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analects_book_4_part_2_chapter_2 [2018/10/30 08:30]
triptycho [Chapter 2: Level 2]
analects_book_4_part_2_chapter_2 [2018/10/30 11:51] (current)
triptycho
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 ^ Bell Tripwires ​ ^ Level 2 Challenge ​ ^ Regular ​ ^ Trap  ^  ^  ^ ^ Bell Tripwires ​ ^ Level 2 Challenge ​ ^ Regular ​ ^ Trap  ^  ^  ^
 +| //This crude trap is nonetheless effective when sprung, though it has to be carefully placed so as not to be accidentally triggered by random rodents or windy drafts.// ​ ||||||
 ^ (Interrupt) Hidden Tripwires ​ |||||| ^ (Interrupt) Hidden Tripwires ​ ||||||
 ^  Trigger | An enemy enters the region. ​ ||||| ^  Trigger | An enemy enters the region. ​ |||||
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 ^ Blizzard ​ ^ Level 2 Challenge ​ ^ Regular ​ ^ Environ ​ ^  ^  ^ ^ Blizzard ​ ^ Level 2 Challenge ​ ^ Regular ​ ^ Environ ​ ^  ^  ^
 +| //This snowstorm builds in danger the longer a traveler stays in it without shelter. Even a warm coat will only hold up for so long in this weather.// ​ ||||||
 ^ (Action) Biting Cold  |||||| ^ (Action) Biting Cold  ||||||
 ^  Inflict | 1d8  ||||| ^  Inflict | 1d8  |||||
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 ^ Blue Mold  ^ Level 2 Challenge ​ ^ Mook  ^ Environ ​ ^  ^  ^ ^ Blue Mold  ^ Level 2 Challenge ​ ^ Mook  ^ Environ ​ ^  ^  ^
 +| //This strange fungal growth feeds on warmth, leaving its immediate environment extremely and atypically cold.// ​ ||||||
 ^ (Action) Deathly Chill  |||||| ^ (Action) Deathly Chill  ||||||
 | This Action deals damage even on a miss.  |||||| | This Action deals damage even on a miss.  ||||||
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 ^ Cave Bats  ^ Level 2 Challenge ​ ^ Mook  ^ Creature ​ ^ EP: 8  ^ Darkvision, Flying ​ ^ ^ Cave Bats  ^ Level 2 Challenge ​ ^ Mook  ^ Creature ​ ^ EP: 8  ^ Darkvision, Flying ​ ^
 +| //While most bats are harmless, a few are vicious and territorial. Others are conjured and controlled to serve as flying sentinels.// ​ ||||||
 ^ (Action) Gnaw  |||||| ^ (Action) Gnaw  ||||||
 ^  Inflict | 1d8  ||||| ^  Inflict | 1d8  |||||
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 ^ Cracked Ice  ^ Level 2 Challenge ​ ^ Regular ​ ^ Trap  ^  ^  ^ ^ Cracked Ice  ^ Level 2 Challenge ​ ^ Regular ​ ^ Trap  ^  ^  ^
 +| //An ever-present danger in cold regions, a notable risk for the unwary is accidentally walking onto ice that was barely holding up the layers of snow that completely obscured it from vision.// ​ ||||||
 ^ (Interrupt) Thin Ice  |||||| ^ (Interrupt) Thin Ice  ||||||
 ^  Trigger | An enemy in the region attempts a Search or plays an Action against an Obstacle. ​ ||||| ^  Trigger | An enemy in the region attempts a Search or plays an Action against an Obstacle. ​ |||||
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 ^ Damaged Staircase ​ ^ Level 2 Challenge ​ ^ Mook  ^ Obstacle ​ ^ EP: 3  ^ Climbing, Persists ​ ^ ^ Damaged Staircase ​ ^ Level 2 Challenge ​ ^ Mook  ^ Obstacle ​ ^ EP: 3  ^ Climbing, Persists ​ ^
 +| //This wooden staircase is in complete disrepair and is entirely unsafe to traverse.// ​ ||||||
 ^ (Reaction) Broken Stair  |||||| ^ (Reaction) Broken Stair  ||||||
 ^  Endure | 1d6  ||||| ^  Endure | 1d6  |||||
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 ^ Daunting Corridor ​ ^ Level 2 Challenge ​ ^ Regular ​ ^ Obstacle ​ ^ EP: 5  ^ Persists ​ ^ ^ Daunting Corridor ​ ^ Level 2 Challenge ​ ^ Regular ​ ^ Obstacle ​ ^ EP: 5  ^ Persists ​ ^
 +| //Something about the passage ahead feels wrong. This could be the result of hauntings, fear magics, or actual but unseen dangers that you sense.// ​ ||||||
 ^ (Reaction) Unknown Dangers ​ |||||| ^ (Reaction) Unknown Dangers ​ ||||||
 ^  Damage | 1d6 Fear  ||||| ^  Damage | 1d6 Fear  |||||
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 ^ Difficult Road  ^ Level 2 Challenge ​ ^ Mook  ^ Obstacle ​ ^ EP: 4  ^ Persists ​ ^ ^ Difficult Road  ^ Level 2 Challenge ​ ^ Mook  ^ Obstacle ​ ^ EP: 4  ^ Persists ​ ^
