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analects_book_4_part_1_chapter_4 [2019/05/16 09:50]
triptycho [Caladrius]
analects_book_4_part_1_chapter_4 [2019/10/31 08:23] (current)
triptycho [Bounty Hunter]
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 ^ Adversary ​          ​^ ​   Rank    ^    Type    ^   ​HP ​ ^  Init  ^ ^ Adversary ​          ​^ ​   Rank    ^    Type    ^   ​HP ​ ^  Init  ^
-^ [[analects_book_4_part_1_chapter_4#​hollow|Hollow]] ​ | Mook  | Artillery ​ |  ​11  ​| ​ 1d6  ^+^ [[analects_book_4_part_1_chapter_4#​hollow|Hollow]] ​ | Mook  | Artillery ​ |  ​14  ​| ​ 1d6  ^
 ^ [[analects_book_4_part_1_chapter_4#​ice_bat|Ice Bat]]  | Mook  | Blaster ​ |  11  |  1d10  ^ ^ [[analects_book_4_part_1_chapter_4#​ice_bat|Ice Bat]]  | Mook  | Blaster ​ |  11  |  1d10  ^
 ^ [[analects_book_4_part_1_chapter_4#​cactus_cat|Cactus Cat]]  | Mook  | Brawler ​ |  11  |  1d10  ^ ^ [[analects_book_4_part_1_chapter_4#​cactus_cat|Cactus Cat]]  | Mook  | Brawler ​ |  11  |  1d10  ^
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 ^ Bounty Hunter ​ ^ Level 4 Adversary ​ ^ Boss  ^ Artillery ​ ^ HP: 84  ^ ^ Bounty Hunter ​ ^ Level 4 Adversary ​ ^ Boss  ^ Artillery ​ ^ HP: 84  ^
-^ Initiative: 1d20  ^ Acrobatics: 1d12  ^   ^^+^ Initiative: 1d20  ^ Acrobatics: 1d12  ^^^^
 | //Some bounty hunters are good people seeking justice through dangerous means, but most are bullies and killers thriving on legitimate outlets. Most are cautious by nature, largely because those who aren't die quickly.// ​ ||||| | //Some bounty hunters are good people seeking justice through dangerous means, but most are bullies and killers thriving on legitimate outlets. Most are cautious by nature, largely because those who aren't die quickly.// ​ |||||
-^  Notes | The Bounty Hunter equips a Lever Crossbow ​and an Accurate Tabar. ​ ||||+^  Notes | The Bounty Hunter equips a Lever Crossbowan Accurate Tabar, and a Beast Buff Coat.  ||||
 ^ (Action) Venom Bolt [Gear] ​ ||||| ^ (Action) Venom Bolt [Gear] ​ |||||
 ^  Range | 4  |||| ^  Range | 4  ||||
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 ^  Special | The target suffers an additional 1d6 Poison damage at the end of their next turn (this does not stack). This increases to 1d8 Poison damage if the Bounty Hunter has 42HP or fewer remaining. ​ |||| ^  Special | The target suffers an additional 1d6 Poison damage at the end of their next turn (this does not stack). This increases to 1d8 Poison damage if the Bounty Hunter has 42HP or fewer remaining. ​ ||||
 ^ (Action) Downward Slice [Gear] ​ ||||| ^ (Action) Downward Slice [Gear] ​ |||||
-^  Hit | 1d6 + 1d4  ||||+^  Hit | 1d6 + 1d8  ||||
 ^  Damage | 1d8 (Piercing 2) + 1d4  |||| ^  Damage | 1d8 (Piercing 2) + 1d4  ||||
 ^ (Reaction) Escape ​ ||||| ^ (Reaction) Escape ​ |||||
-^  Miss | 2d4  ​|||| +| This Reaction loses its Defense entry against ranged attacks. ​ ||||| 
-^  Special | The Bounty Hunter may Move 1.  ||||+^  Miss | 1d4 + 1d4  |||| 
 +^  Defense | 1d4  ​|||| 
 +^  Special | The Bounty Hunter may Move 1 (limit once per round).  ||||
 ^ (Strategy) Hunter Alacrity ​ ||||| ^ (Strategy) Hunter Alacrity ​ |||||
 | Until the end of the Bounty Hunter'​s turn, Actions played against targets that have not yet acted this round gain Special: The Bounty Hunter gains +1 Power. ​ ||||| | Until the end of the Bounty Hunter'​s turn, Actions played against targets that have not yet acted this round gain Special: The Bounty Hunter gains +1 Power. ​ |||||
