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analects_book_1_chapter_10 [2019/05/13 08:27]
triptycho [Penumbra Armor]
analects_book_1_chapter_10 [2021/04/09 11:38] (current)
triptycho
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 [[analects|Back to Analects Table of Contents]] [[analects|Back to Analects Table of Contents]]
  
-The following tables provide a collection of [[enchantment|enchantments]] you may purchase or equip. For more information on their use in the game, see [[Player'​s Guide Chapter 7|Player'​s Guide Chapter 7: Gear and Wealth]].+The following tables provide a collection of [[enchantment|Enchantments]] you may purchase or equip. For more information on their use in the game, see [[Player'​s Guide Chapter 7|Player'​s Guide Chapter 7: Gear and Wealth]].
  
 ===== Weapon Enchantments Table ====== ===== Weapon Enchantments Table ======
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 ===== Shield Enchantments Table ====== ===== Shield Enchantments Table ======
  
-^ Enchantment ​                                                             ^ Level  ^  ​Power  ​^ ​ Wealth ​ ^ +^ Enchantment ​                                                              ​^ Level  ^  ​Magic  ​^ ​ Wealth ​ ^ 
-^ [[analects_book_1_chapter_10#​hardened_shield|Hardened ​Shield]] ​           |    4   ​| ​   ​   ​| ​    ​2 ​   |+^ [[analects_book_1_chapter_10#​angelguard_shield|Angelguard ​Shield]] ​       |    4   ​| ​   ​0    |     ​2 ​   | 
 +^ [[analects_book_1_chapter_10#​blazeguard_shield|Blazeguard Shield]] ​       |    4   ​| ​   0    |     ​2 ​   | 
 +^ [[analects_book_1_chapter_10#​boltguard_shield|Boltguard Shield]] ​         |    4   ​| ​   0    |     ​2 ​   | 
 +^ [[analects_book_1_chapter_10#​dancing_shield|Dancing Shield]] ​             |    4   ​| ​   0    |     ​2 ​   | 
 +^ [[analects_book_1_chapter_10#​devilguard_shield|Devilguard Shield]] ​       |    4   ​| ​   0    |     ​2 ​   | 
 +^ [[analects_book_1_chapter_10#​frostguard_shield|Frostguard Shield]] ​       |    4   ​| ​   0    ​| ​    ​2 ​   |
 ^ [[analects_book_1_chapter_10#​scholar_s_shield|Scholar'​s Shield]] ​         |    4   ​| ​   2    |     ​2 ​   | ^ [[analects_book_1_chapter_10#​scholar_s_shield|Scholar'​s Shield]] ​         |    4   ​| ​   2    |     ​2 ​   |
-^ [[analects_book_1_chapter_10#​widened_shield|Widened ​Shield]] ​             |    4   ​| ​   ​   ​| ​    ​2 ​   | +^ [[analects_book_1_chapter_10#​slimeguard_shield|Slimeguard ​Shield]] ​       |    4   ​| ​   ​   ​| ​    ​2 ​   | 
-^ [[analects_book_1_chapter_10#​dancing_shield|Dancing ​Shield]] ​             |    ​  |    ​   ​| ​       | +^ [[analects_book_1_chapter_10#​toxinguard_shield|Toxinguard ​Shield]] ​       |    ​  |    ​   ​| ​       | 
-^ [[analects_book_1_chapter_10#​crystal_shield|Crystal Shield]] ​             |    8   ​| ​   ​   ​| ​    ​3 ​   |+^ [[analects_book_1_chapter_10#​crystal_shield|Crystal Shield]] ​             |    8   ​| ​   ​   ​| ​    ​3 ​   |
 ^ [[analects_book_1_chapter_10#​sage_s_shield|Sage'​s Shield]] ​               |    8   ​| ​   5    |     ​3 ​   | ^ [[analects_book_1_chapter_10#​sage_s_shield|Sage'​s Shield]] ​               |    8   ​| ​   5    |     ​3 ​   |
-^ [[analects_book_1_chapter_10#​sterling_shield|Sterling Shield]] ​           |    8   ​| ​   ​   ​| ​    ​3 ​   |+^ [[analects_book_1_chapter_10#​sterling_shield|Sterling Shield]] ​           |    8   ​| ​   ​   ​| ​    ​3 ​   |
  
