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analects_book_1_chapter_8 [2019/05/10 13:05]
triptycho [Accessories Table]
analects_book_1_chapter_8 [2019/08/14 09:09]
triptycho [Soulstone of Talent]
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 [[analects|Back to Analects Table of Contents]] [[analects|Back to Analects Table of Contents]]
  
-The following tables provide a collection of [[accessory|accessories]] you may purchase or equip. For more information on their use in the game, see [[Player'​s Guide Chapter 7|Player'​s Guide Chapter 7: Gear and Wealth]].+The following tables provide a collection of [[accessory|Accessories]] you may purchase or equip. For more information on their use in the game, see [[Player'​s Guide Chapter 7|Player'​s Guide Chapter 7: Gear and Wealth]].
  
 ===== Accessories Table ====== ===== Accessories Table ======
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 ^ Accessory ​                                                                       ^  Wealth ​ ^  Treasure ​ ^ ^ Accessory ​                                                                       ^  Wealth ​ ^  Treasure ​ ^
 ^ [[analects_book_1_chapter_8#​anchor_horseshoes|Anchor Horseshoes]] ​               |     ​2 ​   |      -     | ^ [[analects_book_1_chapter_8#​anchor_horseshoes|Anchor Horseshoes]] ​               |     ​2 ​   |      -     |
-^ [[analects_book_1_chapter_8#​anklet_of_summer|Anklet of Summer]] ​                 |        ​| ​     -     | +^ [[analects_book_1_chapter_8#​anklet_of_summer|Anklet of Summer]] ​                 |        ​| ​     -     | 
-^ [[analects_book_1_chapter_8#​anklet_of_winter|Anklet of Winter]] ​                 |        ​| ​     -     |+^ [[analects_book_1_chapter_8#​anklet_of_winter|Anklet of Winter]] ​                 |        ​| ​     -     |
 ^ [[analects_book_1_chapter_8#​backpack|Backpack]] ​                                 |     ​1 ​   |      -     | ^ [[analects_book_1_chapter_8#​backpack|Backpack]] ​                                 |     ​1 ​   |      -     |
 ^ [[analects_book_1_chapter_8#​baldric|Baldric]] ​                                   |     ​1 ​   |      -     | ^ [[analects_book_1_chapter_8#​baldric|Baldric]] ​                                   |     ​1 ​   |      -     |
 +^ [[analects_book_1_chapter_8#​bands_of_desperation|Bands of Desperation]] ​         |     ​2 ​   |      -     |
 +^ [[analects_book_1_chapter_8#​battle_choker|Battle Choker]] ​                       |     ​3 ​   |      -     |
 ^ [[analects_book_1_chapter_8#​belt_lamp|Belt Lamp]] ​                               |     ​2 ​   |      -     | ^ [[analects_book_1_chapter_8#​belt_lamp|Belt Lamp]] ​                               |     ​2 ​   |      -     |
 ^ [[analects_book_1_chapter_8#​belt_pouch|Belt Pouch]] ​                             |     ​1 ​   |      -     | ^ [[analects_book_1_chapter_8#​belt_pouch|Belt Pouch]] ​                             |     ​1 ​   |      -     |
 ^ [[analects_book_1_chapter_8#​bold_insignia|Bold Insignia]] ​                       |     ​2 ​   |      -     | ^ [[analects_book_1_chapter_8#​bold_insignia|Bold Insignia]] ​                       |     ​2 ​   |      -     |
-^ [[analects_book_1_chapter_8#​boots_of_walking|Boots of Walking]] ​                 |        ​| ​     -     |+^ [[analects_book_1_chapter_8#​boots_of_walking|Boots of Walking]] ​                 |        ​| ​     -     |
 ^ [[analects_book_1_chapter_8#​bracelets_of_zeal|Bracelets of Zeal]] ​               |     ​4 ​   |      -     | ^ [[analects_book_1_chapter_8#​bracelets_of_zeal|Bracelets of Zeal]] ​               |     ​4 ​   |      -     |
-^ [[analects_book_1_chapter_8#​brass_locket|Brass Locket]] ​                         |        ​| ​     -     |+^ [[analects_book_1_chapter_8#​brass_locket|Brass Locket]] ​                         |        ​| ​     -     |
 ^ [[analects_book_1_chapter_8#​clouded_pendant|Clouded Pendant]] ​                   |     ​2 ​   |      -     | ^ [[analects_book_1_chapter_8#​clouded_pendant|Clouded Pendant]] ​                   |     ​2 ​   |      -     |
 ^ [[analects_book_1_chapter_8#​crest_of_piety|Crest of Piety]] ​                     |     ​2 ​   |      -     | ^ [[analects_book_1_chapter_8#​crest_of_piety|Crest of Piety]] ​                     |     ​2 ​   |      -     |
-^ [[analects_book_1_chapter_8#​defier_s_mantilla|Defier'​s Mantilla]] ​               |        ​| ​     -     |+^ [[analects_book_1_chapter_8#​defier_s_mantilla|Defier'​s Mantilla]] ​               |        ​| ​     -     |
 ^ [[analects_book_1_chapter_8#​disguise|Disguise]] ​                                 |     ​2 ​   |      -     | ^ [[analects_book_1_chapter_8#​disguise|Disguise]] ​                                 |     ​2 ​   |      -     |
 ^ [[analects_book_1_chapter_8#​enchanted_whetstone|Enchanted Whetstone]] ​           |     ​4 ​   |      -     | ^ [[analects_book_1_chapter_8#​enchanted_whetstone|Enchanted Whetstone]] ​           |     ​4 ​   |      -     |
-^ [[analects_book_1_chapter_8#​eyepatch_of_fables|Eyepatch of Fables]] ​             |        ​| ​     -     |+^ [[analects_book_1_chapter_8#​eye_of_the_gargoyle|Eye of the Gargoyle]] ​           |     ​2 ​   |      -     | 
 +^ [[analects_book_1_chapter_8#​eyepatch_of_fables|Eyepatch of Fables]] ​             |        ​| ​     -     |
 ^ [[analects_book_1_chapter_8#​festival_mask|Festival Mask]] ​                       |     ​2 ​   |      -     | ^ [[analects_book_1_chapter_8#​festival_mask|Festival Mask]] ​                       |     ​2 ​   |      -     |
 ^ [[analects_book_1_chapter_8#​flashy_jewelry|Flashy Jewelry]] ​                     |     ​2 ​   |      -     | ^ [[analects_book_1_chapter_8#​flashy_jewelry|Flashy Jewelry]] ​                     |     ​2 ​   |      -     |
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 ^ [[analects_book_1_chapter_8#​helpful_bag|Helpful Bag]]                            |     ​2 ​   |      -     | ^ [[analects_book_1_chapter_8#​helpful_bag|Helpful Bag]]                            |     ​2 ​   |      -     |
 ^ [[analects_book_1_chapter_8#​hero_medal|Hero Medal]] ​                             |     ​2 ​   |      -     | ^ [[analects_book_1_chapter_8#​hero_medal|Hero Medal]] ​                             |     ​2 ​   |      -     |
-^ [[analects_book_1_chapter_8#​hiking_boots|Hiking Boots]] ​                         |        ​| ​     -     |+^ [[analects_book_1_chapter_8#​hiking_boots|Hiking Boots]] ​                         |        ​| ​     -     |
 ^ [[analects_book_1_chapter_8#​holy_symbol|Holy Symbol]] ​                           |     ​2 ​   |      -     | ^ [[analects_book_1_chapter_8#​holy_symbol|Holy Symbol]] ​                           |     ​2 ​   |      -     |
 ^ [[analects_book_1_chapter_8#​hooks_and_attachments|Hooks and Attachments]] ​       |     ​2 ​   |      -     | ^ [[analects_book_1_chapter_8#​hooks_and_attachments|Hooks and Attachments]] ​       |     ​2 ​   |      -     |
