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analects_book_4_part_1_chapter_5 [2019/05/16 11:20] triptycho [Infantry Veteran] |
analects_book_4_part_1_chapter_5 [2019/10/31 08:26] (current) triptycho [Spell Guard] |
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^ Adversary ^ Rank ^ Type ^ HP ^ Init ^ | ^ Adversary ^ Rank ^ Type ^ HP ^ Init ^ | ||
- | ^ [[analects_book_4_part_1_chapter_5#crossbow_veteran|Crossbow Veteran]] | Mook | Artillery | 15 | 1d12 ^ | + | ^ [[analects_book_4_part_1_chapter_5#crossbow_veteran|Crossbow Veteran]] | Mook | Artillery | 18 | 1d12 ^ |
^ [[analects_book_4_part_1_chapter_5#spell_guard|Spell Guard]] | Mook | Blaster | 12 | 1d6 ^ | ^ [[analects_book_4_part_1_chapter_5#spell_guard|Spell Guard]] | Mook | Blaster | 12 | 1d6 ^ | ||
^ [[analects_book_4_part_1_chapter_5#carrion_wolf|Carrion Wolf]] | Mook | Brawler | 13 | 1d8 ^ | ^ [[analects_book_4_part_1_chapter_5#carrion_wolf|Carrion Wolf]] | Mook | Brawler | 13 | 1d8 ^ | ||
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^ [[analects_book_4_part_1_chapter_5#silver_dretch|Silver Dretch]] | Regular | Artillery | 25 | 1d6 ^ | ^ [[analects_book_4_part_1_chapter_5#silver_dretch|Silver Dretch]] | Regular | Artillery | 25 | 1d6 ^ | ||
^ [[analects_book_4_part_1_chapter_5#drake|Drake]] | Regular | Blaster | 24 | 1d12 ^ | ^ [[analects_book_4_part_1_chapter_5#drake|Drake]] | Regular | Blaster | 24 | 1d12 ^ | ||
- | ^ [[analects_book_4_part_1_chapter_5#ghoul|Ghoul]] | Regular | Brawler | 26 | 1d12 ^ | + | ^ [[analects_book_4_part_1_chapter_5#ghoul|Ghoul]] | Regular | Brawler | 26 | 1d10 ^ |
- | ^ [[analects_book_4_part_1_chapter_5#troll|Troll]] | Regular | Defender | 31 | 1d8 ^ | + | ^ [[analects_book_4_part_1_chapter_5#troll|Troll]] | Regular | Defender | 28 | 1d8 ^ |
^ [[analects_book_4_part_1_chapter_5#ljosalfr|Ljosalfr]] | Regular | Support | 24 | 1d8 ^ | ^ [[analects_book_4_part_1_chapter_5#ljosalfr|Ljosalfr]] | Regular | Support | 24 | 1d8 ^ | ||
^ [[analects_book_4_part_1_chapter_5#rust_jeopard|Rust Jeopard]] | Mini-boss | Artillery | 50 | 1d8 ^ | ^ [[analects_book_4_part_1_chapter_5#rust_jeopard|Rust Jeopard]] | Mini-boss | Artillery | 50 | 1d8 ^ | ||
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^ (Action) Charge [Mount, Gear] ||||| | ^ (Action) Charge [Mount, Gear] ||||| | ||
| Move 1 (Height 0) before performing this attack. ||||| | | Move 1 (Height 0) before performing this attack. ||||| | ||
- | ^ Hit | 1d10 + 1d4 |||| | + | ^ Hit | 1d10 + 1d6 |||| |
- | ^ Damage | 1d10 (Piercing 1) + 2d4 |||| | + | ^ Damage | 1d10 (Piercing 1) + 1d6 + 1d4 |||| |
^ (Action) Thrust [Gear] ||||| | ^ (Action) Thrust [Gear] ||||| | ||
| Decrease Hit and Damage dice levels by 1 if not mounted. ||||| | | Decrease Hit and Damage dice levels by 1 if not mounted. ||||| | ||
- | ^ Hit | 1d12 + 1d4 |||| | + | ^ Hit | 1d12 + 1d6 |||| |
- | ^ Damage | 1d10 + 1d4 |||| | + | ^ Damage | 1d10 + 1d6 |||| |
^ (Reaction) Horse Armor [Mount] ||||| | ^ (Reaction) Horse Armor [Mount] ||||| | ||
| The Cavalry Trooper can only play this Reaction once per scenario. ||||| | | The Cavalry Trooper can only play this Reaction once per scenario. ||||| | ||
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^ Defense | 1d8 |||| | ^ Defense | 1d8 |||| | ||
^ (Reaction) Dodge ||||| | ^ (Reaction) Dodge ||||| | ||
