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analects_book_1_chapter_8 [2019/02/18 13:07]
triptycho [Angel Charm]
analects_book_1_chapter_8 [2019/05/10 13:16]
triptycho [Zen Soulstone]
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 ^ [[analects_book_1_chapter_8#​anklet_of_winter|Anklet of Winter]] ​                 |     ​6 ​   |      -     | ^ [[analects_book_1_chapter_8#​anklet_of_winter|Anklet of Winter]] ​                 |     ​6 ​   |      -     |
 ^ [[analects_book_1_chapter_8#​backpack|Backpack]] ​                                 |     ​1 ​   |      -     | ^ [[analects_book_1_chapter_8#​backpack|Backpack]] ​                                 |     ​1 ​   |      -     |
-^ [[analects_book_1_chapter_8#​badge_of_merit|Badge of Merit]] ​                     |     ​5 ​   |      -     | 
 ^ [[analects_book_1_chapter_8#​baldric|Baldric]] ​                                   |     ​1 ​   |      -     | ^ [[analects_book_1_chapter_8#​baldric|Baldric]] ​                                   |     ​1 ​   |      -     |
 ^ [[analects_book_1_chapter_8#​belt_lamp|Belt Lamp]] ​                               |     ​2 ​   |      -     | ^ [[analects_book_1_chapter_8#​belt_lamp|Belt Lamp]] ​                               |     ​2 ​   |      -     |
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 ^ [[analects_book_1_chapter_8#​gauntlets_of_power|Gauntlets of Power]] ​             |     ​5 ​   |      -     | ^ [[analects_book_1_chapter_8#​gauntlets_of_power|Gauntlets of Power]] ​             |     ​5 ​   |      -     |
 ^ [[analects_book_1_chapter_8#​golden_crown|Golden Crown]] ​                         |     ​3 ​   |      -     | ^ [[analects_book_1_chapter_8#​golden_crown|Golden Crown]] ​                         |     ​3 ​   |      -     |
-^ [[analects_book_1_chapter_8#​headband|Headband]] ​                                 |     ​1 ​   |      -     | 
 ^ [[analects_book_1_chapter_8#​helpful_bag|Helpful Bag]]                            |     ​2 ​   |      -     | ^ [[analects_book_1_chapter_8#​helpful_bag|Helpful Bag]]                            |     ​2 ​   |      -     |
 ^ [[analects_book_1_chapter_8#​hero_medal|Hero Medal]] ​                             |     ​2 ​   |      -     | ^ [[analects_book_1_chapter_8#​hero_medal|Hero Medal]] ​                             |     ​2 ​   |      -     |
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 ^ [[analects_book_1_chapter_8#​tailoring_kit|Tailoring Kit]]                        |     ​2 ​   |      -     | ^ [[analects_book_1_chapter_8#​tailoring_kit|Tailoring Kit]]                        |     ​2 ​   |      -     |
 ^ [[analects_book_1_chapter_8#​unholy_symbol|Unholy Symbol]] ​                       |     ​2 ​   |      -     | ^ [[analects_book_1_chapter_8#​unholy_symbol|Unholy Symbol]] ​                       |     ​2 ​   |      -     |
-^ [[analects_book_1_chapter_8#​water_horn|Water Horn]] ​                             |     ​2 ​   |      -     | 
 ^ [[analects_book_1_chapter_8#​wyrmhunter_s_belt|Wyrmhunter'​s Belt]] ​               |     ​2 ​   |      -     | ^ [[analects_book_1_chapter_8#​wyrmhunter_s_belt|Wyrmhunter'​s Belt]] ​               |     ​2 ​   |      -     |
 ^ [[analects_book_1_chapter_8#​angel_charm|Angel Charm]] ​                           |     ​1 ​   |    Yes     | ^ [[analects_book_1_chapter_8#​angel_charm|Angel Charm]] ​                           |     ​1 ​   |    Yes     |
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 ==== Backpack ==== ==== Backpack ====
  
-Gain an additional ​item slot in exploration scenarios. You can still only swap 1 item at a time as a Strategy.+Gain an additional ​Item slot in exploration scenarios. You can still only swap 1 Item at a time as a Strategy.
  
