User Tools

Site Tools


analects_book_1_chapter_10

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
analects_book_1_chapter_10 [2019/05/31 06:28]
triptycho [Crystal Weapon]
analects_book_1_chapter_10 [2021/04/09 11:38] (current)
triptycho
Line 57: Line 57:
  
 ^ Accurate Weapon ​ ^ Weapon Enchantment ​ ^ Level: 4  ^ Magic: 1  ^ Wealth: 2  ^ ^ Accurate Weapon ​ ^ Weapon Enchantment ​ ^ Level: 4  ^ Magic: 1  ^ Wealth: 2  ^
-^  Hit | +1d6  ​|||| +^  Hit | +1d8  ​|||| 
-^  Damage | +1d2  ||||+^  Damage | +1d4  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //For 10 minutes per level, the Weapon glows faintly when a certain type of creature is nearby; the type of creature is determined when the Weapon is enchanted.// ​ ||||| | //For 10 minutes per level, the Weapon glows faintly when a certain type of creature is nearby; the type of creature is determined when the Weapon is enchanted.// ​ |||||
Line 66: Line 66:
  
 ^ Brutal Weapon ​ ^ Weapon Enchantment ​ ^ Level: 4  ^ Magic: 1  ^ Wealth: 2  ^ ^ Brutal Weapon ​ ^ Weapon Enchantment ​ ^ Level: 4  ^ Magic: 1  ^ Wealth: 2  ^
-^  Hit | +1d2  ​|||| +^  Hit | +1d4  ​|||| 
-^  Damage | +1d6  ||||+^  Damage | +1d8  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //The Weapon can be adorned with a trophy from your greatest kill, even if it would normally be impractical to sport such an adornment. This effect is constant.// ​ ||||| | //The Weapon can be adorned with a trophy from your greatest kill, even if it would normally be impractical to sport such an adornment. This effect is constant.// ​ |||||
Line 76: Line 76:
 ^ Crystal Weapon ​ ^ Weapon Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^ ^ Crystal Weapon ​ ^ Weapon Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^
 | Whenever this Action is to deal typed damage to an enemy with Weakness of 1 or greater to that type, the Damage entry gains Piercing 6.  ||||| | Whenever this Action is to deal typed damage to an enemy with Weakness of 1 or greater to that type, the Damage entry gains Piercing 6.  |||||
-^  Hit | +2d8  ​|||| +^  Hit | +2d10  ​|||| 
-^  Damage | +2d4  ||||+^  Damage | +2d6  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //You can make this Weapon glow with a thought, granting the Luminous keyword. This may be turned on and off freely.// ​ ||||| | //You can make this Weapon glow with a thought, granting the Luminous keyword. This may be turned on and off freely.// ​ |||||
Line 86: Line 86:
 ^ Graceful Weapon ​ ^ Weapon Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^ ^ Graceful Weapon ​ ^ Weapon Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^
 | If this Action has a Range or Thrown entry, increase it by 2. Otherwise this Action gains Thrown 1. If you throw this weapon, you may have it return from your hand; if you do, the Action loses any text prior to the Hit entry. ​ ||||| | If this Action has a Range or Thrown entry, increase it by 2. Otherwise this Action gains Thrown 1. If you throw this weapon, you may have it return from your hand; if you do, the Action loses any text prior to the Hit entry. ​ |||||
-^  Hit | +3d4  ​|||| +^  Hit | +2d6  ​|||| 
-^  Damage | +1d12  ||||+^  Damage | +3d4  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //The last 3 individuals that have slain a dangerous foe with this Weapon instinctively know in what direction it can be found. This effect is constant.// ​ ||||| | //The last 3 individuals that have slain a dangerous foe with this Weapon instinctively know in what direction it can be found. This effect is constant.// ​ |||||
Line 95: Line 95:
  
