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analects_book_1_chapter_9 [2019/02/18 11:41]
triptycho
analects_book_1_chapter_9 [2019/05/10 13:42]
triptycho [Analects Book 1 Chapter 9: Items]
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 [[analects|Back to Analects Table of Contents]] [[analects|Back to Analects Table of Contents]]
  
-The following tables provide a collection of [[item|items]] you may purchase or equip. For more information on their use in the game, see [[Player'​s Guide Chapter 7|Player'​s Guide Chapter 7: Gear and Wealth]].+The following tables provide a collection of [[item|Items]] you may purchase or equip. For more information on their use in the game, see [[Player'​s Guide Chapter 7|Player'​s Guide Chapter 7: Gear and Wealth]].
  
 ===== Combat Items Table ====== ===== Combat Items Table ======
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 ^ Item                                                                                 ​^ ​ Wealth ​ ^  Treasure ​ ^ ^ Item                                                                                 ​^ ​ Wealth ​ ^  Treasure ​ ^
 ^ [[analects_book_1_chapter_9#​amorphous_bottle|Amorphous Bottle]] ​                     |     ​2 ​   |      -     | ^ [[analects_book_1_chapter_9#​amorphous_bottle|Amorphous Bottle]] ​                     |     ​2 ​   |      -     |
-^ [[analects_book_1_chapter_9#​bottled_rainbow|Bottled Rainbow]] ​                       |        ​| ​     -     |+^ [[analects_book_1_chapter_9#​bottled_rainbow|Bottled Rainbow]] ​                       |        ​| ​     -     |
 ^ [[analects_book_1_chapter_9#​fairy_dust|Fairy Dust]] ​                                 |     ​1 ​   |      -     | ^ [[analects_book_1_chapter_9#​fairy_dust|Fairy Dust]] ​                                 |     ​1 ​   |      -     |
 ^ [[analects_book_1_chapter_9#​guard_tablet|Guard Tablet]] ​                             |     ​1 ​   |      -     | ^ [[analects_book_1_chapter_9#​guard_tablet|Guard Tablet]] ​                             |     ​1 ​   |      -     |
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 ^ [[analects_book_1_chapter_9#​smoke_bomb|Smoke Bomb]] ​                                 |     ​1 ​   |      -     | ^ [[analects_book_1_chapter_9#​smoke_bomb|Smoke Bomb]] ​                                 |     ​1 ​   |      -     |
 ^ [[analects_book_1_chapter_9#​sparkle_sand|Sparkle Sand]] ​                             |     ​1 ​   |      -     | ^ [[analects_book_1_chapter_9#​sparkle_sand|Sparkle Sand]] ​                             |     ​1 ​   |      -     |
-^ [[analects_book_1_chapter_9#​stamina_wafer|Stamina Wafer]] ​                           |        ​| ​     -     | +^ [[analects_book_1_chapter_9#​stamina_wafer|Stamina Wafer]] ​                           |        ​| ​     -     | 
-^ [[analects_book_1_chapter_9#​strength_wafer|Strength Wafer]] ​                         |        ​| ​     -     |+^ [[analects_book_1_chapter_9#​strength_wafer|Strength Wafer]] ​                         |        ​| ​     -     |
 ^ [[analects_book_1_chapter_9#​healing_herbs|Healing Herbs]] ​                           |     ​1 ​   |      -     | ^ [[analects_book_1_chapter_9#​healing_herbs|Healing Herbs]] ​                           |     ​1 ​   |      -     |
 ^ [[analects_book_1_chapter_9#​healing_potion|Healing Potion]] ​                         |     ​3 ​   |      -     | ^ [[analects_book_1_chapter_9#​healing_potion|Healing Potion]] ​                         |     ​3 ​   |      -     |
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 ^ [[analects_book_1_chapter_9#​dryadfruit|Dryadfruit]] ​                                 |     ​1 ​   |      -     | ^ [[analects_book_1_chapter_9#​dryadfruit|Dryadfruit]] ​                                 |     ​1 ​   |      -     |
 ^ [[analects_book_1_chapter_9#​glitterwine|Glitterwine]] ​                               |     ​1 ​   |      -     | ^ [[analects_book_1_chapter_9#​glitterwine|Glitterwine]] ​                               |     ​1 ​   |      -     |
 +^ [[analects_book_1_chapter_9#​herbal_tea|Herbal Tea]]                                  |     ​1 ​   |      -     |
 ^ [[analects_book_1_chapter_9#​lodestone|Lodestone]] ​                                   |     ​1 ​   |      -     | ^ [[analects_book_1_chapter_9#​lodestone|Lodestone]] ​                                   |     ​1 ​   |      -     |
-^ [[analects_book_1_chapter_9#​meditative_incense|Meditative Incense]] ​                 |        ​| ​     -     |+^ [[analects_book_1_chapter_9#​meditative_incense|Meditative Incense]] ​                 |        ​| ​     -     |
 ^ [[analects_book_1_chapter_9#​prism_stone|Prism Stone]] ​                               |     ​2 ​   |      -     | ^ [[analects_book_1_chapter_9#​prism_stone|Prism Stone]] ​                               |     ​2 ​   |      -     |
 ^ [[analects_book_1_chapter_9#​sparkle_powder|Sparkle Powder]] ​                         |     ​1 ​   |      -     | ^ [[analects_book_1_chapter_9#​sparkle_powder|Sparkle Powder]] ​                         |     ​1 ​   |      -     |
-^ [[analects_book_1_chapter_9#​sylph_water|Sylph Water]] ​                               |        ​| ​     -     |+^ [[analects_book_1_chapter_9#​sylph_water|Sylph Water]] ​                               |        ​| ​     -     |
