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analects_book_4_part_1_chapter_2 [2019/05/16 08:03]
triptycho [Rookie Guard]
analects_book_4_part_1_chapter_2 [2019/10/31 08:19] (current)
triptycho [Nibelung Assassin]
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 ^ [[analects_book_4_part_1_chapter_2#​mindfang_spider|Mindfang Spider]] ​ | Mook  | Support ​ |  9  |  1d6  ^ ^ [[analects_book_4_part_1_chapter_2#​mindfang_spider|Mindfang Spider]] ​ | Mook  | Support ​ |  9  |  1d6  ^
 ^ [[analects_book_4_part_1_chapter_2#​mournful_ghost|Mournful Ghost]] ​ | Mook  | Support ​ |  1  |  1d6  ^ ^ [[analects_book_4_part_1_chapter_2#​mournful_ghost|Mournful Ghost]] ​ | Mook  | Support ​ |  1  |  1d6  ^
-^ [[analects_book_4_part_1_chapter_2#​archer_cadet|Archer Cadet]] ​ | Regular ​ | Artillery ​ |  ​16  ​| ​ 1d8  ^+^ [[analects_book_4_part_1_chapter_2#​archer_cadet|Archer Cadet]] ​ | Regular ​ | Artillery ​ |  ​19  ​| ​ 1d8  ^
 ^ [[analects_book_4_part_1_chapter_2#​flamebelch_jeopard|Flamebelch Jeopard]] ​ | Regular ​ | Artillery ​ |  17  |  1d8  ^ ^ [[analects_book_4_part_1_chapter_2#​flamebelch_jeopard|Flamebelch Jeopard]] ​ | Regular ​ | Artillery ​ |  17  |  1d8  ^
 ^ [[analects_book_4_part_1_chapter_2#​silk_spider|Silk Spider]] ​ | Regular ​ | Blaster ​ |  15  |  1d20  ^ ^ [[analects_book_4_part_1_chapter_2#​silk_spider|Silk Spider]] ​ | Regular ​ | Blaster ​ |  15  |  1d20  ^
-^ [[analects_book_4_part_1_chapter_2#​crawling_corpse|Crawling Corpse]] ​ | Regular ​ | Brawler ​ |  ​18  ​| ​ 1d4  ^+^ [[analects_book_4_part_1_chapter_2#​crawling_corpse|Crawling Corpse]] ​ | Regular ​ | Brawler ​ |  ​22  ​| ​ 1d4  ^
 ^ [[analects_book_4_part_1_chapter_2#​triffid|Triffid]] ​ | Regular ​ | Brawler ​ |  16  |  1d4  ^ ^ [[analects_book_4_part_1_chapter_2#​triffid|Triffid]] ​ | Regular ​ | Brawler ​ |  16  |  1d4  ^
 ^ [[analects_book_4_part_1_chapter_2#​foot_soldier|Foot Soldier]] ​ | Regular ​ | Defender ​ |  16  |  1d6  ^ ^ [[analects_book_4_part_1_chapter_2#​foot_soldier|Foot Soldier]] ​ | Regular ​ | Defender ​ |  16  |  1d6  ^
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 ^ Archer Cadet  ^ Level 2 Adversary ​ ^ Regular ​ ^ Artillery ​ ^ HP: 16  ^ ^ Archer Cadet  ^ Level 2 Adversary ​ ^ Regular ​ ^ Artillery ​ ^ HP: 16  ^
-^ Initiative: 1d8  ^ Acrobatics: 1d10  ^   ^^+^ Initiative: 1d8  ^ Acrobatics: 1d10  ^^^^
 | //This otherwise common human has some skill and training with the bow. They are found as low-ranking troops in armies or as bandits stalking the highways.// ​ ||||| | //This otherwise common human has some skill and training with the bow. They are found as low-ranking troops in armies or as bandits stalking the highways.// ​ |||||
-^ (Action) Bodkin Arrow [Gear] ​ ||||| +^  Notes | The Archer Cadet equips a Recurve Bow, a Padded Jack, and Leather Bracers. ​ |||| 
-^  Range |  ||||+^ (Action) ​Punishing ​Bodkin Arrow [Gear] ​ ||||| 
 +^  Range |  ||||
 ^  Hit | 1d8  |||| ^  Hit | 1d8  ||||
-^  Damage | 1d8  |||| +^  Damage | 1d10  ​|||| 
-^ (Action) Flight Arrow [Gear] ​ ||||| +^ (Reaction) ​Dodge  |||||
-^  Range | 4  |||| +
-^  Hit | 1d8  |||| +
-^  Damage | 1d6  ​|||| +
-^ (Reaction) ​Buff Coat [Gear] ​ |||||+
 ^  Miss | 1d4  |||| ^  Miss | 1d4  ||||
-^  Defense | 1d2  |||| 
  
