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analects_book_1_chapter_10 [2019/07/11 12:21]
triptycho
analects_book_1_chapter_10 [2021/04/09 11:38] (current)
triptycho
Line 158: Line 158:
 | Reduce any Piercing value on the target'​s Action by 1 if the Action is melee. ​ ||||| | Reduce any Piercing value on the target'​s Action by 1 if the Action is melee. ​ |||||
 ^  Miss | +2d4  |||| ^  Miss | +2d4  ||||
-^  Defense | +1d4  ||||+^  Defense | +1d8  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //The Armor is made too heavy for any but its chosen wearer to use properly in battle. Enchanters can change the identity of the chosen wearer. This effect is constant.// ​ ||||| | //The Armor is made too heavy for any but its chosen wearer to use properly in battle. Enchanters can change the identity of the chosen wearer. This effect is constant.// ​ |||||
 +
 +\\
 +==== Deflecting Armor ====
 +
 +^ Deflecting Armor  ^ Armor Enchantment ​ ^ Level: 4  ^ Magic: 1  ^ Wealth: 2  ^
 +^  Miss | +1d8  ||||
 +^ Extra Effect ​ |||||
 +| //The Armor is disguised to appear as normal clothes (while worn) for up to 10 minutes per level.// ​ |||||
  
 \\ \\
Line 169: Line 177:
 ^ Dragonscale Armor  ^ Armor Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 2  ^ ^ Dragonscale Armor  ^ Armor Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 2  ^
 ^  Miss | +1d10  |||| ^  Miss | +1d10  ||||
 +^  Defense | +1d6  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //For 10 minutes per level, the wearer appears as monster up to the size of a typical dragon. Enchanters can change the monstrous appearance.// ​ ||||| | //For 10 minutes per level, the wearer appears as monster up to the size of a typical dragon. Enchanters can change the monstrous appearance.// ​ |||||
Line 188: Line 197:
 | Reduce any Piercing value on the target'​s Action by 3.  ||||| | Reduce any Piercing value on the target'​s Action by 3.  |||||
 ^  Miss | +2d4  |||| ^  Miss | +2d4  ||||
 +^  Defense | +1d4  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //The wearer of this Armor can select one charge per rest. An individual must be friendly and within arm's reach to designate as a charge. Once designated, the wearer instinctively knows in what direction the charge can be found. Any new charge designated overwrites the previous charge.// ​ ||||| | //The wearer of this Armor can select one charge per rest. An individual must be friendly and within arm's reach to designate as a charge. Once designated, the wearer instinctively knows in what direction the charge can be found. Any new charge designated overwrites the previous charge.// ​ |||||
Line 196: Line 206:
 ^ Hardened Armor  ^ Armor Enchantment ​ ^ Level: 4  ^ Magic: 1  ^ Wealth: 2  ^ ^ Hardened Armor  ^ Armor Enchantment ​ ^ Level: 4  ^ Magic: 1  ^ Wealth: 2  ^
 ^  Miss | +1d2  |||| ^  Miss | +1d2  ||||
-^  Defense | +1d2  ||||+^  Defense | +1d4  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //For 2 hours per level, the Armor becomes too heavy for any but its chosen wearer to equip. Enchanters can change the identity of the chosen wearer.// ​ ||||| | //For 2 hours per level, the Armor becomes too heavy for any but its chosen wearer to equip. Enchanters can change the identity of the chosen wearer.// ​ |||||
Line 208: Line 218:
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //The wearer of this Armor is Invisible in dim to no lighting at long distances (5+ sections), even to those with Darkvision. This effect is constant.// ​ ||||| | //The wearer of this Armor is Invisible in dim to no lighting at long distances (5+ sections), even to those with Darkvision. This effect is constant.// ​ |||||
 +
 +\\
 +==== Reliable Armor ====
 +
 +Reduce any Piercing on the target'​s Action by 2.
 +
 +^ Reliable Armor  ^ Armor Enchantment ​ ^ Level: 4  ^ Magic: 1  ^ Wealth: 2  ^
 +^  Miss | +1d2  ||||
 +^  Defense | +1d2  ||||
 +^ Extra Effect ​ |||||
 +| //For 10 minutes per level, the Armor will emit an audible hum if an imminent ambush threatens its wearer.// ​ |||||
  
 \\ \\
Line 214: Line 235:
 ^ Sage's Armor  ^ Armor Enchantment ​ ^ Level: 8  ^ Magic: 5  ^ Wealth: 3  ^ ^ Sage's Armor  ^ Armor Enchantment ​ ^ Level: 8  ^ Magic: 5  ^ Wealth: 3  ^
 ^  Miss | +2d6  |||| ^  Miss | +2d6  ||||
 +^  Defense | +1d4  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //You can warp the Armor out of existence for up to 1 hour per level and can resummon it at any time. It must still be equipped normally afterward.// ​ ||||| | //You can warp the Armor out of existence for up to 1 hour per level and can resummon it at any time. It must still be equipped normally afterward.// ​ |||||
Line 222: Line 244:
 ^ Scholar'​s Armor  ^ Armor Enchantment ​ ^ Level: 4  ^ Magic: 2  ^ Wealth: 2  ^ ^ Scholar'​s Armor  ^ Armor Enchantment ​ ^ Level: 4  ^ Magic: 2  ^ Wealth: 2  ^
 ^  Miss | +1d6  |||| ^  Miss | +1d6  ||||
 +^  Defense | +1d2  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //The Armor can magically shrink to 1/10th of its normal size for up to 1 hour per level (you can cancel this effect at any time). The Armor cannot be used in its shrunken state.// ​ ||||| | //The Armor can magically shrink to 1/10th of its normal size for up to 1 hour per level (you can cancel this effect at any time). The Armor cannot be used in its shrunken state.// ​ |||||
Line 232: Line 255:
 ^ Spectral Armor  ^ Armor Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^ ^ Spectral Armor  ^ Armor Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^
 ^  Miss | +2d6  |||| ^  Miss | +2d6  ||||
 +^  Defense | +1d2  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //The Armor is translucent and weightless. It can be equipped or removed within scenarios, unlike most Armor. These effects are constant.// ​ ||||| | //The Armor is translucent and weightless. It can be equipped or removed within scenarios, unlike most Armor. These effects are constant.// ​ |||||
analects_book_1_chapter_10.txt ยท Last modified: 2021/04/09 11:38 by triptycho