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analects_book_1_chapter_7 [2019/02/18 13:42]
triptycho [Robe of the Factotum]
analects_book_1_chapter_7 [2019/05/10 13:04] (current)
triptycho [Work Vest]
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 [[analects|Back to Analects Table of Contents]] [[analects|Back to Analects Table of Contents]]
  
-The following tables provide a collection of [[clothing|clothing]] you may purchase or equip. For more information on their use in the game, see [[Player'​s Guide Chapter 7|Player'​s Guide Chapter 7: Gear and Wealth]].+The following tables provide a collection of [[clothing|Clothing]] you may purchase or equip. For more information on their use in the game, see [[Player'​s Guide Chapter 7|Player'​s Guide Chapter 7: Gear and Wealth]].
  
 ===== Clothing Table ====== ===== Clothing Table ======
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 ^ [[analects_book_1_chapter_7#​black_garb|Black Garb]] ​                      ​| ​    ​3 ​   |  -  | ^ [[analects_book_1_chapter_7#​black_garb|Black Garb]] ​                      ​| ​    ​3 ​   |  -  |
 ^ [[analects_book_1_chapter_7#​blue_cape|Blue Cape]] ​                        ​| ​    ​2 ​   |  -  | ^ [[analects_book_1_chapter_7#​blue_cape|Blue Cape]] ​                        ​| ​    ​2 ​   |  -  |
 +^ [[analects_book_1_chapter_7#​chausses|Chausses]] ​                        ​| ​    ​1 ​   |  -  |
 ^ [[analects_book_1_chapter_7#​dancer_s_garb|Dancer'​s Garb]] ​                 |     ​3 ​   |  -  | ^ [[analects_book_1_chapter_7#​dancer_s_garb|Dancer'​s Garb]] ​                 |     ​3 ​   |  -  |
-^ [[analects_book_1_chapter_7#​detective_s_vestments|Detective'​s Vestments]] ​ |     ​1 ​   |  -  | 
 ^ [[analects_book_1_chapter_7#​dress_uniform|Dress Uniform]] ​                ​| ​    ​4 ​   |  -  | ^ [[analects_book_1_chapter_7#​dress_uniform|Dress Uniform]] ​                ​| ​    ​4 ​   |  -  |
 ^ [[analects_book_1_chapter_7#​engineer_s_overalls|Engineer'​s Overalls]] ​     |     ​2 ​   |  -  | ^ [[analects_book_1_chapter_7#​engineer_s_overalls|Engineer'​s Overalls]] ​     |     ​2 ​   |  -  |
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 ^ [[analects_book_1_chapter_7#​greaves|Greaves]] ​                            ​| ​    ​1 ​   |  -  | ^ [[analects_book_1_chapter_7#​greaves|Greaves]] ​                            ​| ​    ​1 ​   |  -  |
 ^ [[analects_book_1_chapter_7#​green_tunic|Green Tunic]] ​                    ​| ​    ​2 ​   |  -  | ^ [[analects_book_1_chapter_7#​green_tunic|Green Tunic]] ​                    ​| ​    ​2 ​   |  -  |
 +^ [[analects_book_1_chapter_7#​heraldric_coat|Heraldric Coat]] ​              ​| ​    ​1 ​   |  -  |
 ^ [[analects_book_1_chapter_7#​high_fashion|High Fashion]] ​                  ​| ​    ​3 ​   |  -  | ^ [[analects_book_1_chapter_7#​high_fashion|High Fashion]] ​                  ​| ​    ​3 ​   |  -  |
 ^ [[analects_book_1_chapter_7#​initiate_robes|Initiate Robes]] ​              ​| ​    ​1 ​   |  -  | ^ [[analects_book_1_chapter_7#​initiate_robes|Initiate Robes]] ​              ​| ​    ​1 ​   |  -  |
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 ^ [[analects_book_1_chapter_7#​professional_wear|Professional Wear]] ​        ​| ​    ​1 ​   |  -  | ^ [[analects_book_1_chapter_7#​professional_wear|Professional Wear]] ​        ​| ​    ​1 ​   |  -  |
 ^ [[analects_book_1_chapter_7#​red_cloak|Red Cloak]] ​                        ​| ​    ​2 ​   |  -  | ^ [[analects_book_1_chapter_7#​red_cloak|Red Cloak]] ​                        ​| ​    ​2 ​   |  -  |
-^ [[analects_book_1_chapter_7#​silk_bliaut|Silk Bliaut]] ​                    ​| ​    ​1 ​   |  -  | 
 ^ [[analects_book_1_chapter_7#​silver_mantle|Silver Mantle]] ​                ​| ​    ​2 ​   |  -  | ^ [[analects_book_1_chapter_7#​silver_mantle|Silver Mantle]] ​                ​| ​    ​2 ​   |  -  |
 ^ [[analects_book_1_chapter_7#​traveler_s_cloak|Traveler'​s Cloak]] ​           |     ​1 ​   |  -  | ^ [[analects_book_1_chapter_7#​traveler_s_cloak|Traveler'​s Cloak]] ​           |     ​1 ​   |  -  |
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 ^ [[analects_book_1_chapter_7#​tumbler_s_costume|Tumbler'​s Costume]] ​         |     ​3 ​   |  -  | ^ [[analects_book_1_chapter_7#​tumbler_s_costume|Tumbler'​s Costume]] ​         |     ​3 ​   |  -  |
 ^ [[analects_book_1_chapter_7#​violet_mantle|Violet Mantle]] ​                ​| ​    ​2 ​   |  -  | ^ [[analects_book_1_chapter_7#​violet_mantle|Violet Mantle]] ​                ​| ​    ​2 ​   |  -  |
 +^ [[analects_book_1_chapter_7#​war_cloak|War Cloak]] ​                        ​| ​    ​1 ​   |  -  |
 ^ [[analects_book_1_chapter_7#​wayfarer_s_garb|Wayfarer'​s Garb]] ​             |     ​2 ​   |  -  | ^ [[analects_book_1_chapter_7#​wayfarer_s_garb|Wayfarer'​s Garb]] ​             |     ​2 ​   |  -  |
 ^ [[analects_book_1_chapter_7#​whimsical_finery|Whimsical Finery]] ​          ​| ​    ​1 ​   |  -  | ^ [[analects_book_1_chapter_7#​whimsical_finery|Whimsical Finery]] ​          ​| ​    ​1 ​   |  -  |
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 ^ Adept Robes  ^ Clothing ​ ^ Wealth: 4  ^ ^ Adept Robes  ^ Clothing ​ ^ Wealth: 4  ^
 | //The most interesting feature of these robes is the cowl. The wearer can see straight through it as if it wasn't there at all.// ​ ||| | //The most interesting feature of these robes is the cowl. The wearer can see straight through it as if it wasn't there at all.// ​ |||
-**(Interrupt) Concentration**  ||| +^ (Interrupt) Concentration ​ ||| 
-^  ​**Trigger** | You take damage while you are incanting. ​ || +^  Trigger | You suffer ​damage while you are incanting. ​ || 
-^  ​**Effect** | Roll 2d6. If this result is greater than the damage suffered, you do not lose your Incantation. ​ ||+^  Effect | Roll 2d6. If this result is greater than the damage suffered, you do not lose your Incantation. ​ ||
  
