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====== Analects Book 1 Chapter 3: Implements ====== [[analects|Back to Analects Table of Contents]] The following tables provide a collection of [[implement|implements]] you may purchase or equip. For more information on their use in the game, see [[Player's Guide Chapter 7|Player's Guide Chapter 7: Gear and Wealth]]. ===== Focuses Table ====== ^ Focus ^ Level ^ Power ^ Wealth ^ ^ [[analects_book_1_chapter_3#arcane_scroll|Arcane Scroll]] | 0 | 0 | 3 | ^ [[analects_book_1_chapter_3#brass_scepter|Brass Scepter]] | 0 | 0 | 1 | ^ [[analects_book_1_chapter_3#corroded_orb|Corroded Orb]] | 0 | 0 | 3 | ^ [[analects_book_1_chapter_3#crystal_ball|Crystal Ball]] | 0 | 0 | 3 | ^ [[analects_book_1_chapter_3#ethereal_orb|Ethereal Orb]] | 0 | 0 | 3 | ^ [[analects_book_1_chapter_3#feathered_staff|Feathered Staff]] | 0 | 0 | 3 | ^ [[analects_book_1_chapter_3#frosted_orb|Frosted Orb]] | 0 | 0 | 3 | ^ [[analects_book_1_chapter_3#gnarled_staff|Gnarled Staff]] | 0 | 0 | 3 | ^ [[analects_book_1_chapter_3#hemlock_wand|Hemlock Wand]] | 0 | 0 | 2 | ^ [[analects_book_1_chapter_3#oaken_wand|Oaken Wand]] | 0 | 0 | 3 | ^ [[analects_book_1_chapter_3#shimmering_ribbon|Shimmering Ribbon]] | 0 | 0 | 2 | ^ [[analects_book_1_chapter_3#singed_orb|Singed Orb]] | 0 | 0 | 3 | ^ [[analects_book_1_chapter_3#gaia_scroll|Gaia Scroll]] | 4 | 2 | 5 | ^ [[analects_book_1_chapter_3#ivory_wand|Ivory Wand]] | 4 | 2 | 5 | ^ [[analects_book_1_chapter_3#primordial_orb|Primordial Orb]] | 4 | 1 | 5 | ^ [[analects_book_1_chapter_3#ruby_scepter|Ruby Scepter]] | 4 | 1 | 4 | ^ [[analects_book_1_chapter_3#staff_of_the_viper|Staff of the Viper]] | 4 | 2 | 5 | ===== Talismans Table ====== ^ Talisman ^ Level ^ Power ^ Wealth ^ ^ [[analects_book_1_chapter_3#ankh|Ankh]] | 0 | 0 | 1 | ^ [[analects_book_1_chapter_3#athame|Athame]] | 0 | 0 | 3 | ^ [[analects_book_1_chapter_3#divine_scroll|Divine Scroll]] | 0 | 0 | 3 | ^ [[analects_book_1_chapter_3#rod_of_the_shepherd|Rod of the Shepherd]] | 0 | 0 | 3 | ^ [[analects_book_1_chapter_3#sacred_tome|Sacred Tome]] | 0 | 0 | 3 | ^ [[analects_book_1_chapter_3#silvered_chime|Silvered Chime]] | 0 | 0 | 3 | ^ [[analects_book_1_chapter_3#tarnished_chime|Tarnished Chime]] | 0 | 0 | 3 | ^ [[analects_book_1_chapter_3#warding_charm|Warding Charm]] | 0 | 0 | 1 | ^ [[analects_book_1_chapter_3#charm_of_protection|Charm of Protection]] | 4 | 1 | 4 | ^ [[analects_book_1_chapter_3#crux_ansata|Crux Ansata]] | 4 | 2 | 4 | ^ [[analects_book_1_chapter_3#eldrich_chime|Eldrich Chime]] | 4 | 1 | 5 | ^ [[analects_book_1_chapter_3#rod_of_mercy|Rod of Mercy]] | 4 | 2 | 5 | ^ [[analects_book_1_chapter_3#book_of_prophecy|Book of Prophecy]] | 4 | 2 | 5 | ===== Focus Entries ===== ==== Arcane Scroll ==== ^ Arcane Scroll ^ Implement ^ Focus ^ Level: 0 ^ Power: 0 ^ Wealth: 3 ^ | //"Philosophers of old oft claimed that words have power. They were mistaken. Words ARE power." \\ -Rhynn, Sage of the Prism// |||||| ^ (Action) Channeled Casting |||||| | Begin an Incantation. Upon completion, Damage dice on the Action are increased 1 level against a single target. |||||| ^ (Reaction) Arcane Shield |||||| | You can only play this Reaction while you are incanting. Reduce any Piercing on the target's Action by 1. You may cancel your Incantation to increase the Defense dice level by 2. |||||| ^ **Defense** | 1d4 ||||| \\ ==== Brass Scepter ==== ^ Brass Scepter ^ Implement ^ Focus ^ Level: 0 ^ Power: 0 ^ Wealth: 1 ^ | //"No symbol better defines the sorcerer kings and queens of Old Vectany better than the scepter, ever guarding the monarch from assassination." \\ -Anon.