 \\ \\
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 ==== Accurate Weapon ==== ==== Accurate Weapon ====
  
-^ Accurate Weapon ​ ^ Weapon Enchantment ​ ^ Level: 4  ^ Power: 1  ^ Wealth: 2  ^ +^ Accurate Weapon ​ ^ Weapon Enchantment ​ ^ Level: 4  ^ Magic: 1  ^ Wealth: 2  ^ 
-^  Hit | +1d6  ​|||| +^  Hit | +1d8  ​|||| 
-^  Damage | +1d2  ||||+^  Damage | +1d4  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //For 10 minutes per level, the Weapon glows faintly when a certain type of creature is nearby; the type of creature is determined when the Weapon is enchanted.// ​ ||||| | //For 10 minutes per level, the Weapon glows faintly when a certain type of creature is nearby; the type of creature is determined when the Weapon is enchanted.// ​ |||||
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 ==== Brutal Weapon ==== ==== Brutal Weapon ====
  
-^ Brutal Weapon ​ ^ Weapon Enchantment ​ ^ Level: 4  ^ Power: 1  ^ Wealth: 2  ^ +^ Brutal Weapon ​ ^ Weapon Enchantment ​ ^ Level: 4  ^ Magic: 1  ^ Wealth: 2  ^ 
-^  Hit | +1d2  ​|||| +^  Hit | +1d4  ​|||| 
-^  Damage | +1d6  ||||+^  Damage | +1d8  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //The Weapon can be adorned with a trophy from your greatest kill, even if it would normally be impractical to sport such an adornment. This effect is constant.// ​ ||||| | //The Weapon can be adorned with a trophy from your greatest kill, even if it would normally be impractical to sport such an adornment. This effect is constant.// ​ |||||
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 ==== Crystal Weapon ==== ==== Crystal Weapon ====
  
-^ Crystal Weapon ​ ^ Weapon Enchantment ​ ^ Level: 8  ^ Power: 3  ^ Wealth: 3  ^ +^ Crystal Weapon ​ ^ Weapon Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^ 
-^  Hit | +2d8  |||| +| Whenever this Action ​is to deal typed damage to an enemy with Weakness of 1 or greater to that type, the Damage entry gains Piercing 6.  ​||||| 
-^  Damage | +2d4  |||| +^  Hit | +2d10  |||| 
-^  Special ​| Whenever this Action ​deals typed damage to an enemy with Weakness of 1 or greater to that type, the Damage entry gains Piercing 6.  ||||+^  Damage | +2d6  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
-| //You can make this Weapon glow with a thought, ​making you Luminous ​until the end of the scenario or you cancel the effect with another thought. This does not require use of your Strategy or Action Phase.//  |||||+| //You can make this Weapon glow with a thought, ​granting the Luminous ​keyword. This may be turned on and off freely.//  |||||
  