 \\ \\
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 ==== Athlete'​s Tights ==== ==== Athlete'​s Tights ====
  
-Increase your Acrobatics dice level by 1. Once per scenario you can reroll an Acrobatics attempt.+Base Skill +in combat scenarios.
  
 ^ Athlete'​s Tights ​ ^ Clothing ​ ^ Wealth: 1  ^ ^ Athlete'​s Tights ​ ^ Clothing ​ ^ Wealth: 1  ^
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 ==== Dancer'​s Garb ==== ==== Dancer'​s Garb ====
  
-Increase ​the dice level by 1 for all entries on Actions you play that can impose any of the Confused, Controlled, Dazed, Debilitated,​ Muddled, or Stunned conditions on a target. You must not be wearing armor to gain this benefit.+Increase ​your hostile Mind and Skill reductions ​by 1.
  
 ^ Dancer'​s Garb  ^ Clothing ​ ^ Wealth: 3  ^ ^ Dancer'​s Garb  ^ Clothing ​ ^ Wealth: 3  ^
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 \\ \\
-==== Detective'​s Vestments ==== 
  
-Increase your Search dice level by 1. Once per scenario you can reroll a Search attempt. 
- 
-^ Detective'​s Vestments ​ ^ Clothing ​ ^ Wealth: 1  ^ 
-| //​Professional sleuths are rare outside of the largest cities. Their distinctive apparel makes them recognizable even in smaller villages.// ​ ||| 
- 
-\\ 
 ==== Dress Uniform ==== ==== Dress Uniform ====
  
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 \\ \\
 ==== Explorer'​s Outfit ==== ==== Explorer'​s Outfit ====
- 
-This card can only be used in dungeon settings. 
  
 ^ Explorer'​s Outfit ​ ^ Clothing ​ ^ Wealth: 1  ^ ^ Explorer'​s Outfit ​ ^ Clothing ​ ^ Wealth: 1  ^
 | //These clothes are designed to withstand sharp rocky surfaces, permit mobility, and readily store a variety of tools needed for exploring caves and ruins.// ​ ||| | //These clothes are designed to withstand sharp rocky surfaces, permit mobility, and readily store a variety of tools needed for exploring caves and ruins.// ​ |||
-**(Action) Study**  ||| +^ (Action) Study  ||| 
-| Draw a card. You may perform a Search or change ​equipped Gear.  |||+| Draw a card. If this is a dungeon setting, you may perform a Search or swap equipped Gear.  |||
  
 \\ \\
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 ==== Gothic Garb ==== ==== Gothic Garb ====
  
-Increase ​the dice level by 1 for all entries on Actions you play that can impose any of the Disoriented,​ Hindered, Immobilized,​ Impotent, Vulnerable, or Weakened conditions on a target. You must not be wearing armor to gain this benefit.+Increase ​your hostile Power and Resilience reductions ​by 1.
  
