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analects_book_1_chapter_3 [2018/10/30 08:23]
triptycho [Analects Book 1 Chapter 3: Implements]
analects_book_1_chapter_3 [2019/05/31 13:06] (current)
triptycho [Sacred Tome]
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 [[analects|Back to Analects Table of Contents]] [[analects|Back to Analects Table of Contents]]
  
-The following tables provide a collection of [[implement|implements]] you may purchase or equip. For more information on their use in the game, see [[Player'​s Guide Chapter 7|Player'​s Guide Chapter 7: Gear and Wealth]].+The following tables provide a collection of [[implement|Implements]] you may purchase or equip. For more information on their use in the game, see [[Player'​s Guide Chapter 7|Player'​s Guide Chapter 7: Gear and Wealth]].
  
 ===== Focuses Table ====== ===== Focuses Table ======
  
-^ Focus                                                                ^ Level    ^ Power    ​^ ​ Wealth ​ ^ +^ Focus                                                                ^ Level    ^ Magic    ​^ ​ Wealth ​ ^ 
-^ [[analects_book_1_chapter_3#​arcane_scroll|Arcane Scroll]] ​           |     ​0 ​   |     ​0 ​   |        | +^ [[analects_book_1_chapter_3#​arcane_scroll|Arcane Scroll]] ​           |     ​0 ​   |     ​0 ​   |        | 
-^ [[analects_book_1_chapter_3#​brass_scepter|Brass Scepter]] ​           |     ​0 ​   |     ​0 ​   |        |+^ [[analects_book_1_chapter_3#​brass_scepter|Brass Scepter]] ​           |     ​0 ​   |     ​0 ​   |        |
 ^ [[analects_book_1_chapter_3#​corroded_orb|Corroded Orb]]              |     ​0 ​   |     ​0 ​   |     ​3 ​   | ^ [[analects_book_1_chapter_3#​corroded_orb|Corroded Orb]]              |     ​0 ​   |     ​0 ​   |     ​3 ​   |
 ^ [[analects_book_1_chapter_3#​crystal_ball|Crystal Ball]] ​             |     ​0 ​   |     ​0 ​   |     ​3 ​   | ^ [[analects_book_1_chapter_3#​crystal_ball|Crystal Ball]] ​             |     ​0 ​   |     ​0 ​   |     ​3 ​   |
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 ^ [[analects_book_1_chapter_3#​ivory_wand|Ivory Wand]] ​                 |     ​4 ​   |     ​2 ​   |     ​5 ​   | ^ [[analects_book_1_chapter_3#​ivory_wand|Ivory Wand]] ​                 |     ​4 ​   |     ​2 ​   |     ​5 ​   |
 ^ [[analects_book_1_chapter_3#​primordial_orb|Primordial Orb]]          |     ​4 ​   |     ​1 ​   |     ​5 ​   | ^ [[analects_book_1_chapter_3#​primordial_orb|Primordial Orb]]          |     ​4 ​   |     ​1 ​   |     ​5 ​   |
-^ [[analects_book_1_chapter_3#​ruby_scepter|Ruby Scepter]] ​             |     ​4 ​   |     ​1 ​   |        |+^ [[analects_book_1_chapter_3#​ruby_scepter|Ruby Scepter]] ​             |     ​4 ​   |     ​1 ​   |        |
 ^ [[analects_book_1_chapter_3#​staff_of_the_viper|Staff of the Viper]] ​ |     ​4 ​   |     ​2 ​   |     ​5 ​   | ^ [[analects_book_1_chapter_3#​staff_of_the_viper|Staff of the Viper]] ​ |     ​4 ​   |     ​2 ​   |     ​5 ​   |
  
