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====== Analects Book 1 Chapter 2: Armor and Shields ====== [[analects|Back to Analects Table of Contents]] The following tables provide a collection of [[armor|armor]] and [[shield|shields]] you may purchase or equip. For more information on their use in the game, see [[Player's Guide Chapter 7|Player's Guide Chapter 7: Gear and Wealth]]. ===== Armor Table ====== ^ Armor ^ Rank ^ Wealth ^ ^ [[analects_book_1_chapter_2#buff_coat|Buff Coat]] | Light | 1 | ^ [[analects_book_1_chapter_2#hardened_leather|Hardened Leather]] | Light | 1 | ^ [[analects_book_1_chapter_2#hide_armor|Hide Armor]] | Light | 1 | ^ [[analects_book_1_chapter_2#lamellar_armor|Lamellar Armor]] | Light | 1 | ^ [[analects_book_1_chapter_2#padded_jack|Padded Jack]] | Light | 1 | ^ [[analects_book_1_chapter_2#brigandine|Brigandine]] | Medium | 2 | ^ [[analects_book_1_chapter_2#hauberk|Hauberk]] | Medium | 2 | ^ [[analects_book_1_chapter_2#jack_of_plate|Jack of Plate]] | Medium | 2 | ^ [[analects_book_1_chapter_2#reinforced_leather|Reinforced Leather]] | Medium | 2 | ^ [[analects_book_1_chapter_2#splint_armor|Splint Armor]] | Medium | 2 | ^ [[analects_book_1_chapter_2#fluted_plate|Fluted Plate]] | Heavy | 3 | ^ [[analects_book_1_chapter_2#laminar_armor|Laminar Armor]] | Heavy | 3 | ^ [[analects_book_1_chapter_2#plate_armor|Plate Armor]] | Heavy | 3 | ^ [[analects_book_1_chapter_2#scale_armor|Scale Armor]] | Heavy | 3 | ^ [[analects_book_1_chapter_2#spiked_armor|Spiked Armor]] | Heavy | 3 | ===== Shields Table ===== ^ Shield ^ Rank ^ Wealth ^ ^ [[analects_book_1_chapter_2#adarga|Adarga]] | Light | 1 | ^ [[analects_book_1_chapter_2#buckler|Buckler]] | Light | 1 | ^ [[analects_book_1_chapter_2#heater_shield|Heater Shield]] | Light | 1 | ^ [[analects_book_1_chapter_2#pavis|Pavis]] | Light | 1 | ^ [[analects_book_1_chapter_2#aspis|Aspis]] | Heavy | 2 | ^ [[analects_book_1_chapter_2#clipeus|Clipeus]] | Heavy | 2 | ^ [[analects_book_1_chapter_2#kite_shield|Kite Shield]] | Heavy | 2 | ^ [[analects_book_1_chapter_2#rondache|Rondache]] | Heavy | 2 | ^ [[analects_book_1_chapter_2#scutum|Scutum]] | Heavy | 2 | ^ [[analects_book_1_chapter_2#spiked_shield|Spiked Shield]] | Heavy | 2 | ^ [[analects_book_1_chapter_2#targe|Targe]] | Heavy | 2 | \\ ===== Armor Entries ===== ==== Brigandine ==== Your base Reaction gains **Defense:** 1d4. ^ Brigandine ^ Medium Armor ^ Wealth: 2 ^ | //This armor, consisting of steel plates riveted to a leather doublet, is the most common protection used by rank-and-file soldiers thanks to its ease of make.// ||| \\ ==== Buff Coat ==== Your base Reaction gains **Defense:** 1d4 against melee attacks. ^ Buff Coat ^ Light Armor ^ Wealth: 1 ^ | //This long leather coat provides some protection against blades, though it's vulnerable to piercing attacks. Cavalry often wear it under a metal cuirass.// ||| \\ ==== Fluted Plate ==== Base Skill -1. Your base Reaction gains **Defense:** 1d8, but decrease your base Miss dice level by 1. ^ Fluted Plate ^ Heavy Armor ^ Wealth: 3 ^ | //This heavy, elaborate suit of plate armor has fluted designs that help to deflect incoming attacks. Such specialized armor is limited to important personnel.// ||| \\ ==== Hardened Leather ==== Your base Reaction gains **Defense:** 1d4 against ranged attacks. ^ Hardened Leather ^ Light Armor ^ Wealth: 1 ^ | //Strips and plates of boiled leather provide good protection from arrows and stones, but slicing weapons are able to cut straight through them.