 ^ [[analects_book_1_chapter_9#​survival_pack|Survival Pack]] ​                           |     ​1 ​   |      -     | ^ [[analects_book_1_chapter_9#​survival_pack|Survival Pack]] ​                           |     ​1 ​   |      -     |
-^ [[analects_book_1_chapter_9#​trainee_incense|Trainee Incense]] ​                       |        ​| ​     -     | +^ [[analects_book_1_chapter_9#​trainee_incense|Trainee Incense]] ​                       |        ​| ​     -     | 
-^ [[analects_book_1_chapter_9#​triffid_nectar|Triffid Nectar]] ​                         |        ​| ​     -     |+^ [[analects_book_1_chapter_9#​triffid_nectar|Triffid Nectar]] ​                         |        ​| ​     -     |
 ^ [[analects_book_1_chapter_9#​trail_rations|Trail Rations]] ​                           |     ​1 ​   |      -     | ^ [[analects_book_1_chapter_9#​trail_rations|Trail Rations]] ​                           |     ​1 ​   |      -     |
 ^ [[analects_book_1_chapter_9#​blessed_bread|Blessed Bread]] ​                           |     ​3 ​   |      -     | ^ [[analects_book_1_chapter_9#​blessed_bread|Blessed Bread]] ​                           |     ​3 ​   |      -     |
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 ^ Item                                                                                 ​^ ​ Wealth ​ ^  Treasure ​ ^ ^ Item                                                                                 ​^ ​ Wealth ​ ^  Treasure ​ ^
-^ [[analects_book_1_chapter_9#​alchemic_soda|Alchemic Soda]] ​                           |        ​| ​     -     |+^ [[analects_book_1_chapter_9#​alchemic_soda|Alchemic Soda]] ​                           |        ​| ​     -     |
 ^ [[analects_book_1_chapter_9#​coffee|Coffee]] ​                                         |     ​1 ​   |      -     | ^ [[analects_book_1_chapter_9#​coffee|Coffee]] ​                                         |     ​1 ​   |      -     |
 ^ [[analects_book_1_chapter_9#​evidence|Evidence]] ​                                     |     ​2 ​   |      -     | ^ [[analects_book_1_chapter_9#​evidence|Evidence]] ​                                     |     ​2 ​   |      -     |
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 ^ [[analects_book_1_chapter_9#​mint_candy|Mint Candy]] ​                                 |     ​1 ​   |      -     | ^ [[analects_book_1_chapter_9#​mint_candy|Mint Candy]] ​                                 |     ​1 ​   |      -     |
 ^ [[analects_book_1_chapter_9#​mojo_berries|Mojo Berries]] ​                             |     ​1 ​   |      -     | ^ [[analects_book_1_chapter_9#​mojo_berries|Mojo Berries]] ​                             |     ​1 ​   |      -     |
-^ [[analects_book_1_chapter_9#​peace_leaf|Peace Leaf]] ​                                 |        ​| ​     -     | +^ [[analects_book_1_chapter_9#​peace_leaf|Peace Leaf]] ​                                 |        ​| ​     -     | 
-^ [[analects_book_1_chapter_9#​perfume|Perfume]] ​                                       |        ​| ​     -     |+^ [[analects_book_1_chapter_9#​perfume|Perfume]] ​                                       |        ​| ​     -     |
 ^ [[analects_book_1_chapter_9#​prayer_offering|Prayer Offering]] ​                       |     ​1 ​   |      -     | ^ [[analects_book_1_chapter_9#​prayer_offering|Prayer Offering]] ​                       |     ​1 ​   |      -     |
 ^ [[analects_book_1_chapter_9#​secret_message|Secret Message]] ​                         |     ​1 ​   |      -     | ^ [[analects_book_1_chapter_9#​secret_message|Secret Message]] ​                         |     ​1 ​   |      -     |
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 ^ [[analects_book_1_chapter_9#​flask_of_fairy_wine|Flask of Fairy Wine]] ​               |     ​3 ​   |      -     | ^ [[analects_book_1_chapter_9#​flask_of_fairy_wine|Flask of Fairy Wine]] ​               |     ​3 ​   |      -     |
 ^ [[analects_book_1_chapter_9#​cheap_bribe|Cheap Bribe]] ​                               |     ​1 ​   |      -     | ^ [[analects_book_1_chapter_9#​cheap_bribe|Cheap Bribe]] ​                               |     ​1 ​   |      -     |
 +^ [[analects_book_1_chapter_9#​common_bribe|Common Bribe]] ​                             |     ​2 ​   |      -     |
 +^ [[analects_book_1_chapter_9#​quality_bribe|Quality Bribe]] ​                           |     ​3 ​   |      -     |
 ^ [[analects_book_1_chapter_9#​expensive_bribe|Expensive Bribe]] ​                       |     ​4 ​   |      -     | ^ [[analects_book_1_chapter_9#​expensive_bribe|Expensive Bribe]] ​                       |     ​4 ​   |      -     |
 ^ [[analects_book_1_chapter_9#​forged_documents|Forged Documents]] ​                     |     ​1 ​   |      -     | ^ [[analects_book_1_chapter_9#​forged_documents|Forged Documents]] ​                     |     ​1 ​   |      -     |
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 ^ Amorphous Bottle ​ ^ Combat Item  ^ Wealth: 2  ^ ^ Amorphous Bottle ​ ^ Combat Item  ^ Wealth: 2  ^
 | //This early alchemical attempt to grant ghostlike phasing to people didn't quite succeed, but it nonetheless grants some ethereal movement quality.// ​ ||| | //This early alchemical attempt to grant ghostlike phasing to people didn't quite succeed, but it nonetheless grants some ethereal movement quality.// ​ |||
-^ (Strategy) ​Slide  ||| +^ (Strategy) ​Open  ||| 
-Move 1, even if you are Immobilized.  |||+Gain +2 Skill.  |||
  
