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analects_book_4_part_2_chapter_1

Analects Book 4 Part 2: Challenges

Chapter 1: Level 1

The following tables provide a collection of Challenges at level 1. For more information on their use in the game, see DM's Guide Chapter 3: Running Scenarios.

Next: Challenges Level 2

Level 1 Challenges Table

Challenge Type EP
Ant Swarm Creature 6
Fright Beetles Creature 7
Roving Pickpocket Creature 5
Small Gelatinous Skulk Creature 6
Acrid Smoke Environ -
Chilled Winds Environ -
Crumbling Infrastructure Environ -
Noxious Fungi Environ -
Sweltering Humidity Environ -
Thunderstorm Environ -
Creaky Window Obstacle 10
Long Path Obstacle 4*
Narrow Platform Obstacle 1*
Rough Trail Obstacle 2*
Simple Locked Door Obstacle 11
Steep Incline Obstacle 4*
Tight Crawlspace Obstacle 3*
Winding Tunnels Obstacle 4*
Bored Guard Seeker 1
Excessive Clutter Trap -
Murder-holes Trap -
Noisy Walkway Trap -
Shallow Pits Trap -
Slicing Blade Trap -
Spider Webs Trap -
Wall Darts Trap -

* Persists


Level 1 Challenge Entries

Acrid Smoke

Acrid Smoke Level 1 Challenge Environ
Breathing in a bit of this smoke can lead to fits of coughing. Breathing in too much can lead to asphyxiation.
(Action) Choking Smoke
Inflict 1d8
Damage 1d4
Special The target suffers -1 Skill.


Ant Swarm

Ant Swarm Level 1 Challenge Creature EP: 6 Height 1
A handful of common ants is but a nuisance. A swarm of fire ants can be downright deadly.
(Action) Biting Swarm
This Action targets all enemies in the region.
Inflict 1d6
Damage 1d4
Special The Ant Swarm gains +1 Power.
(Reaction) Scatter
The Ant Swarm wins ties with this Reaction.
Endure 1d4


Bored Guard

Bored Guard Level 1 Challenge Seeker EP: 1
Representing guards not expecting visitors or common, untrained individuals, getting past this sentry is no difficult feat.
(Action) Lookout
Inflict 1d4
Special Lose a Stealth Token.
(Reaction) Awareness
Endure 1d6
Special If the Bored Guard is Alerted, lose a Stealth Token. Otherwise, the Bored Guard is Alerted.


Chilled Winds

Chilled Winds Level 1 Challenge Environ
Once the chill reaches your bones, it takes quite some time to shrug off. Too much time in these temperatures could lead to frostbite or other health problems.
(Action) Low Temperatures
Inflict 1d6
Damage 1d6 Cold
Special The target suffers -1 Resilience.


Creaky Window

Creaky Window Level 1 Challenge Obstacle EP: 10
A slow and careful approach, impromptu repair, or a bunch of luck will be needed to get this window open without making a bunch of unwanted noise.
(Reaction) Screeching Lift
Endure 1d6
Special Lose a Stealth Token.


Crumbling Infrastructure

Crumbling Infrastructure Level 1 Challenge Environ
This hazard can represent slowly-collapsing structures or simply the general dangers of unkempt ruins, such as tripping over uneven flagstone or leaning on a column that suddenly gives way.
(Action) Rubble
Inflict 1d6
Damage 1d8
Special The Crumbling Infrastructure gains +1 Skill.


Excessive Clutter

Excessive Clutter Level 1 Challenge Trap Hidden: 1d2
Oops. Didn't mean to bump that…
(Interrupt) Strewn Debris
Trigger An enemy in the occupied region attempts a Search.
Effect Play the Clumsy Bump Action against the triggering enemy.
(Action) Clumsy Bump
The target may play Reactions as if this is a Seeker.
Inflict 1d6
Special If any Seekers in the region or adjacent regions are Alerted, lose a Stealth Token. Otherwise, any Seekers in the region and adjacent regions are Alerted.


Fright Beetles

Fright Beetles Level 1 Challenge Creature EP: 7 Darkvision
These strange insects, while not directly dangerous, emit a fear-causing spray that often results in victims turning to run straight into a wall or similar painful obstruction. Fearful themselves, the beetles are relatively easy to disperse.
(Action) Fright Spray
Inflict 1d4
Damage 1d6 Fear
Special The target suffers -1 Power and -2 Mind.
(Reaction) Scurry
Endure 1d4


Long Path

Long Path Level 1 Challenge Obstacle EP: 4 Persists
It will take some time to get through this area, leaving you open to various potential hazards if you take too long.
(Reaction) Slow Progress
Endure 1d4
Damage 1d8 Fatigue
Special The target suffers -1 Power.


