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====== Analects Book 1 Chapter 11: Rituals and Augments ====== [[analects|Back to Analects Table of Contents]] The following tables provide a collection of [[ritual|Rituals]] and [[augment|Augments]] you may purchase or equip. For more information on their use in the game, see [[Player's Guide Chapter 7|Player's Guide Chapter 7: Gear and Wealth]]. ===== Rituals Table ====== ^ Ritual ^ Level ^ Magic ^ Wealth ^ ^ [[analects_book_1_chapter_11#arcane_study|Arcane Study]] | 4 | 2 | 4 | ^ [[analects_book_1_chapter_11#ceremonial_prayer|Ceremonial Prayer]] | 4 | 2 | 4 | ^ [[analects_book_1_chapter_11#divinations|Divinations]] | 4 | 1 | 4 | ^ [[analects_book_1_chapter_11#lucky_routines|Lucky Routines]] | 4 | 1 | 4 | ^ [[analects_book_1_chapter_11#restful_sleep|Restful Sleep]] | 4 | 1 | 4 | ^ [[analects_book_1_chapter_11#voracity|Voracity]] | 4 | 1 | 4 | ^ [[analects_book_1_chapter_11#animalistic_senses|Animalistic Senses]] | 8 | 3 | 7 | ^ [[analects_book_1_chapter_11#enchanted_rations|Enchanted Rations]] | 8 | 3 | 7 | ^ [[analects_book_1_chapter_11#expedition_spells|Expedition Spells]] | 8 | 5 | 7 | ^ [[analects_book_1_chapter_11#oracular_traditions|Oracular Traditions]] | 8 | 3 | 7 | ^ [[analects_book_1_chapter_11#primal_link|Primal Link]] | 8 | 3 | 7 | ^ [[analects_book_1_chapter_11#theurgy|Theurgy]] | 8 | 5 | 7 | ===== Augments Table ====== ^ Augment ^ Level ^ Magic ^ Wealth ^ ^ [[analects_book_1_chapter_11#cantrip_casting|Cantrip Casting]] | 4 | 2 | 4 | ^ [[analects_book_1_chapter_11#charming_voice|Charming Voice]] | 4 | 1 | 4 | ^ [[analects_book_1_chapter_11#fae_beauty|Fae Beauty]] | 4 | 1 | 4 | ^ [[analects_book_1_chapter_11#foreboding_aura|Foreboding Aura]] | 4 | 1 | 4 | ^ [[analects_book_1_chapter_11#missionary_s_calling|Missionary's Calling]] | 4 | 2 | 4 | ^ [[analects_book_1_chapter_11#sly_mind|Sly Mind]] | 4 | 1 | 4 | ^ [[analects_book_1_chapter_11#draconic_presence|Draconic Presence]] | 8 | 3 | 7 | ^ [[analects_book_1_chapter_11#forbidden_knowledge|Forbidden Knowledge]] | 8 | 3 | 7 | ^ [[analects_book_1_chapter_11#lyrical_voice|Lyrical Voice]] | 8 | 3 | 7 | ^ [[analects_book_1_chapter_11#mesmereyes|Mesmereyes]] | 8 | 5 | 7 | ^ [[analects_book_1_chapter_11#sacred_vow|Sacred Vow]] | 8 | 3 | 7 | ^ [[analects_book_1_chapter_11#timeless_allure|Timeless Allure]] | 8 | 3 | 7 | \\ ===== Ritual Entries ===== ==== Animalistic Senses ==== Base Power +2 in exploration scenarios. You may act before Environs in the Turn Phase. ^ Animalistic Senses ^ Ritual ^ Level: 8 ^ Magic: 3 ^ Wealth: 7 ^ ^ Inflict | +2d4 |||| ^ Damage | +2d6 |||| ^ Endure | +3d4 |||| ^ Defense | +1d4 |||| ^ Extra Effect ||||| | //Double the strength and sensitivity of your senses of smell, taste, touch, sight, and hearing for up to 1 hour.// ||||| \\ ==== Arcane Study ==== ^ Arcane Study ^ Ritual ^ Level: 4 ^ Magic: 2 ^ Wealth: 4 ^ ^ Inflict | +1d6 |||| ^ Damage | +1d2 |||| ^ Endure | +1d4 |||| ^ Extra Effect ||||| | //Discern bits of information from a script written in a language you can't read.