 ^ Backpack ​ ^ Accessory ​ ^ Wealth: 1  ^ ^ Backpack ​ ^ Accessory ​ ^ Wealth: 1  ^
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 \\ \\
-==== Badge of Merit ==== 
  
-Gain Immunity to any one condition. You may change the condition when you rest. This does not protect against conditions bestowed by Diseases or other Gear. 
- 
-^ Badge of Merit  ^ Accessory ​ ^ Wealth: 5  ^ 
-| //Often awarded to those who excel at specific tasks or skills, these enchanted badges help the bearer maintain their acumen in the face of even magical adversity.// ​ ||| 
- 
-\\ 
 ==== Baldric ==== ==== Baldric ====
  
-Gain an additional ​item slot in combat scenarios. You can still only swap 1 item at a time as a Strategy.+Gain an additional ​Item slot in combat scenarios. You can still only swap 1 Item at a time as a Strategy.
  
 ^ Baldric ​ ^ Accessory ​ ^ Wealth: 1  ^ ^ Baldric ​ ^ Accessory ​ ^ Wealth: 1  ^
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 ==== Belt Pouch ==== ==== Belt Pouch ====
  
-Gain an additional ​item slot in interaction scenarios. You can still only swap 1 item at a time as a Strategy.+Gain an additional ​Item slot in interaction scenarios. You can still only swap 1 Item at a time as a Strategy.
  
 ^ Belt Pouch  ^ Accessory ​ ^ Wealth: 1  ^ ^ Belt Pouch  ^ Accessory ​ ^ Wealth: 1  ^
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 ==== Disguise ==== ==== Disguise ====
  
-Ignore ​the first condition imposed upon you in each interaction scenario.+Cancel ​the first Power or Resilience reduction suffered ​in each interaction scenario.
  
 ^ Disguise ​ ^ Accessory ​ ^ Wealth: 2  ^ ^ Disguise ​ ^ Accessory ​ ^ Wealth: 2  ^
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 ==== Enchanted Whetstone ==== ==== Enchanted Whetstone ====
  
-Whenever you play an Action or Reaction from an equipped ​weapon ​that is not enchanted, add half your level (rounded down) to the results of each dice entry.+Whenever you play an Action or Reaction from an equipped ​Weapon ​that is not enchanted, add half your level (rounded down) to the results of each dice entry. The Weapon is then considered to be enchanted until the play is resolved.
  
 ^ Enchanted Whetstone ​ ^ Accessory ​ ^ Wealth: 4  ^ ^ Enchanted Whetstone ​ ^ Accessory ​ ^ Wealth: 4  ^
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 ==== Festival Mask ==== ==== Festival Mask ====
  
-When an enemy plays a Comical Action or Reaction against you, you can choose to change the trait of your opposing Reaction or Action to any desired trait.+When an enemy plays a Comical Action or Reaction against you, you may change the trait of your opposing Reaction or Action to any desired trait.
  
 ^ Festival Mask  ^ Accessory ​ ^ Wealth: 2  ^ ^ Festival Mask  ^ Accessory ​ ^ Wealth: 2  ^
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 ==== Flashy Jewelry ==== ==== Flashy Jewelry ====
  
-Increase your Rebuttal dice number by 1 when playing a Reaction against an Action that can impose the Confused, Controlled, or Muddled condition on you.+Increase your Rebuttal dice number by 1 when playing a Reaction against an Action that can reduce your Mind.
  
 ^ Flashy Jewelry ​ ^ Accessory ​ ^ Wealth: 2  ^ ^ Flashy Jewelry ​ ^ Accessory ​ ^ Wealth: 2  ^
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 ==== Gauntlets ==== ==== Gauntlets ====
  
-Reduce enemy Defense results by 1 whenever you play a melee or thrown Action from an equipped ​weapon. This does not stack with any other effects that reduce enemy Defense results.+Reduce enemy Defense results by 1 whenever you play a melee or thrown Action from an equipped ​Weapon. This does not stack with any other effects that reduce enemy Defense results.
  
 ^ Gauntlets ​ ^ Accessory ​ ^ Wealth: 1  ^ ^ Gauntlets ​ ^ Accessory ​ ^ Wealth: 1  ^
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 ==== Gauntlets of Force ==== ==== Gauntlets of Force ====
  
-Reduce enemy Defense results by 2 whenever you play a melee or thrown Action from an equipped ​weapon. This does not stack with any other effects that reduce enemy Defense results.+Reduce enemy Defense results by 2 whenever you play a melee or thrown Action from an equipped ​Weapon. This does not stack with any other effects that reduce enemy Defense results.
  
