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analects_book_1_chapter_10 [2019/05/13 08:27] triptycho [Penumbra Armor] |
analects_book_1_chapter_10 [2021/04/09 11:38] (current) triptycho |
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[[analects|Back to Analects Table of Contents]] | [[analects|Back to Analects Table of Contents]] | ||
- | The following tables provide a collection of [[enchantment|enchantments]] you may purchase or equip. For more information on their use in the game, see [[Player's Guide Chapter 7|Player's Guide Chapter 7: Gear and Wealth]]. | + | The following tables provide a collection of [[enchantment|Enchantments]] you may purchase or equip. For more information on their use in the game, see [[Player's Guide Chapter 7|Player's Guide Chapter 7: Gear and Wealth]]. |
===== Weapon Enchantments Table ====== | ===== Weapon Enchantments Table ====== | ||
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===== Shield Enchantments Table ====== | ===== Shield Enchantments Table ====== | ||
- | ^ Enchantment ^ Level ^ Power ^ Wealth ^ | + | ^ Enchantment ^ Level ^ Magic ^ Wealth ^ |
- | ^ [[analects_book_1_chapter_10#hardened_shield|Hardened Shield]] | 4 | 1 | 2 | | + | ^ [[analects_book_1_chapter_10#angelguard_shield|Angelguard Shield]] | 4 | 0 | 2 | |
+ | ^ [[analects_book_1_chapter_10#blazeguard_shield|Blazeguard Shield]] | 4 | 0 | 2 | | ||
+ | ^ [[analects_book_1_chapter_10#boltguard_shield|Boltguard Shield]] | 4 | 0 | 2 | | ||
+ | ^ [[analects_book_1_chapter_10#dancing_shield|Dancing Shield]] | 4 | 0 | 2 | | ||
+ | ^ [[analects_book_1_chapter_10#devilguard_shield|Devilguard Shield]] | 4 | 0 | 2 | | ||
+ | ^ [[analects_book_1_chapter_10#frostguard_shield|Frostguard Shield]] | 4 | 0 | 2 | | ||
^ [[analects_book_1_chapter_10#scholar_s_shield|Scholar's Shield]] | 4 | 2 | 2 | | ^ [[analects_book_1_chapter_10#scholar_s_shield|Scholar's Shield]] | 4 | 2 | 2 | | ||
- | ^ [[analects_book_1_chapter_10#widened_shield|Widened Shield]] | 4 | 1 | 2 | | + | ^ [[analects_book_1_chapter_10#slimeguard_shield|Slimeguard Shield]] | 4 | 0 | 2 | |
- | ^ [[analects_book_1_chapter_10#dancing_shield|Dancing Shield]] | 8 | 3 | 3 | | + | ^ [[analects_book_1_chapter_10#toxinguard_shield|Toxinguard Shield]] | 4 | 0 | 2 | |
- | ^ [[analects_book_1_chapter_10#crystal_shield|Crystal Shield]] | 8 | 3 | 3 | | + | ^ [[analects_book_1_chapter_10#crystal_shield|Crystal Shield]] | 8 | 0 | 3 | |
^ [[analects_book_1_chapter_10#sage_s_shield|Sage's Shield]] | 8 | 5 | 3 | | ^ [[analects_book_1_chapter_10#sage_s_shield|Sage's Shield]] | 8 | 5 | 3 | | ||
- | ^ [[analects_book_1_chapter_10#sterling_shield|Sterling Shield]] | 8 | 3 | 3 | | + | ^ [[analects_book_1_chapter_10#sterling_shield|Sterling Shield]] | 8 | 0 | 3 | |
\\ | \\ | ||
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==== Accurate Weapon ==== | ==== Accurate Weapon ==== | ||
- | ^ Accurate Weapon ^ Weapon Enchantment ^ Level: 4 ^ Power: 1 ^ Wealth: 2 ^ | + | ^ Accurate Weapon ^ Weapon Enchantment ^ Level: 4 ^ Magic: 1 ^ Wealth: 2 ^ |
- | ^ Hit | +1d6 |||| | + | ^ Hit | +1d8 |||| |
- | ^ Damage | +1d2 |||| | + | ^ Damage | +1d4 |||| |
^ Extra Effect ||||| | ^ Extra Effect ||||| | ||