 \\ \\
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 ^ Bottled Rainbow ​ ^ Combat Item  ^ Wealth: 1  ^ ^ Bottled Rainbow ​ ^ Combat Item  ^ Wealth: 1  ^
-| //This alchemical attempt to copy the properties of the legendary Rainbow Bridge resulted in a much less effective, though still useful, creation.// ​ ||| +| //This alchemical attempt to copy the properties of the legendary Rainbow Bridge resulted in a completely different, though still useful, creation.// ​ ||| 
-^ (Strategy) ​Shining Beam  ||| +^ (Strategy) ​Blessing of Color  ||| 
-End any 1 section border block that you can see.  |||+Gain +2 Mind.  |||
  
 \\ \\
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 | //True fairy dust is collected from rare flowers in fae realms, though a synthetic version with similar properties has been discovered by alchemists.// ​ ||| | //True fairy dust is collected from rare flowers in fae realms, though a synthetic version with similar properties has been discovered by alchemists.// ​ |||
 ^ (Strategy) Sprinkle ​ ||| ^ (Strategy) Sprinkle ​ |||
-| A target in your occupied section ​recovers from any Controlled, Grabbed, and Petrified conditions.  |||+| A target in your occupied section ​restores their Skill.  |||
  
 \\ \\
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 | //Old versions of this chewable tablet had a horrible bitter taste that was so bad it wound up as distracting as the malady it was addressing.// ​ ||| | //Old versions of this chewable tablet had a horrible bitter taste that was so bad it wound up as distracting as the malady it was addressing.// ​ |||
 ^ (Strategy) Administer ​ ||| ^ (Strategy) Administer ​ |||
-| A target in your occupied section ​recovers from any Defenseless,​ Disoriented,​ and Vulnerable conditions.  |||+| A target in your occupied section ​restores their Resilience.  |||
  
 \\ \\
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 | //This concentrated restorative requires both alchemy and herbalism to properly brew, somewhat boosting its price and rarity.// ​ ||| | //This concentrated restorative requires both alchemy and herbalism to properly brew, somewhat boosting its price and rarity.// ​ |||
 ^ (Strategy) Heal  ||| ^ (Strategy) Heal  |||
-| A target in your occupied section recovers ​3d6 lost HP.  |||+| A target in your occupied section recovers ​2d6 lost HP.  |||
  
 \\ \\
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 | //This powerful compound restores mental alertness and can even be used to revive those who have fainted from panic or exertion.// ​ ||| | //This powerful compound restores mental alertness and can even be used to revive those who have fainted from panic or exertion.// ​ |||
 ^ (Strategy) Revive ​ ||| ^ (Strategy) Revive ​ |||
-| A target in your occupied section ​recovers from any Confused, Dazed, and Muddled conditions.  |||+| A target in your occupied section ​restores their Mind.  |||
  