 ^ Masterwork Weapon ​ ^ Weapon Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^ ^ Masterwork Weapon ​ ^ Weapon Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^
-^  Hit | +2d6  ​|||| +^  Hit | +2d8  ​|||| 
-^  Damage | +2d6  ||||+^  Damage | +2d8  ||||
 ^  Special | If the Action lacks a Defense entry, it gains **Defense:​** 1d8. If the Action has a Defense entry, it gains +1d4.  |||| ^  Special | If the Action lacks a Defense entry, it gains **Defense:​** 1d8. If the Action has a Defense entry, it gains +1d4.  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
Line 106: Line 106:
 ^ Mighty Weapon ​ ^ Weapon Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^ ^ Mighty Weapon ​ ^ Weapon Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^
 | If the Action'​s Damage entry has a Piercing value, increase it by 1. Otherwise the Action'​s Damage entry gains Piercing 1.  ||||| | If the Action'​s Damage entry has a Piercing value, increase it by 1. Otherwise the Action'​s Damage entry gains Piercing 1.  |||||
-^  Hit | +2d4  ​|||| +^  Hit | +2d6  ​|||| 
-^  Damage | +2d8  ||||+^  Damage | +2d10  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //The Weapon is made too heavy for any but its chosen wielder to use properly in battle; this effect is constant. Enchanters can change the identity of the chosen wielder.// ​ ||||| | //The Weapon is made too heavy for any but its chosen wielder to use properly in battle; this effect is constant. Enchanters can change the identity of the chosen wielder.// ​ |||||
Line 115: Line 115:
  
 ^ Reliable Weapon ​ ^ Weapon Enchantment ​ ^ Level: 4  ^ Magic: 1  ^ Wealth: 2  ^ ^ Reliable Weapon ​ ^ Weapon Enchantment ​ ^ Level: 4  ^ Magic: 1  ^ Wealth: 2  ^
-^  Hit | +1d4  ​|||| +^  Hit | +1d6  ​|||| 
-^  Damage | +1d4  ||||+^  Damage | +1d6  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //For 10 minutes per level, the Weapon will emit an audible hum if an imminent ambush threatens its wielder.// ​ ||||| | //For 10 minutes per level, the Weapon will emit an audible hum if an imminent ambush threatens its wielder.// ​ |||||
Line 124: Line 124:
  
 ^ Sage's Weapon ​ ^ Weapon Enchantment ​ ^ Level: 8  ^ Magic: 5  ^ Wealth: 3  ^ ^ Sage's Weapon ​ ^ Weapon Enchantment ​ ^ Level: 8  ^ Magic: 5  ^ Wealth: 3  ^
-^  Hit | +2d4  ​|||| +^  Hit | +2d8  ​|||| 
-^  Damage | +2d4  ||||+^  Damage | +2d6  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //You can warp the Weapon out of existence for up to 1 hour per level and can resummon it at any time. It must still be equipped normally afterward.// ​ ||||| | //You can warp the Weapon out of existence for up to 1 hour per level and can resummon it at any time. It must still be equipped normally afterward.// ​ |||||
Line 133: Line 133:
  
 ^ Scholar'​s Weapon ​ ^ Weapon Enchantment ​ ^ Level: 4  ^ Magic: 2  ^ Wealth: 2  ^ ^ Scholar'​s Weapon ​ ^ Weapon Enchantment ​ ^ Level: 4  ^ Magic: 2  ^ Wealth: 2  ^
-^  ​**Hit** | +1d2  ​|||| +^  Hit | +1d6  ​|||| 
-^  ​**Damage** | +1d2  ​|||| +^  Damage | +1d4  ​|||| 
-**Extra Effect**  ​||||| +^ Extra Effect ​ ||||| 
-| //The weapon ​can magically shrink ​in size to 1/10th of its normal size for up to 1 hour per level (you can cancel this effect at any time). The weapon ​cannot be used in its shrunken state.// ​ |||||+| //The Weapon ​can magically shrink to 1/10th of its normal size for up to 1 hour per level (you can cancel this effect at any time). The Weapon ​cannot be used in its shrunken state.// ​ |||||
  