- | ^ Miss | 1d6 |||| | + | ^ Miss | 1d6 + 1d4 |||| |
^ Defense | 1d6 |||| | ^ Defense | 1d6 |||| | ||
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^ Combat Medic ^ Level 5 Adversary ^ Mook ^ Support ^ HP: 13 ^ | ^ Combat Medic ^ Level 5 Adversary ^ Mook ^ Support ^ HP: 13 ^ | ||
- | ^ Initiative: 1d8 ^ Acrobatics: 1d8 ^ ^ ^^ | + | ^ Initiative: 1d8 ^ Acrobatics: 1d8 ^^^^ |
| //This soldier of rank and experience belongs to an elite unit that sports enchanted equipment.// ||||| | | //This soldier of rank and experience belongs to an elite unit that sports enchanted equipment.// ||||| | ||
- | ^ (Action) Reliable Staff Sling [Gear] ||||| | + | ^ Notes | The Combat Medic equips a Reliable Staff Sling and a Deflecting Jack of Plate. |||| |
+ | ^ (Action) Aimed Hurl [Gear] ||||| | ||
^ Range | 3 |||| | ^ Range | 3 |||| | ||
- | ^ Hit | 1d8 + 1d4 |||| | + | ^ Hit | 1d8 + 1d6 |||| |
- | ^ Damage | 1d6 + 1d4 |||| | + | ^ Damage | 1d6 + 1d6 |||| |
- | ^ (Reaction) Featherweight Padded Jack [Gear] ||||| | + | ^ (Reaction) Dodge ||||| |
- | ^ Miss | 1d8 + 1d4 |||| | + | | Increase the Defense dice level by 2 against ranged attacks. ||||| |
+ | ^ Miss | 1d6 + 1d8 |||| | ||
+ | ^ Defense | 1d2 |||| | ||
^ (Strategy) Medicine ||||| | ^ (Strategy) Medicine ||||| | ||
- | | The Combat Medic or an ally in its occupied section recovers 2d4 lost HP and is healed of any one condition. ||||| | + | | The Combat Medic or an ally in its occupied section recovers 2d4 lost HP and restores any one Stat Track. ||||| |
\\ | \\ | ||
==== Crossbow Veteran ==== | ==== Crossbow Veteran ==== | ||
- | ^ Crossbow Veteran ^ Level 5 Adversary ^ Mook ^ Artillery ^ HP: 12 ^ | + | ^ Crossbow Veteran ^ Level 5 Adversary ^ Mook ^ Artillery ^ HP: 18 ^ |
^ Initiative: 1d12 ^ Acrobatics: 1d8 ^^^^ | ^ Initiative: 1d12 ^ Acrobatics: 1d8 ^^^^ | ||
| //This soldier of rank and experience belongs to an elite unit that sports enchanted equipment.// ||||| | | //This soldier of rank and experience belongs to an elite unit that sports enchanted equipment.// ||||| | ||
- | ^ Notes | The Crossbow Veteran equips a Reliable Arbalest, a Reliable Tabar, Deflecting Splint Armor, and Silvered Quarrels. |||| | + | ^ Notes | The Crossbow Veteran equips a Reliable Arbalest, a Reliable Tabar, Beast Splint Armor, and Silvered Quarrels. |||| |
^ (Action) Fire [Gear] ||||| | ^ (Action) Fire [Gear] ||||| | ||
^ Range | 4 |||| | ^ Range | 4 |||| | ||
- | ^ Hit | 1d6 + 1d4 |||| | + | ^ Hit | 1d6 + 1d6 |||| |
- | ^ Damage | 1d10 (Piercing 2) Holy + 1d4 |||| | + | ^ Damage | 1d10 (Piercing 2) Holy + 1d6 |||| |
^ (Action) Downward Slice [Gear] ||||| | ^ (Action) Downward Slice [Gear] ||||| | ||
- | ^ Hit | 1d6 + 1d4 |||| | + | ^ Hit | 1d6 + 1d6 |||| |
- | ^ Damage | 1d8 (Piercing 2) + 1d4 |||| | + | ^ Damage | 1d8 (Piercing 2) + 1d6 |||| |
^ (Reaction) Dodge ||||| | ^ (Reaction) Dodge ||||| | ||
- | ^ Miss | 1d6 + 1d6 |||| | + | ^ Miss | 1d6 + 1d4 |||| |
^ Defense | 1d2 |||| | ^ Defense | 1d2 |||| | ||
^ (Strategy) Crank Load ||||| | ^ (Strategy) Crank Load ||||| | ||
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^ Hit | 1d10 |||| | ^ Hit | 1d10 |||| | ||
^ Damage | 1d10 (Piercing 1) Unholy |||| | ^ Damage | 1d10 (Piercing 1) Unholy |||| | ||
- | ^ Special | Roll 1d6. Impose the resulting condition(s) onto the target until the start of the Demon Eye's next turn: |||| | + | ^ Special | Roll 1d6. The target suffers the listed effect. |||| |
