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====== Analects Book 1 Chapter 10: Enchantments ====== [[analects|Back to Analects Table of Contents]] The following tables provide a collection of [[enchantment|enchantments]] you may purchase or equip. For more information on their use in the game, see [[Player's Guide Chapter 7|Player's Guide Chapter 7: Gear and Wealth]]. ===== Weapon Enchantments Table ====== ^ Enchantment ^ Level ^ Magic ^ Wealth ^ ^ [[analects_book_1_chapter_10#accurate_weapon|Accurate Weapon]] | 4 | 1 | 2 | ^ [[analects_book_1_chapter_10#brutal_weapon|Brutal Weapon]] | 4 | 1 | 2 | ^ [[analects_book_1_chapter_10#reliable_weapon|Reliable Weapon]] | 4 | 1 | 2 | ^ [[analects_book_1_chapter_10#scholar_s_weapon|Scholar's Weapon]] | 4 | 2 | 2 | ^ [[analects_book_1_chapter_10#crystal_weapon|Crystal Weapon]] | 8 | 3 | 3 | ^ [[analects_book_1_chapter_10#graceful_weapon|Graceful Weapon]] | 8 | 3 | 3 | ^ [[analects_book_1_chapter_10#masterwork_weapon|Masterwork Weapon]] | 8 | 3 | 3 | ^ [[analects_book_1_chapter_10#mighty_weapon|Mighty Weapon]] | 8 | 3 | 3 | ^ [[analects_book_1_chapter_10#sage_s_weapon|Sage's Weapon]] | 8 | 5 | 3 | ^ [[analects_book_1_chapter_10#seeker_weapon|Seeker Weapon]] | 8 | 3 | 3 | ===== Armor Enchantments Table ====== ^ Enchantment ^ Level ^ Magic ^ Wealth ^ ^ [[analects_book_1_chapter_10#beast_armor|Beast Armor]] | 4 | 1 | 2 | ^ [[analects_book_1_chapter_10#deflecting_armor|Deflecting Armor]] | 4 | 1 | 2 | ^ [[analects_book_1_chapter_10#featherweight_armor|Featherweight Armor]] | 4 | 1 | 2 | ^ [[analects_book_1_chapter_10#hardened_armor|Hardened Armor]] | 4 | 1 | 2 | ^ [[analects_book_1_chapter_10#reliable_armor|Reliable Armor]] | 4 | 1 | 2 | ^ [[analects_book_1_chapter_10#scholar_s_armor|Scholar's Armor]] | 4 | 2 | 2 | ^ [[analects_book_1_chapter_10#bulwark_armor|Bulwark Armor]] | 8 | 3 | 3 | ^ [[analects_book_1_chapter_10#dragonscale_armor|Dragonscale Armor]] | 8 | 3 | 3 | ^ [[analects_book_1_chapter_10#guardian_armor|Guardian Armor]] | 8 | 3 | 3 | ^ [[analects_book_1_chapter_10#penumbra_armor|Penumbra Armor]] | 8 | 3 | 3 | ^ [[analects_book_1_chapter_10#sage_s_armor|Sage's Armor]] | 8 | 5 | 3 | ^ [[analects_book_1_chapter_10#spectral_armor|Spectral Armor]] | 8 | 3 | 3 | ===== Shield Enchantments Table ====== ^ Enchantment ^ Level ^ Power ^ Wealth ^ ^ [[analects_book_1_chapter_10#hardened_shield|Hardened Shield]] | 4 | 1 | 2 | ^ [[analects_book_1_chapter_10#scholar_s_shield|Scholar's Shield]] | 4 | 2 | 2 | ^ [[analects_book_1_chapter_10#widened_shield|Widened Shield]] | 4 | 1 | 2 | ^ [[analects_book_1_chapter_10#dancing_shield|Dancing Shield]] | 8 | 3 | 3 | ^ [[analects_book_1_chapter_10#crystal_shield|Crystal Shield]] | 8 | 3 | 3 | ^ [[analects_book_1_chapter_10#sage_s_shield|Sage's Shield]] | 8 | 5 | 3 | ^ [[analects_book_1_chapter_10#sterling_shield|Sterling Shield]] | 8 | 3 | 3 | \\ ===== Weapon Enchantment Entries ===== ==== Accurate Weapon ==== ^ Accurate Weapon ^ Weapon Enchantment ^ Level: 4 ^ Power: 1 ^ Wealth: 2 ^ ^ Hit | +1d6 |||| ^ Damage | +1d2 |||| ^ Extra Effect ||||| | //For 10 minutes per level, the Weapon glows faintly when a certain type of creature is nearby; the type of creature is determined when the Weapon is enchanted.