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analects_book_4_part_1_chapter_2 [2019/05/16 08:11]
triptycho [Silk Spider]
analects_book_4_part_1_chapter_2 [2019/10/31 08:19] (current)
triptycho [Nibelung Assassin]
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 ^ [[analects_book_4_part_1_chapter_2#​flamebelch_jeopard|Flamebelch Jeopard]] ​ | Regular ​ | Artillery ​ |  17  |  1d8  ^ ^ [[analects_book_4_part_1_chapter_2#​flamebelch_jeopard|Flamebelch Jeopard]] ​ | Regular ​ | Artillery ​ |  17  |  1d8  ^
 ^ [[analects_book_4_part_1_chapter_2#​silk_spider|Silk Spider]] ​ | Regular ​ | Blaster ​ |  15  |  1d20  ^ ^ [[analects_book_4_part_1_chapter_2#​silk_spider|Silk Spider]] ​ | Regular ​ | Blaster ​ |  15  |  1d20  ^
-^ [[analects_book_4_part_1_chapter_2#​crawling_corpse|Crawling Corpse]] ​ | Regular ​ | Brawler ​ |  ​18  ​| ​ 1d4  ^+^ [[analects_book_4_part_1_chapter_2#​crawling_corpse|Crawling Corpse]] ​ | Regular ​ | Brawler ​ |  ​22  ​| ​ 1d4  ^
 ^ [[analects_book_4_part_1_chapter_2#​triffid|Triffid]] ​ | Regular ​ | Brawler ​ |  16  |  1d4  ^ ^ [[analects_book_4_part_1_chapter_2#​triffid|Triffid]] ​ | Regular ​ | Brawler ​ |  16  |  1d4  ^
 ^ [[analects_book_4_part_1_chapter_2#​foot_soldier|Foot Soldier]] ​ | Regular ​ | Defender ​ |  16  |  1d6  ^ ^ [[analects_book_4_part_1_chapter_2#​foot_soldier|Foot Soldier]] ​ | Regular ​ | Defender ​ |  16  |  1d6  ^
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 ==== Crawling Corpse ==== ==== Crawling Corpse ====
  
-^ Crawling Corpse ​ ^ Level 2 Adversary ​ ^ Regular ​ ^ Brawler ​ ^ HP: 18  ^ +^ Crawling Corpse ​ ^ Level 2 Adversary ​ ^ Regular ​ ^ Brawler ​ ^ HP: 22  ^ 
-^ Initiative: 1d4  ^ Acrobatics: 1d2  ^ Darkvision, Immobile ​ ^ Poison Resistance 3, Unholy Resistance 1, Fire Weakness 1, Holy Weakness 1  ^^+^ Initiative: 1d4  ^ Acrobatics: 1d2  ^ Darkvision, Immobile ​ ^ Poison Resistance 3, Acid Resistance 2, Unholy Resistance 1, Fire Weakness 1, Holy Weakness 1  ^^
 | //Typically the result of failed attempts to raise zombies, these abominations reveal the lack of skill or experience on the necromancer'​s part. They are only occasionally created purposefully.// ​ ||||| | //Typically the result of failed attempts to raise zombies, these abominations reveal the lack of skill or experience on the necromancer'​s part. They are only occasionally created purposefully.// ​ |||||
 ^ (Action) Spit Bile  ||||| ^ (Action) Spit Bile  |||||
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 ^  Hit | 1d6  |||| ^  Hit | 1d6  ||||
 ^  Damage | 2d6 Acid  |||| ^  Damage | 2d6 Acid  ||||
 +^  Special | The target suffers -1 Power. ​ ||||
 ^ (Reaction) Undead Flesh  ||||| ^ (Reaction) Undead Flesh  |||||
 ^  Miss | 1d2  |||| ^  Miss | 1d2  ||||
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 ^ (Interrupt) Explode ​ ||||| ^ (Interrupt) Explode ​ |||||
 ^  Trigger | An enemy deals enough damage to the Crawling Corpse to defeat it.  |||| ^  Trigger | An enemy deals enough damage to the Crawling Corpse to defeat it.  ||||
-^  Effect | All entities in the occupied section ​suffer 1d4 Acid damage and are Disoriented until the start of the triggering enemy'​s next turn.  ||||+^  Effect | Play //Spit Bile// against all entities in the occupied section ​(other than the Crawling Corpse), ignoring any penalties to Power.  ||||
  