 \\ \\
 ==== Graceful Weapon ==== ==== Graceful Weapon ====
  
-^ Graceful Weapon ​ ^ Weapon Enchantment ​ ^ Level: 8  ^ Power: 3  ^ Wealth: 3  ^+^ Graceful Weapon ​ ^ Weapon Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^
 | If this Action has a Range or Thrown entry, increase it by 2. Otherwise this Action gains Thrown 1. If you throw this weapon, you may have it return from your hand; if you do, the Action loses any text prior to the Hit entry. ​ ||||| | If this Action has a Range or Thrown entry, increase it by 2. Otherwise this Action gains Thrown 1. If you throw this weapon, you may have it return from your hand; if you do, the Action loses any text prior to the Hit entry. ​ |||||
-^  Hit | +3d4  ​|||| +^  Hit | +2d6  ​|||| 
-^  Damage | +1d12  ||||+^  Damage | +3d4  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //The last 3 individuals that have slain a dangerous foe with this Weapon instinctively know in what direction it can be found. This effect is constant.// ​ ||||| | //The last 3 individuals that have slain a dangerous foe with this Weapon instinctively know in what direction it can be found. This effect is constant.// ​ |||||
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 ==== Masterwork Weapon ==== ==== Masterwork Weapon ====
  
-^ Masterwork Weapon ​ ^ Weapon Enchantment ​ ^ Level: 8  ^ Power: 3  ^ Wealth: 3  ^ +^ Masterwork Weapon ​ ^ Weapon Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^ 
-^  Hit | +2d6  ​|||| +^  Hit | +2d8  ​|||| 
-^  Damage | +2d6  ||||+^  Damage | +2d8  ||||
 ^  Special | If the Action lacks a Defense entry, it gains **Defense:​** 1d8. If the Action has a Defense entry, it gains +1d4.  |||| ^  Special | If the Action lacks a Defense entry, it gains **Defense:​** 1d8. If the Action has a Defense entry, it gains +1d4.  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
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 ==== Mighty Weapon ==== ==== Mighty Weapon ====
  
-^ Mighty Weapon ​ ^ Weapon Enchantment ​ ^ Level: 8  ^ Power: 3  ^ Wealth: 3  ^+^ Mighty Weapon ​ ^ Weapon Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^
 | If the Action'​s Damage entry has a Piercing value, increase it by 1. Otherwise the Action'​s Damage entry gains Piercing 1.  ||||| | If the Action'​s Damage entry has a Piercing value, increase it by 1. Otherwise the Action'​s Damage entry gains Piercing 1.  |||||
-^  Hit | +2d4  ​|||| +^  Hit | +2d6  ​|||| 
-^  Damage | +2d8  ||||+^  Damage | +2d10  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //The Weapon is made too heavy for any but its chosen wielder to use properly in battle; this effect is constant. Enchanters can change the identity of the chosen wielder.// ​ ||||| | //The Weapon is made too heavy for any but its chosen wielder to use properly in battle; this effect is constant. Enchanters can change the identity of the chosen wielder.// ​ |||||
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 ==== Reliable Weapon ==== ==== Reliable Weapon ====
  
-^ Reliable Weapon ​ ^ Weapon Enchantment ​ ^ Level: 4  ^ Power: 1  ^ Wealth: 2  ^ +^ Reliable Weapon ​ ^ Weapon Enchantment ​ ^ Level: 4  ^ Magic: 1  ^ Wealth: 2  ^ 
-^  Hit | +1d4  ​|||| +^  Hit | +1d6  ​|||| 
-^  Damage | +1d4  ||||+^  Damage | +1d6  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //For 10 minutes per level, the Weapon will emit an audible hum if an imminent ambush threatens its wielder.// ​ ||||| | //For 10 minutes per level, the Weapon will emit an audible hum if an imminent ambush threatens its wielder.// ​ |||||
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 ==== Sage's Weapon ==== ==== Sage's Weapon ====
  
-^ Sage's Weapon ​ ^ Weapon Enchantment ​ ^ Level: 8  ^ Power: 5  ^ Wealth: 3  ^ +^ Sage's Weapon ​ ^ Weapon Enchantment ​ ^ Level: 8  ^ Magic: 5  ^ Wealth: 3  ^ 
-^  Hit | +2d4  ​|||| +^  Hit | +2d8  ​|||| 
-^  Damage | +2d4  ||||+^  Damage | +2d6  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //You can warp the Weapon out of existence for up to 1 hour per level and can resummon it at any time. It must still be equipped normally afterward.// ​ ||||| | //You can warp the Weapon out of existence for up to 1 hour per level and can resummon it at any time. It must still be equipped normally afterward.// ​ |||||
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 ==== Scholar'​s Weapon ==== ==== Scholar'​s Weapon ====
  