 ^ Gothic Garb  ^ Clothing ​ ^ Wealth: 3  ^ ^ Gothic Garb  ^ Clothing ​ ^ Wealth: 3  ^
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 ^ Initiate Robes  ^ Clothing ​ ^ Wealth: 1  ^ ^ Initiate Robes  ^ Clothing ​ ^ Wealth: 1  ^
 | //These robes are more than just uniform. They serve to boost the concentration of neophyte spellcasters,​ an important trait in such a demanding discipline.// ​ ||| | //These robes are more than just uniform. They serve to boost the concentration of neophyte spellcasters,​ an important trait in such a demanding discipline.// ​ |||
-**(Interrupt) Concentration**  ||| +^ (Interrupt) Concentration ​ ||| 
-^  ​**Trigger** | You take damage while you are incanting. ​ || +^  Trigger | You suffer ​damage while you are incanting. ​ || 
-^  ​**Effect** | Roll 1d8. If this result is greater than the damage suffered, you do not lose your Incantation. ​ ||+^  Effect | Roll 1d8. If this result is greater than the damage suffered, you do not lose your Incantation. ​ ||
  
 \\ \\
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 ^ Master'​s Robes  ^ Clothing ​ ^ Wealth: 7  ^ ^ Master'​s Robes  ^ Clothing ​ ^ Wealth: 7  ^
 | //These robes bear powerful enchantments to steady the spellcasting of the wearer. Typically restricted to arcane guildmasters due to status and rarity, copies and stolen sets are occasionally found elsewhere.// ​ ||| | //These robes bear powerful enchantments to steady the spellcasting of the wearer. Typically restricted to arcane guildmasters due to status and rarity, copies and stolen sets are occasionally found elsewhere.// ​ |||
-**(Interrupt) Concentration**  ||| +^ (Interrupt) Concentration ​ ||| 
-^  ​**Trigger** | You take damage while you are incanting. ​ || +^  Trigger | You suffer ​damage while you are incanting. ​ || 
-^  ​**Effect** | Roll 3d6. If this result is greater than the damage suffered, you do not lose your Incantation. ​ ||+^  Effect | Roll 3d6. If this result is greater than the damage suffered, you do not lose your Incantation. ​ ||
  
 \\ \\
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 \\ \\
-==== Silk Bliaut ==== 
  
-Increase your Charisma dice level by 1. Once per scenario you can reroll a Charisma attempt. 
- 
-^ Silk Bliaut ​ ^ Clothing ​ ^ Wealth: 1  ^ 
-| //This fine garment is largely affiliated with the aristocracy or similar groups of power.// ​ ||| 
- 
-\\ 
 ==== Silver Mantle ==== ==== Silver Mantle ====
  
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 \\ \\
 ==== Wayfarer'​s Garb ==== ==== Wayfarer'​s Garb ====
- 
-This card can only be used in wilderness settings. 
  
 ^ Wayfarer'​s Garb  ^ Clothing ​ ^ Wealth: 1  ^ ^ Wayfarer'​s Garb  ^ Clothing ​ ^ Wealth: 1  ^
 | //This comfortable clothing is worn by scouts, hunters, and travelers, particularly in the forests, mountains, and swamps of the world.// ​ ||| | //This comfortable clothing is worn by scouts, hunters, and travelers, particularly in the forests, mountains, and swamps of the world.// ​ |||
-**(Action) Assess Route**  ||| +^ (Action) Assess Route  ||| 
-| Draw a card. You may perform a Search or change equipped Gear.  |||+| Draw a card. If this is a wilderness setting, you may perform a Search or change equipped Gear.  |||
  
 \\ \\
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 \\ \\
 ==== Work Vest ==== ==== Work Vest ====
- 
-This card can only be used in civilization settings. 
  
 ^ Work Vest  ^ Clothing ​ ^ Wealth: 1  ^ ^ Work Vest  ^ Clothing ​ ^ Wealth: 1  ^
 | //This handy vest, part of a general civilian worker outfit, includes pockets with easy access for carrying common trade tools.// ​ ||| | //This handy vest, part of a general civilian worker outfit, includes pockets with easy access for carrying common trade tools.// ​ |||
-**(Action) Check Options**  ||| +^ (Action) Check Options ​ ||| 
-| Draw a card. You may perform a Search or change equipped Gear.  |||+| Draw a card. If this is a civilization setting, you may perform a Search or change equipped Gear.  |||
  
 \\ \\
analects_book_1_chapter_7.1550526142.txt.gz · Last modified: 2019/02/18 13:42 by triptycho