// |||||| ^ (Action) Defensive Casting |||||| | Begin an Incantation. Until the start of your next turn, increase the Miss dice level by 2 when playing //Mystic Guard// as long as you are still incanting. |||||| ^ (Reaction) Mystic Guard |||||| ^ **Miss** | 1d4 ||||| ^ **Defense** | 1d2 ||||| \\ ==== Corroded Orb ==== ^ Corroded Orb ^ Implement ^ Focus ^ Level: 0 ^ Power: 0 ^ Wealth: 3 ^ | //"It is Acid above all that serves only pain and death, for Flame at least brings warmth and light." \\ -War Wizard Achar, "Of the Four Sorceries"// |||||| ^ (Action) Acidic Chant |||||| | This Action can only be played against a target you can see. |||||| ^ **Range** | 2 ||||| ^ **Damage** | 1d4 (Piercing 2) Acid ||||| ^ **Special** | You may begin an Incantation. ||||| ^ (Reaction) Stinging Rebuke |||||| ^ **Damage** | 1d2 Acid ||||| \\ ==== Crystal Ball ==== ^ Crystal Ball ^ Implement ^ Focus ^ Level: 0 ^ Power: 0 ^ Wealth: 3 ^ | //"The limitations of the orbaculum are not well understood by commoners - thus the charlatans." \\ -Oracle Khepri, speaking before the Jayan Council// |||||| ^ (Action) Revelation |||||| | You may begin an Incantation. |||||| ^ **Area Attack** | ||||| ^ **Range** | 4 ||||| ^ **Special** | The target becomes visible until the end of your next turn. This applies even if there is insufficient light or the target is invisible. ||||| ^ (Strategy) Figures in the Fog |||||| | Gain Darkvision until the start of your next Strategy Phase. |||||| \\ ==== Ethereal Orb ==== ^ Ethereal Orb ^ Implement ^ Focus ^ Level: 0 ^ Power: 0 ^ Wealth: 3 ^ | //"Thus the mechanists' zeal for the experiments ended with the total destruction of Thrane Castle." \\ -Alennicus, "Hubris of the Gear"// |||||| ^ (Action) Electric Chant |||||| | This Action can only be played against a target you can see. |||||| ^ **Range** | 2 ||||| ^ **Damage** | 1d4 (Piercing 2) Lightning ||||| ^ **Special** | You may begin an Incantation. ||||| ^ (Reaction) Buzzing Rebuke |||||| ^ **Damage** | 1d2 Lightning ||||| \\ ==== Feathered Staff ==== ^ Feathered Staff ^ Implement ^ Focus ^ Level: 0 ^ Power: 0 ^ Wealth: 3 ^ | //"But above all it was the failure to grasp the fifth and sixth sorceries that doomed Achar's work to obsoletion." \\ -Rhynn, Sage of the Prism// |||||| ^ (Action) Gust of Wind |||||| | This Action can only be played against a target you can see. |||||| ^ **Range** | 4 ||||| ^ **Incantation** | 1 ||||| ^ **Damage** | 1d8 (Piercing 1) ||||| ^ **Special** | The target is Debilitated until the end of its next turn. ||||| ^ (Action) Wind Step |||||| | You cannot play this Action and perform a normal Move on the same turn. Move 1 (Height 1). You may begin an Incantation. |||||| ^ (Reaction) Wind Buffer |||||| ^ **Miss** | 1d6 ||||| \\ ==== Frosted Orb ==== ^ Frosted Orb ^ Implement ^ Focus ^ Level: 0 ^ Power: 0 ^ Wealth: 3 ^ | //"So great was their wealth, they