// ||||| \\ ==== Ceremonial Prayer ==== ^ Ceremonial Prayer ^ Ritual ^ Level: 4 ^ Magic: 2 ^ Wealth: 4 ^ ^ Inflict | +1d4 |||| ^ Damage | +1d2 |||| ^ Endure | +1d6 |||| ^ Extra Effect ||||| | //Recognize the performance and purpose of a religious rite, even if you have no personal knowledge of or experience with it.// ||||| \\ ==== Divinations ==== Base Mind +1 in exploration scenarios. ^ Divinations ^ Ritual ^ Level: 4 ^ Magic: 1 ^ Wealth: 4 ^ ^ Inflict | +1d4 |||| ^ Damage | +1d4 |||| ^ Endure | +1d6 |||| ^ Extra Effect ||||| | //Receive a brief vision of a likely upcoming event (within 24 hours). The vision may be direct or abstract.// ||||| \\ ==== Enchanted Rations ==== Base Power +2 in exploration scenarios. ^ Enchanted Rations ^ Ritual ^ Level: 8 ^ Magic: 3 ^ Wealth: 7 ^ ^ Inflict | +2d8 |||| ^ Damage | +2d8 |||| ^ Endure | +2d4 |||| ^ (Action) Magic Food ||||| | You can only play this Action if your Item slot is empty. Gain and equip Trail Rations. Once used, removed, or at the end of the scenario, these Trail Rations are lost. ||||| ^ Extra Effect ||||| | //Once per rest you can reuse the Extra Effect from a Magic card that does not itself grant an extra use of a card's Extra Effect.// ||||| \\ ==== Expedition Spells ==== ^ Expedition Spells ^ Ritual ^ Level: 8 ^ Magic: 5 ^ Wealth: 7 ^ ^ Inflict | +2d8 |||| ^ Damage | +2d6 |||| ^ Special | If the target is a Persisting Obstacle, the results of the Damage enhancement dice apply to the target's EP pool for every ally in the occupied region. |||| ^ Endure | +2d6 |||| ^ Extra Effect ||||| | //For two hours per level, your spells enable Mounts, Vehicles, and related objects to cross terrain with you that would otherwise be problematic, such as mountains, rivers, bogs, ice, and even oceans and lava flows. The DM may determine that this won't work in certain magical terrain.// ||||| \\ ==== Lucky Routines ==== Base Resilience +1 in exploration scenarios. ^ Lucky Routines ^ Ritual ^ Level: 4 ^ Magic: 1 ^ Wealth: 4 ^ ^ Inflict | +1d2 |||| ^ Damage | +1d2 |||| ^ Endure | +1d6 |||| ^ Defense | +1d2 |||| ^ Extra Effect ||||| | //Receive an instinctual hint toward the better option when faced with a blind choice (such as a fork in the road). This can be used in exploration scenarios.// ||||| \\ ==== Oracular Traditions ==== Base Mind +2 in exploration scenarios. ^ Oracular Traditions ^ Ritual ^ Level: 8 ^ Magic: 3 ^ Wealth: 7 ^ ^ Inflict | +2d6 |||| ^ Damage | +2d6 |||| ^ Special | If the target is an Obstacle, you can see past it into the next region as if the exit were not blocked by the Obstacle. |||| ^ Endure | +2d8 |||| ^ Extra Effect ||||| | //Receive a brief vision of a likely upcoming event (within 1 week). The vision may be direct or abstract.// ||||| \\ ==== Primal Link ==== Base Resilience +2 in exploration scenarios. ^ Primal Link ^ Ritual ^ Level: 8 ^ Magic: 3 ^ Wealth: 7 ^ ^ Inflict | +2d4 |||| ^ Damage | +2d8 |||| ^ Special | If you defeat the target, it is a Creature, and it has a Respawn timer, increase the timer by 1 for its next respawn. |||| ^ Endure | +2d6 |||| ^ Defense | +1d4 |||| ^ Extra Effect ||||| | //Discern the natural lay of the land within a 1 mile radius, including the location of all mundane life.