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analects_book_3_chapter_1 [2020/01/08 07:58]
triptycho [Class-based Holdings Table]
analects_book_3_chapter_1 [2021/04/12 08:42]
triptycho [Analects Book 3 Chapter 1: Holdings]
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 For [[hybrid|Hybrid]]-type holdings, the Training or Bonus column applies only to characters who possess the role listed in the Hybrid column, serving as an alternative since no benefit can be gained from the Hybrid. For [[hybrid|Hybrid]]-type holdings, the Training or Bonus column applies only to characters who possess the role listed in the Hybrid column, serving as an alternative since no benefit can be gained from the Hybrid.
  
-The presence of a (1) in the Training column indicates that a character gains training in only 1 [[gear|Gear]] of the specified type. The Gear must be chosen when the Holding is purchased. Selected ​training ​can be changed whenever the character would be able to sell and purchase Holdings again.+The presence of a (1) in the Training column indicates that a character gains training in only 1 [[gear|Gear]] of the specified type. The Gear must be chosen when the Holding is purchased. Selected ​Training ​can be changed whenever the character would be able to sell and purchase Holdings again.
  
 ===== Class-based Holdings Table ====== ===== Class-based Holdings Table ======
  
 ^ Holding ​                            ^ Hybrid ​         ^ Training ​                 ^  Assets ​ ^ ^ Holding ​                            ^ Hybrid ​         ^ Training ​                 ^  Assets ​ ^
 +^ Apiary ​                             | Channeler 1     | Light Shields ​            ​| ​    ​2 ​   |
 ^ Apothecary ​                         | Healer 1        | Heavy Shields ​            ​| ​    ​2 ​   | ^ Apothecary ​                         | Healer 1        | Heavy Shields ​            ​| ​    ​2 ​   |
 ^ Atelier ​                            | Sorcerer 1      | Heavy One-handed Weapons ​ |     ​2 ​   | ^ Atelier ​                            | Sorcerer 1      | Heavy One-handed Weapons ​ |     ​2 ​   |
 ^ Carpentry ​                          | Archer 1        | Light Two-handed Weapons ​ |     ​2 ​   | ^ Carpentry ​                          | Archer 1        | Light Two-handed Weapons ​ |     ​2 ​   |
 ^ Gymnasium ​                          | Warrior 1       | Heavy Ranged Weapons ​     |     ​2 ​   | ^ Gymnasium ​                          | Warrior 1       | Heavy Ranged Weapons ​     |     ​2 ​   |
 +^ Hamlet ​                             | Brute 1         | Light Ranged Weapons ​     |     ​2 ​   |
 +^ Military Rank                       | Tactician 1     | Light Shields ​            ​| ​    ​2 ​   |
 ^ Sacellum ​                           | Shaman 1        | Light Shields ​            ​| ​    ​2 ​   | ^ Sacellum ​                           | Shaman 1        | Light Shields ​            ​| ​    ​2 ​   |
-^ Smithy ​                             | Brute 1         | Light Shields ​            ​| ​    ​2 ​   | 
 ^ Watermill ​                          | Swashbuckler 1  | Light Two-handed Weapons ​ |     ​2 ​   | ^ Watermill ​                          | Swashbuckler 1  | Light Two-handed Weapons ​ |     ​2 ​   |
 ^ Abbey                               | Shaman 3        | Medium Armor              |     ​4 ​   | ^ Abbey                               | Shaman 3        | Medium Armor              |     ​4 ​   |
 ^ Clinic ​                             | Healer 3        | Talismans (as level - 2)  |     ​4 ​   | ^ Clinic ​                             | Healer 3        | Talismans (as level - 2)  |     ​4 ​   |
-Hamlet ​                             ​Brute         ​Light Ranged Weapons ​     ​    ​   |+Keep                                ​Tactician ​    ​All Implements (as level - 3)  ​  |
 ^ Laboratory ​                         | Sorcerer 3      | Medium Armor              |     ​4 ​   | ^ Laboratory ​                         | Sorcerer 3      | Medium Armor              |     ​4 ​   |
 ^ Order of Knights-Errant ​            | Warrior 3       | Focuses (as level - 2)    |     ​4 ​   | ^ Order of Knights-Errant ​            | Warrior 3       | Focuses (as level - 2)    |     ​4 ​   |
 ^ Order of Mercenaries ​               | Archer 3        | Heavy One-handed Weapons ​ |     ​4 ​   | ^ Order of Mercenaries ​               | Archer 3        | Heavy One-handed Weapons ​ |     ​4 ​   |
 +^ Ranch                               | Channeler 3     | Medium Armor              |     ​4 ​   |
 +^ Smithy ​                             | Brute 3         | Heavy Armor               ​| ​    ​4 ​   |
 ^ Title of Nobility ​                  | Swashbuckler 3  | Medium Armor              |     ​4 ​   | ^ Title of Nobility ​                  | Swashbuckler 3  | Medium Armor              |     ​4 ​   |
  
