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analects_book_1_chapter_10 [2019/05/31 06:32]
triptycho [Scholar's Weapon]
analects_book_1_chapter_10 [2019/07/11 12:21] (current)
triptycho
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 ^ Accurate Weapon ​ ^ Weapon Enchantment ​ ^ Level: 4  ^ Magic: 1  ^ Wealth: 2  ^ ^ Accurate Weapon ​ ^ Weapon Enchantment ​ ^ Level: 4  ^ Magic: 1  ^ Wealth: 2  ^
-^  Hit | +1d6  ​|||| +^  Hit | +1d8  ​|||| 
-^  Damage | +1d2  ||||+^  Damage | +1d4  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //For 10 minutes per level, the Weapon glows faintly when a certain type of creature is nearby; the type of creature is determined when the Weapon is enchanted.// ​ ||||| | //For 10 minutes per level, the Weapon glows faintly when a certain type of creature is nearby; the type of creature is determined when the Weapon is enchanted.// ​ |||||
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 ^ Brutal Weapon ​ ^ Weapon Enchantment ​ ^ Level: 4  ^ Magic: 1  ^ Wealth: 2  ^ ^ Brutal Weapon ​ ^ Weapon Enchantment ​ ^ Level: 4  ^ Magic: 1  ^ Wealth: 2  ^
-^  Hit | +1d2  ​|||| +^  Hit | +1d4  ​|||| 
-^  Damage | +1d6  ||||+^  Damage | +1d8  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //The Weapon can be adorned with a trophy from your greatest kill, even if it would normally be impractical to sport such an adornment. This effect is constant.// ​ ||||| | //The Weapon can be adorned with a trophy from your greatest kill, even if it would normally be impractical to sport such an adornment. This effect is constant.// ​ |||||
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 ^ Crystal Weapon ​ ^ Weapon Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^ ^ Crystal Weapon ​ ^ Weapon Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^
 | Whenever this Action is to deal typed damage to an enemy with Weakness of 1 or greater to that type, the Damage entry gains Piercing 6.  ||||| | Whenever this Action is to deal typed damage to an enemy with Weakness of 1 or greater to that type, the Damage entry gains Piercing 6.  |||||
-^  Hit | +2d8  ​|||| +^  Hit | +2d10  ​|||| 
-^  Damage | +2d4  ||||+^  Damage | +2d6  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //You can make this Weapon glow with a thought, granting the Luminous keyword. This may be turned on and off freely.// ​ ||||| | //You can make this Weapon glow with a thought, granting the Luminous keyword. This may be turned on and off freely.// ​ |||||
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 ^ Graceful Weapon ​ ^ Weapon Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^ ^ Graceful Weapon ​ ^ Weapon Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^
 | If this Action has a Range or Thrown entry, increase it by 2. Otherwise this Action gains Thrown 1. If you throw this weapon, you may have it return from your hand; if you do, the Action loses any text prior to the Hit entry. ​ ||||| | If this Action has a Range or Thrown entry, increase it by 2. Otherwise this Action gains Thrown 1. If you throw this weapon, you may have it return from your hand; if you do, the Action loses any text prior to the Hit entry. ​ |||||
-^  Hit | +3d4  ​|||| +^  Hit | +2d6  ​|||| 
-^  Damage | +1d12  ||||+^  Damage | +3d4  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //The last 3 individuals that have slain a dangerous foe with this Weapon instinctively know in what direction it can be found. This effect is constant.// ​ ||||| | //The last 3 individuals that have slain a dangerous foe with this Weapon instinctively know in what direction it can be found. This effect is constant.// ​ |||||
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 ^ Masterwork Weapon ​ ^ Weapon Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^ ^ Masterwork Weapon ​ ^ Weapon Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^
-^  Hit | +2d6  ​|||| +^  Hit | +2d8  ​|||| 
-^  Damage | +2d6  ||||+^  Damage | +2d8  ||||
 ^  Special | If the Action lacks a Defense entry, it gains **Defense:​** 1d8. If the Action has a Defense entry, it gains +1d4.  |||| ^  Special | If the Action lacks a Defense entry, it gains **Defense:​** 1d8. If the Action has a Defense entry, it gains +1d4.  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
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 ^ Mighty Weapon ​ ^ Weapon Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^ ^ Mighty Weapon ​ ^ Weapon Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^
 | If the Action'​s Damage entry has a Piercing value, increase it by 1. Otherwise the Action'​s Damage entry gains Piercing 1.  ||||| | If the Action'​s Damage entry has a Piercing value, increase it by 1. Otherwise the Action'​s Damage entry gains Piercing 1.  |||||
