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analects_book_4_part_1_chapter_1 [2019/05/16 07:07]
triptycho [Nibelung Scrapper]
analects_book_4_part_1_chapter_1 [2019/05/16 07:55] (current)
triptycho [Chapter 1: Level 1]
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 ===== Chapter 1: Level 1 ===== ===== Chapter 1: Level 1 =====
  
-The following tables provide a collection of [[adversary|adversaries]] at [[level|level]] 1. For more information on their use in the game, see [[DM's Guide Chapter 3|DM's Guide Chapter 3: Running Scenarios]].+The following tables provide a collection of [[adversary|Adversaries]] at [[level|level]] 1. For more information on their use in the game, see [[DM's Guide Chapter 3|DM's Guide Chapter 3: Running Scenarios]].
  
 Next: [[analects_book_4_part_1_chapter_2|Adversaries Level 2]] Next: [[analects_book_4_part_1_chapter_2|Adversaries Level 2]]
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 ^ [[analects_book_4_part_1_chapter_1#​agitated_farmer|Agitated Farmer]] ​ | Mook  | Brawler ​   |    7  |  1d4  ^ ^ [[analects_book_4_part_1_chapter_1#​agitated_farmer|Agitated Farmer]] ​ | Mook  | Brawler ​   |    7  |  1d4  ^
 ^ [[analects_book_4_part_1_chapter_1#​muck_asp|Muck Asp]]  | Mook       | Brawler ​   |    6  |  1d10  ^ ^ [[analects_book_4_part_1_chapter_1#​muck_asp|Muck Asp]]  | Mook       | Brawler ​   |    6  |  1d10  ^
-^ [[analects_book_4_part_1_chapter_1#​nibelung_scrapper|Nibelung Scrapper]] ​ | Mook  | Brawler ​      7  |  1d8  ^ +^ [[analects_book_4_part_1_chapter_1#​nibelung_scrapper|Nibelung Scrapper]] ​ | Mook  | Brawler ​   ​7  |  1d8  ^ 
-^ [[analects_book_4_part_1_chapter_1#​bog_crawler|Bog Crawler]] ​ | Mook       | Defender ​  ​| ​   ​ ​| ​ 1d4  ^+^ [[analects_book_4_part_1_chapter_1#​bog_crawler|Bog Crawler]] ​ | Mook       | Defender ​  ​| ​   ​ ​| ​ 1d4  ^ 
 +^ [[analects_book_4_part_1_chapter_1#​street_tough|Street Tough]] ​ | Mook  | Defender ​  ​| ​ 11  |  1d6  ^
 ^ [[analects_book_4_part_1_chapter_1#​insect_cloud|Insect Cloud]] ​ | Mook       | Support ​   |    6  |  1d6  ^ ^ [[analects_book_4_part_1_chapter_1#​insect_cloud|Insect Cloud]] ​ | Mook       | Support ​   |    6  |  1d6  ^
 +^ [[analects_book_4_part_1_chapter_1#​gangster|Gangster]] ​ | Regular ​   | Artillery ​ |   ​13 ​ |  1d8  ^
 ^ [[analects_book_4_part_1_chapter_1#​grime_maw|Grime Maw]]  | Regular ​   | Artillery ​ |   ​14 ​ |  1d10  ^ ^ [[analects_book_4_part_1_chapter_1#​grime_maw|Grime Maw]]  | Regular ​   | Artillery ​ |   ​14 ​ |  1d10  ^
 ^ [[analects_book_4_part_1_chapter_1#​salamander|Salamander]] ​ | Regular ​   | Blaster ​   |   ​13 ​ |  1d8  ^ ^ [[analects_book_4_part_1_chapter_1#​salamander|Salamander]] ​ | Regular ​   | Blaster ​   |   ​13 ​ |  1d8  ^
-^ [[analects_book_4_part_1_chapter_1#​nibelung_cavalry|Nibelung Cavalry]] ​ | Regular ​ | Brawler ​ |  ​14  ​| ​ 1d8  ^ +^ [[analects_book_4_part_1_chapter_1#​nibelung_cavalry|Nibelung Cavalry]] ​ | Regular ​ | Brawler ​ |  ​15  ​| ​ 1d8  ^ 
-^ [[analects_book_4_part_1_chapter_1#​nibelung_charger|Nibelung Charger]] ​ | Regular ​ | Brawler ​ |  ​15  ​| ​ 1d8  ^+^ [[analects_book_4_part_1_chapter_1#​nibelung_charger|Nibelung Charger]] ​ | Regular ​ | Brawler ​ |  ​14  ​| ​ 1d8  ^
 ^ [[analects_book_4_part_1_chapter_1#​nibelung_armling|Nibelung Armling]] ​ | Regular ​ | Defender ​ |  15  |  1d8  ^ ^ [[analects_book_4_part_1_chapter_1#​nibelung_armling|Nibelung Armling]] ​ | Regular ​ | Defender ​ |  15  |  1d8  ^
 ^ [[analects_book_4_part_1_chapter_1#​serpent_vine|Serpent Vine]] ​ | Regular ​   | Defender ​  ​| ​  ​16 ​ |  1d6  ^ ^ [[analects_book_4_part_1_chapter_1#​serpent_vine|Serpent Vine]] ​ | Regular ​   | Defender ​  ​| ​  ​16 ​ |  1d6  ^
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 ==== Bog Crawler ==== ==== Bog Crawler ====
  
