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analects_book_3_chapter_2

Analects Book 3 Chapter 2: Vehicles

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The following tables provide a collection of Vehicles you may purchase. For more information on their use in the game, see Player's Guide Chapter 8: Assets and Property.

Vehicles Table

Vehicle Type Capacity HP EP Assets Repair
Covered Wagon Wagon 4 20 21 1 1
Reinforced Wagon Wagon 4 35 33 3 2
Steam Wagon Wagon 5 50 46 5 3
Enchanted Wagon Wagon 6 70 60 9 4
Scout Tank Tank 2 40 15 1 2
Light Tank Tank 2 50 20 3 3
Medium Tank Tank 3 95 30 5 4
Heavy Tank Tank 4 150 45 9 5
Raft Boat 2 20 21 1 1
Faering Boat 4 35 33 3 2
Steam Boat Boat 6 50 46 5 3
Enchanted Boat Boat 6 70 60 9 4
Galley Ship 8 40 15 1 2
Cog Ship 25 50 20 3 3
Balinger Ship 40 95 30 5 4
Steam Ship Ship 8 150 45 9 5
Ornithopter Aircraft 1 20 15 2 2
Flying Carpet Aircraft 1 35 20 4 3
Steam Dragon Aircraft 1 50 30 6 4
Airship Aircraft 1 70 45 10 5

Vehicle Entries

Airship

Airship Aircraft Capacity: 20
HP: 70 EP: 45 Assets: 10 Repair: 5
This massive marvel of engineering is only able to fly thanks to a combination of magic and technology - a combination that remains outlawed in most of the world.
Keywords
Combat Move 0
Flying
Poison Resistance 5
(Reaction) Reinforced Hull [Combat]
Miss 1d10
Defense 1d6
(Strategy) Flight [Combat]
Fly 1. This Strategy may only be played once per round.
(Reaction) Shelter [Exploration]
Endure 2d6
Defense 1d6


Balinger

Balinger Ship Capacity: 40
HP: 95 EP: 30 Assets: 5 Repair: 4
This large, speedy ship sees use by merchants, navies, and particularly, pirates. Mounted cannons make it fearsome on the seas.
Keywords
Aquatic
Poison Resistance 5
(Action) Cannons [Combat]
Area Attack
Range 3
Hit 2d6
Damage 1d12 (Piercing 1)
(Reaction) War Hull [Combat]
Miss 1d12
Defense 1d6


Cog

Cog Ship Capacity: 25
HP: 50 EP: 20 Assets: 3 Repair: 3
This sailing ship features extended sides that help protect its occupants from missile fire. It's commonly used in trade as well as military transport.
Keywords
Aquatic
Poison Resistance 5
(Action) Ballista [Combat]
Range 3
Hit 1d10
Damage 1d10 (Piercing 1)
(Reaction) Extended Hull [Combat]
Miss 1d10
Defense 1d4


Covered Wagon

Gain an Item slot.

Covered Wagon Wagon Capacity: 4
HP: 20 EP: 21 Assets: 1 Repair: 1
This sturdy wooden wagon has a thick canvas canopy intended mostly to protect contents against sun and rain.
Keywords
Immune: Immobilized (1)
Poison Resistance 5
Fatigue Resistance 1
(Reaction) Canvas Canopy [Combat]
Miss 1d6
(Reaction) Shelter [Exploration]
Endure 1d8


Enchanted Boat

The Enchanted Boat may submerge.

Steam Boat Boat Capacity: 6
HP: 70 EP: 60 Assets: 9 Repair: 4
Though rare and expensive, this magical craft is the vessel of choice for extended undersea exploration.
Keywords
Aquatic
Poison Resistance 5
Fatigue Resistance 1
(Reaction) Enchanted Frame [Combat]
Miss 1d10
Defense 1d4 + 1d4
(Reaction) Shelter [Exploration]
Endure 2d4 + 1d4
Defense 1d2 + 1d4


Enchanted Wagon

Gain an Item slot. The Enchanted Wagon may climb in exploration scenarios.

