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analects_book_1_chapter_7 [2019/05/31 10:36]
triptycho [Evangelist's Outfit]
analects_book_1_chapter_7 [2019/08/14 08:31] (current)
triptycho [Angel's Garb]
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 ^ [[analects_book_1_chapter_7#​greaves|Greaves]] ​                            ​| ​    ​1 ​   |  -  | ^ [[analects_book_1_chapter_7#​greaves|Greaves]] ​                            ​| ​    ​1 ​   |  -  |
 ^ [[analects_book_1_chapter_7#​green_tunic|Green Tunic]] ​                    ​| ​    ​2 ​   |  -  | ^ [[analects_book_1_chapter_7#​green_tunic|Green Tunic]] ​                    ​| ​    ​2 ​   |  -  |
-^ [[analects_book_1_chapter_7#​heraldric_coat|Heraldric ​Coat]] ​              ​|     ​1 ​   |  -  |+^ [[analects_book_1_chapter_7#​heraldric_coat|Heraldic ​Coat]] ​               |     ​1 ​   |  -  |
 ^ [[analects_book_1_chapter_7#​high_fashion|High Fashion]] ​                  ​| ​    ​3 ​   |  -  | ^ [[analects_book_1_chapter_7#​high_fashion|High Fashion]] ​                  ​| ​    ​3 ​   |  -  |
 ^ [[analects_book_1_chapter_7#​initiate_robes|Initiate Robes]] ​              ​| ​    ​1 ​   |  -  | ^ [[analects_book_1_chapter_7#​initiate_robes|Initiate Robes]] ​              ​| ​    ​1 ​   |  -  |
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 ^ [[analects_book_1_chapter_7#​work_vest|Work Vest]] ​                        ​| ​    ​2 ​   |  -  | ^ [[analects_book_1_chapter_7#​work_vest|Work Vest]] ​                        ​| ​    ​2 ​   |  -  |
 ^ [[analects_book_1_chapter_7#​yellow_vestments|Yellow Vestments]] ​          ​| ​    ​2 ​   |  -  | ^ [[analects_book_1_chapter_7#​yellow_vestments|Yellow Vestments]] ​          ​| ​    ​2 ​   |  -  |
 +^ [[analects_book_1_chapter_7#​zephyr_cape|Zephyr Cape]] ​                    ​| ​    ​4 ​   |  -  |
 +^ [[analects_book_1_chapter_7#​angel_s_garb|Angel'​s Garb]] ​                  ​| ​    ​2 ​   |  Yes  |
 +^ [[analects_book_1_chapter_7#​devil_s_garb|Devil'​s Garb]] ​                  ​| ​    ​2 ​   |  Yes  |
 ^ [[analects_book_1_chapter_7#​Robe of the Factotum|Robe of the Factotum]] ​  ​| ​    ​1 ​   |  Yes  | ^ [[analects_book_1_chapter_7#​Robe of the Factotum|Robe of the Factotum]] ​  ​| ​    ​1 ​   |  Yes  |
 ^ [[analects_book_1_chapter_7#​Robe of Many Fates|Robe of Many Fates]] ​      ​| ​    ​3 ​   |  Yes  | ^ [[analects_book_1_chapter_7#​Robe of Many Fates|Robe of Many Fates]] ​      ​| ​    ​3 ​   |  Yes  |
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 ^ Alchemical Swimwear ​ ^ Clothing ​ ^ Wealth: 5  ^ ^ Alchemical Swimwear ​ ^ Clothing ​ ^ Wealth: 5  ^
 | //This expensive alchemically-treated outfit transforms when submerged in water, granting fins, scales, and water-breathing to its wearer.// ​ ||| | //This expensive alchemically-treated outfit transforms when submerged in water, granting fins, scales, and water-breathing to its wearer.// ​ |||
 +
 +\\
 +==== Angel'​s Garb ====
 +
 +At the start of a scenario, instead of drawing cards, you may search your deck for any 1 card and put it into your hand. Shuffle your deck afterward. You can only use this effect so long as you have at least 1 Karma.
 +
 +^ Angel'​s Garb  ^ Clothing ​ ^ Wealth: 2  ^ Treasure ​ ^
 +| //"The newly-ascended patrons then bestowed unto their loyal servants even grander blessings."​
 +\\
 +-Excerpt from "The First Age"// ​ ||||
  
 \\ \\
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 ^ Blue Cape  ^ Clothing ​ ^ Wealth: 2  ^ ^ Blue Cape  ^ Clothing ​ ^ Wealth: 2  ^
 | //Songs sing of a youth that misunderstood this cape's ice powers, haughtily went out into the snow wearing little else, and promptly froze to death.// ​ ||| | //Songs sing of a youth that misunderstood this cape's ice powers, haughtily went out into the snow wearing little else, and promptly froze to death.// ​ |||
 +
 +\\
 +==== Chausses ====
 +
 +Base Resilience +1 in combat scenarios.
 +
 +^ Dancer'​s Garb  ^ Clothing ​ ^ Wealth: 1  ^
 +| //These mail breeches provide additional protection for the legs, whether worn on their own or beneath other armor.// ​ |||
  
