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analects_book_1_chapter_10 [2019/05/31 06:28] triptycho [Crystal Weapon] |
analects_book_1_chapter_10 [2021/04/09 11:38] (current) triptycho |
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^ Accurate Weapon ^ Weapon Enchantment ^ Level: 4 ^ Magic: 1 ^ Wealth: 2 ^ | ^ Accurate Weapon ^ Weapon Enchantment ^ Level: 4 ^ Magic: 1 ^ Wealth: 2 ^ | ||
- | ^ Hit | +1d6 |||| | + | ^ Hit | +1d8 |||| |
- | ^ Damage | +1d2 |||| | + | ^ Damage | +1d4 |||| |
^ Extra Effect ||||| | ^ Extra Effect ||||| | ||
| //For 10 minutes per level, the Weapon glows faintly when a certain type of creature is nearby; the type of creature is determined when the Weapon is enchanted.// ||||| | | //For 10 minutes per level, the Weapon glows faintly when a certain type of creature is nearby; the type of creature is determined when the Weapon is enchanted.// ||||| | ||
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^ Brutal Weapon ^ Weapon Enchantment ^ Level: 4 ^ Magic: 1 ^ Wealth: 2 ^ | ^ Brutal Weapon ^ Weapon Enchantment ^ Level: 4 ^ Magic: 1 ^ Wealth: 2 ^ | ||
- | ^ Hit | +1d2 |||| | + | ^ Hit | +1d4 |||| |
- | ^ Damage | +1d6 |||| | + | ^ Damage | +1d8 |||| |
^ Extra Effect ||||| | ^ Extra Effect ||||| | ||
| //The Weapon can be adorned with a trophy from your greatest kill, even if it would normally be impractical to sport such an adornment. This effect is constant.// ||||| | | //The Weapon can be adorned with a trophy from your greatest kill, even if it would normally be impractical to sport such an adornment. This effect is constant.// ||||| | ||
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^ Crystal Weapon ^ Weapon Enchantment ^ Level: 8 ^ Magic: 3 ^ Wealth: 3 ^ | ^ Crystal Weapon ^ Weapon Enchantment ^ Level: 8 ^ Magic: 3 ^ Wealth: 3 ^ | ||
| Whenever this Action is to deal typed damage to an enemy with Weakness of 1 or greater to that type, the Damage entry gains Piercing 6. ||||| | | Whenever this Action is to deal typed damage to an enemy with Weakness of 1 or greater to that type, the Damage entry gains Piercing 6. ||||| | ||
- | ^ Hit | +2d8 |||| | + | ^ Hit | +2d10 |||| |
- | ^ Damage | +2d4 |||| | + | ^ Damage | +2d6 |||| |
^ Extra Effect ||||| | ^ Extra Effect ||||| | ||
| //You can make this Weapon glow with a thought, granting the Luminous keyword. This may be turned on and off freely.// ||||| | | //You can make this Weapon glow with a thought, granting the Luminous keyword. This may be turned on and off freely.// ||||| | ||
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^ Graceful Weapon ^ Weapon Enchantment ^ Level: 8 ^ Magic: 3 ^ Wealth: 3 ^ | ^ Graceful Weapon ^ Weapon Enchantment ^ Level: 8 ^ Magic: 3 ^ Wealth: 3 ^ | ||
| If this Action has a Range or Thrown entry, increase it by 2. Otherwise this Action gains Thrown 1. If you throw this weapon, you may have it return from your hand; if you do, the Action loses any text prior to the Hit entry. ||||| | | If this Action has a Range or Thrown entry, increase it by 2. Otherwise this Action gains Thrown 1. If you throw this weapon, you may have it return from your hand; if you do, the Action loses any text prior to the Hit entry. ||||| | ||
- | ^ Hit | +3d4 |||| | + | ^ Hit | +2d6 |||| |
- | ^ Damage | +1d12 |||| | + | ^ Damage | +3d4 |||| |
^ Extra Effect ||||| | ^ Extra Effect ||||| | ||