 ===== Talismans Table ====== ===== Talismans Table ======
  
-^ Talisman ​                                                               ^ Level    ^ Power    ​^ ​ Wealth ​ ^ +^ Talisman ​                                                               ^ Level    ^ Magic    ​^ ​ Wealth ​ ^ 
-^ [[analects_book_1_chapter_3#​ankh|Ankh]] ​                                ​| ​    ​0 ​   |     ​0 ​   |        |+^ [[analects_book_1_chapter_3#​ankh|Ankh]] ​                                ​| ​    ​0 ​   |     ​0 ​   |        |
 ^ [[analects_book_1_chapter_3#​athame|Athame]] ​                            ​| ​    ​0 ​   |     ​0 ​   |     ​3 ​   | ^ [[analects_book_1_chapter_3#​athame|Athame]] ​                            ​| ​    ​0 ​   |     ​0 ​   |     ​3 ​   |
-^ [[analects_book_1_chapter_3#​divine_scroll|Divine Scroll]] ​              ​| ​    ​0 ​   |     ​0 ​   |        |+^ [[analects_book_1_chapter_3#​divine_scroll|Divine Scroll]] ​              ​| ​    ​0 ​   |     ​0 ​   |        |
 ^ [[analects_book_1_chapter_3#​rod_of_the_shepherd|Rod of the Shepherd]] ​  ​| ​    ​0 ​   |     ​0 ​   |     ​3 ​   | ^ [[analects_book_1_chapter_3#​rod_of_the_shepherd|Rod of the Shepherd]] ​  ​| ​    ​0 ​   |     ​0 ​   |     ​3 ​   |
-^ [[analects_book_1_chapter_3#​sacred_tome|Sacred Tome]] ​                  ​| ​    ​0 ​   |     ​0 ​   |        |+^ [[analects_book_1_chapter_3#​sacred_tome|Sacred Tome]] ​                  ​| ​    ​0 ​   |     ​0 ​   |        |
 ^ [[analects_book_1_chapter_3#​silvered_chime|Silvered Chime]] ​            ​| ​    ​0 ​   |     ​0 ​   |     ​3 ​   | ^ [[analects_book_1_chapter_3#​silvered_chime|Silvered Chime]] ​            ​| ​    ​0 ​   |     ​0 ​   |     ​3 ​   |
 ^ [[analects_book_1_chapter_3#​tarnished_chime|Tarnished Chime]] ​          ​| ​    ​0 ​   |     ​0 ​   |     ​3 ​   | ^ [[analects_book_1_chapter_3#​tarnished_chime|Tarnished Chime]] ​          ​| ​    ​0 ​   |     ​0 ​   |     ​3 ​   |
-^ [[analects_book_1_chapter_3#​warding_charm|Warding Charm]] ​              ​| ​    ​0 ​   |     ​0 ​   |        |+^ [[analects_book_1_chapter_3#​warding_charm|Warding Charm]] ​              ​| ​    ​0 ​   |     ​0 ​   |        |
 ^ [[analects_book_1_chapter_3#​charm_of_protection|Charm of Protection]] ​  ​| ​    ​4 ​   |     ​1 ​   |     ​4 ​   | ^ [[analects_book_1_chapter_3#​charm_of_protection|Charm of Protection]] ​  ​| ​    ​4 ​   |     ​1 ​   |     ​4 ​   |
 ^ [[analects_book_1_chapter_3#​crux_ansata|Crux Ansata]] ​                  ​| ​    ​4 ​   |     ​2 ​   |     ​4 ​   | ^ [[analects_book_1_chapter_3#​crux_ansata|Crux Ansata]] ​                  ​| ​    ​4 ​   |     ​2 ​   |     ​4 ​   |
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 ==== Arcane Scroll ==== ==== Arcane Scroll ====
  
-^ Arcane Scroll ​ ^ Implement ​ ^ Focus  ^ Level: 0  ^ Power: 0  ^ Wealth: ​ ^+^ Arcane Scroll ​ ^ Implement ​ ^ Focus  ^ Level: 0  ^ Magic: 0  ^ Wealth: ​ ^
 | //"​Philosophers of old oft claimed that words have power. They were mistaken. Words ARE power."​ | //"​Philosophers of old oft claimed that words have power. They were mistaken. Words ARE power."​
 \\ \\
 -Rhynn, Sage of the Prism// ​ |||||| -Rhynn, Sage of the Prism// ​ ||||||
 ^ (Action) Channeled Casting ​ |||||| ^ (Action) Channeled Casting ​ ||||||
-| Begin an Incantation. ​Upon completion, Damage dice on the Action ​are increased ​level against a single target. ​ |||||| +| Begin an Incantation. ​If you complete the Incantation and play an Action at the start of your next turnincrease any Damage dice level on the Action ​by 1 against a single target. ​ |||||| 
-^ (Reaction) Arcane ​Shield ​ ​|||||| +^ (Strategy) Arcane ​Knowledge ​ ​|||||| 
-You can only play this Reaction while you are incantingReduce any Piercing on the target'​s Action by 1. You may cancel your Incantation to increase the Defense dice level by 2.  |||||| +Draw a cardIf the card you drew is a Strategy, you may immediately play it.  ||||||
-^  **Defense** | 1d4  ​|||||+
  
 \\ \\
 ==== Brass Scepter ==== ==== Brass Scepter ====
  
-^ Brass Scepter ​ ^ Implement ​ ^ Focus  ^ Level: 0  ^ Power: 0  ^ Wealth: ​ ^+^ Brass Scepter ​ ^ Implement ​ ^ Focus  ^ Level: 0  ^ Power: 0  ^ Wealth: ​ ^
 | //"No symbol better defines the sorcerer kings and queens of Old Vectany better than the scepter, ever guarding the monarch from assassination."​ | //"No symbol better defines the sorcerer kings and queens of Old Vectany better than the scepter, ever guarding the monarch from assassination."​
 \\ \\
 -Anon.// ​ |||||| -Anon.// ​ ||||||
-^ (Action) ​Defensive Casting ​ ​|||||| +^ (Action) ​Mystic Blast  ​|||||| 
-Begin an Incantation. Until the start of your next turn, increase the Miss dice level by 2 when playing //Mystic Guard// as long as you are still incanting.  |||||| +You may begin an Incantation. ​ |||||| 
-(Reaction) Mystic Guard  ​|||||| +^  ​Reach 1  ​||||| 
-^  ​**Miss** ​1d4  ​||||| +^  ​Hit 1d6  ​||||| 
-^  ​**Defense** ​1d2  |||||+^  ​Damage ​1d6  ||||| 
 +^ (Strategy) Mystic Guard  |||||| 
 +| Until the start of your next turn, increase your base Miss dice level by 1. You may begin an Incantation. ​ ||||||
  