| //For 10 minutes per level, the Weapon glows faintly when a certain type of creature is nearby; the type of creature is determined when the Weapon is enchanted.// ||||| | | //For 10 minutes per level, the Weapon glows faintly when a certain type of creature is nearby; the type of creature is determined when the Weapon is enchanted.// ||||| | ||
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==== Brutal Weapon ==== | ==== Brutal Weapon ==== | ||
- | ^ Brutal Weapon ^ Weapon Enchantment ^ Level: 4 ^ Power: 1 ^ Wealth: 2 ^ | + | ^ Brutal Weapon ^ Weapon Enchantment ^ Level: 4 ^ Magic: 1 ^ Wealth: 2 ^ |
- | ^ Hit | +1d2 |||| | + | ^ Hit | +1d4 |||| |
- | ^ Damage | +1d6 |||| | + | ^ Damage | +1d8 |||| |
^ Extra Effect ||||| | ^ Extra Effect ||||| | ||
| //The Weapon can be adorned with a trophy from your greatest kill, even if it would normally be impractical to sport such an adornment. This effect is constant.// ||||| | | //The Weapon can be adorned with a trophy from your greatest kill, even if it would normally be impractical to sport such an adornment. This effect is constant.// ||||| | ||
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==== Crystal Weapon ==== | ==== Crystal Weapon ==== | ||
- | ^ Crystal Weapon ^ Weapon Enchantment ^ Level: 8 ^ Power: 3 ^ Wealth: 3 ^ | + | ^ Crystal Weapon ^ Weapon Enchantment ^ Level: 8 ^ Magic: 3 ^ Wealth: 3 ^ |
- | ^ Hit | +2d8 |||| | + | | Whenever this Action is to deal typed damage to an enemy with Weakness of 1 or greater to that type, the Damage entry gains Piercing 6. ||||| |
- | ^ Damage | +2d4 |||| | + | ^ Hit | +2d10 |||| |
- | ^ Special | Whenever this Action deals typed damage to an enemy with Weakness of 1 or greater to that type, the Damage entry gains Piercing 6. |||| | + | ^ Damage | +2d6 |||| |
^ Extra Effect ||||| | ^ Extra Effect ||||| | ||
- | | //You can make this Weapon glow with a thought, making you Luminous until the end of the scenario or you cancel the effect with another thought. This does not require use of your Strategy or Action Phase.// ||||| | + | | //You can make this Weapon glow with a thought, granting the Luminous keyword. This may be turned on and off freely.// ||||| |
\\ | \\ | ||
==== Graceful Weapon ==== | ==== Graceful Weapon ==== | ||
- | ^ Graceful Weapon ^ Weapon Enchantment ^ Level: 8 ^ Power: 3 ^ Wealth: 3 ^ | + | ^ Graceful Weapon ^ Weapon Enchantment ^ Level: 8 ^ Magic: 3 ^ Wealth: 3 ^ |
| If this Action has a Range or Thrown entry, increase it by 2. Otherwise this Action gains Thrown 1. If you throw this weapon, you may have it return from your hand; if you do, the Action loses any text prior to the Hit entry. ||||| | | If this Action has a Range or Thrown entry, increase it by 2. Otherwise this Action gains Thrown 1. If you throw this weapon, you may have it return from your hand; if you do, the Action loses any text prior to the Hit entry. ||||| | ||
- | ^ Hit | +3d4 |||| | + | ^ Hit | +2d6 |||| |
- | ^ Damage | +1d12 |||| | + | ^ Damage | +3d4 |||| |
^ Extra Effect ||||| | ^ Extra Effect ||||| | ||
| //The last 3 individuals that have slain a dangerous foe with this Weapon instinctively know in what direction it can be found. This effect is constant.// ||||| | | //The last 3 individuals that have slain a dangerous foe with this Weapon instinctively know in what direction it can be found. This effect is constant.// ||||| | ||
