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analects_book_4_part_2_chapter_1 [2019/05/16 13:10] triptycho [Thunderstorm] |
analects_book_4_part_2_chapter_1 [2020/01/21 13:17] (current) triptycho [Shallow Pits] |
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===== Chapter 1: Level 1 ===== | ===== Chapter 1: Level 1 ===== | ||
- | The following tables provide a collection of [[challenge|challenges]] at [[level|level]] 1. For more information on their use in the game, see [[DM's Guide Chapter 3|DM's Guide Chapter 3: Running Scenarios]]. | + | The following tables provide a collection of [[challenge|Challenges]] at [[level|level]] 1. For more information on their use in the game, see [[DM's Guide Chapter 3|DM's Guide Chapter 3: Running Scenarios]]. |
Next: [[analects_book_4_part_2_chapter_2|Challenges Level 2]] | Next: [[analects_book_4_part_2_chapter_2|Challenges Level 2]] | ||
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^ (Action) Pit Trap |||| | ^ (Action) Pit Trap |||| | ||
^ Inflict | 1d6 ||| | ^ Inflict | 1d6 ||| | ||
- | ^ Special | The target suffers falling damage from Height 1 and is stuck in the pit. The target must defeat a new Climbing, Persisting, Height 2 Obstacle with 1 EP and Endure: 1d6 in order to climb out and cannot Move or play hostile Actions against other targets until it is defeated. ||| | + | ^ Special | The target suffers falling damage from Height 1 and is stuck in the pit. The target must defeat a new Climbing, Persisting, Height 1 Obstacle with 1 EP and Endure: 1d6 in order to climb out and cannot otherwise Move or play hostile Actions against other targets until it is defeated. ||| |
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==== Tight Crawlspace ==== | ==== Tight Crawlspace ==== | ||
- | ^ Tight Crawlspace ^ Level 1 Challenge ^ Mook ^ Obstacle ^ EP: 2 ^ Persists ^ | + | ^ Tight Crawlspace ^ Level 1 Challenge ^ Obstacle ^ EP: 3 ^ Persists ^ |
- | | //Even those without fear of tight spaces can experience a reasonable surge of anxiety upon getting stuck or snagged in a place like this. Not to mention the risk of ambushing insects and other dangers...// |||||| | + | | //Even those without fear of tight spaces can experience a reasonable surge of anxiety upon getting stuck or snagged in a place like this. Not to mention the risk of ambushing insects and other dangers...// ||||| |
- | ^ (Reaction) Claustrophobia |||||| | + | ^ (Reaction) Claustrophobia ||||| |
- | ^ Endure | 1d4 ||||| | + | ^ Endure | 1d4 |||| |
- | ^ Damage | 1d4 Fear ||||| | + | ^ Damage | 1d6 Fear |||| |
- | ^ Special | The target is Dazed until the start of their next turn. ||||| | + | ^ Special | The target suffers -2 Mind. |||| |
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==== Wall Darts ==== | ==== Wall Darts ==== | ||
- | ^ Wall Darts ^ Level 1 Challenge ^ Regular ^ Trap ^ ^ ^ | + | ^ Wall Darts ^ Level 1 Challenge ^ Trap ^ Hidden: 1d6 | |
- | | //This simple mechanical trap fires sets of darts from affixed locations upon being triggered. They tend to have plentiful ammunition stocked so they can't simply be waited out by a would-be invader.// |||||| | + | | //This simple mechanical trap fires sets of darts from affixed locations upon being triggered. They tend to have plentiful ammunition stocked so they can't simply be waited out by a would-be invader.// |||| |
- | ^ (Interrupt) Pressure Plate |||||| | + | ^ (Interrupt) Pressure Plate |||| |
- | ^ Trigger | An enemy enters the region. ||||| | + | ^ Trigger | An enemy enters the region. ||| |
- | ^ Effect | Play the following Action against the triggering enemy: ||||| | + | ^ Effect | Play the following Action against the triggering enemy: ||| |
- | ^ ^ Inflict | 1d8 |||| | + | ^ ^ Inflict | 1d8 || |
- | ^ ^ Special | Until the end of the scenario, play the //Dart Trap// Action at the end of every round. |||| | + | ^ ^ Special | Until the end of the scenario, play the //Dart Trap// Action at the end of every round. || |
- | ^ (Action) Dart Trap |||||| | + | ^ (Action) Dart Trap |||| |
- | | This Action targets all enemies in the region. |||||| | + | | This Action targets all enemies in the region. |||| |
- | ^ Inflict | 1d6 ||||| | + | ^ Inflict | 1d6 ||| |
- | ^ Damage | 1d6 ||||| | + | ^ Damage | 1d6 ||| |
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==== Winding Tunnels ==== | ==== Winding Tunnels ==== | ||
- | ^ Winding Tunnels ^ Level 1 Challenge ^ Regular ^ Obstacle ^ EP: 4 ^ Persists ^ | + | ^ Winding Tunnels ^ Level 1 Challenge ^ Obstacle ^ EP: 4 ^ Persists ^ |
- | | //This area is full of similar-looking passageways, many of which wind up going nowhere in particular. This could be the result of incomplete architecture, ruined rooms and connections, or natural cave-making processes.// |||||| | + | | //This area is full of similar-looking passageways, many of which wind up going nowhere in particular. This could be the result of incomplete architecture, ruined rooms and connections, or natural cave-making processes.// ||||| |
- | ^ (Reaction) Dead End |||||| | + | ^ (Reaction) Dead End ||||| |
- | ^ Endure | 1d4 ||||| | + | ^ Endure | 1d4 |||| |
- | ^ Special | The target is Confused until the end of their next turn. If the target has no cards in hand, they are instead Muddled until the end of their next turn. ||||| | + | ^ Damage | 1d4 Fatigue |||| |
+ | ^ Special | The target suffers -1 Mind, or -2 Mind if they have no cards in hand. |||| |