// ||||| \\ ==== Restful Sleep ==== Base Skill +1 in exploration scenarios. ^ Restful Sleep ^ Ritual ^ Level: 4 ^ Magic: 1 ^ Wealth: 4 ^ ^ Inflict | +1d4 |||| ^ Damage | +1d4 |||| ^ Endure | +1d2 |||| ^ Defense | +1d2 |||| ^ Extra Effect ||||| | //Carry on normally for twice as long when deprived of sleep. This effect is constant.// ||||| \\ ==== Theurgy ==== Whenever you recover EP, you may split any amount of that EP recovery with any number of allies in your occupied region. ^ Theurgy ^ Ritual ^ Level: 8 ^ Magic: 5 ^ Wealth: 7 ^ ^ Inflict | +2d6 |||| ^ Damage | +2d6 |||| ^ Endure | +2d8 |||| ^ Extra Effect ||||| | //Discern the will of your deity. So long as you are not acting in violation of that will, others of your faith recognize your stature and that you speak for your god. These effects are constant.// ||||| \\ ==== Voracity ==== Base Power +1 in exploration scenarios. ^ Voracity ^ Ritual ^ Level: 4 ^ Magic: 1 ^ Wealth: 4 ^ ^ Inflict | +1d6 |||| ^ Damage | +1d6 |||| ^ Endure | +1d2 |||| ^ Extra Effect ||||| | //Forage for food in nearly any environment, somehow finding enough for the whole party.// ||||| \\ ===== Augment Entries ===== ==== Cantrip Casting ==== ^ Cantrip Casting ^ Augment ^ Level: 4 ^ Magic: 2 ^ Wealth: 4 ^ ^ Argue | +1d6 |||| ^ Damage | +1d2 |||| ^ Rebuttal | +1d4 |||| ^ Extra Effect ||||| | //Create puffs of smoke and small noises, or telekinetically lift and levitate a single small inanimate object for up to 1 minute per level.// ||||| \\ ==== Charming Voice ==== Base Resilience +1 in interaction scenarios. ^ Charming Voice ^ Augment ^ Level: 4 ^ Magic: 1 ^ Wealth: 4 ^ ^ Argue | +1d2 |||| ^ Damage | +1d2 |||| ^ Rebuttal | +1d6 |||| ^ Defense | +1d2 |||| ^ Extra Effect ||||| | //Disguise your voice to sound like someone else's that you have heard recently (within 1 day per level).// ||||| \\ ==== Draconic Presence ==== Base Power +2 in interaction scenarios. You do not trigger Interrupts from anything other than bosses. ^ Draconic Presence ^ Augment ^ Level: 8 ^ Magic: 3 ^ Wealth: 7 ^ ^ Argue | +2d8 |||| ^ Damage | +2d8 |||| ^ Rebuttal | +2d4 |||| ^ Extra Effect ||||| | //Anyone below your level that can see you becomes greatly afraid of you for up to 1 hour.// ||||| \\ ==== Fae Beauty ==== Base Skill +1 in interaction scenarios. ^ Fae Beauty ^ Augment ^ Level: 4 ^ Magic: 1 ^ Wealth: 4 ^ ^ Argue | +1d4 |||| ^ Damage | +1d4 |||| ^ Rebuttal | +1d2 |||| ^ Defense | +1d2 |||| ^ Extra Effect ||||| | //Instantly get everyone's attention when making an appearance at a public gathering, or all but ensure (temporary) success with flirtatious activities for up to 10 minutes per level.// ||||| \\ ==== Forbidden Knowledge ==== Base Mind +2 in interaction scenarios. ^ Forbidden Knowledge ^ Augment ^ Level: 8 ^ Magic: 3 ^ Wealth: 7 ^ ^ Initiative | +1d6 |||| ^ Argue | +2d6 |||| ^ Damage | +2d6 |||| ^ Rebuttal | +2d8 |||| ^ Extra Effect ||||| | //Learn a random relevant fact you didn't know about a person, place, or object you can see. The DM determines the fact learned. This ability can only be used once per subject, even if used by another PC.