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 ^ [[analects_book_1_chapter_8#​luck_charm|Luck Charm]] ​                             |     ​1 ​   |      -     | ^ [[analects_book_1_chapter_8#​luck_charm|Luck Charm]] ​                             |     ​1 ​   |      -     |
 ^ [[analects_book_1_chapter_8#​metal_bullets|Metal Bullets]] ​                       |     ​2 ​   |      -     | ^ [[analects_book_1_chapter_8#​metal_bullets|Metal Bullets]] ​                       |     ​2 ​   |      -     |
-^ [[analects_book_1_chapter_8#​pauldrons|Pauldrons]] ​                               |        ​| ​     -     | +^ [[analects_book_1_chapter_8#​pauldrons|Pauldrons]] ​                               |        ​| ​     -     | 
-^ [[analects_book_1_chapter_8#​periapt_of_burn_shielding|Periapt of Burn Shielding]] ​ |      ​| ​     -     | +^ [[analects_book_1_chapter_8#​periapt_of_burn_shielding|Periapt of Burn Shielding]] ​ |      ​| ​     -     | 
-^ [[analects_book_1_chapter_8#​periapt_of_danger_screening|Periapt of Danger Screening]] ​ |  ​ ​| ​    ​- ​    | +^ [[analects_book_1_chapter_8#​periapt_of_danger_screening|Periapt of Danger Screening]] ​ |  ​ ​| ​    ​- ​    | 
-^ [[analects_book_1_chapter_8#​periapt_of_foul_guarding|Periapt of Foul Guarding]] ​ |        ​| ​     -     | +^ [[analects_book_1_chapter_8#​periapt_of_foul_guarding|Periapt of Foul Guarding]] ​ |        ​| ​     -     | 
-^ [[analects_book_1_chapter_8#​periapt_of_shock_blocking|Periapt of Shock Blocking]] ​ |      ​| ​     -     | +^ [[analects_book_1_chapter_8#​periapt_of_shock_blocking|Periapt of Shock Blocking]] ​ |      ​| ​     -     | 
-^ [[analects_book_1_chapter_8#​periapt_of_water_warding|Periapt of Water Warding]] ​ |        ​| ​     -     |+^ [[analects_book_1_chapter_8#​periapt_of_water_warding|Periapt of Water Warding]] ​ |        ​| ​     -     |
 ^ [[analects_book_1_chapter_8#​poison_darts|Poison Darts]] ​                         |     ​3 ​   |      -     | ^ [[analects_book_1_chapter_8#​poison_darts|Poison Darts]] ​                         |     ​3 ​   |      -     |
 ^ [[analects_book_1_chapter_8#​riding_boots|Riding Boots]] ​                         |     ​1 ​   |      -     | ^ [[analects_book_1_chapter_8#​riding_boots|Riding Boots]] ​                         |     ​1 ​   |      -     |
 +^ [[analects_book_1_chapter_8#​ring_of_the_berserker|Ring of the Berserker]] ​       |     ​3 ​   |      -     |
 ^ [[analects_book_1_chapter_8#​ring_of_wardrobes|Ring of Wardrobes]] ​               |     ​2 ​   |      -     | ^ [[analects_book_1_chapter_8#​ring_of_wardrobes|Ring of Wardrobes]] ​               |     ​2 ​   |      -     |
 ^ [[analects_book_1_chapter_8#​runner_s_bands|Runner'​s Bands]] ​                     |     ​2 ​   |      -     | ^ [[analects_book_1_chapter_8#​runner_s_bands|Runner'​s Bands]] ​                     |     ​2 ​   |      -     |
-^ [[analects_book_1_chapter_8#​sanctified_capuche|Sanctified Capuche]] ​             |        ​| ​     -     |+^ [[analects_book_1_chapter_8#​sanctified_capuche|Sanctified Capuche]] ​             |        ​| ​     -     |
 ^ [[analects_book_1_chapter_8#​sapphire_ring|Sapphire Ring]] ​                       |     ​2 ​   |      -     | ^ [[analects_book_1_chapter_8#​sapphire_ring|Sapphire Ring]] ​                       |     ​2 ​   |      -     |
 ^ [[analects_book_1_chapter_8#​scholar_s_monocle|Scholar'​s Monocle]] ​               |     ​3 ​   |      -     | ^ [[analects_book_1_chapter_8#​scholar_s_monocle|Scholar'​s Monocle]] ​               |     ​3 ​   |      -     |
 ^ [[analects_book_1_chapter_8#​sheath_of_throwing|Sheath of Throwing]] ​             |     ​2 ​   |      -     | ^ [[analects_book_1_chapter_8#​sheath_of_throwing|Sheath of Throwing]] ​             |     ​2 ​   |      -     |
 +^ [[analects_book_1_chapter_8#​shoes_of_silence|Shoes of Silence]] ​                 |     ​2 ​   |      -     |
 ^ [[analects_book_1_chapter_8#​silvered_quarrels|Silvered Quarrels]] ​               |     ​3 ​   |      -     | ^ [[analects_book_1_chapter_8#​silvered_quarrels|Silvered Quarrels]] ​               |     ​3 ​   |      -     |
 ^ [[analects_book_1_chapter_8#​skull_cap|Skull Cap]]                                |     ​3 ​   |      -     | ^ [[analects_book_1_chapter_8#​skull_cap|Skull Cap]]                                |     ​3 ​   |      -     |
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 ^ [[analects_book_1_chapter_8#​unholy_symbol|Unholy Symbol]] ​                       |     ​2 ​   |      -     | ^ [[analects_book_1_chapter_8#​unholy_symbol|Unholy Symbol]] ​                       |     ​2 ​   |      -     |
 ^ [[analects_book_1_chapter_8#​wyrmhunter_s_belt|Wyrmhunter'​s Belt]] ​               |     ​2 ​   |      -     | ^ [[analects_book_1_chapter_8#​wyrmhunter_s_belt|Wyrmhunter'​s Belt]] ​               |     ​2 ​   |      -     |
 +^ [[analects_book_1_chapter_8#​amulet_of_the_undying|Amulet of the Undying]] ​       |     ​3 ​   |    Yes     |
 ^ [[analects_book_1_chapter_8#​angel_charm|Angel Charm]] ​                           |     ​1 ​   |    Yes     | ^ [[analects_book_1_chapter_8#​angel_charm|Angel Charm]] ​                           |     ​1 ​   |    Yes     |
 +^ [[analects_book_1_chapter_8#​devil_charm|Devil Charm]] ​                           |     ​1 ​   |    Yes     |
 ^ [[analects_book_1_chapter_8#​ring_of_the_hierophant|Ring of the Hierophant]] ​     |     ​3 ​   |    Yes     | ^ [[analects_book_1_chapter_8#​ring_of_the_hierophant|Ring of the Hierophant]] ​     |     ​3 ​   |    Yes     |
 ^ [[analects_book_1_chapter_8#​ring_of_the_planeswalker|Ring of the Planeswalker]] ​ |     ​3 ​   |    Yes     | ^ [[analects_book_1_chapter_8#​ring_of_the_planeswalker|Ring of the Planeswalker]] ​ |     ​3 ​   |    Yes     |
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 ^ [[analects_book_1_chapter_8#​soulstone_of_celerity|Soulstone of Celerity]] ​       |     ​1 ​   |    Yes     | ^ [[analects_book_1_chapter_8#​soulstone_of_celerity|Soulstone of Celerity]] ​       |     ​1 ​   |    Yes     |
 ^ [[analects_book_1_chapter_8#​soulstone_of_charm|Soulstone of Charm]] ​             |     ​1 ​   |    Yes     | ^ [[analects_book_1_chapter_8#​soulstone_of_charm|Soulstone of Charm]] ​             |     ​1 ​   |    Yes     |
 +^ [[analects_book_1_chapter_8#​soulstone_of_elusion|Soulstone of Elusion]] ​         |     ​1 ​   |    Yes     |
 +^ [[analects_book_1_chapter_8#​soulstone_of_heroism|Soulstone of Heroism]] ​         |     ​1 ​   |    Yes     |
 ^ [[analects_book_1_chapter_8#​soulstone_of_rage|Soulstone of Rage]] ​               |     ​1 ​   |    Yes     | ^ [[analects_book_1_chapter_8#​soulstone_of_rage|Soulstone of Rage]] ​               |     ​1 ​   |    Yes     |
 +^ [[analects_book_1_chapter_8#​soulstone_of_talent|Soulstone of Talent]] ​           |     ​1 ​   |    Yes     |
 ^ [[analects_book_1_chapter_8#​zen_soulstone|Zen Soulstone]] ​                       |     ​1 ​   |    Yes     | ^ [[analects_book_1_chapter_8#​zen_soulstone|Zen Soulstone]] ​                       |     ​1 ​   |    Yes     |
  