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 ^ Bunyip ​ ^ Level 4 Adversary ​ ^ Regular ​ ^ Defender ​ ^ HP: 25  ^ ^ Bunyip ​ ^ Level 4 Adversary ​ ^ Regular ​ ^ Defender ​ ^ HP: 25  ^
-^ Initiative: 1d8  ^ Acrobatics: 1d8  ^ Aquatic ​ ^  ^^+^ Initiative: 1d8  ^ Acrobatics: 1d8  ^ Aquatic ​ ^^^
 | //This fearsome crocodile-sized freshwater mammal lurks in murky waters, grasping and crushing prey with its powerful jaws.// ​ ||||| | //This fearsome crocodile-sized freshwater mammal lurks in murky waters, grasping and crushing prey with its powerful jaws.// ​ |||||
 ^ (Action) Grip  ||||| ^ (Action) Grip  |||||
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 | //This large desert cat gets its name from the spines that cover its body and the branching of its armored, spiked tail. Territorial and clever, it's a fierce predator.// ​ ||||| | //This large desert cat gets its name from the spines that cover its body and the branching of its armored, spiked tail. Territorial and clever, it's a fierce predator.// ​ |||||
 ^ (Action) Spiked Tail  ||||| ^ (Action) Spiked Tail  |||||
-^  Hit | 1d10  ​|||| +^  Hit | 1d12  ​|||| 
-^  Damage | 2d6  ||||+^  Damage | 2d8  ||||
 ^ (Reaction) Spines ​ ||||| ^ (Reaction) Spines ​ |||||
-| This Reaction can only be played against melee attacks. ​ |||||+| This Reaction can only be played against melee attacks. This Reaction loses its Damage entry against reach attacks. ​ |||||
 ^  Miss | 2d4  |||| ^  Miss | 2d4  ||||
 ^  Damage | 1d6  |||| ^  Damage | 1d6  ||||
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 ^ Catoblepas ​ ^ Level 4 Adversary ​ ^ Regular ​ ^ Artillery ​ ^ HP: 21  ^ ^ Catoblepas ​ ^ Level 4 Adversary ​ ^ Regular ​ ^ Artillery ​ ^ HP: 21  ^
-^ Initiative: 1d6  ^ Acrobatics: 1d4  ​^ ​ ^ Poison Resistance 2  ^^+^ Initiative: 1d6  ^ Acrobatics: 1d4  ^ Poison Resistance 2  ​^^^
 | //​Originally some form of corporeal undead that maintained their mind and hold on sanity, the hollow has since fallen to madness and despair. Only violence brings it any sense of purpose now.// ​ ||||| | //​Originally some form of corporeal undead that maintained their mind and hold on sanity, the hollow has since fallen to madness and despair. Only violence brings it any sense of purpose now.// ​ |||||
 ^ (Action) Evil Eye  ||||| ^ (Action) Evil Eye  |||||
-| This Action cannot be played if the Catoblepas ​is Debilitated.  |||||+| This Action cannot be played if the Catoblepas ​has -2 Power or less.  |||||
 ^  Reach | 4  |||| ^  Reach | 4  ||||
-^  Hit | 1d12  ​|||| +^  Hit | 2d6  |||| 
-^  Special | The target ​is Vulnerable ​and gains Poison Weakness 1 until the end of the scenario. ​ ||||+^  Damage | 1d6 Unholy ​ ​|||| 
 +^  Special | The target ​suffers -2 Resilience ​and gains Poison Weakness 1 until the end of the scenario. ​ ||||
 ^ (Action) Poison Breath ​ ||||| ^ (Action) Poison Breath ​ |||||
-| This Action does not target the Catoblepas. ​Targets cannot make Defense ​rolls against this Action.  |||||+| This Action does not target the Catoblepas. ​The target'​s Reaction loses any Defense ​entry.  |||||
 ^  Area Attack |  |||| ^  Area Attack |  ||||
 ^  Damage | 3d4 Poison ​ |||| ^  Damage | 3d4 Poison ​ ||||
-^ (Reaction) Scaled ​Hide  |||||+^ (Reaction) Scaled ​Glare  |||||
 ^  Miss | 1d8  |||| ^  Miss | 1d8  ||||
 ^  Defense | 1d4  |||| ^  Defense | 1d4  ||||
 +^  Damage | 1d4 Unholy ​ ||||
  