 ^ Gauntlets of Force  ^ Accessory ​ ^ Wealth: 3  ^ ^ Gauntlets of Force  ^ Accessory ​ ^ Wealth: 3  ^
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 ==== Gauntlets of Power ==== ==== Gauntlets of Power ====
  
-Reduce enemy Defense results by 3 whenever you play a melee or thrown Action from an equipped ​weapon. This does not stack with any other effects that reduce enemy Defense results.+Reduce enemy Defense results by 3 whenever you play a melee or thrown Action from an equipped ​Weapon. This does not stack with any other effects that reduce enemy Defense results.
  
 ^ Gauntlets of Power  ^ Accessory ​ ^ Wealth: 5  ^ ^ Gauntlets of Power  ^ Accessory ​ ^ Wealth: 5  ^
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 ==== Golden Crown ==== ==== Golden Crown ====
  
-Whenever you win a Charisma roll, deal damage equal to your level to the losing ​opponent.+Whenever you win a Charisma roll, deal damage equal to your level to the losing ​entity.
  
 ^ Golden Crown  ^ Accessory ​ ^ Wealth: 3  ^ ^ Golden Crown  ^ Accessory ​ ^ Wealth: 3  ^
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 \\ \\
-==== Headband ==== 
  
-Increase your hand limit by 1 in combat scenarios. 
- 
-^ Headband ​ ^ Accessory ​ ^ Wealth: 1  ^ 
-| //Keeping sweat out of your eyes is critical in battle where every moment counts, especially if you can't wipe your brow due to wearing a closed helm.// ​ ||| 
- 
-\\ 
 ==== Helpful Bag ==== ==== Helpful Bag ====
  
-You can play entries from equipped items even while Dazed or Stunned. ​You may play Strategy entries from equipped ​items while Controlled; the controlling entity can neither force nor prevent such play from the Controlled condition alone.+You may swap an equipped ​Item instead of drawing ​card in your Draw Phase.
  
 ^ Helpful Bag  ^ Accessory ​ ^ Wealth: 2  ^ ^ Helpful Bag  ^ Accessory ​ ^ Wealth: 2  ^
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 ==== Hooks and Attachments ==== ==== Hooks and Attachments ====
  
-You can treat one equipped two-handed ​tool as though it were one-handed.+You can treat one equipped two-handed ​Tool as though it were one-handed.
  
 ^ Hooks and Attachments ​ ^ Accessory ​ ^ Wealth: 2  ^ ^ Hooks and Attachments ​ ^ Accessory ​ ^ Wealth: 2  ^
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 ==== Leather Bracers ==== ==== Leather Bracers ====
  
-Increase the Range of all entries ​on bow weapon cards by 1.+Increase the Range of all entries ​equipped Bows by 1.
  
 ^ Leather Bracers ​ ^ Accessory ​ ^ Wealth: 2  ^ ^ Leather Bracers ​ ^ Accessory ​ ^ Wealth: 2  ^
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 ==== Metal Bullets ==== ==== Metal Bullets ====
  
-Increase all Damage dice of sling weapon cards by 1 level. Reduce the Range of all entries on sling weapon cards by 1.+Increase all Damage dice of equipped Slings ​by 1 level. Reduce the Range of all entries on equipped Slings ​by 1.
  
 ^ Metal Bullets ​ ^ Accessory ​ ^ Wealth: 2  ^ ^ Metal Bullets ​ ^ Accessory ​ ^ Wealth: 2  ^
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 ==== Poison Darts ==== ==== Poison Darts ====
  
-Increase all Damage dice of equipped ​blowgun Weapons ​by 1 level and change the damage type to Poison.+Increase all Damage dice of equipped ​Blowguns ​by 1 level and change the damage type to Poison.
  
 ^ Poison Darts  ^ Accessory ​ ^ Wealth: 3  ^ ^ Poison Darts  ^ Accessory ​ ^ Wealth: 3  ^
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 ==== Riding Boots ==== ==== Riding Boots ====
  
-When using your Strategy Phase to swap Gear, you may equip or unequip a mount in addition to making another legal Gear change.+When using your Strategy Phase to swap Gear, you may equip or unequip a Mount in addition to making another legal Gear change.
  