 \\ \\
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 ==== Crawling Corpse ==== ==== Crawling Corpse ====
  
-^ Crawling Corpse ​ ^ Level 2 Adversary ​ ^ Regular ​ ^ Brawler ​ ^ HP: 18  ^ +^ Crawling Corpse ​ ^ Level 2 Adversary ​ ^ Regular ​ ^ Brawler ​ ^ HP: 22  ^ 
-^ Initiative: 1d4  ^ Acrobatics: 1d2  ^ Darkvision, Immobile ​ ^ Poison Resistance 3, Unholy Resistance 1, Fire Weakness 1, Holy Weakness 1  ^^+^ Initiative: 1d4  ^ Acrobatics: 1d2  ^ Darkvision, Immobile ​ ^ Poison Resistance 3, Acid Resistance 2, Unholy Resistance 1, Fire Weakness 1, Holy Weakness 1  ^^
 | //Typically the result of failed attempts to raise zombies, these abominations reveal the lack of skill or experience on the necromancer'​s part. They are only occasionally created purposefully.// ​ ||||| | //Typically the result of failed attempts to raise zombies, these abominations reveal the lack of skill or experience on the necromancer'​s part. They are only occasionally created purposefully.// ​ |||||
 ^ (Action) Spit Bile  ||||| ^ (Action) Spit Bile  |||||
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 ^  Hit | 1d6  |||| ^  Hit | 1d6  ||||
 ^  Damage | 2d6 Acid  |||| ^  Damage | 2d6 Acid  ||||
 +^  Special | The target suffers -1 Power. ​ ||||
 ^ (Reaction) Undead Flesh  ||||| ^ (Reaction) Undead Flesh  |||||
 ^  Miss | 1d2  |||| ^  Miss | 1d2  ||||
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 ^ (Interrupt) Explode ​ ||||| ^ (Interrupt) Explode ​ |||||
 ^  Trigger | An enemy deals enough damage to the Crawling Corpse to defeat it.  |||| ^  Trigger | An enemy deals enough damage to the Crawling Corpse to defeat it.  ||||
-^  Effect | All entities in the occupied section ​suffer 1d4 Acid damage and are Disoriented until the start of the triggering enemy'​s next turn.  ||||+^  Effect | Play //Spit Bile// against all entities in the occupied section ​(other than the Crawling Corpse), ignoring any penalties to Power.  ||||
  
