User Tools

Site Tools


analects_book_1_chapter_4

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Last revision Both sides next revision
analects_book_1_chapter_4 [2019/02/13 07:41]
triptycho
analects_book_1_chapter_4 [2019/05/10 12:23]
triptycho [Tinkering]
Line 33: Line 33:
 ^ [[analects_book_1_chapter_4#​scouting|Scouting]] ​                   | Survival ​   |     ​3 ​   | ^ [[analects_book_1_chapter_4#​scouting|Scouting]] ​                   | Survival ​   |     ​3 ​   |
 ^ [[analects_book_1_chapter_4#​taming|Taming]] ​                       | Survival ​   |     ​3 ​   | ^ [[analects_book_1_chapter_4#​taming|Taming]] ​                       | Survival ​   |     ​3 ​   |
 +^ [[analects_book_1_chapter_4#​tracking|Tracking]] ​                   | Survival ​   |     ​3 ​   |
  
 \\ \\
Line 48: Line 49:
 | This Reaction cannot be played against Traps. If the result of the opposed roll is a tie, this Reaction gains **Defense:​** 1d6.  ||| | This Reaction cannot be played against Traps. If the result of the opposed roll is a tie, this Reaction gains **Defense:​** 1d6.  |||
 ^  Endure | 1d6  || ^  Endure | 1d6  ||
-^  Special | Your Hand Limit increases by until the end of your next turn.  ||+^  Special | Gain +Mind.  ||
  
 \\ \\
Line 59: Line 60:
 ^  Inflict | 1d8  || ^  Inflict | 1d8  ||
 ^  Damage | 1d4  || ^  Damage | 1d4  ||
 +^  Special | Restore your Power. ​ ||
 ^ (Reaction) Mettle ​ ||| ^ (Reaction) Mettle ​ |||
 ^  Endure | 1d6  || ^  Endure | 1d6  ||
Line 65: Line 67:
 \\ \\
 ==== Athletics ==== ==== Athletics ====
 +
 +Gain Fatigue Resistance 1.
  
 ^ Athletics ​ ^ General Exploration Expertise ​ ^ Wealth: 2  ^ ^ Athletics ​ ^ General Exploration Expertise ​ ^ Wealth: 2  ^
Line 73: Line 77:
 | This Reaction cannot be played against Seekers. You do not suffer any penalties to the Endure dice as a result of swimming. ​ ||| | This Reaction cannot be played against Seekers. You do not suffer any penalties to the Endure dice as a result of swimming. ​ |||
 ^ Endure ​ | 1d6  || ^ Endure ​ | 1d6  ||
 +^ Special ​ | Restore your Resilience. ​ ||
 ^ (Strategy) Skilled Climber ​ ||| ^ (Strategy) Skilled Climber ​ |||
-| Play a Strategy from an equipped ​tool that aids in climbing. You may draw a card.  |||+| Play a Strategy from an equipped ​Tool that aids in climbing. You may draw a card.  |||
  
 \\ \\
 ==== Archeology ==== ==== Archeology ====
- 
-This Expertise can only be used in dungeon settings. 
  
 ^ Archeology ​ ^ Navigation Exploration Expertise ​ ^ Wealth: 3  ^ ^ Archeology ​ ^ Navigation Exploration Expertise ​ ^ Wealth: 3  ^
 | //Each passing year brings discovery of ruins of ancient Pheron; each discovery brings a new wave of explorers; and each wave brings fresh corpses.// ​ ||| | //Each passing year brings discovery of ruins of ancient Pheron; each discovery brings a new wave of explorers; and each wave brings fresh corpses.// ​ |||
-^ (Action) ​Ancient Architecture ​ ||| +^ (Action) ​Expedition ​ ||| 
-| This Action ​can only be played against ​Obstacles.  ||| +| This Action ​cannot ​be played against ​Seekers. Increase the Inflict dice level by 1 if the target is an Obstacle that does not Persist.  ||| 
-^  Inflict | 1d10  ||+^  Inflict | 1d8  ||
 ^  Damage | 1d8 (Piercing 1)  || ^  Damage | 1d8 (Piercing 1)  ||
-^ (ActionSafety Gear  ||| +^ (StrategyMitigation ​ ||| 
-A target ​Environ is Weakened until the end of its next turn.  ||| +An Environ ​or Trap in your occupied region suffers -1 Power, or -2 Power if this is a dungeon setting.  ||| 
-^ (ReactionRuins Awareness ​ ||| +^ (InterruptTrained Eye  ||| 
-^  ​Endure ​1d8  ||+^  ​Trigger ​You trigger an Interrupt from a Trap (you may play this Interrupt on your turn). ​ || 
 +^  Effect | Immediately play //​Mitigation//​ against the Trap.  ||
  