// ||||| \\ ==== Brutal Weapon ==== ^ Brutal Weapon ^ Weapon Enchantment ^ Level: 4 ^ Power: 1 ^ Wealth: 2 ^ ^ Hit | +1d2 |||| ^ Damage | +1d6 |||| ^ Extra Effect ||||| | //The Weapon can be adorned with a trophy from your greatest kill, even if it would normally be impractical to sport such an adornment. This effect is constant.// ||||| \\ ==== Crystal Weapon ==== ^ Crystal Weapon ^ Weapon Enchantment ^ Level: 8 ^ Power: 3 ^ Wealth: 3 ^ ^ Hit | +2d8 |||| ^ Damage | +2d4 |||| ^ Special | Whenever this Action deals typed damage to an enemy with Weakness of 1 or greater to that type, the Damage entry gains Piercing 6. |||| ^ Extra Effect ||||| | //You can make this Weapon glow with a thought, making you Luminous until the end of the scenario or you cancel the effect with another thought. This does not require use of your Strategy or Action Phase.// ||||| \\ ==== Graceful Weapon ==== ^ Graceful Weapon ^ Weapon Enchantment ^ Level: 8 ^ Power: 3 ^ Wealth: 3 ^ | If this Action has a Range or Thrown entry, increase it by 2. Otherwise this Action gains Thrown 1. If you throw this weapon, you may have it return from your hand; if you do, the Action loses any text prior to the Hit entry. ||||| ^ Hit | +3d4 |||| ^ Damage | +1d12 |||| ^ Extra Effect ||||| | //The last 3 individuals that have slain a dangerous foe with this Weapon instinctively know in what direction it can be found. This effect is constant.// ||||| \\ ==== Masterwork Weapon ==== ^ Masterwork Weapon ^ Weapon Enchantment ^ Level: 8 ^ Power: 3 ^ Wealth: 3 ^ ^ Hit | +2d6 |||| ^ Damage | +2d6 |||| ^ Special | If the Action lacks a Defense entry, it gains **Defense:** 1d8. If the Action has a Defense entry, it gains +1d4. |||| ^ Extra Effect ||||| | //The Weapon will emit an alarm if an imminent ambush threatens its owner. This effect is constant and loud enough to wake the sleeping.// ||||| \\ ==== Mighty Weapon ==== ^ Mighty Weapon ^ Weapon Enchantment ^ Level: 8 ^ Power: 3 ^ Wealth: 3 ^ | If the Action's Damage entry has a Piercing value, increase it by 1. Otherwise the Action's Damage entry gains Piercing 1. ||||| ^ Hit | +2d4 |||| ^ Damage | +2d8 |||| ^ Extra Effect ||||| | //The Weapon is made too heavy for any but its chosen wielder to use properly in battle; this effect is constant. Enchanters can change the identity of the chosen wielder.// ||||| \\ ==== Reliable Weapon ==== ^ Reliable Weapon ^ Weapon Enchantment ^ Level: 4 ^ Power: 1 ^ Wealth: 2 ^ ^ Hit | +1d4 |||| ^ Damage | +1d4 |||| ^ Extra Effect ||||| | //For 10 minutes per level, the Weapon will emit an audible hum if an imminent ambush threatens its wielder.// ||||| \\ ==== Sage's Weapon ==== ^ Sage's Weapon ^ Weapon Enchantment ^ Level: 8 ^ Power: 5 ^ Wealth: 3 ^ ^ Hit | +2d4 |||| ^ Damage | +2d4 |||| ^ Extra Effect ||||| | //You can warp the Weapon out of existence for up to 1 hour per level and can resummon it at any time. It must still be equipped normally afterward.