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analects_book_1_chapter_7 [2019/05/10 12:56]
triptycho [Analects Book 1 Chapter 7: Clothing]
analects_book_1_chapter_7 [2019/08/14 08:31]
triptycho [Angel's Garb]
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 ^ [[analects_book_1_chapter_7#​bandit_s_garb|Bandit'​s Garb]] ​                 |     ​2 ​   |  -  | ^ [[analects_book_1_chapter_7#​bandit_s_garb|Bandit'​s Garb]] ​                 |     ​2 ​   |  -  |
 ^ [[analects_book_1_chapter_7#​battle_uniform|Battle Uniform]] ​              ​| ​    ​4 ​   |  -  | ^ [[analects_book_1_chapter_7#​battle_uniform|Battle Uniform]] ​              ​| ​    ​4 ​   |  -  |
-^ [[analects_book_1_chapter_7#​black_garb|Black Garb]] ​                      ​| ​       ​| ​ -  |+^ [[analects_book_1_chapter_7#​black_garb|Black Garb]] ​                      ​| ​       ​| ​ -  |
 ^ [[analects_book_1_chapter_7#​blue_cape|Blue Cape]] ​                        ​| ​    ​2 ​   |  -  | ^ [[analects_book_1_chapter_7#​blue_cape|Blue Cape]] ​                        ​| ​    ​2 ​   |  -  |
 +^ [[analects_book_1_chapter_7#​chausses|Chausses]] ​                        ​| ​    ​1 ​   |  -  |
 ^ [[analects_book_1_chapter_7#​dancer_s_garb|Dancer'​s Garb]] ​                 |     ​3 ​   |  -  | ^ [[analects_book_1_chapter_7#​dancer_s_garb|Dancer'​s Garb]] ​                 |     ​3 ​   |  -  |
-^ [[analects_book_1_chapter_7#​detective_s_vestments|Detective'​s Vestments]] ​ |     ​1 ​   |  -  | 
 ^ [[analects_book_1_chapter_7#​dress_uniform|Dress Uniform]] ​                ​| ​    ​4 ​   |  -  | ^ [[analects_book_1_chapter_7#​dress_uniform|Dress Uniform]] ​                ​| ​    ​4 ​   |  -  |
-^ [[analects_book_1_chapter_7#​engineer_s_overalls|Engineer'​s Overalls]] ​     |        ​| ​ -  | +^ [[analects_book_1_chapter_7#​engineer_s_overalls|Engineer'​s Overalls]] ​     |        ​| ​ -  | 
-^ [[analects_book_1_chapter_7#​evangelist_s_outfit|Evangelist'​s Outfit]] ​     |        ​| ​ -  |+^ [[analects_book_1_chapter_7#​evangelist_s_outfit|Evangelist'​s Outfit]] ​     |        ​| ​ -  |
 ^ [[analects_book_1_chapter_7#​explorer_s_outfit|Explorer'​s Outfit]] ​         |     ​2 ​   |  -  | ^ [[analects_book_1_chapter_7#​explorer_s_outfit|Explorer'​s Outfit]] ​         |     ​2 ​   |  -  |
-^ [[analects_book_1_chapter_7#​faethread_dress|Faethread Dress]] ​            ​| ​       ​| ​ -  | +^ [[analects_book_1_chapter_7#​faethread_dress|Faethread Dress]] ​            ​| ​       ​| ​ -  | 
-^ [[analects_book_1_chapter_7#​flattering_dress|Flattering Dress]] ​          ​| ​       ​| ​ -  |+^ [[analects_book_1_chapter_7#​flattering_dress|Flattering Dress]] ​          ​| ​       ​| ​ -  |
 ^ [[analects_book_1_chapter_7#​furs_and_leathers|Furs and Leathers]] ​        ​| ​    ​1 ​   |  -  | ^ [[analects_book_1_chapter_7#​furs_and_leathers|Furs and Leathers]] ​        ​| ​    ​1 ​   |  -  |
 ^ [[analects_book_1_chapter_7#​gambeson|Gambeson]] ​                          ​| ​    ​1 ​   |  -  | ^ [[analects_book_1_chapter_7#​gambeson|Gambeson]] ​                          ​| ​    ​1 ​   |  -  |
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 ^ [[analects_book_1_chapter_7#​greaves|Greaves]] ​                            ​| ​    ​1 ​   |  -  | ^ [[analects_book_1_chapter_7#​greaves|Greaves]] ​                            ​| ​    ​1 ​   |  -  |
 ^ [[analects_book_1_chapter_7#​green_tunic|Green Tunic]] ​                    ​| ​    ​2 ​   |  -  | ^ [[analects_book_1_chapter_7#​green_tunic|Green Tunic]] ​                    ​| ​    ​2 ​   |  -  |
 +^ [[analects_book_1_chapter_7#​heraldric_coat|Heraldic Coat]] ​               |     ​1 ​   |  -  |
 ^ [[analects_book_1_chapter_7#​high_fashion|High Fashion]] ​                  ​| ​    ​3 ​   |  -  | ^ [[analects_book_1_chapter_7#​high_fashion|High Fashion]] ​                  ​| ​    ​3 ​   |  -  |
 ^ [[analects_book_1_chapter_7#​initiate_robes|Initiate Robes]] ​              ​| ​    ​1 ​   |  -  | ^ [[analects_book_1_chapter_7#​initiate_robes|Initiate Robes]] ​              ​| ​    ​1 ​   |  -  |