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==== Masterwork Weapon ==== | ==== Masterwork Weapon ==== | ||
- | ^ Masterwork Weapon ^ Weapon Enchantment ^ Level: 8 ^ Power: 3 ^ Wealth: 3 ^ | + | ^ Masterwork Weapon ^ Weapon Enchantment ^ Level: 8 ^ Magic: 3 ^ Wealth: 3 ^ |
- | ^ Hit | +2d6 |||| | + | ^ Hit | +2d8 |||| |
- | ^ Damage | +2d6 |||| | + | ^ Damage | +2d8 |||| |
^ Special | If the Action lacks a Defense entry, it gains **Defense:** 1d8. If the Action has a Defense entry, it gains +1d4. |||| | ^ Special | If the Action lacks a Defense entry, it gains **Defense:** 1d8. If the Action has a Defense entry, it gains +1d4. |||| | ||
^ Extra Effect ||||| | ^ Extra Effect ||||| | ||
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==== Mighty Weapon ==== | ==== Mighty Weapon ==== | ||
- | ^ Mighty Weapon ^ Weapon Enchantment ^ Level: 8 ^ Power: 3 ^ Wealth: 3 ^ | + | ^ Mighty Weapon ^ Weapon Enchantment ^ Level: 8 ^ Magic: 3 ^ Wealth: 3 ^ |
| If the Action's Damage entry has a Piercing value, increase it by 1. Otherwise the Action's Damage entry gains Piercing 1. ||||| | | If the Action's Damage entry has a Piercing value, increase it by 1. Otherwise the Action's Damage entry gains Piercing 1. ||||| | ||
- | ^ Hit | +2d4 |||| | + | ^ Hit | +2d6 |||| |
- | ^ Damage | +2d8 |||| | + | ^ Damage | +2d10 |||| |
^ Extra Effect ||||| | ^ Extra Effect ||||| | ||
| //The Weapon is made too heavy for any but its chosen wielder to use properly in battle; this effect is constant. Enchanters can change the identity of the chosen wielder.// ||||| | | //The Weapon is made too heavy for any but its chosen wielder to use properly in battle; this effect is constant. Enchanters can change the identity of the chosen wielder.// ||||| | ||
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==== Reliable Weapon ==== | ==== Reliable Weapon ==== | ||
- | ^ Reliable Weapon ^ Weapon Enchantment ^ Level: 4 ^ Power: 1 ^ Wealth: 2 ^ | + | ^ Reliable Weapon ^ Weapon Enchantment ^ Level: 4 ^ Magic: 1 ^ Wealth: 2 ^ |
- | ^ Hit | +1d4 |||| | + | ^ Hit | +1d6 |||| |
- | ^ Damage | +1d4 |||| | + | ^ Damage | +1d6 |||| |
^ Extra Effect ||||| | ^ Extra Effect ||||| | ||
| //For 10 minutes per level, the Weapon will emit an audible hum if an imminent ambush threatens its wielder.// ||||| | | //For 10 minutes per level, the Weapon will emit an audible hum if an imminent ambush threatens its wielder.// ||||| | ||
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==== Sage's Weapon ==== | ==== Sage's Weapon ==== | ||
- | ^ Sage's Weapon ^ Weapon Enchantment ^ Level: 8 ^ Power: 5 ^ Wealth: 3 ^ | + | ^ Sage's Weapon ^ Weapon Enchantment ^ Level: 8 ^ Magic: 5 ^ Wealth: 3 ^ |
- | ^ Hit | +2d4 |||| | + | ^ Hit | +2d8 |||| |
- | ^ Damage | +2d4 |||| | + | ^ Damage | +2d6 |||| |
^ Extra Effect ||||| | ^ Extra Effect ||||| | ||
| //You can warp the Weapon out of existence for up to 1 hour per level and can resummon it at any time. It must still be equipped normally afterward.// ||||| | | //You can warp the Weapon out of existence for up to 1 hour per level and can resummon it at any time. It must still be equipped normally afterward.// ||||| | ||
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==== Scholar's Weapon ==== | ==== Scholar's Weapon ==== | ||