 \\ \\
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 ^ (Action) Acidic Chant  |||||| ^ (Action) Acidic Chant  ||||||
 | This Action can only be played against a target you can see.  |||||| | This Action can only be played against a target you can see.  ||||||
-^  ​**Range** | 2  ||||| +^  Range | 2  ||||| 
-^  ​**Damage** | 1d4 (Piercing 2) Acid  ||||| +^  Damage | 1d4 (Piercing 2) Acid  ||||| 
-^  ​**Special** | You may begin an Incantation. ​ ||||| +^  Special | You may begin an Incantation. ​ ||||| 
-^ (ReactionStinging Rebuke ​ ​|||||| +^ (StrategyAcid Block  ​|||||| 
-^  **Damage** ​1d2 Acid  |||||+Gain +1 Acid Resistance until the start of your next turn.  ||||||
  
 \\ \\
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 ^ (Action) Electric Chant  |||||| ^ (Action) Electric Chant  ||||||
 | This Action can only be played against a target you can see.  |||||| | This Action can only be played against a target you can see.  ||||||
-^  ​**Range** | 2  ||||| +^  Range | 2  ||||| 
-^  ​**Damage** | 1d4 (Piercing 2) Lightning ​ ||||| +^  Damage | 1d4 (Piercing 2) Lightning ​ ||||| 
-^  ​**Special** | You may begin an Incantation. ​ ||||| +^  Special | You may begin an Incantation. ​ ||||| 
-^ (ReactionBuzzing Rebuke ​ ​|||||| +^ (StrategyLightning Block  ​|||||| 
-^  **Damage** ​1d2 Lightning ​ |||||+Gain +1 Lightning ​Resistance until the start of your next turn.  ||||||
  
 \\ \\
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 ^ (Action) Gust of Wind  |||||| ^ (Action) Gust of Wind  ||||||
 | This Action can only be played against a target you can see.  |||||| | This Action can only be played against a target you can see.  ||||||
-^  ​**Range** | 4  ||||| +^  Range | 4  ||||| 
-^  ​**Incantation** | 1  ||||| +^  Incantation | 1  ||||| 
-^  ​**Damage** | 1d8 (Piercing 1)  ||||| +^  Damage | 1d8 (Piercing 1)  ||||| 
-^  ​**Special** | The target ​is Debilitated until the end of its next turn.  |||||+^  Special | The target ​suffers -1 Power.  |||||
 ^ (Action) Wind Step  |||||| ^ (Action) Wind Step  ||||||
-You cannot play this Action and perform a normal Move on the same turn. Move 1 (Height 1). You may begin an Incantation. ​ |||||| +| Move 1 (Height 1). You may begin an Incantation. ​ ||||||
-^ (Reaction) Wind Buffer ​ |||||| +
-^  **Miss** | 1d6  ​|||||+
  
 \\ \\
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 ^ (Action) Frozen Chant  |||||| ^ (Action) Frozen Chant  ||||||
 | This Action can only be played against a target you can see.  |||||| | This Action can only be played against a target you can see.  ||||||
-^  ​**Range** | 2  ||||| +^  Range | 2  ||||| 
-^  ​**Damage** | 1d4 (Piercing 2) Ice  ||||| +^  Damage | 1d4 (Piercing 2) Ice  ||||| 
-^  ​**Special** | You may begin an Incantation. ​ ||||| +^  Special | You may begin an Incantation. ​ ||||| 
-^ (ReactionChilling Rebuke ​ ​|||||| +^ (StrategyIce Block  ​|||||| 
-^  **Damage** ​1d2 Ice  |||||+Gain +1 Ice Resistance until the start of your next turn.  ||||||
  
 \\ \\
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 ^ Gaia Scroll ​ ^ Implement ​ ^ Focus  ^ Level: 4  ^ Power: 2  ^ Wealth: 5  ^ ^ Gaia Scroll ​ ^ Implement ​ ^ Focus  ^ Level: 4  ^ Power: 2  ^ Wealth: 5  ^
 ^ (Action) Air Pike  |||||| ^ (Action) Air Pike  ||||||
-^  ​**Reach** | 1  ||||| +^  Reach | 1  ||||| 
-^  ​**Hit** | 2d6  ||||| +^  Hit | 2d6  ||||| 
-^  ​**Damage** | 2d6  |||||+^  Damage | 2d6  |||||
 ^ (Action) Floating Stone  |||||| ^ (Action) Floating Stone  ||||||
 | Move 1 (Height 3). You may begin an Incantation. ​ |||||| | Move 1 (Height 3). You may begin an Incantation. ​ ||||||
 ^ (Strategy) Wall of Soil  |||||| ^ (Strategy) Wall of Soil  ||||||
-| Block a section border you can see until the start of your next turn. An entity can remove this Block by making ​a melee attack against it.  ||||||+| Block a section border you can see until the start of your next turn. An entity can remove this Block by performing ​a melee attack against it.  ||||||
 ^ Extra Effect |||||| ^ Extra Effect ||||||
-| //Use wind and earth magics to levitate an object you can see that is up to 10x your weight for up to 5 seconds per level. You can raise it up to your height.// ​ ||||||+| //Use wind and earth magics to levitate an object you can see that is up to 10x your weight for up to 5 seconds per level. You can raise it up to your height. Entities may perform an opposed Acrobatics to avoid this. Secured objects, such as locked doors or chained matter, cannot be forced with this effect.//  ||||||
  