Enchanted Wagon Wagon Capacity: 6
HP: 70 EP: 60 Assets: 9 Repair: 4
This enchanted weapon is powered by magic, needing neither fuel nor beasts to move. It's even capable of traversing all kinds of surfaces, including vertical ones, though not perfectly.
Keywords
Move 2
Immune: Grabbed (1)
Immune: Immobilized (1)
Poison Resistance 5
Fatigue Resistance 1
(Reaction) Magic Canopy [Combat]
Miss 1d8 + 1d4
Defense 1d4 + 1d4
(Reaction) Shelter [Exploration]
Endure 2d4 + 1d4
Defense 1d2 + 1d4


Faering

Faering Boat Capacity: 4
HP: 35 EP: 33 Assets: 3 Repair: 2
These small wooden boats are usually powered by oars and, optionally, a single small square sail. Common and cheap, they are generally used for shorter distance ventures.
Keywords
Aquatic
Poison Resistance 5
Fatigue Resistance 1
(Reaction) Wooden Frame [Combat]
Miss 1d6
(Reaction) Shelter [Exploration]
Endure 1d10
Defense 1d2


Flying Carpet

Flying Carpet Aircraft Capacity: 2
HP: 35 EP: 20 Assets: 4 Repair: 3
The enchantments in this fabric permit it to fly through the air, bearing a couple passengers and a few items of note, but little more.
Keywords
Combat Move 0
Flying
Immune: Grounded
Poison Resistance 5
(Reaction) Magic Carpet [Combat]
Miss 1d6 + 1d4
(Strategy) Flight [Combat]
Fly 1.


Galley

Galley Ship Capacity: 8
HP: 40 EP: 15 Assets: 1 Repair: 2
The simplest ship of war, the galley is powered entirely by long oars, often with several rowers per oar. It has no mounted weapons; sailors rely on either archery, magic, or boarding to attack the enemy.
Keywords
Aquatic
Poison Resistance 5
(Reaction) Wooden Hull [Combat]
Miss 1d8
Defense 1d4


Heavy Tank

Heavy Tank Tank Capacity: 4
HP: 150 EP: 45 Assets: 9 Repair: 5
Few heavy tanks have ever been built, most determined to be too expensive to be practical at the prototype stage. Those prototypes have been reserved more for fighting things like dragons rather than enemy armies.
Keywords
Immune: Disoriented (1)
Immune: Vulnerable (1)
Poison Resistance 5
(Action) Mounted Weapon [Combat]
Reach 5
Hit 3d6
Damage 2d10 (Piercing 2)
(Reaction) Heavy Frame [Combat]
Miss 1d12
Defense 1d8


Light Tank

Light Tank Tank Capacity: 2
HP: 50 EP: 20 Assets: 3 Repair: 3
The most common of these strange inventions, the light tank has been used in a manner similar to light cavalry on the battlefield.
Keywords
Combat Move 2
Immune: Vulnerable (1)
Poison Resistance 5
(Action) Mounted Weapon [Combat]
Reach 3
Hit 1d12
Damage 1d12
(Reaction) Light Frame [Combat]
Miss 1d8
Defense 1d4


Medium Tank

Medium Tank Tank Capacity: 3
HP: 95 EP: 30 Assets: 5 Repair: 4
Uncommon thanks to their complexity and cost, these inventions nevertheless saw some major use as a form of cavalry in some battles.
Keywords
Immune: Disoriented (1)
Immune: Vulnerable (1)
Poison Resistance 5
(Action) Mounted Weapon [Combat]
Reach 4
Hit 3d4
Damage 3d4 (Piercing 2)
(Reaction) Medium Frame [Combat]
Miss 1d10
Defense 1d6


Ornithopter

Ornithopter Aircraft Capacity: 1
HP: 20 EP: 15 Assets: 2 Repair: 2
This small, single-occupancy aircraft uses a mix of steam power and pedals to power artificial flapping wings.
Keywords
Combat Move 0
Flying
Poison Resistance 5
(Reaction) Wooden Frame [Combat]
Miss 1d6
(Strategy) Flight [Combat]
Fly 1.


