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analects_book_1_chapter_11

Analects Book 1 Chapter 11: Rituals and Augments

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The following tables provide a collection of Rituals and Augments you may purchase or equip. For more information on their use in the game, see Player's Guide Chapter 7: Gear and Wealth.

Rituals Table

Ritual Level Magic Wealth
Arcane Study 4 2 4
Ceremonial Prayer 4 2 4
Divinations 4 1 4
Lucky Routines 4 1 4
Restful Sleep 4 1 4
Voracity 4 1 4
Animalistic Senses 8 3 7
Enchanted Rations 8 3 7
Expedition Spells 8 5 7
Oracular Traditions 8 3 7
Primal Link 8 3 7
Theurgy 8 5 7

Augments Table

Augment Level Magic Wealth
Cantrip Casting 4 2 4
Charming Voice 4 1 4
Fae Beauty 4 1 4
Foreboding Aura 4 1 4
Missionary's Calling 4 2 4
Sly Mind 4 1 4
Draconic Presence 8 3 7
Forbidden Knowledge 8 3 7
Lyrical Voice 8 3 7
Mesmereyes 8 5 7
Sacred Vow 8 3 7
Timeless Allure 8 3 7


Ritual Entries

Animalistic Senses

Base Power +2 in exploration scenarios. You may act before Environs in the Turn Phase.

Animalistic Senses Ritual Level: 8 Magic: 3 Wealth: 7
Inflict +2d8
Damage +2d6
Endure +3d4
Defense +1d4
Extra Effect
Double the strength and sensitivity of your senses of smell, taste, touch, sight, and hearing for up to 1 hour. This grants Low-light Vision. If you already had Low-light Vision, it grants Darkvision and Light Sensitivity.


Arcane Study

Arcane Study Ritual Level: 4 Magic: 2 Wealth: 4
Inflict +1d6
Damage +1d2
Endure +1d4
Extra Effect
Discern bits of information from a script written in a language you can't read.


Ceremonial Prayer

Ceremonial Prayer Ritual Level: 4 Magic: 2 Wealth: 4
Inflict +1d4
Damage +1d2
Endure +1d6
Extra Effect
Recognize the performance and purpose of a religious rite, even if you have no personal knowledge of or experience with it.


Divinations

Base Mind +1 in exploration scenarios.

Divinations Ritual Level: 4 Magic: 1 Wealth: 4
Inflict +1d4
Damage +1d4
Endure +1d6
Extra Effect
Receive a brief vision of a likely upcoming event (within 24 hours). The vision may be direct or abstract.


Enchanted Rations

Base Power +2 in exploration scenarios.

Enchanted Rations Ritual Level: 8 Magic: 3 Wealth: 7
Inflict +2d8
Damage +2d10
Endure +1d12
(Action) Magic Food
You can only play this Action if your Item slot is empty, and you must use your Extra Effect to do so. Gain and equip Blessed Bread. Once used, removed, or at the end of the scenario, this Blessed Bread is lost.
Extra Effect
Conjure enough food for up to 6 people.


Expedition Spells

Expedition Spells Ritual Level: 8 Magic: 5 Wealth: 7
Inflict +2d8
Damage +2d6
Special If the target is a Persisting Obstacle, the results of the Damage enhancement dice apply to the target's EP pool for every ally in the occupied region.
Endure +2d6
Extra Effect
For two hours per level, your spells enable Mounts, Vehicles, and related objects to cross terrain with you that would otherwise be problematic, such as mountains, rivers, bogs, ice, and even oceans and lava flows. The DM may determine that this won't work in certain magical terrain.


Lucky Routines

Base Resilience +1 in exploration scenarios.

Lucky Routines Ritual Level: 4 Magic: 1 Wealth: 4
Inflict +1d2
Damage +1d2
Endure +1d6
Defense +1d2
Extra Effect
Receive an instinctual hint toward the better option when faced with a blind choice (such as a fork in the road).


Oracular Traditions

Base Mind +2 in exploration scenarios.

Oracular Traditions Ritual Level: 8 Magic: 3 Wealth: 7
Inflict +2d6
Damage +2d6
Special If the target is an Obstacle, you can see past it into the next region as if the exit were not blocked by the Obstacle.
Endure +2d10
Extra Effect
Receive a brief vision of a likely upcoming event (within 1 week). The vision may be direct or abstract.


Base Resilience +2 in exploration scenarios.

Primal Link Ritual Level: 8 Magic: 3 Wealth: 7
Inflict +2d6
Damage +2d8
Special If you defeat the target, it is a Creature, and it has a Respawn timer, increase the timer by 1 for its next respawn.
Endure +2d6
Defense +1d4
Extra Effect
Discern the natural lay of the land within a 1 mile radius, including the location of all mundane life. This may reveal the exploration map and presence of mundane living Challenges; however, it may be incomplete or inaccurate due to magical effects and/or buildings or other construction.


Restful Sleep

Base Skill +1 in exploration scenarios.

Restful Sleep Ritual Level: 4 Magic: 1 Wealth: 4
Inflict +1d4
Damage +1d4
Endure +1d2
Defense +1d2
Extra Effect
Carry on normally for twice as long when deprived of sleep. This effect is constant.


Theurgy

Whenever you recover EP, you may split any amount of that EP recovery with any number of allies in your occupied region.

Theurgy Ritual Level: 8 Magic: 5 Wealth: 7
Inflict +2d6
Damage +2d6
Endure +2d8
Extra Effect
Discern the will of your deity. So long as you are not acting in violation of that will, others of your faith recognize your stature and that you speak for your god. These effects are constant.