- | ^ Scholar's Weapon ^ Weapon Enchantment ^ Level: 4 ^ Power: 2 ^ Wealth: 2 ^ | + | ^ Scholar's Weapon ^ Weapon Enchantment ^ Level: 4 ^ Magic: 2 ^ Wealth: 2 ^ |
- | ^ **Hit** | +1d2 |||| | + | ^ Hit | +1d6 |||| |
- | ^ **Damage** | +1d2 |||| | + | ^ Damage | +1d4 |||| |
- | ^ **Extra Effect** ||||| | + | ^ Extra Effect ||||| |
- | | //The weapon can magically shrink in size to 1/10th of its normal size for up to 1 hour per level (you can cancel this effect at any time). The weapon cannot be used in its shrunken state.// ||||| | + | | //The Weapon can magically shrink to 1/10th of its normal size for up to 1 hour per level (you can cancel this effect at any time). The Weapon cannot be used in its shrunken state.// ||||| |
\\ | \\ | ||
==== Seeker Weapon ==== | ==== Seeker Weapon ==== | ||
- | ^ Seeker Weapon ^ Weapon Enchantment ^ Level: 8 ^ Power: 3 ^ Wealth: 3 ^ | + | ^ Seeker Weapon ^ Weapon Enchantment ^ Level: 8 ^ Magic: 3 ^ Wealth: 3 ^ |
| Whenever you roll the maximum value on the Hit enhancement dice, increase the Damage enhancement dice level by 1. ||||| | | Whenever you roll the maximum value on the Hit enhancement dice, increase the Damage enhancement dice level by 1. ||||| | ||
- | ^ Hit | +1d12 |||| | + | ^ Hit | +1d20 |||| |
- | ^ Damage | +3d4 |||| | + | ^ Damage | +2d6 |||| |
^ Extra Effect ||||| | ^ Extra Effect ||||| | ||
| //The Weapon glows faintly when a certain type of creature is nearby; the type of creature is determined when the Weapon is enchanted. This effect is constant.// ||||| | | //The Weapon glows faintly when a certain type of creature is nearby; the type of creature is determined when the Weapon is enchanted. This effect is constant.// ||||| | ||
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==== Bulwark Armor ==== | ==== Bulwark Armor ==== | ||
- | ^ Bulwark Armor ^ Armor Enchantment ^ Level: 8 ^ Power: 3 ^ Wealth: 3 ^ | + | ^ Bulwark Armor ^ Armor Enchantment ^ Level: 8 ^ Magic: 3 ^ Wealth: 3 ^ |
| Reduce any Piercing value on the target's Action by 1 if the Action is melee. ||||| | | Reduce any Piercing value on the target's Action by 1 if the Action is melee. ||||| | ||
- | ^ Miss | +1d4 |||| | + | ^ Miss | +2d4 |||| |
- | ^ Defense | +1d4 |||| | + | ^ Defense | +1d8 |||| |
^ Extra Effect ||||| | ^ Extra Effect ||||| | ||
| //The Armor is made too heavy for any but its chosen wearer to use properly in battle. Enchanters can change the identity of the chosen wearer. This effect is constant.// ||||| | | //The Armor is made too heavy for any but its chosen wearer to use properly in battle. Enchanters can change the identity of the chosen wearer. This effect is constant.// ||||| | ||
+ | |||
+ | \\ | ||
+ | ==== Deflecting Armor ==== | ||
+ | |||
+ | ^ Deflecting Armor ^ Armor Enchantment ^ Level: 4 ^ Magic: 1 ^ Wealth: 2 ^ | ||
+ | ^ Miss | +1d8 |||| | ||
+ | ^ Extra Effect ||||| | ||
+ | | //The Armor is disguised to appear as normal clothes (while worn) for up to 10 minutes per level.// ||||| | ||
+ | |||
+ | \\ | ||
+ | ==== Dragonscale Armor ==== | ||
+ | |||
+ | Increase HP by 5. | ||
+ | |||
+ | ^ Dragonscale Armor ^ Armor Enchantment ^ Level: 8 ^ Magic: 3 ^ Wealth: 2 ^ | ||
+ | ^ Miss | +1d10 |||| | ||
+ | ^ Defense | +1d6 |||| | ||
+ | ^ Extra Effect ||||| | ||
