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analects_book_1_chapter_2 [2019/05/10 10:22] triptycho [Kite Shield] |
analects_book_1_chapter_2 [2019/05/16 11:43] (current) triptycho [Laminar Armor] |
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[[analects|Back to Analects Table of Contents]] | [[analects|Back to Analects Table of Contents]] | ||
- | The following tables provide a collection of [[armor|armor]] and [[shield|shields]] you may purchase or equip. For more information on their use in the game, see [[Player's Guide Chapter 7|Player's Guide Chapter 7: Gear and Wealth]]. | + | The following tables provide a collection of [[armor|Armor]] and [[shield|Shields]] you may purchase or equip. For more information on their use in the game, see [[Player's Guide Chapter 7|Player's Guide Chapter 7: Gear and Wealth]]. |
===== Armor Table ====== | ===== Armor Table ====== | ||
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^ Armor ^ Rank ^ Wealth ^ | ^ Armor ^ Rank ^ Wealth ^ | ||
^ [[analects_book_1_chapter_2#buff_coat|Buff Coat]] | Light | 1 | | ^ [[analects_book_1_chapter_2#buff_coat|Buff Coat]] | Light | 1 | | ||
- | ^ [[analects_book_1_chapter_2#hardened_leather|Hardened Leather]] | Light | 1 | | ||
^ [[analects_book_1_chapter_2#hide_armor|Hide Armor]] | Light | 1 | | ^ [[analects_book_1_chapter_2#hide_armor|Hide Armor]] | Light | 1 | | ||
^ [[analects_book_1_chapter_2#lamellar_armor|Lamellar Armor]] | Light | 1 | | ^ [[analects_book_1_chapter_2#lamellar_armor|Lamellar Armor]] | Light | 1 | | ||
+ | ^ [[analects_book_1_chapter_2#leather_armor|Leather Armor]] | Light | 1 | | ||
^ [[analects_book_1_chapter_2#padded_jack|Padded Jack]] | Light | 1 | | ^ [[analects_book_1_chapter_2#padded_jack|Padded Jack]] | Light | 1 | | ||
^ [[analects_book_1_chapter_2#brigandine|Brigandine]] | Medium | 2 | | ^ [[analects_book_1_chapter_2#brigandine|Brigandine]] | Medium | 2 | | ||
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\\ | \\ | ||
- | ==== Hardened Leather ==== | ||
- | Your base Reaction gains **Defense:** 1d4 against ranged attacks. | ||
- | |||
- | ^ Hardened Leather ^ Light Armor ^ Wealth: 1 ^ | ||
- | | //Strips and plates of boiled leather provide good protection from arrows and stones, but slicing weapons are able to cut straight through them.// ||| | ||
- | |||
- | \\ | ||
==== Hauberk ==== | ==== Hauberk ==== | ||
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^ Laminar Armor ^ Heavy Armor ^ Wealth: 3 ^ | ^ Laminar Armor ^ Heavy Armor ^ Wealth: 3 ^ | ||
| //This armor is composed of solid metal plates forged into horizontal bands. It's expensive to make and maintain but offers superior protection.// ||| | | //This armor is composed of solid metal plates forged into horizontal bands. It's expensive to make and maintain but offers superior protection.// ||| | ||
+ | |||
+ | \\ | ||
+ | ==== Leather Armor ==== | ||
+ | |||
+ | Your base Reaction gains **Defense:** 1d4 against ranged attacks. | ||
+ | |||
+ | ^ Leather Armor ^ Light Armor ^ Wealth: 1 ^ | ||
+ | | //Strips and plates of boiled leather provide good protection from arrows and stones, but slicing weapons are able to cut straight through them.// ||| | ||
\\ | \\ | ||
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\\ | \\ | ||
- | ==== Parma ==== | ||
- | ^ Parma ^ Heavy Shield ^ Wealth: 2 ^ | + | ==== Pavis ==== |
- | | //This heavy, round, metal shield is extremely sturdy, able to deflect incoming missile fire. More complex designs see greater success in melee, however.// ||| | + | |
- | ^ (Reaction) Guard ||| | + | |
- | | Increase the Miss dice level by 2 against ranged attacks. ||| | + | |
- | ^ **Miss** | 1d8 || | + | |
- | ^ (Action) Bash ||| | + | |
- | ^ **Hit** | 1d6 || | + | |
- | ^ **Damage** | 1d6 || | + | |
- | \\ | + | You cannot use this Shield while mounted. Increase your base Miss dice level by 1 against ranged attacks. |
- | ==== Pavis ==== | + | |
^ Pavis ^ Light Shield ^ Wealth: 1 ^ | ^ Pavis ^ Light Shield ^ Wealth: 1 ^ | ||