 \\ \\
Line 143: Line 143:
 ^ Seeker Weapon ​ ^ Weapon Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^ ^ Seeker Weapon ​ ^ Weapon Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^
 | Whenever you roll the maximum value on the Hit enhancement dice, increase the Damage enhancement dice level by 1.  ||||| | Whenever you roll the maximum value on the Hit enhancement dice, increase the Damage enhancement dice level by 1.  |||||
-^  Hit | +1d12  ​|||| +^  Hit | +1d20  ​|||| 
-^  Damage | +3d4  ||||+^  Damage | +2d6  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //The Weapon glows faintly when a certain type of creature is nearby; the type of creature is determined when the Weapon is enchanted. This effect is constant.// ​ ||||| | //The Weapon glows faintly when a certain type of creature is nearby; the type of creature is determined when the Weapon is enchanted. This effect is constant.// ​ |||||
Line 157: Line 157:
 ^ Bulwark Armor  ^ Armor Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^ ^ Bulwark Armor  ^ Armor Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^
 | Reduce any Piercing value on the target'​s Action by 1 if the Action is melee. ​ ||||| | Reduce any Piercing value on the target'​s Action by 1 if the Action is melee. ​ |||||
-^  Miss | +1d4  ​|||| +^  Miss | +2d4  ​|||| 
-^  Defense | +1d4  ||||+^  Defense | +1d8  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //The Armor is made too heavy for any but its chosen wearer to use properly in battle. Enchanters can change the identity of the chosen wearer. This effect is constant.// ​ ||||| | //The Armor is made too heavy for any but its chosen wearer to use properly in battle. Enchanters can change the identity of the chosen wearer. This effect is constant.// ​ |||||
 +
 +\\
 +==== Deflecting Armor ====
 +
 +^ Deflecting Armor  ^ Armor Enchantment ​ ^ Level: 4  ^ Magic: 1  ^ Wealth: 2  ^
 +^  Miss | +1d8  ||||
 +^ Extra Effect ​ |||||
 +| //The Armor is disguised to appear as normal clothes (while worn) for up to 10 minutes per level.// ​ |||||
  
 \\ \\
Line 168: Line 176:
  
 ^ Dragonscale Armor  ^ Armor Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 2  ^ ^ Dragonscale Armor  ^ Armor Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 2  ^
-^  Miss | +1d6  ||||+^  Miss | +1d10  |||| 
 +^  Defense ​| +1d6  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //For 10 minutes per level, the wearer appears as monster up to the size of a typical dragon. Enchanters can change the monstrous appearance.// ​ ||||| | //For 10 minutes per level, the wearer appears as monster up to the size of a typical dragon. Enchanters can change the monstrous appearance.// ​ |||||
Line 178: Line 187:
  
 ^ Featherweight Armor  ^ Armor Enchantment ​ ^ Level: 4  ^ Magic: 1  ^ Wealth: 2  ^ ^ Featherweight Armor  ^ Armor Enchantment ​ ^ Level: 4  ^ Magic: 1  ^ Wealth: 2  ^
-^  Miss | +1d4  ||||+^  Miss | +1d6  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //The Armor can be carried as though it were a sack of common clothes. This effect is constant.// ​ ||||| | //The Armor can be carried as though it were a sack of common clothes. This effect is constant.// ​ |||||
Line 187: Line 196:
 ^ Guardian Armor  ^ Armor Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^ ^ Guardian Armor  ^ Armor Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^
 | Reduce any Piercing value on the target'​s Action by 3.  ||||| | Reduce any Piercing value on the target'​s Action by 3.  |||||
-^  Miss | +1d6  ||||+^  Miss | +2d4  |||| 
 +^  Defense | +1d4  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //The wearer of this Armor can select one charge per rest. An individual must be friendly and within arm's reach to designate as a charge. Once designated, the wearer instinctively knows in what direction the charge can be found. Any new charge designated overwrites the previous charge.// ​ ||||| | //The wearer of this Armor can select one charge per rest. An individual must be friendly and within arm's reach to designate as a charge. Once designated, the wearer instinctively knows in what direction the charge can be found. Any new charge designated overwrites the previous charge.// ​ |||||
Line 195: Line 205:
  
 ^ Hardened Armor  ^ Armor Enchantment ​ ^ Level: 4  ^ Magic: 1  ^ Wealth: 2  ^ ^ Hardened Armor  ^ Armor Enchantment ​ ^ Level: 4  ^ Magic: 1  ^ Wealth: 2  ^
-^  ​Defense ​| +1d2  ||||+^  ​Miss | +1d2  ​|||| 
 +^  Defense | +1d4  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //For 2 hours per level, the Armor becomes too heavy for any but its chosen wearer to equip. Enchanters can change the identity of the chosen wearer.// ​ ||||| | //For 2 hours per level, the Armor becomes too heavy for any but its chosen wearer to equip. Enchanters can change the identity of the chosen wearer.// ​ |||||
Line 203: Line 214:
  