 \\ \\
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 ^ Smoke Bomb  ^ Combat Item  ^ Wealth: 1  ^ ^ Smoke Bomb  ^ Combat Item  ^ Wealth: 1  ^
 | //Like most useful alchemical devices, this tool was discovered accidentally. Hundreds of years later, smoke still billows from the site of the experiment.// ​ ||| | //Like most useful alchemical devices, this tool was discovered accidentally. Hundreds of years later, smoke still billows from the site of the experiment.// ​ |||
-^ (Reaction) Toss  ||| +^ (Strategy) Toss  ||| 
-^  **Miss** ​1d12  ||+Entities cannot see into, out of, or through the occupied section until the start of your next turn.  |||
  
 \\ \\
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 | //This coarser version of the popular powder is quick and easy to apply, though it's more expensive due to excess waste.// ​ ||| | //This coarser version of the popular powder is quick and easy to apply, though it's more expensive due to excess waste.// ​ |||
 ^ (Strategy) Sprinkle ​ ||| ^ (Strategy) Sprinkle ​ |||
-| A target in your occupied section ​reduces any Weaknesses not from Disease or Gear to 0.  |||+| A target in your occupied section ​restores their Power.  |||
  
 \\ \\
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 | //This ingestible alchemical concoction provides a very short-lived burst of energy. The taste isn't bad either, making it quite the popular snack.// ​ ||| | //This ingestible alchemical concoction provides a very short-lived burst of energy. The taste isn't bad either, making it quite the popular snack.// ​ |||
 ^ (Strategy) Administer ​ ||| ^ (Strategy) Administer ​ |||
-A target in your occupied section recovers from any Grounded, Hindered, and Immobilized conditions.  |||+Gain +2 Resilience.  |||
  
 \\ \\
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 ^ Strength Wafer  ^ Combat Item  ^ Wealth: 1  ^ ^ Strength Wafer  ^ Combat Item  ^ Wealth: 1  ^
-| //This tasteless wafer temporarily boosts the wearer'​s strength and focus to their maximum natural levels, eliminating even magical imposition.//  |||+| //This tasteless wafer temporarily boosts the wearer'​s strength and focus. As a result it's banned from most athletic competitions.//  |||
 ^ (Strategy) Administer ​ ||| ^ (Strategy) Administer ​ |||
-A target in your occupied section recovers from any Debilitated,​ Stunned, and Weakened conditions.  |||+Gain +2 Power.  |||
  
 \\ \\
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 | //​Undermarket alchemists take potent venom from monstrous creatures and extract the deadliest bits, increasing the bite per dose as well as the cost.// ​ ||| | //​Undermarket alchemists take potent venom from monstrous creatures and extract the deadliest bits, increasing the bite per dose as well as the cost.// ​ |||
 ^ (Strategy) Apply  ||| ^ (Strategy) Apply  |||
-| The next successful attack ​you make with an equipped ​weapon deals +1d10 Poison ​damage.  |||+| The next Damage ​you roll from an equipped ​Weapon gains +1d10 Poison. ​ |||
  
 \\ \\
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 | //Only the deadliest of creatures can supply this powerful venom, making it very rare and aggressively sought-after by high-end assassins.// ​ ||| | //Only the deadliest of creatures can supply this powerful venom, making it very rare and aggressively sought-after by high-end assassins.// ​ |||
 ^ (Strategy) Apply  ||| ^ (Strategy) Apply  |||
-| The next successful attack ​you make with an equipped ​weapon deals +1d12 Poison ​damage.  |||+| The next Damage ​you roll from an equipped ​Weapon gains +1d12 Poison. ​ |||
  
 \\ \\
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 | //This venom, extracted from either a serpent or arachnid, is diluted with water both to stretch the supply and for the safety of the handler.// ​ ||| | //This venom, extracted from either a serpent or arachnid, is diluted with water both to stretch the supply and for the safety of the handler.// ​ |||
 ^ (Strategy) Apply  ||| ^ (Strategy) Apply  |||
-| The next successful attack ​you make with an equipped ​weapon deals +1d4 Poison ​damage.  |||+| The next Damage ​you roll from an equipped ​Weapon gains +1d4 Poison. ​ |||
  
 \\ \\
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 | //This powerful venom is extracted from monstrous creatures, making it more difficult to acquire and relatively expensive to purchase.// ​ ||| | //This powerful venom is extracted from monstrous creatures, making it more difficult to acquire and relatively expensive to purchase.// ​ |||
 ^ (Strategy) Apply  ||| ^ (Strategy) Apply  |||
-| The next successful attack ​you make with an equipped ​weapon deals +1d8 Poison ​damage.  |||+| The next Damage ​you roll from an equipped ​Weapon gains +1d8 Poison. ​ |||
  