 \\ \\
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 ^ (Action) Rock Hurl  |||||| ^ (Action) Rock Hurl  ||||||
 | Increase the Hit dice level by 1 if you can see the target and it is less than 2 sections away.  |||||| | Increase the Hit dice level by 1 if you can see the target and it is less than 2 sections away.  ||||||
-^  ​**Range** | 2  ||||| +^  Range | 2  ||||| 
-^  ​**Incantation** | 1  ||||| +^  Incantation | 1  ||||| 
-^  ​**Hit** | 1d8  ||||| +^  Hit | 1d8  ||||| 
-^  ​**Damage** | 1d10  ||||| +^  Damage | 1d10  ||||| 
-^ (Reaction) Clay Wards  |||||| +^ (Strategy) Clay Wards  |||||| 
-^  ​**Defense** ​1d4  ​||||| +| Discard a card: Until the start of your next turn, your base Reaction gains **Defense:** 1d4 (replacing any such entry from Armor)You may force each enemy in your section to Move 1. You may begin an Incantation. ​ ||||||
-(StrategyRumbling Earth  |||||| +
-| Discard a card: You may force each enemy in your section to Move 1. You may begin an Incantation. ​ ||||||+
  
 \\ \\
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 -Cidmeyer the Antiquarian,​ "Rise of Pheron"// ​ |||||| -Cidmeyer the Antiquarian,​ "Rise of Pheron"// ​ ||||||
 ^ (Action) Magic Missile ​ |||||| ^ (Action) Magic Missile ​ ||||||
-^  ​**Incantation** | 1  ||||| +^  Incantation | 1  ||||| 
-^  ​**Special** | Play an Action from your hand with Damage dice, Incantation 1, and no Hit dice. The Action gains Hit: 1d8 and the Returning property. ​ |||||+^  Special | Play an Action from your hand with Damage dice, Incantation 1, and no Hit dice. The Action gains **Hit:** 1d8 and the Returning property. ​ |||||
 ^ (Strategy) Quick Missile ​ |||||| ^ (Strategy) Quick Missile ​ ||||||
-| You can play the //Magic Missile// Action this turn as though it had no Incantation time.  ||||||+| You may play the //Magic Missile// Action this turn as though it has no Incantation time.  ||||||
  
 \\ \\
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 ^ Ivory Wand  ^ Implement ​ ^ Focus  ^ Level: 4  ^ Power: 2  ^ Wealth: 5  ^ ^ Ivory Wand  ^ Implement ​ ^ Focus  ^ Level: 4  ^ Power: 2  ^ Wealth: 5  ^
 ^ (Action) Arcane Lance  |||||| ^ (Action) Arcane Lance  ||||||
-^  ​**Incantation** | 1  ||||| +^  Incantation | 1  ||||| 
-^  ​**Special** | Play an Action from your hand with Damage dice, Incantation 1, and no Hit dice. The Action gains Hit: 2d8 and the Returning property. ​ |||||+^  Special | Play an Action from your hand with Damage dice, Incantation 1, and no Hit dice. The Action gains **Hit:** 2d8 and the Returning property, and increase any Range value by 2.  |||||
 ^ (Strategy) Quick Lance  |||||| ^ (Strategy) Quick Lance  ||||||
-| You can play the //Arcane Lance// Action this turn as though it had no Incantation time.  ||||||+| You may play the //Arcane Lance// Action this turn as though it has no Incantation time.  ||||||
 ^ Extra Effect |||||| ^ Extra Effect ||||||
 | //Flip pages in books and roll or unroll scrolls you can see without having to touch them (unlimited use).// ​ |||||| | //Flip pages in books and roll or unroll scrolls you can see without having to touch them (unlimited use).// ​ ||||||
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 ^ (Action) Telekinetic Disarm ​ |||||| ^ (Action) Telekinetic Disarm ​ ||||||
 | This Action can only be played against a target you can see.  |||||| | This Action can only be played against a target you can see.  ||||||
-^  ​**Range** | 2  ||||| +^  Range | 2  ||||| 
-^  ​**Incantation** | 1  ||||| +^  Incantation | 1  ||||| 
-^  ​**Special** | The target drops its held Gear.  |||||+^  Special | The target drops its held Gear.  |||||
 ^ (Action) Telekinetic Pull  |||||| ^ (Action) Telekinetic Pull  ||||||
-^  ​**Range** | 2  ||||| +^  Range | 2  ||||| 
-^  ​**Special** | One target Gear on the ground flies into your section. ​ |||||+^  Special | One target Gear on the ground ​that you can see flies into your section. ​ |||||
 ^ (Strategy) Wand Casting ​ |||||| ^ (Strategy) Wand Casting ​ ||||||
 | Begin an Incantation. ​ |||||| | Begin an Incantation. ​ ||||||
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 ^ (Action) Primordial Chant  |||||| ^ (Action) Primordial Chant  ||||||
 | You must have played //Attune Orb// during this scenario before you can play this Action. This Action can only be played against a target you can see.  |||||| | You must have played //Attune Orb// during this scenario before you can play this Action. This Action can only be played against a target you can see.  ||||||
-^  ​**Range** | 3  ||||| +^  Range | 3  ||||| 
-^  ​**Damage** | 2d4 (Piercing 4)  ||||| +^  Damage | 2d4 (Piercing 4)  ||||| 
-^  ​**Special** | You may begin an Incantation. ​ ​||||| +^  Special | You may begin an Incantation. ​ |||||
-^ (Reaction) Primordial Rebuke ​ |||||| +
-| You must have played //Attune Orb// during this scenario before you can play this Reaction. ​ |||||| +
-^  **Damage** | 1d6  |||||+
 ^ (Strategy) Attune Orb  |||||| ^ (Strategy) Attune Orb  ||||||
-| Choose Fire, Ice, Lightning, or Acid; until the end of the scenario the //​Primordial Chant// Action ​and //​Primordial Rebuke// Reaction deal that damage type.  ||||||+| Choose Fire, Ice, Lightning, or Acid; until the end of the scenario the //​Primordial Chant// Action ​deals that damage type, and gain +1 Resistance to the chosen damage type until the start of your next turn.  ||||||
 ^ Extra Effect |||||| ^ Extra Effect ||||||
-| //Generate small amounts of a chosen elemental energy for performing tasks (unlimited use).// ​ ||||||+| //Generate small amounts of a chosen elemental energy for performing tasks (unlimited use). You can only generate one type of energy at a time. This does not generate enough energy to harm living things other than a few mundane insects.//  ||||||
  
