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====== Analects Book 1 Chapter 3: Implements ====== [[analects|Back to Analects Table of Contents]] The following tables provide a collection of [[implement|Implements]] you may purchase or equip. For more information on their use in the game, see [[Player's Guide Chapter 7|Player's Guide Chapter 7: Gear and Wealth]]. ===== Focuses Table ====== ^ Focus ^ Level ^ Magic ^ Wealth ^ ^ [[analects_book_1_chapter_3#arcane_scroll|Arcane Scroll]] | 0 | 0 | 2 | ^ [[analects_book_1_chapter_3#brass_scepter|Brass Scepter]] | 0 | 0 | 2 | ^ [[analects_book_1_chapter_3#corroded_orb|Corroded Orb]] | 0 | 0 | 3 | ^ [[analects_book_1_chapter_3#crystal_ball|Crystal Ball]] | 0 | 0 | 3 | ^ [[analects_book_1_chapter_3#ethereal_orb|Ethereal Orb]] | 0 | 0 | 3 | ^ [[analects_book_1_chapter_3#feathered_staff|Feathered Staff]] | 0 | 0 | 3 | ^ [[analects_book_1_chapter_3#frosted_orb|Frosted Orb]] | 0 | 0 | 3 | ^ [[analects_book_1_chapter_3#gnarled_staff|Gnarled Staff]] | 0 | 0 | 3 | ^ [[analects_book_1_chapter_3#hemlock_wand|Hemlock Wand]] | 0 | 0 | 2 | ^ [[analects_book_1_chapter_3#oaken_wand|Oaken Wand]] | 0 | 0 | 3 | ^ [[analects_book_1_chapter_3#shimmering_ribbon|Shimmering Ribbon]] | 0 | 0 | 2 | ^ [[analects_book_1_chapter_3#singed_orb|Singed Orb]] | 0 | 0 | 3 | ^ [[analects_book_1_chapter_3#gaia_scroll|Gaia Scroll]] | 4 | 2 | 5 | ^ [[analects_book_1_chapter_3#ivory_wand|Ivory Wand]] | 4 | 2 | 5 | ^ [[analects_book_1_chapter_3#primordial_orb|Primordial Orb]] | 4 | 1 | 5 | ^ [[analects_book_1_chapter_3#ruby_scepter|Ruby Scepter]] | 4 | 1 | 5 | ^ [[analects_book_1_chapter_3#staff_of_the_viper|Staff of the Viper]] | 4 | 2 | 5 | ===== Talismans Table ====== ^ Talisman ^ Level ^ Magic ^ Wealth ^ ^ [[analects_book_1_chapter_3#ankh|Ankh]] | 0 | 0 | 2 | ^ [[analects_book_1_chapter_3#athame|Athame]] | 0 | 0 | 3 | ^ [[analects_book_1_chapter_3#divine_scroll|Divine Scroll]] | 0 | 0 | 2 | ^ [[analects_book_1_chapter_3#rod_of_the_shepherd|Rod of the Shepherd]] | 0 | 0 | 3 | ^ [[analects_book_1_chapter_3#sacred_tome|Sacred Tome]] | 0 | 0 | 2 | ^ [[analects_book_1_chapter_3#silvered_chime|Silvered Chime]] | 0 | 0 | 3 | ^ [[analects_book_1_chapter_3#tarnished_chime|Tarnished Chime]] | 0 | 0 | 3 | ^ [[analects_book_1_chapter_3#warding_charm|Warding Charm]] | 0 | 0 | 2 | ^ [[analects_book_1_chapter_3#charm_of_protection|Charm of Protection]] | 4 | 1 | 4 | ^ [[analects_book_1_chapter_3#crux_ansata|Crux Ansata]] | 4 | 2 | 4 | ^ [[analects_book_1_chapter_3#eldrich_chime|Eldrich Chime]] | 4 | 1 | 5 | ^ [[analects_book_1_chapter_3#rod_of_mercy|Rod of Mercy]] | 4 | 2 | 5 | ^ [[analects_book_1_chapter_3#book_of_prophecy|Book of Prophecy]] | 4 | 2 | 5 | ===== Focus Entries ===== ==== Arcane Scroll ==== ^ Arcane Scroll ^ Implement ^ Focus ^ Level: 0 ^ Magic: 0 ^ Wealth: 2 ^ | //"Philosophers of old oft claimed that words have power. They were mistaken. Words ARE power." \\ -Rhynn, Sage of the Prism// |||||| ^ (Action) Channeled Casting |||||| | Begin an Incantation. If you complete the Incantation and play an Action at the start of your next turn, increase any Damage dice level on the Action by 1 against a single target. |||||| ^ (Strategy) Arcane Knowledge |||||| | Draw a card. If the card you drew is a Strategy, you may immediately play it. |||||| \\ ==== Brass Scepter ==== ^ Brass Scepter ^ Implement ^ Focus ^ Level: 0 ^ Power: 0 ^ Wealth: 2 ^ | //"No symbol better defines the sorcerer kings and queens of Old Vectany better than the scepter, ever guarding the monarch from assassination." \\ -Anon.