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 ^ [[analects_book_1_chapter_7#​professional_wear|Professional Wear]] ​        ​| ​    ​1 ​   |  -  | ^ [[analects_book_1_chapter_7#​professional_wear|Professional Wear]] ​        ​| ​    ​1 ​   |  -  |
 ^ [[analects_book_1_chapter_7#​red_cloak|Red Cloak]] ​                        ​| ​    ​2 ​   |  -  | ^ [[analects_book_1_chapter_7#​red_cloak|Red Cloak]] ​                        ​| ​    ​2 ​   |  -  |
-^ [[analects_book_1_chapter_7#​silk_bliaut|Silk Bliaut]] ​                    ​| ​    ​1 ​   |  -  | 
 ^ [[analects_book_1_chapter_7#​silver_mantle|Silver Mantle]] ​                ​| ​    ​2 ​   |  -  | ^ [[analects_book_1_chapter_7#​silver_mantle|Silver Mantle]] ​                ​| ​    ​2 ​   |  -  |
 ^ [[analects_book_1_chapter_7#​traveler_s_cloak|Traveler'​s Cloak]] ​           |     ​1 ​   |  -  | ^ [[analects_book_1_chapter_7#​traveler_s_cloak|Traveler'​s Cloak]] ​           |     ​1 ​   |  -  |
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 ^ [[analects_book_1_chapter_7#​tumbler_s_costume|Tumbler'​s Costume]] ​         |     ​3 ​   |  -  | ^ [[analects_book_1_chapter_7#​tumbler_s_costume|Tumbler'​s Costume]] ​         |     ​3 ​   |  -  |
 ^ [[analects_book_1_chapter_7#​violet_mantle|Violet Mantle]] ​                ​| ​    ​2 ​   |  -  | ^ [[analects_book_1_chapter_7#​violet_mantle|Violet Mantle]] ​                ​| ​    ​2 ​   |  -  |
 +^ [[analects_book_1_chapter_7#​war_cloak|War Cloak]] ​                        ​| ​    ​1 ​   |  -  |
 ^ [[analects_book_1_chapter_7#​wayfarer_s_garb|Wayfarer'​s Garb]] ​             |     ​2 ​   |  -  | ^ [[analects_book_1_chapter_7#​wayfarer_s_garb|Wayfarer'​s Garb]] ​             |     ​2 ​   |  -  |
 ^ [[analects_book_1_chapter_7#​whimsical_finery|Whimsical Finery]] ​          ​| ​    ​1 ​   |  -  | ^ [[analects_book_1_chapter_7#​whimsical_finery|Whimsical Finery]] ​          ​| ​    ​1 ​   |  -  |
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 ^ [[analects_book_1_chapter_7#​work_vest|Work Vest]] ​                        ​| ​    ​2 ​   |  -  | ^ [[analects_book_1_chapter_7#​work_vest|Work Vest]] ​                        ​| ​    ​2 ​   |  -  |
 ^ [[analects_book_1_chapter_7#​yellow_vestments|Yellow Vestments]] ​          ​| ​    ​2 ​   |  -  | ^ [[analects_book_1_chapter_7#​yellow_vestments|Yellow Vestments]] ​          ​| ​    ​2 ​   |  -  |
 +^ [[analects_book_1_chapter_7#​zephyr_cape|Zephyr Cape]] ​                    ​| ​    ​4 ​   |  -  |
 +^ [[analects_book_1_chapter_7#​angel_s_garb|Angel'​s Garb]] ​                  ​| ​    ​2 ​   |  Yes  |
 +^ [[analects_book_1_chapter_7#​devil_s_garb|Devil'​s Garb]] ​                  ​| ​    ​2 ​   |  Yes  |
 ^ [[analects_book_1_chapter_7#​Robe of the Factotum|Robe of the Factotum]] ​  ​| ​    ​1 ​   |  Yes  | ^ [[analects_book_1_chapter_7#​Robe of the Factotum|Robe of the Factotum]] ​  ​| ​    ​1 ​   |  Yes  |
 ^ [[analects_book_1_chapter_7#​Robe of Many Fates|Robe of Many Fates]] ​      ​| ​    ​3 ​   |  Yes  | ^ [[analects_book_1_chapter_7#​Robe of Many Fates|Robe of Many Fates]] ​      ​| ​    ​3 ​   |  Yes  |
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 ^ Adept Robes  ^ Clothing ​ ^ Wealth: 4  ^ ^ Adept Robes  ^ Clothing ​ ^ Wealth: 4  ^
 | //The most interesting feature of these robes is the cowl. The wearer can see straight through it as if it wasn't there at all.// ​ ||| | //The most interesting feature of these robes is the cowl. The wearer can see straight through it as if it wasn't there at all.// ​ |||
-**(Interrupt) Concentration**  ||| +^ (Interrupt) Concentration ​ ||| 
-^  ​**Trigger** | You take damage while you are incanting. ​ || +^  Trigger | You suffer ​damage while you are incanting. ​ || 
-^  ​**Effect** | Roll 2d6. If this result is greater than the damage suffered, you do not lose your Incantation. ​ ||+^  Effect | Roll 2d8. If this result is greater than the damage suffered, you do not lose your Incantation. ​ ||
  
