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analects_book_4_part_1_chapter_5 [2019/05/16 11:29] triptycho [Troll] |
analects_book_4_part_1_chapter_5 [2019/10/31 08:26] (current) triptycho [Spell Guard] |
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^ Adversary ^ Rank ^ Type ^ HP ^ Init ^ | ^ Adversary ^ Rank ^ Type ^ HP ^ Init ^ | ||
- | ^ [[analects_book_4_part_1_chapter_5#crossbow_veteran|Crossbow Veteran]] | Mook | Artillery | 15 | 1d12 ^ | + | ^ [[analects_book_4_part_1_chapter_5#crossbow_veteran|Crossbow Veteran]] | Mook | Artillery | 18 | 1d12 ^ |
^ [[analects_book_4_part_1_chapter_5#spell_guard|Spell Guard]] | Mook | Blaster | 12 | 1d6 ^ | ^ [[analects_book_4_part_1_chapter_5#spell_guard|Spell Guard]] | Mook | Blaster | 12 | 1d6 ^ | ||
^ [[analects_book_4_part_1_chapter_5#carrion_wolf|Carrion Wolf]] | Mook | Brawler | 13 | 1d8 ^ | ^ [[analects_book_4_part_1_chapter_5#carrion_wolf|Carrion Wolf]] | Mook | Brawler | 13 | 1d8 ^ | ||
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^ (Action) Charge [Mount, Gear] ||||| | ^ (Action) Charge [Mount, Gear] ||||| | ||
| Move 1 (Height 0) before performing this attack. ||||| | | Move 1 (Height 0) before performing this attack. ||||| | ||
- | ^ Hit | 1d10 + 1d4 |||| | + | ^ Hit | 1d10 + 1d6 |||| |
- | ^ Damage | 1d10 (Piercing 1) + 2d4 |||| | + | ^ Damage | 1d10 (Piercing 1) + 1d6 + 1d4 |||| |
^ (Action) Thrust [Gear] ||||| | ^ (Action) Thrust [Gear] ||||| | ||
| Decrease Hit and Damage dice levels by 1 if not mounted. ||||| | | Decrease Hit and Damage dice levels by 1 if not mounted. ||||| | ||
- | ^ Hit | 1d12 + 1d4 |||| | + | ^ Hit | 1d12 + 1d6 |||| |
- | ^ Damage | 1d10 + 1d4 |||| | + | ^ Damage | 1d10 + 1d6 |||| |
^ (Reaction) Horse Armor [Mount] ||||| | ^ (Reaction) Horse Armor [Mount] ||||| | ||
| The Cavalry Trooper can only play this Reaction once per scenario. ||||| | | The Cavalry Trooper can only play this Reaction once per scenario. ||||| | ||
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^ Defense | 1d8 |||| | ^ Defense | 1d8 |||| | ||
^ (Reaction) Dodge ||||| | ^ (Reaction) Dodge ||||| | ||
- | ^ Miss | 1d6 |||| | + | ^ Miss | 1d6 + 1d4 |||| |
^ Defense | 1d6 |||| | ^ Defense | 1d6 |||| | ||
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^ (Action) Aimed Hurl [Gear] ||||| | ^ (Action) Aimed Hurl [Gear] ||||| | ||
^ Range | 3 |||| | ^ Range | 3 |||| | ||
- | ^ Hit | 1d8 + 1d4 |||| | + | ^ Hit | 1d8 + 1d6 |||| |
- | ^ Damage | 1d6 + 1d4 |||| | + | ^ Damage | 1d6 + 1d6 |||| |
^ (Reaction) Dodge ||||| | ^ (Reaction) Dodge ||||| | ||
| Increase the Defense dice level by 2 against ranged attacks. ||||| | | Increase the Defense dice level by 2 against ranged attacks. ||||| | ||
- | ^ Miss | 1d6 + 1d4 |||| | + | ^ Miss | 1d6 + 1d8 |||| |
^ Defense | 1d2 |||| | ^ Defense | 1d2 |||| | ||
^ (Strategy) Medicine ||||| | ^ (Strategy) Medicine ||||| | ||
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==== Crossbow Veteran ==== | ==== Crossbow Veteran ==== | ||
- | ^ Crossbow Veteran ^ Level 5 Adversary ^ Mook ^ Artillery ^ HP: 12 ^ | + | ^ Crossbow Veteran ^ Level 5 Adversary ^ Mook ^ Artillery ^ HP: 18 ^ |
^ Initiative: 1d12 ^ Acrobatics: 1d8 ^^^^ | ^ Initiative: 1d12 ^ Acrobatics: 1d8 ^^^^ | ||
| //This soldier of rank and experience belongs to an elite unit that sports enchanted equipment.// ||||| | | //This soldier of rank and experience belongs to an elite unit that sports enchanted equipment.// ||||| | ||
- | ^ Notes | The Crossbow Veteran equips a Reliable Arbalest, a Reliable Tabar, Deflecting Splint Armor, and Silvered Quarrels. |||| | + | ^ Notes | The Crossbow Veteran equips a Reliable Arbalest, a Reliable Tabar, Beast Splint Armor, and Silvered Quarrels. |||| |
^ (Action) Fire [Gear] ||||| | ^ (Action) Fire [Gear] ||||| | ||
^ Range | 4 |||| | ^ Range | 4 |||| | ||
- | ^ Hit | 1d6 + 1d4 |||| | + | ^ Hit | 1d6 + 1d6 |||| |
- | ^ Damage | 1d10 (Piercing 2) Holy + 1d4 |||| | + | ^ Damage | 1d10 (Piercing 2) Holy + 1d6 |||| |