// |||||| ^ (Action) Mystic Blast |||||| | You may begin an Incantation. |||||| ^ Reach | 1 ||||| ^ Hit | 1d6 ||||| ^ Damage | 1d6 ||||| ^ (Strategy) Mystic Guard |||||| | Until the start of your next turn, increase your base Miss dice level by 1. You may begin an Incantation. |||||| \\ ==== Corroded Orb ==== ^ Corroded Orb ^ Implement ^ Focus ^ Level: 0 ^ Power: 0 ^ Wealth: 3 ^ | //"It is Acid above all that serves only pain and death, for Flame at least brings warmth and light." \\ -War Wizard Achar, "Of the Four Sorceries"// |||||| ^ (Action) Acidic Chant |||||| | This Action can only be played against a target you can see. |||||| ^ Range | 2 ||||| ^ Damage | 1d4 (Piercing 2) Acid ||||| ^ Special | You may begin an Incantation. ||||| ^ (Strategy) Acid Block |||||| | Gain +1 Acid Resistance until the start of your next turn. |||||| \\ ==== Crystal Ball ==== ^ Crystal Ball ^ Implement ^ Focus ^ Level: 0 ^ Power: 0 ^ Wealth: 3 ^ | //"The limitations of the orbaculum are not well understood by commoners - thus the charlatans." \\ -Oracle Khepri, speaking before the Jayan Council// |||||| ^ (Action) Revelation |||||| | You may begin an Incantation. |||||| ^ **Area Attack** | ||||| ^ **Range** | 4 ||||| ^ **Special** | The target becomes visible until the end of your next turn. This applies even if there is insufficient light or the target is invisible. ||||| ^ (Strategy) Figures in the Fog |||||| | Gain Darkvision until the start of your next Strategy Phase. |||||| \\ ==== Ethereal Orb ==== ^ Ethereal Orb ^ Implement ^ Focus ^ Level: 0 ^ Power: 0 ^ Wealth: 3 ^ | //"Thus the mechanists' zeal for the experiments ended with the total destruction of Thrane Castle." \\ -Alennicus, "Hubris of the Gear"// |||||| ^ (Action) Electric Chant |||||| | This Action can only be played against a target you can see. |||||| ^ Range | 2 ||||| ^ Damage | 1d4 (Piercing 2) Lightning ||||| ^ Special | You may begin an Incantation. ||||| ^ (Strategy) Lightning Block |||||| | Gain +1 Lightning Resistance until the start of your next turn. |||||| \\ ==== Feathered Staff ==== ^ Feathered Staff ^ Implement ^ Focus ^ Level: 0 ^ Power: 0 ^ Wealth: 3 ^ | //"But above all it was the failure to grasp the fifth and sixth sorceries that doomed Achar's work to obsoletion." \\ -Rhynn, Sage of the Prism// |||||| ^ (Action) Gust of Wind |||||| | This Action can only be played against a target you can see. |||||| ^ Range | 4 ||||| ^ Incantation | 1 ||||| ^ Damage | 1d8 (Piercing 1) ||||| ^ Special | The target suffers -1 Power. ||||| ^ (Action) Wind Step |||||| | Move 1 (Height 1). You may begin an Incantation. |||||| \\ ==== Frosted Orb ==== ^ Frosted Orb ^ Implement ^ Focus ^ Level: 0 ^ Power: 0 ^ Wealth: 3 ^ | //"So great was their wealth, they tasked sorcerers with freezing meat to preserve their stores." \\ -Cidmeyer the Antiquarian, "Rise of Pheron"// |||||| ^ (Action) Frozen Chant |||||| | This Action can only be played against a target you can see. |||||| ^ Range | 2 ||||| ^ Damage | 1d4 (Piercing 2) Ice ||||| ^ Special | You may begin an Incantation. ||||| ^ (Strategy) Ice Block |||||| | Gain +1 Ice Resistance until the start of your next turn. |||||| \\ ==== Gaia Scroll ==== ^ Gaia Scroll ^ Implement ^ Focus ^ Level: 4 ^ Power: 2 ^ Wealth: 5 ^ ^ (Action) Air Pike |||||| ^ Reach | 1 ||||| ^ Hit | 2d6 ||||| ^ Damage | 2d6 ||||| ^ (Action) Floating Stone |||||| | Move 1 (Height 3). You may begin an Incantation. |||||| ^ (Strategy) Wall of Soil |||||| | Block a section border you can see until the start of your next turn. An entity can remove this Block by performing a melee attack against it. |||||| ^ Extra Effect |||||| | //Use wind and earth magics to levitate an object you can see that is up to 10x your weight for up to 5 seconds per level. You can raise it up to your height. Entities may perform an opposed Acrobatics to avoid this. Secured objects, such as locked doors or chained matter, cannot be forced with this effect.