Sword | Heavy Melee Weapon | Sword | One-handed | Wealth: 3 |
---|---|---|---|---|
This straight-edged, double-bladed weapon is the most popular of the one-handed sword variants. It's most commonly used together with a shield. | ||||
(Action) Side Slash | ||||
Hit | 1d8 | |||
Damage | 1d8 | |||
Special | Gain +1 Power. | |||
(Action) Down Slash | ||||
Suffer -1 Resilience. | ||||
Hit | 1d10 | |||
Damage | 1d10 |
Bearded Axe | Heavy Melee Weapon | Axe | One-handed | Wealth: 3 |
---|---|---|---|---|
This battle axe features an elongated lower blade edge. It can be used to pull shields out of the way, or simply to cut into more flesh. | ||||
(Action) Hook and Slice | ||||
Discard a card: The target's Miss dice level is reduced by 1. | ||||
Hit | 1d8 | |||
Damage | 1d8 (Piercing 2) | |||
(Action) Hack and Slash | ||||
You must discard a card to play this Action. Perform the attack against the target twice. | ||||
Hit | 1d8 | |||
Damage | 1d6 |
Bec de Corbin | Heavy Melee Weapon | Polearm | Two-handed | Wealth: 4 |
---|---|---|---|---|
Named for the beak of a bird, this polearm sports a wicked armor-tearing fluke balanced by a hammer head and topped with a short, thick spike. | ||||
(Action) Spike Thrust | ||||
Reach | 1 | |||
Hit | 1d8 | |||
Damage | 1d8 | |||
Special | Gain +1 Resilience. | |||
(Action) Raven's Beak | ||||
Discard a card: The Damage entry gains Piercing 3. | ||||
Reach | 1 | |||
Hit | 1d6 | |||
Damage | 1d10 |
Bill | Heavy Melee Weapon | Polearm | Two-handed | Wealth: 4 |
---|---|---|---|---|
This single-bladed polearm is distinguished by the hook at the back of the blade, used to puncture armor or pull riders off horses. | ||||
(Action) Hook and Blade | ||||
Reach | 1 | |||
Hit | 1d10 | |||
Damage | 1d6 (Piercing 2) | |||
(Action) Hook and Pull | ||||
This Action cannot be played against targets in your occupied section. | ||||
Reach | 1 | |||
Hit | 1d8 | |||
Damage | 1d8 | |||
Special | Force the target to Move into your occupied section. The target unequips any equipped Mount and cannot equip a new Mount on its next turn. |
Broad Axe | Heavy Melee Weapon | Axe | Two-handed | Wealth: 4 |
---|---|---|---|---|
This variant of the battle axe is a bit larger and longer, requiring two hands to wield. This grants greater destructive power without any cost to speed. | ||||
(Action) Downward Slice | ||||
Hit | 1d8 | |||
Damage | 1d10 (Piercing 2) | |||
(Action) Hack and Slash | ||||
You must discard a card to play this Action. Perform the attack against the target twice. | ||||
Hit | 1d8 | |||
Damage | 1d8 |
Broadsword | Heavy Melee Weapon | Sword | One-handed | Wealth: 3 |
---|---|---|---|---|
This class of basket-hilted swords is characterized by a double-edged blade. It's more of a military weapon than its slimmer duelist counterparts. | ||||
(Action) Slash | ||||
Hit | 1d10 | |||
Damage | 1d8 | |||
(Action) Thrust | ||||
Discard a card: This Action gains Defense: 1d4, or +1d4 if another effect grants it a Defense entry. | ||||
Hit | 1d8 | |||
Damage | 2d4 |
Chain Whip | Heavy Melee Weapon | Hammer | One-handed | Wealth: 3 |
---|---|---|---|---|
This whip of war is constructed of metal links. The sharp bladed spike at the end can slash straight through flesh. | ||||
(Action) Lash | ||||
Reach | 1 | |||
