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analects_book_3_chapter_1 [2019/02/05 11:32]
triptycho [Craft-based Holdings Table]
analects_book_3_chapter_1 [2019/05/14 08:27] (current)
triptycho [Other Holdings Table]
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 ^ Holding ​                            ^ Hybrid ​         ^ Training ​                 ^  Assets ​ ^ ^ Holding ​                            ^ Hybrid ​         ^ Training ​                 ^  Assets ​ ^
-^ Apothecary ​                         | Healer 1        | Talismans (as level - 2)  ​|     ​2 ​   | +^ Apothecary ​                         | Healer 1        | Heavy Shields ​            |     ​2 ​   | 
-^ Atelier ​                            | Sorcerer 1      | Light Armor               |     ​2 ​   |+^ Atelier ​                            | Sorcerer 1      | Heavy One-handed Weapons  ​|     ​2 ​   |
 ^ Carpentry ​                          | Archer 1        | Light Two-handed Weapons ​ |     ​2 ​   | ^ Carpentry ​                          | Archer 1        | Light Two-handed Weapons ​ |     ​2 ​   |
 ^ Gymnasium ​                          | Warrior 1       | Light Ranged Weapons ​     |     ​2 ​   | ^ Gymnasium ​                          | Warrior 1       | Light Ranged Weapons ​     |     ​2 ​   |
-^ Sacellum ​                           | Shaman 1        | Light Armor               |     ​2 ​   |+^ Sacellum ​                           | Shaman 1        | Light Shields ​            |     ​2 ​   |
 ^ Smithy ​                             | Brute 1         | Light Shields ​            ​| ​    ​2 ​   | ^ Smithy ​                             | Brute 1         | Light Shields ​            ​| ​    ​2 ​   |
 ^ Watermill ​                          | Swashbuckler 1  | Light Two-handed Weapons ​ |     ​2 ​   | ^ Watermill ​                          | Swashbuckler 1  | Light Two-handed Weapons ​ |     ​2 ​   |
-^ Abbey                               | Shaman 3        | Light Shields ​            |     ​4 ​   | +^ Abbey                               | Shaman 3        | Medium Armor              ​|     ​4 ​   | 
-^ Clinic ​                             | Healer 3        | Medium Armor              ​|     ​4 ​   |+^ Clinic ​                             | Healer 3        | Talismans (as level - 2)  ​|     ​4 ​   |
 ^ Hamlet ​                             | Brute 3         | Light Ranged Weapons ​     |     ​4 ​   | ^ Hamlet ​                             | Brute 3         | Light Ranged Weapons ​     |     ​4 ​   |
-^ Laboratory ​                         | Sorcerer 3      | Heavy One-handed Weapons  ​|     ​4 ​   |+^ Laboratory ​                         | Sorcerer 3      | Medium Armor              ​|     ​4 ​   |
 ^ Order of Knights-Errant ​            | Warrior 3       | Focuses (as level - 2)    |     ​4 ​   | ^ Order of Knights-Errant ​            | Warrior 3       | Focuses (as level - 2)    |     ​4 ​   |
 ^ Order of Mercenaries ​               | Archer 3        | Heavy One-handed Weapons ​ |     ​4 ​   | ^ Order of Mercenaries ​               | Archer 3        | Heavy One-handed Weapons ​ |     ​4 ​   |
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 ^ Tannery ​          | Hunter 1        | Navigation (1)            |     ​2 ​   | ^ Tannery ​          | Hunter 1        | Navigation (1)            |     ​2 ​   |
 ^ Workshop ​         | Mechanist 1     | Mysticism (1)             ​| ​    ​2 ​   | ^ Workshop ​         | Mechanist 1     | Mysticism (1)             ​| ​    ​2 ​   |
-^ Coven             ​| Witch 3        Fae Pact increases your hand limit by 1 in any setting.  |     ​   +^ Coven  | Witch 3  Choose 2 of Aquatic, Darkvision, and Flying to gain in your Agathion'​s region.  |   
-^ Frontier Lodge    | Hunter 3        | Hunting Weapons causes Creatures to lose Defense entries in any setting. ​ |     ​   +^ Frontier Lodge  | Hunter 3  | Hunting Weapons causes Creatures to lose Defense entries in any setting. ​ |   
-^ Holy Site         ​| Pilgrim 3       ​| Sacred Chant's recovery effect when you don't discard any cards now functions ​in any setting. ​ |     ​4 ​   | +^ Holy Site  | Pilgrim 3  | Sacred Chant allows ​you to choose the Stat Track in any setting. ​ |     ​4 ​   | 
-^ Manufactory ​      ​| Mechanist 3     ​| You may equip any Expertise you have Training in with your Tool Belt ability. ​ |     ​   +^ Manufactory ​ | Mechanist 3  | You may equip any Expertise you have Training in with your Tool Belt ability. ​ |   
-^ Museum ​           | Delver 3        | Nose For Treasure reveals the Hidden roll in any setting. ​ |     ​   +^ Museum ​ | Delver 3  | Nose For Treasure reveals the Hidden roll in any setting. ​ |   
-^ Network of Contacts ​ | Thief 3        | Two Creature/​Seeker Actions must succeed against you to lose your Silence and Shadows bonus, regardless of setting. ​ |     ​   +^ Network of Contacts ​ | Thief 3  | Two Creature/​Seeker Actions must succeed against you to lose your Silence and Shadows bonus, regardless of setting. ​ |   
-^ Warehouse ​        ​| Mariner 3       ​| Ignore penalties from darkness while swimming. ​ |     ​   |+^ Warehouse ​ | Mariner 3  | Ignore penalties from darkness while swimming. ​ |   |
  
 ===== Profession-based Holdings Table ====== ===== Profession-based Holdings Table ======
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 ===== Other Holdings Table ====== ===== Other Holdings Table ======
  
-^ Holding ​                ​^ Benefit ​                                         ^  Assets ​ ^ +^ Holding ​               ^ Benefit ​                                                          ​^  Assets ​ ^ 
-^ Apprentices and Aides   ​| Gain an accessory ​slot.                              ​   +^ Apprentices and Aides  | Gain an Accessory ​slot.                                             ​  | 
-^ Stables ​                ​| Gain a free Riding Horse. You cannot sell or trade this Riding Horse, though you may allow an ally to equip it. If you lose it, you can return to your Stables to get another, but you can never have more than one free Riding Horse at a time.  |     ​1 ​   |+^ Quaint Abode           | Increase your Initiative dice level in interaction scenarios by 1.  |  1  | 
 +^ Small Farm             | Increase your Initiative dice level in combat scenarios by 1.       ​| ​ 1  ​
 +^ Stables ​               | Gain a free Riding Horse. You cannot sell or trade this Riding Horse, though you may allow an ally to equip it. If you lose it, you can return to your Stables to get another, but you can never have more than one free Riding Horse at a time.  |     ​1 ​   |
analects_book_3_chapter_1.1549395149.txt.gz · Last modified: 2019/02/05 11:32 by triptycho