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analects_book_1_chapter_6 [2019/05/10 12:54]
triptycho [Pledged Unicorn]
analects_book_1_chapter_6 [2021/04/14 13:20] (current)
triptycho
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 [[analects|Back to Analects Table of Contents]] [[analects|Back to Analects Table of Contents]]
  
-The following tables provide a collection of [[tool|tools]] and [[mount|mounts]] you may purchase or equip. For more information on their use in the game, see [[Player'​s Guide Chapter 7|Player'​s Guide Chapter 7: Gear and Wealth]].+The following tables provide a collection of [[tool|Tools]] and [[mount|Mounts]] you may purchase or equip. For more information on their use in the game, see [[Player'​s Guide Chapter 7|Player'​s Guide Chapter 7: Gear and Wealth]].
  
 ===== Tools Table ====== ===== Tools Table ======
  
 ^ Tool                                                                       ​^ ​ Hands  ^  Wealth ​ ^ ^ Tool                                                                       ​^ ​ Hands  ^  Wealth ​ ^
 +^ [[analects_book_1_chapter_6#​battle_gadgets|Battle Gadgets]] ​               |    1    |     ​2 ​   |
 ^ [[analects_book_1_chapter_6#​crowbar|Crowbar]] ​                             |    1    |     ​1 ​   | ^ [[analects_book_1_chapter_6#​crowbar|Crowbar]] ​                             |    1    |     ​1 ​   |
 ^ [[analects_book_1_chapter_6#​dark_mote|Dark Mote]] ​                         |    1    |     ​4 ​   | ^ [[analects_book_1_chapter_6#​dark_mote|Dark Mote]] ​                         |    1    |     ​4 ​   |
 ^ [[analects_book_1_chapter_6#​glowstone|Glowstone]] ​                         |    1    |     ​3 ​   | ^ [[analects_book_1_chapter_6#​glowstone|Glowstone]] ​                         |    1    |     ​3 ​   |
 +^ [[analects_book_1_chapter_6#​grenade_sling|Grenade Sling]] ​                 |    1    |     ​1 ​   |
 ^ [[analects_book_1_chapter_6#​magnifying_glass|Magnifying Glass]] ​           |    1    |     ​2 ​   | ^ [[analects_book_1_chapter_6#​magnifying_glass|Magnifying Glass]] ​           |    1    |     ​2 ​   |
 ^ [[analects_book_1_chapter_6#​oil_lantern|Oil Lantern]] ​                     |    1    |     ​2 ​   | ^ [[analects_book_1_chapter_6#​oil_lantern|Oil Lantern]] ​                     |    1    |     ​2 ​   |
 ^ [[analects_book_1_chapter_6#​torch|Torch]] ​                                 |    1    |     ​1 ​   | ^ [[analects_book_1_chapter_6#​torch|Torch]] ​                                 |    1    |     ​1 ​   |
 ^ [[analects_book_1_chapter_6#​wax_candle|Wax Candle]] ​                       |    1    |     ​1 ​   | ^ [[analects_book_1_chapter_6#​wax_candle|Wax Candle]] ​                       |    1    |     ​1 ​   |
-^ [[analects_book_1_chapter_6#​advanced_lockpick_set|Advanced Lockpick Set]]  |    2    |        |+^ [[analects_book_1_chapter_6#​advanced_lockpick_set|Advanced Lockpick Set]]  |    2    |        |
 ^ [[analects_book_1_chapter_6#​balance_stick|Balance Stick]] ​                 |    2    |     ​1 ​   | ^ [[analects_book_1_chapter_6#​balance_stick|Balance Stick]] ​                 |    2    |     ​1 ​   |
 ^ [[analects_book_1_chapter_6#​basic_lockpick_set|Basic Lockpick Set]]        |    2    |     ​2 ​   | ^ [[analects_book_1_chapter_6#​basic_lockpick_set|Basic Lockpick Set]]        |    2    |     ​2 ​   |
-^ [[analects_book_1_chapter_6#​expert_lockpick_set|Expert Lockpick Set]]      |    2    |        |+^ [[analects_book_1_chapter_6#​expert_lockpick_set|Expert Lockpick Set]]      |    2    |     4    | 
 +^ [[analects_book_1_chapter_6#​explorer_s_kit|Explorer'​s Kit]]                |    2    |     ​2 ​   |
 ^ [[analects_book_1_chapter_6#​grappling_hook|Grappling Hook]] ​               |    2    |     ​2 ​   | ^ [[analects_book_1_chapter_6#​grappling_hook|Grappling Hook]] ​               |    2    |     ​2 ​   |
 ^ [[analects_book_1_chapter_6#​hemp_rope|Hemp Rope]] ​                         |    2    |     ​1 ​   | ^ [[analects_book_1_chapter_6#​hemp_rope|Hemp Rope]] ​                         |    2    |     ​1 ​   |
 ^ [[analects_book_1_chapter_6#​inscription_set|Inscription Set]]              |    2    |     ​3 ​   | ^ [[analects_book_1_chapter_6#​inscription_set|Inscription Set]]              |    2    |     ​3 ​   |
 +^ [[analects_book_1_chapter_6#​musical_instrument|Musical Instrument]] ​       |    2    |     ​2 ​   |
 ^ [[analects_book_1_chapter_6#​pitons|Pitons]] ​                               |    2    |     ​1 ​   | ^ [[analects_book_1_chapter_6#​pitons|Pitons]] ​                               |    2    |     ​1 ​   |
-^ [[analects_book_1_chapter_6#​spyglass|Spyglass]] ​                           |    2    |        |+^ [[analects_book_1_chapter_6#​spyglass|Spyglass]] ​                           |    2    |     3    | 
 +^ [[analects_book_1_chapter_6#​traditional_charms|Traditional Charms]] ​       |    2    |     ​1 ​   | 
 +^ [[analects_book_1_chapter_6#​trekking_poles|Trekking Poles]] ​               |    2    |     ​1 ​   |
  