 \\ \\
Line 99: Line 103:
 ^ Astronomy ​ ^ Navigation Exploration Expertise ​ ^ Wealth: 3  ^ ^ Astronomy ​ ^ Navigation Exploration Expertise ​ ^ Wealth: 3  ^
 | //For some, studying the night skies is a science. For some, it is worship of The Star Painter. And for some, it is a means to survive.// ​ ||| | //For some, studying the night skies is a science. For some, it is worship of The Star Painter. And for some, it is a means to survive.// ​ |||
-^ (Action) ​Star Map  ||| +^ (Action) ​Celestial Navigation ​ ||| 
-| This Action ​cannot ​be played against ​Seekers.  |||+| This Action ​can only be played against ​Obstacles.  |||
 ^  Inflict | 1d8  || ^  Inflict | 1d8  ||
 ^  Damage | 1d8  || ^  Damage | 1d8  ||
-^  Special | Recover ​lost EP. Increase this recovery to 3 at level 6.  || +^  Special | The target suffers -Mind, or -2 Mind if it Persists.  || 
-^ (ReactionUnerring Navigation ​ ||| +^ (StrategyStar Eyes  ||| 
-| If an ally in your occupied region is attacked, ​you may discard a card to allow the ally to play this Reaction. You may discard a second card to increase ​the Endure dice level by 1.  ||| +| If you can see the sky, gain Darkvision until the end of your turn.  |||
-^  Endure | 1d8  ​||+
  
 \\ \\
 ==== Bodybuilding ==== ==== Bodybuilding ====
- 
-Gain Fatigue Resistance 1. 
  
 ^ Bodybuilding ​ ^ General Exploration Expertise ​ ^ Wealth: 2  ^ ^ Bodybuilding ​ ^ General Exploration Expertise ​ ^ Wealth: 2  ^
 | //Once every three years, the greatest athletes from several nations gather together to compete in an array of games, trials, and battles.// ​ ||| | //Once every three years, the greatest athletes from several nations gather together to compete in an array of games, trials, and battles.// ​ |||
 ^ (Action) Grit  ||| ^ (Action) Grit  |||
-| Play an Action from your equipped ​Background. If the Action has a Defense entry, increase its dice level by 1; otherwise the Action gains **Defense:​** 1d2.  |||+| Play an Action from your Background. If the Action has a Defense entry, increase its dice level by 1; otherwise the Action gains **Defense:​** 1d2.  |||
 ^ (Reaction) Solid Physique ​ ||| ^ (Reaction) Solid Physique ​ |||
 ^  Defense | 1d2  || ^  Defense | 1d2  ||
 ^ (Assist) Carry Burdens ​ ||| ^ (Assist) Carry Burdens ​ |||
 ^  Trigger | An ally in your occupied region plays a Reaction. ​ || ^  Trigger | An ally in your occupied region plays a Reaction. ​ ||
-^  Effect | If the triggering Reaction has Defense dice, increase the dice level by 1. Otherwise the triggering Reaction gains **Defense:​** 1d2.  ||+^  Effect | If the triggering Reaction has Defense dice, increase the dice level by 1. Otherwise the triggering Reaction gains **Defense:​** 1d2. Suffer -1 Power.  ||
  
 \\ \\
Line 128: Line 129:
 Gain Fear Resistance 1. Gain Fear Resistance 1.
  