 \\ \\
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 ^ Alchemical Swimwear ​ ^ Clothing ​ ^ Wealth: 5  ^ ^ Alchemical Swimwear ​ ^ Clothing ​ ^ Wealth: 5  ^
 | //This expensive alchemically-treated outfit transforms when submerged in water, granting fins, scales, and water-breathing to its wearer.// ​ ||| | //This expensive alchemically-treated outfit transforms when submerged in water, granting fins, scales, and water-breathing to its wearer.// ​ |||
 +
 +\\
 +==== Angel'​s Garb ====
 +
 +At the start of a scenario, instead of drawing cards, you may search your deck for any 1 card and put it into your hand. Shuffle your deck afterward. You can only use this effect so long as you have at least 1 Karma.
 +
 +^ Angel'​s Garb  ^ Clothing ​ ^ Wealth: 2  ^ Treasure ​ ^
 +| //"The newly-ascended patrons then bestowed unto their loyal servants even grander blessings."​
 +\\
 +-Excerpt from "The First Age"// ​ ||||
  
 \\ \\
 ==== Athlete'​s Tights ==== ==== Athlete'​s Tights ====
  
-Increase your Acrobatics dice level by 1. Once per scenario you can reroll an Acrobatics attempt.+Base Skill +in combat scenarios.
  
 ^ Athlete'​s Tights ​ ^ Clothing ​ ^ Wealth: 1  ^ ^ Athlete'​s Tights ​ ^ Clothing ​ ^ Wealth: 1  ^
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 You provide one additional Stealth Token. You provide one additional Stealth Token.
  