 \\ \\
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 | //This common venom is unrefined but full strength. Relatively easy to manufacture,​ it's the most typical sort of poison found in the undermarkets.// ​ ||| | //This common venom is unrefined but full strength. Relatively easy to manufacture,​ it's the most typical sort of poison found in the undermarkets.// ​ |||
 ^ (Strategy) Apply  ||| ^ (Strategy) Apply  |||
-| The next successful attack ​you make with an equipped ​weapon deals +1d6 Poison ​damage.  |||+| The next Damage ​you roll from an equipped ​Weapon gains +1d6 Poison. ​ |||
  
 \\ \\
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 | //This consecrated bread is largely tasteless, but it quickly eliminates hunger and restores stamina, making it a treasure on the road.// ​ ||| | //This consecrated bread is largely tasteless, but it quickly eliminates hunger and restores stamina, making it a treasure on the road.// ​ |||
 ^ (Strategy) Chew  ||| ^ (Strategy) Chew  |||
-| You or an ally in your occupied region recovers ​3d6 lost EP.  |||+| You or an ally in your occupied region recovers ​2d6 lost EP.  |||
  
 \\ \\
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 | //Despite its name, this flavorful fruit doesn'​t actually come from dryads. It is most frequently found within the forests of the fae, though.// ​ ||| | //Despite its name, this flavorful fruit doesn'​t actually come from dryads. It is most frequently found within the forests of the fae, though.// ​ |||
 ^ (Strategy) Snack  ||| ^ (Strategy) Snack  |||
-| A target in your occupied region ​recovers from any Confused, Controlled, and Muddled conditions.  |||+| A target in your occupied region ​restores their Skill.  |||
  
 \\ \\
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 | //These effective picks will get through most normal locks, but they'​re only designed for single-use. As a result they'​re economical but unreliable.// ​ ||| | //These effective picks will get through most normal locks, but they'​re only designed for single-use. As a result they'​re economical but unreliable.// ​ |||
 ^ (Strategy) Pick Lock  ||| ^ (Strategy) Pick Lock  |||
-^  ​**Lockpick** 1d8  ||+^  Lockpick | 2d4  ||
  
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 | //This sparkling beverage is the result of alchemy applied to brewing. It's mostly an accident and the only positive result from the combination.// ​ ||| | //This sparkling beverage is the result of alchemy applied to brewing. It's mostly an accident and the only positive result from the combination.// ​ |||
 ^ (Strategy) Sip  ||| ^ (Strategy) Sip  |||
-| A target in your occupied region ​recovers ​from any DefenselessGrabbed, and Grounded conditions.  |||+| A target in your occupied region ​restores their Mind.  ||| 
 + 
 +\\ 
 +==== Herbal Tea ==== 
 + 
 +^ Herbal Tea  ^ Exploration Item  ^ Wealth: 1  ^ 
 +| //​Brewed ​from a mixture of traditional tea leaves and a collection of rare herbs, this tea lifts fatiguesoothes frustration, and restores alertness.// ​ ||| 
 +^ (Strategy) Sip  ||| 
 +| A target in your occupied region restores their Resilience.  |||
  
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 ==== Meditative Incense ==== ==== Meditative Incense ====
  
-^ Meditative Incense ​ ^ Exploration Item  ^ Wealth: ​ ^+^ Meditative Incense ​ ^ Exploration Item  ^ Wealth: ​ ^
 | //A variety of incense can serve this function. Some come from alchemical labs, though the more popular forms are blessed within certain temples.// ​ ||| | //A variety of incense can serve this function. Some come from alchemical labs, though the more popular forms are blessed within certain temples.// ​ |||
 ^ (Strategy) Burn  ||| ^ (Strategy) Burn  |||
-A target in your occupied region recovers from any Dazed, Debilitated,​ and Stunned conditions. You cannot play this card if there are any Seekers in your occupied region.  |||+Gain +2 Mind.  |||
  
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 | //​Adventurers use these shining bits of crystal to mark the way through treacherous places. The magics are similar to that of the Fairy Fire spell.// ​ ||| | //​Adventurers use these shining bits of crystal to mark the way through treacherous places. The magics are similar to that of the Fairy Fire spell.// ​ |||
 ^ (Action) Guide the Way  ||| ^ (Action) Guide the Way  |||
-| A target Obstacle ​blocking a border in your occupied region is Vulnerable ​and Weakened until the end of your next turn. The target cannot play a Reaction against this Action. ​ |||+| A target Obstacle ​suffers -2 Power and -2 Resilience. The target cannot play a Reaction against this Action. ​ |||
  