Murder-holes

Murder-holes Level 1 Challenge Trap Hidden: 1d6
Named after the military structure used in siege defense, this trap uses a similar idea but mechanizes the spear-thrusting function. They can be triggered by tripwires, pressure plates, timing mechanisms, and more.
(Interrupt) Spear Hazard
Trigger An enemy attempts to Move through a certain predetermined exit.
Effect Play the Skewer Action against the triggering enemy.
(Action) Skewer
Inflict 1d4
Damage 1d8 (Piercing 1)


Narrow Platform

Narrow Platform Level 1 Challenge Obstacle EP: 1 Persists
Such platforms are not the ideal way to get around. They are often found as wooden planks in Nibelung lairs, or as the remnants of a crumbled walkway in ancient ruins.
(Reaction) Misstep
Endure 1d6
Special The target falls into another region, suffering falling damage. If there is no region to fall into, the target suffers falling damage from Height 1.


Noisy Walkway

Noisy Walkway Level 1 Challenge Trap
This trap represents creaky wooden floors and stairs that give way underfoot, natural pathways covered in crunching leaves, and similar noise hazards.
(Interrupt) Creaky Floor
Trigger An enemy enters the region or starts and ends the round in the region.
Effect Play the Misstep Action against the triggering enemy.
(Action) Misstep
The target may play Reactions as if this is a Seeker.
Inflict 1d4
Special If any Seekers in the region or adjacent regions are Alerted, lose a Stealth Token. Otherwise, any Seekers in the region and adjacent regions are Alerted.


Noxious Fungi

Noxious Fungi Level 1 Challenge Environ
The spore emissions of the fungi in this region (typically poisonous mushrooms but occasionally something more exotic) are hazardous to human health when inhaled.
(Action) Noxious Spores
Inflict 1d4
Damage 1d8 Poison
Special The target suffers -1 Mind.


Rough Trail

Rough Trail Level 1 Challenge Obstacle EP: 2 Persists
There's no easy way through the path ahead. Whether because it's poorly constructed, unmaintained, or improvised, this path will be laborious to traverse.
(Reaction) Impeded Travel
Endure 1d6
Damage 1d6 Fatigue
Special The target suffers -1 Resilience.


Roving Pickpocket

Roving Pickpocket Level 1 Challenge Creature EP: 5 Hidden: 1d4
Such petty thieves are unlikely to lift anything of real value from you, but missing that one thing you need right when you need it could lead to bad things. Not to mention the risk of (brief) violent confrontation should you catch them in the act.
(Action) Pickpocket
Inflict 1d6
Damage 1d2
Special The target's equipped Item is treated as used. If no unused Item is equipped, the target instead suffers -3 Skill. The Roving Pickpocket gains +2 Mind.
(Reaction) Slip Away
Endure 1d4
Special The Roving Pickpocket becomes Hidden again.


Shallow Pits

Shallow Pits Level 1 Challenge Trap Hidden: 1d6
Such pits are usually dug intentionally as a defensive mechanism, but they're also a common result of crumbling floors and unstable earth.
(Interrupt) Hidden Holes
Trigger An enemy enters the region for the first time.
Effect Play the Pit Trap Action against the triggering enemy.
(Action) Pit Trap
Inflict 1d6
Special The target suffers falling damage from Height 1 and is stuck in the pit. The target must defeat a new Climbing, Persisting, Height 2 Obstacle with 1 EP and Endure: 1d6 in order to climb out and cannot Move or play hostile Actions against other targets until it is defeated.


Simple Locked Door

Simple Locked Door Level 1 Challenge Obstacle EP: 11
This common wooden door is relatively easy to either pick or bash open, though the latter option may not be feasible if you're trying to sneak about quietly.
Lock 1d4
(Reaction) Wooden Frame
Endure 1d6
Defense 1d2
Damage 1d6 Fatigue


Slicing Blade

Slicing Blade Level 1 Challenge Trap Hidden: 1d6
This simple trap consists of a crude blade and simple trigger, typically a pressure plate, that causes the sharpened metal to swing about. While theoretically dangerous, the blades are rarely in good condition, and basic armor and defensive spells can prevent the worst of injuries, resulting in more scratches than anything else.
(Interrupt) Blade Hazards
Trigger An enemy enters the region or starts and ends the round in the region.
Effect Play the Swinging Slice Action against the triggering enemy.
(Action) Swinging Slice
Inflict 1d6
Damage 1d6 (Piercing 1)


Small Gelatinous Skulk

The Small Gelatinous Skulk becomes visible whenever it has Grabbed an enemy.