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 ===== Accessory Entries ===== ===== Accessory Entries =====
  
 +==== Amulet of the Undying ====
 +
 +You cannot die as a result of Injuries. If Injuries would reduce your maximum Points to less than 1, they instead are reduced to 1.
 +
 +^ Amulet of the Undying ​ ^ Accessory ​ ^ Wealth: 3  ^ Treasure ​ ^
 +| //This powerful amulet can only be enchanted by a lich, making it extremely rare. Such things are often cursed.// ​ ||||
 +
 +\\
 ==== Anchor Horseshoes ==== ==== Anchor Horseshoes ====
  
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 Gain Heat Resistance 2 and Cold Resistance 1. Gain Heat Resistance 2 and Cold Resistance 1.
  
-^ Anklet of Summer ​ ^ Accessory ​ ^ Wealth: ​ ^+^ Anklet of Summer ​ ^ Accessory ​ ^ Wealth: ​ ^
 | //This beautiful golden anklet regulates temperature,​ though it's more effective against warmth than cold.// ​ ||| | //This beautiful golden anklet regulates temperature,​ though it's more effective against warmth than cold.// ​ |||
  
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 Gain Cold Resistance 2 and Heat Resistance 1. Gain Cold Resistance 2 and Heat Resistance 1.
  
-^ Anklet of Winter ​ ^ Accessory ​ ^ Wealth: ​ ^+^ Anklet of Winter ​ ^ Accessory ​ ^ Wealth: ​ ^
 | //This gorgeous silver anklet regulates temperature,​ though it's more effective against cold than warmth.// ​ ||| | //This gorgeous silver anklet regulates temperature,​ though it's more effective against cold than warmth.// ​ |||
  
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 ==== Backpack ==== ==== Backpack ====
  
-Gain an additional ​item slot in exploration scenarios. You can still only swap 1 item at a time as a Strategy.+Gain an additional ​Item slot in exploration scenarios. You can still only swap 1 Item at a time as a Strategy.
  