-^  Hit | +2d4  ​|||| +^  Hit | +2d6  ​|||| 
-^  Damage | +2d8  ||||+^  Damage | +2d10  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //The Weapon is made too heavy for any but its chosen wielder to use properly in battle; this effect is constant. Enchanters can change the identity of the chosen wielder.// ​ ||||| | //The Weapon is made too heavy for any but its chosen wielder to use properly in battle; this effect is constant. Enchanters can change the identity of the chosen wielder.// ​ |||||
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 ^ Reliable Weapon ​ ^ Weapon Enchantment ​ ^ Level: 4  ^ Magic: 1  ^ Wealth: 2  ^ ^ Reliable Weapon ​ ^ Weapon Enchantment ​ ^ Level: 4  ^ Magic: 1  ^ Wealth: 2  ^
-^  Hit | +1d4  ​|||| +^  Hit | +1d6  ​|||| 
-^  Damage | +1d4  ||||+^  Damage | +1d6  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //For 10 minutes per level, the Weapon will emit an audible hum if an imminent ambush threatens its wielder.// ​ ||||| | //For 10 minutes per level, the Weapon will emit an audible hum if an imminent ambush threatens its wielder.// ​ |||||
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 ^ Sage's Weapon ​ ^ Weapon Enchantment ​ ^ Level: 8  ^ Magic: 5  ^ Wealth: 3  ^ ^ Sage's Weapon ​ ^ Weapon Enchantment ​ ^ Level: 8  ^ Magic: 5  ^ Wealth: 3  ^
-^  Hit | +2d4  ​|||| +^  Hit | +2d8  ​|||| 
-^  Damage | +2d4  ||||+^  Damage | +2d6  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //You can warp the Weapon out of existence for up to 1 hour per level and can resummon it at any time. It must still be equipped normally afterward.// ​ ||||| | //You can warp the Weapon out of existence for up to 1 hour per level and can resummon it at any time. It must still be equipped normally afterward.// ​ |||||
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 ^ Scholar'​s Weapon ​ ^ Weapon Enchantment ​ ^ Level: 4  ^ Magic: 2  ^ Wealth: 2  ^ ^ Scholar'​s Weapon ​ ^ Weapon Enchantment ​ ^ Level: 4  ^ Magic: 2  ^ Wealth: 2  ^
-^  Hit | +1d2  ​|||| +^  Hit | +1d6  ​|||| 
-^  Damage | +1d2  ||||+^  Damage | +1d4  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //The Weapon can magically shrink to 1/10th of its normal size for up to 1 hour per level (you can cancel this effect at any time). The Weapon cannot be used in its shrunken state.// ​ ||||| | //The Weapon can magically shrink to 1/10th of its normal size for up to 1 hour per level (you can cancel this effect at any time). The Weapon cannot be used in its shrunken state.// ​ |||||
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 ^ Seeker Weapon ​ ^ Weapon Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^ ^ Seeker Weapon ​ ^ Weapon Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^
 | Whenever you roll the maximum value on the Hit enhancement dice, increase the Damage enhancement dice level by 1.  ||||| | Whenever you roll the maximum value on the Hit enhancement dice, increase the Damage enhancement dice level by 1.  |||||
-^  Hit | +1d12  ​|||| +^  Hit | +1d20  ​|||| 
-^  Damage | +3d4  ||||+^  Damage | +2d6  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //The Weapon glows faintly when a certain type of creature is nearby; the type of creature is determined when the Weapon is enchanted. This effect is constant.// ​ ||||| | //The Weapon glows faintly when a certain type of creature is nearby; the type of creature is determined when the Weapon is enchanted. This effect is constant.// ​ |||||
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 ^ Bulwark Armor  ^ Armor Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^ ^ Bulwark Armor  ^ Armor Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^
 | Reduce any Piercing value on the target'​s Action by 1 if the Action is melee. ​ ||||| | Reduce any Piercing value on the target'​s Action by 1 if the Action is melee. ​ |||||
-^  Miss | +1d4  ||||+^  Miss | +2d4  ||||
 ^  Defense | +1d4  |||| ^  Defense | +1d4  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
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 ^ Dragonscale Armor  ^ Armor Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 2  ^ ^ Dragonscale Armor  ^ Armor Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 2  ^
-^  Miss | +1d6  ||||+^  Miss | +1d10  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //For 10 minutes per level, the wearer appears as monster up to the size of a typical dragon. Enchanters can change the monstrous appearance.// ​ ||||| | //For 10 minutes per level, the wearer appears as monster up to the size of a typical dragon. Enchanters can change the monstrous appearance.// ​ |||||