-^ Scholar'​s Weapon ​ ^ Weapon Enchantment ​ ^ Level: 4  ^ Power: 2  ^ Wealth: 2  ^ +^ Scholar'​s Weapon ​ ^ Weapon Enchantment ​ ^ Level: 4  ^ Magic: 2  ^ Wealth: 2  ^ 
-^  ​**Hit** | +1d2  ​|||| +^  Hit | +1d6  ​|||| 
-^  ​**Damage** | +1d2  ​|||| +^  Damage | +1d4  ​|||| 
-**Extra Effect**  ​||||| +^ Extra Effect ​ ||||| 
-| //The weapon ​can magically shrink ​in size to 1/10th of its normal size for up to 1 hour per level (you can cancel this effect at any time). The weapon ​cannot be used in its shrunken state.// ​ |||||+| //The Weapon ​can magically shrink to 1/10th of its normal size for up to 1 hour per level (you can cancel this effect at any time). The Weapon ​cannot be used in its shrunken state.// ​ |||||
  
 \\ \\
 ==== Seeker Weapon ==== ==== Seeker Weapon ====
  
-^ Seeker Weapon ​ ^ Weapon Enchantment ​ ^ Level: 8  ^ Power: 3  ^ Wealth: 3  ^+^ Seeker Weapon ​ ^ Weapon Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^
 | Whenever you roll the maximum value on the Hit enhancement dice, increase the Damage enhancement dice level by 1.  ||||| | Whenever you roll the maximum value on the Hit enhancement dice, increase the Damage enhancement dice level by 1.  |||||
-^  Hit | +1d12  ​|||| +^  Hit | +1d20  ​|||| 
-^  Damage | +3d4  ||||+^  Damage | +2d6  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //The Weapon glows faintly when a certain type of creature is nearby; the type of creature is determined when the Weapon is enchanted. This effect is constant.// ​ ||||| | //The Weapon glows faintly when a certain type of creature is nearby; the type of creature is determined when the Weapon is enchanted. This effect is constant.// ​ |||||
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 ==== Bulwark Armor ==== ==== Bulwark Armor ====
  
-^ Bulwark Armor  ^ Armor Enchantment ​ ^ Level: 8  ^ Power: 3  ^ Wealth: 3  ^+^ Bulwark Armor  ^ Armor Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^
 | Reduce any Piercing value on the target'​s Action by 1 if the Action is melee. ​ ||||| | Reduce any Piercing value on the target'​s Action by 1 if the Action is melee. ​ |||||
-^  Miss | +1d4  ​|||| +^  Miss | +2d4  ​|||| 
-^  Defense | +1d4  ||||+^  Defense | +1d8  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //The Armor is made too heavy for any but its chosen wearer to use properly in battle. Enchanters can change the identity of the chosen wearer. This effect is constant.// ​ ||||| | //The Armor is made too heavy for any but its chosen wearer to use properly in battle. Enchanters can change the identity of the chosen wearer. This effect is constant.// ​ |||||
 +
 +\\
 +==== Deflecting Armor ====
 +
 +^ Deflecting Armor  ^ Armor Enchantment ​ ^ Level: 4  ^ Magic: 1  ^ Wealth: 2  ^
 +^  Miss | +1d8  ||||
 +^ Extra Effect ​ |||||
 +| //The Armor is disguised to appear as normal clothes (while worn) for up to 10 minutes per level.// ​ |||||
 +
 +\\
 +==== Dragonscale Armor ====
 +
 +Increase HP by 5.
 +
 +^ Dragonscale Armor  ^ Armor Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 2  ^
 +^  Miss | +1d10  ||||
 +^  Defense | +1d6  ||||
 +^ Extra Effect ​ |||||
 +| //For 10 minutes per level, the wearer appears as monster up to the size of a typical dragon. Enchanters can change the monstrous appearance.// ​ |||||
  
 \\ \\
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 Remove any base Skill reduction on the Armor. Remove any base Skill reduction on the Armor.
  