- | ^ ^ 1 | Grounded & Hindered ||| | + | ^ ^ 1 | -2 Power ||| |
- | ^ ^ 2 | Muddled ||| | + | ^ ^ 2 | -2 Resilience ||| |
- | ^ ^ 3 | Stunned ||| | + | ^ ^ 3 | -2 Mind ||| |
- | ^ ^ 4 | Disoriented ||| | + | ^ ^ 4 | -2 Skill ||| |
- | ^ ^ 5 | Petrified ||| | + | ^ ^ 5 | Grabbed (vs. 2d4 to escape) ||| |
- | ^ ^ 6 | Defenseless ||| | + | ^ ^ 6 | Reroll. If second 6, Petrified until Demon Eye is defeated. ||| |
^ (Reaction) Evil Construct ||||| | ^ (Reaction) Evil Construct ||||| | ||
+ | | The Demon Eye gains +2 Skill. ||||| | ||
^ Miss | 1d6 |||| | ^ Miss | 1d6 |||| | ||
^ Defense | 2d6 |||| | ^ Defense | 2d6 |||| | ||
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^ Defense | 1d4 |||| | ^ Defense | 1d4 |||| | ||
^ (Strategy) Stealthy Dash ||||| | ^ (Strategy) Stealthy Dash ||||| | ||
- | | Move 1. If the Drake ends its Strategy Phase in a section not occupied by any enemies, then any entity that plays an Action against the Drake is Debilitated until that Action is resolved. The Drake cannot make a normal Move and play this Strategy on the same turn. ||||| | + | | Move 1. Until the start of the Drake's next turn, it is Invisible to any entities outside of its occupied section. The Drake cannot perform a normal Move and play this Strategy on the same turn. ||||| |
\\ | \\ | ||
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^ Hit | 2d6 |||| | ^ Hit | 2d6 |||| | ||
^ Damage | 2d4 + 1d6 Unholy |||| | ^ Damage | 2d4 + 1d6 Unholy |||| | ||
- | ^ Special | If the target takes damage, the Ghoul recovers 1d4 lost HP. |||| | + | ^ Special | If the target takes damage, the Ghoul gains +1 Power, Resilience, Mind, and Skill. |||| |
^ (Reaction) Grave Stench ||||| | ^ (Reaction) Grave Stench ||||| | ||
| This Reaction can only be played against targets in the occupied section. The target must discard a card or their attack automatically misses. ||||| | | This Reaction can only be played against targets in the occupied section. The target must discard a card or their attack automatically misses. ||||| | ||
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^ Miss | 1d8 |||| | ^ Miss | 1d8 |||| | ||
^ (Strategy) Haunting Laughter ||||| | ^ (Strategy) Haunting Laughter ||||| | ||
- | | Enemies within range 1 are Confused until the start of their next turns. ||||| | + | | Enemies within range 1 suffer -1 Mind. ||||| |
\\ | \\ | ||
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^ Infantry Veteran ^ Level 5 Adversary ^ Mook ^ Defender ^ HP: 14 ^ | ^ Infantry Veteran ^ Level 5 Adversary ^ Mook ^ Defender ^ HP: 14 ^ | ||
- | ^ Initiative: 1d8 ^ Acrobatics: 1d4 ^ ^ ^^ | + | ^ Initiative: 1d8 ^ Acrobatics: 1d4 ^^^^ |
| //This soldier of rank and experience belongs to an elite unit that sports enchanted equipment.// ||||| | | //This soldier of rank and experience belongs to an elite unit that sports enchanted equipment.// ||||| | ||
^ Notes | The Infantry Veteran equips a Brutal Bill and Reliable Scale Armor, reducing its base Skill by 1. |||| | ^ Notes | The Infantry Veteran equips a Brutal Bill and Reliable Scale Armor, reducing its base Skill by 1. |||| | ||
^ (Action) Force Back [Gear] ||||| | ^ (Action) Force Back [Gear] ||||| | ||
^ Reach | 1 |||| | ^ Reach | 1 |||| | ||
