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analects_book_1_chapter_2 [2019/05/10 10:10]
triptycho [Spiked Armor]
analects_book_1_chapter_2 [2019/05/16 11:43] (current)
triptycho [Laminar Armor]
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 [[analects|Back to Analects Table of Contents]] [[analects|Back to Analects Table of Contents]]
  
-The following tables provide a collection of [[armor|armor]] and [[shield|shields]] you may purchase or equip. For more information on their use in the game, see [[Player'​s Guide Chapter 7|Player'​s Guide Chapter 7: Gear and Wealth]].+The following tables provide a collection of [[armor|Armor]] and [[shield|Shields]] you may purchase or equip. For more information on their use in the game, see [[Player'​s Guide Chapter 7|Player'​s Guide Chapter 7: Gear and Wealth]].
  
 ===== Armor Table ====== ===== Armor Table ======
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 ^ Armor                                                                ^ Rank     ​^ ​ Wealth ​ ^ ^ Armor                                                                ^ Rank     ​^ ​ Wealth ​ ^
 ^ [[analects_book_1_chapter_2#​buff_coat|Buff Coat]] ​                   | Light    |     ​1 ​   | ^ [[analects_book_1_chapter_2#​buff_coat|Buff Coat]] ​                   | Light    |     ​1 ​   |
-^ [[analects_book_1_chapter_2#​hardened_leather|Hardened Leather]] ​     | Light    |     ​1 ​   | 
 ^ [[analects_book_1_chapter_2#​hide_armor|Hide Armor]] ​                 | Light    |     ​1 ​   | ^ [[analects_book_1_chapter_2#​hide_armor|Hide Armor]] ​                 | Light    |     ​1 ​   |
 ^ [[analects_book_1_chapter_2#​lamellar_armor|Lamellar Armor]] ​         | Light    |     ​1 ​   | ^ [[analects_book_1_chapter_2#​lamellar_armor|Lamellar Armor]] ​         | Light    |     ​1 ​   |
 +^ [[analects_book_1_chapter_2#​leather_armor|Leather Armor]] ​           | Light    |     ​1 ​   |
 ^ [[analects_book_1_chapter_2#​padded_jack|Padded Jack]] ​               | Light    |     ​1 ​   | ^ [[analects_book_1_chapter_2#​padded_jack|Padded Jack]] ​               | Light    |     ​1 ​   |
 ^ [[analects_book_1_chapter_2#​brigandine|Brigandine]] ​                 | Medium ​  ​| ​    ​2 ​   | ^ [[analects_book_1_chapter_2#​brigandine|Brigandine]] ​                 | Medium ​  ​| ​    ​2 ​   |
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 ^ [[analects_book_1_chapter_2#​pavis|Pavis]] ​                     | Light    |     ​1 ​   | ^ [[analects_book_1_chapter_2#​pavis|Pavis]] ​                     | Light    |     ​1 ​   |
 ^ [[analects_book_1_chapter_2#​aspis|Aspis]] ​                     | Heavy    |     ​2 ​   | ^ [[analects_book_1_chapter_2#​aspis|Aspis]] ​                     | Heavy    |     ​2 ​   |
 +^ [[analects_book_1_chapter_2#​clipeus|Clipeus]] ​                 | Heavy    |     ​2 ​   |
 ^ [[analects_book_1_chapter_2#​kite_shield|Kite Shield]] ​         | Heavy    |     ​2 ​   | ^ [[analects_book_1_chapter_2#​kite_shield|Kite Shield]] ​         | Heavy    |     ​2 ​   |
-^ [[analects_book_1_chapter_2#​parma|Parma]]                      | Heavy    |     ​2 ​   |+^ [[analects_book_1_chapter_2#​rondache|Rondache]]                | Heavy    |     ​2 ​   |
 ^ [[analects_book_1_chapter_2#​scutum|Scutum]] ​                   | Heavy    |     ​2 ​   | ^ [[analects_book_1_chapter_2#​scutum|Scutum]] ​                   | Heavy    |     ​2 ​   |
 ^ [[analects_book_1_chapter_2#​spiked_shield|Spiked Shield]] ​     | Heavy    |     ​2 ​   | ^ [[analects_book_1_chapter_2#​spiked_shield|Spiked Shield]] ​     | Heavy    |     ​2 ​   |
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 \\ \\
 +
 ==== Hauberk ==== ==== Hauberk ====
  