  
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 ^ Flamebelch Jeopard ​ ^ Level 2 Adversary ​ ^ Regular ​ ^ Artillery ​ ^ HP: 17  ^ ^ Flamebelch Jeopard ​ ^ Level 2 Adversary ​ ^ Regular ​ ^ Artillery ​ ^ HP: 17  ^
-^ Initiative: 1d8  ^ Acrobatics: 1d10  ^   ^^+^ Initiative: 1d8  ^ Acrobatics: 1d10  ^^^^
 | //While no variety of jeopard is possessed of great cunning, this species is particularly dim. More often than not, "​attacks"​ from such beasts happen when the creature is simply startled or confused, with the fiery sphere emitted from its mouth being something of an unfortunate accident.// ​ ||||| | //While no variety of jeopard is possessed of great cunning, this species is particularly dim. More often than not, "​attacks"​ from such beasts happen when the creature is simply startled or confused, with the fiery sphere emitted from its mouth being something of an unfortunate accident.// ​ |||||
 ^ (Action) Fire Burp  ||||| ^ (Action) Fire Burp  |||||
 ^  Range | 2  |||| ^  Range | 2  ||||
-^  Hit | 2d4  ||||+^  Hit | 1d6  ||||
 ^  Damage | 1d10 Fire  |||| ^  Damage | 1d10 Fire  ||||
-^  Special | The target ​is Vulnerable until the start of the Flamebelch Jeopard'​s next turn.  |||| +^  Special | The target ​suffers -2 Resilience.  |||| 
-^ (Reaction) ​Leather ​Hide  ||||| +^ (Reaction) ​Ashen Hide  ​||||| 
-^  Miss | 1d4  ​|||| +| This Reaction loses its Damage entry against ranged or reach attacks. ​ ​||||| 
-^  ​Defense ​1d2  ||||+^  Miss | 1d6  ​|||| 
 +^  ​Damage ​1d4 Fire  ||||
 ^ (Strategy) Great Leap  ||||| ^ (Strategy) Great Leap  |||||
 | Fly 1.  ||||| | Fly 1.  |||||
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 ^ Foot Soldier ​ ^ Level 2 Adversary ​ ^ Regular ​ ^ Defender ​ ^ HP: 16  ^ ^ Foot Soldier ​ ^ Level 2 Adversary ​ ^ Regular ​ ^ Defender ​ ^ HP: 16  ^
-^ Initiative: 1d6  ^ Acrobatics: 1d4  ^   ^^+^ Initiative: 1d6  ^ Acrobatics: 1d4  ^^^^
 | //This common soldier is relatively well trained and equipped, making them a step above drafted peasant troopers. Brigand variants often opt for swords and axes rather than spears.// ​ ||||| | //This common soldier is relatively well trained and equipped, making them a step above drafted peasant troopers. Brigand variants often opt for swords and axes rather than spears.// ​ |||||
 +^  Notes | The Foot Soldier equips a Winged Spear, a Targe, and Brigandine. ​ ||||
 ^ (Action) Winged Spear [Gear] ​ ||||| ^ (Action) Winged Spear [Gear] ​ |||||
 ^  Hit | 1d8  |||| ^  Hit | 1d8  ||||
 ^  Damage | 1d10  |||| ^  Damage | 1d10  ||||
-^  Special | The target must play their next Action against the Foot Soldier. ​ |||| +^  Special | The target must play their next Action against the Foot Soldier ​(if it is not yet defeated).  |||| 
-^ (Reaction) ​Kite Shield [Gear] ​ ​||||| +^ (Reaction) ​Dodge  ​||||| 
-^  Miss | 1d8  ​|||| +^  Miss | 1d6  ​|||| 
-^  Defense | 1d2  ​|||| +^  Defense | 1d4  ​|||| 
-^ (ReactionBrigandine ​[Gear] ​ ||||| +^ (StrategyInfantry Guard [Gear] ​ ||||| 
-^  ​Miss | 1d2  |||| +| Until the start of the Foot Soldier'​s next turn, the Miss dice level for //Dodge// is increased 2 levels against melee attacks. ​ |||||
-^  Defense | 1d6  ​||||+
  
  
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 ^ Mindfang Spider ​ ^ Level 2 Adversary ​ ^ Mook  ^ Support ​ ^ HP: 9  ^ ^ Mindfang Spider ​ ^ Level 2 Adversary ​ ^ Mook  ^ Support ​ ^ HP: 9  ^
-^ Initiative: 1d6  ^ Acrobatics: 1d8  ^ Darkvision, Height 1  ^  ^^+^ Initiative: 1d6  ^ Acrobatics: 1d8  ^ Darkvision, Height 1  ^^^
 | //This rat-sized arachnid feeds on psychic energies as opposed to flesh and blood. It leaves no marks with its strange ethereal fangs, but its bite is nonetheless dangerous.// ​ ||||| | //This rat-sized arachnid feeds on psychic energies as opposed to flesh and blood. It leaves no marks with its strange ethereal fangs, but its bite is nonetheless dangerous.// ​ |||||
 ^ (Action) Devour Thoughts ​ ||||| ^ (Action) Devour Thoughts ​ |||||
-^  Hit | 1d8  ​|||| +^  Hit | 2d4  ​|||| 
-^  Damage | 1d4 (Piercing 3) Unholy ​ |||| +^  Damage | 1d6 (Piercing 3) Unholy ​ |||| 
-^  Special | The target is Confused and Muddled until the Mindfang Spider ​is defeated. At the beginning of the target'​s next Strategy Phase, the target can choose to recover from both of these conditions, but doing so renders them Stunned until the end of their turn.  ||||+^  Special | The suffers -2 Mind. The Mindfang Spider ​gains +1 Mind.  ||||
 ^ (Reaction) Dodge  ||||| ^ (Reaction) Dodge  |||||
 ^  Miss | 1d6  |||| ^  Miss | 1d6  ||||
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 | //This Seelie fae is often harmless, but it responds to violence in kind, as if seeking to rid its environment of all forms of aggression. It acts largely on instinct, failing to recognize any sort of bigger picture view.// ​ ||||| | //This Seelie fae is often harmless, but it responds to violence in kind, as if seeking to rid its environment of all forms of aggression. It acts largely on instinct, failing to recognize any sort of bigger picture view.// ​ |||||
 ^ (Action) Misty Embrace ​ ||||| ^ (Action) Misty Embrace ​ |||||
 +^  Reach | 1  ||||
 ^  Hit | 1d10  |||| ^  Hit | 1d10  ||||
 ^  Damage | 1d4 (Piercing 4) Holy  |||| ^  Damage | 1d4 (Piercing 4) Holy  ||||
-^  Special | The target ​is Weakened until the end of their next turn.  ||||+^  Special | The target ​suffers -1 Power and -1 Mind.  ||||
 ^ (Reaction) Vanish ​ ||||| ^ (Reaction) Vanish ​ |||||
-^  Miss | 1d8  ​|||| +^  Miss | 1d6  ​|||| 
-^ (Strategy) ​Recovery ​Mist  ||||| +^ (Strategy) ​Bolstering ​Mist  ||||| 
-One ally within range 3 recovers 1d4 lost HP and removes any one condition it suffers.  |||||+The Mistling or an ally within range 3 recovers 1d4 lost HP and gains +1 to Power, Resilience, or Mind.  |||||
  
