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====== Analects Book 1 Chapter 5: Interaction Expertise ====== [[analects|Back to Analects Table of Contents]] The following tables provide a collection of Interaction [[expertise|Expertise]] you may purchase or equip. For more information on their use in the game, see [[Player's Guide Chapter 7|Player's Guide Chapter 7: Gear and Wealth]]. ===== Interaction Expertise Table ====== ^ Expertise ^ Type ^ Wealth ^ ^ [[analects_book_1_chapter_5#comedy|Comedy]] | General | 2 | ^ [[analects_book_1_chapter_5#etiquette|Etiquette]] | General | 2 | ^ [[analects_book_1_chapter_5#leadership|Leadership]] | General | 2 | ^ [[analects_book_1_chapter_5#observation|Observation]] | General | 2 | ^ [[analects_book_1_chapter_5#philosophy|Philosophy]] | General | 2 | ^ [[analects_book_1_chapter_5#espionage|Espionage]] | Diplomacy | 3 | ^ [[analects_book_1_chapter_5#mediation|Mediation]] | Diplomacy | 3 | ^ [[analects_book_1_chapter_5#negotiation|Negotiation]] | Diplomacy | 3 | ^ [[analects_book_1_chapter_5#seduction|Seduction]] | Diplomacy | 3 | ^ [[analects_book_1_chapter_5#storytelling|Storytelling]] | Diplomacy | 3 | ^ [[analects_book_1_chapter_5#chromancy|Chromancy]] | Illusion | 3 | ^ [[analects_book_1_chapter_5#chronomancy|Chronomancy]] | Illusion | 3 | ^ [[analects_book_1_chapter_5#glamour|Glamour]] | Illusion | 3 | ^ [[analects_book_1_chapter_5#phonomancy|Phonomancy]] | Illusion | 3 | ^ [[analects_book_1_chapter_5#recreancy|Recreancy]] | Illusion | 3 | ^ [[analects_book_1_chapter_5#bartering|Bartering]] | Streetwise | 3 | ^ [[analects_book_1_chapter_5#delinquency|Delinquency]] | Streetwise | 3 | ^ [[analects_book_1_chapter_5#intimidation|Intimidation]] | Streetwise | 3 | ^ [[analects_book_1_chapter_5#local_dialect|Local Dialect]] | Streetwise | 3 | ^ [[analects_book_1_chapter_5#skulduggery|Skulduggery]] | Streetwise | 3 | ^ [[analects_book_1_chapter_5#celebrancy|Celebrancy]] | Thaumaturgy | 3 | ^ [[analects_book_1_chapter_5#empathy|Empathy]] | Thaumaturgy | 3 | ^ [[analects_book_1_chapter_5#liturgy|Liturgy]] | Thaumaturgy | 3 | ^ [[analects_book_1_chapter_5#mediumship|Mediumship]] | Thaumaturgy | 3 | ^ [[analects_book_1_chapter_5#wonderworking|Wonderworking]] | Thaumaturgy | 3 | \\ ===== Interaction Expertise Entries ===== ==== Bartering ==== ^ Bartering ^ Streetwise Interaction Expertise ^ Wealth: 3 ^ | //Bits of minor haggling are a part of everyday shopping. Those with true bartering skill sell for a living, whether honestly or otherwise.// ||| ^ (Action) Seek a Deal [Persuasive] ||| | If you win the opposed roll, the target's Reaction takes effect as if there was no opposed roll. ||| ^ Argue | 1d12 || ^ Defense | 1d4 || ^ Special | Advance the Debate Counter one notch toward victory. Restore any one Stat Track. Suffer 1d4 damage; apply any Damage bonus from your Augment to this damage. || ^ (Reaction) Offer Compromise [Persuasive] ||| | This Reaction can only be played against Actions with an Argue entry. Choose only one of the two entries below; the other does not take effect. ||| ^ Damage | 1d4 || ^ Special | If the Debate Counter is at 2 or less, advance the Debate Counter one notch toward victory. || \\ ==== Celebrancy ==== ^ Celebrancy ^ Thaumaturgy Interaction Expertise ^ Wealth: 3 ^ | //Religious rites performed by the pious have real power. Often that power is subtle, infusing a person with traces of a spirit of the divine.