 ^ Backpack ​ ^ Accessory ​ ^ Wealth: 1  ^ ^ Backpack ​ ^ Accessory ​ ^ Wealth: 1  ^
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 \\ \\
-==== Badge of Merit ==== 
  
-Gain Immunity to any one condition. You may change the condition when you rest. This does not protect against conditions bestowed by Diseases or other Gear. 
- 
-^ Badge of Merit  ^ Accessory ​ ^ Wealth: 5  ^ 
-| //Often awarded to those who excel at specific tasks or skills, these enchanted badges help the bearer maintain their acumen in the face of even magical adversity.// ​ ||| 
- 
-\\ 
 ==== Baldric ==== ==== Baldric ====
  
-Gain an additional ​item slot in combat scenarios. You can still only swap 1 item at a time as a Strategy.+Gain an additional ​Item slot in combat scenarios. You can still only swap 1 Item at a time as a Strategy.
  
 ^ Baldric ​ ^ Accessory ​ ^ Wealth: 1  ^ ^ Baldric ​ ^ Accessory ​ ^ Wealth: 1  ^
 | //Most baldrics are used to store weapons, though this particular shoulder belt has small pouches and attachments for vials and other useful items.// ​ ||| | //Most baldrics are used to store weapons, though this particular shoulder belt has small pouches and attachments for vials and other useful items.// ​ |||
 +
 +\\
 +==== Bands of Desperation ====
 +
 +At the beginning of the final round in a scenario with a Round Limit, gain +2 Power, Resilience, Mind, and Skill. This effect cannot apply again if the Round Limit is then extended.
 +
 +^ Bands of Desperation ​ ^ Accessory ​ ^ Wealth: 2  ^
 +| //The magic in these leather bands remains dormant until the moment they are needed most, when it surges into the wearer'​s being.// ​ |||
 +
 +\\
 +==== Battle Choker ====
 +
 +Whenever you recover HP, increase the amount gained by 2. If you are recovering from 0, instead increase the amount gained by 5.
 +
 +^ Battle Choker ​ ^ Accessory ​ ^ Wealth: 3  ^
 +| //This metal collar provides minor neck protection. The real value lies in its enchantments,​ which boost recovery speed.// ​ |||
  
 \\ \\
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 ==== Belt Pouch ==== ==== Belt Pouch ====
  
-Gain an additional ​item slot in interaction scenarios. You can still only swap 1 item at a time as a Strategy.+Gain an additional ​Item slot in interaction scenarios. You can still only swap 1 Item at a time as a Strategy.
  
 ^ Belt Pouch  ^ Accessory ​ ^ Wealth: 1  ^ ^ Belt Pouch  ^ Accessory ​ ^ Wealth: 1  ^
Line 160: Line 187:
 Gain Fatigue Resistance 2 and Fear Resistance 1. Gain Fatigue Resistance 2 and Fear Resistance 1.
  
-^ Boots of Walking ​ ^ Accessory ​ ^ Wealth: ​ ^+^ Boots of Walking ​ ^ Accessory ​ ^ Wealth: ​ ^
 | //Some boots are made for horseback riding, mountain climbing, or labor, but these? These boots are made for walking.// ​ ||| | //Some boots are made for horseback riding, mountain climbing, or labor, but these? These boots are made for walking.// ​ |||
  
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 ==== Clouded Pendant ==== ==== Clouded Pendant ====
  
-Gain Lightning Resistance 1.+Gain Lightning Resistance 1. You may play the Strategy below once per combat scenario.
  
 ^ Clouded Pendant ​ ^ Accessory ​ ^ Wealth: 2  ^ ^ Clouded Pendant ​ ^ Accessory ​ ^ Wealth: 2  ^
 | //Energies swirl within this enchanted pendant, awaiting another bolt of lightning to absorb.// ​ ||| | //Energies swirl within this enchanted pendant, awaiting another bolt of lightning to absorb.// ​ |||
 +^ (Strategy) Fog of War  ^^^
 +| Entities cannot see into, out of, or through your occupied section until the start of your next turn. This effect follows you into new sections. ​ |||
  
 \\ \\
Line 200: Line 229:
 Gain Holy Resistance 2 and Unholy Resistance 1. Gain Holy Resistance 2 and Unholy Resistance 1.
  
-^ Defier'​s Mantilla ​ ^ Accessory ​ ^ Wealth: ​ ^+^ Defier'​s Mantilla ​ ^ Accessory ​ ^ Wealth: ​ ^
 | //This shoulder cape is similar to one worn by atheist clerics as part of their uniform. The magics offer protection from divinity, though the devout find it difficult to wear.// ​ ||| | //This shoulder cape is similar to one worn by atheist clerics as part of their uniform. The magics offer protection from divinity, though the devout find it difficult to wear.// ​ |||
 +
 +\\
 +==== Devil Charm ====
 +
 +At the start of a scenario, before drawing initial cards, you may transfer any Injuries, Diseases, Curses, or other harmful persisting effects (from sources other than Gear, Background, or Destiny) to any willing allies until the scenario ends.
 +
 +^ Devil Charm  ^ Accessory ​ ^ Wealth: 1  ^ Treasure ​ ^
 +| //This enchanted amulet only functions with the willing sacrifice of a friend, making it rarely wanted and thus difficult to find or trade.// ​ ||||
  
 \\ \\
 ==== Disguise ==== ==== Disguise ====
  
-Ignore ​the first condition imposed upon you in each interaction scenario.+Cancel ​the first Power or Resilience reduction suffered ​in each interaction scenario.
  
 ^ Disguise ​ ^ Accessory ​ ^ Wealth: 2  ^ ^ Disguise ​ ^ Accessory ​ ^ Wealth: 2  ^
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 ==== Enchanted Whetstone ==== ==== Enchanted Whetstone ====
  
-Whenever you play an Action ​or Reaction ​from an equipped ​weapon ​that is not enchanted, add half your level (rounded down) to the results of each dice entry.+Whenever you play an Action from an equipped ​Weapon ​that is not enchanted, add your level to the results of any one dice entry and half your level (rounded down) to the results of each other dice entry. Choose which to apply before rolling any dice. The Weapon is then considered to be enchanted until the play is resolved.
  
