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analects_book_1_chapter_8 [2019/08/13 12:46]
triptycho [Accessories Table]
analects_book_1_chapter_8 [2019/08/14 09:09] (current)
triptycho [Soulstone of Talent]
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 ===== Accessory Entries ===== ===== Accessory Entries =====
  
 +==== Amulet of the Undying ====
 +
 +You cannot die as a result of Injuries. If Injuries would reduce your maximum Points to less than 1, they instead are reduced to 1.
 +
 +^ Amulet of the Undying ​ ^ Accessory ​ ^ Wealth: 3  ^ Treasure ​ ^
 +| //This powerful amulet can only be enchanted by a lich, making it extremely rare. Such things are often cursed.// ​ ||||
 +
 +\\
 ==== Anchor Horseshoes ==== ==== Anchor Horseshoes ====
  
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 ^ Baldric ​ ^ Accessory ​ ^ Wealth: 1  ^ ^ Baldric ​ ^ Accessory ​ ^ Wealth: 1  ^
 | //Most baldrics are used to store weapons, though this particular shoulder belt has small pouches and attachments for vials and other useful items.// ​ ||| | //Most baldrics are used to store weapons, though this particular shoulder belt has small pouches and attachments for vials and other useful items.// ​ |||
 +
 +\\
 +==== Bands of Desperation ====
 +
 +At the beginning of the final round in a scenario with a Round Limit, gain +2 Power, Resilience, Mind, and Skill. This effect cannot apply again if the Round Limit is then extended.
 +
 +^ Bands of Desperation ​ ^ Accessory ​ ^ Wealth: 2  ^
 +| //The magic in these leather bands remains dormant until the moment they are needed most, when it surges into the wearer'​s being.// ​ |||
  
 \\ \\
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 ^ Defier'​s Mantilla ​ ^ Accessory ​ ^ Wealth: 3  ^ ^ Defier'​s Mantilla ​ ^ Accessory ​ ^ Wealth: 3  ^
 | //This shoulder cape is similar to one worn by atheist clerics as part of their uniform. The magics offer protection from divinity, though the devout find it difficult to wear.// ​ ||| | //This shoulder cape is similar to one worn by atheist clerics as part of their uniform. The magics offer protection from divinity, though the devout find it difficult to wear.// ​ |||
 +
 +\\
 +==== Devil Charm ====
 +
 +At the start of a scenario, before drawing initial cards, you may transfer any Injuries, Diseases, Curses, or other harmful persisting effects (from sources other than Gear, Background, or Destiny) to any willing allies until the scenario ends.
 +
 +^ Devil Charm  ^ Accessory ​ ^ Wealth: 1  ^ Treasure ​ ^
 +| //This enchanted amulet only functions with the willing sacrifice of a friend, making it rarely wanted and thus difficult to find or trade.// ​ ||||
  
 \\ \\
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 ^ Enchanted Whetstone ​ ^ Accessory ​ ^ Wealth: 4  ^ ^ Enchanted Whetstone ​ ^ Accessory ​ ^ Wealth: 4  ^
 | //This magic whetstone conveys its power onto mundane weaponry. Similar devices exist for non-bladed weapons.// ​ ||| | //This magic whetstone conveys its power onto mundane weaponry. Similar devices exist for non-bladed weapons.// ​ |||
 +
 +\\
 +==== Eye of the Gargoyle ====
 +
 +You may act normally while Petrified, but you lose any immunity to Damage or other effects from the Petrifaction.
 +
 +^ Eye of the Gargoyle ​ ^ Accessory ​ ^ Wealth: 2  ^
 +| //This amulet'​s enchanted stone looks vaguely eye-like, resulting in the fanciful but inaccurate name.// ​ |||
  
 \\ \\
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 ^ Riding Boots  ^ Accessory ​ ^ Wealth: 1  ^ ^ Riding Boots  ^ Accessory ​ ^ Wealth: 1  ^
 | //There are several types of riding boots intended for different types of mounts - common horse boots, uncommon bear boots, and rare dragon boots.// ​ ||| | //There are several types of riding boots intended for different types of mounts - common horse boots, uncommon bear boots, and rare dragon boots.// ​ |||
 +
 +\\
 +==== Ring of the Berserker ====
 +
 +Injuries reduce your maximum Points by 2 less in each scenario type. This effect is applied after the check to see if an Injury results in death. As long as you have at least one Injury, increase your base Power by 1.
 +
 +^ Ring of the Berserker ​ ^ Accessory ​ ^ Wealth: 3  ^
 +| //Rare are the violent fighters who can truly tap the supernatural fury. Bearers of these rings are much more common.// ​ |||
  
