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analects_book_4_part_2_chapter_2 [2019/05/16 13:28]
triptycho [Guard Dog]
analects_book_4_part_2_chapter_2 [2019/05/16 13:45] (current)
triptycho [Slick Surface]
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 ==== Jagged Stone ==== ==== Jagged Stone ====
  
-^ Jagged Stone  ^ Level 2 Challenge ​ ^ Mook  ^ Trap  ​^ ​ ^ Hidden: 1d4  ^ +^ Jagged Stone  ^ Level 2 Challenge ​ ^ Trap  ^ Hidden: 1d4  ^ 
-| //A fall to hard, unforgiving earth or flooring can be bad enough when it's smooth, but jagged rock can add to the severity of the hazard. It's also a risk with crawlspaces and other tricky traversals.//  ​|||||| +| //A fall to hard, unforgiving earth or flooring can be bad enough when it's smooth, but jagged rock can add to the severity of the hazard. It's also a risk with crawlspaces and other tricky traversals.// ​ |||| 
-^ (Interrupt) Sharp Edges  ​|||||| +^ (Interrupt) Sharp Edges  |||| 
-^  Trigger | An enemy falls into this region or fails the opposed roll against an Obstacle ​that deals damage.  ​||||| +^  Trigger | An enemy falls into this region or, while in this region, ​fails the opposed roll against an Obstacle. ​ ||| 
-^  Effect | Increase the falling damage dice the triggering enemy suffers by 1 level, or increase the Obstacle'​s Damage dice level by 1.  ​|||||+^  Effect | Increase the falling damage dice the triggering enemy suffers by 1 level, or increase the Obstacle'​s Damage dice level by 1.  |||
  
 \\ \\
 ==== Mud Hands ==== ==== Mud Hands ====
  
-^ Mud Hands  ^ Level 2 Challenge ​ ^ Mook  ^ Creature ​ ^ EP: 8  ^ Sightless Vision ​ ^ +^ Mud Hands  ^ Level 2 Challenge ​ ^ Creature ​ ^ EP: 8  ^ Sightless Vision ​ ^ 
-| //This bizarre creature is a type of ooze or slime with a thick, muddy composition. Like the gelatinous skulk, it's mostly impervious to harm and has to be avoided or lured away. Its pseudopods can morph into a hand-like form as they grasp at intended prey.//  ​|||||| +| //This bizarre creature is a type of ooze or slime with a thick, muddy composition. Like the gelatinous skulk, it's mostly impervious to harm and has to be avoided or lured away. Its pseudopods can morph into a hand-like form as they grasp at intended prey.// ​ ||||| 
-^ (Action) Muck Grasp  ​|||||| +^ (Action) Muck Grasp  ||||| 
-^  Inflict | 1d6  ​||||| +^  Inflict | 1d6  |||| 
-^  Damage | 1d8  ​||||| +^  Damage | 1d8  |||| 
-^  Special | The target is Grabbed until they deal damage to the Mud Hands or the Mud Hands is defeated. Grabbed enemies may play Actions against the Mud Hands as though it were an Obstacle.  ​||||| +^  Special | The target is Grabbed until they deal damage to the Mud Hands or the Mud Hands is defeated. Grabbed enemies may play Actions against the Mud Hands as though it were an Obstacle. ​ |||| 
-^ (Reaction) Oozing Mud  ​|||||| +^ (Reaction) Oozing Mud  ||||| 
-^  Endure | 1d6  |||||+^  Endure | 1d6  |||| 
 +^  Special | The Mud Hands gains +1 Resilience.  ​||||
  
 \\ \\
 ==== Open Flames ==== ==== Open Flames ====
  
-^ Open Flames ​ ^ Level 2 Challenge ​ ^ Mook  ^ Environ ​ ​^ ​ ^  ^ +^ Open Flames ​ ^ Level 2 Challenge ​ ^ Environ ​ ^ 
-| //Such flames represent uncontrolled,​ widespread burning or fires that must be directly crossed rather than the pleasantry of the hearth or campfire.//  ​|||||| +| //Such flames represent uncontrolled,​ widespread burning or fires that must be directly crossed rather than the pleasantry of the hearth or campfire.// ​ ||| 
-^ (Action) Fire and Smoke  ​|||||| +^ (Action) Fire and Smoke  ||| 
-^  Inflict | 1d6  ||||| +^  Inflict | 1d8  || 
-^  Damage | 1d6 Heat  ​||||| +^  Damage | 1d8 Heat  || 
-^  Special | The target ​is Vulnerable until the end of the next round.  ​|||||+^  Special | The target ​suffers -2 Resilience.  ||
  