 ^ Enchanted Whetstone ​ ^ Accessory ​ ^ Wealth: 4  ^ ^ Enchanted Whetstone ​ ^ Accessory ​ ^ Wealth: 4  ^
 | //This magic whetstone conveys its power onto mundane weaponry. Similar devices exist for non-bladed weapons.// ​ ||| | //This magic whetstone conveys its power onto mundane weaponry. Similar devices exist for non-bladed weapons.// ​ |||
 +
 +\\
 +==== Eye of the Gargoyle ====
 +
 +You may act normally while Petrified, but you lose any immunity to Damage or other effects from the Petrifaction.
 +
 +^ Eye of the Gargoyle ​ ^ Accessory ​ ^ Wealth: 2  ^
 +| //This amulet'​s enchanted stone looks vaguely eye-like, resulting in the fanciful but inaccurate name.// ​ |||
  
 \\ \\
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 Gain Fear Resistance 2 and Fatigue Resistance 1. Gain Fear Resistance 2 and Fatigue Resistance 1.
  
-^ Eyepatch of Fables ​ ^ Accessory ​ ^ Wealth: ​ ^+^ Eyepatch of Fables ​ ^ Accessory ​ ^ Wealth: ​ ^
 | //The plethora of tales and legends that feature heroic figures sporting an eyepatch like this one fuels its power as much as its woven enchantments do.//  ||| | //The plethora of tales and legends that feature heroic figures sporting an eyepatch like this one fuels its power as much as its woven enchantments do.//  |||
  
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 ==== Festival Mask ==== ==== Festival Mask ====
  
-When an enemy plays a Comical Action or Reaction against you, you can choose to change the trait of your opposing Reaction or Action to any desired trait.+When an enemy plays a Comical Action or Reaction against you, you may change the trait of your opposing Reaction or Action to any desired trait.
  
 ^ Festival Mask  ^ Accessory ​ ^ Wealth: 2  ^ ^ Festival Mask  ^ Accessory ​ ^ Wealth: 2  ^
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 ==== Flashy Jewelry ==== ==== Flashy Jewelry ====
  
-Increase your Rebuttal dice number by 1 when playing a Reaction against an Action that can impose the Confused, Controlled, or Muddled condition on you.+Increase your Rebuttal dice number by 1 when playing a Reaction against an Action that can reduce your Mind.
  
 ^ Flashy Jewelry ​ ^ Accessory ​ ^ Wealth: 2  ^ ^ Flashy Jewelry ​ ^ Accessory ​ ^ Wealth: 2  ^
Line 246: Line 291:
 ==== Gauntlets ==== ==== Gauntlets ====
  
-Reduce enemy Defense results by 1 whenever you play a melee or thrown Action from an equipped ​weapon. This does not stack with any other effects that reduce enemy Defense results.+Reduce enemy Defense results by 1 whenever you play a melee or thrown Action from an equipped ​Weapon. This does not stack with any other effects that reduce enemy Defense results.
  
 ^ Gauntlets ​ ^ Accessory ​ ^ Wealth: 1  ^ ^ Gauntlets ​ ^ Accessory ​ ^ Wealth: 1  ^
Line 254: Line 299:
 ==== Gauntlets of Force ==== ==== Gauntlets of Force ====
  
-Reduce enemy Defense results by 2 whenever you play a melee or thrown Action from an equipped ​weapon. This does not stack with any other effects that reduce enemy Defense results.+Reduce enemy Defense results by 2 whenever you play a melee or thrown Action from an equipped ​Weapon. This does not stack with any other effects that reduce enemy Defense results.
  
 ^ Gauntlets of Force  ^ Accessory ​ ^ Wealth: 3  ^ ^ Gauntlets of Force  ^ Accessory ​ ^ Wealth: 3  ^
Line 262: Line 307:
 ==== Gauntlets of Power ==== ==== Gauntlets of Power ====
  
-Reduce enemy Defense results by 3 whenever you play a melee or thrown Action from an equipped ​weapon. This does not stack with any other effects that reduce enemy Defense results.+Reduce enemy Defense results by 3 whenever you play a melee or thrown Action from an equipped ​Weapon. This does not stack with any other effects that reduce enemy Defense results.
  
 ^ Gauntlets of Power  ^ Accessory ​ ^ Wealth: 5  ^ ^ Gauntlets of Power  ^ Accessory ​ ^ Wealth: 5  ^
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 ==== Golden Crown ==== ==== Golden Crown ====
  
-Whenever you win a Charisma roll, deal damage equal to your level to the losing ​opponent.+Whenever you win a Charisma roll, deal damage equal to your level to the losing ​entity.
  
 ^ Golden Crown  ^ Accessory ​ ^ Wealth: 3  ^ ^ Golden Crown  ^ Accessory ​ ^ Wealth: 3  ^
Line 276: Line 321:
  
 \\ \\
-==== Headband ==== 
  
-Increase your hand limit by 1 in combat scenarios. 
- 
-^ Headband ​ ^ Accessory ​ ^ Wealth: 1  ^ 
-| //Keeping sweat out of your eyes is critical in battle where every moment counts, especially if you can't wipe your brow due to wearing a closed helm.// ​ ||| 
- 
-\\ 
 ==== Helpful Bag ==== ==== Helpful Bag ====
  
-You can play entries from equipped items even while Dazed or Stunned. ​You may play Strategy entries from equipped ​items while Controlled; the controlling entity can neither force nor prevent such play from the Controlled condition alone.+You may swap an equipped ​Item instead of drawing ​card in your Draw Phase.
  
 ^ Helpful Bag  ^ Accessory ​ ^ Wealth: 2  ^ ^ Helpful Bag  ^ Accessory ​ ^ Wealth: 2  ^
Line 294: Line 332:
 ==== Hero Medal ==== ==== Hero Medal ====
  
-Gain Fear Resistance 1.+Gain Fear Resistance 1. At the beginning of life-or-death scenarios, increase the base value of your lowest Stat Track by 1; if multiple Tracks tie for lowest, choose one.
  