// ||||| \\ ==== Foreboding Aura ==== Base Power +1 in interaction scenarios. ^ Foreboding Aura ^ Augment ^ Level: 4 ^ Magic: 1 ^ Wealth: 4 ^ ^ Argue | +1d6 |||| ^ Damage | +1d6 |||| ^ Rebuttal | +1d2 |||| ^ Extra Effect ||||| | //Maneuver through a public area for up to 10 minutes per level without any non-security personnel stopping you to talk or question.// ||||| \\ ==== Lyrical Voice ==== Base Resilience +2 in interaction scenarios. Your Actions that lack Range gain **Range:** 1. ^ Lyrical Voice ^ Augment ^ Level: 8 ^ Magic: 3 ^ Wealth: 7 ^ ^ Argue | +2d4 |||| ^ Damage | +2d8 |||| ^ Rebuttal | +2d6 |||| ^ Defense | +1d4 |||| ^ Extra Effect ||||| | //Anyone below your level who hears you speak (for up to 30 minutes) will believe that you are being truthful regardless of how unlikely or improbable your story may be.// ||||| \\ ==== Mesmereyes ==== Enemies that roll Charisma against you suffer -1 Mind. ^ Mesmereyes ^ Augment ^ Level: 8 ^ Magic: 5 ^ Wealth: 7 ^ ^ Argue | +2d8 |||| ^ Damage | +2d6 |||| ^ Rebuttal | +2d6 |||| ^ Extra Effect ||||| | //Mesmerize up to 5 living beings below your level that can see you for up to 1 hour or until subject to any form of harm; targets are in a stupor and will not act, perceive, or have any memory of events for that time.// ||||| \\ ==== Missionary's Calling ==== ^ Missionary's Calling ^ Augment ^ Level: 4 ^ Magic: 2 ^ Wealth: 4 ^ ^ Argue | +1d4 |||| ^ Damage | +1d2 |||| ^ Rebuttal | +1d6 |||| ^ Extra Effect ||||| | //Call upon those around you to listen to you speak. You cannot use this to extend the Round Limit of an interaction scenario, but you can use this to instigate a scenario when otherwise no one would be likely to listen.// ||||| \\ ==== Sacred Vow ==== ^ Sacred Vow ^ Augment ^ Level: 8 ^ Power: 5 ^ Wealth: 7 ^ | Ignore the first effect per scenario that forces you to play your next Action against a particular enemy. ||||| ^ **Argue** | +1d6 |||| ^ **Damage** | +1d4 |||| ^ **Rebuttal** | +1d6 |||| ^ **Extra Effect** ||||| | //When you equip Sacred Vow, choose positive or negative. You learn any time you are faced with a decision that can affect your Karma in the chosen direction. This effect is constant.// ||||| \\ ==== Sly Mind ==== ^ Sly Mind ^ Augment ^ Level: 4 ^ Power: 1 ^ Wealth: 4 ^ ^ **Argue** | +1d4 |||| ^ **Damage** | +1d4 |||| ^ **Rebuttal** | +1d6 |||| ^ **Extra Effect** ||||| | //Recognize a profitable opportunity that would have otherwise passed you by.// ||||| \\ ==== Timeless Allure ==== ^ Timeless Allure ^ Augment ^ Level: 8 ^ Power: 3 ^ Wealth: 7 ^ | Enemies that deal damage to you become Dazed until the end of your next turn, or the start of their next turn if you receive the damage during your turn. ||||| ^ **Argue** | +1d6 |||| ^ **Damage** | +1d6 |||| ^ **Rebuttal** | +1d8 |||| ^ **Defense** | +1d4 |||| ^ **Extra Effect** ||||| | //Inspire fervent loyalty in friendly beings below your level that can clearly see you. This fervent loyalty lasts until they can no longer behold you for 10 consecutive minutes.// |||||

analects_book_1_chapter_11.1557779898.txt.gz · Last modified: 2019/05/13 13:38 by triptycho