 \\ \\
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 ^ Mournful Ghost  ^ Level 2 Adversary ​ ^ Mook  ^ Support ​ ^ HP: 1  ^ ^ Mournful Ghost  ^ Level 2 Adversary ​ ^ Mook  ^ Support ​ ^ HP: 1  ^
-^ Initiative: 1d6  ^ Acrobatic ​ ^ Darkvision ​ ^  ^^+^ Initiative: 1d6  ^ Acrobatic ​ ^ Darkvision ​ ^^^
 | //This grieving spirit knows nothing but pain from the circumstances of their death and their inability to move on. Their mere touch can cause living creatures to instantly fall into a nightmare-ridden slumber.// ​ ||||| | //This grieving spirit knows nothing but pain from the circumstances of their death and their inability to move on. Their mere touch can cause living creatures to instantly fall into a nightmare-ridden slumber.// ​ |||||
 ^ (Action) Ghost Walk [Non-hostile] ​ ||||| ^ (Action) Ghost Walk [Non-hostile] ​ |||||
 | Phase 1.  ||||| | Phase 1.  |||||
 ^ (Action) Ghost Touch  ||||| ^ (Action) Ghost Touch  |||||
-Armor and Shields ​have Miss dice reduced 2 levels against ​this attack.  ||||| +The target loses any bonuses from unenchanted ​Shields ​until this Action is resolved.  ||||| 
-^  Hit | 1d4  |||| +^  Hit | 1d6  |||| 
-^  Defense | 1d2  ​|||| +^  Damage ​| 1d4 (Piercing 5) Unholy ​ ​|||| 
-^  Special | The target ​is Defenseless until the Mournful Ghost is defeated.  ||||+^  Defense | 1d4  ​|||| 
 +^  Special | The target ​suffers -4 Power and -4 Resilience.  ||||
 ^ (Reaction) Fade  ||||| ^ (Reaction) Fade  |||||
-^  Miss | 1d6  ||||+^  Miss | 1d8  ||||
  
 \\ \\
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 ^  Special | The Nibelung Assassin gains +1 Skill. ​ |||| ^  Special | The Nibelung Assassin gains +1 Skill. ​ ||||
 ^ (Strategy) Knife Flurry ​ ||||| ^ (Strategy) Knife Flurry ​ |||||
-| If the Nibelung Assassin has a Bone Knife equipped in each hand, it may play an Action from both of them this turn. If the Nibelung Assassin has 25HP or fewer remaining, it may also equip one Bone Knife. ​ |||||+| If the Nibelung Assassin has a Bone Knife equipped in each hand, it may play an Action from both of them this turn. If the Nibelung Assassin has 28HP or fewer remaining, it may also equip one Bone Knife. ​ |||||
  