| //The last 3 individuals that have slain a dangerous foe with this Weapon instinctively know in what direction it can be found. This effect is constant.// ||||| | | //The last 3 individuals that have slain a dangerous foe with this Weapon instinctively know in what direction it can be found. This effect is constant.// ||||| | ||
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^ Masterwork Weapon ^ Weapon Enchantment ^ Level: 8 ^ Magic: 3 ^ Wealth: 3 ^ | ^ Masterwork Weapon ^ Weapon Enchantment ^ Level: 8 ^ Magic: 3 ^ Wealth: 3 ^ | ||
- | ^ Hit | +2d6 |||| | + | ^ Hit | +2d8 |||| |
- | ^ Damage | +2d6 |||| | + | ^ Damage | +2d8 |||| |
^ Special | If the Action lacks a Defense entry, it gains **Defense:** 1d8. If the Action has a Defense entry, it gains +1d4. |||| | ^ Special | If the Action lacks a Defense entry, it gains **Defense:** 1d8. If the Action has a Defense entry, it gains +1d4. |||| | ||
^ Extra Effect ||||| | ^ Extra Effect ||||| | ||
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^ Mighty Weapon ^ Weapon Enchantment ^ Level: 8 ^ Magic: 3 ^ Wealth: 3 ^ | ^ Mighty Weapon ^ Weapon Enchantment ^ Level: 8 ^ Magic: 3 ^ Wealth: 3 ^ | ||
| If the Action's Damage entry has a Piercing value, increase it by 1. Otherwise the Action's Damage entry gains Piercing 1. ||||| | | If the Action's Damage entry has a Piercing value, increase it by 1. Otherwise the Action's Damage entry gains Piercing 1. ||||| | ||
- | ^ Hit | +2d4 |||| | + | ^ Hit | +2d6 |||| |
- | ^ Damage | +2d8 |||| | + | ^ Damage | +2d10 |||| |
^ Extra Effect ||||| | ^ Extra Effect ||||| | ||
| //The Weapon is made too heavy for any but its chosen wielder to use properly in battle; this effect is constant. Enchanters can change the identity of the chosen wielder.// ||||| | | //The Weapon is made too heavy for any but its chosen wielder to use properly in battle; this effect is constant. Enchanters can change the identity of the chosen wielder.// ||||| | ||
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^ Reliable Weapon ^ Weapon Enchantment ^ Level: 4 ^ Magic: 1 ^ Wealth: 2 ^ | ^ Reliable Weapon ^ Weapon Enchantment ^ Level: 4 ^ Magic: 1 ^ Wealth: 2 ^ | ||
- | ^ Hit | +1d4 |||| | + | ^ Hit | +1d6 |||| |
- | ^ Damage | +1d4 |||| | + | ^ Damage | +1d6 |||| |
^ Extra Effect ||||| | ^ Extra Effect ||||| | ||
| //For 10 minutes per level, the Weapon will emit an audible hum if an imminent ambush threatens its wielder.// ||||| | | //For 10 minutes per level, the Weapon will emit an audible hum if an imminent ambush threatens its wielder.// ||||| | ||
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^ Sage's Weapon ^ Weapon Enchantment ^ Level: 8 ^ Magic: 5 ^ Wealth: 3 ^ | ^ Sage's Weapon ^ Weapon Enchantment ^ Level: 8 ^ Magic: 5 ^ Wealth: 3 ^ | ||
- | ^ Hit | +2d4 |||| | + | ^ Hit | +2d8 |||| |
- | ^ Damage | +2d4 |||| | + | ^ Damage | +2d6 |||| |
^ Extra Effect ||||| | ^ Extra Effect ||||| | ||
| //You can warp the Weapon out of existence for up to 1 hour per level and can resummon it at any time. It must still be equipped normally afterward.// ||||| | | //You can warp the Weapon out of existence for up to 1 hour per level and can resummon it at any time. It must still be equipped normally afterward.// ||||| | ||
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^ Scholar's Weapon ^ Weapon Enchantment ^ Level: 4 ^ Magic: 2 ^ Wealth: 2 ^ | ^ Scholar's Weapon ^ Weapon Enchantment ^ Level: 4 ^ Magic: 2 ^ Wealth: 2 ^ | ||