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 ^ Laminar Armor  ^ Heavy Armor  ^ Wealth: 3  ^ ^ Laminar Armor  ^ Heavy Armor  ^ Wealth: 3  ^
 | //This armor is composed of solid metal plates forged into horizontal bands. It's expensive to make and maintain but offers superior protection.// ​ ||| | //This armor is composed of solid metal plates forged into horizontal bands. It's expensive to make and maintain but offers superior protection.// ​ |||
 +
 +\\
 +==== Leather Armor ====
 +
 +Your base Reaction gains **Defense:​** 1d4 against ranged attacks.
 +
 +^ Leather Armor  ^ Light Armor  ^ Wealth: 1  ^
 +| //Strips and plates of boiled leather provide good protection from arrows and stones, but slicing weapons are able to cut straight through them.// ​ |||
  
 \\ \\
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 ^ Plate Armor  ^ Heavy Armor  ^ Wealth: 3  ^ ^ Plate Armor  ^ Heavy Armor  ^ Wealth: 3  ^
 | //This set of metal armor covers the entire body, providing superior protection at the cost of mobility. Few weak points exist for enemy attacks to pierce.// ​ ||| | //This set of metal armor covers the entire body, providing superior protection at the cost of mobility. Few weak points exist for enemy attacks to pierce.// ​ |||
 +
 +\\
 +==== Reinforced Leather ====
 +
 +Your base Reaction gains **Defense:​** 1d6, but decrease your base Miss dice level by 1.
 +
 +^ Reinforced Leather ​ ^ Medium Armor  ^ Wealth: 2  ^
 +| //​Cumbersome boiled leather is reinforced with metal strips and plates to protect against cutting attacks. However, this further adds to the weight of the suit.// ​ |||
  
 \\ \\
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 \\ \\
 ==== Splint Armor ==== ==== Splint Armor ====
 +
 +Your base Reaction gains **Defense:​** 1d2. Increase HP by 3.
  
 ^ Splint Armor  ^ Medium Armor  ^ Wealth: 2  ^ ^ Splint Armor  ^ Medium Armor  ^ Wealth: 2  ^
 | //This armor consists of vertical strips of metal riveted to leather. It's mostly worn on the limbs, accompanied by a breastplate.// ​ ||| | //This armor consists of vertical strips of metal riveted to leather. It's mostly worn on the limbs, accompanied by a breastplate.// ​ |||
-^ (Reaction) Absorb ​ ||| 
-| Reduce any Piercing on the target'​s Action by 2.  ||| 
-^  **Defense** | 1d4  || 
-^ (Reaction) Deflect ​ ||| 
-^  **Miss** | 1d4  || 
  
 \\ \\
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 ==== Adarga ==== ==== Adarga ====
 +
 +Increase your base Miss dice level by 1.
  
 ^ Adarga ​ ^ Light Shield ​ ^ Wealth: 1  ^ ^ Adarga ​ ^ Light Shield ​ ^ Wealth: 1  ^
 | //This hard leather shield is commonly used by light cavalry, though there is little about its design that prevents effective use afoot.// ​ ||| | //This hard leather shield is commonly used by light cavalry, though there is little about its design that prevents effective use afoot.// ​ |||
-^ (Reaction) Guard  ||| 
-^  **Miss** | 1d6  || 
-^  **Defense** | 1d2  || 
-^ (Action) Bash  ||| 
-^  **Hit** | 1d6  || 
-^  **Damage** | 1d4  || 
  
 \\ \\
 ==== Aspis ==== ==== Aspis ====
 +
 +You cannot use this Shield while mounted. Increase your base Miss dice level by 1.
  
 ^ Aspis  ^ Heavy Shield ​ ^ Wealth: 2  ^ ^ Aspis  ^ Heavy Shield ​ ^ Wealth: 2  ^
 | //This heavy shield is round in shape and made almost entirely of wood, rimmed and accented in metal for reinforcement.// ​ ||| | //This heavy shield is round in shape and made almost entirely of wood, rimmed and accented in metal for reinforcement.// ​ |||
-^ (Reaction) Guard  ||| +^ (Strategy) Guard  ||| 
-^  **Miss** | 1d6  |+| Until the start of your next turn, increase your base Miss dice level by 2 against ranged attacks. ​ ||| 
-^  **Defense** | 1d4  ​|| +^ (InterruptRush  ||| 
-^ (ActionBash  ||| +^  ​Trigger ​At least one enemy is present in a section you voluntarily enter (you can play this Interrupt on your turn). ​ || 
-^  ​**Hit** ​1d6  || +^  ​Effect ​One enemy in your occupied section suffers -1 Power. ​ ||
-^  ​**Damage** ​1d6  ||+
  
 \\ \\
 ==== Buckler ==== ==== Buckler ====
 +
 +Increase your base Miss dice level by 1 against melee attacks.
  