+ | | //For 10 minutes per level, the wearer appears as monster up to the size of a typical dragon. Enchanters can change the monstrous appearance.// ||||| | ||
\\ | \\ | ||
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Remove any base Skill reduction on the Armor. | Remove any base Skill reduction on the Armor. | ||
- | ^ Featherweight Armor ^ Armor Enchantment ^ Level: 4 ^ Power: 1 ^ Wealth: 2 ^ | + | ^ Featherweight Armor ^ Armor Enchantment ^ Level: 4 ^ Magic: 1 ^ Wealth: 2 ^ |
- | ^ Miss | +1d4 |||| | + | ^ Miss | +1d6 |||| |
^ Extra Effect ||||| | ^ Extra Effect ||||| | ||
| //The Armor can be carried as though it were a sack of common clothes. This effect is constant.// ||||| | | //The Armor can be carried as though it were a sack of common clothes. This effect is constant.// ||||| | ||
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==== Guardian Armor ==== | ==== Guardian Armor ==== | ||
- | ^ Guardian Armor ^ Armor Enchantment ^ Level: 8 ^ Power: 3 ^ Wealth: 3 ^ | + | ^ Guardian Armor ^ Armor Enchantment ^ Level: 8 ^ Magic: 3 ^ Wealth: 3 ^ |
| Reduce any Piercing value on the target's Action by 3. ||||| | | Reduce any Piercing value on the target's Action by 3. ||||| | ||
- | ^ Miss | +1d6 |||| | + | ^ Miss | +2d4 |||| |
+ | ^ Defense | +1d4 |||| | ||
^ Extra Effect ||||| | ^ Extra Effect ||||| | ||
| //The wearer of this Armor can select one charge per rest. An individual must be friendly and within arm's reach to designate as a charge. Once designated, the wearer instinctively knows in what direction the charge can be found. Any new charge designated overwrites the previous charge.// ||||| | | //The wearer of this Armor can select one charge per rest. An individual must be friendly and within arm's reach to designate as a charge. Once designated, the wearer instinctively knows in what direction the charge can be found. Any new charge designated overwrites the previous charge.// ||||| | ||
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==== Hardened Armor ==== | ==== Hardened Armor ==== | ||
- | ^ Hardened Armor ^ Armor Enchantment ^ Level: 4 ^ Power: 1 ^ Wealth: 2 ^ | + | ^ Hardened Armor ^ Armor Enchantment ^ Level: 4 ^ Magic: 1 ^ Wealth: 2 ^ |
- | ^ Defense | +1d2 |||| | + | ^ Miss | +1d2 |||| |
+ | ^ Defense | +1d4 |||| | ||
^ Extra Effect ||||| | ^ Extra Effect ||||| | ||
| //For 2 hours per level, the Armor becomes too heavy for any but its chosen wearer to equip. Enchanters can change the identity of the chosen wearer.// ||||| | | //For 2 hours per level, the Armor becomes too heavy for any but its chosen wearer to equip. Enchanters can change the identity of the chosen wearer.// ||||| | ||
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==== Penumbra Armor ==== | ==== Penumbra Armor ==== | ||
- | ^ Penumbra Armor ^ Armor Enchantment ^ Level: 8 ^ Power: 3 ^ Wealth: 3 ^ | + | ^ Penumbra Armor ^ Armor Enchantment ^ Level: 8 ^ Magic: 3 ^ Wealth: 3 ^ |
- | ^ Miss | +2d6 |||| | + | ^ Miss | +2d8 |||| |
^ Special | You may make your occupied section shadowy (if lit) or dark (if shadowy) until the start or end of your next turn (your choice). |||| | ^ Special | You may make your occupied section shadowy (if lit) or dark (if shadowy) until the start or end of your next turn (your choice). |||| | ||
^ Extra Effect ||||| | ^ Extra Effect ||||| | ||