- | ^ **Hit** | +1d2 |||| | + | ^ Hit | +1d6 |||| |
- | ^ **Damage** | +1d2 |||| | + | ^ Damage | +1d4 |||| |
- | ^ **Extra Effect** ||||| | + | ^ Extra Effect ||||| |
- | | //The weapon can magically shrink in size to 1/10th of its normal size for up to 1 hour per level (you can cancel this effect at any time). The weapon cannot be used in its shrunken state.// ||||| | + | | //The Weapon can magically shrink to 1/10th of its normal size for up to 1 hour per level (you can cancel this effect at any time). The Weapon cannot be used in its shrunken state.// ||||| |
\\ | \\ | ||
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^ Seeker Weapon ^ Weapon Enchantment ^ Level: 8 ^ Magic: 3 ^ Wealth: 3 ^ | ^ Seeker Weapon ^ Weapon Enchantment ^ Level: 8 ^ Magic: 3 ^ Wealth: 3 ^ | ||
| Whenever you roll the maximum value on the Hit enhancement dice, increase the Damage enhancement dice level by 1. ||||| | | Whenever you roll the maximum value on the Hit enhancement dice, increase the Damage enhancement dice level by 1. ||||| | ||
- | ^ Hit | +1d12 |||| | + | ^ Hit | +1d20 |||| |
- | ^ Damage | +3d4 |||| | + | ^ Damage | +2d6 |||| |
^ Extra Effect ||||| | ^ Extra Effect ||||| | ||
| //The Weapon glows faintly when a certain type of creature is nearby; the type of creature is determined when the Weapon is enchanted. This effect is constant.// ||||| | | //The Weapon glows faintly when a certain type of creature is nearby; the type of creature is determined when the Weapon is enchanted. This effect is constant.// ||||| | ||
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^ Bulwark Armor ^ Armor Enchantment ^ Level: 8 ^ Magic: 3 ^ Wealth: 3 ^ | ^ Bulwark Armor ^ Armor Enchantment ^ Level: 8 ^ Magic: 3 ^ Wealth: 3 ^ | ||
| Reduce any Piercing value on the target's Action by 1 if the Action is melee. ||||| | | Reduce any Piercing value on the target's Action by 1 if the Action is melee. ||||| | ||
- | ^ Miss | +1d4 |||| | + | ^ Miss | +2d4 |||| |
- | ^ Defense | +1d4 |||| | + | ^ Defense | +1d8 |||| |
^ Extra Effect ||||| | ^ Extra Effect ||||| | ||
| //The Armor is made too heavy for any but its chosen wearer to use properly in battle. Enchanters can change the identity of the chosen wearer. This effect is constant.// ||||| | | //The Armor is made too heavy for any but its chosen wearer to use properly in battle. Enchanters can change the identity of the chosen wearer. This effect is constant.// ||||| | ||
+ | |||
+ | \\ | ||
+ | ==== Deflecting Armor ==== | ||
+ | |||
+ | ^ Deflecting Armor ^ Armor Enchantment ^ Level: 4 ^ Magic: 1 ^ Wealth: 2 ^ | ||
+ | ^ Miss | +1d8 |||| | ||
+ | ^ Extra Effect ||||| | ||
+ | | //The Armor is disguised to appear as normal clothes (while worn) for up to 10 minutes per level.// ||||| | ||
\\ | \\ | ||
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^ Dragonscale Armor ^ Armor Enchantment ^ Level: 8 ^ Magic: 3 ^ Wealth: 2 ^ | ^ Dragonscale Armor ^ Armor Enchantment ^ Level: 8 ^ Magic: 3 ^ Wealth: 2 ^ | ||
- | ^ Miss | +1d6 |||| | + | ^ Miss | +1d10 |||| |
+ | ^ Defense | +1d6 |||| | ||
^ Extra Effect ||||| | ^ Extra Effect ||||| | ||
| //For 10 minutes per level, the wearer appears as monster up to the size of a typical dragon. Enchanters can change the monstrous appearance.// ||||| | | //For 10 minutes per level, the wearer appears as monster up to the size of a typical dragon. Enchanters can change the monstrous appearance.// ||||| | ||
