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analects_book_1_chapter_7 [2019/05/31 10:41] triptycho [Wayfarer's Garb] |
analects_book_1_chapter_7 [2019/08/14 08:31] (current) triptycho [Angel's Garb] |
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^ [[analects_book_1_chapter_7#work_vest|Work Vest]] | 2 | - | | ^ [[analects_book_1_chapter_7#work_vest|Work Vest]] | 2 | - | | ||
^ [[analects_book_1_chapter_7#yellow_vestments|Yellow Vestments]] | 2 | - | | ^ [[analects_book_1_chapter_7#yellow_vestments|Yellow Vestments]] | 2 | - | | ||
+ | ^ [[analects_book_1_chapter_7#zephyr_cape|Zephyr Cape]] | 4 | - | | ||
+ | ^ [[analects_book_1_chapter_7#angel_s_garb|Angel's Garb]] | 2 | Yes | | ||
+ | ^ [[analects_book_1_chapter_7#devil_s_garb|Devil's Garb]] | 2 | Yes | | ||
^ [[analects_book_1_chapter_7#Robe of the Factotum|Robe of the Factotum]] | 1 | Yes | | ^ [[analects_book_1_chapter_7#Robe of the Factotum|Robe of the Factotum]] | 1 | Yes | | ||
^ [[analects_book_1_chapter_7#Robe of Many Fates|Robe of Many Fates]] | 3 | Yes | | ^ [[analects_book_1_chapter_7#Robe of Many Fates|Robe of Many Fates]] | 3 | Yes | | ||
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^ Alchemical Swimwear ^ Clothing ^ Wealth: 5 ^ | ^ Alchemical Swimwear ^ Clothing ^ Wealth: 5 ^ | ||
| //This expensive alchemically-treated outfit transforms when submerged in water, granting fins, scales, and water-breathing to its wearer.// ||| | | //This expensive alchemically-treated outfit transforms when submerged in water, granting fins, scales, and water-breathing to its wearer.// ||| | ||
+ | |||
+ | \\ | ||
+ | ==== Angel's Garb ==== | ||
+ | |||
+ | At the start of a scenario, instead of drawing cards, you may search your deck for any 1 card and put it into your hand. Shuffle your deck afterward. You can only use this effect so long as you have at least 1 Karma. | ||
+ | |||
+ | ^ Angel's Garb ^ Clothing ^ Wealth: 2 ^ Treasure ^ | ||
+ | | //"The newly-ascended patrons then bestowed unto their loyal servants even grander blessings." | ||
+ | \\ | ||
+ | -Excerpt from "The First Age"// |||| | ||
\\ | \\ | ||
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\\ | \\ | ||
+ | ==== Devil's Garb ==== | ||
+ | At the start of a scenario, you may discard your initial hand and draw a new hand of cards in its place. You can only use this effect so long as you have 0 Karma or less. | ||
+ | |||
+ | ^ Devil's Garb ^ Clothing ^ Wealth: 2 ^ Treasure ^ | ||
+ | | //"Many of the strong who failed to ascend retreated to hidden corners of creation to yet resist, becoming Devilkind." | ||
+ | \\ | ||
+ | -Excerpt from "The First Age"// |||| | ||
+ | |||
+ | \\ | ||
==== Dress Uniform ==== | ==== Dress Uniform ==== | ||
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^ Green Tunic ^ Clothing ^ Wealth: 2 ^ | ^ Green Tunic ^ Clothing ^ Wealth: 2 ^ | ||
| //Long tunics denote high status. This magic tunic is deceptively short, prefered by sorcerer-assassins for blending in with the common folk.// ||| | | //Long tunics denote high status. This magic tunic is deceptively short, prefered by sorcerer-assassins for blending in with the common folk.// ||| | ||
+ | |||
+ | \\ | ||
+ | ==== Heraldic Coat ==== | ||
+ | |||
+ | Base Power +1 in combat scenarios. | ||
+ | |||
+ | ^ Heraldic Coat ^ Clothing ^ Wealth: 1 ^ | ||
+ | | //Proudly displaying the symbol of your family, clan, nation, religion, or other organization inspires bravery and a sense of duty to succeed.// ||| | ||
\\ | \\ | ||
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^ Yellow Vestments ^ Clothing ^ Wealth: 2 ^ | ^ Yellow Vestments ^ Clothing ^ Wealth: 2 ^ | ||
| //The yellow color is required by the enchantment, but it needn't cover everything. Some sorcerers hide the yellow on the inside for secrecy or taste.// ||| | | //The yellow color is required by the enchantment, but it needn't cover everything. Some sorcerers hide the yellow on the inside for secrecy or taste.// ||| | ||
+ | |||
+ | \\ | ||
+ | ==== Zephyr Cape ==== | ||
+ | |||
+ | Gain the Flying keyword in exploration scenarios. Base Resilience -1 in exploration scenarios. | ||
+ | |||
+ | ^ Zephyr Cape ^ Clothing ^ Wealth: 4 ^ | ||
+ | | //This wispy cape converts into airy wings that grant some basic flight, but it's too slow for combat. The wearer is exposed to other vulnerabilities as well.// ||| | ||