Hit | 1d8 | |||
Damage | 1d8 | |||
(Action) Wild Swing | ||||
If you miss, suffer 1 damage, or 3 damage if this Weapon is enchanted. | ||||
Reach | 1 | |||
Hit | 1d10 | |||
Damage | 1d8 |
Cinquedea | Heavy Melee Weapon | Dagger | One-handed | Wealth: 3 |
---|---|---|---|---|
This heavy dagger features a wide blade that gives it strong cutting power, but the tip is rounded, making it useless for stabbing. | ||||
(Action) Cut | ||||
Hit | 1d10 | |||
Damage | 1d6 | |||
Special | Gain +1 Mind. | |||
(Action) Cross Slash | ||||
You must discard a card to play this Action. You may reroll the Hit or Damage dice once, keeping the second result. | ||||
Hit | 1d8 | |||
Damage | 1d8 |
Claymore | Heavy Melee Weapon | Sword | Two-handed | Wealth: 4 |
---|---|---|---|---|
This borderline-unwieldy large sword is itself a token of strength and power thanks to its long, broad blade and straightforward guards. | ||||
(Action) Slash | ||||
Hit | 1d8 | |||
Damage | 1d10 | |||
Special | Gain +1 Power. | |||
(Action) Cross Slash | ||||
You must discard a card to play this Action. You may reroll the Hit or Damage dice once, keeping the second result. | ||||
Hit | 1d8 | |||
Damage | 1d10 |
Double Meteor Hammer | Heavy Melee Weapon | Hammer | Two-handed | Wealth: 4 |
---|---|---|---|---|
This flashier ball and chain weapon can function like a whip or a bola. It is a fairly difficult weapon to master. | ||||
(Action) Slam | ||||
Hit | 1d10 | |||
Damage | 1d8 | |||
Special | Gain +1 Skill. | |||
(Action) Toss | ||||
You must throw the Weapon. Discard a card: You do not unequip and drop the Weapon upon throwing it. | ||||
Thrown | 1 | |||
Hit | 1d10 | |||
Damage | 1d10 |
Falarica | Heavy Melee Weapon | Spear | One-handed | Wealth: 2 |
---|---|---|---|---|
This heavy javelin has a long, narrow point excellent for piercing armor. Combustables attached to the metal shaft add a new dimension to its use. | ||||
(Action) Thrust | ||||
Hit | 1d12 | |||
Damage | 1d4 (Piercing 2) | |||
(Action) Hurl | ||||
You must throw the Falarica. Discard a card: The Damage entry gains +1d2 Fire. | ||||
Thrown | 2 | |||
Hit | 1d8 | |||
Damage | 1d6 (Piercing 2) |
Francisca | Heavy Melee Weapon | Axe | One-handed | Wealth: 2 |
---|---|---|---|---|
This throwing axe features a short, heavy shaft and an arching blade. Soldiers often throw these during an infantry charge to disrupt enemy defenses. | ||||
(Action) Quick Throw | ||||
If you throw this Weapon, you may immediately equip another one-handed Gear. If your other hand is empty, you may equip two-handed Gear instead. | ||||
Thrown | 1 | |||
Hit | 1d8 | |||
Damage | 1d6 (Piercing 2) | |||
(Action) Heavy Throw | ||||
You must discard a card to play this Action. | ||||
Thrown | 2 | |||
Hit | 1d8 | |||
Damage | 1d8 (Piercing 1) |
Glaive | Heavy Melee Weapon | Polearm | Two-handed | Wealth: 4 |
---|---|---|---|---|
This bladed polearm sees frequent use against mounted foes and large beasts alike. The glaive-guisarme variant sports a hook for dismounting. | ||||
(Action) Strike | ||||
Reach | 1 | |||
Hit | 1d10 | |||
Damage | 1d8 | |||
(Action) Guisarme | ||||
This Action can only be played against mounted targets. | ||||
Hit | 1d10 | |||
Damage | 1d10 | |||
Special | The target unequips any equipped Mount and cannot equip a new Mount on its next turn. |