// |||||| \\ ==== Gnarled Staff ==== ^ Gnarled Staff ^ Implement ^ Focus ^ Level: 0 ^ Power: 0 ^ Wealth: 3 ^ | //"And so the entire Dalesca Incident was due to such a staff being mistaken for a common walking stick." \\ -Cidmeyer the Antiquarian, "Courtship of War"// |||||| ^ (Action) Rock Hurl |||||| | Increase the Hit dice level by 1 if you can see the target and it is less than 2 sections away. |||||| ^ Range | 2 ||||| ^ Incantation | 1 ||||| ^ Hit | 1d8 ||||| ^ Damage | 1d10 ||||| ^ (Strategy) Clay Wards |||||| | Discard a card: Until the start of your next turn, your base Reaction gains **Defense:** 1d4 (replacing any such entry from Armor). You may force each enemy in your section to Move 1. You may begin an Incantation. |||||| \\ ==== Hemlock Wand ==== ^ Hemlock Wand ^ Implement ^ Focus ^ Level: 0 ^ Power: 0 ^ Wealth: 2 ^ | //"Upon this unassuming wand did the Empire expand, for no enemy cound withstand such force." \\ -Cidmeyer the Antiquarian, "Rise of Pheron"// |||||| ^ (Action) Magic Missile |||||| ^ Incantation | 1 ||||| ^ Special | Play an Action from your hand with Damage dice, Incantation 1, and no Hit dice. The Action gains **Hit:** 1d8 and the Returning property. ||||| ^ (Strategy) Quick Missile |||||| | You may play the //Magic Missile// Action this turn as though it has no Incantation time. |||||| \\ ==== Ivory Wand ==== ^ Ivory Wand ^ Implement ^ Focus ^ Level: 4 ^ Power: 2 ^ Wealth: 5 ^ ^ (Action) Arcane Lance |||||| ^ Incantation | 1 ||||| ^ Special | Play an Action from your hand with Damage dice, Incantation 1, and no Hit dice. The Action gains **Hit:** 2d8 and the Returning property, and increase any Range value by 2. ||||| ^ (Strategy) Quick Lance |||||| | You may play the //Arcane Lance// Action this turn as though it has no Incantation time. |||||| ^ Extra Effect |||||| | //Flip pages in books and roll or unroll scrolls you can see without having to touch them (unlimited use).// |||||| \\ ==== Oaken Wand ==== ^ Oaken Wand ^ Implement ^ Focus ^ Level: 0 ^ Power: 0 ^ Wealth: 3 ^ | //"To this day, oak remains a heavily restricted material on the campus of nearly every college of magic for fear of prank." \\ -L.G., "Surveys of Culture"// |||||| ^ (Action) Telekinetic Disarm |||||| | This Action can only be played against a target you can see. |||||| ^ Range | 2 ||||| ^ Incantation | 1 ||||| ^ Special | The target drops its held Gear. ||||| ^ (Action) Telekinetic Pull |||||| ^ Range | 2 ||||| ^ Special | One target Gear on the ground that you can see flies into your section. ||||| ^ (Strategy) Wand Casting |||||| | Begin an Incantation. |||||| \\ ==== Primordial Orb ==== ^ Primordial Orb ^ Implement ^ Focus ^ Level: 4 ^ Power: 1 ^ Wealth: 5 ^ ^ (Action) Primordial Chant |||||| | You must have played //Attune Orb// during this scenario before you can play this Action. This Action can only be played against a target you can see. |||||| ^ Range | 3 ||||| ^ Damage | 2d4 (Piercing 4) ||||| ^ Special | You may begin an Incantation. ||||| ^ (Strategy) Attune Orb |||||| | Choose Fire, Ice, Lightning, or Acid; until the end of the scenario the //Primordial Chant// Action deals that damage type, and gain +1 Resistance to the chosen damage type until the start of your next turn. |||||| ^ Extra Effect |||||| | //Generate small amounts of a chosen elemental energy for performing tasks (unlimited use). This does not generate enough energy to harm living things other than a few mundane insects.