 \\ \\
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 ^ Ruby Scepter ​ ^ Implement ​ ^ Focus  ^ Level: 4  ^ Power: 1  ^ Wealth: 4  ^ ^ Ruby Scepter ​ ^ Implement ​ ^ Focus  ^ Level: 4  ^ Power: 1  ^ Wealth: 4  ^
-^ (Action) ​Defensive Casting ​ |||||| +^ (Action) Ruby Blast  ​|||||| 
-| Begin an Incantation. Until the start of your next turn, increase the Miss dice level by 2 when playing //Ruby Guard// as long as you are still incanting. ​ ​|||||| +^  ​Reach 1  ​||||| 
-(Reaction) Ruby Guard  ​|||||| +^  ​Hit 1d12  ​||||| 
-^  ​**Miss** ​2d4  ​||||| +^  ​Damage ​1d10 (Piercing 1)  |||||
-^  ​**Defense** ​1d2  |||||+
 ^ Extra Effect |||||| ^ Extra Effect ||||||
-| //Animate a small statue you can see and command it to perform tasks for up to 1 minute ​per level. You can spend 1 Wealth ​to purchase such a small statue and carry it around with you.// ​ ||||||+| //Animate a small statue you can see and command it to perform ​simple ​tasks for up to 5 minutes ​per level. The statue is incapable of any serious direct harm. You can spend 1 Valuable ​to purchase such a small statue and carry it around with you.// ​ ||||||
  
 \\ \\
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 ^ (Action) Burning Chant  |||||| ^ (Action) Burning Chant  ||||||
 | This Action can only be played against a target you can see.  |||||| | This Action can only be played against a target you can see.  ||||||
-^  ​**Range** | 2  ||||| +^  Range | 2  ||||| 
-^  ​**Damage** | 1d4 (Piercing 2) Fire  ||||| +^  Damage | 1d4 (Piercing 2) Fire  ||||| 
-^  ​**Special** | You may begin an Incantation. ​ ||||| +^  Special | You may begin an Incantation. ​ ||||| 
-^ (ReactionAshen Rebuke ​ ​|||||| +^ (StrategyFire Block  ​|||||| 
-^  **Damage** ​1d2 Fire  |||||+Gain +1 Fire Resistance until the start of your next turn.  ||||||
  
 \\ \\
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 ^ (Action) Primordial Chant  |||||| ^ (Action) Primordial Chant  ||||||
 | This Action can only be played against a target you can see.  |||||| | This Action can only be played against a target you can see.  ||||||
-^  ​**Range** | 4  ||||| +^  Range | 4  ||||| 
-^  ​**Incantation** | 1  ||||| +^  Incantation | 1  ||||| 
-^  ​**Damage** | 2d4 (Piercing 4) Poison ​ ||||| +^  Damage | 2d4 (Piercing 4) Poison ​ ||||| 
-^  ​**Special** | The target ​is Vulnerable until the end of your next turn ​||||| +^  Special | The target ​suffers -1 Resilience.  |||||
-^ (Reaction) Conjured Scales ​ |||||| +
-^  **Defense** | 1d8  |||||+
 ^ (Strategy) Snake Eyes  |||||| ^ (Strategy) Snake Eyes  ||||||
 | Discard a card: Gain Darkvision until the start of your next turn. You may begin an Incantation. ​ |||||| | Discard a card: Gain Darkvision until the start of your next turn. You may begin an Incantation. ​ ||||||
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 ==== Ankh ==== ==== Ankh ====
  