-^ Featherweight Armor  ^ Armor Enchantment ​ ^ Level: 4  ^ Power: 1  ^ Wealth: 2  ^ +^ Featherweight Armor  ^ Armor Enchantment ​ ^ Level: 4  ^ Magic: 1  ^ Wealth: 2  ^ 
-^  Miss | +1d4  ||||+^  Miss | +1d6  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //The Armor can be carried as though it were a sack of common clothes. This effect is constant.// ​ ||||| | //The Armor can be carried as though it were a sack of common clothes. This effect is constant.// ​ |||||
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 ==== Guardian Armor ==== ==== Guardian Armor ====
  
-^ Guardian Armor  ^ Armor Enchantment ​ ^ Level: 8  ^ Power: 3  ^ Wealth: 3  ^+^ Guardian Armor  ^ Armor Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^
 | Reduce any Piercing value on the target'​s Action by 3.  ||||| | Reduce any Piercing value on the target'​s Action by 3.  |||||
-^  Miss | +1d6  ||||+^  Miss | +2d4  |||| 
 +^  Defense | +1d4  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //The wearer of this Armor can select one charge per rest. An individual must be friendly and within arm's reach to designate as a charge. Once designated, the wearer instinctively knows in what direction the charge can be found. Any new charge designated overwrites the previous charge.// ​ ||||| | //The wearer of this Armor can select one charge per rest. An individual must be friendly and within arm's reach to designate as a charge. Once designated, the wearer instinctively knows in what direction the charge can be found. Any new charge designated overwrites the previous charge.// ​ |||||
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 ==== Hardened Armor ==== ==== Hardened Armor ====
  
-^ Hardened Armor  ^ Armor Enchantment ​ ^ Level: 4  ^ Power: 1  ^ Wealth: 2  ^ +^ Hardened Armor  ^ Armor Enchantment ​ ^ Level: 4  ^ Magic: 1  ^ Wealth: 2  ^ 
-^  ​Defense ​| +1d2  ||||+^  ​Miss | +1d2  ​|||| 
 +^  Defense | +1d4  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //For 2 hours per level, the Armor becomes too heavy for any but its chosen wearer to equip. Enchanters can change the identity of the chosen wearer.// ​ ||||| | //For 2 hours per level, the Armor becomes too heavy for any but its chosen wearer to equip. Enchanters can change the identity of the chosen wearer.// ​ |||||
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 ==== Penumbra Armor ==== ==== Penumbra Armor ====
  
-^ Penumbra Armor  ^ Armor Enchantment ​ ^ Level: 8  ^ Power: 3  ^ Wealth: 3  ^ +^ Penumbra Armor  ^ Armor Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^ 
-^  Miss | +2d6  ||||+^  Miss | +2d8  ||||
 ^  Special | You may make your occupied section shadowy (if lit) or dark (if shadowy) until the start or end of your next turn (your choice). ​ |||| ^  Special | You may make your occupied section shadowy (if lit) or dark (if shadowy) until the start or end of your next turn (your choice). ​ ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
-| //The wearer of this Armor is invisible ​in dim to no lighting at long distances, even to those with Darkvision. This effect is constant.// ​ |||||+| //The wearer of this Armor is Invisible ​in dim to no lighting at long distances ​(5+ sections), even to those with Darkvision. This effect is constant.//  ||||| 
 + 
 +\\ 
 +==== Reliable Armor ==== 
 + 
 +Reduce any Piercing on the target'​s Action by 2. 
 + 
 +^ Reliable Armor  ^ Armor Enchantment ​ ^ Level: 4  ^ Magic: 1  ^ Wealth: 2  ^ 
 +^  Miss | +1d2  |||| 
 +^  Defense | +1d2  |||| 
 +^ Extra Effect ​ ||||| 
 +| //For 10 minutes per level, the Armor will emit an audible hum if an imminent ambush threatens its wearer.//  |||||
  