// ||| ^ (Action) Rites of Worship [Charming] ||| | Choose only one of the Damage and Special entries below; the other does not take effect. Your choice is declared before the target chooses a Reaction. ||| ^ Argue | 1d8 || ^ Damage | 1d6 (Piercing 1) || ^ Special | You or an ally in your occupied position gains +1 Power. || ^ (Reaction) Pray for Guidance [Charming] ||| ^ Rebuttal | 1d4 || ^ Defense | 1d2 || ^ Special | You may draw a card. || \\ ==== Chromancy ==== ^ Chromancy ^ Illusion Interaction Expertise ^ Wealth: 3 ^ | //Every practitioner of this magic gravitates toward one color above the others. This becomes something of their signature when weaving these illusions.// ||| ^ (Action) Prismatic Haze [Charming] ||| | If the target is not in your occupied position, it cannot play a Reaction against this Action. ||| ^ Range | 1 || ^ Damage | 1d4 || ^ Special | The target suffers -1 Mind. || ^ (Reaction) Dramatic Lighting [Comical] ||| ^ Rebuttal | 1d6 || ^ Damage | 1d4 || ^ (Strategy) Soothing Light ||| | You and an ally in your occupied position recover 1 lost WP per level. ||| \\ ==== Chronomancy ==== ^ Chronomancy ^ Illusion Interaction Expertise ^ Wealth: 3 ^ | //This school of magic interferes with perception of time's passage rather than changing time itself, but oft the difference is only academic.// ||| ^ (Action) Contingency ||| | A target of your choice (at any range) ignores the next Stat Track loss of -2 or less that they suffer. Restore your Power. This Action is non-hostile. ||| ^ (Reaction) Time Dilation [Comical] ||| ^ Rebuttal | 1d6 || ^ Special | The target suffers -1 Mind. || ^ (Strategy) Illusory Haste ||| | An ally of your choice that has not been subject to //Illusory Haste// this round takes a turn as soon as your turn ends. They skip their following turn. Your Power is set to -5. ||| \\ ==== Comedy ==== ^ Comedian ^ General Interaction Expertise ^ Wealth: 2 ^ | //What is your comic style? Do you play a character? Rely on sarcasm and deadpan comments? Or do you take an intellectual approach with clever wit?// ||| ^ (Action) Lighthearted Insult [Comical] ||| ^ Argue | 1d8 || ^ Damage | 1d6 || ^ (Reaction) Witty Quip [Comical] ||| ^ Rebuttal | 1d6 || ^ Special | Gain +1 Skill. || \\ ==== Delinquency ==== ^ Delinquency ^ Streetwise Interaction Expertise ^ Wealth: 3 ^ | //Did tragedy or neglect send you in a spiral toward the life of a criminal? Or were you just naturally something of a jerk and a bully?// ||| ^ (Action) Threaten [Aggressive] ||| ^ **Argue** | 1d8 || ^ **Damage** | 1d8 || ^ (Reaction) Disrespect [Aggressive] ||| ^ **Rebuttal** | 1d4 || ^ **Defense** | 1d4 || \\ ==== Espionage ==== ^ Espionage ^ Diplomacy Interaction Expertise ^ Wealth: 3 ^ | //The most famous spy is arguably Quillon du Wont, whose fictionalized exploits somehow managed to undersell the fantastic reality of what happened.// ||| ^ (Action) Gather Information [Persuasive] ||| ^ Argue | 1d8 || ^ Damage | 1d4 || ^ Special | The target must reveal its hand to you. You may choose a card; the target discards the card. If the target does not draw cards, it suffers -1 Power. || ^ (Reaction) Cover Story [Persuasive] ||| ^ Rebuttal | 1d8 || ^ Special | You or an ally in your occupied position restores their Resilience. || ^ (Strategy) Spycraft ||| | Pass a card in your hand to an ally in your occupied position. When the card is discarded, it goes into your discard pile. ||| \\ ==== Empathy ==== ^ Empathy ^ Thaumaturgy Interaction Expertise ^ Wealth: 3 ^ | //This school of magic is often learned by medical professionals to aid in care. It is also wielded by nefarious people seeking a manipulative advantage.