tasked sorcerers with freezing meat to preserve their stores." \\ -Cidmeyer the Antiquarian, "Rise of Pheron"// |||||| ^ (Action) Frozen Chant |||||| | This Action can only be played against a target you can see. |||||| ^ **Range** | 2 ||||| ^ **Damage** | 1d4 (Piercing 2) Ice ||||| ^ **Special** | You may begin an Incantation. ||||| ^ (Reaction) Chilling Rebuke |||||| ^ **Damage** | 1d2 Ice ||||| \\ ==== Gaia Scroll ==== ^ Gaia Scroll ^ Implement ^ Focus ^ Level: 4 ^ Power: 2 ^ Wealth: 5 ^ ^ (Action) Air Pike |||||| ^ **Reach** | 1 ||||| ^ **Hit** | 2d6 ||||| ^ **Damage** | 2d6 ||||| ^ (Action) Floating Stone |||||| | Move 1 (Height 3). You may begin an Incantation. |||||| ^ (Strategy) Wall of Soil |||||| | Block a section border you can see until the start of your next turn. An entity can remove this Block by making a melee attack against it. |||||| ^ Extra Effect |||||| | //Use wind and earth magics to levitate an object you can see that is up to 10x your weight for up to 5 seconds per level. You can raise it up to your height.// |||||| \\ ==== Gnarled Staff ==== ^ Gnarled Staff ^ Implement ^ Focus ^ Level: 0 ^ Power: 0 ^ Wealth: 3 ^ | //"And so the entire Dalesca Incident was due to such a staff being mistaken for a common walking stick." \\ -Cidmeyer the Antiquarian, "Courtship of War"// |||||| ^ (Action) Rock Hurl |||||| | Increase the Hit dice level by 1 if you can see the target and it is less than 2 sections away. |||||| ^ **Range** | 2 ||||| ^ **Incantation** | 1 ||||| ^ **Hit** | 1d8 ||||| ^ **Damage** | 1d10 ||||| ^ (Reaction) Clay Wards |||||| ^ **Defense** | 1d4 ||||| ^ (Strategy) Rumbling Earth |||||| | Discard a card: You may force each enemy in your section to Move 1. You may begin an Incantation. |||||| \\ ==== Hemlock Wand ==== ^ Hemlock Wand ^ Implement ^ Focus ^ Level: 0 ^ Power: 0 ^ Wealth: 2 ^ | //"Upon this unassuming wand did the Empire expand, for no enemy cound withstand such force." \\ -Cidmeyer the Antiquarian, "Rise of Pheron"// |||||| ^ (Action) Magic Missile |||||| ^ **Incantation** | 1 ||||| ^ **Special** | Play an Action from your hand with Damage dice, Incantation 1, and no Hit dice. The Action gains Hit: 1d8 and the Returning property. ||||| ^ (Strategy) Quick Missile |||||| | You can play the //Magic Missile// Action this turn as though it had no Incantation time. |||||| \\ ==== Ivory Wand ==== ^ Ivory Wand ^ Implement ^ Focus ^ Level: 4 ^ Power: 2 ^ Wealth: 5 ^ ^ (Action) Arcane Lance |||||| ^ **Incantation** | 1 ||||| ^ **Special** | Play an Action from your hand with Damage dice, Incantation 1, and no Hit dice. The Action gains Hit: 2d8 and the Returning property. ||||| ^ (Strategy) Quick Lance |||||| | You can play the //Arcane Lance// Action this turn as though it had no Incantation time. |||||| ^ Extra Effect |||||| | //Flip pages in books and roll or unroll scrolls you can see without having to touch them (unlimited use).