 ^ Buckler ​ ^ Light Shield ​ ^ Wealth: 1  ^ ^ Buckler ​ ^ Light Shield ​ ^ Wealth: 1  ^
 | //This dueling small shield is intended for melee combat, offering little protection against projectiles. It demands dexterity from its bearer.// ​ ||| | //This dueling small shield is intended for melee combat, offering little protection against projectiles. It demands dexterity from its bearer.// ​ |||
-^ (Reaction) Melee Guard  ||| +^ (Strategy) Melee Guard  ||| 
-This Reaction can only be played ​against melee attacks. ​ ||| +Until the start of your next turn, increase your base Miss dice level by 1 against melee attacks. ​ ||| 
-^  ​**Miss** 1d10  || +(Action) Bash  ||| 
-^ (Reaction) Guard  ||| +^  Hit | 1d8  || 
-^  ​**Miss** ​1d4  ||+^  Damage | 1d4  || 
 + 
 +\\ 
 +==== Clipeus ==== 
 + 
 +You cannot use this Shield while mounted. Increase your base Miss dice level by 2 against ranged attacks. 
 + 
 +^ Clipeus ​ ^ Heavy Shield ​ ^ Wealth: 2  ^ 
 +//This large leather-covered wooden shield provides protection for a broad area. The weight makes it a bit tougher to use in melee.// ​ ||| 
 +^ (Strategy) Guard  ||| 
 +| Until the start of your next turn, increase your base Miss dice level by 1.  ||| 
 +(Action) Bash  ||| 
 +^  Hit | 1d8  || 
 +^  Damage | 1d6  ||
  
 \\ \\
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 ^ Heater Shield ​ ^ Light Shield ​ ^ Wealth: 1  ^ ^ Heater Shield ​ ^ Light Shield ​ ^ Wealth: 1  ^
 | //This leather and wood shield is lightweight and easy to maneuver. Specialized versions are commonly used in jousing competitions.// ​ ||| | //This leather and wood shield is lightweight and easy to maneuver. Specialized versions are commonly used in jousing competitions.// ​ |||
-^ (Reaction) Guard  ||| +^ (Strategy) Guard  ||| 
-^  **Miss** ​1d8  ||+Until the start of your next turn, increase your base Miss dice level by 2.  |||
 ^ (Action) Bash  ||| ^ (Action) Bash  |||
-^  ​**Hit** 1d6  || +^  Hit | 1d8  || 
-^  ​**Damage** | 1d4  ||+^  Damage | 1d4  ||
  
 \\ \\
 ==== Kite Shield ==== ==== Kite Shield ====
 +
 +Increase your base Miss dice level by 1.
  
 ^ Kite Shield ​ ^ Heavy Shield ​ ^ Wealth: 2  ^ ^ Kite Shield ​ ^ Heavy Shield ​ ^ Wealth: 2  ^
-| //This almond-shaped large shield offers the ability to protect the legs when compared to traditional smaller shield design, though it's a bit unwieldy.// ​ ||| +| //This almond-shaped large shield offers the ability to protect the legs, though it's a bit unwieldy ​when used on foot.//  ||| 
-^ (Reaction) Guard  ||| +^ (StrategyCavalry ​Guard  ||| 
-^  **Miss** | 1d8  |+| Until the start of your next turn, increase your base Miss dice level by 2 if you are mounted. ​ ||| 
-^  **Defense** | 1d2  ​|| +^ (AssistDefensive Stance ​ ||| 
-^ (ActionBash  ||| +^  ​Trigger ​An enemy voluntarily enters your occupied section, and there are no other enemies in your occupied section. ​ || 
-^  ​**Hit** ​1d6  || +^  ​Effect ​Gain +1 Resilience. Suffer -1 Power. ​ ||
-^  ​**Damage** ​1d6  ||+
  
 \\ \\
-==== Parma ==== 
  
-^ Parma  ^ Heavy Shield ​ ^ Wealth: 2  ^ 
-| //This heavy, round, metal shield is extremely sturdy, able to deflect incoming missile fire. More complex designs see greater success in melee, however.// ​ ||| 
-^ (Reaction) Guard  ||| 
-| Increase the Miss dice level by 2 against ranged attacks. ​ ||| 
-^  **Miss** | 1d8  || 
-^ (Action) Bash  ||| 
-^  **Hit** | 1d6  || 
-^  **Damage** | 1d6  || 
- 
-\\ 
 ==== Pavis ==== ==== Pavis ====
 +
 +You cannot use this Shield while mounted. Increase your base Miss dice level by 1 against ranged attacks.
  