 ^ Penumbra Armor  ^ Armor Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^ ^ Penumbra Armor  ^ Armor Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^
-^  Miss | +2d6  ||||+^  Miss | +2d8  ||||
 ^  Special | You may make your occupied section shadowy (if lit) or dark (if shadowy) until the start or end of your next turn (your choice). ​ |||| ^  Special | You may make your occupied section shadowy (if lit) or dark (if shadowy) until the start or end of your next turn (your choice). ​ ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //The wearer of this Armor is Invisible in dim to no lighting at long distances (5+ sections), even to those with Darkvision. This effect is constant.// ​ ||||| | //The wearer of this Armor is Invisible in dim to no lighting at long distances (5+ sections), even to those with Darkvision. This effect is constant.// ​ |||||
 +
 +\\
 +==== Reliable Armor ====
 +
 +Reduce any Piercing on the target'​s Action by 2.
 +
 +^ Reliable Armor  ^ Armor Enchantment ​ ^ Level: 4  ^ Magic: 1  ^ Wealth: 2  ^
 +^  Miss | +1d2  ||||
 +^  Defense | +1d2  ||||
 +^ Extra Effect ​ |||||
 +| //For 10 minutes per level, the Armor will emit an audible hum if an imminent ambush threatens its wearer.// ​ |||||
  
 \\ \\
Line 212: Line 234:
  
 ^ Sage's Armor  ^ Armor Enchantment ​ ^ Level: 8  ^ Magic: 5  ^ Wealth: 3  ^ ^ Sage's Armor  ^ Armor Enchantment ​ ^ Level: 8  ^ Magic: 5  ^ Wealth: 3  ^
-^  Miss | +2d4  ||||+^  Miss | +2d6  |||| 
 +^  Defense | +1d4  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //You can warp the Armor out of existence for up to 1 hour per level and can resummon it at any time. It must still be equipped normally afterward.// ​ ||||| | //You can warp the Armor out of existence for up to 1 hour per level and can resummon it at any time. It must still be equipped normally afterward.// ​ |||||
Line 220: Line 243:
  
 ^ Scholar'​s Armor  ^ Armor Enchantment ​ ^ Level: 4  ^ Magic: 2  ^ Wealth: 2  ^ ^ Scholar'​s Armor  ^ Armor Enchantment ​ ^ Level: 4  ^ Magic: 2  ^ Wealth: 2  ^
-^  Miss | +1d4  ||||+^  Miss | +1d6  |||| 
 +^  Defense | +1d2  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
-| //The Armor can magically shrink ​in size to 1/10th of its normal size for up to 1 hour per level (you can cancel this effect at any time). The Armor cannot be used in its shrunken state.// ​ |||||+| //The Armor can magically shrink to 1/10th of its normal size for up to 1 hour per level (you can cancel this effect at any time). The Armor cannot be used in its shrunken state.// ​ |||||
  
 \\ \\
Line 230: Line 254:
  
 ^ Spectral Armor  ^ Armor Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^ ^ Spectral Armor  ^ Armor Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^
-^  Miss | +2d4  ||||+^  Miss | +2d6  |||| 
 +^  Defense | +1d2  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //The Armor is translucent and weightless. It can be equipped or removed within scenarios, unlike most Armor. These effects are constant.// ​ ||||| | //The Armor is translucent and weightless. It can be equipped or removed within scenarios, unlike most Armor. These effects are constant.// ​ |||||
Line 242: Line 267:
  
 ^ Angelguard Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Magic: 0  ^ Wealth: 2  ^ ^ Angelguard Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Magic: 0  ^ Wealth: 2  ^
-^  Hit | +1d2  ​|||| +^  Hit | +1d4  ​|||| 
-^  Damage | +1d6 Holy  ||||+^  Damage | +1d8 Holy  ||||
  
 \\ \\
Line 251: Line 276:
  
 ^ Blazeguard Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Magic: 0  ^ Wealth: 2  ^ ^ Blazeguard Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Magic: 0  ^ Wealth: 2  ^
-^  Hit | +1d4  ​|||| +^  Hit | +1d6  ​|||| 
-^  Damage | +1d4 Fire  ||||+^  Damage | +1d6 Fire  ||||
  
 \\ \\
Line 260: Line 285:
  
 ^ Boltguard Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Magic: 0  ^ Wealth: 2  ^ ^ Boltguard Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Magic: 0  ^ Wealth: 2  ^
-^  Hit | +1d4  ​|||| +^  Hit | +1d6  ​|||| 
-^  Damage | +1d4 Lightning ​ ||||+^  Damage | +1d6 Lightning ​ ||||
  
 \\ \\
Line 269: Line 294:
  