-^ Bravery ​ ^ Survival ​Exploration Expertise ​ ^ Wealth: ​ ^+^ Bravery ​ ^ General ​Exploration Expertise ​ ^ Wealth: ​ ^
 | //"The highest peaks, darkest caverns, and thickest forests the knight-errant searched, for her quest could not be surrendered."​ | //"The highest peaks, darkest caverns, and thickest forests the knight-errant searched, for her quest could not be surrendered."​
 \\ - The Legend of Cerethe// ​ ||| \\ - The Legend of Cerethe// ​ |||
 ^ (Action) Daring Maneuver ​ ||| ^ (Action) Daring Maneuver ​ |||
 +| Increase any Damage dice on the target'​s Reaction by 1 level. ​ |||
 ^  Inflict | 1d6  || ^  Inflict | 1d6  ||
 ^  Damage | 1d8  || ^  Damage | 1d8  ||
Line 148: Line 150:
 | //Most believe the Thieves'​ Guild to be a rumor, or at most an exaggeration of local gangs. If it does exist, that's exactly what they'd want people to think.// ​ ||| | //Most believe the Thieves'​ Guild to be a rumor, or at most an exaggeration of local gangs. If it does exist, that's exactly what they'd want people to think.// ​ |||
 ^ (Action) Pick Lock  ||| ^ (Action) Pick Lock  |||
-^  Lockpick | 1d10  ||+^  Lockpick | 2d4  ||
 ^ (Reaction) Padfoot ​ ||| ^ (Reaction) Padfoot ​ |||
-Increase the Endure dice level by 1 against ​Seekers and Traps.  ||| +This Reaction cannot be played ​against ​Environs.  ||| 
-^  Endure | 1d6  || +^  Endure | 1d8  || 
-^ (Strategy) ​Slip Through Danger ​ ||| +^ (Strategy) ​Cautious Steps  ||| 
-Until the end of your turn, increase your Endure dice levels by 1.  |||+Gain +1 Resilience. Suffer -Power.  |||
  
 \\ \\
Line 161: Line 163:
 | //Even magic follows mathematical models, though they can get quite complex, and there are many different models to use depending on the magic.// ​ ||| | //Even magic follows mathematical models, though they can get quite complex, and there are many different models to use depending on the magic.// ​ |||
 ^ (Action) Mathematical Analysis ​ ||| ^ (Action) Mathematical Analysis ​ |||
-| You may change this Action'​s Inflict entry to be equivalent to the target'​s Endure entry. ​If you do, do not apply any bonuses or effects ​from any equipped Ritual for this Action.  |||+| You may change this Action'​s Inflict entry to be equivalent to the target'​s Endure entry. ​This removes ​any enhancement dice applied to the Inflict entry (such as from Rituals).  |||
 ^  Inflict | 1d4  || ^  Inflict | 1d4  ||
 ^  Damage | 1d6  || ^  Damage | 1d6  ||
 ^ (Reaction) Compute Trajectory ​ ||| ^ (Reaction) Compute Trajectory ​ |||
-| You may change this Reaction'​s Endure entry to be equivalent to the target'​s Inflict entry. ​If you do, do not apply any bonuses or effects ​from any equipped Ritual for this Reaction.  |||+| You may change this Reaction'​s Endure entry to be equivalent to the target'​s Inflict entry. ​This removes ​any enhancement dice applied to the Endure entry (such as from Rituals).  |||
 ^  Endure | 1d2  || ^  Endure | 1d2  ||
  
Line 174: Line 176:
 | //"​When embarking on a journey, bring at least three maps. They'​ll all be wrong, but oft in different ways." | //"​When embarking on a journey, bring at least three maps. They'​ll all be wrong, but oft in different ways."
 \\ -The Wayfarer'​s Almanac// ​ ||| \\ -The Wayfarer'​s Almanac// ​ |||
-^ (Action) ​Survey ​ |||+^ (Action) ​Chart Path  |||
 | This Action can only be played against Obstacles. ​ ||| | This Action can only be played against Obstacles. ​ |||
 ^  Inflict | 1d8  || ^  Inflict | 1d8  ||
 ^  Damage | 1d8  || ^  Damage | 1d8  ||
-^  Special | The target is Vulnerable until you leave the region.  || +^  Special | If the target persists, it suffers -2 Resilience.  || 
-^ (Reaction) ​Charted Path  |||+^ (Reaction) ​Survey ​ |||
 | This Reaction can only be played against Environs. Environs must target you first. ​ ||| | This Reaction can only be played against Environs. Environs must target you first. ​ |||
 ^  Endure | 1d8  || ^  Endure | 1d8  ||
-^  Special | The target ​is Debilitated until you leave the region, including for the remainder of this Action.  ||+^  Special | The target ​immediately suffers -1 Power.  ||
  
 \\ \\
Line 209: Line 211:
 \\ -The Wayfarer'​s Almanac// ​ ||| \\ -The Wayfarer'​s Almanac// ​ |||
 ^ (Action) Unimpeded Progress ​ ||| ^ (Action) Unimpeded Progress ​ |||
-| If the target is an Obstacle, ​it cannot impose conditions on you with its Reaction. ​ |||+| If the target is an Obstacle, its Reaction ​cannot reduce your Stat Tracks.  |||
 ^  Inflict | 1d8  || ^  Inflict | 1d8  ||
 ^  Damage | 1d6 (Piercing 1)  || ^  Damage | 1d6 (Piercing 1)  ||
 ^ (Reaction) Take Shelter ​ ||| ^ (Reaction) Take Shelter ​ |||
 +| If the target is an Environ, increase the Defense dice level by 1.  |||
 ^  Defense | 1d2  || ^  Defense | 1d2  ||
-^  Special | If the target is an Environ, increase the Defense dice level by 1.  || 
  