Raft

The Raft may be transported over land by a beast of burden.
A Passenger may choose to be the target of a single-target enemy Action in place of the Raft. A Passenger that does so may play Reactions as if they were not a Passenger.

Raft Boat Capacity: 2
HP: 20 EP: 21 Assets: 1 Repair: 1
The simple wooden raft will traverse water well enough, but more than any other “craft” it's dependent upon its “crew” for successful use.
Keywords
Aquatic
Poison Resistance 2
Fatigue Resistance 1


Reinforced Wagon

Gain an Item slot.

Reinforced Wagon Wagon Capacity: 4
HP: 35 EP: 33 Assets: 3 Repair: 2
This enclosed wooden wagon is reinforced with strips of metal. Such wagons are often used as parts of supply caravans by the military.
Keywords
Immune: Immobilized (1)
Poison Resistance 5
Fatigue Resistance 1
(Reaction) Wooden Canopy [Combat]
Miss 1d8
Defense 1d2
(Reaction) Shelter [Exploration]
Endure 1d10
Defense 1d2


Scout Tank

Scout Tank Tank Capacity: 2
HP: 40 EP: 15 Assets: 1 Repair: 2
Lightest of the tanks, these steam-powered war vehicles are mostly used for reconnaissance.
Keywords
Combat Move 2
Immune: Vulnerable (1)
Poison Resistance 5
(Action) Mounted Weapon [Combat]
Reach 2
Hit 1d10
Damage 1d10
(Reaction) Scout Frame [Combat]
Miss 1d6
Defense 1d2


Steam Boat

The Steam Boat may submerge.

Steam Boat Boat Capacity: 6
HP: 50 EP: 46 Assets: 5 Repair: 3
These steam-powered mechanist inventions are capable of submerging and traversing the waters beneath the surface.
Keywords
Aquatic
Poison Resistance 5
Fatigue Resistance 1
(Reaction) Metal Frame [Combat]
Miss 1d8
Defense 1d4
(Reaction) Shelter [Exploration]
Endure 1d12
Defense 1d4


Steam Dragon

Steam Dragon Aircraft Capacity: 6
HP: 50 EP: 30 Assets: 6 Repair: 4
This medium-sized metal aircraft is powered by steam. It's made to look vaguely like a dragon, though it's not exactly a masterful sculpture.
Keywords
Combat Move 0
Flying
Poison Resistance 5
(Reaction) Metal Body [Combat]
Miss 1d8
Defense 1d6
(Strategy) Flight [Combat]
Fly 1. This Strategy may only be played once per round.
(Reaction) Shelter [Exploration]
Endure 1d10
Defense 1d4


Steam Ship

The Steam Ship may submerge.

Steam Ship Ship Capacity: 8
HP: 150 EP: 45 Assets: 9 Repair: 5
Though smaller than most other warships, this metal invention's ability to submerge makes it incredibly fearsome. Nations have built empires on just a handful of these.
Keywords
Aquatic
Poison Resistance 5
(Action) Mounted Coils [Combat]
Range 5
Hit 3d6
Damage 2d10 (Piercing 2)
(Reaction) Metal Hull [Combat]
Miss 1d12
Defense 1d8


Steam Wagon

Gain an Item slot.

Steam Wagon Wagon Capacity: 5
HP: 50 EP: 46 Assets: 5 Repair: 3
This mechanist invention moves without the need of beasts of burden. The exterior is constructed entirely of metal.
Keywords
Move 2
Immune: Grabbed (1)
Immune: Immobilized (1)
Poison Resistance 5
Fatigue Resistance 1
(Reaction) Metal Canopy [Combat]
Miss 1d8
Defense 1d6
(Reaction) Shelter [Exploration]
Endure 1d12
Defense 1d4
analects_book_3_chapter_2.txt · Last modified: 2019/02/11 12:13 by triptycho