 \\ \\
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 ^  Hit | 1d10  |||| ^  Hit | 1d10  ||||
 ^  Damage | 1d10 Fire  |||| ^  Damage | 1d10 Fire  ||||
-^  Special | The target ​is Debilitated until the end of their next turn and will suffer 1d4 Fire damage at the start of their next turn.  ||||+^  Special | The target ​suffers -1 Power and will suffer 1d4 Fire damage at the start of their next turn (not cumulative with any other //Searing Ash//).  ||||
 ^ (Reaction) Smoke Cloud  ||||| ^ (Reaction) Smoke Cloud  |||||
-| The target'​s Action cannot ​impose the Debilitated or Vulnerable conditions onto the Ember Wisp.  |||||+| The target'​s Action cannot ​reduce ​the Ember Wisp's Power or Resilience.  |||||
 ^  Miss | 2d4  |||| ^  Miss | 2d4  ||||
 ^ (Strategy) Hover  ||||| ^ (Strategy) Hover  |||||
-| Fly 1.  |||||+| Fly 1. The Ember Wisp gains +1 Mind.  |||||
  
 \\ \\
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 ^ Formicaleun ​ ^ Level 4 Adversary ​ ^ Regular ​ ^ Brawler ​ ^ HP: 22  ^ ^ Formicaleun ​ ^ Level 4 Adversary ​ ^ Regular ​ ^ Brawler ​ ^ HP: 22  ^
-^ Initiative: 1d6  ^ Acrobatics: 1d6  ^   ^^+^ Initiative: 1d6  ^ Acrobatics: 1d6  ^^^^
 | //This lion-sized beast has the sharp pincers and burrowing feet reminiscent of ants. Dreadfully dim, it is driven entirely by its voracious appetite.// ​ ||||| | //This lion-sized beast has the sharp pincers and burrowing feet reminiscent of ants. Dreadfully dim, it is driven entirely by its voracious appetite.// ​ |||||
 ^ (Action) Pincer Fangs  ||||| ^ (Action) Pincer Fangs  |||||
 ^  Hit | 1d12  |||| ^  Hit | 1d12  ||||
 ^  Damage | 2d8  |||| ^  Damage | 2d8  ||||
-^  Special | The target ​is Hindered until the end of their next turn.  ||||+^  Special | The target ​suffers -1 Skill.  ||||
 ^ (Reaction) Dodge  ||||| ^ (Reaction) Dodge  |||||
 ^  Miss | 1d10  |||| ^  Miss | 1d10  ||||
 ^ (Strategy) Burrow ​ ||||| ^ (Strategy) Burrow ​ |||||
-| Phase 1. The Formicaleun is Immobilized until the end of its next turn.  |||||+| Phase 1. The Formincaleun gains +1 Resilience but suffers -1 Power and -1 Skill.  |||||
  
 \\ \\
 ==== Hollow ==== ==== Hollow ====
  
-The Hollow possesses 3 Cursed Falarica. +^ Hollow ​ ^ Level 4 Adversary ​ ^ Mook  ^ Artillery ​ ^ HP: 14  ^
- +
-^ Hollow ​ ^ Level 4 Adversary ​ ^ Mook  ^ Artillery ​ ^ HP: 11  ^+
 ^ Initiative: 1d6  ^ Acrobatics: 1d4  ^ Darkvision ​ ^ Poison Resistance 5, Unholy Resistance 1, Holy Weakness 1  ^^ ^ Initiative: 1d6  ^ Acrobatics: 1d4  ^ Darkvision ​ ^ Poison Resistance 5, Unholy Resistance 1, Holy Weakness 1  ^^
 | //​Originally some form of corporeal undead that maintained their mind and hold on sanity, the hollow has since fallen to madness and despair. Only violence brings it any sense of purpose now.// ​ ||||| | //​Originally some form of corporeal undead that maintained their mind and hold on sanity, the hollow has since fallen to madness and despair. Only violence brings it any sense of purpose now.// ​ |||||
 +^  Notes | The Hollow possesses 3 Cursed Falaricas, a Cursed Adarga, and a Padded Jack.  ||||
 ^ (Action) Cursed Falarica [Gear] ​ ||||| ^ (Action) Cursed Falarica [Gear] ​ |||||
 ^  Thrown | 2  |||| ^  Thrown | 2  ||||
 ^  Hit | 1d6 + 1d4  |||| ^  Hit | 1d6 + 1d4  ||||
 ^  Damage | 1d4 (Piercing 1) + 1d4 Fire + 1d4 Unholy ​ |||| ^  Damage | 1d4 (Piercing 1) + 1d4 Fire + 1d4 Unholy ​ ||||
-^  Special | If the Cursed Falarica was thrown, the target ​is Muddled until the end of their next turn.  |||| +^  Special | If the Cursed Falarica was thrown, the target ​suffers -2 Mind.  |||| 
-^ (ReactionUndead Flesh  ​||||| +^ (ActionHeavy Bash [Gear] ​ ​||||| 
-^  ​Miss 1d8  ​|||| +^  ​Hit 1d10 + 1d4  ​|||| 
-^  ​Defense ​| 1d4  ||||+^  ​Damage ​1d6 + 1d4 Unholy ​ |||| 
 +^ (Reaction) Dodge  ||||| 
 +^  Miss | 1d10  ||||
  