-^ Bog Crawler ​ ^ Level 1 Adversary ​ ^ Mook  ^ Defender ​ ^ HP:  ^+^ Bog Crawler ​ ^ Level 1 Adversary ​ ^ Mook  ^ Defender ​ ^ HP:  ^
 ^ Initiative: 1d4  ^ Acrobatics: 1d6  ^ Aquatic ​ ^ Lightning Weakness 1  ^^ ^ Initiative: 1d4  ^ Acrobatics: 1d6  ^ Aquatic ​ ^ Lightning Weakness 1  ^^
 | //Sometimes called a marsh hyena, the bog crawler is a beastly four-legged predator that secrets a thick sludge from its paws. This sludge can latch prey to the ground, preventing escape from the relatively lumbering beast.// ​ ||||| | //Sometimes called a marsh hyena, the bog crawler is a beastly four-legged predator that secrets a thick sludge from its paws. This sludge can latch prey to the ground, preventing escape from the relatively lumbering beast.// ​ |||||
 ^ (Action) Tethering Swipe  ||||| ^ (Action) Tethering Swipe  |||||
-^  Hit | 1d6  ||||+^  Hit | 1d8  ||||
 ^  Damage | 1d6  |||| ^  Damage | 1d6  ||||
-^  Special | The target is Immobilized until the end of their next turn.  ||||+^  Special | The target is Grabbed and suffers -1 Skill.  ||||
 ^ (Reaction) Thick Hide  ||||| ^ (Reaction) Thick Hide  |||||
 ^  Miss | 1d4  |||| ^  Miss | 1d4  ||||
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 | //These macabre constructs, forged of sacrifice, are found in the employ of those devoted to demons, The Augur of Perdition, and The Marrow of Animus. They confer unholy blessings upon the faithful.// ​ ||||| | //These macabre constructs, forged of sacrifice, are found in the employ of those devoted to demons, The Augur of Perdition, and The Marrow of Animus. They confer unholy blessings upon the faithful.// ​ |||||
 ^ (Action) Unholy Blessing ​ ||||| ^ (Action) Unholy Blessing ​ |||||
-| Allies in the occupied section gain 1 level to all Hit and Damage dice until the start of the Bone Shrine'​s next turn. This Action is non-hostile. ​ |||||+| Allies in the occupied section gain +3 Power. This Action is non-hostile. ​ |||||
 ^ (Assist) Unhallowed Ground ​ ||||| ^ (Assist) Unhallowed Ground ​ |||||
-^  Trigger | An ally in the occupied section plays a Reaction ​with Miss dice against a Ranged attack.  |||| +^  Trigger | An ally in the occupied section plays a Reaction. ​ |||| 
-^  Effect | Increase the triggering ​Miss dice by level.  ||||+^  Effect | The triggering ​ally immediately gains +Resilience ​|||| 
 +^ (Reaction) Cursed Bones  ||||| 
 +^  Defense | 1d2  |||| 
 +^  Damage | 1d4 Unholy ​ ||||
  