- | ^ Hit | 1d10 + 1d2 |||| | + | ^ Hit | 1d10 + 1d4 |||| |
- | ^ Damage | 1d6 (Piercing 2) + 1d6 |||| | + | ^ Damage | 1d6 (Piercing 2) + 1d8 |||| |
^ Special | If the target is in the occupied section, the Infantry Veteran may force them to Move 1. |||| | ^ Special | If the target is in the occupied section, the Infantry Veteran may force them to Move 1. |||| | ||
^ (Action) Hook and Pull [Gear] ||||| | ^ (Action) Hook and Pull [Gear] ||||| | ||
| This Action cannot be played against targets in the Infantry Veteran's occupied section. ||||| | | This Action cannot be played against targets in the Infantry Veteran's occupied section. ||||| | ||
^ Reach | 1 |||| | ^ Reach | 1 |||| | ||
- | ^ Hit | 1d8 + 1d2 |||| | + | ^ Hit | 1d8 + 1d4 |||| |
- | ^ Damage | 1d6 + 1d6 |||| | + | ^ Damage | 1d6 + 1d8 |||| |
^ Special | Force the target to Move into the Infantry Veteran's occupied section. The target unequips any equipped Mount and cannot equip a new Mount on its next turn. |||| | ^ Special | Force the target to Move into the Infantry Veteran's occupied section. The target unequips any equipped Mount and cannot equip a new Mount on its next turn. |||| | ||
^ (Reaction) Dodge ||||| | ^ (Reaction) Dodge ||||| | ||
| Reduce any Piercing on the target's Action by 2. ||||| | | Reduce any Piercing on the target's Action by 2. ||||| | ||
- | ^ Miss | 1d6 |||| | + | ^ Miss | 1d6 + 1d2 |||| |
^ Defense | 1d4 |||| | ^ Defense | 1d4 |||| | ||
^ (Strategy) Formation ||||| | ^ (Strategy) Formation ||||| | ||
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^ Special | The target is Light Sensitive until the end of their next turn. |||| | ^ Special | The target is Light Sensitive until the end of their next turn. |||| | ||
^ (Reaction) Luminous Aura ||||| | ^ (Reaction) Luminous Aura ||||| | ||
- | | The target is Debilitated for this attack. If the target is Light Sensitive, they automatically miss. ||||| | + | | The target cannot apply any dice bonuses from Power to their Action. If the target is Light Sensitive, they automatically miss. ||||| |
^ Miss | 1d8 |||| | ^ Miss | 1d8 |||| | ||
+ | ^ Damage | 1d6 Holy |||| | ||
^ (Strategy) Rays of Light ||||| | ^ (Strategy) Rays of Light ||||| | ||
| The Ljosalfr and all allies within range 3 gain Unholy Resistance 1. All enemies within range 3 gain Holy Weakness 1 and are Luminous. These effects last until the start of the Ljosalfr's next turn. ||||| | | The Ljosalfr and all allies within range 3 gain Unholy Resistance 1. All enemies within range 3 gain Holy Weakness 1 and are Luminous. These effects last until the start of the Ljosalfr's next turn. ||||| | ||
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^ Silver Dretch ^ Level 5 Adversary ^ Regular ^ Artillery ^ HP: 25 ^ | ^ Silver Dretch ^ Level 5 Adversary ^ Regular ^ Artillery ^ HP: 25 ^ | ||
- | ^ Initiative: 1d6 ^ Acrobatics: 1d6 ^ ^ Ice Resistance 3, Fire Weakness 2 ^^ | + | ^ Initiative: 1d6 ^ Acrobatics: 1d6 ^^ Ice Resistance 3, Fire Weakness 2 ^^ |
| //A horrific creature, the tall and spindly silver dretch stalks the edges of cold regions, bringing the worst of winter to otherwise relatively temperate locales.// ||||| | | //A horrific creature, the tall and spindly silver dretch stalks the edges of cold regions, bringing the worst of winter to otherwise relatively temperate locales.// ||||| | ||