 ^ Hero Medal  ^ Accessory ​ ^ Wealth: 2  ^ ^ Hero Medal  ^ Accessory ​ ^ Wealth: 2  ^
Line 310: Line 348:
 ==== Holy Symbol ==== ==== Holy Symbol ====
  
-Gain Unholy Resistance 1.+Gain Unholy Resistance 1. Whenever a Stat Track resets from -5 to its base value due to the penalty applying, gain +1 to all your other Stat Tracks.
  
 ^ Holy Symbol ​ ^ Accessory ​ ^ Wealth: 2  ^ ^ Holy Symbol ​ ^ Accessory ​ ^ Wealth: 2  ^
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 ==== Hooks and Attachments ==== ==== Hooks and Attachments ====
  
-You can treat one equipped two-handed ​tool as though it were one-handed.+You can treat one equipped two-handed ​Tool as though it were one-handed.
  
 ^ Hooks and Attachments ​ ^ Accessory ​ ^ Wealth: 2  ^ ^ Hooks and Attachments ​ ^ Accessory ​ ^ Wealth: 2  ^
Line 326: Line 364:
 ==== Leather Bracers ==== ==== Leather Bracers ====
  
-Increase the Range of all entries on bow weapon cards by 1.+Increase the Range of all entries on equipped Bows by 1.
  
 ^ Leather Bracers ​ ^ Accessory ​ ^ Wealth: 2  ^ ^ Leather Bracers ​ ^ Accessory ​ ^ Wealth: 2  ^
Line 342: Line 380:
 ==== Metal Bullets ==== ==== Metal Bullets ====
  
-Increase all Damage dice of sling weapon cards by 1 level. Reduce the Range of all entries on sling weapon cards by 1.+Increase all Damage dice of equipped Slings ​by 1 level. Reduce the Range of all entries on equipped Slings ​by 1.
  
 ^ Metal Bullets ​ ^ Accessory ​ ^ Wealth: 2  ^ ^ Metal Bullets ​ ^ Accessory ​ ^ Wealth: 2  ^
Line 360: Line 398:
 Gain Fire Resistance 2 and Lightning Resistance 1. Gain Fire Resistance 2 and Lightning Resistance 1.
  
-^ Periapt of Burn Shielding ​ ^ Accessory ​ ^ Wealth: ​ ^+^ Periapt of Burn Shielding ​ ^ Accessory ​ ^ Wealth: ​ ^
 | //This enchanted amulet protects the skin from severe burns, both from fire as well as electricity.// ​ ||| | //This enchanted amulet protects the skin from severe burns, both from fire as well as electricity.// ​ |||
  
Line 368: Line 406:
 Gain Poison Resistance 2 and Acid Resistance 1. Gain Poison Resistance 2 and Acid Resistance 1.
  
-^ Periapt of Danger Screening ​ ^ Accessory ​ ^ Wealth: ​ ^+^ Periapt of Danger Screening ​ ^ Accessory ​ ^ Wealth: ​ ^
 | //This enchanted amulet defends its wearer against harmful toxins and other substances dangerous to touch or inhale.// ​ ||| | //This enchanted amulet defends its wearer against harmful toxins and other substances dangerous to touch or inhale.// ​ |||
  
Line 376: Line 414:
 Gain Acid Resistance 2 and Poison Resistance 1. Gain Acid Resistance 2 and Poison Resistance 1.
  
-^ Periapt of Foul Guarding ​ ^ Accessory ​ ^ Wealth: ​ ^+^ Periapt of Foul Guarding ​ ^ Accessory ​ ^ Wealth: ​ ^
 | //The magics within this untarnished amulet neutralize caustic and acidic substances and lessen the effects of venoms and other harmful substances.// ​ ||| | //The magics within this untarnished amulet neutralize caustic and acidic substances and lessen the effects of venoms and other harmful substances.// ​ |||
  
Line 384: Line 422:
 Gain Lightning Resistance 2 and Fire Resistance 1. Gain Lightning Resistance 2 and Fire Resistance 1.
  
-^ Periapt of Shock Blocking ​ ^ Accessory ​ ^ Wealth: ​ ^+^ Periapt of Shock Blocking ​ ^ Accessory ​ ^ Wealth: ​ ^
 | //Spells woven into this amulet dampen the intensities of incoming electricity and flames.// ​ ||| | //Spells woven into this amulet dampen the intensities of incoming electricity and flames.// ​ |||
  
Line 390: Line 428:
 ==== Periapt of Water Warding ==== ==== Periapt of Water Warding ====
  
-Gain Ice Resistance 2. You do not gain Lightning Weakness when wet.+Gain Ice Resistance 2. You do not gain Cold or Lightning Weakness when wet, nor do you suffer any penalties to climbing or Acrobatics from being wet.
  
-^ Periapt of Water Warding ​ ^ Accessory ​ ^ Wealth: ​ ^+^ Periapt of Water Warding ​ ^ Accessory ​ ^ Wealth: ​ ^
 | //Arcane fields from this amulet separate the water in and on the wearer from that outside. It's inadequate to offer swimming assistance, but it offers good shielding from ice and keeps the skin from becoming more conductive.// ​ ||| | //Arcane fields from this amulet separate the water in and on the wearer from that outside. It's inadequate to offer swimming assistance, but it offers good shielding from ice and keeps the skin from becoming more conductive.// ​ |||
  
Line 398: Line 436:
 ==== Poison Darts ==== ==== Poison Darts ====
  
-Increase all Damage dice of equipped ​blowgun Weapons ​by 1 level and change the damage type to Poison.+Increase all Damage dice of equipped ​Blowguns ​by 1 level and change the damage type to Poison.
  
 ^ Poison Darts  ^ Accessory ​ ^ Wealth: 3  ^ ^ Poison Darts  ^ Accessory ​ ^ Wealth: 3  ^
Line 406: Line 444:
 ==== Riding Boots ==== ==== Riding Boots ====
  
-When using your Strategy Phase to swap Gear, you may equip or unequip a mount in addition to making another legal Gear change.+When using your Strategy Phase to swap Gear, you may equip or unequip a Mount in addition to making another legal Gear change.
  