-^ Ankh  ^ Implement ​ ^ Talisman ​ ^ Level: 0  ^ Power: 0  ^ Wealth: ​ ^+^ Ankh  ^ Implement ​ ^ Talisman ​ ^ Level: 0  ^ Power: 0  ^ Wealth: ​ ^
 | //"And upon that astral canvas did The Star Painter her work, birthing light and flame from the pitch" | //"And upon that astral canvas did The Star Painter her work, birthing light and flame from the pitch"
 \\ \\
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 ^ (Action) Ceremony of Taming ​ |||||| ^ (Action) Ceremony of Taming ​ ||||||
 | This Action can only be played against a target you can see.  |||||| | This Action can only be played against a target you can see.  ||||||
-^  ​**Range**  ​||||| +^  Range |  ​||||| 
-^  ​**Incantation**  ​||||| +^  Incantation |  ​||||| 
-^  ​**Special** | The target ​is Stunned until the end of its next turn.  |||||+^  Special | The target ​suffers -2 Power.  |||||
 ^ (Strategy) Ceremony of Binding ​ |||||| ^ (Strategy) Ceremony of Binding ​ ||||||
-| Discard a card: A target you can see within range 2 is Immobilized until the end of its next turn.  ||||||+| Discard a card: A target you can see within range 2 suffers -1 Skill and is Grabbed.  ||||||
 ^ (Strategy) Religious Rites  |||||| ^ (Strategy) Religious Rites  ||||||
 | Until the end of the scenario, whenever you spend your Incantation charges at the start of your turn, you may immediately begin a new Incantation. You gain this Incantation'​s charge at the start of your following turn.  |||||| | Until the end of the scenario, whenever you spend your Incantation charges at the start of your turn, you may immediately begin a new Incantation. You gain this Incantation'​s charge at the start of your following turn.  ||||||
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 ^ (Action) As Foretold ​ |||||| ^ (Action) As Foretold ​ ||||||
 | This Action can target any number of enemies you can see within range 3.  |||||| | This Action can target any number of enemies you can see within range 3.  ||||||
-^  ​**Incantation** | 1  ||||| +^  Incantation | 1  ||||| 
-^  ​**Special** | The target ​is Debilitated ​and Vulnerable until the start of your next turn.  ||||| +^  Special | The target ​suffers -1 Mind and -Skill.  |||||
-^ (Reaction) Words of Guidance ​ |||||| +
-| Reduce any Piercing on the target'​s Action by 1. If the target'​s Action has a Damage entry, it loses any Special entry. ​ |||||| +
-^  **Defense** | 1d4  |||||+
 ^ (Strategy) Consult the Scripture ​ |||||| ^ (Strategy) Consult the Scripture ​ ||||||
 | Discard a card: Recover 1d6 lost HP. You may begin an Incantation. ​ |||||| | Discard a card: Recover 1d6 lost HP. You may begin an Incantation. ​ ||||||
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 ^ Charm of Protection ​ ^ Implement ​ ^ Talisman ​ ^ Level: 4  ^ Power: 1  ^ Wealth: 4  ^ ^ Charm of Protection ​ ^ Implement ​ ^ Talisman ​ ^ Level: 4  ^ Power: 1  ^ Wealth: 4  ^
-^ (Reaction) ​Sacred Aegis  ​|||||| +^ (Reaction) ​Warded Casting ​ ​|||||| 
-^  **Miss** ​2d6  ||||| +Play your base Reaction, adding ​**Special:** You may begin an Incantation.  ​|||||| 
-^  ​**Special** ​You may begin an Incantation. ​ ||||| +^ (Strategy) ​Sacred Guard  ​|||||| 
-^ (Strategy) ​Shielded Casting ​ ​|||||| +| Until the start of your next turn, increase your base Miss dice level by 3.  ||||||
-| Until the start of your next turn, reduce all damage you suffer ​by 3 while you are incanting.  ||||||+
 ^ Extra Effect ​ |||||| ^ Extra Effect ​ ||||||
 | //Detect the presence of a magical disguise on an entity of your level or lower.// ​ |||||| | //Detect the presence of a magical disguise on an entity of your level or lower.// ​ ||||||
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 | One target section within range 3 is lit until the end of the scenario, and each section adjacent to it is lit until the end of your next turn.  |||||| | One target section within range 3 is lit until the end of the scenario, and each section adjacent to it is lit until the end of your next turn.  ||||||
 ^ Extra Effect ​ |||||| ^ Extra Effect ​ ||||||
-| //Illuminate ​your general vicinity (unlimited use).// ​ ||||||+| //You may illuminate ​your general vicinity ​with a thought, gaining the Luminous keyword, and may dismiss this effect any time (unlimited use).// ​ ||||||
  
