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analects_book_1_chapter_9 [2019/05/10 13:41] triptycho [Prayer Offering] |
analects_book_1_chapter_9 [2019/08/06 08:06] (current) triptycho [Expert Lockpick] |
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[[analects|Back to Analects Table of Contents]] | [[analects|Back to Analects Table of Contents]] | ||
- | The following tables provide a collection of [[item|items]] you may purchase or equip. For more information on their use in the game, see [[Player's Guide Chapter 7|Player's Guide Chapter 7: Gear and Wealth]]. | + | The following tables provide a collection of [[item|Items]] you may purchase or equip. For more information on their use in the game, see [[Player's Guide Chapter 7|Player's Guide Chapter 7: Gear and Wealth]]. |
===== Combat Items Table ====== | ===== Combat Items Table ====== | ||
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| //Crushing this small bead summons a mass of spectral vines that grab and hold everything nearby into place. The bead magically reforms later.// |||| | | //Crushing this small bead summons a mass of spectral vines that grab and hold everything nearby into place. The bead magically reforms later.// |||| | ||
^ (Action) Crush |||| | ^ (Action) Crush |||| | ||
- | | All entities are Grounded and Immobilized until the start of your next turn. |||| | + | | All entities are Grabbed. |||| |
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| //Like most useful alchemical devices, this tool was discovered accidentally. Hundreds of years later, smoke still billows from the site of the experiment.// ||| | | //Like most useful alchemical devices, this tool was discovered accidentally. Hundreds of years later, smoke still billows from the site of the experiment.// ||| | ||
^ (Strategy) Toss ||| | ^ (Strategy) Toss ||| | ||
- | | Entities cannot see into, out of, or through the occupied section until the start of your next turn. ||| | + | | Entities cannot see into, out of, or through the occupied section until the start of your next turn. This effect stays in this section, even if you do not. ||| |
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| //Disposable lockpicks are cheaper and easier to carry, but they're less reliable than a good quality set of professional tools.// ||| | | //Disposable lockpicks are cheaper and easier to carry, but they're less reliable than a good quality set of professional tools.// ||| | ||
^ (Strategy) Pick Lock ||| | ^ (Strategy) Pick Lock ||| | ||
- | ^ **Lockpick** | 1d6 || | + | ^ Lockpick | 2d4 || |
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| //These cheap expendable picks break easily, making them a simple but unreliable option for getting into locked places and things.// ||| | | //These cheap expendable picks break easily, making them a simple but unreliable option for getting into locked places and things.// ||| | ||
^ (Strategy) Pick Lock ||| | ^ (Strategy) Pick Lock ||| | ||
- | ^ **Lockpick** | 1d4 || | + | ^ Lockpick | 1d6 || |
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| //These effective picks will get through most normal locks, but they're only designed for single-use. As a result they're economical but unreliable.// ||| | | //These effective picks will get through most normal locks, but they're only designed for single-use. As a result they're economical but unreliable.// ||| | ||
^ (Strategy) Pick Lock ||| | ^ (Strategy) Pick Lock ||| | ||
- | ^ Lockpick | 2d4 || | + | ^ Lockpick | 2d6 || |
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^ Potion of Competence ^ Exploration Item ^ Wealth: 2 ^ | ^ Potion of Competence ^ Exploration Item ^ Wealth: 2 ^ | ||
| //The second step toward greatness is to gain enough experience to achieve a base level of competence. This concoction shortcuts that process somewhat.// ||| | | //The second step toward greatness is to gain enough experience to achieve a base level of competence. This concoction shortcuts that process somewhat.// ||| | ||
- | ^ (Strategy) Quaff ||| | + | ^ (Action) Quaff ||| |
- | | The next Damage roll you make against an Obstacle gains +1d6. ||| | + | | The next Damage roll you perform against an Obstacle gains +1d6. ||| |
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^ Potion of Effort ^ Exploration Item ^ Wealth: 1 ^ | ^ Potion of Effort ^ Exploration Item ^ Wealth: 1 ^ | ||
| //The first step toward greatness is putting in the effort needed to reach your goals. This concoction provides the energy and motivation to do so.// ||| | | //The first step toward greatness is putting in the effort needed to reach your goals. This concoction provides the energy and motivation to do so.// ||| | ||
- | ^ (Strategy) Quaff ||| | + | ^ (Action) Quaff ||| |
- | | The next Damage roll you make against an Obstacle gains +1d4. ||| | + | | The next Damage roll you perform against an Obstacle gains +1d4. ||| |
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^ Potion of Prowess ^ Exploration Item ^ Wealth: 5 ^ | ^ Potion of Prowess ^ Exploration Item ^ Wealth: 5 ^ | ||
| //The final step toward greatness is applying your mastery to the proper circumstance and situation. This potion grants such applied mastery.// ||| | | //The final step toward greatness is applying your mastery to the proper circumstance and situation. This potion grants such applied mastery.// ||| | ||
- | ^ (Strategy) Quaff ||| | + | ^ (Action) Quaff ||| |
- | | The next Damage roll you make against an Obstacle gains +1d12. ||| | + | | The next Damage roll you perform against an Obstacle gains +1d12. ||| |
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^ Potion of Skill ^ Exploration Item ^ Wealth: 3 ^ | ^ Potion of Skill ^ Exploration Item ^ Wealth: 3 ^ | ||
| //The third step toward greatness is improving your techniques through trial and error. This potion functions essentially as bottled knowledge.// ||| | | //The third step toward greatness is improving your techniques through trial and error. This potion functions essentially as bottled knowledge.// ||| | ||
- | ^ (Strategy) Quaff ||| | + | ^ (Action) Quaff ||| |
- | | The next Damage roll you make against an Obstacle gains +1d8. ||| | + | | The next Damage roll you perform against an Obstacle gains +1d8. ||| |
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^ Potion of Talent ^ Exploration Item ^ Wealth: 4 ^ | ^ Potion of Talent ^ Exploration Item ^ Wealth: 4 ^ | ||
| //The fourth step toward greatness is making your efforts so instinctive that you habitually perform well. This potion creates such efficiency of action.// ||| | | //The fourth step toward greatness is making your efforts so instinctive that you habitually perform well. This potion creates such efficiency of action.// ||| | ||
- | ^ (Strategy) Quaff ||| | + | ^ (Action) Quaff ||| |
- | | The next Damage roll you make against an Obstacle gains +1d10. ||| | + | | The next Damage roll you perform against an Obstacle gains +1d10. ||| |
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| //Derived from an herbal and alchemical powder made into a drink, this terrible-tasting tonic gives a short boost to linguistic wit and social alertness.// ||| | | //Derived from an herbal and alchemical powder made into a drink, this terrible-tasting tonic gives a short boost to linguistic wit and social alertness.// ||| | ||
^ (Strategy) Gulp ||| | ^ (Strategy) Gulp ||| | ||
- | | Remove any 1 token that you or an ally have put into play, even if the token was not put into play voluntarily. Or, put a token into play that is the same type as a token already in play. ||| | + | | A target in your occupied position restores their Power. ||| |
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