 \\ \\
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 ^  Area Attack |  |||| ^  Area Attack |  ||||
 ^  Damage | 1d10 (Piercing 3) Lightning ​ |||| ^  Damage | 1d10 (Piercing 3) Lightning ​ ||||
-^  Special | The target ​is Immobilized until the end of their next turn.  ||||+^  Special | The target ​suffers -1 Power and cannot Move on their next turn.  ||||
 ^ (Reaction) False Body  ||||| ^ (Reaction) False Body  |||||
 ^  Miss | 1d8  |||| ^  Miss | 1d8  ||||
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 ^  Hit | 1d10  |||| ^  Hit | 1d10  ||||
 ^  Damage | 1d6 + 1d4 Ice  |||| ^  Damage | 1d6 + 1d4 Ice  ||||
-^ (Reaction) ​Dodge  |||||+^ (Reaction) ​Winter Aura  ||||| 
 +| This Reaction loses its Damage entry against ranged and reach attacks. ​ |||||
 ^  Miss | 2d4  |||| ^  Miss | 2d4  ||||
 +^  Damage | 1d4 Ice  ||||
 ^ (Strategy) Flight ​ ||||| ^ (Strategy) Flight ​ |||||
-| Fly 1.  |||||+| Fly 1. The Ice Bat gains +1 Resilience and +1 Skill.  |||||
  
 \\ \\
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 ^ Qiqirin Rider  ^ Level 4 Adversary ​ ^ Regular ​ ^ Blaster ​ ^ HP: 22  ^ ^ Qiqirin Rider  ^ Level 4 Adversary ​ ^ Regular ​ ^ Blaster ​ ^ HP: 22  ^
-^ Initiative: 1d10  ^ Acrobatics: 1d6  ^   ^^+^ Initiative: 1d10  ^ Acrobatics: 1d6 (1d10) ​ ^^^^
 | //The Nibelung make the most common riders of snow hound mounts, but some other creatures, such as various fae folk, also manage the feat.// ​ ||||| | //The Nibelung make the most common riders of snow hound mounts, but some other creatures, such as various fae folk, also manage the feat.// ​ |||||
 ^ (Mount) Snow Hound  ||||| ^ (Mount) Snow Hound  |||||
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 ^  Hit | 1d10  |||| ^  Hit | 1d10  ||||
 ^  Damage | 1d12 (Piercing 3) Ice  |||| ^  Damage | 1d12 (Piercing 3) Ice  ||||
 +^  Special | The target suffers -1 Skill. ​ ||||
 ^ (Action) Poisoned Javelin [Gear] ​ ||||| ^ (Action) Poisoned Javelin [Gear] ​ |||||
 ^  Thrown | 2  |||| ^  Thrown | 2  ||||
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 ^ Tomb Cyst  ^ Level 4 Adversary ​ ^ Mook  ^ Support ​ ^ HP: 1  ^ ^ Tomb Cyst  ^ Level 4 Adversary ​ ^ Mook  ^ Support ​ ^ HP: 1  ^
-^  ​^ Acrobatic ​ ^ Immobile, Immune: Stunned ​ ​^ ​ ^^+^ Acrobatic  ​^^ Immobile ​ ^^^
 | //​Frequently found in underground ruins and deep caverns, this bulbous mass drifts about randomly through the air. The slightest disturbance can cause it to rupture, spewing acidic substances everywhere. Too delicate to intentionally wield, tomb cysts always arise from environments on their own rather than being created by a mage or alchemist. The exact process is not well understood.// ​ ||||| | //​Frequently found in underground ruins and deep caverns, this bulbous mass drifts about randomly through the air. The slightest disturbance can cause it to rupture, spewing acidic substances everywhere. Too delicate to intentionally wield, tomb cysts always arise from environments on their own rather than being created by a mage or alchemist. The exact process is not well understood.// ​ |||||
 ^ (Interrupt) Drift [Automatic] ​ ||||| ^ (Interrupt) Drift [Automatic] ​ |||||
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 ^  Hit | 2d6  |||| ^  Hit | 2d6  ||||
 ^  Damage | 1d12 (Piercing 3) Acid  |||| ^  Damage | 1d12 (Piercing 3) Acid  ||||
-^  Special | The target ​is Confused until the end of their next turn.  ||||+^  Special | The target ​suffers -2 Resilience.  ||||
  
analects_book_4_part_1_chapter_4.1558025427.txt.gz · Last modified: 2019/05/16 09:50 by triptycho