^ (Action) Frostbite ||||| | ^ (Action) Frostbite ||||| | ||
^ Range | 5 |||| | ^ Range | 5 |||| | ||
- | ^ Incantation | 1 |||| | + | ^ Incant | 1 |||| |
^ Damage | 2d6 (Piercing 3) Ice |||| | ^ Damage | 2d6 (Piercing 3) Ice |||| | ||
- | ^ Special | The target is Vulnerable and gains +1 Ice Weakness until the end of the Silver Dretch's next turn. |||| | + | ^ Special | The target suffers -1 Resilience and gains +1 Ice Weakness until the end of the Silver Dretch's next turn. |||| |
^ (Reaction) Chill Aura ||||| | ^ (Reaction) Chill Aura ||||| | ||
| This Reaction can only be played against melee attacks. ||||| | | This Reaction can only be played against melee attacks. ||||| | ||
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^ Area Attack | |||| | ^ Area Attack | |||| | ||
^ Range | 3 |||| | ^ Range | 3 |||| | ||
- | ^ Incantation | 1 |||| | + | ^ Incant | 1 |||| |
^ Damage | 1d12 (Piercing 4) Ice |||| | ^ Damage | 1d12 (Piercing 4) Ice |||| | ||
^ Special | The target suffers -1 Skill. |||| | ^ Special | The target suffers -1 Skill. |||| | ||
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^ Damage | 1d10 (Piercing 1) |||| | ^ Damage | 1d10 (Piercing 1) |||| | ||
^ (Reaction) Dodge ||||| | ^ (Reaction) Dodge ||||| | ||
- | ^ Miss | 1d6 |||| | + | ^ Miss | 1d6 + 1d2 |||| |
^ Defense | 1d2 + 1d2 |||| | ^ Defense | 1d2 + 1d2 |||| | ||
^ (Strategy) Ruby Guard ||||| | ^ (Strategy) Ruby Guard ||||| | ||
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==== Troll ==== | ==== Troll ==== | ||
- | ^ Troll ^ Level 5 Adversary ^ Regular ^ Defender ^ HP: 31 ^ | + | ^ Troll ^ Level 5 Adversary ^ Regular ^ Defender ^ HP: 28 ^ |
^ Initiative: 1d8 ^ Acrobatics: 1d6 ^ Darkvision, Light Sensitivity ^ Lightning Weakness 2, Holy Weakness 1 ^^ | ^ Initiative: 1d8 ^ Acrobatics: 1d6 ^ Darkvision, Light Sensitivity ^ Lightning Weakness 2, Holy Weakness 1 ^^ | ||
| //This rather human-shaped but otherwise beastly creature lives in caves, far away from the light that it abhors. Fiercely territorial and viciously violent, few encounters with trolls end well for anyone involved.// ||||| | | //This rather human-shaped but otherwise beastly creature lives in caves, far away from the light that it abhors. Fiercely territorial and viciously violent, few encounters with trolls end well for anyone involved.// ||||| | ||
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^ Hit | 1d12 + 1d4 |||| | ^ Hit | 1d12 + 1d4 |||| | ||
^ Damage | 2d4 |||| | ^ Damage | 2d4 |||| | ||
- | ^ Special | Immediately play Clawed Grasp against the same target. |||| | + | ^ Special | The troll gains +1 Power. Then, play //Clawed Grasp// against the same target. |||| |
^ (Reaction) Troll Hide ||||| | ^ (Reaction) Troll Hide ||||| | ||
| Reduce any Piercing on the target's Action by 2. ||||| | | Reduce any Piercing on the target's Action by 2. ||||| | ||
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^ (Interrupt) Enrage ||||| | ^ (Interrupt) Enrage ||||| | ||
^ Trigger | The Troll takes damage from a source it does not have a Weakness to. |||| | ^ Trigger | The Troll takes damage from a source it does not have a Weakness to. |||| | ||
- | ^ Effect | The Troll may play //Blood Frenzy// on its next turn. |||| | + | ^ Effect | The Troll gains +2 Resilience and may play //Blood Frenzy// on its next turn. |||| |