 ^ Riding Boots  ^ Accessory ​ ^ Wealth: 1  ^ ^ Riding Boots  ^ Accessory ​ ^ Wealth: 1  ^
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 ==== Ring of Wardrobes ==== ==== Ring of Wardrobes ====
  
-You can use your Strategy Phase to change your equipped clothing.+When you swap Gear within scenarios, you may choose Clothing as the slot to swap. If you have multiple Clothing slots, you may swap any or all of them at once.
  
 ^ Ring of Wardrobes ​ ^ Accessory ​ ^ Wealth: 2  ^ ^ Ring of Wardrobes ​ ^ Accessory ​ ^ Wealth: 2  ^
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 ==== Sheath of Throwing ==== ==== Sheath of Throwing ====
  
-Whenever you throw a weapon, you may draw a card.+Whenever you throw a Weapon, you may draw a card.
  
 ^ Sheath of Throwing ​ ^ Accessory ​ ^ Wealth: 2  ^ ^ Sheath of Throwing ​ ^ Accessory ​ ^ Wealth: 2  ^
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 ==== Silvered Quarrels ==== ==== Silvered Quarrels ====
  
-Increase all Damage dice of equipped ​crossbow Weapons ​by 1 level and change the damage type to Holy.+Increase all Damage dice of equipped ​Crossbows ​by 1 level and change the damage type to Holy.
  
 ^ Silvered Quarrels ​ ^ Accessory ​ ^ Wealth: 3  ^ ^ Silvered Quarrels ​ ^ Accessory ​ ^ Wealth: 3  ^
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 ==== Skull Cap ==== ==== Skull Cap ====
  
-Once per combat, you can force an enemy to reroll one Damage roll made against you. The second result is used, even if it is higher.+Once per combat, you may force an enemy to reroll one Damage roll made against you. The second result is used, even if it is higher.
  
 ^ Skull Cap  ^ Accessory ​ ^ Wealth: 3  ^ ^ Skull Cap  ^ Accessory ​ ^ Wealth: 3  ^
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 ==== Sylvan Cosmetics ==== ==== Sylvan Cosmetics ====
  
-Once per interaction scenario, you may use your Charisma roll in place of an Argue, ​Rebuttal, Damage, or Defense roll.+Increase ​your Rebuttal ​dice number by 1 when playing a Reaction against an Action that can reduce your Skill.
  
 ^ Sylvan Cosmetics ​ ^ Accessory ​ ^ Wealth: 2  ^ ^ Sylvan Cosmetics ​ ^ Accessory ​ ^ Wealth: 2  ^
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 ==== Tailoring Kit ==== ==== Tailoring Kit ====
  
-You can equip an additional ​clothing card in your armor slot.+Gain an additional ​Clothing ​slot.
  
 ^ Tailoring Kit  ^ Accessory ​ ^ Wealth: 2  ^ ^ Tailoring Kit  ^ Accessory ​ ^ Wealth: 2  ^
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 \\ \\
-==== Water Horn ==== 
  
-Increase your hand limit by 1 in exploration scenarios. 
- 
-^ Water Horn  ^ Accessory ​ ^ Wealth: 1  ^ 
-| //This enchanted horn provides an abundance of water, ensuring you'll never need to worry of thirst while on the trail.// ​ ||| 
- 
-\\ 
 ==== Wyrmhunter'​s Belt ==== ==== Wyrmhunter'​s Belt ====
  
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 ^ Zen Soulstone ​ ^ Accessory ​ ^ Wealth: 1  ^ Treasure ​ ^ ^ Zen Soulstone ​ ^ Accessory ​ ^ Wealth: 1  ^ Treasure ​ ^
 | //This soulstone temporarily deadens the bearer'​s emotions, permitting calm fixation upon the task at hand. Hopefully the effects are only temporary.// ​ |||| | //This soulstone temporarily deadens the bearer'​s emotions, permitting calm fixation upon the task at hand. Hopefully the effects are only temporary.// ​ ||||
-**(Strategy) Inner Peace**  ​|||| +^ (Strategy) Inner Peace  |||| 
-| Pay 1 Karma: Until the end of the scenario, you can reroll each Hit, Argue, or Inflict ​roll once and choose the result to keep.  ||||+| Pay 1 Karma: Until the end of the scenario, you can reroll each Accuracy Dice roll once and choose the result to keep.  ||||
  
analects_book_1_chapter_8.txt · Last modified: 2019/08/14 09:09 by triptycho