 \\ \\
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 \\ \\
 +==== Devil'​s Garb ====
  
 +At the start of a scenario, you may discard your initial hand and draw a new hand of cards in its place. You can only use this effect so long as you have 0 Karma or less.
 +
 +^ Devil'​s Garb  ^ Clothing ​ ^ Wealth: 2  ^ Treasure ​ ^
 +| //"​Many of the strong who failed to ascend retreated to hidden corners of creation to yet resist, becoming Devilkind."​
 +\\
 +-Excerpt from "The First Age"// ​ ||||
 +
 +\\
 ==== Dress Uniform ==== ==== Dress Uniform ====
  
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 ==== Faethread Dress ==== ==== Faethread Dress ====
  
-Gain Cold and Heat Resistance 1.+Gain Cold and Heat Resistance 1. Whenever you spend your Strategy Phase to draw in exploration,​ you may gain +1 to any one Stat Track that is at its base value.
  
-^ Faethread Dress  ^ Clothing ​ ^ Wealth: ​ ^+^ Faethread Dress  ^ Clothing ​ ^ Wealth: ​ ^
 | //Most fae creatures live comfortably in relatively extreme temperatures. This colorful dress imparts the same tolerance to its wearer.// ​ ||| | //Most fae creatures live comfortably in relatively extreme temperatures. This colorful dress imparts the same tolerance to its wearer.// ​ |||
  
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 ^ Green Tunic  ^ Clothing ​ ^ Wealth: 2  ^ ^ Green Tunic  ^ Clothing ​ ^ Wealth: 2  ^
 | //Long tunics denote high status. This magic tunic is deceptively short, prefered by sorcerer-assassins for blending in with the common folk.// ​ ||| | //Long tunics denote high status. This magic tunic is deceptively short, prefered by sorcerer-assassins for blending in with the common folk.// ​ |||
 +
 +\\
 +==== Heraldic Coat ====
 +
 +Base Power +1 in combat scenarios.
 +
 +^ Heraldic Coat  ^ Clothing ​ ^ Wealth: 1  ^
 +| //Proudly displaying the symbol of your family, clan, nation, religion, or other organization inspires bravery and a sense of duty to succeed.// ​ |||
  
 \\ \\
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 ^ (Interrupt) Concentration ​ ||| ^ (Interrupt) Concentration ​ |||
 ^  Trigger | You suffer damage while you are incanting. ​ || ^  Trigger | You suffer damage while you are incanting. ​ ||
-^  Effect | Roll 3d6. If this result is greater than the damage suffered, you do not lose your Incantation. ​ ||+^  Effect | Roll 3d8. If this result is greater than the damage suffered, you do not lose your Incantation. ​ ||
  
 \\ \\
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 ^ Violet Mantle ​ ^ Clothing ​ ^ Wealth: 2  ^ ^ Violet Mantle ​ ^ Clothing ​ ^ Wealth: 2  ^
 | //Dark violet was the color of the sorcerer-kings of Old Vectany. After their fall, it became associated with impurity, much to the chagrin of its dyemakers.// ​ ||| | //Dark violet was the color of the sorcerer-kings of Old Vectany. After their fall, it became associated with impurity, much to the chagrin of its dyemakers.// ​ |||
 +
 +\\
 +==== War Cloak ====
 +
 +Base Mind +1 in combat scenarios.
 +
 +^ War Cloak  ^ Clothing ​ ^ Wealth: 1  ^
 +| //Designed for battle rather than travel, this sturdy leather cloak easily hooks to armor and provides quick access to weapons and other needed things.// ​ |||
  
 \\ \\
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 ^ Yellow Vestments ​ ^ Clothing ​ ^ Wealth: 2  ^ ^ Yellow Vestments ​ ^ Clothing ​ ^ Wealth: 2  ^
 | //The yellow color is required by the enchantment,​ but it needn'​t cover everything. Some sorcerers hide the yellow on the inside for secrecy or taste.// ​ ||| | //The yellow color is required by the enchantment,​ but it needn'​t cover everything. Some sorcerers hide the yellow on the inside for secrecy or taste.// ​ |||
 +
 +\\
 +==== Zephyr Cape ====
 +
 +Gain the Flying keyword in exploration scenarios. Base Resilience -1 in exploration scenarios.
 +
 +^ Zephyr Cape  ^ Clothing ​ ^ Wealth: 4  ^
 +| //This wispy cape converts into airy wings that grant some basic flight, but it's too slow for combat. The wearer is exposed to other vulnerabilities as well.// ​ |||
  
analects_book_1_chapter_7.1559324162.txt.gz ยท Last modified: 2019/05/31 10:36 by triptycho