// |||||| \\ ==== Ruby Scepter ==== ^ Ruby Scepter ^ Implement ^ Focus ^ Level: 4 ^ Power: 1 ^ Wealth: 4 ^ ^ (Action) Ruby Blast |||||| ^ Reach | 1 ||||| ^ Hit | 1d12 ||||| ^ Damage | 1d10 (Piercing 1) ||||| ^ Extra Effect |||||| | //Animate a small statue you can see and command it to perform simple tasks for up to 5 minutes per level. The statue is incapable of any serious direct harm. You can spend 1 Valuable to purchase such a small statue and carry it around with you.// |||||| \\ ==== Shimmering Ribbon ==== ^ Shimmering Ribbon ^ Implement ^ Focus ^ Level: 0 ^ Power: 0 ^ Wealth: 2 ^ | //"The ribbon is truly a poet's lark - a thing of grace and beauty that portends suffering and death." \\ -Pietr, "Power and Lust"// |||||| ^ (Action) Luring Rhythm |||||| | This Action can only be played against a target you can see. |||||| ^ **Range** | 3 ||||| ^ **Incantation** | 1 ||||| ^ **Special** | Move the target into your section. You can discard a card to move a second target from the same section into your section. ||||| ^ (Strategy) Ribbon Barriers |||||| | Perform a Block. You may Block one additional border. The borders do not have to be adjacent. |||||| ^ (Strategy) Spelldancing |||||| | Until the end of your next turn, you may begin an Incantation whenever you perform a normal Move on your turn. |||||| \\ ==== Singed Orb ==== ^ Singed Orb ^ Implement ^ Focus ^ Level: 0 ^ Power: 0 ^ Wealth: 3 ^ | //"For by Flame do we build our civilizations, and by Flame do we see them ruined." \\ -War Wizard Achar, "Of the Four Sorceries"// |||||| ^ (Action) Burning Chant |||||| | This Action can only be played against a target you can see. |||||| ^ Range | 2 ||||| ^ Damage | 1d4 (Piercing 2) Fire ||||| ^ Special | You may begin an Incantation. ||||| ^ (Strategy) Fire Block |||||| | Gain +1 Fire Resistance until the start of your next turn. |||||| \\ ==== Staff of the Viper ==== ^ Staff of the Viper ^ Implement ^ Focus ^ Level: 4 ^ Power: 2 ^ Wealth: 5 ^ ^ (Action) Primordial Chant |||||| | This Action can only be played against a target you can see. |||||| ^ Range | 4 ||||| ^ Incantation | 1 ||||| ^ Damage | 2d4 (Piercing 4) Poison ||||| ^ Special | The target suffers -1 Resilience. ||||| ^ (Strategy) Snake Eyes |||||| | Discard a card: Gain Darkvision until the start of your next turn. You may begin an Incantation. |||||| ^ Extra Effect |||||| | //Detect the presence of poison in food or drink you can see.// |||||| \\ ===== Talisman Entries ===== ==== Ankh ==== ^ Ankh ^ Implement ^ Talisman ^ Level: 0 ^ Power: 0 ^ Wealth: 2 ^ | //"And upon that astral canvas did The Star Painter her work, birthing light and flame from the pitch" \\ -Excerpt from "A Brief Treatise On Creation"// |||||| ^ (Action) Chant of Light |||||| | Begin an Incantation. Gain the Luminous keyword while incanting, and targets struck by the completed Incantation's Action gain the Luminous keyword until the end of the scenario. |||||| ^ (Strategy) Guidance |||||| | One target section within range 2 and all sections adjacent to it are lit until the end of your next turn. |||||| \\ ==== Athame ==== ^ Athame ^ Implement ^ Talisman ^ Level: 0 ^ Power: 0 ^ Wealth: 3 ^ | //"For then come the Malakhim, bearing not the messages of wisdom, but rather the knives of fate." \\ -Vicar Norindil, "Sermons on Karma"// |||||| ^ (Action) Ceremony of