// ||| ^ (Action) Emotive Appeal [Charming] ||| ^ Argue | 1d10 || ^ Damage | 1d4 || ^ Special | The target suffers -1 Skill. || ^ (Reaction) Read Emotions [Charming] ||| | If you fail the opposed roll, suffer -1 Mind. ||| ^ Rebuttal | 1d10 || ^ Special | Restore your Mind. || \\ ==== Etiquette ==== ^ Etiquette ^ General Interaction Expertise ^ Wealth: 2 ^ | //Each culture has its own rules of social engagement. Typically there are layers of such rules depending on such things as class and circumstance.// ||| ^ (Action) Proper Manners ||| | Put an Etiquette Token into play. You may draw a card. This Action is non-hostile. ||| ^ (Reaction) Polite Refusal [Persuasive] ||| ^ Rebuttal | 1d8 || ^ Special | Put an Etiquette Token into play. || ^ (Strategy) Social Ritual ||| | Remove any number of Etiquette Tokens from play. For each Etiquette Token removed, you or an ally in your occupied position recovers 1 lost WP and gains +1 Resilience or +1 Mind. ||| \\ ==== Glamour ==== ^ Glamour ^ Illusion Interaction Expertise ^ Wealth: 3 ^ | //Some wielders of glamour magics create and stick to their ideal vision of themselves, while others drastically alter their appearance at a whim.// ||| ^ (Action) Disarming Beauty [Charming] ||| ^ Range | 1 || ^ Argue | 1d10 || ^ Damage | 1d4 || ^ Special | Gain +1 Skill. || ^ (Interrupt) Wink ||| ^ Trigger | An enemy plays a Reaction with Rebuttal dice, and your Skill is above its base value. || ^ Effect | The target immediately suffers -1 Resilience. If the target wins the opposed roll, suffer -1 Skill. || \\ ==== Intimidation ==== ^ Intimidation ^ Streetwise Interaction Expertise ^ Wealth: 3 ^ | //Right-hand enforcers typically engage in this form of silent aggression to help the boss get their way in negotiations.// ||| ^ (Action) Imposing Presence [Aggressive] ||| ^ Area Attack | || ^ Damage | 1d6 || ^ (Reaction) Scowl [Aggressive] ||| ^ Defense | 1d2 || ^ Special | If the target's Action would move the Debate Counter, you may suffer 1d8 damage to cancel one notch of the Counter's movement. || \\ ==== Leadership ==== ^ Leadership ^ General Interaction Expertise ^ Wealth: 2 ^ | //Leaders come in many forms - inspirational, autocratic, fearsome, mystical. What is it about you that makes people decide to follow your lead?// ||| ^ (Action) Take Charge [Aggressive] ||| ^ Argue | 1d6 || ^ Damage | 1d4 || ^ Special | Advance the Debate Counter one notch toward victory. || ^ (Reaction) Resoluteness [Charming] ||| ^ Rebuttal | 1d4 || ^ Defense | 1d4 || \\ ==== Liturgy ==== ^ Liturgy ^ Thaumaturgy Interaction Expertise ^ Wealth: 3 ^ | //Public readings, rites, and prayers channel group worship to the gods and their blessings back in return, but proper performance is delicate.// ||| ^ (Action) Give Thanks [Comical] ||| | You must discard a card to play this Action. If the card you discard has a Trait, this Action's Trait is changed to that card's Trait. ||| ^ Argue | 1d6 || ^ Damage | 1d4 || ^ Special | Advance the Debate Counter one notch toward victory. You or an ally in your occupied position may draw a card or recover 1d4 lost WP. Increase this recovery to 2d4 at level 6. || ^ (Reaction) Repentance [Persuasive] ||| ^ Defense | 1d6 || ^ (Strategy) Communal Blessing ||| | Discard a card: All entities in your occupied position restore any 1 Stat Track. Each entity chooses their Track to restore. ||| \\ ==== Local Dialect ==== ^ Local Dialect ^ Streetwise Interaction Expertise ^ Wealth: 3 ^ | //When you are in your element, friends come easily. How do you adapt when thrust into unfamiliar cultures?// ||| ^ (Action) Build Rapport [Charming] ||| ^ Argue | 1d10 || ^ Special | The target suffers -1 Power and -1 Skill. Choose Power or Skill; the target suffers an additional -1 to the chosen Stat Track. Restore your Power. || ^ (Reaction) Tit For Tat [Aggressive] ||| | This Reaction can only be played against Actions with Damage dice. ||| ^ Rebuttal | 1d8 || ^ Damage | 1d4 || \\ ==== Mediation ==== ^ Mediation ^ Diplomacy Interaction Expertise ^ Wealth: 3 ^ | //A good mediator is not merely a smooth talker but also possesses great insight, able to quickly get to the heart of the fear and agitation in others.