// |||||| \\ ==== Oaken Wand ==== ^ Oaken Wand ^ Implement ^ Focus ^ Level: 0 ^ Power: 0 ^ Wealth: 3 ^ | //"To this day, oak remains a heavily restricted material on the campus of nearly every college of magic for fear of prank." \\ -L.G., "Surveys of Culture"// |||||| ^ (Action) Telekinetic Disarm |||||| | This Action can only be played against a target you can see. |||||| ^ **Range** | 2 ||||| ^ **Incantation** | 1 ||||| ^ **Special** | The target drops its held Gear. ||||| ^ (Action) Telekinetic Pull |||||| ^ **Range** | 2 ||||| ^ **Special** | One target Gear on the ground flies into your section. ||||| ^ (Strategy) Wand Casting |||||| | Begin an Incantation. |||||| \\ ==== Primordial Orb ==== ^ Primordial Orb ^ Implement ^ Focus ^ Level: 4 ^ Power: 1 ^ Wealth: 5 ^ ^ (Action) Primordial Chant |||||| | You must have played //Attune Orb// during this scenario before you can play this Action. This Action can only be played against a target you can see. |||||| ^ **Range** | 3 ||||| ^ **Damage** | 2d4 (Piercing 4) ||||| ^ **Special** | You may begin an Incantation. ||||| ^ (Reaction) Primordial Rebuke |||||| | You must have played //Attune Orb// during this scenario before you can play this Reaction. |||||| ^ **Damage** | 1d6 ||||| ^ (Strategy) Attune Orb |||||| | Choose Fire, Ice, Lightning, or Acid; until the end of the scenario the //Primordial Chant// Action and //Primordial Rebuke// Reaction deal that damage type. |||||| ^ Extra Effect |||||| | //Generate small amounts of a chosen elemental energy for performing tasks (unlimited use).// |||||| \\ ==== Ruby Scepter ==== ^ Ruby Scepter ^ Implement ^ Focus ^ Level: 4 ^ Power: 1 ^ Wealth: 4 ^ ^ (Action) Defensive Casting |||||| | Begin an Incantation. Until the start of your next turn, increase the Miss dice level by 2 when playing //Ruby Guard// as long as you are still incanting. |||||| ^ (Reaction) Ruby Guard |||||| ^ **Miss** | 2d4 ||||| ^ **Defense** | 1d2 ||||| ^ Extra Effect |||||| | //Animate a small statue you can see and command it to perform tasks for up to 1 minute per level. You can spend 1 Wealth to purchase such a small statue and carry it around with you.// |||||| \\ ==== Shimmering Ribbon ==== ^ Shimmering Ribbon ^ Implement ^ Focus ^ Level: 0 ^ Power: 0 ^ Wealth: 2 ^ | //"The ribbon is truly a poet's lark - a thing of grace and beauty that portends suffering and death." \\ -Pietr, "Power and Lust"// |||||| ^ (Action) Luring Rhythm |||||| | This Action can only be played against a target you can see. |||||| ^ **Range** | 3 ||||| ^ **Incantation** | 1 ||||| ^ **Special** | Move the target into your section. You can discard a card to move a second target from the same section into your section. ||||| ^ (Strategy) Ribbon Barriers |||||| | Perform a Block. You may Block one additional border. The borders do not have to be adjacent. |||||| ^ (Strategy) Spelldancing |||||| | Until the end of your next turn, you may begin an Incantation whenever you perform a normal Move on your turn. |||||| \\ ==== Singed Orb ==== ^ Singed Orb ^ Implement ^ Focus ^ Level: 0 ^ Power: 0 ^ Wealth: 3 ^ | //"For by Flame do we build our civilizations, and by Flame do we see them ruined." \\ -War Wizard Achar, "Of the Four Sorceries"// |||||| ^ (Action) Burning Chant |||||| | This Action can only be played against a target you can see. |||||| ^ **Range** | 2 ||||| ^ **Damage** | 1d4 (Piercing 2) Fire ||||| ^ **Special** | You may begin an Incantation. ||||| ^ (Reaction) Ashen Rebuke |||||| ^ **Damage** | 1d2 Fire ||||| \\ ==== Staff of the Viper ==== ^ Staff of the Viper ^ Implement ^ Focus ^ Level: 4 ^ Power: 2 ^ Wealth: 5 ^ ^ (Action) Primordial Chant |||||| | This Action can only be played against a target you can see. |||||| ^ **Range** | 4 ||||| ^ **Incantation** | 1 ||||| ^ **Damage** | 2d4 (Piercing 4) Poison ||||| ^ **Special** | The target is Vulnerable until the end of your next turn. ||||| ^ (Reaction) Conjured Scales |||||| ^ **Defense** | 1d8 ||||| ^ (Strategy) Snake Eyes |||||| | Discard a card: Gain Darkvision until the start of your next turn. You may begin an Incantation. |||||| ^ Extra Effect |||||| | //Detect the presence of poison in food or drink you can see.// |||||| \\ ===== Talisman Entries ===== ==== Ankh ==== ^ Ankh ^ Implement ^ Talisman ^ Level: 0 ^ Power: 0 ^ Wealth: 1 ^ | //"And upon that astral canvas did The Star Painter her work, birthing light and flame from the pitch" \\ -Excerpt from "A Brief Treatise On Creation"// |||||| ^ (Action) Chant of Light |||||| | Begin an Incantation. Gain the Luminous keyword while incanting, and targets struck by the completed Incantation's Action gain the Luminous keyword until the end of the scenario. |||||| ^ (Strategy) Guidance |||||| | One target section within range 2 and all sections adjacent to it are lit until the end of your next turn. |||||| \\ ==== Athame ==== ^ Athame ^ Implement ^ Talisman ^ Level: 0 ^ Power: 0 ^ Wealth: 3 ^ | //"For then come the Malakhim, bearing not the messages of wisdom, but rather the knives of fate." \\ -Vicar Norindil, "Sermons on Karma"// |||||| ^ (Action) Ceremony of Taming |||||| | This Action can only be played against a target you can see. |||||| ^ **Range** | 2 ||||| ^ **Incantation** | 2 ||||| ^ **Special** | The target is Stunned until the end of its next turn. ||||| ^ (Strategy) Ceremony of Binding |||||| | Discard a card: A target you can see within range 2 is Immobilized until the end of its next turn. |||||| ^ (Strategy) Religious Rites |||||| | Until the end of the scenario, whenever you spend your Incantation charges at the start of your turn, you may immediately begin a new Incantation. You gain this Incantation's charge at the start of your following turn. |||||| \\ ==== Book of Prophecy ==== ^ Book of Prophecy ^ Implement ^ Talisman ^ Level: 4 ^ Power: 2 ^ Wealth: 5 ^ ^ (Action) As Foretold |||||| | This Action can target any number of enemies you can see within range 3. |||||| ^ **Incantation** | 1 ||||| ^ **Special** | The target is Debilitated and Vulnerable until the start of your next turn. ||||| ^ (Reaction) Words of Guidance |||||| | Reduce any Piercing on the target's Action by 1. If the target's Action has a Damage entry, it loses any Special entry. |||||| ^ **Defense** | 1d4 ||||| ^ (Strategy) Consult the Scripture |||||| | Discard a card: Recover 1d6 lost HP. You may begin an Incantation. |||||| ^ Extra Effect |||||| | //Conjure clean drinking water sufficient for 10 drinks.// |||||| \\ ==== Charm of Protection ==== ^ Charm of Protection ^ Implement ^ Talisman ^ Level: 4 ^ Power: 1 ^ Wealth: 4 ^ ^ (Reaction) Sacred Aegis |||||| ^ **Miss** | 2d6 ||||| ^ **Special** | You may begin an Incantation. ||||| ^ (Strategy) Shielded Casting |||||| | Until the start of your next turn, reduce all damage you suffer by 3 while you are incanting. |||||| ^ Extra Effect |||||| | //Detect the presence of a magical disguise on an entity of your level or lower.