 ^ Riding Boots  ^ Accessory ​ ^ Wealth: 1  ^ ^ Riding Boots  ^ Accessory ​ ^ Wealth: 1  ^
 | //There are several types of riding boots intended for different types of mounts - common horse boots, uncommon bear boots, and rare dragon boots.// ​ ||| | //There are several types of riding boots intended for different types of mounts - common horse boots, uncommon bear boots, and rare dragon boots.// ​ |||
 +
 +\\
 +==== Ring of the Berserker ====
 +
 +Injuries reduce your maximum Points by 2 less in each scenario type. This effect is applied after the check to see if an Injury results in death. As long as you have at least one Injury, increase your base Power by 1.
 +
 +^ Ring of the Berserker ​ ^ Accessory ​ ^ Wealth: 3  ^
 +| //Rare are the violent fighters who can truly tap the supernatural fury. Bearers of these rings are much more common.// ​ |||
  
 \\ \\
Line 446: Line 492:
 ==== Ring of Wardrobes ==== ==== Ring of Wardrobes ====
  
-You can use your Strategy Phase to change your equipped clothing.+When you swap Gear within scenarios, you may choose Clothing as the slot to swap. If you have multiple Clothing slots, you may swap any or all of them at once.
  
 ^ Ring of Wardrobes ​ ^ Accessory ​ ^ Wealth: 2  ^ ^ Ring of Wardrobes ​ ^ Accessory ​ ^ Wealth: 2  ^
Line 454: Line 500:
 ==== Runner'​s Bands ==== ==== Runner'​s Bands ====
  
-Gain Fatigue Resistance 1.+Gain Fatigue Resistance 1. Once per scenario, at the start of your turn, increase your Move speed by 1 until the end of your turn. This does not stack with any bonuses to speed from Mounts.
  
 ^ Runner'​s Bands  ^ Accessory ​ ^ Wealth: 2  ^ ^ Runner'​s Bands  ^ Accessory ​ ^ Wealth: 2  ^
Line 464: Line 510:
 Gain Unholy Resistance 2 and Holy Resistance 1. Gain Unholy Resistance 2 and Holy Resistance 1.
  
-^ Sanctified Capuche ​ ^ Accessory ​ ^ Wealth: ​ ^+^ Sanctified Capuche ​ ^ Accessory ​ ^ Wealth: ​ ^
 | //This blessed, pointed hood defends the wearer against demonic threats and magics as well as lessening the impact of potential friendly fire from holy sources. Evil beings find this difficult to wear.// ​ ||| | //This blessed, pointed hood defends the wearer against demonic threats and magics as well as lessening the impact of potential friendly fire from holy sources. Evil beings find this difficult to wear.// ​ |||
  
Line 470: Line 516:
 ==== Sapphire Ring ==== ==== Sapphire Ring ====
  
-Gain Ice Resistance 1.+Gain Ice Resistance 1. Whenever you roll Evasion Dice and lose the opposed roll with a tie, you may immediately take a full Strategy Phase.
  
 ^ Sapphire Ring  ^ Accessory ​ ^ Wealth: 2  ^ ^ Sapphire Ring  ^ Accessory ​ ^ Wealth: 2  ^
Line 486: Line 532:
 ==== Sheath of Throwing ==== ==== Sheath of Throwing ====
  
-Whenever you throw a weapon, you may draw a card.+Whenever you throw a Weapon, you may draw a card.
  
 ^ Sheath of Throwing ​ ^ Accessory ​ ^ Wealth: 2  ^ ^ Sheath of Throwing ​ ^ Accessory ​ ^ Wealth: 2  ^
 | //This magical sheath can hold many weapons, making it favored by those who specialize in throwing them.// ​ ||| | //This magical sheath can hold many weapons, making it favored by those who specialize in throwing them.// ​ |||
 +
 +\\
 +==== Shoes of Silence ====
 +
 +Cancel the first Stealth Token loss each scenario that occurs as a result of you failing an opposed roll against a Challenge.
 +
 +^ Shoes of Silence ​ ^ Accessory ​ ^ Wealth: 2  ^
 +| //These enchanted shoes, slippers, boots, or stockings can muffle unwanted sounds, but they need time between each use.// ​ |||
  
 \\ \\
 ==== Silvered Quarrels ==== ==== Silvered Quarrels ====
  
-Increase all Damage dice of equipped ​crossbow Weapons ​by 1 level and change the damage type to Holy.+Increase all Damage dice of equipped ​Crossbows ​by 1 level and change the damage type to Holy.
  
 ^ Silvered Quarrels ​ ^ Accessory ​ ^ Wealth: 3  ^ ^ Silvered Quarrels ​ ^ Accessory ​ ^ Wealth: 3  ^
Line 502: Line 556:
 ==== Skull Cap ==== ==== Skull Cap ====
  
-Once per combat, you can force an enemy to reroll one Damage roll made against you. The second result is used, even if it is higher.+Once per combat, you may force an enemy to reroll one Damage roll made against you. The second result is used, even if it is higher.
  
 ^ Skull Cap  ^ Accessory ​ ^ Wealth: 3  ^ ^ Skull Cap  ^ Accessory ​ ^ Wealth: 3  ^
Line 510: Line 564:
 ==== Sludge Gloves ==== ==== Sludge Gloves ====
  
-Gain Acid Resistance 1.+Gain Acid Resistance 1. Whenever you roll Defense as part of an Action and dislike the result, you may reroll it and keep the second result.
  