-^ Black Garb  ^ Clothing ​ ^ Wealth: ​ ^+^ Black Garb  ^ Clothing ​ ^ Wealth: ​ ^
 | //Scouts, thieves, and spies all make use of dark clothing to enable safer observation from within the blanket of shadows.// ​ ||| | //Scouts, thieves, and spies all make use of dark clothing to enable safer observation from within the blanket of shadows.// ​ |||
  
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 ^ Blue Cape  ^ Clothing ​ ^ Wealth: 2  ^ ^ Blue Cape  ^ Clothing ​ ^ Wealth: 2  ^
 | //Songs sing of a youth that misunderstood this cape's ice powers, haughtily went out into the snow wearing little else, and promptly froze to death.// ​ ||| | //Songs sing of a youth that misunderstood this cape's ice powers, haughtily went out into the snow wearing little else, and promptly froze to death.// ​ |||
 +
 +\\
 +==== Chausses ====
 +
 +Base Resilience +1 in combat scenarios.
 +
 +^ Dancer'​s Garb  ^ Clothing ​ ^ Wealth: 1  ^
 +| //These mail breeches provide additional protection for the legs, whether worn on their own or beneath other armor.// ​ |||
  
 \\ \\
 ==== Dancer'​s Garb ==== ==== Dancer'​s Garb ====
  
-Increase ​the dice level by 1 for all entries on Actions you play that can impose any of the Confused, Controlled, Dazed, Debilitated,​ Muddled, or Stunned conditions on a target. You must not be wearing armor to gain this benefit.+Increase ​your hostile Mind and Skill reductions ​by 1.
  
 ^ Dancer'​s Garb  ^ Clothing ​ ^ Wealth: 3  ^ ^ Dancer'​s Garb  ^ Clothing ​ ^ Wealth: 3  ^
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 \\ \\
-==== Detective'​s ​Vestments ​====+==== Devil'​s ​Garb ====
  
-Increase your Search dice level by 1. Once per scenario you can reroll ​Search attempt.+At the start of a scenarioyou may discard your initial hand and draw new hand of cards in its place. You can only use this effect so long as you have 0 Karma or less.
  
-Detective'​s ​Vestments ​ ^ Clothing ​ ^ Wealth: ​ ^ +Devil'​s ​Garb  ^ Clothing ​ ^ Wealth: ​2  ^ Treasure ​ ^ 
-| //Professional sleuths are rare outside ​of the largest cities. Their distinctive apparel makes them recognizable even in smaller villages.//  |||+| //"​Many ​of the strong who failed to ascend retreated to hidden corners of creation to yet resist, becoming Devilkind.
 +\\ 
 +-Excerpt from "The First Age"//  ​||||
  
 \\ \\
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 Gain an additional Accessory slot. Gain an additional Accessory slot.
  
-^ Engineer'​s Overalls ​ ^ Clothing ​ ^ Wealth: ​ ^+^ Engineer'​s Overalls ​ ^ Clothing ​ ^ Wealth: ​ ^
 | //These sturdy clothes are packed with pockets and include a number of modular elements designed to connect to and hold a variety of devices.// ​ ||| | //These sturdy clothes are packed with pockets and include a number of modular elements designed to connect to and hold a variety of devices.// ​ |||
  
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 ==== Evangelist'​s Outfit ==== ==== Evangelist'​s Outfit ====
  
-Gain Fatigue and Fear Resistance 1.+Gain Fatigue and Fear Resistance 1. Whenever you spend your Strategy Phase to draw in exploration,​ you may gain +1 to any one Stat Track that is below its base value.
  
-^ Evangelist'​s Outfit ​ ^ Clothing ​ ^ Wealth: ​ ^+^ Evangelist'​s Outfit ​ ^ Clothing ​ ^ Wealth: ​ ^
 | //These blessed vestments only have power when worn by one with the spiritual strength to match their desired fortitude.// ​ ||| | //These blessed vestments only have power when worn by one with the spiritual strength to match their desired fortitude.// ​ |||
  
 \\ \\
 ==== Explorer'​s Outfit ==== ==== Explorer'​s Outfit ====
- 
-This card can only be used in dungeon settings. 
  
 ^ Explorer'​s Outfit ​ ^ Clothing ​ ^ Wealth: 1  ^ ^ Explorer'​s Outfit ​ ^ Clothing ​ ^ Wealth: 1  ^
 | //These clothes are designed to withstand sharp rocky surfaces, permit mobility, and readily store a variety of tools needed for exploring caves and ruins.// ​ ||| | //These clothes are designed to withstand sharp rocky surfaces, permit mobility, and readily store a variety of tools needed for exploring caves and ruins.// ​ |||
-**(Action) Study**  ||| +^ (Action) Study  ||| 
-| Draw a card. You may perform a Search or change ​equipped Gear.  |||+| Draw a card. If this is a dungeon setting, you may perform a Search or swap equipped Gear.  |||
  
 \\ \\
 ==== Faethread Dress ==== ==== Faethread Dress ====
  
-Gain Cold and Heat Resistance 1.+Gain Cold and Heat Resistance 1. Whenever you spend your Strategy Phase to draw in exploration,​ you may gain +1 to any one Stat Track that is at its base value.
  