 \\ \\
 ==== Overgrown Paths ==== ==== Overgrown Paths ====
  
-^ Overgrown Paths  ^ Level 2 Challenge ​ ^ Regular ​ ^ Obstacle ​ ^ EP: 5  ^ Persists ​ ^ +^ Overgrown Paths  ^ Level 2 Challenge ​ ^ Obstacle ​ ^ EP: 5  ^ Persists ​ ^ 
-| //Perhaps there were once easily-followed trails here, but now it's easy to get turned in circles or led into bramble thickets with no obvious way through.//  ​|||||| +| //Perhaps there were once easily-followed trails here, but now it's easy to get turned in circles or led into bramble thickets with no obvious way through.// ​ ||||| 
-^ (Reaction) Dead End  ​|||||| +^ (Reaction) Dead End  ||||| 
-^  Endure | 1d6  ||||| +^  Endure | 1d8  ​|||| 
-^  Damage | 1d6 Fatigue  ​||||| +^  Damage | 1d4 Fatigue ​ |||| 
-^  Special | The target ​is Confused until the end of their next turnIf the target has no cards in hand, they are instead Muddled until the end of their next turn.  ​|||||+^  Special | The target ​suffers -2 MindThe Overgrown Paths gains +1 Mind and +1 Skill.  ||||
  
 \\ \\
 ==== Rainbow Moths ==== ==== Rainbow Moths ====
  
-^ Rainbow Moths  ^ Level 2 Challenge ​ ^ Regular ​ ^ Creature ​ ^ EP: 15  ^ Darkvision, Flying ​ ^ +^ Rainbow Moths  ^ Level 2 Challenge ​ ^ Creature ​ ^ EP:  ^ Darkvision, Flying ​ ^ 
-| //These docile and gentle moths emit a sparkling mist with mild hallucinogenic effects. Too much exposure can lead to untrustworthy visions that contribute to injury, but they tend to nest in large swarms that are difficult to disperse, and they often follow other creatures around out of some strange curiosity.//  ​|||||| +| //These docile and gentle moths emit a sparkling mist with mild hallucinogenic effects. Too much exposure can lead to untrustworthy visions that contribute to injury, but they tend to nest in large swarms that are difficult to disperse, and they often follow other creatures around out of some strange curiosity.// ​ ||||| 
-^ (Action) Sparkling Mist  |||||| +^ (Action) Sparkling Mist  ||||| 
-^  Inflict | 1d8  ||||| +| This Action targets all enemies in the region.  ​||||| 
-^  Damage | 1d8  ||||| +^  Inflict | 1d6  ​|||| 
-^  Special | The target ​is Hindered until the end of their next turn.  ​||||| +^  Damage | 1d6  ​|||| 
-^ (Reaction) Flit About  ​|||||| +^  Special | The target ​suffers -2 Skill.  |||| 
-^  Endure | 1d8  |||||+^ (Reaction) Flit About  ||||| 
 +^  Endure | 1d6  ||||
  
 \\ \\
 ==== Saboteur ==== ==== Saboteur ====
  
-^ Saboteur ​ ^ Level 2 Challenge ​ ^ Regular ​ ^ Creature ​ ^ EP: 16  ^ Hidden: 2d4  ^ +^ Saboteur ​ ^ Level 2 Challenge ​ ^ Creature ​ ^ EP:  ^ Hidden: 2d4  ^ 
-| //Someone is out to get you, and they'​re working to impede you without making their presence known. They have enough skill to avoid direct confrontation - for now, at least.//  ​|||||| +| //Someone is out to get you, and they'​re working to impede you without making their presence known. They have enough skill to avoid direct confrontation - for now, at least.// ​ ||||| 
-^ (Action) Sabotage  ​|||||| +^ (Action) Sabotage ​ ||||| 
-^  Inflict | 1d6  ​||||| +^  Inflict | 1d6  |||| 
-^  Damage | 1d6 (Piercing 1)  ​||||| +^  Damage | 1d6 (Piercing 1)  |||| 
-^  Special | The target ​is Stunned until the end of their next turn.  ​||||| +^  Special | The target ​suffers -3 Power.  |||| 
-^ (Reaction) Elusive Stalker  ​|||||| +^ (Reaction) Elusive Stalker ​ ||||| 
-^  Endure | 1d8  ||||| +^  Endure | 1d6  ​|||| 
-^  Special | If the Saboteur wins the opposed roll by more than 3, it becomes Hidden again.  ​||||| +^  Special | If the Saboteur wins the opposed roll by more than 2, it becomes Hidden again. ​ |||| 
-^ (Strategy) Fix the Issue  ​|||||| +^ (Strategy) Fix the Issue  ||||| 
-Remove any one condition from the Saboteur or an ally in the occupied region.  ​||||||+The Saboteur or an ally in the occupied region ​restores any one Stat Track or gains +2 to any one Stat Track.  |||||
  