// ||| \\ ==== Hauberk ==== Your base Reaction and all Actions from equipped Gear gain **Defense:** 1d2. ^ Hauberk ^ Medium Armor ^ Wealth: 2 ^ | //This mail shirt made of interlocking metal chains is often worn under heavier armors. On its own it offers good mobility but is easily pierced.// ||| \\ ==== Hide Armor ==== Your base Reaction gains **Defense:** 1d4, but decrease your base Miss dice level by 1. ^ Hide Armor ^ Light Armor ^ Wealth: 1 ^ | //Simple in construction, this defensive gear consists of tough hides draped about the body. Hides of monstrous beasts are preferred for their resilience.// ||| \\ ==== Jack of Plate ==== Your base Reaction gains **Defense:** 1d2 against melee attacks and **Defense:** 1d6 against ranged attacks. ^ Jack of Plate ^ Medium Armor ^ Wealth: 2 ^ | //Consisting of metal plates sewn within layers of canvas, this armor is relatively lightweight and readily embellished for fashion purposes.// ||| \\ ==== Lamellar Armor ==== Your base Reaction gains **Defense:** 1d2. ^ Lamellar Armor ^ Light Armor ^ Wealth: 1 ^ | //This armor consists of horizontal rows of hard leather platelets laced together. Vital areas are typically reinforced with metal platelets.// ||| \\ ==== Laminar Armor ==== Base Skill -1. Your base Reaction and all Actions from equipped Gear gain **Defense:** 1d4. ^ Laminar Armor ^ Heavy Armor ^ Wealth: 3 ^ | //This armor is composed of solid metal plates forged into horizontal bands. It's expensive to make and maintain but offers superior protection.// ||| \\ ==== Padded Jack ==== Increase HP by 3. ^ Padded Jack ^ Light Armor ^ Wealth: 1 ^ | //This leather jacket is stitched with a couple dozen or so layers of various textiles. It is a type of gambeson worn as stand-alone armor.// ||| \\ ==== Plate Armor ==== Base Skill -1. Your base Reaction gains **Defense:** 1d6. ^ Plate Armor ^ Heavy Armor ^ Wealth: 3 ^ | //This set of metal armor covers the entire body, providing superior protection at the cost of mobility. Few weak points exist for enemy attacks to pierce.// ||| \\ ==== Reinforced Leather ==== Your base Reaction gains **Defense:** 1d6, but decrease your base Miss dice level by 1. ^ Reinforced Leather ^ Medium Armor ^ Wealth: 2 ^ | //Cumbersome boiled leather is reinforced with metal strips and plates to protect against cutting attacks. However, this further adds to the weight of the suit.// ||| \\ ==== Scale Armor ==== Base Skill -1. Your base Reaction gains **Defense:** 1d4. Increase HP by 3. ^ Scale Armor ^ Heavy Armor ^ Wealth: 3 ^ | //This armor, consisting of a leather coat laced with metal scales, provides better protection from piercing attacks than traditional mail.// ||| \\ ==== Spiked Armor ==== Your base Reaction gains **Defense:** 1d4. Whenever you Grab a target or successfully maintain a Grab, the target suffers 1d4 damage. ^ Spiked Armor ^ Heavy Armor ^ Wealth: 3 ^ | //Deadly spikes protrude from this set of metal plate armor in carefully-chosen locations so as not to harm the wearer. Defense still suffers, however.// ||| \\ ==== Splint Armor ==== Your base Reaction gains **Defense:** 1d2. Increase HP by 3. ^ Splint Armor ^ Medium Armor ^ Wealth: 2 ^ | //This armor consists of vertical strips of metal riveted to leather. It's mostly worn on the limbs, accompanied by a breastplate.// ||| \\ ===== Shield Entries ===== ==== Adarga ==== Increase your base Miss dice level by 1. ^ Adarga ^ Light Shield ^ Wealth: 1 ^ | //This hard leather shield is commonly used by light cavalry, though there is little about its design that prevents effective use afoot.