 \\ \\
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 ^ (Strategy) Hover  ||||| ^ (Strategy) Hover  |||||
 | Fly 1.  ||||| | Fly 1.  |||||
 +
 +\\
 +==== Gangster ====
 +
 +^ Gangster ​ ^ Level 1 Adversary ​ ^ Regular ​ ^ Artillery ​ ^ HP: 13  ^
 +^ Initiative: 1d8  ^ Acrobatics: 1d8  ^^^^
 +| //Organized crime is most common in the largest cities and in the ports. The Gangster might also represent other throwing-knife specialists that have nothing to do with crime.// ​ |||||
 +^  Notes | The Gangster has 4 Throwing Knives. ​ ||||
 +^ (Action) Flashing Blade [Gear] ​ |||||
 +^  Thrown | 1  ||||
 +^  Hit | 1d8  ||||
 +^  Damage | 1d4  ||||
 +^  Special | The target suffers -1 Skill. ​ ||||
 +^ (Reaction) Dodge  |||||
 +^  Miss | 1d4  ||||
 +^ (Strategy) Quick Toss  |||||
 +| If the Gangster throws a Weapon this turn with the //Flashing Blade// Action, it may immediately play a second Action from Gear equipped in the other hand.  |||||
  
 \\ \\
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 ^  Hit | 1d8  |||| ^  Hit | 1d8  ||||
 ^  Damage | 1d6 (Piercing 2) Acid  |||| ^  Damage | 1d6 (Piercing 2) Acid  ||||
 +^  Special | The target suffers -1 Power and -1 Resilience. ​ ||||
 ^ (Reaction) Dodge  ||||| ^ (Reaction) Dodge  |||||
 ^  Miss | 1d4  |||| ^  Miss | 1d4  ||||
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 | This Reaction can only be played against melee attacks. ​ ||||| | This Reaction can only be played against melee attacks. ​ |||||
 ^  Damage | 1d4 (Piercing 1) Acid  |||| ^  Damage | 1d4 (Piercing 1) Acid  ||||
 +^  Special | The target suffers -1 Power and -1 Resilience. ​ ||||
  
 \\ \\
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 ^  Area Attack |  |||| ^  Area Attack |  ||||
 ^  Damage | 1d2 (Piercing 4)  |||| ^  Damage | 1d2 (Piercing 4)  ||||
-^  Special | The target ​is Debilitated until the end of their next turn.  ||||+^  Special | The target ​suffers -2 Power.  ||||
 ^ (Reaction) Disperse ​ ||||| ^ (Reaction) Disperse ​ |||||
 ^  Miss | 1d6  |||| ^  Miss | 1d6  ||||
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 ^ Nibelung Armling ​ ^ Level 1 Adversary ​ ^ Regular ​ ^ Defender ​ ^ HP: 15  ^ ^ Nibelung Armling ​ ^ Level 1 Adversary ​ ^ Regular ​ ^ Defender ​ ^ HP: 15  ^
 ^ Initiative: 1d8  ^ Acrobatics: 1d8  ^ Darkvision, Height 1  ^  ^^ ^ Initiative: 1d8  ^ Acrobatics: 1d8  ^ Darkvision, Height 1  ^  ^^
-| //The Nibelung are short, horrid humanoid creatures cursed into their form by the workings of an Unseelie Fallen. ​Armed with sharp claws, they are generally weak on defenses, leading some to fashion crude shields ​of bone.// ​ ||||| +| //The Nibelung are short, horrid humanoid creatures cursed into their form by the workings of an Unseelie Fallen. ​They scavange weapons and piecemeal armor for use alongside the traditional nybling shield ​of bone.// ​ ||||| 
-^ (Action) Distracting Slash  |||||+^  Notes | The Nibelung Armling equips a Falchion, a Bone Shield, and Brigandine.  ​|||| 
 +^ (Action) Distracting Slash [Gear] ​ |||||
 ^  Hit | 1d8  |||| ^  Hit | 1d8  ||||
 ^  Damage | 1d8  |||| ^  Damage | 1d8  ||||
-^  Special | The target has all Hit dice decreased 1 level against targets other than the Nibelung Armling until the start of the Armling'​s next turn.  ​|||| +^  Special | The target has all Hit dice decreased 1 level against targets other than the Nibelung Armling until the start of the Armling'​s next turn. The target suffers -1 Skill. ​ ||||
-^ (Reaction) Bone Shield [Gear] ​ ||||| +
-^  Miss | 1d8  ||||+
 ^ (Reaction) Scurry ​ ||||| ^ (Reaction) Scurry ​ |||||
-| If the Nibelung Armling ​takes damage, it can immediately ​Move 1.  |||||+| If the Nibelung Armling ​suffers ​damage, it may Move 1.  |||||
 ^  Miss | 1d4  |||| ^  Miss | 1d4  ||||
 +^  Defense | 1d4  ||||
 +^ (Strategy) Guard [Gear] ​ |||||
 +| Until the start of the Nibelung Armling'​s next turn, the Miss dice level for //Scurry// is increased 1 level. ​ |||||
  