 ===== Mounts Table ====== ===== Mounts Table ======
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 ==== Advanced Lockpick Set ==== ==== Advanced Lockpick Set ====
  
-^ Advanced Lockpick Set  ^ Tool  ^ Two-handed ​ ^ Wealth: ​ ^+^ Advanced Lockpick Set  ^ Tool  ^ Two-handed ​ ^ Wealth: ​ ^
 | //These common lockpicks require a bit of specialized instruction to master, but they can work on a variety of locking mechanisms.// ​ |||| | //These common lockpicks require a bit of specialized instruction to master, but they can work on a variety of locking mechanisms.// ​ ||||
 ^ (Action) Lockpick ​ |||| ^ (Action) Lockpick ​ ||||
-^  ​**Lockpick** 1d6  |||+^  Lockpick | 2d4  |||
  
 \\ \\
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 | //These simple lockpicks are cheap and easy to use, but they'​re typically only used for similarly cheap locks.// ​ |||| | //These simple lockpicks are cheap and easy to use, but they'​re typically only used for similarly cheap locks.// ​ ||||
 ^ (Action) Lockpick ​ |||| ^ (Action) Lockpick ​ ||||
-^  ​**Lockpick** 1d4  |||+^  Lockpick | 1d6  ||| 
 + 
 +\\ 
 +==== Battle Gadgets ==== 
 + 
 +^ Battle Gadgets ​ ^ Tool  ^ One-handed ​ ^ Wealth: 2  ^ 
 +| //These devices make various tactical operations more efficient and accessible. They must be customized for each individual use case.// ​ |||| 
 +^ (Action) Tools of War [Combat] ​ |||| 
 +| Play a Strategy. ​ ||||
  
 \\ \\
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 ==== Expert Lockpick Set ==== ==== Expert Lockpick Set ====
  
-^ Expert Lockpick Set  ^ Tool  ^ Two-handed ​ ^ Wealth: ​ ^+^ Expert Lockpick Set  ^ Tool  ^ Two-handed ​ ^ Wealth: ​ ^
 | //These are the professional tools used by master burglars at the top of their craft. They'​re more difficult for lay people to acquire and master.// ​ |||| | //These are the professional tools used by master burglars at the top of their craft. They'​re more difficult for lay people to acquire and master.// ​ ||||
 ^ (Action) Lockpick ​ |||| ^ (Action) Lockpick ​ ||||
-^  Lockpick | 2d4  |||+^  Lockpick | 2d6  ||| 
 + 
 +\\ 
 +==== Explorer'​s Kit ==== 
 + 
 +^ Explorer'​s Kit  ^ Tool  ^ Two-handed ​ ^ Wealth: 2  ^ 
 +| //This kit includes chalk, grid paper, small stones of even weight, strips of various textiles, and other knick-knacks valued when venturing into the unknown.// ​ |||| 
 +^ (Action) Extensive Preparation [Exploration] ​ |||| 
 +| Play a Strategy. ​ ||||
  