 \\ \\
 ==== Sage's Armor ==== ==== Sage's Armor ====
  
-^ Sage's Armor  ^ Armor Enchantment ​ ^ Level: 8  ^ Power: 5  ^ Wealth: 3  ^ +^ Sage's Armor  ^ Armor Enchantment ​ ^ Level: 8  ^ Magic: 5  ^ Wealth: 3  ^ 
-^  ​**Miss** | +1d6  ​|||| +^  Miss | +2d6  |||| 
-**Extra Effect**  ​||||| +^  Defense | +1d4  ​|||| 
-| //The armor can warp out of existence for up to 1 hour per level and can be resummoned ​at any time. It must still be equipped normally afterward.// ​ |||||+^ Extra Effect ​ ||||| 
 +| //You can warp the Armor out of existence for up to 1 hour per level and can resummon it at any time. It must still be equipped normally afterward.// ​ |||||
  
 \\ \\
 ==== Scholar'​s Armor ==== ==== Scholar'​s Armor ====
  
-^ Scholar'​s Armor  ^ Armor Enchantment ​ ^ Level: 4  ^ Power: 2  ^ Wealth: 2  ^ +^ Scholar'​s Armor  ^ Armor Enchantment ​ ^ Level: 4  ^ Magic: 2  ^ Wealth: 2  ^ 
-^  ​**Miss** | +1d2  |||| +^  Miss | +1d6  |||| 
-**Extra Effect**  ​||||| +^  Defense ​| +1d2  |||| 
-| //The armor can magically shrink ​in size to 1/10th of its normal size for up to 1 hour per level (you can cancel this effect at any time). The armor cannot be used in its shrunken state.// ​ |||||+^ Extra Effect ​ ||||| 
 +| //The Armor can magically shrink to 1/10th of its normal size for up to 1 hour per level (you can cancel this effect at any time). The Armor cannot be used in its shrunken state.//  ||||| 
 + 
 +\\ 
 +==== Spectral Armor ==== 
 + 
 +Remove any base Skill reduction on the Armor. 
 + 
 +^ Spectral Armor  ^ Armor Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^ 
 +^  Miss | +2d6  |||| 
 +^  Defense | +1d2  |||| 
 +^ Extra Effect ​ ||||| 
 +| //The Armor is translucent and weightless. It can be equipped or removed within scenarios, unlike most Armor. These effects are constant.//  |||||
  
 \\ \\
 ===== Shield Enchantment Entries ===== ===== Shield Enchantment Entries =====
  