 \\ \\
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 ==== Nibelung Cavalry ==== ==== Nibelung Cavalry ====
  
-^ Nibelung Cavalry ​ ^ Level 1 Adversary ​ ^ Regular ​ ^ Brawler ​ ^ HP: 14  ^+^ Nibelung Cavalry ​ ^ Level 1 Adversary ​ ^ Regular ​ ^ Brawler ​ ^ HP: 15  ^
 ^ Initiative: 1d8  ^ Acrobatics: 1d8  ^ Low-light Vision ​ ^  ^^ ^ Initiative: 1d8  ^ Acrobatics: 1d8  ^ Low-light Vision ​ ^  ^^
 | //​Horse-riding is rather impractical for the diminuitive nybling, which is why vicious dogs tend to be their preferred battle mounts. The riders have only minimal control over the savage canines.// ​ ||||| | //​Horse-riding is rather impractical for the diminuitive nybling, which is why vicious dogs tend to be their preferred battle mounts. The riders have only minimal control over the savage canines.// ​ |||||
 +^  Notes | The Nibelung Cavalry equips Bone Armor. ​ ||||
 ^ (Mount) Riding Dog  ||||| ^ (Mount) Riding Dog  |||||
 | The Nibelung Cavalry cannot climb upward. ​ ||||| | The Nibelung Cavalry cannot climb upward. ​ |||||
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 ^  Hit | 1d8  |||| ^  Hit | 1d8  ||||
 ^  Damage | 1d8  |||| ^  Damage | 1d8  ||||
-^ (Reaction) ​Bone Armor  |||||+^ (Reaction) ​Dodge  |||||
 ^  Miss | 1d4  |||| ^  Miss | 1d4  ||||
 ^  Defense | 1d2  |||| ^  Defense | 1d2  ||||
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 ==== Nibelung Charger ==== ==== Nibelung Charger ====
  
-^ Nibelung Charger ​ ^ Level 1 Adversary ​ ^ Regular ​ ^ Brawler ​ ^ HP: 15  ^+^ Nibelung Charger ​ ^ Level 1 Adversary ​ ^ Regular ​ ^ Brawler ​ ^ HP: 14  ^
 ^ Initiative: 1d8  ^ Acrobatics: 1d10  ^ Darkvision, Height 1  ^  ^^ ^ Initiative: 1d8  ^ Acrobatics: 1d10  ^ Darkvision, Height 1  ^  ^^
 | //Some Nibelung find themselves with stunted or broken claws. For many this is death sentence, but some of the more clever ones figure out that they can make do with a sharp enough stick.// ​ ||||| | //Some Nibelung find themselves with stunted or broken claws. For many this is death sentence, but some of the more clever ones figure out that they can make do with a sharp enough stick.// ​ |||||
-^ (Action) ​Pointy Stick [Gear] ​ ||||| +^  Notes | The Nibelung Charger equips a Pointy Stick and a Bone Shield. ​ |||| 
-| If no enemies are in the occupied section, the Nibelung Charger ​can Move 1 before making the attack.  ||||| +^ (Action) ​Skewer ​[Gear] ​ ||||| 
-^  Hit | 1d10  ​|||| +| If no enemies are in the occupied section, the Nibelung Charger ​may immediately ​Move 1.  ||||| 
-^  Damage | 1d8  ||||+^  Hit | 1d8  ​|||| 
 +^  Damage | 1d6  |||| 
 +^  Special | The target suffers -2 Resilience. ​ ||||
 ^ (Reaction) Scurry ​ ||||| ^ (Reaction) Scurry ​ |||||
-| If the Nibelung Charger ​takes damage, it can immediately ​Move 1.  |||||+| If the Nibelung Charger ​suffers ​damage, it may Move 1.  |||||
 ^  Miss | 1d4  |||| ^  Miss | 1d4  ||||
 +^ (Strategy) Guard [Gear] ​ |||||
 +| Until the start of the Nibelung Charger'​s next turn, the Miss dice level for //Scurry// is increased 1 level. ​ |||||
  