Small Gelatinous Skulk Level 1 Challenge Creature EP: 6 Hidden: 1d8, Darkvision
This green amorphous blob is almost completely impervious to both weapon and spell. It commonly feeds on rodent-sized prey, only able to attach to the feet of a human-sized creature. Its digestive effect is so slow that it's only a real danger if someone is already weakened and generally unable to escape for hours, but such a gradual death would be particularly horrific.
(Action) Engulf
Inflict 1d4
Damage 1d4 Acid
Special The target is Grabbed until it deals damage to the Small Gelatinous Skulk or the Small Gelatinous Skulk is defeated. Whenever the target ends their turn while Grabbed, the target suffers 1d4 Acid damage, and the Small Gelatinous Skulk recovers 1 lost EP. Grabbed enemies may play Actions against the Small Gelatinous Skulk as though it were an Obstacle.
(Action) Skulk
The Small Gelatinous Skulk gains +1 Resilience and becomes Hidden again. This Action cannot be played if the Small Gelatinous Skulk has Grabbed an enemy.
(Reaction) Pseudopods
Endure 1d4
Defense 1d4
Damage 1d2


Spider Webs

Spider Webs Level 1 Challenge Trap Hidden: 1d2
These thick webs are spun by larger spiders, at least rodent-sized or larger. Webs from the more common varieties would barely slow down the average traveler.
(Interrupt) Sticky Webs
Trigger An enemy enters the region.
Effect Play the Caught in the Web Action against the triggering enemy.
(Action) Caught in the Web
Inflict 1d6
Special The target is Grabbed until the end of the next round and suffers -1 Power, -1 Resilience, and -2 Skill.


Steep Incline

Steep Incline Level 1 Challenge Obstacle EP: 4 Persists, Climbing
This slope is too steep to simply walk, and some bits may require direct vertical climbing, though never more than the average person's height.
(Reaction) Bruising Tumble
Endure 1d6
Special The target suffers -1 Resilience.


Sweltering Humidity

Sweltering Humidity Level 1 Challenge Environ
It is not generally recommended to exert oneself in such high temperatures. Heat exhaustion or worse loom as real risks.
(Action) Thick Heat
Inflict 1d6
Damage 1d6 Heat
Special The target suffers -1 Power.


Thunderstorm

Thunderstorm Level 1 Challenge Environ
While getting struck by lightning is unlikely, it's still a good idea to seek shelter from the storm rather than risk injury from the higher difficulty of simple traversal in these conditions.
(Action) Wind and Rain
Inflict 1d6
Damage 1d6 (Piercing 1) Fatigue
(Action) Deafening Thunder
Inflict 1d6
Special The target suffers -1 Power, Resilience, Mind, and Skill.


Tight Crawlspace

Tight Crawlspace Level 1 Challenge Obstacle EP: 3 Persists
Even those without fear of tight spaces can experience a reasonable surge of anxiety upon getting stuck or snagged in a place like this. Not to mention the risk of ambushing insects and other dangers…
(Reaction) Claustrophobia
Endure 1d4
Damage 1d6 Fear
Special The target suffers -2 Mind.


Wall Darts

Wall Darts Level 1 Challenge Trap Hidden: 1d6
This simple mechanical trap fires sets of darts from affixed locations upon being triggered. They tend to have plentiful ammunition stocked so they can't simply be waited out by a would-be invader.
(Interrupt) Pressure Plate
Trigger An enemy enters the region.
Effect Play the following Action against the triggering enemy:
Inflict 1d8
Special Until the end of the scenario, play the Dart Trap Action at the end of every round.
(Action) Dart Trap
This Action targets all enemies in the region.
Inflict 1d6
Damage 1d6


Winding Tunnels

Winding Tunnels Level 1 Challenge Obstacle EP: 4 Persists
This area is full of similar-looking passageways, many of which wind up going nowhere in particular. This could be the result of incomplete architecture, ruined rooms and connections, or natural cave-making processes.
(Reaction) Dead End
Endure 1d4
Damage 1d4 Fatigue
Special The target suffers -1 Mind, or -2 Mind if they have no cards in hand.
analects_book_4_part_2_chapter_1.txt · Last modified: 2019/05/16 13:14 by triptycho