-==== Dancing ​Shield ====+==== Angelguard ​Shield ====
  
-Dancing ​Shield ​ ^ Shield Enchantment ​ ^ Level: ​ ​^ ​Power ^ Wealth: ​ ^ +Gain +1 Holy Resistance and the Luminous keyword. When you perform a Block, you may gain +1 to any one Stat Track that is below its base value. 
-^  ​**Miss** ​| +1d10  ​|||| + 
-^  ​**Special** ​You can choose to immediately unequip ​the shieldIf you doyou can continue ​to play its Reaction once per round without having to have it equipped.  ​|||| +Angelguard ​Shield ​ ^ Shield Enchantment ​ ^ Level: ​ ​^ ​Magic ^ Wealth: ​ ^ 
-^  ​**Hit** | +1d8  ​|||| +^  ​Hit | +1d4  ​|||| 
-^  ​**Damage** | +1d6  |||| +^  ​Damage ​+1d8 Holy  |||| 
-**Extra Effect** ​ ​||||| + 
-//The shield can follow you around through the air. This effect is constant.// ​ |||||+\\ 
 +==== Blazeguard Shield ==== 
 + 
 +Gain +1 Fire Resistance and the Luminous keywordWhen you perform a Blockchoose one additional border in your occupied section; until the start of your next turn, any enemy that crosses that border with normal movement suffers Fire damage equal to your level. 
 + 
 +^ Blazeguard Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Magic: 0  ^ Wealth: 2  ^ 
 +^  Hit | +1d6  ​|||| 
 +^  Damage | +1d6 Fire  |||| 
 + 
 +\\ 
 +==== Boltguard Shield ==== 
 + 
 +Gain +1 Lightning Resistance and the Luminous keyword. When you perform a Block, you may force an enemy within range 1 to Move into your occupied section. 
 + 
 +Boltguard Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Magic: 0  ^ Wealth: 2  ^ 
 +^  Hit +1d6  ​|||| 
 +^  Damage ​+1d6 Lightning ​ ||||
  
 \\ \\
 ==== Crystal Shield ==== ==== Crystal Shield ====
  
-^ Crystal Shield ​ ^ Shield Enchantment ​ ^ Level: 8  ^ Power ^ Wealth: 3  ^ +When you perform a Block, gain +1 to a Resistance of your choice until the start of your next turn. 
-^  ​**Miss** ​| +1d6  ​|||| + 
-^  ​**Defense** ​| +1d4  |||| +^ Crystal Shield ​ ^ Shield Enchantment ​ ^ Level: 8  ^ Magic ^ Wealth: 3  ^ 
-^  **Special** | If the target'​s Action deals typed damage, gain +1 Resistance to that damage type until the Action is resolved. ​ |||| +^  ​Hit | +2d8  ​|||| 
-^ **Extra Effect** ​ ||||| +^  ​Damage ​| +2d8  ||||
-| //You can make this shield glow with a thought, illuminating your occupied section until the end of the scenario or you cancel the effect with another thought. This does not require use of your Strategy or Action Phase.// ​ |||||+
  
 \\ \\
-==== Hardened ​Shield ====+==== Dancing ​Shield ====
  
-Hardened ​Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Power ^ Wealth: 2  ^ +Dancing ​Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Magic ^ Wealth: 2  ^ 
-^  ​**Defense** ​| +1d2  ​|||| +^  ​Hit | +1d8  ​|||| 
-^  ​**Hit** ​| +1d2  ​|||| +^  ​Damage ​| +1d4  ​|||| 
-^  ​**Damage** ​| +1d4  |||| +(Action) Dance  ||||| 
-**Extra Effect** ​ ​||||| +| Until the end of the scenario, gain a new Shield slot; the enchanted Shield is equipped in this slot instead of a hand slot. The Shield cannot be un-equipped by any means. ​ ||||| 
-| //The shield no longer requires standard maintenanceThis effect is constant.//  |||||+ 
 +\\ 
 +==== Devilguard Shield ==== 
 + 
 +Gain +1 Unholy Resistance and the Luminous keyword. When you perform a Block, you may also play a Strategy entry on the enchanted Shield. 
 + 
 +^ Devilguard Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Magic: 0  ^ Wealth: 2  ^ 
 +^  Hit | +1d4  |||| 
 +^  ​Damage ​+1d8 Unholy  ​|||| 
 + 
 +\\ 
 +==== Frostguard Shield ==== 
 + 
 +Gain +1 Ice Resistance and the Luminous keywordWhen you perform a Block, you may draw a card. 
 + 
 +^ Frostguard Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Magic: 0  ^ Wealth: 2  ^ 
 +^  Hit +1d6  |||| 
 +^  Damage | +1d6 Ice  ​||||
  