 \\ \\
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 ^ (Action) Tail Flames ​ ||||| ^ (Action) Tail Flames ​ |||||
 ^  Area Attack |  |||| ^  Area Attack |  ||||
-^  Range |  ​|||| +^  Range |  ​|||| 
-^  ​Incantation ​| 1  |||| +^  ​Incant ​| 1  |||| 
-^  Damage | 1d8 (Piercing ​1) Fire  ||||+^  Damage | 1d8 (Piercing ​2) Fire  ​|||| 
 +^  Special | The target suffers -1 Skill. ​ ||||
 ^ (Reaction) Scales ​ ||||| ^ (Reaction) Scales ​ |||||
 +| If the Salamander suffers less than 3 points of damage, it does not lose its Incantation. ​ |||||
 ^  Miss | 1d4  |||| ^  Miss | 1d4  ||||
 ^  Defense | 1d2  |||| ^  Defense | 1d2  ||||
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 ^ Initiative: 1d6  ^ Acrobatics: 1d8  ^ Low-light Vision ​ ^ Fire Weakness 1  ^^ ^ Initiative: 1d6  ^ Acrobatics: 1d8  ^ Low-light Vision ​ ^ Fire Weakness 1  ^^
 | //This vicious carnivorous plant is capable of slithering across the ground like a snake. It wraps itself around its prey and delivers potent stings, also much like a serpent.// ​ ||||| | //This vicious carnivorous plant is capable of slithering across the ground like a snake. It wraps itself around its prey and delivers potent stings, also much like a serpent.// ​ |||||
-^ (Action) ​Impending ​Coil  |||||+^ (Action) ​Impeding ​Coil  |||||
 ^  Hit | 1d10  |||| ^  Hit | 1d10  ||||
 ^  Damage | 1d4  |||| ^  Damage | 1d4  ||||
 ^  Special | The Serpent Vine may perform a Block. ​ |||| ^  Special | The Serpent Vine may perform a Block. ​ ||||
-^ (Reaction) Counter ​Sting  |||||+^ (Reaction) ​Thorn Counter ​ |||||
 | This Reaction can only be played against enemies in the occupied section. ​ ||||| | This Reaction can only be played against enemies in the occupied section. ​ |||||
 ^  Miss | 1d8  |||| ^  Miss | 1d8  ||||
 ^  Damage | 1d4 Poison ​ |||| ^  Damage | 1d4 Poison ​ ||||
-^  Special | The target ​is Vulnerable until the end of the Serpent Vine's next turn. If the target suffered 4 or more Poison damage, the target is also Disoriented until the end of the Serpent Vine's next turn.  ||||+^  Special | The target ​suffers -1 Resilience.  ||||
 ^ (Reaction) Dodge  ||||| ^ (Reaction) Dodge  |||||
 ^  Miss | 1d4  |||| ^  Miss | 1d4  ||||
 +
 +\\
 +==== Street Tough ====
 +
 +^ Street Tough  ^ Level 1 Adversary ​ ^ Mook  ^ Defender ​ ^ HP: 11  ^
 +^ Initiative: 1d6  ^ Acrobatics: 1d8  ^^^^
 +| //The Street Tough can represent any physically-imposing figure of modest skill, from a village laborer to a metropolitan door guard. When they strike, it tends to be to kill.// ​ |||||
 +^  Notes | The Street Tough equips a Padded Jack.  ||||
 +^ (Action) Grapple ​ |||||
 +^  Hit | 1d8  ||||
 +^  Special | The target is Grabbed and suffers -1 Resilience. ​ ||||
 +^ (Action) Choke  |||||
 +| This Action can only be played against Grabbed targets. ​ |||||
 +^  Damage | 1d8 (Piercing 4)  ||||
 +^  Special | The target suffers -2 Power. ​ ||||
 +^ (Reaction) Dodge  |||||
 +^  Miss | 1d6  ||||
  
 \\ \\
analects_book_4_part_1_chapter_1.1558015629.txt.gz · Last modified: 2019/05/16 07:07 by triptycho