 +| //The path ahead offers few dangers, but you may have to take a lot of small detours or perform a few tricky traversals.// ​ ||||||
 ^ (Reaction) Slow Progress ​ |||||| ^ (Reaction) Slow Progress ​ ||||||
 ^  Endure | 1d6  ||||| ^  Endure | 1d6  |||||
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 ^ Fierce Winds  ^ Level 2 Challenge ​ ^ Mook  ^ Environ ​ ^  ^  ^ ^ Fierce Winds  ^ Level 2 Challenge ​ ^ Mook  ^ Environ ​ ^  ^  ^
 +| //Such winds accompany particularly strong storms, but more frequently they'​re conjured as part of a comprehensive defense system.// ​ ||||||
 ^ (Action) Buffet ​ |||||| ^ (Action) Buffet ​ ||||||
 ^  Inflict | 1d6  ||||| ^  Inflict | 1d6  |||||
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 ^ Foul Vapor  ^ Level 2 Challenge ​ ^ Mook  ^ Environ ​ ^  ^  ^ ^ Foul Vapor  ^ Level 2 Challenge ​ ^ Mook  ^ Environ ​ ^  ^  ^
 +| //Rotting corpses are a common generator of this particularly distasteful aroma that's strong enough to induce vomiting.// ​ ||||||
 ^ (Action) Nausea ​ |||||| ^ (Action) Nausea ​ ||||||
 ^  Inflict | 1d6  ||||| ^  Inflict | 1d6  |||||
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 ^ Guard Dog  ^ Level 2 Challenge ​ ^ Regular ​ ^ Seeker ​ ^ EP: 1  ^ Darkvision ​ ^ ^ Guard Dog  ^ Level 2 Challenge ​ ^ Regular ​ ^ Seeker ​ ^ EP: 1  ^ Darkvision ​ ^
 +| //Even untrained dogs can make effective sentries. Trained ones are that much more difficult to get past without raising the alarm.// ​ ||||||
 ^ (Action) Sniff About  |||||| ^ (Action) Sniff About  ||||||
 ^  Inflict | 1d8  ||||| ^  Inflict | 1d8  |||||
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 ^ Jagged Stone  ^ Level 2 Challenge ​ ^ Mook  ^ Trap  ^  ^ Hidden: 1d4  ^ ^ Jagged Stone  ^ Level 2 Challenge ​ ^ Mook  ^ Trap  ^  ^ Hidden: 1d4  ^
 +| //A fall to hard, unforgiving earth or flooring can be bad enough when it's smooth, but jagged rock can add to the severity of the hazard. It's also a risk with crawlspaces and other tricky traversals.// ​ ||||||
 ^ (Interrupt) Sharp Edges  |||||| ^ (Interrupt) Sharp Edges  ||||||
 ^  Trigger | An enemy falls into this region or fails the opposed roll against an Obstacle that deals damage. ​ ||||| ^  Trigger | An enemy falls into this region or fails the opposed roll against an Obstacle that deals damage. ​ |||||
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 ^ Mud Hands  ^ Level 2 Challenge ​ ^ Mook  ^ Creature ​ ^ EP: 8  ^ Sightless Vision ​ ^ ^ Mud Hands  ^ Level 2 Challenge ​ ^ Mook  ^ Creature ​ ^ EP: 8  ^ Sightless Vision ​ ^
 +| //This bizarre creature is a type of ooze or slime with a thick, muddy composition. Like the gelatinous skulk, it's mostly impervious to harm and has to be avoided or lured away. Its pseudopods can morph into a hand-like form as they grasp at intended prey.// ​ ||||||
 ^ (Action) Muck Grasp  |||||| ^ (Action) Muck Grasp  ||||||
 ^  Inflict | 1d6  ||||| ^  Inflict | 1d6  |||||
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 ^ Open Flames ​ ^ Level 2 Challenge ​ ^ Mook  ^ Environ ​ ^  ^  ^ ^ Open Flames ​ ^ Level 2 Challenge ​ ^ Mook  ^ Environ ​ ^  ^  ^
 +| //Such flames represent uncontrolled,​ widespread burning or fires that must be directly crossed rather than the pleasantry of the hearth or campfire.// ​ ||||||
 ^ (Action) Fire and Smoke  |||||| ^ (Action) Fire and Smoke  ||||||
 ^  Inflict | 1d6  ||||| ^  Inflict | 1d6  |||||
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 ^ Overgrown Paths  ^ Level 2 Challenge ​ ^ Regular ​ ^ Obstacle ​ ^ EP: 5  ^ Persists ​ ^ ^ Overgrown Paths  ^ Level 2 Challenge ​ ^ Regular ​ ^ Obstacle ​ ^ EP: 5  ^ Persists ​ ^
 +| //Perhaps there were once easily-followed trails here, but now it's easy to get turned in circles or led into bramble thickets with no obvious way through.// ​ ||||||
 ^ (Reaction) Dead End  |||||| ^ (Reaction) Dead End  ||||||