 ^ Crystal Shield ​ ^ Shield Enchantment ​ ^ Level: 8  ^ Magic: 0  ^ Wealth: 3  ^ ^ Crystal Shield ​ ^ Shield Enchantment ​ ^ Level: 8  ^ Magic: 0  ^ Wealth: 3  ^
-^  Hit | +2d6  ​|||| +^  Hit | +2d8  ​|||| 
-^  Damage | +2d6  ||||+^  Damage | +2d8  ||||
  
 \\ \\
Line 276: Line 301:
  
 ^ Dancing Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Magic: 0  ^ Wealth: 2  ^ ^ Dancing Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Magic: 0  ^ Wealth: 2  ^
-^  Hit | +1d6  ​|||| +^  Hit | +1d8  ​|||| 
-^  Damage | +1d2  ||||+^  Damage | +1d4  ||||
 ^ (Action) Dance  ||||| ^ (Action) Dance  |||||
 | Until the end of the scenario, gain a new Shield slot; the enchanted Shield is equipped in this slot instead of a hand slot. The Shield cannot be un-equipped by any means. ​ ||||| | Until the end of the scenario, gain a new Shield slot; the enchanted Shield is equipped in this slot instead of a hand slot. The Shield cannot be un-equipped by any means. ​ |||||
Line 287: Line 312:
  
 ^ Devilguard Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Magic: 0  ^ Wealth: 2  ^ ^ Devilguard Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Magic: 0  ^ Wealth: 2  ^
-^  Hit | +1d2  ​|||| +^  Hit | +1d4  ​|||| 
-^  Damage | +1d6 Unholy ​ ||||+^  Damage | +1d8 Unholy ​ ||||
  
 \\ \\
Line 296: Line 321:
  
 ^ Frostguard Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Magic: 0  ^ Wealth: 2  ^ ^ Frostguard Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Magic: 0  ^ Wealth: 2  ^
-^  Hit | +1d4  ​|||| +^  Hit | +1d6  ​|||| 
-^  Damage | +1d4 Ice  ||||+^  Damage | +1d6 Ice  ||||
  
 \\ \\
Line 303: Line 328:
  
 ^ Sage's Shield ​ ^ Shield Enchantment ​ ^ Level: 8  ^ Magic: 5  ^ Wealth: 3  ^ ^ Sage's Shield ​ ^ Shield Enchantment ​ ^ Level: 8  ^ Magic: 5  ^ Wealth: 3  ^
-^  Hit | +2d4  ​|||| +^  Hit | +2d8  ​|||| 
-^  Damage | +2d4  ||||+^  Damage | +2d6  ||||
  
 \\ \\
Line 310: Line 335:
  
 ^ Scholar'​s Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Magic: 2  ^ Wealth: 2  ^ ^ Scholar'​s Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Magic: 2  ^ Wealth: 2  ^
-^  Hit | +1d2  ​|||| +^  Hit | +1d6  ​|||| 
-^  Damage | +1d2  ||||+^  Damage | +1d4  ||||
  
 \\ \\
Line 319: Line 344:
  
 ^ Slimeguard Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Magic: 0  ^ Wealth: 2  ^ ^ Slimeguard Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Magic: 0  ^ Wealth: 2  ^
-^  Hit | +1d4  ​|||| +^  Hit | +1d6  ​|||| 
-^  Damage | +1d4 Acid  ||||+^  Damage | +1d6 Acid  ||||
  
 \\ \\
Line 328: Line 353:
  
 ^ Sterling Shield ​ ^ Shield Enchantment ​ ^ Level: 8  ^ Magic: 0  ^ Wealth: 3  ^ ^ Sterling Shield ​ ^ Shield Enchantment ​ ^ Level: 8  ^ Magic: 0  ^ Wealth: 3  ^
-^  Hit | +2d4  ​|||| +^  Hit | +2d8  ​|||| 
-^  Damage | +2d4  ||||+^  Damage | +2d6  ||||
  
 \\ \\
Line 337: Line 362:
  
 ^ Toxinguard Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Magic: 0  ^ Wealth: 2  ^ ^ Toxinguard Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Magic: 0  ^ Wealth: 2  ^
-^  Hit | +1d4  ​|||| +^  Hit | +1d6  ​|||| 
-^  Damage | +1d4 Poison ​ ||||+^  Damage | +1d6 Poison ​ ||||
  
analects_book_1_chapter_10.1559309295.txt.gz · Last modified: 2019/05/31 06:28 by triptycho