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analects_book_1_chapter_7 [2019/05/31 10:42]
triptycho [Green Tunic]
analects_book_1_chapter_7 [2019/08/14 08:31] (current)
triptycho [Angel's Garb]
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 ^ [[analects_book_1_chapter_7#​work_vest|Work Vest]] ​                        ​| ​    ​2 ​   |  -  | ^ [[analects_book_1_chapter_7#​work_vest|Work Vest]] ​                        ​| ​    ​2 ​   |  -  |
 ^ [[analects_book_1_chapter_7#​yellow_vestments|Yellow Vestments]] ​          ​| ​    ​2 ​   |  -  | ^ [[analects_book_1_chapter_7#​yellow_vestments|Yellow Vestments]] ​          ​| ​    ​2 ​   |  -  |
 +^ [[analects_book_1_chapter_7#​zephyr_cape|Zephyr Cape]] ​                    ​| ​    ​4 ​   |  -  |
 +^ [[analects_book_1_chapter_7#​angel_s_garb|Angel'​s Garb]] ​                  ​| ​    ​2 ​   |  Yes  |
 +^ [[analects_book_1_chapter_7#​devil_s_garb|Devil'​s Garb]] ​                  ​| ​    ​2 ​   |  Yes  |
 ^ [[analects_book_1_chapter_7#​Robe of the Factotum|Robe of the Factotum]] ​  ​| ​    ​1 ​   |  Yes  | ^ [[analects_book_1_chapter_7#​Robe of the Factotum|Robe of the Factotum]] ​  ​| ​    ​1 ​   |  Yes  |
 ^ [[analects_book_1_chapter_7#​Robe of Many Fates|Robe of Many Fates]] ​      ​| ​    ​3 ​   |  Yes  | ^ [[analects_book_1_chapter_7#​Robe of Many Fates|Robe of Many Fates]] ​      ​| ​    ​3 ​   |  Yes  |
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 ^ Alchemical Swimwear ​ ^ Clothing ​ ^ Wealth: 5  ^ ^ Alchemical Swimwear ​ ^ Clothing ​ ^ Wealth: 5  ^
 | //This expensive alchemically-treated outfit transforms when submerged in water, granting fins, scales, and water-breathing to its wearer.// ​ ||| | //This expensive alchemically-treated outfit transforms when submerged in water, granting fins, scales, and water-breathing to its wearer.// ​ |||
 +
 +\\
 +==== Angel'​s Garb ====
 +
 +At the start of a scenario, instead of drawing cards, you may search your deck for any 1 card and put it into your hand. Shuffle your deck afterward. You can only use this effect so long as you have at least 1 Karma.
 +
 +^ Angel'​s Garb  ^ Clothing ​ ^ Wealth: 2  ^ Treasure ​ ^
 +| //"The newly-ascended patrons then bestowed unto their loyal servants even grander blessings."​
 +\\
 +-Excerpt from "The First Age"// ​ ||||
  
 \\ \\
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 \\ \\
 +==== Devil'​s Garb ====
  
 +At the start of a scenario, you may discard your initial hand and draw a new hand of cards in its place. You can only use this effect so long as you have 0 Karma or less.
 +
 +^ Devil'​s Garb  ^ Clothing ​ ^ Wealth: 2  ^ Treasure ​ ^
 +| //"​Many of the strong who failed to ascend retreated to hidden corners of creation to yet resist, becoming Devilkind."​
 +\\
 +-Excerpt from "The First Age"// ​ ||||
 +
 +\\
 ==== Dress Uniform ==== ==== Dress Uniform ====
  
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 ^ Yellow Vestments ​ ^ Clothing ​ ^ Wealth: 2  ^ ^ Yellow Vestments ​ ^ Clothing ​ ^ Wealth: 2  ^
 | //The yellow color is required by the enchantment,​ but it needn'​t cover everything. Some sorcerers hide the yellow on the inside for secrecy or taste.// ​ ||| | //The yellow color is required by the enchantment,​ but it needn'​t cover everything. Some sorcerers hide the yellow on the inside for secrecy or taste.// ​ |||
 +
 +\\
 +==== Zephyr Cape ====
 +
 +Gain the Flying keyword in exploration scenarios. Base Resilience -1 in exploration scenarios.
 +
 +^ Zephyr Cape  ^ Clothing ​ ^ Wealth: 4  ^
 +| //This wispy cape converts into airy wings that grant some basic flight, but it's too slow for combat. The wearer is exposed to other vulnerabilities as well.// ​ |||
  
analects_book_1_chapter_7.1559324552.txt.gz ยท Last modified: 2019/05/31 10:42 by triptycho