Halberd | Heavy Melee Weapon | Polearm | Two-handed | Wealth: 4 |
---|---|---|---|---|
This versatile pole weapon features a hooked axe blade topped with a spike, giving it three methods of attack. | ||||
(Action) Axe Head | ||||
Reach | 1 | |||
Hit | 1d8 | |||
Damage | 1d10 | |||
(Action) Long Spike | ||||
This Action cannot be played against targets in your occupied section. | ||||
Reach | 1 | |||
Hit | 1d6 | |||
Damage | 1d10 | |||
Special | Gain +1 Resilience. | |||
(Action) Hook | ||||
This Action can only be played against mounted targets. | ||||
Hit | 1d10 | |||
Damage | 1d8 | |||
Special | The target unequips any equipped Mount and cannot equip a new Mount on its next turn. |
Knobbed Mace | Heavy Melee Weapon | Club | One-handed | Wealth: 3 |
---|---|---|---|---|
This leather-wrapped wooden stick has a heavy metal head, knobbed to grant additional crushing power. | ||||
(Action) Swing | ||||
Hit | 2d4 | |||
Damage | 1d8 (Piercing 1) | |||
(Action) Smash | ||||
Discard a card: The Damage entry gains Piercing 2. | ||||
Hit | 1d8 | |||
Damage | 2d4 |
This Weapon is two-handed when not mounted.
Lance | Heavy Melee Weapon | Spear | One-handed | Wealth: 4 |
---|---|---|---|---|
This weapon is popular both on the battlefield and in the sport arena. Knights often carry an additional sidearm to use while dismounted. | ||||
(Action) Thrust | ||||
Hit | 1d10 | |||
Damage | 1d8 | |||
(Action) Skewer | ||||
This Action may only be played while mounted. | ||||
Hit | 1d12 | |||
Damage | 1d10 (Piercing 1) |
Long Staff | Heavy Melee Weapon | Staff | Two-handed | Wealth: 3 |
---|---|---|---|---|
This massive, heavy staff packs substantial punch in its metal-tipped end. The length makes it suitable for defensive fencing. | ||||
(Action) Thrust | ||||
Range | 1 | |||
Hit | 1d8 | |||
Damage | 1d8 (Piercing 1) | |||
(Strategy) Guard | ||||
Until the start of your next turn, increase your base Miss dice level by 1 against ranged attacks and by 2 against melee attacks. |
Maul | Heavy Melee Weapon | Hammer | Two-handed | Wealth: 4 |
---|---|---|---|---|
This is a heavy, elongated, two-handed version of the war hammer. It's shorter than a pole weapon to allow for heavy impact in close quarters. | ||||
(Action) Spike | ||||
Hit | 1d6 | |||
Damage | 1d12 (Piercing 2) | |||
(Action) Crush | ||||
You must discard a card to play this Action. Reduce the target's Defense dice number by 2. This can reduce the Defense dice number to 0. | ||||
Hit | 1d8 | |||
Damage | 1d10 |
Meteor Hammer | Heavy Melee Weapon | Hammer | One-handed | Wealth: 3 |
---|---|---|---|---|
This single-headed chain flail can be arced in repeating circular strikes or lashed and swung with riskier maneuvers. | ||||
(Action) Slam | ||||
Hit | 1d8 | |||
Damage | 1d8 | |||
Special | Gain +1 Skill. | |||
(Action) Whip | ||||
If you miss, suffer 1 damage, or 3 damage if this Weapon is enchanted. | ||||
Hit | 1d10 | |||
Damage | 1d10 |
Oslop | Heavy Melee Weapon | Club | Two-handed | Wealth: 4 |
---|---|---|---|---|
This heavy two-handed club is often reinforced with iron or other metals. It makes for a relatively cheap infantry weapon or tool for monster hunting. | ||||
(Action) Swing | ||||
Hit | 2d4 | |||
Damage | 1d10 (Piercing 1) | |||