| //This archer's shield is typically affixed to the ground with a spike, providing cover for reloading or firing behind. It sports a prominent central ridge.// ||| | | //This archer's shield is typically affixed to the ground with a spike, providing cover for reloading or firing behind. It sports a prominent central ridge.// ||| | ||
- | ^ (Reaction) Ranged Guard ||| | + | ^ (Strategy) Ranged Guard ||| |
- | | This Reaction can only be played against ranged attacks. ||| | + | | Until the start of your next turn, increase your base Miss dice level by 1 against ranged attacks. ||| |
- | ^ **Miss** | 1d10 || | + | |
^ (Strategy) Spike Into Ground ||| | ^ (Strategy) Spike Into Ground ||| | ||
- | | Unequip and drop this shield. As long as you and the shield remain in this section, you can continue to play the //Ranged Guard// Reaction as if you had this shield equipped. ||| | + | | Unequip and drop this shield. As long as you and the Shield remain in this section, treat it as though it were equipped. You may immediately swap Gear for your hand slots. ||| |
+ | |||
+ | \\ | ||
+ | ==== Rondache ==== | ||
+ | |||
+ | Increase your base Miss dice level by 2 against melee attacks. | ||
+ | |||
+ | ^ Rondache ^ Heavy Shield ^ Wealth: 2 ^ | ||
+ | | //This round shield has a wooden base and leather covering with additional metal plates. Its smaller size makes it effective in melee but poor at range.// ||| | ||
+ | ^ (Reaction) Guard ||| | ||
+ | | Until the start of your next turn, increase your base Miss dice level by 1. ||| | ||
+ | ^ (Action) Bash ||| | ||
+ | ^ Hit | 1d8 || | ||
+ | ^ Damage | 1d4 || | ||
+ | ^ Special | The target suffers -1 Resilience. || | ||
\\ | \\ | ||
==== Scutum ==== | ==== Scutum ==== | ||
+ | |||
+ | You cannot use this Shield while mounted. Increase your base Miss dice level by 1. | ||
^ Scutum ^ Heavy Shield ^ Wealth: 2 ^ | ^ Scutum ^ Heavy Shield ^ Wealth: 2 ^ | ||
- | | //This massive shield's composite design gives it exceptional coverage of the body but also makes it more fragile and easily broken.// ||| | + | | //This massive shield's composite design gives it exceptional coverage of the body. Additional planks reinforce the frame.// ||| |
^ (Reaction) Guard ||| | ^ (Reaction) Guard ||| | ||
- | | If you roll a 1 on the Miss dice, the shield becomes unusable for the remainder of the scenario. ||| | + | | Until the start of your next turn, increase your base Miss dice level by 1. ||| |
- | ^ **Miss** | 1d12 || | + | |
^ (Action) Bash ||| | ^ (Action) Bash ||| | ||
- | ^ **Hit** | 1d6 || | + | ^ Hit | 1d8 || |
- | ^ **Damage** | 1d6 || | + | ^ Damage | 1d6 || |
\\ | \\ | ||
==== Spiked Shield ==== | ==== Spiked Shield ==== | ||
+ | |||
+ | Increase your base Miss dice level by 1. | ||
^ Spiked Shield ^ Heavy Shield ^ Wealth: 2 ^ | ^ Spiked Shield ^ Heavy Shield ^ Wealth: 2 ^ | ||
- | | //This duelist's shield evolved from the buckler, incorporating one or more spikes to provide alternative means of damaging the foe.// ||| | + | | //round shield sports a larger than usual spike in the center, increasing the potency of offensive use.// ||| |
- | ^ (Reaction) Guard ||| | + | |
- | ^ **Miss** | 1d8 || | + | |
^ (Action) Bash ||| | ^ (Action) Bash ||| | ||
- | ^ **Hit** | 1d8 || | + | ^ Hit | 1d8 || |
- | ^ **Damage** | 1d8 (Piercing 1) || | + | ^ Damage | 1d8 (Piercing 1) || |
\\ | \\ | ||
==== Targe ==== | ==== Targe ==== | ||
+ | |||
+ | Increase your base Miss dice level by 1. | ||
^ Targe ^ Heavy Shield ^ Wealth: 2 ^ | ^ Targe ^ Heavy Shield ^ Wealth: 2 ^ | ||
| //This classic round infantry shield is the source of the term "target." Indeed, this type of iron-plated wooden shield is often called a "target shield."// ||| | | //This classic round infantry shield is the source of the term "target." Indeed, this type of iron-plated wooden shield is often called a "target shield."// ||| | ||
- | ^ (Reaction) Guard ||| | + | ^ (Strategy) Infantry Guard ||| |
- | ^ **Miss** | 1d10 || | + | | Until the start of your next turn, increase your base Miss dice level by 2 against melee attacks if you are not mounted. ||| |
^ (Action) Bash ||| | ^ (Action) Bash ||| | ||
- | ^ **Hit** | 1d6 || | + | ^ Hit | 1d8 || |
- | ^ **Damage** | 1d6 || | + | ^ Damage | 1d6 || |