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 | //This popular refined substance, created from a combination of the alchemical and herbalist disciplines,​ reverses certain curses and afflictions.// ​ ||| | //This popular refined substance, created from a combination of the alchemical and herbalist disciplines,​ reverses certain curses and afflictions.// ​ |||
 ^ (Strategy) Sprinkle ​ ||| ^ (Strategy) Sprinkle ​ |||
-| A target in your occupied region ​reduces any Weaknesses not from Disease or Gear to 0.  |||+| A target in your occupied region ​restores their Power.  |||
  
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 ==== Sylph Water ==== ==== Sylph Water ====
  
-^ Sylph Water  ^ Exploration Item  ^ Wealth: ​ ^ +^ Sylph Water  ^ Exploration Item  ^ Wealth: ​ ^ 
-| //Drawn from the springs of faery realms, this sparkling liquid ​slightly slows one's fall for a brief period. Daredevils use it to rather ludicrous effect.//  |||+| //Drawn from the springs of faery realms, this sparkling liquid ​grants an instinctive awareness of nearby dangers.//  |||
 ^ (Strategy) Sip  ||| ^ (Strategy) Sip  |||
-Reduce the dice level of any falling damage you receive before the start of your next turn by 1 level.  |||+Gain +2 Resilience.  |||
  
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 | //While writing tales with this magic ink doesn'​t grant the author precise control over the future, it does confer the ability to generate high drama.// ​ |||| | //While writing tales with this magic ink doesn'​t grant the author precise control over the future, it does confer the ability to generate high drama.// ​ ||||
 ^ (Strategy) Weave Tales  |||| ^ (Strategy) Weave Tales  ||||
-Until the start of your next turn, you and your allies' Inflict dice are increased 1 level while you and your allies'​ Endure dice are decreased 1 level.  ||||+You and your allies ​gain +2 Power and suffer -2 Resilience.  ||||
  
 \\ \\
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 ==== Trainee Incense ==== ==== Trainee Incense ====
  
-^ Trainee Incense ​ ^ Exploration Item  ^ Wealth: ​ ^ +^ Trainee Incense ​ ^ Exploration Item  ^ Wealth: ​ ^ 
-| //The aroma of this special incense promotes alertness. It's commonly used during training and by guards on long watch.// ​ |||+| //The aroma of this special incense promotes alertness ​when performing tasks. It's commonly used during training and by guards on long watch.// ​ |||
 ^ (Strategy) Burn  ||| ^ (Strategy) Burn  |||
-A target in your occupied region recovers from any Disoriented,​ Vulnerable, and Weakened conditions. You cannot play this card if there are any Seekers in your occupied region.  |||+Gain +2 Power.  |||
  
 \\ \\
 ==== Triffid Nectar ==== ==== Triffid Nectar ====
  
-^ Triffid Nectar ​ ^ Exploration Item  ^ Wealth: ​ ^+^ Triffid Nectar ​ ^ Exploration Item  ^ Wealth: ​ ^
 | //This pungent yet sweet nectar is rather hazardous to collect, making it a valuable delicacy when used for culinary purposes.// ​ ||| | //This pungent yet sweet nectar is rather hazardous to collect, making it a valuable delicacy when used for culinary purposes.// ​ |||
 ^ (Strategy) Taste  ||| ^ (Strategy) Taste  |||
-A target in your occupied region recovers from any Hindered, Immobilized,​ and Petrified conditions.  |||+Gain +2 Skill.  |||
  
 \\ \\
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 | //This tasty beverage was designed to cure certain maladies, but the flavor and fizzy nature made it a big hit among merchants as a treat.// ​ ||| | //This tasty beverage was designed to cure certain maladies, but the flavor and fizzy nature made it a big hit among merchants as a treat.// ​ |||
 ^ (Strategy) Drink  ||| ^ (Strategy) Drink  |||
-A target in your occupied position recovers from any Confused, Dazed, and Muddled conditions.  |||+Gain +2 Power.  |||
  
 \\ \\
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 ^ Cheap Bribe  ^ Interaction Item  ^ Wealth: 1  ^ ^ Cheap Bribe  ^ Interaction Item  ^ Wealth: 1  ^
-| //There are few problems that can't be fixed by flipping enough coin.//  |||+| //Being frugal with a bribe is risky and generally only works on the greedy or desperate.//  |||
 ^ (Action) Bribery [Charming] ​ ||| ^ (Action) Bribery [Charming] ​ |||
-^  ​**Argue** | 1d6  || +| You may add enhancement dice from your Augment to this Action. ​ ||| 
-^  ​**Special** | The target ​is DazedHindered, and Stunned until the start of your next turn.  ||+^  Argue | 1d6  || 
 +^  ​Damage | 1d4  || 
 +^  ​Special | The target ​suffers -1 Power-1 Mind, and -1 Skill.  ||
  