// ||||| \\ ==== Scholar's Weapon ==== ^ Scholar's Weapon ^ Weapon Enchantment ^ Level: 4 ^ Power: 2 ^ Wealth: 2 ^ ^ **Hit** | +1d2 |||| ^ **Damage** | +1d2 |||| ^ **Extra Effect** ||||| | //The weapon can magically shrink in size to 1/10th of its normal size for up to 1 hour per level (you can cancel this effect at any time). The weapon cannot be used in its shrunken state.// ||||| \\ ==== Seeker Weapon ==== ^ Seeker Weapon ^ Weapon Enchantment ^ Level: 8 ^ Power: 3 ^ Wealth: 3 ^ | Whenever you roll the maximum value on the Hit enhancement dice, increase the Damage enhancement dice level by 1. ||||| ^ Hit | +1d12 |||| ^ Damage | +3d4 |||| ^ Extra Effect ||||| | //The Weapon glows faintly when a certain type of creature is nearby; the type of creature is determined when the Weapon is enchanted. This effect is constant.// ||||| \\ ===== Armor Enchantment Entries ===== ==== Bulwark Armor ==== ^ Bulwark Armor ^ Armor Enchantment ^ Level: 8 ^ Power: 3 ^ Wealth: 3 ^ | Reduce any Piercing value on the target's Action by 1 if the Action is melee. ||||| ^ Miss | +1d4 |||| ^ Defense | +1d4 |||| ^ Extra Effect ||||| | //The Armor is made too heavy for any but its chosen wearer to use properly in battle. Enchanters can change the identity of the chosen wearer. This effect is constant.// ||||| \\ ==== Featherweight Armor ==== Remove any base Skill reduction on the Armor. ^ Featherweight Armor ^ Armor Enchantment ^ Level: 4 ^ Power: 1 ^ Wealth: 2 ^ ^ Miss | +1d4 |||| ^ Extra Effect ||||| | //The Armor can be carried as though it were a sack of common clothes. This effect is constant.// ||||| \\ ==== Guardian Armor ==== ^ Guardian Armor ^ Armor Enchantment ^ Level: 8 ^ Power: 3 ^ Wealth: 3 ^ | Reduce any Piercing value on the target's Action by 3. ||||| ^ Miss | +1d6 |||| ^ Extra Effect ||||| | //The wearer of this Armor can select one charge per rest. An individual must be friendly and within arm's reach to designate as a charge. Once designated, the wearer instinctively knows in what direction the charge can be found. Any new charge designated overwrites the previous charge.// ||||| \\ ==== Hardened Armor ==== ^ Hardened Armor ^ Armor Enchantment ^ Level: 4 ^ Power: 1 ^ Wealth: 2 ^ ^ Defense | +1d2 |||| ^ Extra Effect ||||| | //For 2 hours per level, the Armor becomes too heavy for any but its chosen wearer to equip. Enchanters can change the identity of the chosen wearer.// ||||| \\ ==== Penumbra Armor ==== ^ Penumbra Armor ^ Armor Enchantment ^ Level: 8 ^ Power: 3 ^ Wealth: 3 ^ ^ Miss | +2d6 |||| ^ Special | You may make your occupied section shadowy (if lit) or dark (if shadowy) until the start or end of your next turn (your choice). |||| ^ Extra Effect ||||| | //The wearer of this Armor is invisible in dim to no lighting at long distances, even to those with Darkvision. This effect is constant.// ||||| \\ ==== Sage's Armor ==== ^ Sage's Armor ^ Armor Enchantment ^ Level: 8 ^ Power: 5 ^ Wealth: 3 ^ ^ Miss | +2d4 |||| ^ Extra Effect ||||| | //You can warp the Armor out of existence for up to 1 hour per level and can resummon it at any time. It must still be equipped normally afterward.