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 ^ Curiosity Shop    | Delver 1        | Mechanical (1)            |     ​2 ​   | ^ Curiosity Shop    | Delver 1        | Mechanical (1)            |     ​2 ​   |
 ^ Fishing Docks     | Mariner 1       | Mysticism (1)             ​| ​    ​2 ​   | ^ Fishing Docks     | Mariner 1       | Mysticism (1)             ​| ​    ​2 ​   |
 +^ Greenhouse ​       | Geomancer 1     | Mysticism (1)             ​| ​    ​2 ​   |
 ^ Hermitage ​        | Witch 1         | Survival (1)              |     ​2 ​   | ^ Hermitage ​        | Witch 1         | Survival (1)              |     ​2 ​   |
 +^ Residency ​        | Magnate 1       | Mechanical (1)            |     ​2 ​   |
 ^ Roadside Shrine ​  | Pilgrim 1       | Navigation (1)            |     ​2 ​   | ^ Roadside Shrine ​  | Pilgrim 1       | Navigation (1)            |     ​2 ​   |
 ^ Secluded Hideout ​ | Thief 1         | Survival (1)              |     ​2 ​   | ^ Secluded Hideout ​ | Thief 1         | Survival (1)              |     ​2 ​   |
 ^ Tannery ​          | Hunter 1        | Navigation (1)            |     ​2 ​   | ^ Tannery ​          | Hunter 1        | Navigation (1)            |     ​2 ​   |
 ^ Workshop ​         | Mechanist 1     | Mysticism (1)             ​| ​    ​2 ​   | ^ Workshop ​         | Mechanist 1     | Mysticism (1)             ​| ​    ​2 ​   |
-^ Coven  | Witch 3  | Choose 2 of Aquatic, Darkvision, ​and Flying to gain in your Agathion'​s region.  |  4  |+^ Coven  | Witch 3  | You may discard your initial hand and draw a new one in any setting.  |  4  |
 ^ Frontier Lodge  | Hunter 3  | Hunting Weapons causes Creatures to lose Defense entries in any setting. ​ |  4  | ^ Frontier Lodge  | Hunter 3  | Hunting Weapons causes Creatures to lose Defense entries in any setting. ​ |  4  |
-^ Holy Site  | Pilgrim 3  | Sacred Chant allows you to choose the Stat Track in any setting. ​ |     ​   |+^ Holy Site  | Pilgrim 3  | Sacred Chant allows you to choose the Stat Track in any setting. ​ |   | 
 +^ Manor  | Magnate 3  | You may play Extra Effects through your Servant and communicate with them telepathically when visible. ​ |  4  ​|
 ^ Manufactory ​ | Mechanist 3  | You may equip any Expertise you have Training in with your Tool Belt ability. ​ |  4  | ^ Manufactory ​ | Mechanist 3  | You may equip any Expertise you have Training in with your Tool Belt ability. ​ |  4  |
 ^ Museum ​ | Delver 3  | Nose For Treasure reveals the Hidden roll in any setting. ​ |  4  | ^ Museum ​ | Delver 3  | Nose For Treasure reveals the Hidden roll in any setting. ​ |  4  |
 ^ Network of Contacts ​ | Thief 3  | Two Creature/​Seeker Actions must succeed against you to lose your Silence and Shadows bonus, regardless of setting. ​ |  4  | ^ Network of Contacts ​ | Thief 3  | Two Creature/​Seeker Actions must succeed against you to lose your Silence and Shadows bonus, regardless of setting. ​ |  4  |
 +^ Observatory ​ | Geomancer 3  | Gain an Expertise slot.  |  4  |
 ^ Warehouse ​ | Mariner 3  | Ignore penalties from darkness while swimming. ​ |  4  | ^ Warehouse ​ | Mariner 3  | Ignore penalties from darkness while swimming. ​ |  4  |
  
