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analects_book_4_part_2_chapter_1 [2019/05/16 13:10]
triptycho [Thunderstorm]
analects_book_4_part_2_chapter_1 [2020/01/21 13:17] (current)
triptycho [Shallow Pits]
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 ===== Chapter 1: Level 1 ===== ===== Chapter 1: Level 1 =====
  
-The following tables provide a collection of [[challenge|challenges]] at [[level|level]] 1. For more information on their use in the game, see [[DM's Guide Chapter 3|DM's Guide Chapter 3: Running Scenarios]].+The following tables provide a collection of [[challenge|Challenges]] at [[level|level]] 1. For more information on their use in the game, see [[DM's Guide Chapter 3|DM's Guide Chapter 3: Running Scenarios]].
  
 Next: [[analects_book_4_part_2_chapter_2|Challenges Level 2]] Next: [[analects_book_4_part_2_chapter_2|Challenges Level 2]]
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 ^ (Action) Pit Trap  |||| ^ (Action) Pit Trap  ||||
 ^  Inflict | 1d6  ||| ^  Inflict | 1d6  |||
-^  Special | The target suffers falling damage from Height 1 and is stuck in the pit. The target must defeat a new Climbing, Persisting, Height ​Obstacle with 1 EP and Endure: 1d6 in order to climb out and cannot Move or play hostile Actions against other targets until it is defeated. ​ |||+^  Special | The target suffers falling damage from Height 1 and is stuck in the pit. The target must defeat a new Climbing, Persisting, Height ​Obstacle with 1 EP and Endure: 1d6 in order to climb out and cannot ​otherwise ​Move or play hostile Actions against other targets until it is defeated. ​ |||
  
 \\ \\
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 ==== Tight Crawlspace ==== ==== Tight Crawlspace ====
  
-^ Tight Crawlspace ​ ^ Level 1 Challenge ​ ^ Mook  ^ Obstacle ​ ^ EP:  ^ Persists ​ ^ +^ Tight Crawlspace ​ ^ Level 1 Challenge ​ ^ Obstacle ​ ^ EP:  ^ Persists ​ ^ 
-| //Even those without fear of tight spaces can experience a reasonable surge of anxiety upon getting stuck or snagged in a place like this. Not to mention the risk of ambushing insects and other dangers...//  ​|||||| +| //Even those without fear of tight spaces can experience a reasonable surge of anxiety upon getting stuck or snagged in a place like this. Not to mention the risk of ambushing insects and other dangers...// ​ ||||| 
-^ (Reaction) Claustrophobia  ​|||||| +^ (Reaction) Claustrophobia ​ ||||| 
-^  Endure | 1d4  ​||||| +^  Endure | 1d4  |||| 
-^  Damage | 1d4 Fear  ​||||| +^  Damage | 1d6 Fear  |||| 
-^  Special | The target ​is Dazed until the start of their next turn.  ​|||||+^  Special | The target ​suffers -2 Mind.  ||||
  
 \\ \\
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 ==== Wall Darts ==== ==== Wall Darts ====
  
-^ Wall Darts  ^ Level 1 Challenge ​ ^ Regular ​ ^ Trap  ^  ​^  ^ +^ Wall Darts  ^ Level 1 Challenge ​ ^ Trap  ^ Hidden: 1d6  | 
-| //This simple mechanical trap fires sets of darts from affixed locations upon being triggered. They tend to have plentiful ammunition stocked so they can't simply be waited out by a would-be invader.//  ​|||||| +| //This simple mechanical trap fires sets of darts from affixed locations upon being triggered. They tend to have plentiful ammunition stocked so they can't simply be waited out by a would-be invader.// ​ |||| 
-^ (Interrupt) Pressure Plate  ​|||||| +^ (Interrupt) Pressure Plate  |||| 
-^  Trigger | An enemy enters the region.  ​||||| +^  Trigger | An enemy enters the region. ​ ||| 
-^  Effect | Play the following Action against the triggering enemy:  ​||||| +^  Effect | Play the following Action against the triggering enemy: ​ ||| 
-^  ^  Inflict | 1d8  ​|||| +^  ^  Inflict | 1d8  || 
-^  ^  Special | Until the end of the scenario, play the //Dart Trap// Action at the end of every round.  ​|||| +^  ^  Special | Until the end of the scenario, play the //Dart Trap// Action at the end of every round. ​ || 
-^ (Action) Dart Trap  ​|||||| +^ (Action) Dart Trap  |||| 
-| This Action targets all enemies in the region.  ​|||||| +| This Action targets all enemies in the region. ​ |||| 
-^  Inflict | 1d6  ​||||| +^  Inflict | 1d6  ||| 
-^  Damage | 1d6  ​|||||+^  Damage | 1d6  |||
  
 \\ \\
 ==== Winding Tunnels ==== ==== Winding Tunnels ====
  
-^ Winding Tunnels ​ ^ Level 1 Challenge ​ ^ Regular ​ ^ Obstacle ​ ^ EP: 4  ^ Persists ​ ^ +^ Winding Tunnels ​ ^ Level 1 Challenge ​ ^ Obstacle ​ ^ EP: 4  ^ Persists ​ ^ 
-| //This area is full of similar-looking passageways,​ many of which wind up going nowhere in particular. This could be the result of incomplete architecture,​ ruined rooms and connections,​ or natural cave-making processes.//  ​|||||| +| //This area is full of similar-looking passageways,​ many of which wind up going nowhere in particular. This could be the result of incomplete architecture,​ ruined rooms and connections,​ or natural cave-making processes.// ​ ||||| 
-^ (Reaction) Dead End  ​|||||| +^ (Reaction) Dead End  ||||| 
-^  Endure | 1d4  ||||| +^  Endure | 1d4  |||| 
-^  Special | The target ​is Confused until the end of their next turn. If the target has no cards in hand, they are instead Muddled until the end of their next turn.  ​|||||+^  Damage | 1d4 Fatigue  ​|||| 
 +^  Special | The target ​suffers -1 Mind, or -2 Mind if they have no cards in hand.  ||||
analects_book_4_part_2_chapter_1.1558037430.txt.gz · Last modified: 2019/05/16 13:10 by triptycho