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analects_book_1_chapter_9 [2019/05/10 13:41]
triptycho [Prayer Offering]
analects_book_1_chapter_9 [2019/08/06 08:06] (current)
triptycho [Expert Lockpick]
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 [[analects|Back to Analects Table of Contents]] [[analects|Back to Analects Table of Contents]]
  
-The following tables provide a collection of [[item|items]] you may purchase or equip. For more information on their use in the game, see [[Player'​s Guide Chapter 7|Player'​s Guide Chapter 7: Gear and Wealth]].+The following tables provide a collection of [[item|Items]] you may purchase or equip. For more information on their use in the game, see [[Player'​s Guide Chapter 7|Player'​s Guide Chapter 7: Gear and Wealth]].
  
 ===== Combat Items Table ====== ===== Combat Items Table ======
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 | //Crushing this small bead summons a mass of spectral vines that grab and hold everything nearby into place. The bead magically reforms later.// ​ |||| | //Crushing this small bead summons a mass of spectral vines that grab and hold everything nearby into place. The bead magically reforms later.// ​ ||||
 ^ (Action) Crush  |||| ^ (Action) Crush  ||||
-| All entities are Grounded and Immobilized until the start of your next turn.  ||||+| All entities are Grabbed.  ||||
  
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 | //Like most useful alchemical devices, this tool was discovered accidentally. Hundreds of years later, smoke still billows from the site of the experiment.// ​ ||| | //Like most useful alchemical devices, this tool was discovered accidentally. Hundreds of years later, smoke still billows from the site of the experiment.// ​ |||
 ^ (Strategy) Toss  ||| ^ (Strategy) Toss  |||
-| Entities cannot see into, out of, or through the occupied section until the start of your next turn.  |||+| Entities cannot see into, out of, or through the occupied section until the start of your next turn. This effect stays in this section, even if you do not.  |||
  
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 | //​Disposable lockpicks are cheaper and easier to carry, but they'​re less reliable than a good quality set of professional tools.// ​ ||| | //​Disposable lockpicks are cheaper and easier to carry, but they'​re less reliable than a good quality set of professional tools.// ​ |||
 ^ (Strategy) Pick Lock  ||| ^ (Strategy) Pick Lock  |||
-^  ​**Lockpick** 1d6  ||+^  Lockpick | 2d4  ||
  
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 | //These cheap expendable picks break easily, making them a simple but unreliable option for getting into locked places and things.// ​ ||| | //These cheap expendable picks break easily, making them a simple but unreliable option for getting into locked places and things.// ​ |||
 ^ (Strategy) Pick Lock  ||| ^ (Strategy) Pick Lock  |||
-^  ​**Lockpick** 1d4  ||+^  Lockpick | 1d6  ||
  
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 | //These effective picks will get through most normal locks, but they'​re only designed for single-use. As a result they'​re economical but unreliable.// ​ ||| | //These effective picks will get through most normal locks, but they'​re only designed for single-use. As a result they'​re economical but unreliable.// ​ |||
 ^ (Strategy) Pick Lock  ||| ^ (Strategy) Pick Lock  |||
-^  Lockpick | 2d4  ||+^  Lockpick | 2d6  ||
  
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 ^ Potion of Competence ​ ^ Exploration Item  ^ Wealth: 2  ^ ^ Potion of Competence ​ ^ Exploration Item  ^ Wealth: 2  ^
 | //The second step toward greatness is to gain enough experience to achieve a base level of competence. This concoction shortcuts that process somewhat.// ​ ||| | //The second step toward greatness is to gain enough experience to achieve a base level of competence. This concoction shortcuts that process somewhat.// ​ |||
-^ (Strategy) Quaff  ||| +^ (Action) Quaff  ||| 
-| The next Damage roll you make against an Obstacle gains +1d6.  |||+| The next Damage roll you perform ​against an Obstacle gains +1d6.  |||
  
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 ^ Potion of Effort ​ ^ Exploration Item  ^ Wealth: 1  ^ ^ Potion of Effort ​ ^ Exploration Item  ^ Wealth: 1  ^
 | //The first step toward greatness is putting in the effort needed to reach your goals. This concoction provides the energy and motivation to do so.//  ||| | //The first step toward greatness is putting in the effort needed to reach your goals. This concoction provides the energy and motivation to do so.//  |||
-^ (Strategy) Quaff  ||| +^ (Action) Quaff  ||| 
-| The next Damage roll you make against an Obstacle gains +1d4.  |||+| The next Damage roll you perform ​against an Obstacle gains +1d4.  |||
  
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 ^ Potion of Prowess ​ ^ Exploration Item  ^ Wealth: 5  ^ ^ Potion of Prowess ​ ^ Exploration Item  ^ Wealth: 5  ^
 | //The final step toward greatness is applying your mastery to the proper circumstance and situation. This potion grants such applied mastery.// ​ ||| | //The final step toward greatness is applying your mastery to the proper circumstance and situation. This potion grants such applied mastery.// ​ |||
-^ (Strategy) Quaff  ||| +^ (Action) Quaff  ||| 
-| The next Damage roll you make against an Obstacle gains +1d12. ​ |||+| The next Damage roll you perform ​against an Obstacle gains +1d12. ​ |||
  
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 ^ Potion of Skill  ^ Exploration Item  ^ Wealth: 3  ^ ^ Potion of Skill  ^ Exploration Item  ^ Wealth: 3  ^
 | //The third step toward greatness is improving your techniques through trial and error. This potion functions essentially as bottled knowledge.// ​ ||| | //The third step toward greatness is improving your techniques through trial and error. This potion functions essentially as bottled knowledge.// ​ |||
-^ (Strategy) Quaff  ||| +^ (Action) Quaff  ||| 
-| The next Damage roll you make against an Obstacle gains +1d8.  |||+| The next Damage roll you perform ​against an Obstacle gains +1d8.  |||
  
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 ^ Potion of Talent ​ ^ Exploration Item  ^ Wealth: 4  ^ ^ Potion of Talent ​ ^ Exploration Item  ^ Wealth: 4  ^
 | //The fourth step toward greatness is making your efforts so instinctive that you habitually perform well. This potion creates such efficiency of action.// ​ ||| | //The fourth step toward greatness is making your efforts so instinctive that you habitually perform well. This potion creates such efficiency of action.// ​ |||
-^ (Strategy) Quaff  ||| +^ (Action) Quaff  ||| 
-| The next Damage roll you make against an Obstacle gains +1d10. ​ |||+| The next Damage roll you perform ​against an Obstacle gains +1d10. ​ |||
  
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 | //Derived from an herbal and alchemical powder made into a drink, this terrible-tasting tonic gives a short boost to linguistic wit and social alertness.// ​ ||| | //Derived from an herbal and alchemical powder made into a drink, this terrible-tasting tonic gives a short boost to linguistic wit and social alertness.// ​ |||
 ^ (Strategy) Gulp  ||| ^ (Strategy) Gulp  |||
-Remove any 1 token that you or an ally have put into play, even if the token was not put into play voluntarily. Or, put a token into play that is the same type as a token already ​in play.  |||+A target ​in your occupied position restores their Power.  |||
  
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analects_book_1_chapter_9.1557520878.txt.gz · Last modified: 2019/05/10 13:41 by triptycho