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analects_book_1_chapter_11 [2019/05/13 13:38]
triptycho [Missionary's Calling]
analects_book_1_chapter_11 [2019/08/05 12:16] (current)
triptycho [Enchanted Rations]
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 ^ Animalistic Senses ​ ^ Ritual ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 7  ^ ^ Animalistic Senses ​ ^ Ritual ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 7  ^
-^  Inflict | +2d4  ||||+^  Inflict | +2d8  ||||
 ^  Damage | +2d6  |||| ^  Damage | +2d6  ||||
 ^  Endure | +3d4  |||| ^  Endure | +3d4  ||||
 ^  Defense | +1d4  |||| ^  Defense | +1d4  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
-| //Double the strength and sensitivity of your senses of smell, taste, touch, sight, and hearing for up to 1 hour.// ​ |||||+| //Double the strength and sensitivity of your senses of smell, taste, touch, sight, and hearing for up to 1 hour. This grants Low-light Vision. If you already had Low-light Vision, it grants Darkvision and Light Sensitivity.//  |||||
  
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 ^ Enchanted Rations ​ ^ Ritual ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 7  ^ ^ Enchanted Rations ​ ^ Ritual ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 7  ^
 ^  Inflict | +2d8  |||| ^  Inflict | +2d8  ||||
-^  Damage | +2d8  ​|||| +^  Damage | +2d10  ​|||| 
-^  Endure | +2d4  ||||+^  Endure | +1d12  ||||
 ^ (Action) Magic Food  ||||| ^ (Action) Magic Food  |||||
-| You can only play this Action if your Item slot is empty. Gain and equip Trail Rations. Once used, removed, or at the end of the scenario, ​these Trail Rations are lost.  |||||+| You can only play this Action if your Item slot is empty, and you must use your Extra Effect to do so. Gain and equip Blessed Bread. Once used, removed, or at the end of the scenario, ​this Blessed Bread is lost.  |||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
-| //Once per rest you can reuse the Extra Effect from a Magic card that does not itself grant an extra use of a card's Extra Effect.//  |||||+| //Conjure enough food for up to 6 people.//  |||||
  
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 ^  Defense | +1d2  |||| ^  Defense | +1d2  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
-| //Receive an instinctual hint toward the better option when faced with a blind choice (such as a fork in the road). This can be used in exploration scenarios.//  |||||+| //Receive an instinctual hint toward the better option when faced with a blind choice (such as a fork in the road).// ​ |||||
  
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 ^  Damage | +2d6  |||| ^  Damage | +2d6  ||||
 ^  Special | If the target is an Obstacle, you can see past it into the next region as if the exit were not blocked by the Obstacle. ​ |||| ^  Special | If the target is an Obstacle, you can see past it into the next region as if the exit were not blocked by the Obstacle. ​ ||||
-^  Endure | +2d8  ||||+^  Endure | +2d10  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
 | //Receive a brief vision of a likely upcoming event (within 1 week). The vision may be direct or abstract.// ​ ||||| | //Receive a brief vision of a likely upcoming event (within 1 week). The vision may be direct or abstract.// ​ |||||
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 ^ Primal Link  ^ Ritual ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 7  ^ ^ Primal Link  ^ Ritual ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 7  ^
-^  Inflict | +2d4  ||||+^  Inflict | +2d6  ||||
 ^  Damage | +2d8  |||| ^  Damage | +2d8  ||||
 ^  Special | If you defeat the target, it is a Creature, and it has a Respawn timer, increase the timer by 1 for its next respawn. ​ |||| ^  Special | If you defeat the target, it is a Creature, and it has a Respawn timer, increase the timer by 1 for its next respawn. ​ ||||
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 ^  Defense | +1d4  |||| ^  Defense | +1d4  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
-| //Discern the natural lay of the land within a 1 mile radius, including the location of all mundane life.// ​ |||||+| //Discern the natural lay of the land within a 1 mile radius, including the location of all mundane life. This may reveal the exploration map and presence of mundane living Challenges; however, it may be incomplete or inaccurate due to magical effects and/or buildings or other construction.//  |||||
  
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 ^  Damage | +1d6  |||| ^  Damage | +1d6  ||||
 ^  Endure | +1d2  |||| ^  Endure | +1d2  ||||
 +^ (Action) Find Food  |||||
 +| You can only play this Action if your Item slot is empty, and you must use the Extra Effect to do so. Gain and equip Trail Rations. Once used, removed, or at the end of the scenario, these Trail Rations are lost.  |||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
-| //Forage for food in nearly ​any environment,​ somehow finding enough for the whole party.// ​ |||||+| //Forage for food in any mundane ​environment,​ somehow finding enough for the whole party.// ​ |||||
  
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 ==== Draconic Presence ==== ==== Draconic Presence ====
  
-Base Power +2 in interaction scenarios. You do not trigger Interrupts ​from anything other than bosses.+Base Power +2 in interaction scenarios. You do not trigger ​enemy Interrupts ​except those played by bosses.
  