// ||| ^ (Action) Calming Words [Charming] ||| ^ Range | 1 || ^ Argue | 1d10 || ^ Special | Advance the Debate Counter one notch toward victory. One ally in your occupied position (if any) suffers -1 Power. || ^ (Reaction) Smooth Over [Charming] ||| ^ Rebuttal | 1d4 || ^ Defense | 1d4 || ^ (Interrupt) Intervention ||| ^ Trigger | An ally within range 1 is targeted by an Action. || ^ Effect | The Action targets you instead, even if it lacks the range. || \\ ==== Mediumship ==== ^ Mediumship ^ Thaumaturgy Interaction Expertise ^ Wealth: 3 ^ | //Speaking with the dead is fraught with dangers. Malevolent spirits can manifest, influence and twist the medium, or spread wicked lies.// ||| ^ (Action) Spiritual Consultation [Aggressive] ||| | If you fail the opposed roll, all entities in your occupied position suffer 1d4 damage (Reactions cannot be played against this effect). Any Damage enhancement dice to Actions (such as from Augments) apply to this damage. You may voluntarily fail the opposed roll. ||| ^ **Argue** | 1d8 || ^ **Special** | Advance the Debate Counter one notch toward victory. || ^ (Reaction) Response From Beyond [Aggressive] ||| ^ **Rebuttal** | 1d4 || ^ **Damage** | 1d4 || ^ **Defense** | 1d2 || ^ (Strategy) Ancestor's Blessing ||| | You or an ally in your occupied position recovers 1 lost WP per level. ||| \\ ==== Negotiation ==== ^ Negotiation ^ Diplomacy Interaction Expertise ^ Wealth: 3 ^ | //Are you personally comfortable taking the middle ground, or do you simply have a knack for solving other people's problems?// ||| ^ (Action) Accumulated Goodwill ||| | Remove two Negotiation Tokens you put into play: Advance the Debate Counter one notch toward victory. This Action is non-hostile. ||| ^ (Reaction) Give Ground [Charming] ||| | Put a Negotiation Token into play. ||| ^ (Interrupt) Let Them Speak ||| ^ Trigger | An enemy deals damage to an ally with an Action. || ^ Effect | Suffer 1d4 damage and put a Negotiation Token into play. || \\ ==== Observation ==== ^ Observation ^ General Interaction Expertise ^ Wealth: 2 ^ | //Legends speak of a great detective who honed this skillset to absurd levels. As is usually the case, the truth involved a bit of magic.// ||| ^ (Action) Social Perception ||| | The target is treated as though its Power were 1 level lower for the next Action it plays against you and as though its Resilience were 1 level lower for the next Reaction it plays against you. You may draw a card. This Action is non-hostile. ||| ^ (Reaction) Abductive Inference [Aggressive] ||| | Increase the Rebuttal dice level by 1 against Persuasive Actions. ||| ^ Rebuttal | 1d6 || ^ Damage | 1d4 || ^ Special | If the target's Action is not Persuasive, advance the Debate Counter one notch toward victory. || \\ ==== Philosophy ==== ^ Philosophy ^ General Interaction Expertise ^ Wealth: 2 ^ | //Were you tutored by a wise teacher? Devour books of knowledge and reason? Or simply have age and experience granted you this gift?// ||| ^ (Action) Reasoned Argument [Persuasive] ||| ^ Argue | 1d8 || ^ Special | If you suffer no damage from the target's Reaction, advance the Debate Counter one notch toward victory. || ^ (Reaction) Rational Dismissal [Persuasive] ||| | This Reaction cannot be played against an Action with Damage dice. ||| ^ Rebuttal | 1d8 || \\ ==== Phonomancy ==== ^ Phonomancy ^ Illusion Interaction Expertise ^ Wealth: 3 ^ | //The ability to craft sound-based illusions grants many interesting possibilities outside of the limitations of conversation.