 \\ \\
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 ^ (Strategy) Sip  ||| ^ (Strategy) Sip  |||
 | Draw 2 cards. ​ ||| | Draw 2 cards. ​ |||
 +
 +\\
 +==== Common Bribe ====
 +
 +^ Common Bribe  ^ Interaction Item  ^ Wealth: 2  ^
 +| //There are few problems that can't be fixed by flipping enough coin.// ​ |||
 +^ (Action) Bribery [Charming] ​ |||
 +| You may add enhancement dice from your Augment to this Action. ​ |||
 +^  Argue | 1d8  ||
 +^  Damage | 1d6  ||
 +^  Special | The target suffers -2 Power, -2 Mind, and -2 Skill. ​ ||
  
 \\ \\
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 ^ Docility Whistle ​ ^ Interaction Item  ^ Wealth: 1  ^ Treasure ​ ^ ^ Docility Whistle ​ ^ Interaction Item  ^ Wealth: 1  ^ Treasure ​ ^
 | //One of the rare cursed whistles, this one imposes a sense of calm agreeableness to both the user and its intended target.// ​ |||| | //One of the rare cursed whistles, this one imposes a sense of calm agreeableness to both the user and its intended target.// ​ ||||
-^ (Action) Whistle ​ ||||+^ (Action) Whistle ​[Comical] ​ ||||
 | You and an enemy in your occupied position suffer an amount of damage of your choice up to your current WP. The target may roll Defense against this damage. Advance the Debate Counter one notch toward defeat. ​ |||| | You and an enemy in your occupied position suffer an amount of damage of your choice up to your current WP. The target may roll Defense against this damage. Advance the Debate Counter one notch toward defeat. ​ ||||
  
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 | //Common sleuthing gear includes alchemical lenses, several types of enchanted dust and dusting tools, and magic shells that can play back sounds.// ​ ||| | //Common sleuthing gear includes alchemical lenses, several types of enchanted dust and dusting tools, and magic shells that can play back sounds.// ​ |||
 ^ (Strategy) Present Case  ||| ^ (Strategy) Present Case  |||
-| During your Action Phase on this turn, you can play both an Action from equipped Expertise as well as an Action card from your hand.  |||+| During your Action Phase on this turn, you can play both an Action from equipped Expertise as well as an Action card from your hand. Suffer -1 Skill.  |||
  
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 | //Everyone has a price. The question is whether that price is worth paying.// ​ ||| | //Everyone has a price. The question is whether that price is worth paying.// ​ |||
 ^ (Action) Bribery [Charming] ​ ||| ^ (Action) Bribery [Charming] ​ |||
-^  ​**Argue** | 1d10  || +| You may add enhancement dice from your Augment to this Action. ​ ||| 
-^  ​**Special** | The target ​is DazedHindered, and Stunned until the start of your next turn.  ||+^  Argue | 1d12  || 
 +^  Damage ​| 1d10  || 
 +^  Special | The target ​suffers -4 Power-4 Mind, and -4 Skill.  ||
  
 \\ \\
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 | //This cheap social lubricant comes in many varieties, though it's rare to see more than a few available at a time in any one place. Each locale has its specialty.// ​ ||| | //This cheap social lubricant comes in many varieties, though it's rare to see more than a few available at a time in any one place. Each locale has its specialty.// ​ |||
 ^ (Strategy) Quaff  ||| ^ (Strategy) Quaff  |||
-| Recover ​2d6 lost WP. You are Confused until the end of your turn.  |||+| Recover ​2d4 lost WP. Suffer -1 Mind.  |||
  
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 | //Scholars rigorously debate whether this drink was in fact invented by the fae. Regardless, its potency is quite high despite its delicate sweet flavor.// ​ ||| | //Scholars rigorously debate whether this drink was in fact invented by the fae. Regardless, its potency is quite high despite its delicate sweet flavor.// ​ |||
 ^ (Strategy) Quaff  ||| ^ (Strategy) Quaff  |||
-| Recover ​4d4 lost WP. You are Confused until the end of your turn.  |||+| Recover ​1d20 lost WP. Suffer -1 Mind.  |||
  
 \\ \\
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 | //This pungent plant provides protection against supernatural enthrallment as well as the more mundane form.// ​ ||| | //This pungent plant provides protection against supernatural enthrallment as well as the more mundane form.// ​ |||
 ^ (Strategy) Nibble ​ ||| ^ (Strategy) Nibble ​ |||
-| A target in your occupied position ​recovers from any Immobilized condition and cannot be subject to any dice level reductions to Charisma when attempting to Move until the end of the scenario.  |||+| A target in your occupied position ​restores their Mind.  |||
  