Voracity

Base Power +1 in exploration scenarios.

Voracity Ritual Level: 4 Magic: 1 Wealth: 4
Inflict +1d6
Damage +1d6
Endure +1d2
(Action) Find Food
You can only play this Action if your Item slot is empty, and you must use the Extra Effect to do so. Gain and equip Trail Rations. Once used, removed, or at the end of the scenario, these Trail Rations are lost.
Extra Effect
Forage for food in any mundane environment, somehow finding enough for the whole party.


Augment Entries

Cantrip Casting

Cantrip Casting Augment Level: 4 Magic: 2 Wealth: 4
Argue +1d6
Damage +1d2
Rebuttal +1d4
Extra Effect
Create puffs of smoke and small noises, or telekinetically lift and levitate a single small inanimate object for up to 1 minute per level.


Charming Voice

Base Resilience +1 in interaction scenarios.

Charming Voice Augment Level: 4 Magic: 1 Wealth: 4
Argue +1d2
Damage +1d2
Rebuttal +1d6
Defense +1d2
Extra Effect
Disguise your voice to sound like someone else's that you have heard recently (within 1 day per level).


Draconic Presence

Base Power +2 in interaction scenarios. You do not trigger enemy Interrupts except those played by bosses.

Draconic Presence Augment Level: 8 Magic: 3 Wealth: 7
Argue +2d8
Damage +2d8
Rebuttal +2d4
Extra Effect
Anyone below your level that can see you becomes greatly afraid of you for up to 1 hour.


Fae Beauty

Base Skill +1 in interaction scenarios.

Fae Beauty Augment Level: 4 Magic: 1 Wealth: 4
Argue +1d4
Damage +1d4
Rebuttal +1d2
Defense +1d2
Extra Effect
Instantly get everyone's attention when making an appearance at a public gathering, or all but ensure (temporary) success with flirtatious activities for up to 10 minutes per level.


Forbidden Knowledge

Base Mind +2 in interaction scenarios.

Forbidden Knowledge Augment Level: 8 Magic: 3 Wealth: 7
Initiative +1d6
Argue +2d6
Damage +2d6
Rebuttal +2d8
Extra Effect
Learn a random relevant fact you didn't know about a person, place, or object you can see. The DM determines the fact learned.


Foreboding Aura

Base Power +1 in interaction scenarios.

Foreboding Aura Augment Level: 4 Magic: 1 Wealth: 4
Argue +1d6
Damage +1d6
Rebuttal +1d2
Extra Effect
Maneuver through a public area for up to 10 minutes per level without any non-security personnel stopping you to talk or question.


Lyrical Voice

Base Resilience +2 in interaction scenarios. Your Actions that lack Range gain Range: 1.

Lyrical Voice Augment Level: 8 Magic: 3 Wealth: 7
Argue +2d4
Damage +2d8
Rebuttal +2d6
Defense +1d4
Extra Effect
Anyone below your level who hears you speak (for up to 30 minutes) will believe that you are being truthful regardless of how unlikely or improbable your story may be.


Mesmereyes

Enemies that roll Charisma against you suffer -1 Mind.

Mesmereyes Augment Level: 8 Magic: 5 Wealth: 7
Argue +2d8
Damage +2d6
Rebuttal +2d6
Extra Effect
Mesmerize up to 5 living beings below your level that can see you for up to 1 hour or until subject to any form of harm; targets are in a stupor and will not act, perceive, or have any memory of events for that time.


Missionary's Calling

Missionary's Calling Augment Level: 4 Magic: 2 Wealth: 4
Argue +1d4
Damage +1d2
Rebuttal +1d6
Extra Effect
Call upon those around you to listen to you speak. You can use this as an Action to extend the Round Limit of an interaction scenario by 1, or you can instigate a scenario when otherwise no one would be likely to listen.


Sacred Vow

While under any effect that forces you to play an Action against a particular enemy, you may attempt an opposed Charisma roll with ties in your favor to instead target a different enemy. This ability is lost for the rest of the scenario the first time you fail such a roll.

Sacred Vow Augment Level: 8 Magic: 5 Wealth: 7
Argue +2d6
Damage +2d6
Rebuttal +2d8
Extra Effect
When you equip Sacred Vow, choose positive or negative. You learn any time you are faced with a decision that can affect your Karma in the chosen direction. This effect is constant.


Sly Mind

Base Mind +1 in interaction scenarios.

Sly Mind Augment Level: 4 Magic: 1 Wealth: 4
Argue +1d4
Damage +1d4
Rebuttal +1d6
Extra Effect
Your intuition points you in the direction of the nearest profitable opportunity that could apply to you. The DM may interpret this in a flexible manner.


Timeless Allure

Base Skill +2 in interaction scenarios. Once per scenario, you may add your Charisma as enhancement dice to any one Argue, Rebuttal, Damage, or Defense roll; you must make the choice before performing the roll.

Timeless Allure Augment Level: 8 Magic: 3 Wealth: 7
Argue +2d6
Damage +2d4
Rebuttal +3d4
Defense +1d4
Extra Effect
Inspire fervent loyalty in friendly beings below your level that can clearly see you. This fervent loyalty lasts until they can no longer behold you for 10 consecutive minutes. It does not override any individual's morals, ethics, or general goals.
analects_book_1_chapter_11.txt · Last modified: 2019/08/05 12:16 by triptycho