// ||||| \\ ==== Scholar's Armor ==== ^ Scholar's Armor ^ Armor Enchantment ^ Level: 4 ^ Power: 2 ^ Wealth: 2 ^ ^ **Miss** | +1d2 |||| ^ **Extra Effect** ||||| | //The armor can magically shrink in size to 1/10th of its normal size for up to 1 hour per level (you can cancel this effect at any time). The armor cannot be used in its shrunken state.// ||||| \\ ===== Shield Enchantment Entries ===== ==== Dancing Shield ==== ^ Dancing Shield ^ Shield Enchantment ^ Level: 8 ^ Power: 3 ^ Wealth: 3 ^ ^ **Miss** | +1d10 |||| ^ **Special** | You can choose to immediately unequip the shield. If you do, you can continue to play its Reaction once per round without having to have it equipped. |||| ^ **Hit** | +1d8 |||| ^ **Damage** | +1d6 |||| ^ **Extra Effect** ||||| | //The shield can follow you around through the air. This effect is constant.// ||||| \\ ==== Crystal Shield ==== ^ Crystal Shield ^ Shield Enchantment ^ Level: 8 ^ Power: 3 ^ Wealth: 3 ^ ^ **Miss** | +1d6 |||| ^ **Defense** | +1d4 |||| ^ **Special** | If the target's Action deals typed damage, gain +1 Resistance to that damage type until the Action is resolved. |||| ^ **Extra Effect** ||||| | //You can make this shield glow with a thought, illuminating your occupied section until the end of the scenario or you cancel the effect with another thought. This does not require use of your Strategy or Action Phase.// ||||| \\ ==== Hardened Shield ==== ^ Hardened Shield ^ Shield Enchantment ^ Level: 4 ^ Power: 1 ^ Wealth: 2 ^ ^ **Defense** | +1d2 |||| ^ **Hit** | +1d2 |||| ^ **Damage** | +1d4 |||| ^ **Extra Effect** ||||| | //The shield no longer requires standard maintenance. This effect is constant.// ||||| \\ ==== Sage's Shield ==== ^ Sage's Shield ^ Shield Enchantment ^ Level: 8 ^ Power: 5 ^ Wealth: 3 ^ ^ **Miss** | +1d6 |||| ^ **Extra Effect** ||||| | //The shield can warp out of existence for up to 1 hour per level and can be resummoned at any time. It must still be equipped normally afterward.// ||||| \\ ==== Scholar's Shield ==== ^ Scholar's Shield ^ Shield Enchantment ^ Level: 4 ^ Power: 2 ^ Wealth: 2 ^ ^ **Miss** | +1d2 |||| ^ **Extra Effect** ||||| | //The shield can magically shrink in size to 1/10th of its normal size for up to 1 hour per level (you can cancel this effect at any time). The shield cannot be used in its shrunken state.// ||||| \\ ==== Sterling Shield ==== ^ Sterling Shield ^ Shield Enchantment ^ Level: 8 ^ Power: 3 ^ Wealth: 3 ^ | Reduce any Piercing on the target's Action by 3 if the Action is ranged. |||| ^ **Miss** | +1d4 |||| ^ **Defense** | +1d6 |||| ^ **Hit** | +1d6 |||| ^ **Damage** | +1d8 |||| ^ **Extra Effect** ||||| | //The shield can be magically linked with a partner Sterling Shield, permitting visual long-distance communication between them for up to 1 minute per use.// ||||| \\ ==== Widened Shield ==== ^ Widened Shield ^ Shield Enchantment ^ Level: 4 ^ Power: 1 ^ Wealth: 2 ^ ^ **Miss** | +1d4 |||| ^ **Hit** | +1d4 |||| ^ **Damage** | +1d2 |||| ^ **Extra Effect** ||||| | //The magically-widened edges of the shield can warp for up to 10 minutes per level so that the shield can function for other purposes (such as a makeshift basket).// |||||

analects_book_1_chapter_10.1557761278.txt.gz · Last modified: 2019/05/13 08:27 by triptycho