 ^ Sludge Gloves ​ ^ Accessory ​ ^ Wealth: 2  ^ ^ Sludge Gloves ​ ^ Accessory ​ ^ Wealth: 2  ^
Line 528: Line 582:
 ^ Soulstone of Charm  ^ Accessory ​ ^ Wealth: 1  ^ Treasure ​ ^ ^ Soulstone of Charm  ^ Accessory ​ ^ Wealth: 1  ^ Treasure ​ ^
 | //Legends of this stone tell of bearers that enjoyed great favor in personal life but fell early to grim tragedy.// ​ |||| | //Legends of this stone tell of bearers that enjoyed great favor in personal life but fell early to grim tragedy.// ​ ||||
-**(Strategy) Force of Personality**  ||||+^ (Strategy) Force of Personality ​ ||||
 | Pay 1 Karma: Until the end of the scenario, your Actions and Reactions that lack a Special entry gain **Special:​** Advance the Debate Counter one notch toward victory. ​ |||| | Pay 1 Karma: Until the end of the scenario, your Actions and Reactions that lack a Special entry gain **Special:​** Advance the Debate Counter one notch toward victory. ​ ||||
 +
 +\\
 +==== Soulstone of Elusion ====
 +
 +^ Soulstone of Elusion ​ ^ Accessory ​ ^ Wealth: 1  ^ Treasure ​ ^
 +| //The grim tales of Soulstone bearers extend even to this life-preserving one, as bearers inevitably become overconfident and take one foolish risk too many.// ​ ||||
 +^ (Strategy) Wits and Reflexes ​ ||||
 +| Pay 1 Karma: Until the end of the scenario, you may reroll each Evasion Dice roll once and choose the result to keep.  ||||
 +
 +\\
 +==== Soulstone of Heroism ====
 +
 +^ Soulstone of Heroism ​ ^ Accessory ​ ^ Wealth: 1  ^ Treasure ​ ^
 +| //This stone can make a hero out of any but is temporary enough to leave them unable to handle the consequences of those acts.// ​ ||||
 +^ (Strategy) Temporary Heroics ​ ||||
 +| Pay 1 Karma: Until the end of the scenario, increase your base Power, Resilience, Mind, and Skill by 1; this may increase base values to a maximum of +3.  ||||
  
 \\ \\
Line 536: Line 606:
 ^ Soulstone of Rage  ^ Accessory ​ ^ Wealth: 1  ^ Treasure ​ ^ ^ Soulstone of Rage  ^ Accessory ​ ^ Wealth: 1  ^ Treasure ​ ^
 | //This unusual stone draws its power directly from its bearer'​s soul. The mark it leaves is usually temporary, but stories tell of bleaker outcomes.// ​ |||| | //This unusual stone draws its power directly from its bearer'​s soul. The mark it leaves is usually temporary, but stories tell of bleaker outcomes.// ​ ||||
-**(Strategy) Fury's Hammer**  ||||+^ (Strategy) Fury's Hammer ​ ||||
 | Pay 1 Karma: Until the end of the scenario, you can reroll each Damage roll once and choose which result to keep.  |||| | Pay 1 Karma: Until the end of the scenario, you can reroll each Damage roll once and choose which result to keep.  ||||
 +
 +\\
 +==== Soulstone of Talent ====
 +
 +^ Soulstone of Talent ​ ^ Accessory ​ ^ Wealth: 1  ^ Treasure ​ ^
 +| //Bearers of this gem back up their words with action, but only once. Inevitably the failure to repeat leads to terrible consequences.// ​ ||||
 +^ (Strategy) 1000 Hours  ||||
 +| Pay 1 Karma: Until the end of the scenario, you can reroll each Skill Dice roll once and choose which result to keep.  ||||
  
 \\ \\
Line 550: Line 628:
 ==== Sylvan Cosmetics ==== ==== Sylvan Cosmetics ====
  
-Once per interaction scenario, you may use your Charisma roll in place of an Argue, ​Rebuttal, Damage, or Defense roll.+Increase ​your Rebuttal ​dice number by 1 when playing a Reaction against an Action that can reduce your Skill.
  
 ^ Sylvan Cosmetics ​ ^ Accessory ​ ^ Wealth: 2  ^ ^ Sylvan Cosmetics ​ ^ Accessory ​ ^ Wealth: 2  ^
Line 558: Line 636:
 ==== Tailoring Kit ==== ==== Tailoring Kit ====
  
-You can equip an additional ​clothing card in your armor slot.+Gain an additional ​Clothing ​slot.
  
 ^ Tailoring Kit  ^ Accessory ​ ^ Wealth: 2  ^ ^ Tailoring Kit  ^ Accessory ​ ^ Wealth: 2  ^
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 ==== Unholy Symbol ==== ==== Unholy Symbol ====
  
-Gain Holy Resistance 1.+Gain Holy Resistance 1. Whenever a Stat Track resets from +5 to its base value due to the bonus applying, gain +1 to any one other Stat Track.
  
 ^ Unholy Symbol ​ ^ Accessory ​ ^ Wealth: 2  ^ ^ Unholy Symbol ​ ^ Accessory ​ ^ Wealth: 2  ^
Line 572: Line 650:
  
 \\ \\
-==== Water Horn ==== 
  
-Increase your hand limit by 1 in exploration scenarios. 
- 
-^ Water Horn  ^ Accessory ​ ^ Wealth: 1  ^ 
-| //This enchanted horn provides an abundance of water, ensuring you'll never need to worry of thirst while on the trail.// ​ ||| 
- 
-\\ 
 ==== Wyrmhunter'​s Belt ==== ==== Wyrmhunter'​s Belt ====
  
-Gain Fire Resistance 1.+Gain Fire Resistance 1. Your Defense dice against Area Attacks cannot be reduced below d2 by Piercing.
  
 ^ Wyrmhunter'​s Belt  ^ Accessory ​ ^ Wealth: 2  ^ ^ Wyrmhunter'​s Belt  ^ Accessory ​ ^ Wealth: 2  ^
Line 592: Line 663:
 ^ Zen Soulstone ​ ^ Accessory ​ ^ Wealth: 1  ^ Treasure ​ ^ ^ Zen Soulstone ​ ^ Accessory ​ ^ Wealth: 1  ^ Treasure ​ ^
 | //This soulstone temporarily deadens the bearer'​s emotions, permitting calm fixation upon the task at hand. Hopefully the effects are only temporary.// ​ |||| | //This soulstone temporarily deadens the bearer'​s emotions, permitting calm fixation upon the task at hand. Hopefully the effects are only temporary.// ​ ||||
-**(Strategy) Inner Peace**  ​|||| +^ (Strategy) Inner Peace  |||| 
-| Pay 1 Karma: Until the end of the scenario, you can reroll each Hit, Argue, or Inflict ​roll once and choose the result to keep.  ||||+| Pay 1 Karma: Until the end of the scenario, you can reroll each Accuracy Dice roll once and choose the result to keep.  ||||
  
analects_book_1_chapter_8.txt · Last modified: 2019/08/14 09:09 by triptycho