 \\ \\
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 ^ Sheath of Throwing ​ ^ Accessory ​ ^ Wealth: 2  ^ ^ Sheath of Throwing ​ ^ Accessory ​ ^ Wealth: 2  ^
 | //This magical sheath can hold many weapons, making it favored by those who specialize in throwing them.// ​ ||| | //This magical sheath can hold many weapons, making it favored by those who specialize in throwing them.// ​ |||
 +
 +\\
 +==== Shoes of Silence ====
 +
 +Cancel the first Stealth Token loss each scenario that occurs as a result of you failing an opposed roll against a Challenge.
 +
 +^ Shoes of Silence ​ ^ Accessory ​ ^ Wealth: 2  ^
 +| //These enchanted shoes, slippers, boots, or stockings can muffle unwanted sounds, but they need time between each use.// ​ |||
  
 \\ \\
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 ^ Soulstone of Charm  ^ Accessory ​ ^ Wealth: 1  ^ Treasure ​ ^ ^ Soulstone of Charm  ^ Accessory ​ ^ Wealth: 1  ^ Treasure ​ ^
 | //Legends of this stone tell of bearers that enjoyed great favor in personal life but fell early to grim tragedy.// ​ |||| | //Legends of this stone tell of bearers that enjoyed great favor in personal life but fell early to grim tragedy.// ​ ||||
-**(Strategy) Force of Personality**  ||||+^ (Strategy) Force of Personality ​ ||||
 | Pay 1 Karma: Until the end of the scenario, your Actions and Reactions that lack a Special entry gain **Special:​** Advance the Debate Counter one notch toward victory. ​ |||| | Pay 1 Karma: Until the end of the scenario, your Actions and Reactions that lack a Special entry gain **Special:​** Advance the Debate Counter one notch toward victory. ​ ||||
 +
 +\\
 +==== Soulstone of Elusion ====
 +
 +^ Soulstone of Elusion ​ ^ Accessory ​ ^ Wealth: 1  ^ Treasure ​ ^
 +| //The grim tales of Soulstone bearers extend even to this life-preserving one, as bearers inevitably become overconfident and take one foolish risk too many.// ​ ||||
 +^ (Strategy) Wits and Reflexes ​ ||||
 +| Pay 1 Karma: Until the end of the scenario, you may reroll each Evasion Dice roll once and choose the result to keep.  ||||
 +
 +\\
 +==== Soulstone of Heroism ====
 +
 +^ Soulstone of Heroism ​ ^ Accessory ​ ^ Wealth: 1  ^ Treasure ​ ^
 +| //This stone can make a hero out of any but is temporary enough to leave them unable to handle the consequences of those acts.// ​ ||||
 +^ (Strategy) Temporary Heroics ​ ||||
 +| Pay 1 Karma: Until the end of the scenario, increase your base Power, Resilience, Mind, and Skill by 1; this may increase base values to a maximum of +3.  ||||
  
 \\ \\
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 ^ Soulstone of Rage  ^ Accessory ​ ^ Wealth: 1  ^ Treasure ​ ^ ^ Soulstone of Rage  ^ Accessory ​ ^ Wealth: 1  ^ Treasure ​ ^
 | //This unusual stone draws its power directly from its bearer'​s soul. The mark it leaves is usually temporary, but stories tell of bleaker outcomes.// ​ |||| | //This unusual stone draws its power directly from its bearer'​s soul. The mark it leaves is usually temporary, but stories tell of bleaker outcomes.// ​ ||||
-**(Strategy) Fury's Hammer**  ||||+^ (Strategy) Fury's Hammer ​ ||||
 | Pay 1 Karma: Until the end of the scenario, you can reroll each Damage roll once and choose which result to keep.  |||| | Pay 1 Karma: Until the end of the scenario, you can reroll each Damage roll once and choose which result to keep.  ||||
 +
 +\\
 +==== Soulstone of Talent ====
 +
 +^ Soulstone of Talent ​ ^ Accessory ​ ^ Wealth: 1  ^ Treasure ​ ^
 +| //Bearers of this gem back up their words with action, but only once. Inevitably the failure to repeat leads to terrible consequences.// ​ ||||
 +^ (Strategy) 1000 Hours  ||||
 +| Pay 1 Karma: Until the end of the scenario, you can reroll each Skill Dice roll once and choose which result to keep.  ||||
  
 \\ \\
analects_book_1_chapter_8.1565725589.txt.gz ยท Last modified: 2019/08/13 12:46 by triptycho