 \\ \\
 ==== Sage's Shield ==== ==== Sage's Shield ====
  
-^ Sage's Shield ​ ^ Shield Enchantment ​ ^ Level: 8  ^ Power: 5  ^ Wealth: 3  ^ +^ Sage's Shield ​ ^ Shield Enchantment ​ ^ Level: 8  ^ Magic: 5  ^ Wealth: 3  ^ 
-^  ​**Miss** ​| +1d6  ​|||| +^  ​Hit | +2d8  ​|||| 
-**Extra Effect** ​ ||||| +^  ​Damage ​+2d6  ||||
-| //The shield can warp out of existence for up to 1 hour per level and can be resummoned at any time. It must still be equipped normally afterward.// ​ |||||+
  
 \\ \\
 ==== Scholar'​s Shield ==== ==== Scholar'​s Shield ====
  
-^ Scholar'​s Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Power: 2  ^ Wealth: 2  ^ +^ Scholar'​s Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Magic: 2  ^ Wealth: 2  ^ 
-^  ​**Miss** ​| +1d2  ​|||| +^  ​Hit | +1d6  ​|||| 
-**Extra Effect** ​ ​||||| +^  ​Damage ​+1d4  ​|||| 
-| //The shield can magically shrink in size to 1/10th of its normal size for up to 1 hour per level (you can cancel this effect at any time)The shield cannot be used in its shrunken state.// ​ |||||+ 
 +\\ 
 +==== Slimeguard Shield ==== 
 + 
 +Gain +Acid Resistance and the Luminous keyword. When you perform a Block, the occupied section becomes Slimed until the start of your next turn. Enemies that attempt ​to leave the occupied section with normal movement must succeed on an opposed Acrobatics check against ​you; if they fail, their movement is canceled. 
 + 
 +^ Slimeguard Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Magic: 0  ^ Wealth: 2  ^ 
 +^  Hit +1d6  |||| 
 +^  Damage | +1d6 Acid  ​||||
  
 \\ \\
 ==== Sterling Shield ==== ==== Sterling Shield ====
  
-^ Sterling Shield ​ ^ Shield Enchantment ​ ^ Level: 8  ^ Power ^ Wealth: 3  ^ +The enchanted Shield increases Miss dice number rather than dice level with its base effects. 
-| Reduce any Piercing on the target'​s Action by 3 if the Action is ranged. ​ |||| + 
-^  **Miss** | +1d4  |||| +^ Sterling Shield ​ ^ Shield Enchantment ​ ^ Level: 8  ^ Magic ^ Wealth: 3  ^ 
-^  **Defense** | +1d6  |||| +^  Hit | +2d8  ​|||| 
-^  ​**Hit** | +1d6  ​|||| +^  Damage | +2d6  ||||
-^  ​**Damage** | +1d8  |||| +
-^ **Extra Effect** ​ ||||| +
-| //The shield can be magically linked with a partner Sterling Shield, permitting visual long-distance communication between them for up to 1 minute per use.// ​ |||||+
  
 \\ \\
-==== Widened ​Shield ====+==== Toxinguard ​Shield ====
  
-Widened ​Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Power ^ Wealth: 2  ^ +Gain +1 Poison Resistance and the Luminous keyword. When you perform a Block, you and every ally in your occupied section gains +1 Poison Resistance until the start of your next turn. 
-^  ​**Miss** | +1d4  |||| + 
-^  **Hit** | +1d4  ​|||| +Toxinguard ​Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Magic ^ Wealth: 2  ^ 
-^  ​**Damage** | +1d2  |||| +^  Hit | +1d6  ​|||| 
-^ **Extra Effect** ​ ||||| +^  Damage | +1d6 Poison ​ ||||
-| //The magically-widened edges of the shield can warp for up to 10 minutes per level so that the shield can function for other purposes (such as a makeshift basket).// ​ |||||+
  
analects_book_1_chapter_10.1557761239.txt.gz · Last modified: 2019/05/13 08:27 by triptycho