 \\ \\
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 ^ Initiative: 1d6  ^ Acrobatics: 1d8  ^^^^ ^ Initiative: 1d6  ^ Acrobatics: 1d8  ^^^^
 | //This crossbow-armed guard is commonly posted on castle parapets and similar vantage points.// ​ ||||| | //This crossbow-armed guard is commonly posted on castle parapets and similar vantage points.// ​ |||||
-^  Notes | The Rookie Sharpshooter equips a Lever Crossbow and Hardened ​Leather. ​ ||||+^  Notes | The Rookie Sharpshooter equips a Lever Crossbow and Leather ​Armor.  ||||
 ^ (Action) Standard Bolt [Gear] ​ ||||| ^ (Action) Standard Bolt [Gear] ​ |||||
 ^  Range | 3  |||| ^  Range | 3  ||||
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 ^ Silk Spider ​ ^ Level 2 Adversary ​ ^ Regular ​ ^ Blaster ​ ^ HP: 15  ^ ^ Silk Spider ​ ^ Level 2 Adversary ​ ^ Regular ​ ^ Blaster ​ ^ HP: 15  ^
-^ Initiative: 1d20  ^ Acrobatics: 1d10  ^ Darkvision, Height 1  ^  ^^+^ Initiative: 1d20  ^ Acrobatics: 1d10  ^ Darkvision, Height 1  ^^^
 | //This venomous dog-sized spider is incredibly efficient at spinning silk, able to fire blasts of it to create impromptu web bombs to capture prey.// ​ ||||| | //This venomous dog-sized spider is incredibly efficient at spinning silk, able to fire blasts of it to create impromptu web bombs to capture prey.// ​ |||||
 ^ (Action) Silk Web  ||||| ^ (Action) Silk Web  |||||
 ^  Area Attack |  |||| ^  Area Attack |  ||||
 ^  Range | 2  |||| ^  Range | 2  ||||
-^  ​Incantation ​| 1  ​|||| +^  ​Incant ​| 1  |||| 
-^  Damage | 1d4 (Piercing 3)  ​|||| +^  Special | Enemy targets are Grabbed and suffer -1 Resilience.  ||||
-^  Special | Enemy targets are Immobilized until the end of their next turns.  ||||+
 ^ (Action) Poison Fangs  ||||| ^ (Action) Poison Fangs  |||||
-| Increase the Hit dice 2 levels against ​Immobilized ​targets. ​ |||||+| Increase the Hit dice 2 levels against ​Grabbed ​targets. ​ |||||
 ^  Hit | 1d6  |||| ^  Hit | 1d6  ||||
 ^  Damage | 1d6 + 1d4 Poison ​ |||| ^  Damage | 1d6 + 1d4 Poison ​ ||||
 ^ (Reaction) Dodge  ||||| ^ (Reaction) Dodge  |||||
 ^  Miss | 1d8  |||| ^  Miss | 1d8  ||||
 +^ (Strategy) Weave  |||||
 +| The Silk Spider begins an Incantation. ​ |||||
  
 \\ \\
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 ^ Triffid ​ ^ Level 2 Adversary ​ ^ Regular ​ ^ Brawler ​ ^ HP: 16  ^ ^ Triffid ​ ^ Level 2 Adversary ​ ^ Regular ​ ^ Brawler ​ ^ HP: 16  ^
-^ Initiative: 1d4  ^ Acrobatics: 1d4  ^  ^ Fire Weakness 1  ^^+^ Initiative: 1d4  ^ Acrobatics: 1d4  ^^ Fire Weakness 1  ^^
 | //This mobile, carnivorous plant walks upon three root-like protrusions and sports a highly venomous stinger. It slays prey with the poison, then plants atop them to absorb the nutrients.// ​ ||||| | //This mobile, carnivorous plant walks upon three root-like protrusions and sports a highly venomous stinger. It slays prey with the poison, then plants atop them to absorb the nutrients.// ​ |||||
 ^ (Action) Venomous Lash  ||||| ^ (Action) Venomous Lash  |||||
 ^  Hit | 1d8  |||| ^  Hit | 1d8  ||||
-^  Damage | 1d4 + 1d6 Poison ​ |||| +^  Damage | 1d4 + 1d4 Poison ​ |||| 
-^  Special | If the target ​takes damage, ​they are Debilitated until the end of the scenario.  |||| +^  Special | If the target ​suffers ​damage, the target also suffers -2 Resilience and -2 Skill.  |||| 
-^ (Reaction) ​Dodge  |||||+^ (Reaction) ​Spit  |||||
 ^  Miss | 1d6  |||| ^  Miss | 1d6  ||||
 +^  Damage | 1d4 Poison ​ ||||
  