 \\ \\
Line 226: Line 228:
 ^  Inflict | 1d8  || ^  Inflict | 1d8  ||
 ^  Damage | 1d6  || ^  Damage | 1d6  ||
-^  Special | The target ​is Disoriented until the end of its next turn.  ||+^  Special | The target ​suffers -2 Resilience.  ||
 ^ (Reaction) Celestial Melody ​ ||| ^ (Reaction) Celestial Melody ​ |||
 | This Reaction cannot be played against Seekers. ​ ||| | This Reaction cannot be played against Seekers. ​ |||
Line 244: Line 246:
 ^  Inflict | 1d10  || ^  Inflict | 1d10  ||
 ^  Damage | 1d4  || ^  Damage | 1d4  ||
-^  Special | The target ​is Stunned until the end of its next turn.  ||+^  Special | The target ​suffers -2 Power.  ||
 ^ (Reaction) Mini Apothecary ​ ||| ^ (Reaction) Mini Apothecary ​ |||
 | Gain +1 Heat, Cold, Fatigue, Poison, and Acid Resistance until the attack is resolved. ​ ||| | Gain +1 Heat, Cold, Fatigue, Poison, and Acid Resistance until the attack is resolved. ​ |||
 ^  Defense | 1d2  || ^  Defense | 1d2  ||
 ^ (Strategy) Local Herbs  ||| ^ (Strategy) Local Herbs  |||
-| Discard any number of cards. For each card discarded, you or an ally in your occupied region ​heals any one condition ​and recovers 1 lost EP, or 2 lost EP in wilderness settings. ​ |||+| Discard any number of cards. For each card discarded, you or an ally in your occupied region ​restores ​any 1 Stat Track and recovers 1 lost EP, or 2 lost EP in wilderness settings. ​ |||
  
 \\ \\
Line 259: Line 261:
 | This Action can only be played against Seekers. ​ ||| | This Action can only be played against Seekers. ​ |||
 ^  Inflict | 1d8  || ^  Inflict | 1d8  ||
-^  Special | You may swap Gear. The target ​is Debilitated until the end of the round. If this is the first time you have succeeded with this Action this scenario, gain a Valuable. ​ ||+^  Special | You may swap Gear. The target ​suffers -2 Skill. If this is the first time you have succeeded with this Action this scenario, gain a Valuable. ​ ||
 ^ (Reaction) Deft Fingers ​ ||| ^ (Reaction) Deft Fingers ​ |||
 ^  Endure | 1d6  || ^  Endure | 1d6  ||
-^  Special | You may immediately play an Action or Strategy from an equipped ​item. If you have no equipped unused ​item, you may instead equip an item.  ||+^  Special | You may immediately play an Action or Strategy from an equipped ​Item. If you have no equipped unused ​Item, you may instead equip an Item.  ||
  
 \\ \\
Line 273: Line 275:
 ^  Inflict | 1d10  || ^  Inflict | 1d10  ||
 ^  Damage | 1d4  || ^  Damage | 1d4  ||
-^  Special | The target cannot ​bestow conditions ​before the start of your next Action Phase. ​ ||+^  Special | The target cannot ​reduce your or your allies'​ Stat Tracks ​before the start of your next Action Phase. ​ ||
 ^ (Reaction) Clarity of Mind  ||| ^ (Reaction) Clarity of Mind  |||
 | You must discard a card to play this Reaction. If you have a Ritual equipped, you may instead forego any bonuses or effects from the Ritual for this Reaction. ​ ||| | You must discard a card to play this Reaction. If you have a Ritual equipped, you may instead forego any bonuses or effects from the Ritual for this Reaction. ​ |||
 ^  Defense | 1d4  || ^  Defense | 1d4  ||
 +^  Special | If you suffer no damage, gain +1 Mind.  ||
  
 \\ \\
Line 290: Line 293:
 ^  Endure | 1d6  || ^  Endure | 1d6  ||
 ^ (Strategy) Contemplation ​ ||| ^ (Strategy) Contemplation ​ |||
-Draw two cardsYou are Immobilized until the end of the round. You cannot play this Strategy if you already moved this round.  |||+Restore your Mind or gain +1 MindSuffer -1 Power.  |||
  