- | | //The wearer of this Armor is invisible in dim to no lighting at long distances, even to those with Darkvision. This effect is constant.// ||||| | + | | //The wearer of this Armor is Invisible in dim to no lighting at long distances (5+ sections), even to those with Darkvision. This effect is constant.// ||||| |
+ | |||
+ | \\ | ||
+ | ==== Reliable Armor ==== | ||
+ | |||
+ | Reduce any Piercing on the target's Action by 2. | ||
+ | |||
+ | ^ Reliable Armor ^ Armor Enchantment ^ Level: 4 ^ Magic: 1 ^ Wealth: 2 ^ | ||
+ | ^ Miss | +1d2 |||| | ||
+ | ^ Defense | +1d2 |||| | ||
+ | ^ Extra Effect ||||| | ||
+ | | //For 10 minutes per level, the Armor will emit an audible hum if an imminent ambush threatens its wearer.// ||||| | ||
\\ | \\ | ||
==== Sage's Armor ==== | ==== Sage's Armor ==== | ||
- | ^ Sage's Armor ^ Armor Enchantment ^ Level: 8 ^ Power: 5 ^ Wealth: 3 ^ | + | ^ Sage's Armor ^ Armor Enchantment ^ Level: 8 ^ Magic: 5 ^ Wealth: 3 ^ |
- | ^ **Miss** | +1d6 |||| | + | ^ Miss | +2d6 |||| |
- | ^ **Extra Effect** ||||| | + | ^ Defense | +1d4 |||| |
- | | //The armor can warp out of existence for up to 1 hour per level and can be resummoned at any time. It must still be equipped normally afterward.// ||||| | + | ^ Extra Effect ||||| |
+ | | //You can warp the Armor out of existence for up to 1 hour per level and can resummon it at any time. It must still be equipped normally afterward.// ||||| | ||
\\ | \\ | ||
==== Scholar's Armor ==== | ==== Scholar's Armor ==== | ||
- | ^ Scholar's Armor ^ Armor Enchantment ^ Level: 4 ^ Power: 2 ^ Wealth: 2 ^ | + | ^ Scholar's Armor ^ Armor Enchantment ^ Level: 4 ^ Magic: 2 ^ Wealth: 2 ^ |
- | ^ **Miss** | +1d2 |||| | + | ^ Miss | +1d6 |||| |
- | ^ **Extra Effect** ||||| | + | ^ Defense | +1d2 |||| |
- | | //The armor can magically shrink in size to 1/10th of its normal size for up to 1 hour per level (you can cancel this effect at any time). The armor cannot be used in its shrunken state.// ||||| | + | ^ Extra Effect ||||| |
+ | | //The Armor can magically shrink to 1/10th of its normal size for up to 1 hour per level (you can cancel this effect at any time). The Armor cannot be used in its shrunken state.// ||||| | ||
+ | |||
+ | \\ | ||
+ | ==== Spectral Armor ==== | ||
+ | |||
+ | Remove any base Skill reduction on the Armor. | ||
+ | |||
+ | ^ Spectral Armor ^ Armor Enchantment ^ Level: 8 ^ Magic: 3 ^ Wealth: 3 ^ | ||
+ | ^ Miss | +2d6 |||| | ||
+ | ^ Defense | +1d2 |||| | ||
+ | ^ Extra Effect ||||| | ||
+ | | //The Armor is translucent and weightless. It can be equipped or removed within scenarios, unlike most Armor. These effects are constant.// ||||| | ||
\\ | \\ | ||
===== Shield Enchantment Entries ===== | ===== Shield Enchantment Entries ===== | ||
- | ==== Dancing Shield ==== | + | ==== Angelguard Shield ==== |
- | ^ Dancing Shield ^ Shield Enchantment ^ Level: 8 ^ Power: 3 ^ Wealth: 3 ^ | + | Gain +1 Holy Resistance and the Luminous keyword. When you perform a Block, you may gain +1 to any one Stat Track that is below its base value. |
- | ^ **Miss** | +1d10 |||| | + | |
- | ^ **Special** | You can choose to immediately unequip the shield. If you do, you can continue to play its Reaction once per round without having to have it equipped. |||| | + | ^ Angelguard Shield ^ Shield Enchantment ^ Level: 4 ^ Magic: 0 ^ Wealth: 2 ^ |