// ||| ^ (Action) Vocal Swap [Aggressive] ||| ^ Range | 1 || ^ Argue | 1d10 || ^ Damage | 1d4 || ^ Special | An ally in the target's position may immediately play a valid Action against the target. If your Skill is below its base value, gain +1 Skill. || ^ (Strategy) Wall of Silence ||| | You cannot be the target of Actions until the start of your next turn. Suffer -2 Power and -2 Skill. ||| \\ ==== Recreancy ==== ^ Recreancy ^ Illusion Interaction Expertise ^ Wealth: 3 ^ | //Wielders of fear magic are oft unpopular, even shunned. In many cases, it is those who were already shunned who turn toward the practice.// ||| ^ (Action) Cause Fear [Aggressive] ||| ^ Range | 1 || ^ Argue | 1d6 || ^ Damage | 1d6 || ^ Special | Put a Recreancy Token into play. || ^ (Reaction) Mounting Despair ||| ^ Rebuttal | 1d8 || ^ Special | Put a Recreancy Token into play. The target suffers damage equal to the number of Recreancy Tokens you have put into play. || \\ ==== Seduction ==== ^ Seduction ^ Diplomacy Interaction Expertise ^ Wealth: 3 ^ | //Being attractive is all well and good, but you have also learned methods of appealing to those who just aren't into you in that particular manner.// ||| ^ (Action) Entice [Charming] ||| ^ Argue | 1d12 || ^ Special | The target suffers -2 Skill. || ^ (Reaction) Flirt ||| | If the target's Skill is below its base, increase the Rebuttal dice level by 1. ||| ^ Rebuttal | 1d6 || ^ Special | Advance the Debate Counter one notch toward victory. || \\ ==== Skulduggery ==== ^ Skulduggery ^ Streetwise Interaction Expertise ^ Wealth: 3 ^ | //The art of skulduggery goes beyond mere lies and deceit. A true con artist makes contacts, accumulates materials, and prepares disguises.// ||| ^ (Action) Sly Setup [Persuasive] ||| ^ **Range** | 1 || ^ **Argue** | 1d10 || ^ **Special** | Put 1d2 Skulduggery Tokens into play. || ^ (Reaction) Trick Reveal [Comical] ||| | Remove 2 Skulduggery Tokens from play: The target's Action misses. Advance the Debate Counter one notch toward victory. ||| ^ (Interrupt) Throw Off ||| ^ **Trigger** | An enemy plays an Action against you. || ^ **Effect** | Remove one Skulduggery Token from play: Reduce the Damage dice on the triggering Action by 1 level. || \\ ==== Storytelling ==== ^ Storytelling ^ Diplomacy Interaction Expertise ^ Wealth: 3 ^ | //One trick is to tell your own original stories but attribute them to masters of old, thus lending them greater authority in the minds of others.// ||| ^ (Action) Poignant Allusion [Charming] ||| ^ Argue | 1d10 || ^ Special | If the Debate Counter is at 2 or less, advance it one notch toward victory. Otherwise gain +1 Resilience, the target suffers -1 Skill, and you may draw a card. || ^ (Reaction) Famous Quote [Persuasive] ||| ^ Rebuttal | 1d8 || ^ Defense | 1d2 || \\ ==== Wonderworking ==== ^ Wonderworking ^ Thaumaturgy Interaction Expertise ^ Wealth: 3 ^ | //Common are the wonderworkers who travel the world, bringing minor miracles to remote villages to grow the worship of their favored god.// ||| ^ (Action) Proof of the Gods [Persuasive] ||| ^ **Argue** | 1d8 || ^ **Special** | Advance the Debate Counter one notch toward victory. || ^ (Reaction) Diversion [Comical] ||| ^ **Rebuttal** | 1d6 || ^ (Strategy) Guiding Sign ||| | Make an opposed Charisma roll against an enemy of your choice within range 1 with ties in your favor. If you win the opposed roll, force the target to Move 1. |||

analects_book_1_chapter_5.1557517551.txt.gz · Last modified: 2019/05/10 12:45 by triptycho