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^ Featherweight Armor ^ Armor Enchantment ^ Level: 4 ^ Magic: 1 ^ Wealth: 2 ^ | ^ Featherweight Armor ^ Armor Enchantment ^ Level: 4 ^ Magic: 1 ^ Wealth: 2 ^ | ||
- | ^ Miss | +1d4 |||| | + | ^ Miss | +1d6 |||| |
^ Extra Effect ||||| | ^ Extra Effect ||||| | ||
| //The Armor can be carried as though it were a sack of common clothes. This effect is constant.// ||||| | | //The Armor can be carried as though it were a sack of common clothes. This effect is constant.// ||||| | ||
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^ Guardian Armor ^ Armor Enchantment ^ Level: 8 ^ Magic: 3 ^ Wealth: 3 ^ | ^ Guardian Armor ^ Armor Enchantment ^ Level: 8 ^ Magic: 3 ^ Wealth: 3 ^ | ||
| Reduce any Piercing value on the target's Action by 3. ||||| | | Reduce any Piercing value on the target's Action by 3. ||||| | ||
- | ^ Miss | +1d6 |||| | + | ^ Miss | +2d4 |||| |
+ | ^ Defense | +1d4 |||| | ||
^ Extra Effect ||||| | ^ Extra Effect ||||| | ||
| //The wearer of this Armor can select one charge per rest. An individual must be friendly and within arm's reach to designate as a charge. Once designated, the wearer instinctively knows in what direction the charge can be found. Any new charge designated overwrites the previous charge.// ||||| | | //The wearer of this Armor can select one charge per rest. An individual must be friendly and within arm's reach to designate as a charge. Once designated, the wearer instinctively knows in what direction the charge can be found. Any new charge designated overwrites the previous charge.// ||||| | ||
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^ Hardened Armor ^ Armor Enchantment ^ Level: 4 ^ Magic: 1 ^ Wealth: 2 ^ | ^ Hardened Armor ^ Armor Enchantment ^ Level: 4 ^ Magic: 1 ^ Wealth: 2 ^ | ||
- | ^ Defense | +1d2 |||| | + | ^ Miss | +1d2 |||| |
+ | ^ Defense | +1d4 |||| | ||
^ Extra Effect ||||| | ^ Extra Effect ||||| | ||
| //For 2 hours per level, the Armor becomes too heavy for any but its chosen wearer to equip. Enchanters can change the identity of the chosen wearer.// ||||| | | //For 2 hours per level, the Armor becomes too heavy for any but its chosen wearer to equip. Enchanters can change the identity of the chosen wearer.// ||||| | ||
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^ Penumbra Armor ^ Armor Enchantment ^ Level: 8 ^ Magic: 3 ^ Wealth: 3 ^ | ^ Penumbra Armor ^ Armor Enchantment ^ Level: 8 ^ Magic: 3 ^ Wealth: 3 ^ | ||
- | ^ Miss | +2d6 |||| | + | ^ Miss | +2d8 |||| |
^ Special | You may make your occupied section shadowy (if lit) or dark (if shadowy) until the start or end of your next turn (your choice). |||| | ^ Special | You may make your occupied section shadowy (if lit) or dark (if shadowy) until the start or end of your next turn (your choice). |||| | ||
^ Extra Effect ||||| | ^ Extra Effect ||||| | ||
| //The wearer of this Armor is Invisible in dim to no lighting at long distances (5+ sections), even to those with Darkvision. This effect is constant.// ||||| | | //The wearer of this Armor is Invisible in dim to no lighting at long distances (5+ sections), even to those with Darkvision. This effect is constant.// ||||| | ||
+ | |||
+ | \\ | ||
+ | ==== Reliable Armor ==== | ||
+ | |||
+ | Reduce any Piercing on the target's Action by 2. | ||