^ (Action) Downward Slice [Gear] ||||| | ^ (Action) Downward Slice [Gear] ||||| | ||
- | ^ Hit | 1d6 + 1d4 |||| | + | ^ Hit | 1d6 + 1d6 |||| |
- | ^ Damage | 1d8 (Piercing 2) + 1d4 |||| | + | ^ Damage | 1d8 (Piercing 2) + 1d6 |||| |
^ (Reaction) Dodge ||||| | ^ (Reaction) Dodge ||||| | ||
- | ^ Miss | 1d6 + 1d6 |||| | + | ^ Miss | 1d6 + 1d4 |||| |
^ Defense | 1d2 |||| | ^ Defense | 1d2 |||| | ||
^ (Strategy) Crank Load ||||| | ^ (Strategy) Crank Load ||||| | ||
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^ (Action) Force Back [Gear] ||||| | ^ (Action) Force Back [Gear] ||||| | ||
^ Reach | 1 |||| | ^ Reach | 1 |||| | ||
- | ^ Hit | 1d10 + 1d2 |||| | + | ^ Hit | 1d10 + 1d4 |||| |
- | ^ Damage | 1d6 (Piercing 2) + 1d6 |||| | + | ^ Damage | 1d6 (Piercing 2) + 1d8 |||| |
^ Special | If the target is in the occupied section, the Infantry Veteran may force them to Move 1. |||| | ^ Special | If the target is in the occupied section, the Infantry Veteran may force them to Move 1. |||| | ||
^ (Action) Hook and Pull [Gear] ||||| | ^ (Action) Hook and Pull [Gear] ||||| | ||
| This Action cannot be played against targets in the Infantry Veteran's occupied section. ||||| | | This Action cannot be played against targets in the Infantry Veteran's occupied section. ||||| | ||
^ Reach | 1 |||| | ^ Reach | 1 |||| | ||
- | ^ Hit | 1d8 + 1d2 |||| | + | ^ Hit | 1d8 + 1d4 |||| |
- | ^ Damage | 1d6 + 1d6 |||| | + | ^ Damage | 1d6 + 1d8 |||| |
^ Special | Force the target to Move into the Infantry Veteran's occupied section. The target unequips any equipped Mount and cannot equip a new Mount on its next turn. |||| | ^ Special | Force the target to Move into the Infantry Veteran's occupied section. The target unequips any equipped Mount and cannot equip a new Mount on its next turn. |||| | ||
^ (Reaction) Dodge ||||| | ^ (Reaction) Dodge ||||| | ||
| Reduce any Piercing on the target's Action by 2. ||||| | | Reduce any Piercing on the target's Action by 2. ||||| | ||
- | ^ Miss | 1d6 |||| | + | ^ Miss | 1d6 + 1d2 |||| |
^ Defense | 1d4 |||| | ^ Defense | 1d4 |||| | ||
^ (Strategy) Formation ||||| | ^ (Strategy) Formation ||||| | ||
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^ Special | The target is Light Sensitive until the end of their next turn. |||| | ^ Special | The target is Light Sensitive until the end of their next turn. |||| | ||
^ (Reaction) Luminous Aura ||||| | ^ (Reaction) Luminous Aura ||||| | ||
- | | The target is Debilitated for this attack. If the target is Light Sensitive, they automatically miss. ||||| | + | | The target cannot apply any dice bonuses from Power to their Action. If the target is Light Sensitive, they automatically miss. ||||| |
^ Miss | 1d8 |||| | ^ Miss | 1d8 |||| | ||
+ | ^ Damage | 1d6 Holy |||| | ||
^ (Strategy) Rays of Light ||||| | ^ (Strategy) Rays of Light ||||| | ||
| The Ljosalfr and all allies within range 3 gain Unholy Resistance 1. All enemies within range 3 gain Holy Weakness 1 and are Luminous. These effects last until the start of the Ljosalfr's next turn. ||||| | | The Ljosalfr and all allies within range 3 gain Unholy Resistance 1. All enemies within range 3 gain Holy Weakness 1 and are Luminous. These effects last until the start of the Ljosalfr's next turn. ||||| | ||
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^ Area Attack | |||| | ^ Area Attack | |||| | ||
^ Range | 3 |||| | ^ Range | 3 |||| | ||
- | ^ Incantation | 1 |||| | + | ^ Incant | 1 |||| |
^ Damage | 1d12 (Piercing 4) Ice |||| | ^ Damage | 1d12 (Piercing 4) Ice |||| | ||
^ Special | The target suffers -1 Skill. |||| | ^ Special | The target suffers -1 Skill. |||| | ||
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^ Damage | 1d10 (Piercing 1) |||| | ^ Damage | 1d10 (Piercing 1) |||| | ||
^ (Reaction) Dodge ||||| | ^ (Reaction) Dodge ||||| | ||
- | ^ Miss | 1d6 |||| | + | ^ Miss | 1d6 + 1d2 |||| |
^ Defense | 1d2 + 1d2 |||| | ^ Defense | 1d2 + 1d2 |||| | ||
^ (Strategy) Ruby Guard ||||| | ^ (Strategy) Ruby Guard ||||| |