-^ Faethread Dress  ^ Clothing ​ ^ Wealth: ​ ^+^ Faethread Dress  ^ Clothing ​ ^ Wealth: ​ ^
 | //Most fae creatures live comfortably in relatively extreme temperatures. This colorful dress imparts the same tolerance to its wearer.// ​ ||| | //Most fae creatures live comfortably in relatively extreme temperatures. This colorful dress imparts the same tolerance to its wearer.// ​ |||
  
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 ==== Gothic Garb ==== ==== Gothic Garb ====
  
-Increase ​the dice level by 1 for all entries on Actions you play that can impose any of the Disoriented,​ Hindered, Immobilized,​ Impotent, Vulnerable, or Weakened conditions on a target. You must not be wearing armor to gain this benefit.+Increase ​your hostile Power and Resilience reductions ​by 1.
  
 ^ Gothic Garb  ^ Clothing ​ ^ Wealth: 3  ^ ^ Gothic Garb  ^ Clothing ​ ^ Wealth: 3  ^
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 ^ Green Tunic  ^ Clothing ​ ^ Wealth: 2  ^ ^ Green Tunic  ^ Clothing ​ ^ Wealth: 2  ^
 | //Long tunics denote high status. This magic tunic is deceptively short, prefered by sorcerer-assassins for blending in with the common folk.// ​ ||| | //Long tunics denote high status. This magic tunic is deceptively short, prefered by sorcerer-assassins for blending in with the common folk.// ​ |||
 +
 +\\
 +==== Heraldic Coat ====
 +
 +Base Power +1 in combat scenarios.
 +
 +^ Heraldic Coat  ^ Clothing ​ ^ Wealth: 1  ^
 +| //Proudly displaying the symbol of your family, clan, nation, religion, or other organization inspires bravery and a sense of duty to succeed.// ​ |||
  
 \\ \\
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 ^ Initiate Robes  ^ Clothing ​ ^ Wealth: 1  ^ ^ Initiate Robes  ^ Clothing ​ ^ Wealth: 1  ^
 | //These robes are more than just uniform. They serve to boost the concentration of neophyte spellcasters,​ an important trait in such a demanding discipline.// ​ ||| | //These robes are more than just uniform. They serve to boost the concentration of neophyte spellcasters,​ an important trait in such a demanding discipline.// ​ |||
-**(Interrupt) Concentration**  ||| +^ (Interrupt) Concentration ​ ||| 
-^  ​**Trigger** | You take damage while you are incanting. ​ || +^  Trigger | You suffer ​damage while you are incanting. ​ || 
-^  ​**Effect** | Roll 1d8. If this result is greater than the damage suffered, you do not lose your Incantation. ​ ||+^  Effect | Roll 1d8. If this result is greater than the damage suffered, you do not lose your Incantation. ​ ||
  
 \\ \\
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 ^ Master'​s Robes  ^ Clothing ​ ^ Wealth: 7  ^ ^ Master'​s Robes  ^ Clothing ​ ^ Wealth: 7  ^
 | //These robes bear powerful enchantments to steady the spellcasting of the wearer. Typically restricted to arcane guildmasters due to status and rarity, copies and stolen sets are occasionally found elsewhere.// ​ ||| | //These robes bear powerful enchantments to steady the spellcasting of the wearer. Typically restricted to arcane guildmasters due to status and rarity, copies and stolen sets are occasionally found elsewhere.// ​ |||
-**(Interrupt) Concentration**  ||| +^ (Interrupt) Concentration ​ ||| 
-^  ​**Trigger** | You take damage while you are incanting. ​ || +^  Trigger | You suffer ​damage while you are incanting. ​ || 
-^  ​**Effect** | Roll 3d6. If this result is greater than the damage suffered, you do not lose your Incantation. ​ ||+^  Effect | Roll 3d8. If this result is greater than the damage suffered, you do not lose your Incantation. ​ ||
  
 \\ \\
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 \\ \\
-==== Silk Bliaut ==== 
  
-Increase your Charisma dice level by 1. Once per scenario you can reroll a Charisma attempt. 
- 
-^ Silk Bliaut ​ ^ Clothing ​ ^ Wealth: 1  ^ 
-| //This fine garment is largely affiliated with the aristocracy or similar groups of power.// ​ ||| 
- 
-\\ 
 ==== Silver Mantle ==== ==== Silver Mantle ====
  
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 ==== Tropical Wear ==== ==== Tropical Wear ====
  
-Gain Heat Resistance ​and Cold Weakness 1.+Gain Heat Resistance ​and Cold Weakness 1.
  