- | ^ **Hit** | +1d8 |||| | + | ^ Hit | +1d4 |||| |
- | ^ **Damage** | +1d6 |||| | + | ^ Damage | +1d8 Holy |||| |
- | ^ **Extra Effect** ||||| | + | |
- | | //The shield can follow you around through the air. This effect is constant.// ||||| | + | \\ |
+ | ==== Blazeguard Shield ==== | ||
+ | |||
+ | Gain +1 Fire Resistance and the Luminous keyword. When you perform a Block, choose one additional border in your occupied section; until the start of your next turn, any enemy that crosses that border with normal movement suffers Fire damage equal to your level. | ||
+ | |||
+ | ^ Blazeguard Shield ^ Shield Enchantment ^ Level: 4 ^ Magic: 0 ^ Wealth: 2 ^ | ||
+ | ^ Hit | +1d6 |||| | ||
+ | ^ Damage | +1d6 Fire |||| | ||
+ | |||
+ | \\ | ||
+ | ==== Boltguard Shield ==== | ||
+ | |||
+ | Gain +1 Lightning Resistance and the Luminous keyword. When you perform a Block, you may force an enemy within range 1 to Move into your occupied section. | ||
+ | |||
+ | ^ Boltguard Shield ^ Shield Enchantment ^ Level: 4 ^ Magic: 0 ^ Wealth: 2 ^ | ||
+ | ^ Hit | +1d6 |||| | ||
+ | ^ Damage | +1d6 Lightning |||| | ||
\\ | \\ | ||
==== Crystal Shield ==== | ==== Crystal Shield ==== | ||
- | ^ Crystal Shield ^ Shield Enchantment ^ Level: 8 ^ Power: 3 ^ Wealth: 3 ^ | + | When you perform a Block, gain +1 to a Resistance of your choice until the start of your next turn. |
- | ^ **Miss** | +1d6 |||| | + | |
- | ^ **Defense** | +1d4 |||| | + | ^ Crystal Shield ^ Shield Enchantment ^ Level: 8 ^ Magic: 0 ^ Wealth: 3 ^ |
- | ^ **Special** | If the target's Action deals typed damage, gain +1 Resistance to that damage type until the Action is resolved. |||| | + | ^ Hit | +2d8 |||| |
- | ^ **Extra Effect** ||||| | + | ^ Damage | +2d8 |||| |
- | | //You can make this shield glow with a thought, illuminating your occupied section until the end of the scenario or you cancel the effect with another thought. This does not require use of your Strategy or Action Phase.// ||||| | + | |
\\ | \\ | ||
- | ==== Hardened Shield ==== | + | ==== Dancing Shield ==== |
- | ^ Hardened Shield ^ Shield Enchantment ^ Level: 4 ^ Power: 1 ^ Wealth: 2 ^ | + | ^ Dancing Shield ^ Shield Enchantment ^ Level: 4 ^ Magic: 0 ^ Wealth: 2 ^ |
- | ^ **Defense** | +1d2 |||| | + | ^ Hit | +1d8 |||| |
- | ^ **Hit** | +1d2 |||| | + | ^ Damage | +1d4 |||| |
- | ^ **Damage** | +1d4 |||| | + | ^ (Action) Dance ||||| |
- | ^ **Extra Effect** ||||| | + | | Until the end of the scenario, gain a new Shield slot; the enchanted Shield is equipped in this slot instead of a hand slot. The Shield cannot be un-equipped by any means. ||||| |
- | | //The shield no longer requires standard maintenance. This effect is constant.// ||||| | + | |
+ | \\ | ||
+ | ==== Devilguard Shield ==== | ||
+ | |||
+ | Gain +1 Unholy Resistance and the Luminous keyword. When you perform a Block, you may also play a Strategy entry on the enchanted Shield. | ||
+ | |||
+ | ^ Devilguard Shield ^ Shield Enchantment ^ Level: 4 ^ Magic: 0 ^ Wealth: 2 ^ | ||
+ | ^ Hit | +1d4 |||| | ||
+ | ^ Damage | +1d8 Unholy |||| | ||
+ | |||
+ | \\ | ||
+ | ==== Frostguard Shield ==== | ||
+ | |||
+ | Gain +1 Ice Resistance and the Luminous keyword. When you perform a Block, you may draw a card. | ||
+ | |||
+ | ^ Frostguard Shield ^ Shield Enchantment ^ Level: 4 ^ Magic: 0 ^ Wealth: 2 ^ | ||