  
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 ^ Foot Soldier ​ ^ Level 2 Adversary ​ ^ Regular ​ ^ Defender ​ ^ HP: 16  ^ ^ Foot Soldier ​ ^ Level 2 Adversary ​ ^ Regular ​ ^ Defender ​ ^ HP: 16  ^
-^ Initiative: 1d6  ^ Acrobatics: 1d4  ^   ^^+^ Initiative: 1d6  ^ Acrobatics: 1d4  ^^^^
 | //This common soldier is relatively well trained and equipped, making them a step above drafted peasant troopers. Brigand variants often opt for swords and axes rather than spears.// ​ ||||| | //This common soldier is relatively well trained and equipped, making them a step above drafted peasant troopers. Brigand variants often opt for swords and axes rather than spears.// ​ |||||
 +^  Notes | The Foot Soldier equips a Winged Spear, a Targe, and Brigandine. ​ ||||
 ^ (Action) Winged Spear [Gear] ​ ||||| ^ (Action) Winged Spear [Gear] ​ |||||
 ^  Hit | 1d8  |||| ^  Hit | 1d8  ||||
 ^  Damage | 1d10  |||| ^  Damage | 1d10  ||||
-^  Special | The target must play their next Action against the Foot Soldier. ​ |||| +^  Special | The target must play their next Action against the Foot Soldier ​(if it is not yet defeated).  |||| 
-^ (Reaction) ​Kite Shield [Gear] ​ ​||||| +^ (Reaction) ​Dodge  ​||||| 
-^  Miss | 1d8  ​|||| +^  Miss | 1d6  ​|||| 
-^  Defense | 1d2  ​|||| +^  Defense | 1d4  ​|||| 
-^ (ReactionBrigandine ​[Gear] ​ ||||| +^ (StrategyInfantry Guard [Gear] ​ ||||| 
-^  ​Miss | 1d2  |||| +| Until the start of the Foot Soldier'​s next turn, the Miss dice level for //Dodge// is increased 2 levels against melee attacks. ​ |||||
-^  Defense | 1d6  ​||||+
  
  
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 | //This Seelie fae is often harmless, but it responds to violence in kind, as if seeking to rid its environment of all forms of aggression. It acts largely on instinct, failing to recognize any sort of bigger picture view.// ​ ||||| | //This Seelie fae is often harmless, but it responds to violence in kind, as if seeking to rid its environment of all forms of aggression. It acts largely on instinct, failing to recognize any sort of bigger picture view.// ​ |||||
 ^ (Action) Misty Embrace ​ ||||| ^ (Action) Misty Embrace ​ |||||
 +^  Reach | 1  ||||
 ^  Hit | 1d10  |||| ^  Hit | 1d10  ||||
 ^  Damage | 1d4 (Piercing 4) Holy  |||| ^  Damage | 1d4 (Piercing 4) Holy  ||||
-^  Special | The target ​is Weakened until the end of their next turn.  ||||+^  Special | The target ​suffers -1 Power and -1 Mind.  ||||
 ^ (Reaction) Vanish ​ ||||| ^ (Reaction) Vanish ​ |||||
-^  Miss | 1d8  ​|||| +^  Miss | 1d6  ​|||| 
-^ (Strategy) ​Recovery ​Mist  ||||| +^ (Strategy) ​Bolstering ​Mist  ||||| 
-One ally within range 3 recovers 1d4 lost HP and removes any one condition it suffers.  |||||+The Mistling or an ally within range 3 recovers 1d4 lost HP and gains +1 to Power, Resilience, or Mind.  |||||
  
 \\ \\
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 ^  Special | The Nibelung Assassin gains +1 Skill. ​ |||| ^  Special | The Nibelung Assassin gains +1 Skill. ​ ||||
 ^ (Strategy) Knife Flurry ​ ||||| ^ (Strategy) Knife Flurry ​ |||||
-| If the Nibelung Assassin has a Bone Knife equipped in each hand, it may play an Action from both of them this turn. If the Nibelung Assassin has 25HP or fewer remaining, it may also equip one Bone Knife. ​ |||||+| If the Nibelung Assassin has a Bone Knife equipped in each hand, it may play an Action from both of them this turn. If the Nibelung Assassin has 28HP or fewer remaining, it may also equip one Bone Knife. ​ |||||
  