 \\ \\
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 ^ (Strategy) Attach [Exploration] ​ |||| ^ (Strategy) Attach [Exploration] ​ ||||
 | Until the start of your next turn, you and all allies gain 1 dice level to all entries played against a chosen Climbing Obstacle blocking a border in your occupied region. ​ |||| | Until the start of your next turn, you and all allies gain 1 dice level to all entries played against a chosen Climbing Obstacle blocking a border in your occupied region. ​ ||||
 +
 +\\
 +==== Grenade Sling ====
 +
 +^ Grenade Sling  ^ Tool  ^ One-handed ​ ^ Wealth: 1  ^
 +| //This specialized sling is specifically designed for ammunition contained in one of a few common alchemical bottle designs.// ​ ||||
 +^ (Action) Launch Grenade [Combat] ​ ||||
 +| Play an Action from an equipped Item. Increase any Thrown entry by 1. Increase any Damage dice level by 1. The Item is then considered used as normal. ​ ||||
  
 \\ \\
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 ^ (Strategy) Peer  |||| ^ (Strategy) Peer  ||||
 | Until the end of your turn, increase your Search dice level by 1.  |||| | Until the end of your turn, increase your Search dice level by 1.  ||||
 +
 +\\
 +==== Musical Instrument ====
 +
 +^ Musical Instrument ​ ^ Tool  ^ Two-handed ​ ^ Wealth: 2  ^
 +| //Portable instruments are a common sight among both roving entertainers and well-to-do travelers.// ​ ||||
 +^ (Action) Amuse and Distract [Interaction] ​ ||||
 +| Play a Strategy. ​ ||||
  
 \\ \\
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 ==== Spyglass ==== ==== Spyglass ====
  
-^ Spyglass ​ ^ Tool  ^ Two-handed ​ ^ Wealth: ​ ^+^ Spyglass ​ ^ Tool  ^ Two-handed ​ ^ Wealth: ​ ^
 | //If you are able to find a good vantage point, you can avoid having to scout ahead by just taking a look through your handy spyglass.// ​ |||| | //If you are able to find a good vantage point, you can avoid having to scout ahead by just taking a look through your handy spyglass.// ​ ||||
 ^ (Strategy) Far Sight  |||| ^ (Strategy) Far Sight  ||||
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 ^ (Action) Douse  |||| ^ (Action) Douse  ||||
 | The Torch is no longer lit.  |||| | The Torch is no longer lit.  ||||
 +
 +\\
 +==== Traditional Charms ====
 +
 +Gain Fear Resistance 1 when playing an Action against an Obstacle that Persists.
 +
 +^ Traditional Charms ​ ^ Tool  ^ Two-handed ​ ^ Wealth: 1  ^
 +| //Various cultures have their own charms that bring luck or ward off evil. Their powers are minor, mostly centered around granting courage.// ​ ||||
 +
 +\\
 +==== Trekking Poles ====
 +
 +Gain Fatigue Resistance 1 when playing an Action against an Obstacle that Persists.
 +
 +^ Trekking Poles  ^ Tool  ^ Two-handed ​ ^ Wealth: 1  ^
 +| //These sturdy, reliable walking sticks are designed for extended use on the trail, reducing exhaustion from long or difficult trips.// ​ ||||
  
 \\ \\
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 | Fly 1.  ||| | Fly 1.  |||
 ^ (Action) Air Cavalry [Combat] ​ ||| ^ (Action) Air Cavalry [Combat] ​ |||
-| Fly 1. Then, play a melee Action from an equipped ​weapon ​against a valid target. The Action gains +1d4 Damage. ​ |||+| Fly 1. Then, play a melee Action from an equipped ​Weapon ​against a valid target. The Action gains +1d4 Damage. ​ |||
  
 \\ \\
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 ^ (Action) Bear Charge [Combat] ​ ||| ^ (Action) Bear Charge [Combat] ​ |||
 | You may Move 1, ignoring any Blocks, before making the attack. You can play this Action without making an attack if you wish.  ||| | You may Move 1, ignoring any Blocks, before making the attack. You can play this Action without making an attack if you wish.  |||
-^  ​**Hit** | 1d12  || +^  Hit | 1d12  || 
-^  ​**Damage** | 1d12  ||+^  Damage | 1d12  ||
 ^ (Reaction) Bear Hide [Combat] ​ ||| ^ (Reaction) Bear Hide [Combat] ​ |||
 | If the attack hits, this Reaction becomes unusable for the remainder of the scenario. ​ ||| | If the attack hits, this Reaction becomes unusable for the remainder of the scenario. ​ |||
-^  ​**Miss** | 1d10  || +^  Miss | 1d10  || 
-^  ​**Defense** | 1d2  || +^  Defense | 1d2  || 
-^ (Strategy) Bear Riding [Exploration] ​ |||+^ (Action) Bear Riding [Exploration] ​ |||
 | Move 1.  ||| | Move 1.  |||
  
analects_book_1_chapter_6.1557518042.txt.gz · Last modified: 2019/05/10 12:54 by triptycho