+ | |||
+ | ^ Reliable Armor ^ Armor Enchantment ^ Level: 4 ^ Magic: 1 ^ Wealth: 2 ^ | ||
+ | ^ Miss | +1d2 |||| | ||
+ | ^ Defense | +1d2 |||| | ||
+ | ^ Extra Effect ||||| | ||
+ | | //For 10 minutes per level, the Armor will emit an audible hum if an imminent ambush threatens its wearer.// ||||| | ||
\\ | \\ | ||
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^ Sage's Armor ^ Armor Enchantment ^ Level: 8 ^ Magic: 5 ^ Wealth: 3 ^ | ^ Sage's Armor ^ Armor Enchantment ^ Level: 8 ^ Magic: 5 ^ Wealth: 3 ^ | ||
- | ^ Miss | +2d4 |||| | + | ^ Miss | +2d6 |||| |
+ | ^ Defense | +1d4 |||| | ||
^ Extra Effect ||||| | ^ Extra Effect ||||| | ||
| //You can warp the Armor out of existence for up to 1 hour per level and can resummon it at any time. It must still be equipped normally afterward.// ||||| | | //You can warp the Armor out of existence for up to 1 hour per level and can resummon it at any time. It must still be equipped normally afterward.// ||||| | ||
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^ Scholar's Armor ^ Armor Enchantment ^ Level: 4 ^ Magic: 2 ^ Wealth: 2 ^ | ^ Scholar's Armor ^ Armor Enchantment ^ Level: 4 ^ Magic: 2 ^ Wealth: 2 ^ | ||
- | ^ Miss | +1d4 |||| | + | ^ Miss | +1d6 |||| |
+ | ^ Defense | +1d2 |||| | ||
^ Extra Effect ||||| | ^ Extra Effect ||||| | ||
- | | //The Armor can magically shrink in size to 1/10th of its normal size for up to 1 hour per level (you can cancel this effect at any time). The Armor cannot be used in its shrunken state.// ||||| | + | | //The Armor can magically shrink to 1/10th of its normal size for up to 1 hour per level (you can cancel this effect at any time). The Armor cannot be used in its shrunken state.// ||||| |
\\ | \\ | ||
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^ Spectral Armor ^ Armor Enchantment ^ Level: 8 ^ Magic: 3 ^ Wealth: 3 ^ | ^ Spectral Armor ^ Armor Enchantment ^ Level: 8 ^ Magic: 3 ^ Wealth: 3 ^ | ||
- | ^ Miss | +2d4 |||| | + | ^ Miss | +2d6 |||| |
+ | ^ Defense | +1d2 |||| | ||
^ Extra Effect ||||| | ^ Extra Effect ||||| | ||
| //The Armor is translucent and weightless. It can be equipped or removed within scenarios, unlike most Armor. These effects are constant.// ||||| | | //The Armor is translucent and weightless. It can be equipped or removed within scenarios, unlike most Armor. These effects are constant.// ||||| | ||
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^ Angelguard Shield ^ Shield Enchantment ^ Level: 4 ^ Magic: 0 ^ Wealth: 2 ^ | ^ Angelguard Shield ^ Shield Enchantment ^ Level: 4 ^ Magic: 0 ^ Wealth: 2 ^ | ||
- | ^ Hit | +1d2 |||| | + | ^ Hit | +1d4 |||| |
- | ^ Damage | +1d6 Holy |||| | + | ^ Damage | +1d8 Holy |||| |
\\ | \\ | ||
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^ Blazeguard Shield ^ Shield Enchantment ^ Level: 4 ^ Magic: 0 ^ Wealth: 2 ^ | ^ Blazeguard Shield ^ Shield Enchantment ^ Level: 4 ^ Magic: 0 ^ Wealth: 2 ^ | ||
- | ^ Hit | +1d4 |||| | + | ^ Hit | +1d6 |||| |
- | ^ Damage | +1d4 Fire |||| | + | ^ Damage | +1d6 Fire |||| |
\\ | \\ | ||
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^ Boltguard Shield ^ Shield Enchantment ^ Level: 4 ^ Magic: 0 ^ Wealth: 2 ^ | ^ Boltguard Shield ^ Shield Enchantment ^ Level: 4 ^ Magic: 0 ^ Wealth: 2 ^ | ||
- | ^ Hit | +1d4 |||| | + | ^ Hit | +1d6 |||| |
- | ^ Damage | +1d4 Lightning |||| | + | ^ Damage | +1d6 Lightning |||| |