 \\ \\
 ==== Divine Scroll ==== ==== Divine Scroll ====
  
-^ Divine Scroll ​ ^ Implement ​ ^ Talisman ​ ^ Level: 0  ^ Power: 0  ^ Wealth: ​ ^+^ Divine Scroll ​ ^ Implement ​ ^ Talisman ​ ^ Level: 0  ^ Power: 0  ^ Wealth: ​ ^
 | //"​Does The Chronicler transcribe the art of The Fate Dancer to word, or is he possessed of omniscience?"​ | //"​Does The Chronicler transcribe the art of The Fate Dancer to word, or is he possessed of omniscience?"​
 \\ \\
 -Ciu the Wise, "​Pondering Divinity"// ​ |||||| -Ciu the Wise, "​Pondering Divinity"// ​ ||||||
 ^ (Action) Channeled Casting ​ |||||| ^ (Action) Channeled Casting ​ ||||||
-| Begin an Incantation. ​Upon completion, Damage dice on the Action ​are increased ​level against a single target. ​ |||||| +| Begin an Incantation. ​If you complete the Incantation and play an Action at the start of your next turnincrease any Damage dice level on the Action ​by 1 against a single target. ​ |||||| 
-^ (Reaction) Utterance ​ |||||| +^ (Strategy) Utterance ​ |||||| 
-You can only play this Reaction while you are incanting. Immediately complete your Incantation,​ playing a valid Action against the target having an Incantation value of 1; this Action cannot target any other entities. Resolve your Action before the enemy'​s Action.  ||||||+Discard a card: An ally you can see restores any Stat Track.  ||||||
  
 \\ \\
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 ^ (Action) Eldrich Chant  |||||| ^ (Action) Eldrich Chant  ||||||
 | You must have played //Attune Chime// during this scenario before you can play this Action. This Action can only be played against a target you can see.  |||||| | You must have played //Attune Chime// during this scenario before you can play this Action. This Action can only be played against a target you can see.  ||||||
-^  ​**Range** | 3  ||||| +^  Range | 3  ||||| 
-^  ​**Damage** | 2d4 (Piercing 4)  ||||| +^  Damage | 2d4 (Piercing 4)  ||||| 
-^  ​**Special** | You may begin an Incantation. ​ ​||||| +^  Special | You may begin an Incantation. ​ |||||
-^ (Reaction) Eldrich Rebuke ​ |||||| +
-| You must have played //Attune Chime// during this scenario before you can play this Reaction. ​ |||||| +
-^  **Defense** | 1d4  ||||| +
-^  **Damage** | 1d4  |||||+
 ^ (Strategy) Attune Chime  |||||| ^ (Strategy) Attune Chime  ||||||
-| Choose Holy or Unholy; until the end of the scenario the //Eldrich ​Chant// Action and //Eldrich Rebuke// Reaction deal that damage type.  ||||||+| Choose Holy or Unholy; until the end of the scenario the //Eldritch ​Chant// Action ​deals that damage type, and gain +1 Resistance to the chosen ​damage type until the start of your next turn.  ||||||
 ^ Extra Effect |||||| ^ Extra Effect ||||||
 | //Command a harmless beast you can see for up to 1 minute per level.// ​ |||||| | //Command a harmless beast you can see for up to 1 minute per level.// ​ ||||||
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 ^ (Action) Merciful Boon  |||||| ^ (Action) Merciful Boon  ||||||
 | This Action can only be played on a target you can see.  |||||| | This Action can only be played on a target you can see.  ||||||
-^  ​**Range** | 2  ||||| +^  Range | 2  ||||| 
-^  ​**Special** | The target recovers 1d6 lost HP. You may begin an Incantation. ​ |||||+^  Special | The target recovers 1d6 lost HP. You may begin an Incantation. ​ |||||
 ^ (Action) Merciful Invocation ​ |||||| ^ (Action) Merciful Invocation ​ ||||||
-^  ​**Range** | 3  ||||| +^  Range | 3  ||||| 
-^  ​**Incantation** | 1  ||||| +^  Incantation | 1  ||||| 
-^  ​**Special** | The target recovers 2d6 lost HP.  ​||||| +^  Special | The target recovers 2d6 lost HP and gains +1 Resilience.  |||||
-^ (Reaction) Hymn Casting ​ |||||| +
-| You can only play this Reaction while you are incanting. Discard any number of cards: reduce the damage received by twice the number of cards discarded. You may choose the amount to discard after damage has been rolled. ​ ||||||+
 ^ Extra Effect |||||| ^ Extra Effect ||||||
-| //​Substantially reduce the sensation of pain in an individual you can see for up to 1 hour per level.// ​ ||||||+| //​Substantially reduce the sensation of pain in an individual you can see for up to 1 hour per level. This has no effect on HP, EP, WP, Stat Tracks, or Diseases. The DM may permit specific exceptions.//  ||||||
  
 \\ \\
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 ^ (Action) Merciful Verse  |||||| ^ (Action) Merciful Verse  ||||||
 | This Action can only be played on a target you can see.  |||||| | This Action can only be played on a target you can see.  ||||||
-^  ​**Range** | 2  ||||| +^  Range | 2  ||||| 
-^  ​**Special** | The target recovers 1d4 lost HP. You may begin an Incantation. ​ |||||+^  Special | The target recovers 1d4 lost HP. You may begin an Incantation. ​ |||||
 ^ (Action) Merciful Invocation ​ |||||| ^ (Action) Merciful Invocation ​ ||||||
-^  ​**Range**  ​||||| +^  Range |  ​||||| 
-^  ​**Incantation** | 1  ||||| +^  Incantation | 1  ||||| 
-^  ​**Special** | The target recovers 2d4 lost HP.  ​||||| +^  Special | The target recovers 2d4 lost HP and gains +1 Resilience.  |||||
-^ (Reaction) Psalm Casting ​ |||||| +
-| You can only play this Reaction while you are incanting. Discard any number of cards: reduce the damage received by the number of cards discarded. You may choose the amount to discard after damage has been rolled. ​ ||||||+
  