 ^ Draconic Presence ​ ^ Augment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 7  ^ ^ Draconic Presence ​ ^ Augment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 7  ^
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 ^  Rebuttal | +2d8  |||| ^  Rebuttal | +2d8  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
-| //Learn a random relevant fact you didn't know about a person, place, or object you can see. The DM determines the fact learned. This ability can only be used once per subject, even if used by another PC.//  |||||+| //Learn a random relevant fact you didn't know about a person, place, or object you can see. The DM determines the fact learned.// ​ |||||
  
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 ^  Rebuttal | +1d6  |||| ^  Rebuttal | +1d6  ||||
 ^ Extra Effect ​ ||||| ^ Extra Effect ​ |||||
-| //Call upon those around you to listen to you speak. You cannot ​use this to extend the Round Limit of an interaction scenario, ​but you can use this to instigate a scenario when otherwise no one would be likely to listen.// ​ |||||+| //Call upon those around you to listen to you speak. You can use this as an Action ​to extend the Round Limit of an interaction scenario ​by 1or you can instigate a scenario when otherwise no one would be likely to listen.// ​ |||||
  
 \\ \\
 ==== Sacred Vow ==== ==== Sacred Vow ====
  
-^ Sacred Vow  ^ Augment ​ ^ Level: 8  ^ Power: 5  ^ Wealth: 7  ^ +While under any effect that forces you to play an Action against a particular enemy, you may attempt an opposed Charisma roll with ties in your favor to instead target a different enemy. This ability is lost for the rest of the scenario the first time you fail such a roll. 
-| Ignore the first effect per scenario that forces you to play your next Action against a particular enemy. ​ ||||| + 
-^  ​**Argue** | +1d6  ​|||| +^ Sacred Vow  ^ Augment ​ ^ Level: 8  ^ Magic: 5  ^ Wealth: 7  ^ 
-^  ​**Damage** | +1d4  ​|||| +^  Argue | +2d6  ​|||| 
-^  ​**Rebuttal** | +1d6  ​|||| +^  Damage | +2d6  ​|||| 
-**Extra Effect**  |||||+^  Rebuttal | +2d8  ​|||| 
 +^ Extra Effect ​ |||||
 | //When you equip Sacred Vow, choose positive or negative. You learn any time you are faced with a decision that can affect your Karma in the chosen direction. This effect is constant.// ​ ||||| | //When you equip Sacred Vow, choose positive or negative. You learn any time you are faced with a decision that can affect your Karma in the chosen direction. This effect is constant.// ​ |||||
  
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 ==== Sly Mind ==== ==== Sly Mind ====
  
-^ Sly Mind  ^ Augment ​ ^ Level: 4  ^ Power: 1  ^ Wealth: 4  ^ +Base Mind +1 in interaction scenarios. 
-^  ​**Argue** | +1d4  |||| + 
-^  ​**Damage** | +1d4  |||| +^ Sly Mind  ^ Augment ​ ^ Level: 4  ^ Magic: 1  ^ Wealth: 4  ^ 
-^  ​**Rebuttal** | +1d6  |||| +^  Argue | +1d4  |||| 
-**Extra Effect**  ​||||| +^  Damage | +1d4  |||| 
-| //Recognize a profitable opportunity that would have otherwise passed ​you by.//  |||||+^  Rebuttal | +1d6  |||| 
 +^ Extra Effect ​ ||||| 
 +| //Your intuition points you in the direction of the nearest ​profitable opportunity that could apply to you. The DM may interpret this in a flexible manner.//  |||||
  
 \\ \\
 ==== Timeless Allure ==== ==== Timeless Allure ====
  
-^ Timeless Allure ​ ^ Augment ​ ^ Level: 8  ^ Power: 3  ^ Wealth: 7  ^ +Base Skill +2 in interaction scenarios. Once per scenario, you may add your Charisma as enhancement dice to any one Argue, Rebuttal, Damage, or Defense roll; you must make the choice before performing the roll. 
-| Enemies that deal damage to you become Dazed until the end of your next turn, or the start of their next turn if you receive the damage during your turn.  ||||| + 
-^  ​**Argue** | +1d6  ​|||| +^ Timeless Allure ​ ^ Augment ​ ^ Level: 8  ^ Magic: 3  ^ Wealth: 7  ^ 
-^  ​**Damage** | +1d6  ​|||| +^  Argue | +2d6  ​|||| 
-^  ​**Rebuttal** | +1d8  ​|||| +^  Damage | +2d4  ​|||| 
-^  ​**Defense** | +1d4  |||| +^  Rebuttal | +3d4  ​|||| 
-**Extra Effect**  ​||||| +^  Defense | +1d4  |||| 
-| //Inspire fervent loyalty in friendly beings below your level that can clearly see you. This fervent loyalty lasts until they can no longer behold you for 10 consecutive minutes.// ​ |||||+^ Extra Effect ​ ||||| 
 +| //Inspire fervent loyalty in friendly beings below your level that can clearly see you. This fervent loyalty lasts until they can no longer behold you for 10 consecutive minutes. It does not override any individual'​s morals, ethics, or general goals.//  |||||
  
analects_book_1_chapter_11.1557779898.txt.gz · Last modified: 2019/05/13 13:38 by triptycho