// |||||| \\ ==== Crux Ansata ==== ^ Crux Ansata ^ Implement ^ Talisman ^ Level: 4 ^ Power: 2 ^ Wealth: 4 ^ ^ (Action) Chant of Light |||||| | Begin an Incantation. Gain the Luminous keyword while incanting, and targets struck by the completed Incantation's Action gain the Luminous keyword until the end of the scenario. |||||| ^ (Strategy) Enlighten |||||| | One target section within range 3 is lit until the end of the scenario, and each section adjacent to it is lit until the end of your next turn. |||||| ^ Extra Effect |||||| | //Illuminate your general vicinity (unlimited use).// |||||| \\ ==== Divine Scroll ==== ^ Divine Scroll ^ Implement ^ Talisman ^ Level: 0 ^ Power: 0 ^ Wealth: 3 ^ | //"Does The Chronicler transcribe the art of The Fate Dancer to word, or is he possessed of omniscience?" \\ -Ciu the Wise, "Pondering Divinity"// |||||| ^ (Action) Channeled Casting |||||| | Begin an Incantation. Upon completion, Damage dice on the Action are increased 1 level against a single target. |||||| ^ (Reaction) Utterance |||||| | You can only play this Reaction while you are incanting. Immediately complete your Incantation, playing a valid Action against the target having an Incantation value of 1; this Action cannot target any other entities. Resolve your Action before the enemy's Action. |||||| \\ ==== Eldrich Chime ==== ^ Eldrich Chime ^ Implement ^ Focus ^ Level: 4 ^ Power: 1 ^ Wealth: 5 ^ ^ (Action) Eldrich Chant |||||| | You must have played //Attune Chime// during this scenario before you can play this Action. This Action can only be played against a target you can see. |||||| ^ **Range** | 3 ||||| ^ **Damage** | 2d4 (Piercing 4) ||||| ^ **Special** | You may begin an Incantation. ||||| ^ (Reaction) Eldrich Rebuke |||||| | You must have played //Attune Chime// during this scenario before you can play this Reaction. |||||| ^ **Defense** | 1d4 ||||| ^ **Damage** | 1d4 ||||| ^ (Strategy) Attune Chime |||||| | Choose Holy or Unholy; until the end of the scenario the //Eldrich Chant// Action and //Eldrich Rebuke// Reaction deal that damage type. |||||| ^ Extra Effect |||||| | //Command a harmless beast you can see for up to 1 minute per level.// |||||| \\ ==== Rod of Mercy ==== ^ Rod of Mercy ^ Implement ^ Talisman ^ Level: 4 ^ Power: 2 ^ Wealth: 5 ^ ^ (Action) Merciful Boon |||||| | This Action can only be played on a target you can see. |||||| ^ **Range** | 2 ||||| ^ **Special** | The target recovers 1d6 lost HP. You may begin an Incantation. ||||| ^ (Action) Merciful Invocation |||||| ^ **Range** | 3 ||||| ^ **Incantation** | 1 ||||| ^ **Special** | The target recovers 2d6 lost HP. ||||| ^ (Reaction) Hymn Casting |||||| | You can only play this Reaction while you are incanting. Discard any number of cards: reduce the damage received by twice the number of cards discarded. You may choose the amount to discard after damage has been rolled. |||||| ^ Extra Effect |||||| | //Substantially reduce the sensation of pain in an individual you can see for up to 1 hour per level.