 \\ \\
Line 300: Line 303:
 | //"I hate the term '​Pathfinder,'​ as if the path was just there waiting to be stumbled across. We make paths where there were none." | //"I hate the term '​Pathfinder,'​ as if the path was just there waiting to be stumbled across. We make paths where there were none."
 \\ -Sir Royder, Pathfinder// ​ ||| \\ -Sir Royder, Pathfinder// ​ |||
-^ (Action) ​Explore ​ ||| +^ (Action) ​Pioneer ​ ||| 
-| This Action can only be played against Obstacles. ​ |||+| This Action can only be played against Obstacles ​that lack a Lock entry.  |||
 ^  Inflict | 1d8  || ^  Inflict | 1d8  ||
-^  ​Damage ​1d10  || +^  ​Special ​The target suffers -1d4 Skill. ​ || 
-^ (Reaction) Find Path  ||| +^ (Reaction) Find Shelter ​ ||| 
-This Reaction cannot be played against Creatures. Allies in your occupied region can play this Reaction ​as if they had this Expertise equipped.  ||| +If the target is a Creature, ​this Reaction ​gains **Damage:** 1d6.  ||| 
-^  Endure | 1d8  || +^  Endure | 1d6  || 
-^  Special | Increase the dice level by of the next Inflict roll you make before the end of your next turn.  ||+^  Special | Gain +Resilience.  ||
  
 \\ \\
Line 315: Line 318:
  
 ^ Piloting ​ ^ Navigation Exploration Expertise ​ ^ Wealth: 3  ^ ^ Piloting ​ ^ Navigation Exploration Expertise ​ ^ Wealth: 3  ^
-| //"The wings of his ornithopter grazed the canyon walls, but the creature giving chase was much less lucky."+| //"The wings of his ornithopter grazed the canyon walls, but the creature giving chase was much less fortunate."
 \\ -Excerpt, "Yann the Daring"// ​ ||| \\ -Excerpt, "Yann the Daring"// ​ |||
 ^ (Action) Drive  ||| ^ (Action) Drive  |||
Line 343: Line 346:
 ^  Inflict | 1d8  || ^  Inflict | 1d8  ||
 ^  Damage | 1d8  || ^  Damage | 1d8  ||
-^  Special | If the target would be defeated by the damage dealt, you may instead ​choose to set its EP to 1 and impose the Controlled condition until the end of the next round.  ||+^  Special | If the target would be defeated by the damage dealt, you may instead set its EP to 1 and its Mind to -5.  ||
 ^ (Reaction) Dominance ​ ||| ^ (Reaction) Dominance ​ |||
 | This Reaction can only be played against Creatures. ​ ||| | This Reaction can only be played against Creatures. ​ |||
Line 357: Line 360:
 | This Action cannot be played until you have played //Customize Gadgetry// within this scenario. ​ ||| | This Action cannot be played until you have played //Customize Gadgetry// within this scenario. ​ |||
 ^  Inflict | 1d8  || ^  Inflict | 1d8  ||
-^  Damage | 1d6  ||+^  Damage | 1d6 (Piercing 1)  ||
 ^ (Reaction) Protective Gadget ​ ||| ^ (Reaction) Protective Gadget ​ |||
 | This Reaction cannot be played until you have played //Customize Gadgetry// within this scenario. ​ ||| | This Reaction cannot be played until you have played //Customize Gadgetry// within this scenario. ​ |||
Line 363: Line 366:
 ^  Defense | 1d2  || ^  Defense | 1d2  ||
 ^ (Strategy) Customize Gadgetry ​ ||| ^ (Strategy) Customize Gadgetry ​ |||
-| Choose one of Creatures, Environs, Obstacles, Seekers, or Traps. Actions and Reactions on this card can now only affect the chosen ​challenge ​type.  |||+| Choose one of Creatures, Environs, Obstacles, Seekers, or Traps. Actions and Reactions on this card can now only affect the chosen ​Challenge ​type.  ||| 
 + 
 +\\ 
 +==== Tracking ==== 
 + 
 +^ Tracking ​ ^ Survival Exploration Expertise ​ ^ Wealth: 3  ^ 
 +| //"The tracks of a beast tell of its life - a brief autobiography that soon fades into the nether."​\\ 
 +- Parcivel, Hunter of Dragons// ​ ||| 
 +^ (Action) Find Tracks ​ ||| 
 +| This Action can only be played against Creatures and Persisting Obstacles. ​ ||| 
 +^  Inflict | 1d8  || 
 +^  Damage | 1d8  || 
 +^  Special | You may perform a Search. ​ || 
 +^ (Reaction) Sense Threat ​ ||| 
 +| You suffer no penalties from being unable to see the target. Increase the Endure dice level by 1 in wilderness settings. ​ ||| 
 +^  Endure | 1d6  || 
 +^  Special | Gain +1 Power or +1 Skill.  ​||
  