 \\ \\
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 ^ Initiative: 1d6  ^ Acrobatics: 1d8  ^^^^ ^ Initiative: 1d6  ^ Acrobatics: 1d8  ^^^^
 | //This crossbow-armed guard is commonly posted on castle parapets and similar vantage points.// ​ ||||| | //This crossbow-armed guard is commonly posted on castle parapets and similar vantage points.// ​ |||||
-^  Notes | The Rookie Sharpshooter equips a Lever Crossbow and Hardened ​Leather. ​ ||||+^  Notes | The Rookie Sharpshooter equips a Lever Crossbow and Leather ​Armor.  ||||
 ^ (Action) Standard Bolt [Gear] ​ ||||| ^ (Action) Standard Bolt [Gear] ​ |||||
 ^  Range | 3  |||| ^  Range | 3  ||||
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 ^ Triffid ​ ^ Level 2 Adversary ​ ^ Regular ​ ^ Brawler ​ ^ HP: 16  ^ ^ Triffid ​ ^ Level 2 Adversary ​ ^ Regular ​ ^ Brawler ​ ^ HP: 16  ^
-^ Initiative: 1d4  ^ Acrobatics: 1d4  ^  ^ Fire Weakness 1  ^^+^ Initiative: 1d4  ^ Acrobatics: 1d4  ^^ Fire Weakness 1  ^^
 | //This mobile, carnivorous plant walks upon three root-like protrusions and sports a highly venomous stinger. It slays prey with the poison, then plants atop them to absorb the nutrients.// ​ ||||| | //This mobile, carnivorous plant walks upon three root-like protrusions and sports a highly venomous stinger. It slays prey with the poison, then plants atop them to absorb the nutrients.// ​ |||||
 ^ (Action) Venomous Lash  ||||| ^ (Action) Venomous Lash  |||||
 ^  Hit | 1d8  |||| ^  Hit | 1d8  ||||
-^  Damage | 1d4 + 1d6 Poison ​ |||| +^  Damage | 1d4 + 1d4 Poison ​ |||| 
-^  Special | If the target ​takes damage, ​they are Debilitated until the end of the scenario.  |||| +^  Special | If the target ​suffers ​damage, the target also suffers -2 Resilience and -2 Skill.  |||| 
-^ (Reaction) ​Dodge  |||||+^ (Reaction) ​Spit  |||||
 ^  Miss | 1d6  |||| ^  Miss | 1d6  ||||
 +^  Damage | 1d4 Poison ​ ||||
  
 \\ \\
 ==== Unseelie Fallen ==== ==== Unseelie Fallen ====
  
-Deckless Variant: The //Cackling Detonation//​ Action'​s Damage ​dice level is increased by 1. The Unseelie Fallen possesses a [[analects_book_1_chapter_3#​tarnished_chime|Tarnished Chime]].+Deckless Variant: The //Cackling Detonation//​ Action'​s Damage ​entry gains + 1d4 Unholy. The Unseelie Fallen possesses a [[analects_book_1_chapter_3#​tarnished_chime|Tarnished Chime]].
  
 ^ Unseelie Fallen ​ ^ Level 2 Adversary ​ ^ Boss  ^ Blaster ​ ^ HP: 58  ^ ^ Unseelie Fallen ​ ^ Level 2 Adversary ​ ^ Boss  ^ Blaster ​ ^ HP: 58  ^
-^ Initiative: 1d12  ^ Acrobatics: 1d8  ^  ^ Unholy Resistance 1, Holy Weakness 1  ^^+^ Initiative: 1d12  ^ Acrobatics: 1d8  ^^ Unholy Resistance 1, Holy Weakness 1  ^^
 | //Few are the laws that the Unseelie must follow, as foul mischief is of the culture. Only the most depraved would break one of these laws, but upon doing so, they are able to pursue the most twisted arts without fear of immediate consequence. Chief among these is the creation of Nibelung servants.// ​ ||||| | //Few are the laws that the Unseelie must follow, as foul mischief is of the culture. Only the most depraved would break one of these laws, but upon doing so, they are able to pursue the most twisted arts without fear of immediate consequence. Chief among these is the creation of Nibelung servants.// ​ |||||
 ^  Notes | If the Unseelie Fallen has 29HP or fewer remaining, it can play ranged Actions even if an enemy is in the occupied section, and it never loses Incantations as a result of damage. ​ |||| ^  Notes | If the Unseelie Fallen has 29HP or fewer remaining, it can play ranged Actions even if an enemy is in the occupied section, and it never loses Incantations as a result of damage. ​ ||||
analects_book_4_part_1_chapter_2.1558019506.txt.gz · Last modified: 2019/05/16 08:11 by triptycho