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 ^ Featherweight Armor  ^ Armor Enchantment ​ ^ Level: 4  ^ Magic: 1  ^ Wealth: 2  ^ ^ Featherweight Armor  ^ Armor Enchantment ​ ^ Level: 4  ^ Magic: 1  ^ Wealth: 2  ^
-^  Miss | +1d4  ||||+^  Miss | +1d6  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //The Armor can be carried as though it were a sack of common clothes. This effect is constant.// ​ ||||| | //The Armor can be carried as though it were a sack of common clothes. This effect is constant.// ​ |||||
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 ^ Guardian Armor  ^ Armor Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^ ^ Guardian Armor  ^ Armor Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^
 | Reduce any Piercing value on the target'​s Action by 3.  ||||| | Reduce any Piercing value on the target'​s Action by 3.  |||||
-^  Miss | +1d6  ||||+^  Miss | +2d4  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //The wearer of this Armor can select one charge per rest. An individual must be friendly and within arm's reach to designate as a charge. Once designated, the wearer instinctively knows in what direction the charge can be found. Any new charge designated overwrites the previous charge.// ​ ||||| | //The wearer of this Armor can select one charge per rest. An individual must be friendly and within arm's reach to designate as a charge. Once designated, the wearer instinctively knows in what direction the charge can be found. Any new charge designated overwrites the previous charge.// ​ |||||
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 ^ Hardened Armor  ^ Armor Enchantment ​ ^ Level: 4  ^ Magic: 1  ^ Wealth: 2  ^ ^ Hardened Armor  ^ Armor Enchantment ​ ^ Level: 4  ^ Magic: 1  ^ Wealth: 2  ^
 +^  Miss | +1d2  ||||
 ^  Defense | +1d2  |||| ^  Defense | +1d2  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
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 ^ Penumbra Armor  ^ Armor Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^ ^ Penumbra Armor  ^ Armor Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^
-^  Miss | +2d6  ||||+^  Miss | +2d8  ||||
 ^  Special | You may make your occupied section shadowy (if lit) or dark (if shadowy) until the start or end of your next turn (your choice). ​ |||| ^  Special | You may make your occupied section shadowy (if lit) or dark (if shadowy) until the start or end of your next turn (your choice). ​ ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
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 ^ Sage's Armor  ^ Armor Enchantment ​ ^ Level: 8  ^ Magic: 5  ^ Wealth: 3  ^ ^ Sage's Armor  ^ Armor Enchantment ​ ^ Level: 8  ^ Magic: 5  ^ Wealth: 3  ^
-^  Miss | +2d4  ||||+^  Miss | +2d6  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //You can warp the Armor out of existence for up to 1 hour per level and can resummon it at any time. It must still be equipped normally afterward.// ​ ||||| | //You can warp the Armor out of existence for up to 1 hour per level and can resummon it at any time. It must still be equipped normally afterward.// ​ |||||
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 ^ Scholar'​s Armor  ^ Armor Enchantment ​ ^ Level: 4  ^ Magic: 2  ^ Wealth: 2  ^ ^ Scholar'​s Armor  ^ Armor Enchantment ​ ^ Level: 4  ^ Magic: 2  ^ Wealth: 2  ^
-^  Miss | +1d4  ||||+^  Miss | +1d6  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //The Armor can magically shrink to 1/10th of its normal size for up to 1 hour per level (you can cancel this effect at any time). The Armor cannot be used in its shrunken state.// ​ ||||| | //The Armor can magically shrink to 1/10th of its normal size for up to 1 hour per level (you can cancel this effect at any time). The Armor cannot be used in its shrunken state.// ​ |||||
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 ^ Spectral Armor  ^ Armor Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^ ^ Spectral Armor  ^ Armor Enchantment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 3  ^
-^  Miss | +2d4  ||||+^  Miss | +2d6  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //The Armor is translucent and weightless. It can be equipped or removed within scenarios, unlike most Armor. These effects are constant.// ​ ||||| | //The Armor is translucent and weightless. It can be equipped or removed within scenarios, unlike most Armor. These effects are constant.// ​ |||||
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 ^ Angelguard Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Magic: 0  ^ Wealth: 2  ^ ^ Angelguard Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Magic: 0  ^ Wealth: 2  ^
-^  Hit | +1d2  ​|||| +^  Hit | +1d4  ​|||| 
-^  Damage | +1d6 Holy  ||||+^  Damage | +1d8 Holy  ||||
  