// ||| \\ ==== Aspis ==== ^ Aspis ^ Heavy Shield ^ Wealth: 2 ^ | //This heavy shield is round in shape and made almost entirely of wood, rimmed and accented in metal for reinforcement.// ||| ^ (Reaction) Guard ||| ^ **Miss** | 1d6 || ^ **Defense** | 1d4 || ^ (Action) Bash ||| ^ **Hit** | 1d6 || ^ **Damage** | 1d6 || \\ ==== Buckler ==== ^ Buckler ^ Light Shield ^ Wealth: 1 ^ | //This dueling small shield is intended for melee combat, offering little protection against projectiles. It demands dexterity from its bearer.// ||| ^ (Reaction) Melee Guard ||| | This Reaction can only be played against melee attacks. ||| ^ **Miss** | 1d10 || ^ (Reaction) Guard ||| ^ **Miss** | 1d4 || \\ ==== Heater Shield ==== ^ Heater Shield ^ Light Shield ^ Wealth: 1 ^ | //This leather and wood shield is lightweight and easy to maneuver. Specialized versions are commonly used in jousing competitions.// ||| ^ (Reaction) Guard ||| ^ **Miss** | 1d8 || ^ (Action) Bash ||| ^ **Hit** | 1d6 || ^ **Damage** | 1d4 || \\ ==== Kite Shield ==== ^ Kite Shield ^ Heavy Shield ^ Wealth: 2 ^ | //This almond-shaped large shield offers the ability to protect the legs when compared to traditional smaller shield design, though it's a bit unwieldy.// ||| ^ (Reaction) Guard ||| ^ **Miss** | 1d8 || ^ **Defense** | 1d2 || ^ (Action) Bash ||| ^ **Hit** | 1d6 || ^ **Damage** | 1d6 || \\ ==== Parma ==== ^ Parma ^ Heavy Shield ^ Wealth: 2 ^ | //This heavy, round, metal shield is extremely sturdy, able to deflect incoming missile fire. More complex designs see greater success in melee, however.// ||| ^ (Reaction) Guard ||| | Increase the Miss dice level by 2 against ranged attacks. ||| ^ **Miss** | 1d8 || ^ (Action) Bash ||| ^ **Hit** | 1d6 || ^ **Damage** | 1d6 || \\ ==== Pavis ==== ^ Pavis ^ Light Shield ^ Wealth: 1 ^ | //This archer's shield is typically affixed to the ground with a spike, providing cover for reloading or firing behind. It sports a prominent central ridge.// ||| ^ (Reaction) Ranged Guard ||| | This Reaction can only be played against ranged attacks. ||| ^ **Miss** | 1d10 || ^ (Strategy) Spike Into Ground ||| | Unequip and drop this shield. As long as you and the shield remain in this section, you can continue to play the //Ranged Guard// Reaction as if you had this shield equipped. ||| \\ ==== Scutum ==== ^ Scutum ^ Heavy Shield ^ Wealth: 2 ^ | //This massive shield's composite design gives it exceptional coverage of the body but also makes it more fragile and easily broken.// ||| ^ (Reaction) Guard ||| | If you roll a 1 on the Miss dice, the shield becomes unusable for the remainder of the scenario. ||| ^ **Miss** | 1d12 || ^ (Action) Bash ||| ^ **Hit** | 1d6 || ^ **Damage** | 1d6 || \\ ==== Spiked Shield ==== ^ Spiked Shield ^ Heavy Shield ^ Wealth: 2 ^ | //This duelist's shield evolved from the buckler, incorporating one or more spikes to provide alternative means of damaging the foe.// ||| ^ (Reaction) Guard ||| ^ **Miss** | 1d8 || ^ (Action) Bash ||| ^ **Hit** | 1d8 || ^ **Damage** | 1d8 (Piercing 1) || \\ ==== Targe ==== ^ Targe ^ Heavy Shield ^ Wealth: 2 ^ | //This classic round infantry shield is the source of the term "target." Indeed, this type of iron-plated wooden shield is often called a "target shield."// ||| ^ (Reaction) Guard ||| ^ **Miss** | 1d10 || ^ (Action) Bash ||| ^ **Hit** | 1d6 || ^ **Damage** | 1d6 ||

analects_book_1_chapter_2.1557508555.txt.gz · Last modified: 2019/05/10 10:15 by triptycho