 \\ \\
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 | //One of the rare cursed whistles, this one causes an extreme rush of social inspiration,​ but short-term memory takes a massive hit.// ​ |||| | //One of the rare cursed whistles, this one causes an extreme rush of social inspiration,​ but short-term memory takes a massive hit.// ​ ||||
 ^ (Action) Whistle ​ |||| ^ (Action) Whistle ​ ||||
-| Until the end of your next turn, entities that draw cards draw 3 cards at the start of their turns rather than 1, but their Hand Limits are reduced to 1. This Action is non-hostile. ​ ||||+| Until the end of your next turn, entities that draw cards draw 3 cards at the start of their turns rather than 1, but their Hand Limits are reduced to 1. These effects override any from Mind levels and other effects. This Action is non-hostile. ​ ||||
  
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 | //Precious mints convey both fresher breath and a sharper mind, making them a valuable part of the diplomat'​s kit.// ​ ||| | //Precious mints convey both fresher breath and a sharper mind, making them a valuable part of the diplomat'​s kit.// ​ |||
 ^ (Strategy) Chew  ||| ^ (Strategy) Chew  |||
-| A target in your occupied position ​recovers from any Debilitated,​ Vulnerable, and Weakened conditions.  |||+| A target in your occupied position ​restores their Resilience.  |||
  
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 | //These berries are widely believed to confer success at romantic endeavors. They do alleviate social anxieties, so that's not too far from the truth.// ​ ||| | //These berries are widely believed to confer success at romantic endeavors. They do alleviate social anxieties, so that's not too far from the truth.// ​ |||
 ^ (Strategy) Eat  ||| ^ (Strategy) Eat  |||
-| You or an ally in your occupied position ​recovers from any Hindered, Impotent, and Stunned conditions.  |||+| You or an ally in your occupied position ​restores their Skill.  |||
  
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 | //After famously helping to avert a ruinous civil war, use of this plant became a part of diplomatic rituals within the Kingdom of Ilenia.// ​ ||| | //After famously helping to avert a ruinous civil war, use of this plant became a part of diplomatic rituals within the Kingdom of Ilenia.// ​ |||
 ^ (Action) Smoke  ||| ^ (Action) Smoke  |||
-All entities in your occupied position are Weakened until the end of your next turn. This Action is non-hostile.  |||+Gain +2 Resilience.  |||
  
 \\ \\
 ==== Perfume ==== ==== Perfume ====
  
-^ Perfume ​ ^ Interaction Item  ^ Wealth: ​ ^+^ Perfume ​ ^ Interaction Item  ^ Wealth: ​ ^
 | //Popular tales hold that alchemy was discovered by a perfumer who happened upon compounds that provided more than pleasant aromas alone.// ​ ||| | //Popular tales hold that alchemy was discovered by a perfumer who happened upon compounds that provided more than pleasant aromas alone.// ​ |||
 ^ (Strategy) Apply  ||| ^ (Strategy) Apply  |||
-All enemies in your occupied position are Hindered until the start of your next turn.  |||+Gain +2 Skill.  |||
  
 \\ \\
 ==== Prayer Offering ==== ==== Prayer Offering ====
  
-^ Prayer Offering ​ ^ Interaction Item  ^ Wealth: ​ ^+^ Prayer Offering ​ ^ Interaction Item  ^ Wealth: ​ ^
 | //Each diety has a suite of preferred offerings to select from. Very few dieties accept no physical offerings at all.// ​ ||| | //Each diety has a suite of preferred offerings to select from. Very few dieties accept no physical offerings at all.// ​ |||
 ^ (Strategy) Offering ​ ||| ^ (Strategy) Offering ​ |||
-A target in your occupied position recovers ​from any ControlledDefenseless, and Disoriented conditions.  ​|||+Gain +2 Mind.  ||| 
 + 
 +\\ 
 +==== Quality Bribe ==== 
 + 
 +^ Quality Bribe  ^ Interaction Item  ^ Wealth: 3  ^ 
 +| //Bribes are most effective with the right information. What works on one may offend another. That information,​ too, tends to come at a price.// ​ ||| 
 +^ (Action) Bribery [Charming] ​ ||| 
 +| You may add enhancement dice from your Augment to this Action. ​ ||| 
 +^  Argue | 1d10  || 
 +^  Damage | 1d8  || 
 +^  Special | The target suffers -3 Power-3 Mind, and -3 Skill.  ||
  
 \\ \\
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 | //Derived from an herbal and alchemical powder made into a drink, this terrible-tasting tonic gives a short boost to linguistic wit and social alertness.// ​ ||| | //Derived from an herbal and alchemical powder made into a drink, this terrible-tasting tonic gives a short boost to linguistic wit and social alertness.// ​ |||
 ^ (Strategy) Gulp  ||| ^ (Strategy) Gulp  |||
-Remove any 1 token that you or an ally have put into play, even if the token was not put into play voluntarily. Or, put a token into play that is the same type as a token already ​in play.  |||+A target ​in your occupied position restores their Power.  |||
  
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analects_book_1_chapter_9.txt · Last modified: 2019/08/06 08:06 by triptycho