// |||||| \\ ==== Rod of the Shepherd ==== ^ Rod of the Shepherd ^ Implement ^ Talisman ^ Level: 0 ^ Power: 0 ^ Wealth: 3 ^ | //"Is it coincidence or kismet that the proper shape for the healing rod mirrors that of the shepherd's?" \\ -Saint Ravenna the Artificer// |||||| ^ (Action) Merciful Verse |||||| | This Action can only be played on a target you can see. |||||| ^ **Range** | 2 ||||| ^ **Special** | The target recovers 1d4 lost HP. You may begin an Incantation. ||||| ^ (Action) Merciful Invocation |||||| ^ **Range** | 2 ||||| ^ **Incantation** | 1 ||||| ^ **Special** | The target recovers 2d4 lost HP. ||||| ^ (Reaction) Psalm Casting |||||| | You can only play this Reaction while you are incanting. Discard any number of cards: reduce the damage received by the number of cards discarded. You may choose the amount to discard after damage has been rolled. |||||| \\ ==== Sacred Tome ==== ^ Sacred Tome ^ Implement ^ Talisman ^ Level: 0 ^ Power: 0 ^ Wealth: 3 ^ | //"There are no opinions, no interpretations, no alternatives. There are only the sacred words and the raw divinity they possess." \\ -Vicar Norindil// |||||| ^ (Action) Condemning Inscriptions |||||| | This Action can target any number of enemies you can see within Range 3. |||||| ^ **Incantation** | 1 ||||| ^ **Special** | The target is Debilitated until the end of its next turn. ||||| ^ (Action) Rallying Inscriptions |||||| | Play an Action from an equipped weapon against a valid target. After the Action is resolved, begin an Incantation. |||||| ^ (Reaction) Bolstering Inscriptions |||||| | The target's Action loses any Special entry. |||||| \\ ==== Silvered Chime ==== ^ Silvered Chime ^ Implement ^ Talisman ^ Level: 0 ^ Power: 0 ^ Wealth: 3 ^ | //"...The Weaver of Melody did bring sound into the world, and with it music, rhythm, laughter, voice..." \\ -Excerpt from "A Brief Treatise On Creation"// |||||| ^ (Action) Blessed Chant |||||| | This Action can only be played against a target you can see. |||||| ^ **Range** | 2 ||||| ^ **Damage** | 1d4 (Piercing 2) Holy ||||| ^ **Special** | You may begin an Incantation. ||||| ^ (Reaction) Wall of Feathers |||||| ^ **Defense** | 1d2 ||||| \\ ==== Tarnished Chime ==== ^ Tarnished Chime ^ Implement ^ Talisman ^ Level: 0 ^ Power: 0 ^ Wealth: 3 ^ | //"The Marrow of Animus brings war, pain, and dissonance - bleak gifts that permit civilization and individuality." \\ -Excerpt, The Pamphlets of the Bone// |||||| ^ (Action) Cursed Ray |||||| | This Action can only be played against a target you can see. |||||| ^ **Range** | 2 ||||| ^ **Damage** | 1d4 (Piercing 2) Unholy ||||| ^ **Special** | You may begin an Incantation. ||||| ^ (Reaction) Blood Casting |||||| | You do not lose your Incantation. Increase any Damage dice on the target's Action by 1 level. |||||| \\ ==== Warding Charm ==== ^ Warding Charm ^ Implement ^ Talisman ^ Level: 0 ^ Power: 0 ^ Wealth: 1 ^ | //"And finally, the ward must be held rather than worn, directed at the source of harm." \\ -Saint Ravenna the Artificer// |||||| ^ (Reaction) Faithful Guard |||||| ^ **Miss** | 1d6 ||||| ^ **Special** | You may begin an Incantation. ||||| ^ (Strategy) Warded Casting |||||| | Until the start of your next turn, reduce all damage you suffer by 2 while you are incanting. ||||||

analects_book_1_chapter_3.1540913020.txt.gz · Last modified: 2018/10/30 08:23 by triptycho