+ | ^ Hit | +1d6 |||| | ||
+ | ^ Damage | +1d6 Ice |||| | ||
\\ | \\ | ||
==== Sage's Shield ==== | ==== Sage's Shield ==== | ||
- | ^ Sage's Shield ^ Shield Enchantment ^ Level: 8 ^ Power: 5 ^ Wealth: 3 ^ | + | ^ Sage's Shield ^ Shield Enchantment ^ Level: 8 ^ Magic: 5 ^ Wealth: 3 ^ |
- | ^ **Miss** | +1d6 |||| | + | ^ Hit | +2d8 |||| |
- | ^ **Extra Effect** ||||| | + | ^ Damage | +2d6 |||| |
- | | //The shield can warp out of existence for up to 1 hour per level and can be resummoned at any time. It must still be equipped normally afterward.// ||||| | + | |
\\ | \\ | ||
==== Scholar's Shield ==== | ==== Scholar's Shield ==== | ||
- | ^ Scholar's Shield ^ Shield Enchantment ^ Level: 4 ^ Power: 2 ^ Wealth: 2 ^ | + | ^ Scholar's Shield ^ Shield Enchantment ^ Level: 4 ^ Magic: 2 ^ Wealth: 2 ^ |
- | ^ **Miss** | +1d2 |||| | + | ^ Hit | +1d6 |||| |
- | ^ **Extra Effect** ||||| | + | ^ Damage | +1d4 |||| |
- | | //The shield can magically shrink in size to 1/10th of its normal size for up to 1 hour per level (you can cancel this effect at any time). The shield cannot be used in its shrunken state.// ||||| | + | |
+ | \\ | ||
+ | ==== Slimeguard Shield ==== | ||
+ | |||
+ | Gain +1 Acid Resistance and the Luminous keyword. When you perform a Block, the occupied section becomes Slimed until the start of your next turn. Enemies that attempt to leave the occupied section with normal movement must succeed on an opposed Acrobatics check against you; if they fail, their movement is canceled. | ||
+ | |||
+ | ^ Slimeguard Shield ^ Shield Enchantment ^ Level: 4 ^ Magic: 0 ^ Wealth: 2 ^ | ||
+ | ^ Hit | +1d6 |||| | ||
+ | ^ Damage | +1d6 Acid |||| | ||
\\ | \\ | ||
==== Sterling Shield ==== | ==== Sterling Shield ==== | ||
- | ^ Sterling Shield ^ Shield Enchantment ^ Level: 8 ^ Power: 3 ^ Wealth: 3 ^ | + | The enchanted Shield increases Miss dice number rather than dice level with its base effects. |
- | | Reduce any Piercing on the target's Action by 3 if the Action is ranged. |||| | + | |
- | ^ **Miss** | +1d4 |||| | + | ^ Sterling Shield ^ Shield Enchantment ^ Level: 8 ^ Magic: 0 ^ Wealth: 3 ^ |
- | ^ **Defense** | +1d6 |||| | + | ^ Hit | +2d8 |||| |
- | ^ **Hit** | +1d6 |||| | + | ^ Damage | +2d6 |||| |
- | ^ **Damage** | +1d8 |||| | + | |
- | ^ **Extra Effect** ||||| | + | |
- | | //The shield can be magically linked with a partner Sterling Shield, permitting visual long-distance communication between them for up to 1 minute per use.// ||||| | + | |
\\ | \\ | ||
- | ==== Widened Shield ==== | + | ==== Toxinguard Shield ==== |
- | ^ Widened Shield ^ Shield Enchantment ^ Level: 4 ^ Power: 1 ^ Wealth: 2 ^ | + | Gain +1 Poison Resistance and the Luminous keyword. When you perform a Block, you and every ally in your occupied section gains +1 Poison Resistance until the start of your next turn. |
- | ^ **Miss** | +1d4 |||| | + | |
- | ^ **Hit** | +1d4 |||| | + | ^ Toxinguard Shield ^ Shield Enchantment ^ Level: 4 ^ Magic: 0 ^ Wealth: 2 ^ |
- | ^ **Damage** | +1d2 |||| | + | ^ Hit | +1d6 |||| |
- | ^ **Extra Effect** ||||| | + | ^ Damage | +1d6 Poison |||| |
- | | //The magically-widened edges of the shield can warp for up to 10 minutes per level so that the shield can function for other purposes (such as a makeshift basket).// ||||| | + | |