Taming |||||| | This Action can only be played against a target you can see. |||||| ^ Range | 3 ||||| ^ Incantation | 1 ||||| ^ Special | The target suffers -2 Power. ||||| ^ (Strategy) Ceremony of Binding |||||| | Discard a card: A target you can see within range 2 suffers -1 Skill and is Grabbed. |||||| ^ (Strategy) Religious Rites |||||| | Until the end of the scenario, whenever you spend your Incantation charges at the start of your turn, you may immediately begin a new Incantation. You gain this Incantation's charge at the start of your following turn. |||||| \\ ==== Book of Prophecy ==== ^ Book of Prophecy ^ Implement ^ Talisman ^ Level: 4 ^ Power: 2 ^ Wealth: 5 ^ ^ (Action) As Foretold |||||| | This Action can target any number of enemies you can see within range 3. |||||| ^ Incantation | 1 ||||| ^ Special | The target suffers -1 Mind and -1 Skill. ||||| ^ (Strategy) Consult the Scripture |||||| | Discard a card: Recover 1d6 lost HP. You may begin an Incantation. |||||| ^ Extra Effect |||||| | //Conjure clean drinking water sufficient for 10 drinks.// |||||| \\ ==== Charm of Protection ==== ^ Charm of Protection ^ Implement ^ Talisman ^ Level: 4 ^ Power: 1 ^ Wealth: 4 ^ ^ (Reaction) Warded Casting |||||| | Play your base Reaction, adding **Special:** You may begin an Incantation. |||||| ^ (Strategy) Sacred Guard |||||| | Until the start of your next turn, increase your base Miss dice level by 3. |||||| ^ Extra Effect |||||| | //Detect the presence of a magical disguise on an entity of your level or lower.// |||||| \\ ==== Crux Ansata ==== ^ Crux Ansata ^ Implement ^ Talisman ^ Level: 4 ^ Power: 2 ^ Wealth: 4 ^ ^ (Action) Chant of Light |||||| | Begin an Incantation. Gain the Luminous keyword while incanting, and targets struck by the completed Incantation's Action gain the Luminous keyword until the end of the scenario. |||||| ^ (Strategy) Enlighten |||||| | One target section within range 3 is lit until the end of the scenario, and each section adjacent to it is lit until the end of your next turn. |||||| ^ Extra Effect |||||| | //You may illuminate your general vicinity with a thought, gaining the Luminous keyword, and may dismiss this effect any time (unlimited use).// |||||| \\ ==== Divine Scroll ==== ^ Divine Scroll ^ Implement ^ Talisman ^ Level: 0 ^ Power: 0 ^ Wealth: 2 ^ | //"Does The Chronicler transcribe the art of The Fate Dancer to word, or is he possessed of omniscience?" \\ -Ciu the Wise, "Pondering Divinity"// |||||| ^ (Action) Channeled Casting |||||| | Begin an Incantation. If you complete the Incantation and play an Action at the start of your next turn, increase any Damage dice level on the Action by 1 against a single target. |||||| ^ (Strategy) Utterance |||||| | Discard a card: An ally you can see restores any 1 Stat Track. |||||| \\ ==== Eldrich Chime ==== ^ Eldrich Chime ^ Implement ^ Focus ^ Level: 4 ^ Power: 1 ^ Wealth: 5 ^ ^ (Action) Eldrich Chant |||||| | You must have played //Attune Chime// during this scenario before you can play this Action. This Action can only be played against a target you can see. |||||| ^ Range | 3 ||||| ^ Damage | 2d4 (Piercing 4) ||||| ^ Special | You may begin an Incantation. ||||| ^ (Strategy) Attune Chime |||||| | Choose Holy or Unholy; until the end of the scenario the //Eldritch Chant// Action deals that damage type, and gain +1 Resistance to the chosen damage type until the start of your next turn. |||||| ^ Extra Effect |||||| | //Command a harmless beast you can see for up to 1 minute per level.