 \\ \\
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 ^ Blazeguard Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Magic: 0  ^ Wealth: 2  ^ ^ Blazeguard Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Magic: 0  ^ Wealth: 2  ^
-^  Hit | +1d4  ​|||| +^  Hit | +1d6  ​|||| 
-^  Damage | +1d4 Fire  ||||+^  Damage | +1d6 Fire  ||||
  
 \\ \\
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 ^ Boltguard Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Magic: 0  ^ Wealth: 2  ^ ^ Boltguard Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Magic: 0  ^ Wealth: 2  ^
-^  Hit | +1d4  ​|||| +^  Hit | +1d6  ​|||| 
-^  Damage | +1d4 Lightning ​ ||||+^  Damage | +1d6 Lightning ​ ||||
  
 \\ \\
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 ^ Crystal Shield ​ ^ Shield Enchantment ​ ^ Level: 8  ^ Magic: 0  ^ Wealth: 3  ^ ^ Crystal Shield ​ ^ Shield Enchantment ​ ^ Level: 8  ^ Magic: 0  ^ Wealth: 3  ^
-^  Hit | +2d6  ​|||| +^  Hit | +2d8  ​|||| 
-^  Damage | +2d6  ||||+^  Damage | +2d8  ||||
  
 \\ \\
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 ^ Dancing Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Magic: 0  ^ Wealth: 2  ^ ^ Dancing Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Magic: 0  ^ Wealth: 2  ^
-^  Hit | +1d6  ​|||| +^  Hit | +1d8  ​|||| 
-^  Damage | +1d2  ||||+^  Damage | +1d4  ||||
 ^ (Action) Dance  ||||| ^ (Action) Dance  |||||
 | Until the end of the scenario, gain a new Shield slot; the enchanted Shield is equipped in this slot instead of a hand slot. The Shield cannot be un-equipped by any means. ​ ||||| | Until the end of the scenario, gain a new Shield slot; the enchanted Shield is equipped in this slot instead of a hand slot. The Shield cannot be un-equipped by any means. ​ |||||
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 ^ Devilguard Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Magic: 0  ^ Wealth: 2  ^ ^ Devilguard Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Magic: 0  ^ Wealth: 2  ^
-^  Hit | +1d2  ​|||| +^  Hit | +1d4  ​|||| 
-^  Damage | +1d6 Unholy ​ ||||+^  Damage | +1d8 Unholy ​ ||||
  
 \\ \\
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 ^ Frostguard Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Magic: 0  ^ Wealth: 2  ^ ^ Frostguard Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Magic: 0  ^ Wealth: 2  ^
-^  Hit | +1d4  ​|||| +^  Hit | +1d6  ​|||| 
-^  Damage | +1d4 Ice  ||||+^  Damage | +1d6 Ice  ||||
  
 \\ \\
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 ^ Sage's Shield ​ ^ Shield Enchantment ​ ^ Level: 8  ^ Magic: 5  ^ Wealth: 3  ^ ^ Sage's Shield ​ ^ Shield Enchantment ​ ^ Level: 8  ^ Magic: 5  ^ Wealth: 3  ^
-^  Hit | +2d4  ​|||| +^  Hit | +2d8  ​|||| 
-^  Damage | +2d4  ||||+^  Damage | +2d6  ||||
  
 \\ \\
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 ^ Scholar'​s Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Magic: 2  ^ Wealth: 2  ^ ^ Scholar'​s Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Magic: 2  ^ Wealth: 2  ^
-^  Hit | +1d2  ​|||| +^  Hit | +1d6  ​|||| 
-^  Damage | +1d2  ||||+^  Damage | +1d4  ||||
  
 \\ \\
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 ^ Slimeguard Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Magic: 0  ^ Wealth: 2  ^ ^ Slimeguard Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Magic: 0  ^ Wealth: 2  ^
-^  Hit | +1d4  ​|||| +^  Hit | +1d6  ​|||| 
-^  Damage | +1d4 Acid  ||||+^  Damage | +1d6 Acid  ||||
  
 \\ \\
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 ^ Sterling Shield ​ ^ Shield Enchantment ​ ^ Level: 8  ^ Magic: 0  ^ Wealth: 3  ^ ^ Sterling Shield ​ ^ Shield Enchantment ​ ^ Level: 8  ^ Magic: 0  ^ Wealth: 3  ^
-^  Hit | +2d4  ​|||| +^  Hit | +2d8  ​|||| 
-^  Damage | +2d4  ||||+^  Damage | +2d6  ||||
  
 \\ \\
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 ^ Toxinguard Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Magic: 0  ^ Wealth: 2  ^ ^ Toxinguard Shield ​ ^ Shield Enchantment ​ ^ Level: 4  ^ Magic: 0  ^ Wealth: 2  ^
-^  Hit | +1d4  ​|||| +^  Hit | +1d6  ​|||| 
-^  Damage | +1d4 Poison ​ ||||+^  Damage | +1d6 Poison ​ ||||
  
analects_book_1_chapter_10.txt · Last modified: 2019/07/11 12:21 by triptycho