 ^ Tropical Wear  ^ Clothing ​ ^ Wealth: 1  ^ ^ Tropical Wear  ^ Clothing ​ ^ Wealth: 1  ^
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 \\ \\
-==== Wayfarer'​s Garb ====+==== War Cloak ====
  
-This card can only be used in wilderness settings.+Base Mind +1 in combat scenarios. 
 + 
 +^ War Cloak  ^ Clothing ​ ^ Wealth: 1  ^ 
 +| //Designed for battle rather than travel, this sturdy leather cloak easily hooks to armor and provides quick access to weapons and other needed things.// ​ ||| 
 + 
 +\\ 
 +==== Wayfarer'​s Garb ====
  
 ^ Wayfarer'​s Garb  ^ Clothing ​ ^ Wealth: 1  ^ ^ Wayfarer'​s Garb  ^ Clothing ​ ^ Wealth: 1  ^
 | //This comfortable clothing is worn by scouts, hunters, and travelers, particularly in the forests, mountains, and swamps of the world.// ​ ||| | //This comfortable clothing is worn by scouts, hunters, and travelers, particularly in the forests, mountains, and swamps of the world.// ​ |||
-**(Action) Assess Route**  ||| +^ (Action) Assess Route  ||| 
-| Draw a card. You may perform a Search or change equipped Gear.  |||+| Draw a card. If this is a wilderness setting, you may perform a Search or change equipped Gear.  |||
  
 \\ \\
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 ==== Winter Coat ==== ==== Winter Coat ====
  
-Gain Cold Resistance ​and Heat Weakness 1.+Gain Cold Resistance ​and Heat Weakness 1.
  
 ^ Winter Coat  ^ Clothing ​ ^ Wealth: 1  ^ ^ Winter Coat  ^ Clothing ​ ^ Wealth: 1  ^
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 \\ \\
 ==== Work Vest ==== ==== Work Vest ====
- 
-This card can only be used in civilization settings. 
  
 ^ Work Vest  ^ Clothing ​ ^ Wealth: 1  ^ ^ Work Vest  ^ Clothing ​ ^ Wealth: 1  ^
 | //This handy vest, part of a general civilian worker outfit, includes pockets with easy access for carrying common trade tools.// ​ ||| | //This handy vest, part of a general civilian worker outfit, includes pockets with easy access for carrying common trade tools.// ​ |||
-**(Action) Check Options**  ||| +^ (Action) Check Options ​ ||| 
-| Draw a card. You may perform a Search or change equipped Gear.  |||+| Draw a card. If this is a civilization setting, you may perform a Search or change equipped Gear.  |||
  
 \\ \\
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 ^ Yellow Vestments ​ ^ Clothing ​ ^ Wealth: 2  ^ ^ Yellow Vestments ​ ^ Clothing ​ ^ Wealth: 2  ^
 | //The yellow color is required by the enchantment,​ but it needn'​t cover everything. Some sorcerers hide the yellow on the inside for secrecy or taste.// ​ ||| | //The yellow color is required by the enchantment,​ but it needn'​t cover everything. Some sorcerers hide the yellow on the inside for secrecy or taste.// ​ |||
 +
 +\\
 +==== Zephyr Cape ====
 +
 +Gain the Flying keyword in exploration scenarios. Base Resilience -1 in exploration scenarios.
 +
 +^ Zephyr Cape  ^ Clothing ​ ^ Wealth: 4  ^
 +| //This wispy cape converts into airy wings that grant some basic flight, but it's too slow for combat. The wearer is exposed to other vulnerabilities as well.// ​ |||
  
analects_book_1_chapter_7.txt · Last modified: 2019/08/14 08:31 by triptycho