(Action) Smash | ||||
Discard a card: The Damage entry gains Piercing 2. | ||||
Hit | 1d10 | |||
Damage | 2d4 |
Pernach | Heavy Melee Weapon | Club | One-handed | Wealth: 3 |
---|---|---|---|---|
Designed for maximum effectiveness against armor, this flanged mace can do some damage even to sturdy plate and powerful scales. | ||||
(Action) Swing | ||||
Hit | 1d10 | |||
Damage | 1d6 (Piercing 2) | |||
(Action) Smash | ||||
Hit | 1d6 | |||
Damage | 1d8 (Piercing 3) | |||
Special | Discard a card: The target must repeat its Defense roll, keeping the lower result. |
Pollaxe | Heavy Melee Weapon | Polearm | Two-handed | Wealth: 4 |
---|---|---|---|---|
The pollaxe is similar to the halberd, but the axe head is smaller, giving it greater ability to puncture armor and scales with a powerful swing. | ||||
(Action) Axe Head | ||||
Reach | 1 | |||
Hit | 1d8 | |||
Damage | 1d8 (Piercing 2) | |||
(Action) Spike Charge | ||||
You must discard a card to play this Action. You may Move 1 before performing the attack. | ||||
Hit | 1d10 | |||
Damage | 1d8 (Piercing 1) |
Tuck (Estoc) | Heavy Melee Weapon | Sword | Two-handed | Wealth: 4 |
---|---|---|---|---|
This large thrusting sword lacks any edges on the blade, relying instead on its sharp point to pierce armor. It's commonly known by two different names. | ||||
(Action) Thrust | ||||
Hit | 1d10 | |||
Damage | 1d8 (Piercing 2) | |||
(Action) Fencer Style | ||||
You must discard a card to play this Action. | ||||
Hit | 1d12 | |||
Damage | 1d6 (Piercing 2) | |||
Special | Gain +1 Mind. |
War Hammer | Heavy Melee Weapon | Hammer | One-handed | Wealth: 3 |
---|---|---|---|---|
The small, powerful head of this weapon delivers crushing blows even to curved plate armor. The spike end is more useful against thinner defenses. | ||||
(Action) Spike | ||||
Hit | 1d6 | |||
Damage | 1d10 (Piercing 2) | |||
(Action) Crush | ||||
You must discard a card to play this Action. Reduce the target's Defense dice number by 2. This can reduce the Defense dice number to 0. | ||||
Hit | 1d6 | |||
Damage | 1d10 |
Winged Spear | Heavy Melee Weapon | Spear | One-handed | Wealth: 3 |
---|---|---|---|---|
This heavy war spear features a lugged head, reinforcing the tip and making it easier to pull the weapon back out from enemy flesh. | ||||
(Action) Spear Fencing | ||||
Hit | 1d10 | |||
Damage | 1d6 | |||
Special | Gain +1 Resilience. | |||
(Action) Skewer | ||||
Your other hand must be empty to play this Action. | ||||
Hit | 1d8 | |||
Damage | 1d10 Piercing 2) |
Arbalest | Heavy Ranged Weapon | Crossbow | Two-handed | Wealth: 4 |
---|---|---|---|---|
This version of the crank-loaded crossbow is faster to arm than common military models but sacrifices some reliability. It still packs quite a heavy punch. | ||||
(Action) Fire | ||||
This Action is not normally available. | ||||
Range | 4 | |||
Hit | 1d10 | |||
Damage | 1d8 (Piercing 3) | |||
(Action) Crank Load | ||||
The Fire Action is available until you next play it. | ||||
(Strategy) Quick Load | ||||
The Fire Action is available until you next play it. |
Lever Crossbow | Heavy Ranged Weapon | Crossbow | Two-handed | Wealth: 4 |
---|---|---|---|---|
This typical crossbow uses a lever mechanism for loading. This allows for faster use and a lower strength requirement compared to older models. | ||||