 ^  Endure | 1d6  ||||| ^  Endure | 1d6  |||||
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 ^ Rainbow Moths  ^ Level 2 Challenge ​ ^ Regular ​ ^ Creature ​ ^ EP: 15  ^ Darkvision, Flying ​ ^ ^ Rainbow Moths  ^ Level 2 Challenge ​ ^ Regular ​ ^ Creature ​ ^ EP: 15  ^ Darkvision, Flying ​ ^
 +| //These docile and gentle moths emit a sparkling mist with mild hallucinogenic effects. Too much exposure can lead to untrustworthy visions that contribute to injury, but they tend to nest in large swarms that are difficult to disperse, and they often follow other creatures around out of some strange curiosity.// ​ ||||||
 ^ (Action) Sparkling Mist  |||||| ^ (Action) Sparkling Mist  ||||||
 ^  Inflict | 1d8  ||||| ^  Inflict | 1d8  |||||
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 ^ Saboteur ​ ^ Level 2 Challenge ​ ^ Regular ​ ^ Creature ​ ^ EP: 16  ^ Hidden: 2d4  ^ ^ Saboteur ​ ^ Level 2 Challenge ​ ^ Regular ​ ^ Creature ​ ^ EP: 16  ^ Hidden: 2d4  ^
 +| //Someone is out to get you, and they'​re working to impede you without making their presence known. They have enough skill to avoid direct confrontation - for now, at least.// ​ ||||||
 ^ (Action) Sabotage ​ |||||| ^ (Action) Sabotage ​ ||||||
 ^  Inflict | 1d6  ||||| ^  Inflict | 1d6  |||||
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 ^ Scorching Sun  ^ Level 2 Challenge ​ ^ Regular ​ ^ Environ ​ ^  ^  ^ ^ Scorching Sun  ^ Level 2 Challenge ​ ^ Regular ​ ^ Environ ​ ^  ^  ^
 +| //The sun is at its peak, and there'​s no shelter to be found. The heat and the brightness make it difficult to move around effectively.// ​ ||||||
 ^ (Action) Swelter ​ |||||| ^ (Action) Swelter ​ ||||||
 ^  Inflict | 1d8  ||||| ^  Inflict | 1d8  |||||
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 ^ Slick Surface ​ ^ Level 2 Challenge ​ ^ Mook  ^ Obstacle ​ ^ EP: 3  ^ Persists ​ ^ ^ Slick Surface ​ ^ Level 2 Challenge ​ ^ Mook  ^ Obstacle ​ ^ EP: 3  ^ Persists ​ ^
 +| //Whether from snow and ice, water, oil, or other substance, the ground here is slippery and hazardous to traverse.// ​ ||||||
 ^ (Reaction) Slip and Fall  |||||| ^ (Reaction) Slip and Fall  ||||||
 ^  Endure | 1d6  ||||| ^  Endure | 1d6  |||||
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 ^ Wall of Foliage ​ ^ Level 2 Challenge ​ ^ Mook  ^ Obstacle ​ ^ EP: 8  ^  ^ ^ Wall of Foliage ​ ^ Level 2 Challenge ​ ^ Mook  ^ Obstacle ​ ^ EP: 8  ^  ^
 +| //Thick brush, brambles, and/or branches block the way forward. You'll need to either get clever or just hack through it.//  ||||||
 ^ (Reaction) Plant Wall  |||||| ^ (Reaction) Plant Wall  ||||||
 ^  Defense | 1d2  ||||| ^  Defense | 1d2  |||||
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 ^ Whispers of Madness ​ ^ Level 2 Challenge ​ ^ Regular ​ ^ Trap  ^  ^  ^ ^ Whispers of Madness ​ ^ Level 2 Challenge ​ ^ Regular ​ ^ Trap  ^  ^  ^
 +| //It could just be your mind playing tricks on you. But probably it's an actual haunting, and actual ghosts are intentionally and malevolently messing with you.// ​ ||||||
 ^ (Interrupt) Moment of Terror ​ |||||| ^ (Interrupt) Moment of Terror ​ ||||||
 ^  Trigger | An enemy enters the region. ​ ||||| ^  Trigger | An enemy enters the region. ​ |||||
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 ^ Wooden Blockade ​ ^ Level 2 Challenge ​ ^ Regular ​ ^ Obstacle ​ ^ EP: 14  ^  ^ ^ Wooden Blockade ​ ^ Level 2 Challenge ​ ^ Regular ​ ^ Obstacle ​ ^ EP: 14  ^  ^
 +| //This thick blockade is more solid than those used on the battlefield. You'll have to find a way to knock down the wooden barriers while avoiding various sharp protrusions.// ​ ||||||
 ^ (Reaction) Planks and Spears ​ |||||| ^ (Reaction) Planks and Spears ​ ||||||
 ^  Endure | 1d6  ||||| ^  Endure | 1d6  |||||
 ^  Defense | 1d2  ||||| ^  Defense | 1d2  |||||
 ^  Damage | 1d4  ||||| ^  Damage | 1d4  |||||
analects_book_4_part_2_chapter_2.txt ยท Last modified: 2018/10/30 11:51 by triptycho