 ^ Pavis  ^ Light Shield ​ ^ Wealth: 1  ^ ^ Pavis  ^ Light Shield ​ ^ Wealth: 1  ^
 | //This archer'​s shield is typically affixed to the ground with a spike, providing cover for reloading or firing behind. It sports a prominent central ridge.// ​ ||| | //This archer'​s shield is typically affixed to the ground with a spike, providing cover for reloading or firing behind. It sports a prominent central ridge.// ​ |||
-^ (Reaction) Ranged Guard  ||| +^ (Strategy) Ranged Guard  ||| 
-This Reaction can only be played ​against ranged attacks. ​ ||| +Until the start of your next turn, increase your base Miss dice level by 1 against ranged attacks. ​ |||
-^  **Miss** | 1d10  ​||+
 ^ (Strategy) Spike Into Ground ​ ||| ^ (Strategy) Spike Into Ground ​ |||
-| Unequip and drop this shield. As long as you and the shield ​remain in this section, ​you can continue to play the //Ranged Guard// Reaction ​as if you had this shield equipped.  |||+| Unequip and drop this shield. As long as you and the Shield ​remain in this section, ​treat it as though it were equipped. You may immediately swap Gear for your hand slots. ​ ||| 
 + 
 +\\ 
 +==== Rondache ==== 
 + 
 +Increase your base Miss dice level by 2 against melee attacks. 
 + 
 +^ Rondache ​ ^ Heavy Shield ​ ^ Wealth: 2  ^ 
 +//This round shield has a wooden base and leather covering with additional metal plates. Its smaller size makes it effective in melee but poor at range.//  ||| 
 +^ (Reaction) Guard  ||| 
 +| Until the start of your next turn, increase your base Miss dice level by 1.  ||| 
 +^ (Action) Bash  ||| 
 +^  Hit | 1d8  || 
 +^  Damage | 1d4  || 
 +^  Special | The target suffers -1 Resilience.  ​||
  
 \\ \\
 ==== Scutum ==== ==== Scutum ====
 +
 +You cannot use this Shield while mounted. Increase your base Miss dice level by 1.
  
 ^ Scutum ​ ^ Heavy Shield ​ ^ Wealth: 2  ^ ^ Scutum ​ ^ Heavy Shield ​ ^ Wealth: 2  ^
-| //This massive shield'​s composite design gives it exceptional coverage of the body but also makes it more fragile and easily broken.//  |||+| //This massive shield'​s composite design gives it exceptional coverage of the body. Additional planks reinforce the frame.//  |||
 ^ (Reaction) Guard  ||| ^ (Reaction) Guard  |||
-If you roll a 1 on the Miss dice, the shield becomes unusable for the remainder of the scenario.  ||| +Until the start of your next turn, increase your base Miss dice level by 1.  |||
-^  **Miss** | 1d12  ​||+
 ^ (Action) Bash  ||| ^ (Action) Bash  |||
-^  ​**Hit** 1d6  || +^  Hit | 1d8  || 
-^  ​**Damage** | 1d6  ||+^  Damage | 1d6  ||
  
 \\ \\
 ==== Spiked Shield ==== ==== Spiked Shield ====
 +
 +Increase your base Miss dice level by 1.
  
 ^ Spiked Shield ​ ^ Heavy Shield ​ ^ Wealth: 2  ^ ^ Spiked Shield ​ ^ Heavy Shield ​ ^ Wealth: 2  ^
-| //This duelist'​s ​shield ​evolved from the bucklerincorporating one or more spikes to provide alternative means of damaging the foe.//  ||| +| //round shield ​sports a larger than usual spike in the centerincreasing the potency ​of offensive use.//  |||
-^ (Reaction) Guard  ||| +
-^  **Miss** | 1d8  ​||+
 ^ (Action) Bash  ||| ^ (Action) Bash  |||
-^  ​**Hit** | 1d8  || +^  Hit | 1d8  || 
-^  ​**Damage** | 1d8 (Piercing 1)  ||+^  Damage | 1d8 (Piercing 1)  ||
  
 \\ \\
 ==== Targe ==== ==== Targe ====
 +
 +Increase your base Miss dice level by 1.
  
 ^ Targe  ^ Heavy Shield ​ ^ Wealth: 2  ^ ^ Targe  ^ Heavy Shield ​ ^ Wealth: 2  ^
 | //This classic round infantry shield is the source of the term "​target."​ Indeed, this type of iron-plated wooden shield is often called a "​target shield."// ​ ||| | //This classic round infantry shield is the source of the term "​target."​ Indeed, this type of iron-plated wooden shield is often called a "​target shield."// ​ |||
-^ (Reaction) Guard  ||| +^ (StrategyInfantry ​Guard  ||| 
-^  **Miss** ​1d10  ||+Until the start of your next turn, increase your base Miss dice level by 2 against melee attacks if you are not mounted. ​ |||
 ^ (Action) Bash  ||| ^ (Action) Bash  |||
-^  ​**Hit** 1d6  || +^  Hit | 1d8  || 
-^  ​**Damage** | 1d6  ||+^  Damage | 1d6  ||
  
analects_book_1_chapter_2.1557508200.txt.gz · Last modified: 2019/05/10 10:10 by triptycho