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 ^ Chantry ​                            | Priest 1     | Diplomacy (1)    |     ​2 ​   | ^ Chantry ​                            | Priest 1     | Diplomacy (1)    |     ​2 ​   |
 ^ General Store                       | Merchant 1   | Illusion (1)     ​| ​    ​2 ​   | ^ General Store                       | Merchant 1   | Illusion (1)     ​| ​    ​2 ​   |
 +^ Outdoor Stage                       | Thespian 1   | Streetwise (1)   ​| ​    ​2 ​   |
 ^ Perfumery ​                          | Magician 1   | Thaumaturgy (1)  |     ​2 ​   | ^ Perfumery ​                          | Magician 1   | Thaumaturgy (1)  |     ​2 ​   |
-^ Smuggling Operation ​                | Scoundrel 1  | Illusion ​   ​(1)  |     ​2 ​   |+^ Sacred Grove                        | Druid 1      | Illusion (1)     ​| ​    ​2 ​   | 
 +^ Smuggling Operation ​                | Scoundrel 1  | Diplomacy ​(1)    |     ​2 ​   |
 ^ Tavern ​                             | Bard 1       | Streetwise (1)   ​| ​    ​2 ​   | ^ Tavern ​                             | Bard 1       | Streetwise (1)   ​| ​    ​2 ​   |
 ^ Town Councilship ​                   | Dignitary 1  | Streetwise (1)   ​| ​    ​2 ​   | ^ Town Councilship ​                   | Dignitary 1  | Streetwise (1)   ​| ​    ​2 ​   |
-^ Bishopric ​                          | Dignitary 3  | Thaumaturgy ​(1)  ​|     ​4 ​   | +^ Bishopric ​                          | Dignitary 3  | Thaumaturgy ​     ​| ​    ​4 ​   | 
-^ Library ​                            | Occultist 3  | Streetwise ​(1)   |     ​4 ​   | +^ Concert Hall                        | Bard 3       | Illusion ​        ​| ​    ​4 ​   | 
-^ Temple ​                             | Priest 3     | Illusion ​(1)     |     ​4 ​   | +^ Fairy Embassy ​                      | Druid 3      | Streetwise ​      |     ​4 ​   | 
-^ Theater ​                            ​| ​Bard       ​| Illusion ​(1)     |     ​4 ​   | +^ Library ​                            | Occultist 3  | Streetwise ​      ​|     ​4 ​   | 
-^ Trading Company ​                    | Merchant 3   | Diplomacy ​(1)    ​|     ​4 ​   | +^ Temple ​                             | Priest 3     | Illusion ​        ​|     ​4 ​   | 
-^ Traveler'​s Inn                      | Scoundrel 3  | Diplomacy (1)    ​|     ​4 ​   | +^ Theater ​                            ​| ​Thespian ​  ​| Illusion ​        ​|     ​4 ​   | 
-^ Winery ​                             | Magician 3   | Diplomacy ​(1)    ​|     ​4 ​   |+^ Trading Company ​                    | Merchant 3   | Diplomacy ​       |     ​4 ​   | 
 +^ Traveler'​s Inn                      | Scoundrel 3  | Thaumaturgy ​     ​|     ​4 ​   | 
 +^ Winery ​                             | Magician 3   | Diplomacy ​       |     ​4 ​   |
  
 ===== Other Holdings Table ====== ===== Other Holdings Table ======
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 ^ Holding ​               ^ Benefit ​                                                          ​^ ​ Assets ​ ^ ^ Holding ​               ^ Benefit ​                                                          ​^ ​ Assets ​ ^
 ^ Apprentices and Aides  | Gain an Accessory slot.                                             ​| ​ 3  | ^ Apprentices and Aides  | Gain an Accessory slot.                                             ​| ​ 3  |
 +^ Forest Hut             | Gain Training in Agathions. ​                                        ​| ​ 1  |
 +^ Kennel ​                | Gain Training in Beasts. ​                                           |  1  |
 +^ Large Garden ​          | Gain Training in Sprites. ​                                          ​| ​ 1  |
 +^ Private Corps          | Gain Training in Hirelings. ​                                        ​| ​ 1  |
 ^ Quaint Abode           | Increase your Initiative dice level in interaction scenarios by 1.  |  1  | ^ Quaint Abode           | Increase your Initiative dice level in interaction scenarios by 1.  |  1  |
 +^ Servant Quarters ​      | Gain Training in Servants. ​                                         |  1  |
 ^ Small Farm             | Increase your Initiative dice level in combat scenarios by 1.       ​| ​ 1  | ^ Small Farm             | Increase your Initiative dice level in combat scenarios by 1.       ​| ​ 1  |
 ^ Stables ​               | Gain a free Riding Horse. You cannot sell or trade this Riding Horse, though you may allow an ally to equip it. If you lose it, you can return to your Stables to get another, but you can never have more than one free Riding Horse at a time.  |     ​1 ​   | ^ Stables ​               | Gain a free Riding Horse. You cannot sell or trade this Riding Horse, though you may allow an ally to equip it. If you lose it, you can return to your Stables to get another, but you can never have more than one free Riding Horse at a time.  |     ​1 ​   |
analects_book_3_chapter_1.txt · Last modified: 2021/04/12 08:42 by triptycho