 \\ \\
 ==== Scorching Sun ==== ==== Scorching Sun ====
  
-^ Scorching Sun  ^ Level 2 Challenge ​ ^ Regular ​ ^ Environ ​ ​^ ​ ^  ^ +^ Scorching Sun  ^ Level 2 Challenge ​ ^ Environ ​ ^ 
-| //The sun is at its peak, and there'​s no shelter to be found. The heat and the brightness make it difficult to move around effectively.//  ​|||||| +| //The sun is at its peak, and there'​s no shelter to be found. The heat and the brightness make it difficult to move around effectively.// ​ ||| 
-^ (Action) Swelter  ​|||||| +^ (Action) Swelter ​ ||| 
-^  Inflict | 1d8  ||||| +^  Inflict | 1d6  || 
-^  Damage | 1d8 Heat  ​||||| +^  Damage | 2d4 Heat  || 
-^  Special | If the target lacks Heat Resistance, ​the target is Debilitated until the end of their next turn.  ​|||||+^  Special | If the target lacks Heat Resistance, ​they suffer -1 Power, Resilience, Mind, and Skill.  ||
  
 \\ \\
 +
 ==== Slick Surface ==== ==== Slick Surface ====
  
-^ Slick Surface ​ ^ Level 2 Challenge ​ ^ Mook  ^ Obstacle ​ ^ EP:  ^ Persists ​ ^ +^ Slick Surface ​ ^ Level 2 Challenge ​ ^ Obstacle ​ ^ EP:  ^ Persists ​ ^ 
-| //Whether from snow and ice, water, oil, or other substance, the ground here is slippery and hazardous to traverse.//  ​|||||| +| //Whether from snow and ice, water, oil, or other substance, the ground here is slippery and hazardous to traverse.// ​ ||||| 
-^ (Reaction) Slip and Fall  |||||| +^ (Reaction) Slip and Fall  ||||| 
-^  Endure | 1d6  ||||| +^  Endure | 1d8  |||| 
-^  Damage | 1d4  |||||+^  Damage | 1d8  |||| 
 +^  Special | The target must discard a card in order to play another Action against the Slick Surface. ​ |||| 
 + 
 +\\ 
 +==== Standard Locked Door ==== 
 + 
 +^ Standard Locked Door  ^ Level 2 Challenge ​ ^ Obstacle ​ ^ EP: 14  ^ 
 +| //This typical wooden door is constructed of sturdy wood and is in reasonable condition. The lock is a common variety.// ​ |||| 
 +^  Lock | 1d6  ||| 
 +^ (Reaction) Wooden Frame  ​|||| 
 +^  Endure | 1d6  ||
 +^  Defense | 1d4  ​||| 
 +^  Damage | 1d6 Fatigue ​ ||| 
 + 
 +\\ 
 +==== Trained Guard ==== 
 + 
 +^ Trained Guard  ^ Level 2 Challenge ​ ^ Seeker ​ ^ EP: 1  ^^ 
 +| //This typical guard is on the lookout and has been reasonably well-trained. They'​re probably not competent enough to trust with critical areas, though.// ​ ||||| 
 +^ (Action) Trained Lookout ​ ||||| 
 +^  Inflict | 1d6  |||| 
 +^  Special | Lose a Stealth Token. ​ |||| 
 +^ (Reaction) Awareness ​ ||||| 
 +^  Endure | 1d8  |||| 
 +^  Special | Lose a Stealth Token. ​ |||| 
 + 
 +\\ 
 +==== Vermin Swarm ==== 
 + 
 +^ Vermin Swarm  ^ Level 2 Challenge ​ ^ Creature ​ ^ EP: 9  ^ Height 1, Darkvision ​ ^ 
 +| //Swarms of rats, spiders, snakes, or other vermin can be quite the danger even when of the mundane varieties.// ​ ||||| 
 +^ (Action) Biting Swarm  ||||| 
 +| This Action targets all enemies in the region. ​ ||||| 
 +^  Inflict | 1d8  |||| 
 +^  Damage | 1d6  |||| 
 +^ (Reaction) Scatter ​ ||||| 
 +| The Vermin Swarm wins ties with this Reaction. ​ ||||| 
 +^  Endure | 1d4  ​||||
  