(Action) Fire | ||||
Range | 3 | |||
Hit | 1d8 | |||
Damage | 1d6 (Piercing 2) | |||
(Action) Crouching Shot | ||||
You must spend your Move when playing this Action (and do not actually Move). | ||||
Range | 2 | |||
Hit | 1d10 | |||
Damage | 1d6 (Piercing 2) |
Longbow | Heavy Ranged Weapon | Bow | Two-handed | Wealth: 4 |
---|---|---|---|---|
This heavy bow, usually made of yew, is capable of firing great distances if one has the requisite strength to properly draw it. | ||||
(Action) Straight Shot | ||||
Range | 3 | |||
Hit | 1d6 | |||
Damage | 1d10 | |||
(Action) Arching Shot | ||||
You must discard a card to play this Action. Ignore Blocks. | ||||
Range | 6 | |||
Hit | 1d8 | |||
Damage | 1d8 |
Long Coil | Heavy Ranged Weapon | Blowgun | Two-handed | Wealth: 4 |
---|---|---|---|---|
This heavy clockwork weapon was originally created to be mounted on constructs of war. This carryable alternate fires similar dart-like ammo. | ||||
(Action) Quill Shot | ||||
Range | 3 | |||
Hit | 1d10 | |||
Damage | 1d6 | |||
(Action) Thorn Shot | ||||
You may only play this Action once per scenario. | ||||
Range | 1 | |||
Hit | 1d10 | |||
Damage | 2d4 |
Recurve Bow | Heavy Ranged Weapon | Bow | Two-handed | Wealth: 4 |
---|---|---|---|---|
The classic archery weapon, this bow achieves greater force with a smaller size thanks to the curved limbs that grant its name. | ||||
(Action) Bodkin Arrow | ||||
Range | 2 | |||
Hit | 1d8 | |||
Damage | 1d8 | |||
(Action) Flight Arrow | ||||
You must spend your Move when playing this Action (and do not actually Move). | ||||
Range | 4 | |||
Hit | 1d8 | |||
Damage | 1d8 |
This weapon may be used while mounted.
Reflex Bow | Heavy Ranged Weapon | Bow | Two-handed | Wealth: 4 |
---|---|---|---|---|
The limbs of this bow curve outward all the way around, closing into a C-shape when unstrung. The result is a small size suitable for horseback archery. | ||||
(Action) Aimed Shot | ||||
This Action cannot be played while mounted. | ||||
Range | 3 | |||
Hit | 1d8 | |||
Damage | 1d8 | |||
(Action) Strafing Shot | ||||
This Action can only be played while mounted. | ||||
Range | 2 | |||
Hit | 1d6 | |||
Damage | 1d8 |
Repeating Crossbow | Heavy Ranged Weapon | Crossbow | Two-handed | Wealth: 4 |
---|---|---|---|---|
This advanced crossbow features an auto-loading mechanism and bolt magazine, suitable for rapid firing of the weapon's smaller-size quarrels. | ||||
(Action) Aimed Shot | ||||
Range | 3 | |||
Hit | 1d8 | |||
Damage | 1d6 (Piercing 1) | |||
(Action) Multi-shot | ||||
You must discard a card to play this Action. You may perform this attack twice. | ||||
Range | 3 | |||
Hit | 1d6 | |||
Damage | 1d6 (Piercing 1) |
War Sling | Heavy Ranged Weapon | Sling | One-handed | Wealth: 2 |
---|---|---|---|---|
This massive sling is longer than a person's height and holds heavy ammunition. It requires great strength and skill to wield. | ||||
(Action) Hurl | ||||
You may immediately suffer -1 Power to double the Range value. | ||||
Range | 3 | |||
Hit | 1d6 | |||
Damage | 1d8 | |||
(Action) Assisted Throw | ||||
You must discard a card to play this Action. Do not unequip and drop this Weapon. | ||||
Thrown | 1 | |||
Hit | 1d10 | |||
Damage | 1d8 |