// |||||| \\ ==== Rod of Mercy ==== ^ Rod of Mercy ^ Implement ^ Talisman ^ Level: 4 ^ Power: 2 ^ Wealth: 5 ^ ^ (Action) Merciful Boon |||||| | This Action can only be played on a target you can see. |||||| ^ Range | 2 ||||| ^ Special | The target recovers 1d6 lost HP. You may begin an Incantation. ||||| ^ (Action) Merciful Invocation |||||| ^ Range | 3 ||||| ^ Incantation | 1 ||||| ^ Special | The target recovers 2d6 lost HP and gains +1 Resilience. ||||| ^ Extra Effect |||||| | //Substantially reduce the sensation of pain in an individual you can see for up to 1 hour per level. This has no effect on HP, EP, WP, Stat Tracks, or Diseases. The DM may permit specific exceptions.// |||||| \\ ==== Rod of the Shepherd ==== ^ Rod of the Shepherd ^ Implement ^ Talisman ^ Level: 0 ^ Power: 0 ^ Wealth: 3 ^ | //"Is it coincidence or kismet that the proper shape for the healing rod mirrors that of the shepherd's?" \\ -Saint Ravenna the Artificer// |||||| ^ (Action) Merciful Verse |||||| | This Action can only be played on a target you can see. |||||| ^ Range | 2 ||||| ^ Special | The target recovers 1d4 lost HP. You may begin an Incantation. ||||| ^ (Action) Merciful Invocation |||||| ^ Range | 3 ||||| ^ Incantation | 1 ||||| ^ Special | The target recovers 2d4 lost HP and gains +1 Resilience. ||||| \\ ==== Sacred Tome ==== ^ Sacred Tome ^ Implement ^ Talisman ^ Level: 0 ^ Power: 0 ^ Wealth: 2 ^ | //"There are no opinions, no interpretations, no alternatives. There are only the sacred words and the raw divinity they possess." \\ -Vicar Norindil// |||||| ^ (Action) Condemning Inscriptions |||||| | This Action can target any number of enemies you can see within Range 3. |||||| ^ Incantation | 1 ||||| ^ Special | The target suffers -1 Mind. ||||| ^ (Action) Rallying Inscriptions |||||| | Play an Action from an equipped Weapon against a valid target. After the Action is resolved, begin an Incantation. |||||| \\ ==== Silvered Chime ==== ^ Silvered Chime ^ Implement ^ Talisman ^ Level: 0 ^ Power: 0 ^ Wealth: 3 ^ | //"...The Weaver of Melody did bring sound into the world, and with it music, rhythm, laughter, voice..." \\ -Excerpt from "A Brief Treatise On Creation"// |||||| ^ (Action) Blessed Chant |||||| | This Action can only be played against a target you can see. |||||| ^ Range | 2 ||||| ^ Damage | 1d4 (Piercing 2) Holy ||||| ^ Special | You may begin an Incantation. ||||| ^ (Strategy) Holy Block |||||| | Gain +1 Holy Resistance until the start of your next turn. |||||| \\ ==== Tarnished Chime ==== ^ Tarnished Chime ^ Implement ^ Talisman ^ Level: 0 ^ Power: 0 ^ Wealth: 3 ^ | //"The Marrow of Animus brings war, pain, and dissonance - bleak gifts that permit civilization and individuality." \\ -Excerpt, The Pamphlets of the Bone// |||||| ^ (Action) Cursed Ray |||||| | This Action can only be played against a target you can see. |||||| ^ Range | 2 ||||| ^ Damage | 1d4 (Piercing 2) Unholy ||||| ^ Special | You may begin an Incantation. ||||| ^ (Strategy) Unholy Block |||||| | Gain +1 Unholy Resistance until the start of your next turn. |||||| \\ ==== Warding Charm ==== ^ Warding Charm ^ Implement ^ Talisman ^ Level: 0 ^ Power: 0 ^ Wealth: 2 ^ | //"And finally, the ward must be held rather than worn, directed at the source of harm." \\ -Saint Ravenna the Artificer// |||||| ^ (Reaction) Warded Casting |||||| | Play your base Reaction, adding **Special:** You may begin an Incantation. |||||| ^ (Strategy) Faithful Guard |||||| | Until the start of your next turn, increase your base Miss dice level by 2. ||||||

analects_book_1_chapter_3.1558105013.txt.gz · Last modified: 2019/05/17 07:56 by triptycho