 \\ \\
 ==== Wall of Foliage ==== ==== Wall of Foliage ====
  
-^ Wall of Foliage ​ ^ Level 2 Challenge ​ ^ Mook  ^ Obstacle ​ ^ EP: 8  ^  ^ +^ Wall of Foliage ​ ^ Level 2 Challenge ​ ^ Obstacle ​ ^ EP: 12  ^ 
-| //Thick brush, brambles, and/or branches block the way forward. You'll need to either get clever or just hack through it.//  ​|||||| +| //Thick brush, brambles, and/or branches block the way forward. You'll need to either get clever or just hack through it.//  |||| 
-^ (Reaction) ​Plant Wall  |||||| +^ (Reaction) ​Thorny ​Wall  |||
-^  Defense | 1d2  |||||+^  Endure | 1d6  ​||| 
 +^  Defense | 1d2  ||
 +^  Damage | 1d4 + 1d4 Poison  ​|||
  
 \\ \\
 ==== Whispers of Madness ==== ==== Whispers of Madness ====
  
-^ Whispers of Madness ​ ^ Level 2 Challenge ​ ^ Regular ​ ^ Trap  ^  ​^ ​ ^ +^ Whispers of Madness ​ ^ Level 2 Challenge ​ ^ Trap  ^ Hidden: 1d4  ^ 
-| //It could just be your mind playing tricks on you. But probably it's an actual haunting, and actual ghosts are intentionally and malevolently messing with you.//  ​|||||| +| //It could just be your mind playing tricks on you. But probably it's an actual haunting, and actual ghosts are intentionally and malevolently messing with you.// ​ |||| 
-^ (Interrupt) Moment of Terror  ​|||||| +^ (Interrupt) Moment of Terror ​[Automatic] ​ ​|||| 
-^  Trigger | An enemy enters the region.  ​||||| +^  Trigger | An enemy enters the region ​for the first time.  ||| 
-^  Effect | Play the //Panic// Action against the triggering enemy.  ​||||| +^  Effect | Play the //Panic// Action against the triggering enemy. ​ ||| 
-^ (Action) Panic  ​|||||| +^ (Action) Panic  |||| 
-^  Inflict | 1d10  ||||| +^  Inflict | 1d8  ||| 
-^  Damage | 1d4 Fear  ​||||| +^  Damage | 2d4 Fear  ||| 
-^  Special | The target ​is Controlled until the end of their next turn.  ​|||||+^  Special | The target ​suffers -4 Mind.  |||
  
 \\ \\
 ==== Wooden Blockade ==== ==== Wooden Blockade ====
  
-^ Wooden Blockade ​ ^ Level 2 Challenge ​ ^ Regular ​ ^ Obstacle ​ ^ EP: 14  ^  ^ +^ Wooden Blockade ​ ^ Level 2 Challenge ​ ^ Obstacle ​ ^ EP: 10  ^ 
-| //This thick blockade is more solid than those used on the battlefield. You'll have to find a way to knock down the wooden barriers while avoiding various sharp protrusions.//  ​|||||| +| //This thick blockade is more solid than those used on the battlefield. You'll have to find a way to knock down the wooden barriers while avoiding various sharp protrusions.// ​ |||| 
-^ (Reaction) Planks and Spears  ​|||||| +^ (Reaction) Planks and Spears ​ |||| 
-^  Endure | 1d6  ||||| +^  Endure | 1d4  ||| 
-^  Defense | 1d2  ||||| +^  Defense | 1d4  ||| 
-^  Damage | 1d4  |||||+^  Damage | 1d8  |||
analects_book_4_part_2_chapter_2.1558038538.txt.gz · Last modified: 2019/05/16 13:28 by triptycho