 \\ \\
 ==== Sacred Tome ==== ==== Sacred Tome ====
  
-^ Sacred Tome  ^ Implement ​ ^ Talisman ​ ^ Level: 0  ^ Power: 0  ^ Wealth: ​ ^+^ Sacred Tome  ^ Implement ​ ^ Talisman ​ ^ Level: 0  ^ Power: 0  ^ Wealth: ​ ^
 | //"​There are no opinions, no interpretations,​ no alternatives. There are only the sacred words and the raw divinity they possess."​ | //"​There are no opinions, no interpretations,​ no alternatives. There are only the sacred words and the raw divinity they possess."​
 \\ \\
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 ^ (Action) Condemning Inscriptions ​ |||||| ^ (Action) Condemning Inscriptions ​ ||||||
 | This Action can target any number of enemies you can see within Range 3.  |||||| | This Action can target any number of enemies you can see within Range 3.  ||||||
-^  ​**Incantation** | 1  ||||| +^  Incantation | 1  ||||| 
-^  ​**Special** | The target ​is Debilitated until the end of its next turn.  |||||+^  Special | The target ​suffers -1 Mind.  |||||
 ^ (Action) Rallying Inscriptions ​ |||||| ^ (Action) Rallying Inscriptions ​ ||||||
-| Play an Action from an equipped ​weapon ​against a valid target. After the Action is resolved, begin an Incantation.  |||||| +| Play a hostile ​Action from an equipped ​Weapon, Shield, or Tool against a valid target. After the Action is resolved, begin an Incantation. ​ ||||||
-^ (Reaction) Bolstering Inscriptions ​ |||||| +
-| The target'​s Action loses any Special entry.  ||||||+
  
 \\ \\
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 ^ (Action) Blessed Chant  |||||| ^ (Action) Blessed Chant  ||||||
 | This Action can only be played against a target you can see.  |||||| | This Action can only be played against a target you can see.  ||||||
-^  ​**Range** | 2  ||||| +^  Range | 2  ||||| 
-^  ​**Damage** | 1d4 (Piercing 2) Holy  ||||| +^  Damage | 1d4 (Piercing 2) Holy  ||||| 
-^  ​**Special** | You may begin an Incantation. ​ ||||| +^  Special | You may begin an Incantation. ​ ||||| 
-^ (ReactionWall of Feathers ​ ​|||||| +^ (StrategyHoly Block  ​|||||| 
-^  **Defense** ​1d2  |||||+Gain +1 Holy Resistance until the start of your next turn.  ||||||
  
 \\ \\
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 ^ (Action) Cursed Ray  |||||| ^ (Action) Cursed Ray  ||||||
 | This Action can only be played against a target you can see.  |||||| | This Action can only be played against a target you can see.  ||||||
-^  ​**Range** | 2  ||||| +^  Range | 2  ||||| 
-^  ​**Damage** | 1d4 (Piercing 2) Unholy ​ ||||| +^  Damage | 1d4 (Piercing 2) Unholy ​ ||||| 
-^  ​**Special** | You may begin an Incantation. ​ ||||| +^  Special | You may begin an Incantation. ​ ||||| 
-^ (ReactionBlood Casting ​ ​|||||| +^ (StrategyUnholy Block  ​|||||| 
-You do not lose your Incantation. Increase any Damage dice on the target'​s Action by 1 level.  ||||||+Gain +1 Unholy Resistance until the start of your next turn.  ||||||
  
 \\ \\
 ==== Warding Charm ==== ==== Warding Charm ====
  
-^ Warding Charm  ^ Implement ​ ^ Talisman ​ ^ Level: 0  ^ Power: 0  ^ Wealth: ​ ^+^ Warding Charm  ^ Implement ​ ^ Talisman ​ ^ Level: 0  ^ Power: 0  ^ Wealth: ​ ^
 | //"And finally, the ward must be held rather than worn, directed at the source of harm." | //"And finally, the ward must be held rather than worn, directed at the source of harm."
 \\ \\
 -Saint Ravenna the Artificer// ​ |||||| -Saint Ravenna the Artificer// ​ ||||||
-^ (Reaction) ​Faithful Guard  ​|||||| +^ (Reaction) ​Warded Casting ​ ​|||||| 
-^  **Miss** ​1d6  ||||| +Play your base Reaction, adding ​**Special:** You may begin an Incantation.  ​|||||| 
-^  ​**Special** ​You may begin an Incantation. ​ ||||| +^ (Strategy) ​Faithful Guard  ​|||||| 
-^ (Strategy) ​Warded Casting ​ ​|||||| +| Until the start of your next turn, increase your base Miss dice level by 2.  ||||||
-| Until the start of your next turn, reduce all damage you suffer ​by 2 while you are incanting.  ||||||+
  
analects_book_1_chapter_3.1540913020.txt.gz · Last modified: 2018/10/30 08:23 by triptycho