 \\ \\
 ==== Unseelie Fallen ==== ==== Unseelie Fallen ====
  
-Deckless Variant: The //Cackling Detonation//​ Action'​s Damage ​dice level is increased by 1. The Unseelie Fallen possesses a [[analects_book_1_chapter_3#​tarnished_chime|Tarnished Chime]].+Deckless Variant: The //Cackling Detonation//​ Action'​s Damage ​entry gains + 1d4 Unholy. The Unseelie Fallen possesses a [[analects_book_1_chapter_3#​tarnished_chime|Tarnished Chime]].
  
 ^ Unseelie Fallen ​ ^ Level 2 Adversary ​ ^ Boss  ^ Blaster ​ ^ HP: 58  ^ ^ Unseelie Fallen ​ ^ Level 2 Adversary ​ ^ Boss  ^ Blaster ​ ^ HP: 58  ^
-^ Initiative: 1d12  ^ Acrobatics: 1d8  ^  ^ Unholy Resistance 1, Holy Weakness 1  ^^+^ Initiative: 1d12  ^ Acrobatics: 1d8  ^^ Unholy Resistance 1, Holy Weakness 1  ^^
 | //Few are the laws that the Unseelie must follow, as foul mischief is of the culture. Only the most depraved would break one of these laws, but upon doing so, they are able to pursue the most twisted arts without fear of immediate consequence. Chief among these is the creation of Nibelung servants.// ​ ||||| | //Few are the laws that the Unseelie must follow, as foul mischief is of the culture. Only the most depraved would break one of these laws, but upon doing so, they are able to pursue the most twisted arts without fear of immediate consequence. Chief among these is the creation of Nibelung servants.// ​ |||||
 ^  Notes | If the Unseelie Fallen has 29HP or fewer remaining, it can play ranged Actions even if an enemy is in the occupied section, and it never loses Incantations as a result of damage. ​ |||| ^  Notes | If the Unseelie Fallen has 29HP or fewer remaining, it can play ranged Actions even if an enemy is in the occupied section, and it never loses Incantations as a result of damage. ​ ||||
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 ^ Wood Fiend  ^ Level 2 Adversary ​ ^ Mook  ^ Defender ​ ^ HP: 10  ^ ^ Wood Fiend  ^ Level 2 Adversary ​ ^ Mook  ^ Defender ​ ^ HP: 10  ^
-^ Initiative: 1d6  ^ Acrobatics: 1d4  ^  ^ Fire Weakness 1  ^^+^ Initiative: 1d6  ^ Acrobatics: 1d4  ^^ Fire Weakness 1  ^^
 | //This strange creature is a cross between plant and animal. Rather tree-shaped and covered in a bark exterior, it grabs onto prey with its branch-like appendages. Relatively easy to tame, they are often in the employ of outlaws and hedge witches.// ​ ||||| | //This strange creature is a cross between plant and animal. Rather tree-shaped and covered in a bark exterior, it grabs onto prey with its branch-like appendages. Relatively easy to tame, they are often in the employ of outlaws and hedge witches.// ​ |||||
 ^ (Action) Grasping Branches ​ ||||| ^ (Action) Grasping Branches ​ |||||
 | Increase all dice levels by 1 against targets Grabbed by the Wood Fiend. ​ ||||| | Increase all dice levels by 1 against targets Grabbed by the Wood Fiend. ​ |||||
 ^  Reach | 1  |||| ^  Reach | 1  ||||
-^  Hit | 1d6  ​|||| +^  Hit | 2d4  ​|||| 
-^  Damage | 1d6  ​|||| +^  Damage | 1d8  ​|||| 
-^  Special | Force the target to Move into the occupied section (if not already present). The target is Grabbed. ​ ||||+^  Special | Force the target to Move into the occupied section (if not already present). The target is Grabbed ​and suffers -1 Skill.  ||||
 ^ (Reaction) Bark Skin  ||||| ^ (Reaction) Bark Skin  |||||
 ^  Miss | 1d4  |||| ^  Miss | 1d4  ||||
 ^  Defense | 1d4  |||| ^  Defense | 1d4  ||||
  
analects_book_4_part_1_chapter_2.1558019006.txt.gz · Last modified: 2019/05/16 08:03 by triptycho