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analects_book_3_chapter_1

Analects Book 3 Chapter 1: Holdings

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The following tables provide a collection of Holdings you may purchase. For more information on their use in the game, see Player's Guide Chapter 8: Assets and Property.

For Hybrid-type holdings, the Training or Bonus column applies only to characters who possess the role listed in the Hybrid column, serving as an alternative since no benefit can be gained from the Hybrid.

The presence of a (1) in the Training column indicates that a character gains training in only 1 Gear of the specified type. The Gear must be chosen when the Holding is purchased. Selected training can be changed whenever the character would be able to sell and purchase Holdings again.

Class-based Holdings Table

Holding Hybrid Training Assets
Apothecary Healer 1 Talismans (as level - 2) 2
Atelier Sorcerer 1 Light Armor 2
Carpentry Archer 1 Light Two-handed Weapons 2
Gymnasium Warrior 1 Light Ranged Weapons 2
Sacellum Shaman 1 Light Armor 2
Smithy Brute 1 Light Shields 2
Watermill Swashbuckler 1 Light Two-handed Weapons 2
Abbey Shaman 3 Light Shields 4
Clinic Healer 3 Medium Armor 4
Hamlet Brute 3 Light Ranged Weapons 4
Laboratory Sorcerer 3 Heavy One-handed Weapons 4
Order of Knights-Errant Warrior 3 Focuses (as level - 2) 4
Order of Mercenaries Archer 3 Heavy One-handed Weapons 4
Title of Nobility Swashbuckler 3 Medium Armor 4

Craft-based Holdings Table

Holding Hybrid Training / Bonus Assets
Curiosity Shop Delver 1 Mechanical (1) 2
Fishing Docks Mariner 1 Mysticism (1) 2
Hermitage Witch 1 Survival (1) 2
Roadside Shrine Pilgrim 1 Navigation (1) 2
Secluded Hideout Thief 1 Survival (1) 2
Tannery Hunter 1 Navigation (1) 2
Workshop Mechanist 1 Mysticism (1) - This Mysticism Expertise may be used in place of a Mechanical Expertise with the Tool Belt ability. 2
Coven Witch 3 Fae Pact increases your hand limit by 1 in any setting. 4
Frontier Lodge Hunter 3 Hunting Weapons causes Creatures to lose Defense entries in any setting. 4
Holy Site Pilgrim 3 Sacred Chant's recovery effect when you don't discard any cards now functions in any setting. 4
Manufactory Mechanist 3 You can equip any second Expertise you have Training in with your Tool Belt ability. 4
Museum Delver 3 Nose For Treasure reveals the Hidden roll in any setting. 4
Network of Contacts Thief 3 Two Creature/Seeker Actions must succeed against you to lose your Silence and Shadows bonus, regardless of setting. 4
Warehouse Mariner 3 Ignore penalties from darkness while swimming. 4

Profession-based Holdings Table

Holding Hybrid Training Assets
Bookstore Occultist 1 Thaumaturgy (1) 2
Chantry Priest 1 Diplomacy (1) 2
General Store Merchant 1 Illusion (1) 2
Perfumery Magician 1 Thaumaturgy (1) 2
Smuggling Operation Scoundrel 1 Illusion (1) 2
Tavern Bard 1 Streetwise (1) 2
Town Councilship Dignitary 1 Streetwise (1) 2
Bishopric Dignitary 3 Thaumaturgy (1) 4
Library Occultist 3 Streetwise (1) 4
Temple Priest 3 Illusion (1) 4
Theater Bard 3 Illusion (1) 4
Trading Company Merchant 3 Diplomacy (1) 4
Traveler's Inn Scoundrel 3 Diplomacy (1) 4
Winery Magician 3 Diplomacy (1) 4

Other Holdings Table

Holding Benefit Assets
Apprentices and Aides Gain an accessory slot. 3
Stables Gain a free Riding Horse. You cannot sell or trade this Riding Horse, though you may allow an ally to equip it. If you lose it, you can return to your Stables to get another, but you can never have more than one free Riding Horse at a time. 1
analects_book_3_chapter_1.txt · Last modified: 2018/10/30 08:28 by triptycho