\\ | \\ | ||
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^ Crystal Shield ^ Shield Enchantment ^ Level: 8 ^ Magic: 0 ^ Wealth: 3 ^ | ^ Crystal Shield ^ Shield Enchantment ^ Level: 8 ^ Magic: 0 ^ Wealth: 3 ^ | ||
- | ^ Hit | +2d6 |||| | + | ^ Hit | +2d8 |||| |
- | ^ Damage | +2d6 |||| | + | ^ Damage | +2d8 |||| |
\\ | \\ | ||
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^ Dancing Shield ^ Shield Enchantment ^ Level: 4 ^ Magic: 0 ^ Wealth: 2 ^ | ^ Dancing Shield ^ Shield Enchantment ^ Level: 4 ^ Magic: 0 ^ Wealth: 2 ^ | ||
- | ^ Hit | +1d6 |||| | + | ^ Hit | +1d8 |||| |
- | ^ Damage | +1d2 |||| | + | ^ Damage | +1d4 |||| |
^ (Action) Dance ||||| | ^ (Action) Dance ||||| | ||
| Until the end of the scenario, gain a new Shield slot; the enchanted Shield is equipped in this slot instead of a hand slot. The Shield cannot be un-equipped by any means. ||||| | | Until the end of the scenario, gain a new Shield slot; the enchanted Shield is equipped in this slot instead of a hand slot. The Shield cannot be un-equipped by any means. ||||| | ||
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^ Devilguard Shield ^ Shield Enchantment ^ Level: 4 ^ Magic: 0 ^ Wealth: 2 ^ | ^ Devilguard Shield ^ Shield Enchantment ^ Level: 4 ^ Magic: 0 ^ Wealth: 2 ^ | ||
- | ^ Hit | +1d2 |||| | + | ^ Hit | +1d4 |||| |
- | ^ Damage | +1d6 Unholy |||| | + | ^ Damage | +1d8 Unholy |||| |
\\ | \\ | ||
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^ Frostguard Shield ^ Shield Enchantment ^ Level: 4 ^ Magic: 0 ^ Wealth: 2 ^ | ^ Frostguard Shield ^ Shield Enchantment ^ Level: 4 ^ Magic: 0 ^ Wealth: 2 ^ | ||
- | ^ Hit | +1d4 |||| | + | ^ Hit | +1d6 |||| |
- | ^ Damage | +1d4 Ice |||| | + | ^ Damage | +1d6 Ice |||| |
\\ | \\ | ||
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^ Sage's Shield ^ Shield Enchantment ^ Level: 8 ^ Magic: 5 ^ Wealth: 3 ^ | ^ Sage's Shield ^ Shield Enchantment ^ Level: 8 ^ Magic: 5 ^ Wealth: 3 ^ | ||
- | ^ Hit | +2d4 |||| | + | ^ Hit | +2d8 |||| |
- | ^ Damage | +2d4 |||| | + | ^ Damage | +2d6 |||| |
\\ | \\ | ||
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^ Scholar's Shield ^ Shield Enchantment ^ Level: 4 ^ Magic: 2 ^ Wealth: 2 ^ | ^ Scholar's Shield ^ Shield Enchantment ^ Level: 4 ^ Magic: 2 ^ Wealth: 2 ^ | ||
- | ^ Hit | +1d2 |||| | + | ^ Hit | +1d6 |||| |
- | ^ Damage | +1d2 |||| | + | ^ Damage | +1d4 |||| |
\\ | \\ | ||
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^ Slimeguard Shield ^ Shield Enchantment ^ Level: 4 ^ Magic: 0 ^ Wealth: 2 ^ | ^ Slimeguard Shield ^ Shield Enchantment ^ Level: 4 ^ Magic: 0 ^ Wealth: 2 ^ | ||
- | ^ Hit | +1d4 |||| | + | ^ Hit | +1d6 |||| |
- | ^ Damage | +1d4 Acid |||| | + | ^ Damage | +1d6 Acid |||| |
\\ | \\ | ||
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^ Sterling Shield ^ Shield Enchantment ^ Level: 8 ^ Magic: 0 ^ Wealth: 3 ^ | ^ Sterling Shield ^ Shield Enchantment ^ Level: 8 ^ Magic: 0 ^ Wealth: 3 ^ | ||
- | ^ Hit | +2d4 |||| | + | ^ Hit | +2d8 |||| |
- | ^ Damage | +2d4 |||| | + | ^ Damage | +2d6 |||| |
\\ | \\ | ||
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^ Toxinguard Shield ^ Shield Enchantment ^ Level: 4 ^ Magic: 0 ^ Wealth: 2 ^ | ^ Toxinguard Shield ^ Shield Enchantment ^ Level: 4 ^ Magic: 0 ^ Wealth: 2 ^ | ||
- | ^ Hit | +1d4 |||| | + | ^ Hit | +1d6 |||| |
- | ^ Damage | +1d4 Poison |||| | + | ^ Damage | +1d6 Poison |||| |