 \\ \\
Line 371: Line 390:
 | //Common trapsmiths make simple devices for hunting purposes, but the elite craft elaborate dangers to defend vaults and tombs of the wealthy.// ​ ||| | //Common trapsmiths make simple devices for hunting purposes, but the elite craft elaborate dangers to defend vaults and tombs of the wealthy.// ​ |||
 ^ (Action) Disarm Trap  ||| ^ (Action) Disarm Trap  |||
-A Trap in your region is Dazed and Stunned until the start of your next Action ​PhaseIf it is immune to either condition, it is Debilitated and Weakened until the start of your next Action Phase.  |||+This Action ​can only be played against TrapsThe target suffers -3 Skill.  |||
 ^ (Reaction) Trap Knowledge ​ ||| ^ (Reaction) Trap Knowledge ​ |||
 | This Reaction can only be played against Traps. ​ ||| | This Reaction can only be played against Traps. ​ |||
Line 379: Line 398:
 ^  Endure | 1d8  || ^  Endure | 1d8  ||
 ^  Damage | 1d2  || ^  Damage | 1d2  ||
-^  Special | The target ​is Vulnerable until the end of your next turn.  ||+^  Special | The target ​suffers -1 Resilience.  ||
  
 \\ \\
Line 387: Line 406:
 | //Shadow magic is uniquely taxing on the body. This only gets more intense as one's skill in the craft improves, sparking much debate and research.// ​ ||| | //Shadow magic is uniquely taxing on the body. This only gets more intense as one's skill in the craft improves, sparking much debate and research.// ​ |||
 ^ (Action) Shadow Leap  ||| ^ (Action) Shadow Leap  |||
-| You must spend your Move to play this Action. Phase 1. Suffer damage equal to twice your level. You are Immobilized and Vulnerable until the end of the next round.  |||+| You must spend your Move to play this Action. Phase 1. Suffer ​-1 Resilience, -1 Skill, and damage equal to twice your level. ​ |||
 ^ (Reaction) Shadow Meld  ||| ^ (Reaction) Shadow Meld  |||
 | This Reaction can only be played against Creatures and Seekers. You suffer no penalties from insufficient lighting. ​ ||| | This Reaction can only be played against Creatures and Seekers. You suffer no penalties from insufficient lighting. ​ |||
 ^  Endure | 1d8  || ^  Endure | 1d8  ||
 ^ (Strategy) Light to Darkness ​ ||| ^ (Strategy) Light to Darkness ​ |||
-| Extinguish any one light source in the occupied region, even if it is magical. This Strategy cannot extinguish light from the sun, the moon, stars, large glowing surfaces, or flames ​larger than those in a typical fireplace. ​ |||+| Extinguish any one light source in the occupied region, even if it is magical. This Strategy cannot extinguish light from sources ​larger than a typical fireplace ​or that are external to the region.  |||
  
 \\ \\
Line 402: Line 421:
 ^ (Action) Wander ​ ||| ^ (Action) Wander ​ |||
 | Increase the Damage dice level by 1 against Obstacles, or by 2 if the Obstacle Persists. ​ ||| | Increase the Damage dice level by 1 against Obstacles, or by 2 if the Obstacle Persists. ​ |||
-^  ​**Inflict** | 1d6  || +^  Inflict | 1d6  || 
-^  ​**Damage** | 1d6  ||+^  Damage | 1d6  ||
 ^ (Reaction) Awareness ​ ||| ^ (Reaction) Awareness ​ |||
-^  ​**Endure** | 1d6  ||+^  Endure | 1d6  || 
 +^  Special | If your Resilience is below its base, gain +1 Resilience. ​ ||
 ^ (Strategy) Sworn to the Path  ||| ^ (Strategy) Sworn to the Path  |||
-Remove any Hindered and Immobilized conditions from yourself ​and any allies in your occupied region.  |||+Restore your Skill and end any Grabbed condition you are subject to.  |||
  
analects_book_1_chapter_4.txt · Last modified: 2019/05/10 12:24 by triptycho